From: havoc Date: Sun, 5 Aug 2018 23:17:18 +0000 (+0000) Subject: Remove a lot of OpenGL extension checks. X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=2a794dbda8cba43c9ee35acb347afc87a7280c9a;p=xonotic%2Fdarkplaces.git Remove a lot of OpenGL extension checks. Rename OpenGL extension functions and defines to core names. Require the functions for all of the OpenGL3.2 Core Profile functionality - we're not asking for a Core Profile context yet, that will be later. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12453 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/cl_screen.c b/cl_screen.c index 36eccda6..8d427e16 100644 --- a/cl_screen.c +++ b/cl_screen.c @@ -2590,10 +2590,9 @@ void SCR_UpdateLoadingScreen (qboolean clear, qboolean startup) SCR_DrawLoadingScreen_SharedSetup(clear); SCR_DrawLoadingScreen(clear); #else - if (qglDrawBuffer) - qglDrawBuffer(GL_BACK); + qglDrawBuffer(GL_BACK); SCR_DrawLoadingScreen_SharedSetup(clear); - if (vid.stereobuffer && qglDrawBuffer) + if (vid.stereobuffer) { qglDrawBuffer(GL_BACK_LEFT); SCR_DrawLoadingScreen(clear); @@ -2602,8 +2601,7 @@ void SCR_UpdateLoadingScreen (qboolean clear, qboolean startup) } else { - if (qglDrawBuffer) - qglDrawBuffer(GL_BACK); + qglDrawBuffer(GL_BACK); SCR_DrawLoadingScreen(clear); } #endif @@ -2788,11 +2786,8 @@ void CL_UpdateScreen(void) SCR_SetUpToDrawConsole(); #ifndef USE_GLES2 - if (qglDrawBuffer) - { - CHECKGLERROR - qglDrawBuffer(GL_BACK);CHECKGLERROR - } + CHECKGLERROR + qglDrawBuffer(GL_BACK);CHECKGLERROR #endif R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL); @@ -2859,8 +2854,7 @@ void CL_UpdateScreen(void) SCR_CaptureVideo(); #endif - if (qglFlush) - qglFlush(); // FIXME: should we really be using qglFlush here? + qglFlush(); // ensure that the commands are submitted to the GPU before we do other things if (!vid_activewindow) VID_SetMouse(false, false, false); diff --git a/ft2.c b/ft2.c index 01823f4a..c8d74764 100644 --- a/ft2.c +++ b/ft2.c @@ -1635,7 +1635,7 @@ static qboolean Font_LoadMap(ft2_font_t *font, ft2_font_map_t *mapstart, Uchar _ } Image_WriteTGABGRA(va(vabuf, sizeof(vabuf), "%s.tga", map_identifier), w, h, data); #ifndef USE_GLES2 - if (r_font_compress.integer && qglGetCompressedTexImageARB && Draw_IsPicLoaded(map->pic)) + if (r_font_compress.integer && Draw_IsPicLoaded(map->pic)) R_SaveTextureDDSFile(Draw_GetPicTexture(map->pic), va(vabuf, sizeof(vabuf), "dds/%s.dds", map_identifier), r_texture_dds_save.integer < 2, true); #endif } diff --git a/gl_backend.c b/gl_backend.c index 68c16fc7..670d1b55 100644 --- a/gl_backend.c +++ b/gl_backend.c @@ -1058,27 +1058,27 @@ int R_Mesh_CreateFramebufferObject(rtexture_t *depthtexture, rtexture_t *colorte if (colortexture4 && colortexture4->renderbuffernum) qglFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3 , GL_RENDERBUFFER, colortexture4->renderbuffernum);CHECKGLERROR #ifndef USE_GLES2 - if (colortexture4 && qglDrawBuffersARB) + if (colortexture4) { - qglDrawBuffersARB(4, drawbuffers);CHECKGLERROR + qglDrawBuffers(4, drawbuffers);CHECKGLERROR qglReadBuffer(GL_NONE);CHECKGLERROR } - else if (colortexture3 && qglDrawBuffersARB) + else if (colortexture3) { - qglDrawBuffersARB(3, drawbuffers);CHECKGLERROR + qglDrawBuffers(3, drawbuffers);CHECKGLERROR qglReadBuffer(GL_NONE);CHECKGLERROR } - else if (colortexture2 && qglDrawBuffersARB) + else if (colortexture2) { - qglDrawBuffersARB(2, drawbuffers);CHECKGLERROR + qglDrawBuffers(2, drawbuffers);CHECKGLERROR qglReadBuffer(GL_NONE);CHECKGLERROR } - else if (colortexture && qglDrawBuffer) + else if (colortexture) { qglDrawBuffer(GL_COLOR_ATTACHMENT0);CHECKGLERROR qglReadBuffer(GL_COLOR_ATTACHMENT0);CHECKGLERROR } - else if (qglDrawBuffer) + else { qglDrawBuffer(GL_NONE);CHECKGLERROR qglReadBuffer(GL_NONE);CHECKGLERROR @@ -1449,18 +1449,18 @@ void GL_AlphaToCoverage(qboolean state) case RENDERPATH_GLES2: break; case RENDERPATH_GL32: -#ifdef GL_SAMPLE_ALPHA_TO_COVERAGE_ARB +#ifndef USE_GLES2 // alpha to coverage turns the alpha value of the pixel into 0%, 25%, 50%, 75% or 100% by masking the multisample fragments accordingly CHECKGLERROR if (gl_state.alphatocoverage) { - qglEnable(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);CHECKGLERROR -// qglEnable(GL_MULTISAMPLE_ARB);CHECKGLERROR + qglEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);CHECKGLERROR +// qglEnable(GL_MULTISAMPLE);CHECKGLERROR } else { - qglDisable(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);CHECKGLERROR -// qglDisable(GL_MULTISAMPLE_ARB);CHECKGLERROR + qglDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);CHECKGLERROR +// qglDisable(GL_MULTISAMPLE);CHECKGLERROR } #endif break; @@ -2250,7 +2250,7 @@ void GL_BlendEquationSubtract(qboolean negated) { case RENDERPATH_GL32: case RENDERPATH_GLES2: - qglBlendEquationEXT(GL_FUNC_REVERSE_SUBTRACT);CHECKGLERROR + qglBlendEquation(GL_FUNC_REVERSE_SUBTRACT);CHECKGLERROR break; } } @@ -2260,7 +2260,7 @@ void GL_BlendEquationSubtract(qboolean negated) { case RENDERPATH_GL32: case RENDERPATH_GLES2: - qglBlendEquationEXT(GL_FUNC_ADD);CHECKGLERROR + qglBlendEquation(GL_FUNC_ADD);CHECKGLERROR break; } } diff --git a/gl_rmain.c b/gl_rmain.c index 2ea81a82..142c07dd 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -2363,9 +2363,9 @@ skinframe_t *R_SkinFrame_LoadExternal_SkinFrame(skinframe_t *skinframe, const ch R_SKINFRAME_LOAD_AVERAGE_COLORS(basepixels_width * basepixels_height, basepixels[4 * pix + comp]); #ifndef USE_GLES2 //Con_Printf("Texture %s has average colors %f %f %f alpha %f\n", name, skinframe->avgcolor[0], skinframe->avgcolor[1], skinframe->avgcolor[2], skinframe->avgcolor[3]); - if (r_savedds && qglGetCompressedTexImageARB && skinframe->base) + if (r_savedds && skinframe->base) R_SaveTextureDDSFile(skinframe->base, va(vabuf, sizeof(vabuf), "dds/%s.dds", skinframe->basename), r_texture_dds_save.integer < 2, skinframe->hasalpha); - if (r_savedds && qglGetCompressedTexImageARB && skinframe->fog) + if (r_savedds && skinframe->fog) R_SaveTextureDDSFile(skinframe->fog, va(vabuf, sizeof(vabuf), "dds/%s_mask.dds", skinframe->basename), r_texture_dds_save.integer < 2, true); #endif } @@ -2409,7 +2409,7 @@ skinframe_t *R_SkinFrame_LoadExternal_SkinFrame(skinframe_t *skinframe, const ch Mem_Free(pixels); } #ifndef USE_GLES2 - if (r_savedds && qglGetCompressedTexImageARB && skinframe->nmap) + if (r_savedds && skinframe->nmap) R_SaveTextureDDSFile(skinframe->nmap, va(vabuf, sizeof(vabuf), "dds/%s_norm.dds", skinframe->basename), r_texture_dds_save.integer < 2, true); #endif } @@ -2421,7 +2421,7 @@ skinframe_t *R_SkinFrame_LoadExternal_SkinFrame(skinframe_t *skinframe, const ch { skinframe->glow = R_LoadTexture2D (r_main_texturepool, va(vabuf, sizeof(vabuf), "%s_glow", skinframe->basename), image_width, image_height, pixels, vid.sRGB3D ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, textureflags & (gl_texturecompression_glow.integer && gl_texturecompression.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL); #ifndef USE_GLES2 - if (r_savedds && qglGetCompressedTexImageARB && skinframe->glow) + if (r_savedds && skinframe->glow) R_SaveTextureDDSFile(skinframe->glow, va(vabuf, sizeof(vabuf), "dds/%s_glow.dds", skinframe->basename), r_texture_dds_save.integer < 2, true); #endif Mem_Free(pixels);pixels = NULL; @@ -2432,7 +2432,7 @@ skinframe_t *R_SkinFrame_LoadExternal_SkinFrame(skinframe_t *skinframe, const ch { skinframe->gloss = R_LoadTexture2D (r_main_texturepool, va(vabuf, sizeof(vabuf), "%s_gloss", skinframe->basename), image_width, image_height, pixels, vid.sRGB3D ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, (TEXF_ALPHA | textureflags) & (gl_texturecompression_gloss.integer && gl_texturecompression.