From: havoc Date: Mon, 20 Mar 2006 06:08:51 +0000 (+0000) Subject: fix nail and explosion sound defaults X-Git-Tag: xonotic-v0.1.0preview~4174 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=2e81949c22f8e7bfe4ed477a3e0eda12cb61dcc1;p=xonotic%2Fdarkplaces.git fix nail and explosion sound defaults git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6145 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/cl_parse.c b/cl_parse.c index dfd07743..92015008 100644 --- a/cl_parse.c +++ b/cl_parse.c @@ -159,11 +159,11 @@ cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"}; cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"}; cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"}; -cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "1", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; -cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "1", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; -cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "1", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; -cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "1", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; -cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "1", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"}; +cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; +cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; +cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; +cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; +cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"}; static qboolean QW_CL_CheckOrDownloadFile(const char *filename); static void QW_CL_RequestNextDownload(void);