From: FruitieX Date: Sun, 5 Dec 2010 22:23:50 +0000 (+0200) Subject: Revert "This seems to fix team modes in campaign. Yay." - No it didn't X-Git-Tag: xonotic-v0.1.0preview~69^2~1 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=2af9a098ed05ca2b37faef8d41fd718227b8b590;p=xonotic%2Fxonotic-data.pk3dir.git Revert "This seems to fix team modes in campaign. Yay." - No it didn't This reverts commit 14800edad1a4c4e2e08ec6a2257184ea2f396d23. --- diff --git a/qcsrc/server/bot/bot.qc b/qcsrc/server/bot/bot.qc index e237160a2..581e3f0c7 100644 --- a/qcsrc/server/bot/bot.qc +++ b/qcsrc/server/bot/bot.qc @@ -173,8 +173,7 @@ void bot_setnameandstuff() if(argv(4) != "" && stof(argv(4)) >= 0) bot_pants = argv(4); else bot_pants = ftos(floor(random() * 15)); - if(!autocvar_g_campaign) // no forced teams in campaign - self.bot_forced_team = stof(argv(5)); + self.bot_forced_team = stof(argv(5)); prio = 6; diff --git a/qcsrc/server/teamplay.qc b/qcsrc/server/teamplay.qc index fa02ea24b..d47115e8f 100644 --- a/qcsrc/server/teamplay.qc +++ b/qcsrc/server/teamplay.qc @@ -842,13 +842,6 @@ float FindSmallestTeam(entity pl, float ignore_pl) // c1...c4 now have counts of each team // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker - if(autocvar_g_campaign) - { - entity e; - FOR_EACH_REALCLIENT(e) - if(e.team != COLOR_TEAM1) // player is forced to the red team in campaign - ++c1; // player will join the red team, join bots accordingly - } // 2 gives priority to what team you're already on, 1 goes in order // 2 doesn't seem to work though... balance_type = 1;