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL); #ifndef USE_GLES2 - if (r_savedds && qglGetCompressedTexImageARB && skinframe->gloss) + if (r_savedds && skinframe->gloss) R_SaveTextureDDSFile(skinframe->gloss, va(vabuf, sizeof(vabuf), "dds/%s_gloss.dds", skinframe->basename), r_texture_dds_save.integer < 2, true); #endif Mem_Free(pixels); @@ -2444,7 +2444,7 @@ skinframe_t *R_SkinFrame_LoadExternal_SkinFrame(skinframe_t *skinframe, const ch { skinframe->pants = R_LoadTexture2D (r_main_texturepool, va(vabuf, sizeof(vabuf), "%s_pants", skinframe->basename), image_width, image_height, pixels, vid.sRGB3D ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, textureflags & (gl_texturecompression_color.integer && gl_texturecompression.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL); #ifndef USE_GLES2 - if (r_savedds && qglGetCompressedTexImageARB && skinframe->pants) + if (r_savedds && skinframe->pants) R_SaveTextureDDSFile(skinframe->pants, va(vabuf, sizeof(vabuf), "dds/%s_pants.dds", skinframe->basename), r_texture_dds_save.integer < 2, false); #endif Mem_Free(pixels); @@ -2456,7 +2456,7 @@ skinframe_t *R_SkinFrame_LoadExternal_SkinFrame(skinframe_t *skinframe, const ch { skinframe->shirt = R_LoadTexture2D (r_main_texturepool, va(vabuf, sizeof(vabuf), "%s_shirt", skinframe->basename), image_width, image_height, pixels, vid.sRGB3D ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, textureflags & (gl_texturecompression_color.integer && gl_texturecompression.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL); #ifndef USE_GLES2 - if (r_savedds && qglGetCompressedTexImageARB && skinframe->shirt) + if (r_savedds && skinframe->shirt) R_SaveTextureDDSFile(skinframe->shirt, va(vabuf, sizeof(vabuf), "dds/%s_shirt.dds", skinframe->basename), r_texture_dds_save.integer < 2, false); #endif Mem_Free(pixels); @@ -2468,7 +2468,7 @@ skinframe_t *R_SkinFrame_LoadExternal_SkinFrame(skinframe_t *skinframe, const ch { skinframe->reflect = R_LoadTexture2D (r_main_texturepool, va(vabuf, sizeof(vabuf), "%s_reflect", skinframe->basename), image_width, image_height, pixels, vid.sRGB3D ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, textureflags & (gl_texturecompression_reflectmask.integer && gl_texturecompression.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL); #ifndef USE_GLES2 - if (r_savedds && qglGetCompressedTexImageARB && skinframe->reflect) + if (r_savedds && skinframe->reflect) R_SaveTextureDDSFile(skinframe->reflect, va(vabuf, sizeof(vabuf), "dds/%s_reflect.dds", skinframe->basename), r_texture_dds_save.integer < 2, true); #endif Mem_Free(pixels); @@ -3115,9 +3115,9 @@ static void gl_main_shutdown(void) { case RENDERPATH_GL32: case RENDERPATH_GLES2: -#if defined(GL_SAMPLES_PASSED_ARB) && !defined(USE_GLES2) +#if defined(GL_SAMPLES_PASSED) && !defined(USE_GLES2) if (r_maxqueries) - qglDeleteQueriesARB(r_maxqueries, r_queries); + qglDeleteQueries(r_maxqueries, r_queries); #endif break; } diff --git a/gl_textures.c b/gl_textures.c index d5ce367b..7503d652 100644 --- a/gl_textures.c +++ b/gl_textures.c @@ -79,7 +79,7 @@ static textypeinfo_t textype_depth16 = {"depth16", static textypeinfo_t textype_depth24 = {"depth24", TEXTYPE_DEPTHBUFFER24 , 2, 2, 2.0f, GL_DEPTH_COMPONENT16 , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}; static textypeinfo_t textype_depth24stencil8 = {"depth24stencil8", TEXTYPE_DEPTHBUFFER24STENCIL8, 2, 2, 2.0f, GL_DEPTH_COMPONENT16 , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}; static textypeinfo_t textype_colorbuffer = {"colorbuffer", TEXTYPE_COLORBUFFER , 2, 2, 2.0f, GL_RGB565 , GL_RGBA , GL_UNSIGNED_SHORT_5_6_5}; -static textypeinfo_t textype_colorbuffer16f = {"colorbuffer16f", TEXTYPE_COLORBUFFER16F , 2, 2, 2.0f, GL_RGBA16F , GL_RGBA , GL_HALF_FLOAT_ARB}; +static textypeinfo_t textype_colorbuffer16f = {"colorbuffer16f", TEXTYPE_COLORBUFFER16F , 2, 2, 2.0f, GL_RGBA16F , GL_RGBA , GL_HALF_FLOAT}; static textypeinfo_t textype_colorbuffer32f = {"colorbuffer32f", TEXTYPE_COLORBUFFER32F , 2, 2, 2.0f, GL_RGBA32F , GL_RGBA , GL_FLOAT}; // image formats: @@ -95,16 +95,16 @@ static textypeinfo_t textype_etc1 = {"etc1", #endif #else // framebuffer texture formats -static textypeinfo_t textype_shadowmap16_comp = {"shadowmap16_comp", TEXTYPE_SHADOWMAP16_COMP , 2, 2, 2.0f, GL_DEPTH_COMPONENT16_ARB , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}; -static textypeinfo_t textype_shadowmap16_raw = {"shadowmap16_raw", TEXTYPE_SHADOWMAP16_RAW , 2, 2, 2.0f, GL_DEPTH_COMPONENT16_ARB , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}; -static textypeinfo_t textype_shadowmap24_comp = {"shadowmap24_comp", TEXTYPE_SHADOWMAP24_COMP , 4, 4, 4.0f, GL_DEPTH_COMPONENT24_ARB , GL_DEPTH_COMPONENT, GL_UNSIGNED_INT }; -static textypeinfo_t textype_shadowmap24_raw = {"shadowmap24_raw", TEXTYPE_SHADOWMAP24_RAW , 4, 4, 4.0f, GL_DEPTH_COMPONENT24_ARB , GL_DEPTH_COMPONENT, GL_UNSIGNED_INT }; -static textypeinfo_t textype_depth16 = {"depth16", TEXTYPE_DEPTHBUFFER16 , 2, 2, 2.0f, GL_DEPTH_COMPONENT16_ARB , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}; -static textypeinfo_t textype_depth24 = {"depth24", TEXTYPE_DEPTHBUFFER24 , 4, 4, 4.0f, GL_DEPTH_COMPONENT24_ARB , GL_DEPTH_COMPONENT, GL_UNSIGNED_INT }; -static textypeinfo_t textype_depth24stencil8 = {"depth24stencil8", TEXTYPE_DEPTHBUFFER24STENCIL8, 4, 4, 4.0f, GL_DEPTH24_STENCIL8_EXT , GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT}; -static textypeinfo_t textype_colorbuffer = {"colorbuffer", TEXTYPE_COLORBUFFER , 4, 4, 4.0f, GL_RGBA , GL_BGRA , GL_UNSIGNED_BYTE }; -static textypeinfo_t textype_colorbuffer16f = {"colorbuffer16f", TEXTYPE_COLORBUFFER16F , 8, 8, 8.0f, GL_RGBA16F_ARB , GL_RGBA , GL_HALF_FLOAT_ARB}; -static textypeinfo_t textype_colorbuffer32f = {"colorbuffer32f", TEXTYPE_COLORBUFFER32F , 16, 16, 16.0f, GL_RGBA32F_ARB , GL_RGBA , GL_FLOAT }; +static textypeinfo_t textype_shadowmap16_comp = {"shadowmap16_comp", TEXTYPE_SHADOWMAP16_COMP , 2, 2, 2.0f, GL_DEPTH_COMPONENT16 , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}; +static textypeinfo_t textype_shadowmap16_raw = {"shadowmap16_raw", TEXTYPE_SHADOWMAP16_RAW , 2, 2, 2.0f, GL_DEPTH_COMPONENT16 , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}; +static textypeinfo_t textype_shadowmap24_comp = {"shadowmap24_comp", TEXTYPE_SHADOWMAP24_COMP , 4, 4, 4.0f, GL_DEPTH_COMPONENT24 , GL_DEPTH_COMPONENT, GL_UNSIGNED_INT }; +static textypeinfo_t textype_shadowmap24_raw = {"shadowmap24_raw", TEXTYPE_SHADOWMAP24_RAW , 4, 4, 4.0f, GL_DEPTH_COMPONENT24 , GL_DEPTH_COMPONENT, GL_UNSIGNED_INT }; +static textypeinfo_t textype_depth16 = {"depth16", TEXTYPE_DEPTHBUFFER16 , 2, 2, 2.0f, GL_DEPTH_COMPONENT16 , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}; +static textypeinfo_t textype_depth24 = {"depth24", TEXTYPE_DEPTHBUFFER24 , 4, 4, 4.0f, GL_DEPTH_COMPONENT24 , GL_DEPTH_COMPONENT, GL_UNSIGNED_INT }; +static textypeinfo_t textype_depth24stencil8 = {"depth24stencil8", TEXTYPE_DEPTHBUFFER24STENCIL8, 4, 4, 4.0f, GL_DEPTH24_STENCIL8 , GL_DEPTH_STENCIL , GL_UNSIGNED_INT_24_8}; +static textypeinfo_t textype_colorbuffer = {"colorbuffer", TEXTYPE_COLORBUFFER , 4, 4, 4.0f, GL_RGBA , GL_BGRA , GL_UNSIGNED_BYTE }; +static textypeinfo_t textype_colorbuffer16f = {"colorbuffer16f", TEXTYPE_COLORBUFFER16F , 8, 8, 8.0f, GL_RGBA16F , GL_RGBA , GL_HALF_FLOAT }; +static textypeinfo_t textype_colorbuffer32f = {"colorbuffer32f", TEXTYPE_COLORBUFFER32F , 16, 16, 16.0f, GL_RGBA32F , GL_RGBA , GL_FLOAT }; // image formats: static textypeinfo_t textype_alpha = {"alpha", TEXTYPE_ALPHA , 1, 4, 4.0f, GL_ALPHA , GL_ALPHA , GL_UNSIGNED_BYTE }; @@ -122,14 +122,14 @@ static textypeinfo_t textype_dxt1 = {"dxt1", static textypeinfo_t textype_dxt1a = {"dxt1a", TEXTYPE_DXT1A , 4, 0, 0.5f, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT , 0 , 0 }; static textypeinfo_t textype_dxt3 = {"dxt3", TEXTYPE_DXT3 , 4, 0, 1.0f, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT , 0 , 0 }; static textypeinfo_t textype_dxt5 = {"dxt5", TEXTYPE_DXT5 , 4, 0, 1.0f, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT , 0 , 0 }; -static textypeinfo_t textype_sRGB_palette = {"sRGB_palette", TEXTYPE_PALETTE , 1, 4, 4.0f, GL_SRGB_EXT , GL_BGRA , GL_UNSIGNED_BYTE }; -static textypeinfo_t textype_sRGB_palette_alpha = {"sRGB_palette_alpha", TEXTYPE_PALETTE , 1, 4, 4.0f, GL_SRGB_ALPHA_EXT , GL_BGRA , GL_UNSIGNED_BYTE }; -static textypeinfo_t textype_sRGB_rgba = {"sRGB_rgba", TEXTYPE_RGBA , 4, 4, 4.0f, GL_SRGB_EXT , GL_RGBA , GL_UNSIGNED_BYTE }; -static textypeinfo_t textype_sRGB_rgba_alpha = {"sRGB_rgba_alpha", TEXTYPE_RGBA , 4, 4, 4.0f, GL_SRGB_ALPHA_EXT , GL_RGBA , GL_UNSIGNED_BYTE }; +static textypeinfo_t textype_sRGB_palette = {"sRGB_palette", TEXTYPE_PALETTE , 1, 4, 4.0f, GL_SRGB , GL_BGRA , GL_UNSIGNED_BYTE }; +static textypeinfo_t textype_sRGB_palette_alpha = {"sRGB_palette_alpha", TEXTYPE_PALETTE , 1, 4, 4.0f, GL_SRGB_ALPHA , GL_BGRA , GL_UNSIGNED_BYTE }; +static textypeinfo_t textype_sRGB_rgba = {"sRGB_rgba", TEXTYPE_RGBA , 4, 4, 4.0f, GL_SRGB , GL_RGBA , GL_UNSIGNED_BYTE }; +static textypeinfo_t textype_sRGB_rgba_alpha = {"sRGB_rgba_alpha", TEXTYPE_RGBA , 4, 4, 4.0f, GL_SRGB_ALPHA , GL_RGBA , GL_UNSIGNED_BYTE }; static textypeinfo_t textype_sRGB_rgba_compress = {"sRGB_rgba_compress", TEXTYPE_RGBA , 4, 4, 0.5f, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT , GL_RGBA , GL_UNSIGNED_BYTE }; static textypeinfo_t textype_sRGB_rgba_alpha_compress = {"sRGB_rgba_alpha_compress", TEXTYPE_RGBA , 4, 4, 1.0f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA , GL_UNSIGNED_BYTE }; -static textypeinfo_t textype_sRGB_bgra = {"sRGB_bgra", TEXTYPE_BGRA , 4, 4, 4.0f, GL_SRGB_EXT , GL_BGRA , GL_UNSIGNED_BYTE }; -static textypeinfo_t textype_sRGB_bgra_alpha = {"sRGB_bgra_alpha", TEXTYPE_BGRA , 4, 4, 4.0f, GL_SRGB_ALPHA_EXT , GL_BGRA , GL_UNSIGNED_BYTE }; +static textypeinfo_t textype_sRGB_bgra = {"sRGB_bgra", TEXTYPE_BGRA , 4, 4, 4.0f, GL_SRGB , GL_BGRA , GL_UNSIGNED_BYTE }; +static textypeinfo_t textype_sRGB_bgra_alpha = {"sRGB_bgra_alpha", TEXTYPE_BGRA , 4, 4, 4.0f, GL_SRGB_ALPHA , GL_BGRA , GL_UNSIGNED_BYTE }; static textypeinfo_t textype_sRGB_bgra_compress = {"sRGB_bgra_compress", TEXTYPE_BGRA , 4, 4, 0.5f, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT , GL_BGRA , GL_UNSIGNED_BYTE }; static textypeinfo_t textype_sRGB_bgra_alpha_compress = {"sRGB_bgra_alpha_compress", TEXTYPE_BGRA , 4, 4, 1.0f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_BGRA , GL_UNSIGNED_BYTE }; static textypeinfo_t textype_sRGB_dxt1 = {"sRGB_dxt1", TEXTYPE_DXT1 , 4, 0, 0.5f, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT , 0 , 0 }; @@ -890,18 +890,18 @@ static void GL_SetupTextureParameters(int flags, textype_t textype, int texturet qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, gl_filter_mag);CHECKGLERROR } -#ifdef GL_TEXTURE_COMPARE_MODE_ARB +#ifndef USE_GLES2 switch(textype) { case TEXTYPE_SHADOWMAP16_COMP: case TEXTYPE_SHADOWMAP24_COMP: - qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);CHECKGLERROR - qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);CHECKGLERROR + qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);CHECKGLERROR + qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);CHECKGLERROR break; case TEXTYPE_SHADOWMAP16_RAW: case TEXTYPE_SHADOWMAP24_RAW: - qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);CHECKGLERROR - qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);CHECKGLERROR + qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_MODE, GL_NONE);CHECKGLERROR + qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);CHECKGLERROR break; default: break; @@ -1030,14 +1030,11 @@ static void R_UploadFullTexture(gltexture_t *glt, const unsigned char *data) qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR #ifndef USE_GLES2 - if (qglGetCompressedTexImageARB) - { - if (gl_texturecompression.integer >= 2) - qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_NICEST); - else - qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_FASTEST); - CHECKGLERROR - } + if (gl_texturecompression.integer >= 2) + qglHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST); + else + qglHint(GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST); + CHECKGLERROR #endif switch(glt->texturetype) { @@ -1526,7 +1523,7 @@ int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipunco memcpy(dds+84, ddsfourcc, 4); for (mip = 0;mip < mipmaps;mip++) { - qglGetCompressedTexImageARB(gltexturetypeenums[glt->texturetype], mip, dds + mipinfo[mip][3]);CHECKGLERROR + qglGetCompressedTexImage(gltexturetypeenums[glt->texturetype], mip, dds + mipinfo[mip][3]);CHECKGLERROR } } else @@ -2205,7 +2202,7 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen case RENDERPATH_GLES2: if (bytesperblock) { - qglCompressedTexImage2DARB(GL_TEXTURE_2D, mip, glt->glinternalformat, upload_mipwidth, upload_mipheight, 0, mipsize, upload_mippixels);CHECKGLERROR + qglCompressedTexImage2D(GL_TEXTURE_2D, mip, glt->glinternalformat, upload_mipwidth, upload_mipheight, 0, mipsize, upload_mippixels);CHECKGLERROR } else { diff --git a/glquake.h b/glquake.h index 3c90e530..aa1fabcc 100644 --- a/glquake.h +++ b/glquake.h @@ -57,8 +57,8 @@ typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; #define GL_STEREO 0x0C33 #define GL_DONT_CARE 0x1100 @@ -202,19 +202,19 @@ typedef ptrdiff_t GLsizeiptrARB; #endif // GL_ARB_depth_texture -#ifndef GL_DEPTH_COMPONENT32_ARB -#define GL_DEPTH_COMPONENT16_ARB 0x81A5 -#define GL_DEPTH_COMPONENT24_ARB 0x81A6 -#define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A -//#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#ifndef GL_DEPTH_COMPONENT32 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +//#define GL_DEPTH_TEXTURE_MODE 0x884B #endif // GL_ARB_shadow -#ifndef GL_TEXTURE_COMPARE_MODE_ARB -#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C -#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D -#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#ifndef GL_TEXTURE_COMPARE_MODE +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E #endif // GL_ARB_multitexture @@ -295,12 +295,12 @@ extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #endif -#ifndef GL_DEPTH_COMPONENT16_ARB -#define GL_DEPTH_COMPONENT16_ARB 0x81A5 -#define GL_DEPTH_COMPONENT24_ARB 0x81A6 -#define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A -//#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#ifndef GL_DEPTH_COMPONENT16 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +//#define GL_DEPTH_TEXTURE_MODE 0x884B #endif #ifndef GL_SCISSOR_TEST @@ -319,14 +319,14 @@ extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_BLEND_EQUATION 0x8009 // also supplied by GL_blend_subtract -extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_blend_subtract +extern void (GLAPIENTRY *qglBlendEquation)(GLenum); // also supplied by GL_blend_subtract #endif //GL_EXT_blend_subtract #ifndef GL_FUNC_SUBTRACT #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B -extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_blend_subtract +extern void (GLAPIENTRY *qglBlendEquation)(GLenum); // also supplied by GL_blend_subtract #endif //GL_ARB_texture_non_power_of_two @@ -371,8 +371,8 @@ extern void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers); extern GLboolean (GLAPIENTRY *qglIsBuffer) (GLuint buffer); extern GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access); extern GLboolean (GLAPIENTRY *qglUnmapBuffer) (GLenum target); -extern void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); -extern void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +extern void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +extern void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); //GL_ARB_framebuffer_object // (slight differences from GL_EXT_framebuffer_object as this integrates GL_EXT_packed_depth_stencil) @@ -474,63 +474,63 @@ extern GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint s extern GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target); // GL_ARB_draw_buffers -#ifndef GL_MAX_DRAW_BUFFERS_ARB -#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 -#define GL_DRAW_BUFFER0_ARB 0x8825 -#define GL_DRAW_BUFFER1_ARB 0x8826 -#define GL_DRAW_BUFFER2_ARB 0x8827 -#define GL_DRAW_BUFFER3_ARB 0x8828 -#define GL_DRAW_BUFFER4_ARB 0x8829 -#define GL_DRAW_BUFFER5_ARB 0x882A -#define GL_DRAW_BUFFER6_ARB 0x882B -#define GL_DRAW_BUFFER7_ARB 0x882C -#define GL_DRAW_BUFFER8_ARB 0x882D -#define GL_DRAW_BUFFER9_ARB 0x882E -#define GL_DRAW_BUFFER10_ARB 0x882F -#define GL_DRAW_BUFFER11_ARB 0x8830 -#define GL_DRAW_BUFFER12_ARB 0x8831 -#define GL_DRAW_BUFFER13_ARB 0x8832 -#define GL_DRAW_BUFFER14_ARB 0x8833 -#define GL_DRAW_BUFFER15_ARB 0x8834 +#ifndef GL_MAX_DRAW_BUFFERS +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 #endif -extern void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs); +extern void (GLAPIENTRY *qglDrawBuffers)(GLsizei n, const GLenum *bufs); // GL_ARB_texture_float -#ifndef GL_RGBA32F_ARB -#define GL_RGBA32F_ARB 0x8814 -#define GL_RGB32F_ARB 0x8815 -#define GL_ALPHA32F_ARB 0x8816 -#define GL_INTENSITY32F_ARB 0x8817 -#define GL_LUMINANCE32F_ARB 0x8818 -#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 -#define GL_RGBA16F_ARB 0x881A -#define GL_RGB16F_ARB 0x881B -#define GL_ALPHA16F_ARB 0x881C -#define GL_INTENSITY16F_ARB 0x881D -#define GL_LUMINANCE16F_ARB 0x881E -#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#ifndef GL_RGBA32F +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_ALPHA32F 0x8816 +#define GL_INTENSITY32F 0x8817 +#define GL_LUMINANCE32F 0x8818 +#define GL_LUMINANCE_ALPHA32F 0x8819 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_ALPHA16F 0x881C +#define GL_INTENSITY16F 0x881D +#define GL_LUMINANCE16F 0x881E +#define GL_LUMINANCE_ALPHA16F 0x881F #endif // GL_ARB_half_float_pixel -#ifndef GL_HALF_FLOAT_ARB -typedef unsigned short GLhalfARB; -#define GL_HALF_FLOAT_ARB 0x140B +#ifndef GL_HALF_FLOAT +typedef unsigned short GLhalf; +#define GL_HALF_FLOAT 0x140B #endif // GL_EXT_texture_sRGB -#ifndef GL_SRGB_EXT -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB8_EXT 0x8C41 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 -#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 -#define GL_SLUMINANCE_EXT 0x8C46 -#define GL_SLUMINANCE8_EXT 0x8C47 -#define GL_COMPRESSED_SRGB_EXT 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 -#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#ifndef GL_SRGB8_ALPHA8 +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E @@ -579,7 +579,7 @@ extern void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniform extern GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName); extern void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); extern void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName); -extern void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size); +extern void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); extern void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer); extern void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data); extern void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); @@ -841,25 +841,25 @@ extern void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, #endif // GL_ARB_texture_compression -extern void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -extern void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -//extern void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -extern void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -extern void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -//extern void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img); -#ifndef GL_COMPRESSED_RGB_ARB -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 -#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB -#define GL_COMPRESSED_INTENSITY_ARB 0x84EC -#define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 -#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +extern void (GLAPIENTRY *qglCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +extern void (GLAPIENTRY *qglCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +//extern void (GLAPIENTRY *qglCompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +extern void (GLAPIENTRY *qglCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +extern void (GLAPIENTRY *qglCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +//extern void (GLAPIENTRY *qglCompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +extern void (GLAPIENTRY *qglGetCompressedTexImage)(GLenum target, GLint lod, void *img); +#ifndef GL_COMPRESSED_RGB +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #endif // GL_EXT_texture_compression_s3tc @@ -871,28 +871,28 @@ extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, #endif // GL_ARB_occlusion_query -extern void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids); -extern void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids); -extern GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid); -extern void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid); -extern void (GLAPIENTRY *qglEndQueryARB)(GLenum target); -extern void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params); -extern void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params); -extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params); -#ifndef GL_SAMPLES_PASSED_ARB -#define GL_SAMPLES_PASSED_ARB 0x8914 -#define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_CURRENT_QUERY_ARB 0x8865 -#define GL_QUERY_RESULT_ARB 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +extern void (GLAPIENTRY *qglGenQueries)(GLsizei n, GLuint *ids); +extern void (GLAPIENTRY *qglDeleteQueries)(GLsizei n, const GLuint *ids); +extern GLboolean (GLAPIENTRY *qglIsQuery)(GLuint qid); +extern void (GLAPIENTRY *qglBeginQuery)(GLenum target, GLuint qid); +extern void (GLAPIENTRY *qglEndQuery)(GLenum target); +extern void (GLAPIENTRY *qglGetQueryiv)(GLenum target, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetQueryObjectiv)(GLuint qid, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetQueryObjectuiv)(GLuint qid, GLenum pname, GLuint *params); +#ifndef GL_SAMPLES_PASSED +#define GL_SAMPLES_PASSED 0x8914 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 #endif // GL_ARB_query_buffer_object -#ifndef GL_QUERY_BUFFER_ARB -#define GL_QUERY_BUFFER_ARB 0x9192 -#define GL_QUERY_BUFFER_BINDING_ARB 0x9193 -#define GL_QUERY_RESULT_NO_WAIT_ARB 