From: havoc Date: Fri, 18 Apr 2003 11:53:26 +0000 (+0000) Subject: fix model lighting (pitch was backwards) X-Git-Tag: xonotic-v0.1.0preview~6664 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=2d8f1b4fc59a0f984162cbdad93014f95bd2cb2f;p=xonotic%2Fdarkplaces.git fix model lighting (pitch was backwards) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2957 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/cl_main.c b/cl_main.c index fedd02b5..2b38f4db 100644 --- a/cl_main.c +++ b/cl_main.c @@ -1004,7 +1004,7 @@ void CL_RelinkBeams (void) //ent->render.angles[0] = pitch; //ent->render.angles[1] = yaw; //ent->render.angles[2] = rand()%360; - Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, org[0], org[1], org[2], pitch, yaw, lhrandom(0, 360), 1); + Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, org[0], org[1], org[2], -pitch, yaw, lhrandom(0, 360), 1); Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix); CL_BoundingBoxForEntity(&ent->render); VectorMA(org, 30, dist, org);