0x9194 -#define GL_QUERY_BUFFER_BARRIER_BIT_ARB 0x00008000 +#ifndef GL_QUERY_BUFFER +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 #endif // GL_EXT_bgr @@ -906,23 +906,23 @@ extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLui //GL_ARB_texture_gather //GL_ARB_multisample -#define GL_MULTISAMPLE_ARB 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F -#define GL_SAMPLE_COVERAGE_ARB 0x80A0 -#define GL_SAMPLE_BUFFERS_ARB 0x80A8 -#define GL_SAMPLES_ARB 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 -extern void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert); +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +extern void (GLAPIENTRY *qglSampleCoverage)(GLclampf value, GLboolean invert); extern void (GLAPIENTRY *qglPointSize)(GLfloat size); //GL_EXT_packed_depth_stencil -#define GL_DEPTH_STENCIL_EXT 0x84F9 -#define GL_UNSIGNED_INT_24_8_EXT 0x84FA -#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 //GL_EXT_blend_func_separate #ifndef GL_BLEND_DST_RGB @@ -981,46 +981,46 @@ void GL_PrintError(int errornumber, const char *filename, int linenumber); #endif #ifdef USE_GLES2 -#define qglIsBufferARB glIsBuffer +#define qglIsBuffer glIsBuffer #define qglIsEnabled glIsEnabled -#define qglIsFramebufferEXT glIsFramebuffer -//#define qglIsQueryARB glIsQuery -#define qglIsRenderbufferEXT glIsRenderbuffer -//#define qglUnmapBufferARB glUnmapBuffer +#define qglIsFramebuffer glIsFramebuffer +//#define qglIsQuery glIsQuery +#define qglIsRenderbuffer glIsRenderbuffer +//#define qglUnmapBuffer glUnmapBuffer #define qglCheckFramebufferStatus glCheckFramebufferStatus #define qglGetError glGetError #define qglCreateProgram glCreateProgram #define qglCreateShader glCreateShader -//#define qglGetHandleARB glGetHandle +//#define qglGetHandle glGetHandle #define qglGetAttribLocation glGetAttribLocation #define qglGetUniformLocation glGetUniformLocation -//#define qglMapBufferARB glMapBuffer +//#define qglMapBuffer glMapBuffer #define qglGetString glGetString -//#define qglActiveStencilFaceEXT glActiveStencilFace +//#define qglActiveStencilFace glActiveStencilFace #define qglActiveTexture glActiveTexture #define qglAttachShader glAttachShader -//#define qglBeginQueryARB glBeginQuery +//#define qglBeginQuery glBeginQuery #define qglBindAttribLocation glBindAttribLocation //#define qglBindFragDataLocation glBindFragDataLocation #define qglBindBuffer glBindBuffer #define qglBindFramebuffer glBindFramebuffer #define qglBindRenderbuffer glBindRenderbuffer #define qglBindTexture glBindTexture -#define qglBlendEquationEXT glBlendEquation +#define qglBlendEquation glBlendEquation #define qglBlendFunc glBlendFunc #define qglBlendFuncSeparate glBlendFuncSeparate -#define qglBufferDataARB glBufferData -#define qglBufferSubDataARB glBufferSubData +#define qglBufferData glBufferData +#define qglBufferSubData glBufferSubData #define qglClear glClear #define qglClearColor glClearColor #define qglClearDepthf glClearDepthf #define qglClearStencil glClearStencil #define qglColorMask glColorMask #define qglCompileShader glCompileShader -#define qglCompressedTexImage2DARB glCompressedTexImage2D -#define qglCompressedTexImage3DARB glCompressedTexImage3D -#define qglCompressedTexSubImage2DARB glCompressedTexSubImage2D -#define qglCompressedTexSubImage3DARB glCompressedTexSubImage3D +#define qglCompressedTexImage2D glCompressedTexImage2D +#define qglCompressedTexImage3D glCompressedTexImage3D +#define qglCompressedTexSubImage2D glCompressedTexSubImage2D +#define qglCompressedTexSubImage3D glCompressedTexSubImage3D #define qglCopyTexImage2D glCopyTexImage2D #define qglCopyTexSubImage2D glCopyTexSubImage2D #define qglCopyTexSubImage3D glCopyTexSubImage3D @@ -1029,7 +1029,7 @@ void GL_PrintError(int errornumber, const char *filename, int linenumber); #define qglDeleteFramebuffers glDeleteFramebuffers #define qglDeleteProgram glDeleteProgram #define qglDeleteShader glDeleteShader -//#define qglDeleteQueriesARB glDeleteQueries +//#define qglDeleteQueries glDeleteQueries #define qglDeleteRenderbuffers glDeleteRenderbuffers #define qglDeleteTextures glDeleteTextures #define qglDepthFunc glDepthFunc @@ -1040,11 +1040,11 @@ void GL_PrintError(int errornumber, const char *filename, int linenumber); #define qglDisableVertexAttribArray glDisableVertexAttribArray #define qglDrawArrays glDrawArrays //#define qglDrawBuffer glDrawBuffer -//#define qglDrawBuffersARB glDrawBuffers +//#define qglDrawBuffers glDrawBuffers #define qglDrawElements glDrawElements #define qglEnable glEnable #define qglEnableVertexAttribArray glEnableVertexAttribArray -//#define qglEndQueryARB glEndQuery +//#define qglEndQuery glEndQuery #define qglFinish glFinish #define qglFlush glFlush #define qglFramebufferRenderbuffer glFramebufferRenderbuffer @@ -1052,27 +1052,27 @@ void GL_PrintError(int errornumber, const char *filename, int linenumber); #define qglFramebufferTexture3DEXT glFramebufferTexture3D #define qglGenBuffers glGenBuffers #define qglGenFramebuffers glGenFramebuffers -//#define qglGenQueriesARB glGenQueries +//#define qglGenQueries glGenQueries #define qglGenRenderbuffers glGenRenderbuffers #define qglGenTextures glGenTextures -#define qglGenerateMipmapEXT glGenerateMipmap +#define qglGenerateMipmap glGenerateMipmap #define qglGetActiveAttrib glGetActiveAttrib #define qglGetActiveUniform glGetActiveUniform #define qglGetAttachedShaders glGetAttachedShaders #define qglGetBooleanv glGetBooleanv -//#define qglGetCompressedTexImageARB glGetCompressedTexImage +//#define qglGetCompressedTexImage glGetCompressedTexImage #define qglGetDoublev glGetDoublev #define qglGetFloatv glGetFloatv -#define qglGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameteriv +#define qglGetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameteriv #define qglGetProgramInfoLog glGetProgramInfoLog #define qglGetShaderInfoLog glGetShaderInfoLog #define qglGetIntegerv glGetIntegerv #define qglGetShaderiv glGetShaderiv #define qglGetProgramiv glGetProgramiv -//#define qglGetQueryObjectivARB glGetQueryObjectiv -//#define qglGetQueryObjectuivARB glGetQueryObjectuiv -//#define qglGetQueryivARB glGetQueryiv -#define qglGetRenderbufferParameterivEXT glGetRenderbufferParameteriv +//#define qglGetQueryObjectiv glGetQueryObjectiv +//#define qglGetQueryObjectuiv glGetQueryObjectuiv +//#define qglGetQueryiv glGetQueryiv +#define qglGetRenderbufferParameteriv glGetRenderbufferParameteriv #define qglGetShaderSource glGetShaderSource #define qglGetTexImage glGetTexImage #define qglGetTexLevelParameterfv glGetTexLevelParameterfv diff --git a/r_shadow.c b/r_shadow.c index 113ad01a..1553ac67 100644 --- a/r_shadow.c +++ b/r_shadow.c @@ -4429,7 +4429,7 @@ static void R_BeginCoronaQuery(rtlight_t *rtlight, float scale, qboolean usequer { float zdist; vec3_t centerorigin; -#if defined(GL_SAMPLES_PASSED_ARB) && !defined(USE_GLES2) +#ifndef USE_GLES2 float vertex3f[12]; #endif // if it's too close, skip it @@ -4449,21 +4449,21 @@ static void R_BeginCoronaQuery(rtlight_t *rtlight, float scale, qboolean usequer { case RENDERPATH_GL32: case RENDERPATH_GLES2: -#if defined(GL_SAMPLES_PASSED_ARB) && !defined(USE_GLES2) +#ifndef USE_GLES2 CHECKGLERROR // NOTE: GL_DEPTH_TEST must be enabled or ATI won't count samples, so use GL_DepthFunc instead - qglBeginQueryARB(GL_SAMPLES_PASSED_ARB, rtlight->corona_queryindex_allpixels); + qglBeginQuery(GL_SAMPLES_PASSED, rtlight->corona_queryindex_allpixels); GL_DepthFunc(GL_ALWAYS); R_CalcSprite_Vertex3f(vertex3f, centerorigin, r_refdef.view.right, r_refdef.view.up, scale, -scale, -scale, scale); R_Mesh_PrepareVertices_Vertex3f(4, vertex3f, NULL, 0); R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); - qglEndQueryARB(GL_SAMPLES_PASSED_ARB); + qglEndQuery(GL_SAMPLES_PASSED); GL_DepthFunc(GL_LEQUAL); - qglBeginQueryARB(GL_SAMPLES_PASSED_ARB, rtlight->corona_queryindex_visiblepixels); + qglBeginQuery(GL_SAMPLES_PASSED, rtlight->corona_queryindex_visiblepixels); R_CalcSprite_Vertex3f(vertex3f, rtlight->shadoworigin, r_refdef.view.right, r_refdef.view.up, scale, -scale, -scale, scale); R_Mesh_PrepareVertices_Vertex3f(4, vertex3f, NULL, 0); R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); - qglEndQueryARB(GL_SAMPLES_PASSED_ARB); + qglEndQuery(GL_SAMPLES_PASSED); CHECKGLERROR #endif break; @@ -4478,7 +4478,6 @@ static void R_DrawCorona(rtlight_t *rtlight, float cscale, float scale) { vec3_t color; unsigned int occlude = 0; - GLint allpixels = 0, visiblepixels = 0; // now we have to check the query result if (rtlight->corona_queryindex_visiblepixels) @@ -4487,31 +4486,22 @@ static void R_DrawCorona(rtlight_t *rtlight, float cscale, float scale) { case RENDERPATH_GL32: case RENDERPATH_GLES2: -#if defined(GL_SAMPLES_PASSED_ARB) && !defined(USE_GLES2) - // See if we can use the GPU-side method to prevent implicit sync - if (vid.support.arb_query_buffer_object) { +#ifndef USE_GLES2 + // store the pixel counts into a uniform buffer for the shader to + // use - we'll never know the results on the cpu without + // synchronizing and we don't want that #define BUFFER_OFFSET(i) ((GLint *)((unsigned char*)NULL + (i))) - if (!r_shadow_occlusion_buf) { - qglGenBuffers(1, &r_shadow_occlusion_buf); - qglBindBuffer(GL_QUERY_BUFFER_ARB, r_shadow_occlusion_buf); - qglBufferData(GL_QUERY_BUFFER_ARB, 8, NULL, GL_DYNAMIC_COPY); - } else { - qglBindBuffer(GL_QUERY_BUFFER_ARB, r_shadow_occlusion_buf); - } - qglGetQueryObjectivARB(rtlight->corona_queryindex_visiblepixels, GL_QUERY_RESULT_ARB, BUFFER_OFFSET(0)); - qglGetQueryObjectivARB(rtlight->corona_queryindex_allpixels, GL_QUERY_RESULT_ARB, BUFFER_OFFSET(4)); - qglBindBufferBase(GL_UNIFORM_BUFFER, 0, r_shadow_occlusion_buf); - occlude = MATERIALFLAG_OCCLUDE; - cscale *= rtlight->corona_visibility; - CHECKGLERROR - break; + if (!r_shadow_occlusion_buf) { + qglGenBuffers(1, &r_shadow_occlusion_buf); + qglBindBuffer(GL_QUERY_BUFFER, r_shadow_occlusion_buf); + qglBufferData(GL_QUERY_BUFFER, 8, NULL, GL_DYNAMIC_COPY); + } else { + qglBindBuffer(GL_QUERY_BUFFER, r_shadow_occlusion_buf); } - CHECKGLERROR - qglGetQueryObjectivARB(rtlight->corona_queryindex_visiblepixels, GL_QUERY_RESULT_ARB, &visiblepixels); - qglGetQueryObjectivARB(rtlight->corona_queryindex_allpixels, GL_QUERY_RESULT_ARB, &allpixels); - if (visiblepixels < 1 || allpixels < 1) - return; - rtlight->corona_visibility *= bound(0, (float)visiblepixels / (float)allpixels, 1); + qglGetQueryObjectiv(rtlight->corona_queryindex_visiblepixels, GL_QUERY_RESULT, BUFFER_OFFSET(0)); + qglGetQueryObjectiv(rtlight->corona_queryindex_allpixels, GL_QUERY_RESULT, BUFFER_OFFSET(4)); + qglBindBufferBase(GL_UNIFORM_BUFFER, 0, r_shadow_occlusion_buf); + occlude = MATERIALFLAG_OCCLUDE; cscale *= rtlight->corona_visibility; CHECKGLERROR break; @@ -4560,16 +4550,14 @@ void R_Shadow_DrawCoronas(void) range = Mem_ExpandableArray_IndexRange(&r_shadow_worldlightsarray); // checked - // check occlusion of coronas - // use GL_ARB_occlusion_query if available - // otherwise use raytraces + // check occlusion of coronas, using occlusion queries or raytraces r_numqueries = 0; switch (vid.renderpath) { case RENDERPATH_GL32: case RENDERPATH_GLES2: - usequery = vid.support.arb_occlusion_query && r_coronas_occlusionquery.integer; -#if defined(GL_SAMPLES_PASSED_ARB) && !defined(USE_GLES2) + usequery = r_coronas_occlusionquery.integer; +#ifndef USE_GLES2 if (usequery) { GL_ColorMask(0,0,0,0); @@ -4580,7 +4568,7 @@ void R_Shadow_DrawCoronas(void) r_maxqueries = ((unsigned int)range + r_refdef.scene.numlights) * 4; r_maxqueries = min(r_maxqueries, MAX_OCCLUSION_QUERIES); CHECKGLERROR - qglGenQueriesARB(r_maxqueries - i, r_queries + i); + qglGenQueries(r_maxqueries - i, r_queries + i); CHECKGLERROR } RSurf_ActiveModelEntity(r_refdef.scene.worldentity, false, false, false); diff --git a/vid_sdl.c b/vid_sdl.c index d47ffdb0..aeea4cc9 100644 --- a/vid_sdl.c +++ b/vid_sdl.c @@ -1324,8 +1324,8 @@ void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {PRECALL;glBindR void wrapglBindTexture(GLenum target, GLuint texture) {PRECALL;glBindTexture(target, texture);POSTCALL;} void wrapglBlendEquation(GLenum e) {PRECALL;glBlendEquation(e);POSTCALL;} void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {PRECALL;glBlendFunc(sfactor, dfactor);POSTCALL;} -void wrapglBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) {PRECALL;glBufferData(target, size, data, usage);POSTCALL;} -void wrapglBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) {PRECALL;glBufferSubData(target, offset, size, data);POSTCALL;} +void wrapglBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {PRECALL;glBufferData(target, size, data, usage);POSTCALL;} +void wrapglBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {PRECALL;glBufferSubData(target, offset, size, data);POSTCALL;} void wrapglClear(GLbitfield mask) {PRECALL;glClear(mask);POSTCALL;} void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {PRECALL;glClearColor(red, green, blue, alpha);POSTCALL;} void wrapglClearDepth(GLclampd depth) {PRECALL;/*Con_Printf("glClearDepth(%f)\n", depth);glClearDepthf((float)depth);*/POSTCALL;} @@ -1493,46 +1493,46 @@ void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) void GLES_Init(void) { #ifndef qglClear - qglIsBufferARB = wrapglIsBuffer; + qglIsBuffer = wrapglIsBuffer; qglIsEnabled = wrapglIsEnabled; - qglIsFramebufferEXT = wrapglIsFramebuffer; -// qglIsQueryARB = wrapglIsQuery; - qglIsRenderbufferEXT = wrapglIsRenderbuffer; -// qglUnmapBufferARB = wrapglUnmapBuffer; + qglIsFramebuffer = wrapglIsFramebuffer; +// qglIsQuery = wrapglIsQuery; + qglIsRenderbuffer = wrapglIsRenderbuffer; +// qglUnmapBuffer = wrapglUnmapBuffer; qglCheckFramebufferStatus = wrapglCheckFramebufferStatus; qglGetError = wrapglGetError; qglCreateProgram = wrapglCreateProgram; qglCreateShader = wrapglCreateShader; -// qglGetHandleARB = wrapglGetHandle; +// qglGetHandle = wrapglGetHandle; qglGetAttribLocation = wrapglGetAttribLocation; qglGetUniformLocation = wrapglGetUniformLocation; // qglMapBuffer = wrapglMapBuffer; qglGetString = wrapglGetString; -// qglActiveStencilFaceEXT = wrapglActiveStencilFace; +// qglActiveStencilFace = wrapglActiveStencilFace; qglActiveTexture = wrapglActiveTexture; qglArrayElement = wrapglArrayElement; qglAttachShader = wrapglAttachShader; -// qglBeginQueryARB = wrapglBeginQuery; +// qglBeginQuery = wrapglBeginQuery; qglBindAttribLocation = wrapglBindAttribLocation; // qglBindFragDataLocation = wrapglBindFragDataLocation; qglBindBuffer = wrapglBindBuffer; qglBindFramebuffer = wrapglBindFramebuffer; qglBindRenderbuffer = wrapglBindRenderbuffer; qglBindTexture = wrapglBindTexture; - qglBlendEquationEXT = wrapglBlendEquation; + qglBlendEquation = wrapglBlendEquation; qglBlendFunc = wrapglBlendFunc; - qglBufferDataARB = wrapglBufferData; - qglBufferSubDataARB = wrapglBufferSubData; + qglBufferData = wrapglBufferData; + qglBufferSubData = wrapglBufferSubData; qglClear = wrapglClear; qglClearColor = wrapglClearColor; qglClearDepth = wrapglClearDepth; qglClearStencil = wrapglClearStencil; qglColorMask = wrapglColorMask; qglCompileShader = wrapglCompileShader; - qglCompressedTexImage2DARB = wrapglCompressedTexImage2D; - qglCompressedTexImage3DARB = wrapglCompressedTexImage3D; - qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D; - qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D; + qglCompressedTexImage2D = wrapglCompressedTexImage2D; + qglCompressedTexImage3D = wrapglCompressedTexImage3D; + qglCompressedTexSubImage2D = wrapglCompressedTexSubImage2D; + qglCompressedTexSubImage3D = wrapglCompressedTexSubImage3D; qglCopyTexImage2D = wrapglCopyTexImage2D; qglCopyTexSubImage2D = wrapglCopyTexSubImage2D; qglCopyTexSubImage3D = wrapglCopyTexSubImage3D; @@ -1541,7 +1541,7 @@ void GLES_Init(void) qglDeleteFramebuffers = wrapglDeleteFramebuffers; qglDeleteProgram = wrapglDeleteProgram; qglDeleteShader = wrapglDeleteShader; -// qglDeleteQueriesARB = wrapglDeleteQueries; +// qglDeleteQueries = wrapglDeleteQueries; qglDeleteRenderbuffers = wrapglDeleteRenderbuffers; qglDeleteTextures = wrapglDeleteTextures; qglDepthFunc = wrapglDepthFunc; @@ -1552,39 +1552,39 @@ void GLES_Init(void) qglDisableVertexAttribArray = wrapglDisableVertexAttribArray; qglDrawArrays = wrapglDrawArrays; // qglDrawBuffer = wrapglDrawBuffer; -// qglDrawBuffersARB = wrapglDrawBuffers; +// qglDrawBuffers = wrapglDrawBuffers; qglDrawElements = wrapglDrawElements; qglEnable = wrapglEnable; qglEnableVertexAttribArray = wrapglEnableVertexAttribArray; -// qglEndQueryARB = wrapglEndQuery; +// qglEndQuery = wrapglEndQuery; qglFinish = wrapglFinish; qglFlush = wrapglFlush; - qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer; - qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D; - qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D; + qglFramebufferRenderbuffer = wrapglFramebufferRenderbuffer; + qglFramebufferTexture2D = wrapglFramebufferTexture2D; + qglFramebufferTexture3D = wrapglFramebufferTexture3D; qglGenBuffers = wrapglGenBuffers; qglGenFramebuffers = wrapglGenFramebuffers; -// qglGenQueriesARB = wrapglGenQueries; +// qglGenQueries = wrapglGenQueries; qglGenRenderbuffers = wrapglGenRenderbuffers; qglGenTextures = wrapglGenTextures; - qglGenerateMipmapEXT = wrapglGenerateMipmap; + qglGenerateMipmap = wrapglGenerateMipmap; qglGetActiveAttrib = wrapglGetActiveAttrib; qglGetActiveUniform = wrapglGetActiveUniform; qglGetAttachedShaders = wrapglGetAttachedShaders; qglGetBooleanv = wrapglGetBooleanv; -// qglGetCompressedTexImageARB = wrapglGetCompressedTexImage; +// qglGetCompressedTexImage = wrapglGetCompressedTexImage; qglGetDoublev = wrapglGetDoublev; qglGetFloatv = wrapglGetFloatv; - qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv; + qglGetFramebufferAttachmentParameteriv = wrapglGetFramebufferAttachmentParameteriv; qglGetProgramInfoLog = wrapglGetProgramInfoLog; qglGetShaderInfoLog = wrapglGetShaderInfoLog; qglGetIntegerv = wrapglGetIntegerv; qglGetShaderiv = wrapglGetShaderiv; qglGetProgramiv = wrapglGetProgramiv; -// qglGetQueryObjectivARB = wrapglGetQueryObjectiv; -// qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv; -// qglGetQueryivARB = wrapglGetQueryiv; - qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv; +// qglGetQueryObjectiv = wrapglGetQueryObjectiv; +// qglGetQueryObjectuiv = wrapglGetQueryObjectuiv; +// qglGetQueryiv = wrapglGetQueryiv; + qglGetRenderbufferParameteriv = wrapglGetRenderbufferParameteriv; qglGetShaderSource = wrapglGetShaderSource; qglGetTexImage = wrapglGetTexImage; qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv; diff --git a/vid_shared.c b/vid_shared.c index 5938a45b..0abf25d8 100644 --- a/vid_shared.c +++ b/vid_shared.c @@ -279,11 +279,11 @@ void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode); void (GLAPIENTRY *qglPointSize)(GLfloat size); -void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); +void (GLAPIENTRY *qglBlendEquation)(GLenum); void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); -void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum); +void (GLAPIENTRY *qglActiveStencilFace)(GLenum); void (GLAPIENTRY *qglDeleteShader)(GLuint obj); void (GLAPIENTRY *qglDeleteProgram)(GLuint obj); @@ -381,8 +381,8 @@ void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers); GLboolean (GLAPIENTRY *qglIsBuffer) (GLuint buffer); GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access); GLboolean (GLAPIENTRY *qglUnmapBuffer) (GLenum target); -void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); -void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); //GL_ARB_framebuffer_object GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer); @@ -406,26 +406,26 @@ GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenu GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target); -void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs); +void (GLAPIENTRY *qglDrawBuffers)(GLsizei n, const GLenum *bufs); -void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -//void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -//void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img); +void (GLAPIENTRY *qglCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +void (GLAPIENTRY *qglCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +//void (GLAPIENTRY *qglCompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +void (GLAPIENTRY *qglCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +void (GLAPIENTRY *qglCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +//void (GLAPIENTRY *qglCompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +void (GLAPIENTRY *qglGetCompressedTexImage)(GLenum target, GLint lod, void *img); -void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids); -void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids); -GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid); -void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid); -void (GLAPIENTRY *qglEndQueryARB)(GLenum target); -void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params); -void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params); -void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params); +void (GLAPIENTRY *qglGenQueries)(GLsizei n, GLuint *ids); +void (GLAPIENTRY *qglDeleteQueries)(GLsizei n, const GLuint *ids); +GLboolean (GLAPIENTRY *qglIsQuery)(GLuint qid); +void (GLAPIENTRY *qglBeginQuery)(GLenum target, GLuint qid); +void (GLAPIENTRY *qglEndQuery)(GLenum target); +void (GLAPIENTRY *qglGetQueryiv)(GLenum target, GLenum pname, GLint *params); +void (GLAPIENTRY *qglGetQueryObjectiv)(GLuint qid, GLenum pname, GLint *params); +void (GLAPIENTRY *qglGetQueryObjectuiv)(GLuint qid, GLenum pname, GLuint *params); -void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert); +void (GLAPIENTRY *qglSampleCoverage)(GLclampf value, GLboolean invert); void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices); void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); @@ -433,7 +433,7 @@ void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const GLchar* uniformBlockName); void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); -void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size); +void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer); void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data); void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); @@ -670,100 +670,65 @@ static dllfunction_t openglfuncs[] = {"glGetVertexAttribfv", (void **) &qglGetVertexAttribfv}, {"glGetVertexAttribiv", (void **) &qglGetVertexAttribiv}, {"glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv}, - {"glBindBuffer" , (void **) &qglBindBuffer}, - {"glDeleteBuffers" , (void **) &qglDeleteBuffers}, - {"glGenBuffers" , (void **) &qglGenBuffers}, - {"glIsBuffer" , (void **) &qglIsBuffer}, - {"glMapBuffer" , (void **) &qglMapBuffer}, - {"glUnmapBuffer" , (void **) &qglUnmapBuffer}, - {"glBufferData" , (void **) &qglBufferData}, - {"glBufferSubData" , (void **) &qglBufferSubData}, - {"glIsRenderbuffer" , (void **) &qglIsRenderbuffer}, - {"glBindRenderbuffer" , (void **) &qglBindRenderbuffer}, - {"glDeleteRenderbuffers" , (void **) &qglDeleteRenderbuffers}, - {"glGenRenderbuffers" , (void **) &qglGenRenderbuffers}, - {"glRenderbufferStorage" , (void **) &qglRenderbufferStorage}, - {"glRenderbufferStorageMultisample" , (void **) &qglRenderbufferStorageMultisample}, - {"glGetRenderbufferParameteriv" , (void **) &qglGetRenderbufferParameteriv}, - {"glIsFramebuffer" , (void **) &qglIsFramebuffer}, - {"glBindFramebuffer" , (void **) &qglBindFramebuffer}, - {"glDeleteFramebuffers" , (void **) &qglDeleteFramebuffers}, - {"glGenFramebuffers" , (void **) &qglGenFramebuffers}, - {"glCheckFramebufferStatus" , (void **) &qglCheckFramebufferStatus}, - {"glFramebufferTexture1D" , (void **) &qglFramebufferTexture1D}, - {"glFramebufferTexture2D" , (void **) &qglFramebufferTexture2D}, - {"glFramebufferTexture3D" , (void **) &qglFramebufferTexture3D}, - {"glFramebufferTextureLayer" , (void **) &qglFramebufferTextureLayer}, - {"glFramebufferRenderbuffer" , (void **) &qglFramebufferRenderbuffer}, - {"glGetFramebufferAttachmentParameteriv" , (void **) &qglGetFramebufferAttachmentParameteriv}, - {"glBlitFramebuffer" , (void **) &qglBlitFramebuffer}, - {"glGenerateMipmap" , (void **) &qglGenerateMipmap}, - {"glGetUniformIndices" , (void **) &qglGetUniformIndices}, - {"glGetActiveUniformsiv" , (void **) &qglGetActiveUniformsiv}, - {"glGetActiveUniformName" , (void **) &qglGetActiveUniformName}, - {"glGetUniformBlockIndex" , (void **) &qglGetUniformBlockIndex}, - {"glGetActiveUniformBlockiv" , (void **) &qglGetActiveUniformBlockiv}, + {"glBindBuffer", (void **) &qglBindBuffer}, + {"glDeleteBuffers", (void **) &qglDeleteBuffers}, + {"glGenBuffers", (void **) &qglGenBuffers}, + {"glIsBuffer", (void **) &qglIsBuffer}, + {"glMapBuffer", (void **) &qglMapBuffer}, + {"glUnmapBuffer", (void **) &qglUnmapBuffer}, + {"glBufferData", (void **) &qglBufferData}, + {"glBufferSubData", (void **) &qglBufferSubData}, + {"glIsRenderbuffer", (void **) &qglIsRenderbuffer}, + {"glBindRenderbuffer", (void **) &qglBindRenderbuffer}, + {"glDeleteRenderbuffers", (void **) &qglDeleteRenderbuffers}, + {"glGenRenderbuffers", (void **) &qglGenRenderbuffers}, + {"glRenderbufferStorage", (void **) &qglRenderbufferStorage}, + {"glRenderbufferStorageMultisample", (void **) &qglRenderbufferStorageMultisample}, + {"glGetRenderbufferParameteriv", (void **) &qglGetRenderbufferParameteriv}, + {"glIsFramebuffer", (void **) &qglIsFramebuffer}, + {"glBindFramebuffer", (void **) &qglBindFramebuffer}, + {"glDeleteFramebuffers", (void **) &qglDeleteFramebuffers}, + {"glGenFramebuffers", (void **) &qglGenFramebuffers}, + {"glCheckFramebufferStatus", (void **) &qglCheckFramebufferStatus}, + {"glFramebufferTexture1D", (void **) &qglFramebufferTexture1D}, + {"glFramebufferTexture2D", (void **) &qglFramebufferTexture2D}, + {"glFramebufferTexture3D", (void **) &qglFramebufferTexture3D}, + {"glFramebufferTextureLayer", (void **) &qglFramebufferTextureLayer}, + {"glFramebufferRenderbuffer", (void **) &qglFramebufferRenderbuffer}, + {"glGetFramebufferAttachmentParameteriv", (void **) &qglGetFramebufferAttachmentParameteriv}, + {"glBlitFramebuffer", (void **) &qglBlitFramebuffer}, + {"glGenerateMipmap", (void **) &qglGenerateMipmap}, + {"glGetUniformIndices", (void **) &qglGetUniformIndices}, + {"glGetActiveUniformsiv", (void **) &qglGetActiveUniformsiv}, + {"glGetActiveUniformName", (void **) &qglGetActiveUniformName}, + {"glGetUniformBlockIndex", (void **) &qglGetUniformBlockIndex}, + {"glGetActiveUniformBlockiv", (void **) &qglGetActiveUniformBlockiv}, {"glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName}, - {"glBindBufferRange" , (void **) &qglBindBufferRange}, - {"glBindBufferBase" , (void **) &qglBindBufferBase}, - {"glGetIntegeri_v" , (void **) &qglGetIntegeri_v}, - {"glUniformBlockBinding" , (void **) &qglUniformBlockBinding}, - {NULL, NULL} -}; - -static dllfunction_t blendequationfuncs[] = -{ - {"glBlendEquationEXT", (void **) &qglBlendEquationEXT}, - {NULL, NULL} -}; - -static dllfunction_t glsl130funcs[] = -{ + {"glBindBufferRange", (void **) &qglBindBufferRange}, + {"glBindBufferBase", (void **) &qglBindBufferBase}, + {"glGetIntegeri_v", (void **) &qglGetIntegeri_v}, + {"glUniformBlockBinding", (void **) &qglUniformBlockBinding}, + {"glBlendEquation", (void **) &qglBlendEquation}, + {"glCompressedTexImage3D", (void **) &qglCompressedTexImage3D}, + {"glCompressedTexImage2D", (void **) &qglCompressedTexImage2D}, + {"glCompressedTexSubImage3D", (void **) &qglCompressedTexSubImage3D}, + {"glCompressedTexSubImage2D", (void **) &qglCompressedTexSubImage2D}, + {"glGetCompressedTexImage", (void **) &qglGetCompressedTexImage}, + {"glGenQueries", (void **) &qglGenQueries}, + {"glDeleteQueries", (void **) &qglDeleteQueries}, + {"glIsQuery", (void **) &qglIsQuery}, + {"glBeginQuery", (void **) &qglBeginQuery}, + {"glEndQuery", (void **) &qglEndQuery}, + {"glGetQueryiv", (void **) &qglGetQueryiv}, + {"glGetQueryObjectiv", (void **) &qglGetQueryObjectiv}, + {"glGetQueryObjectuiv", (void **) &qglGetQueryObjectuiv}, + {"glDrawBuffers", (void **) &qglDrawBuffers}, + {"glSampleCoverage", (void **) &qglSampleCoverage}, + {"glBlendFuncSeparate", (void **) &qglBlendFuncSeparate}, {"glBindFragDataLocation", (void **) &qglBindFragDataLocation}, {NULL, NULL} }; -static dllfunction_t texturecompressionfuncs[] = -{ - {"glCompressedTexImage3DARB", (void **) &qglCompressedTexImage3DARB}, - {"glCompressedTexImage2DARB", (void **) &qglCompressedTexImage2DARB}, - {"glCompressedTexSubImage3DARB", (void **) &qglCompressedTexSubImage3DARB}, - {"glCompressedTexSubImage2DARB", (void **) &qglCompressedTexSubImage2DARB}, - {"glGetCompressedTexImageARB", (void **) &qglGetCompressedTexImageARB}, - {NULL, NULL} -}; - -static dllfunction_t occlusionqueryfuncs[] = -{ - {"glGenQueriesARB", (void **) &qglGenQueriesARB}, - {"glDeleteQueriesARB", (void **) &qglDeleteQueriesARB}, - {"glIsQueryARB", (void **) &qglIsQueryARB}, - {"glBeginQueryARB", (void **) &qglBeginQueryARB}, - {"glEndQueryARB", (void **) &qglEndQueryARB}, - {"glGetQueryivARB", (void **) &qglGetQueryivARB}, - {"glGetQueryObjectivARB", (void **) &qglGetQueryObjectivARB}, - {"glGetQueryObjectuivARB", (void **) &qglGetQueryObjectuivARB}, - {NULL, NULL} -}; - -static dllfunction_t drawbuffersfuncs[] = -{ - {"glDrawBuffersARB", (void **) &qglDrawBuffersARB}, - {NULL, NULL} -}; - -static dllfunction_t multisamplefuncs[] = -{ - {"glSampleCoverageARB", (void **) &qglSampleCoverageARB}, - {NULL, NULL} -}; - -static dllfunction_t blendfuncseparatefuncs[] = -{ - {"glBlendFuncSeparateEXT", (void **) &qglBlendFuncSeparate}, - {NULL, NULL} -}; - static dllfunction_t debugoutputfuncs[] = { {"glDebugMessageControlARB", (void **)&qglDebugMessageControlARB}, @@ -783,23 +748,6 @@ void VID_ClearExtensions(void) // clear the extension flags memset(&vid.support, 0, sizeof(vid.support)); - vid.renderpath = RENDERPATH_GL32; - vid.sRGBcapable2D = false; - vid.sRGBcapable3D = false; - vid.maxtexturesize_2d = 0; - vid.maxtexturesize_3d = 0; - vid.maxtexturesize_cubemap = 0; - vid.max_anisotropy = 1; - vid.maxdrawbuffers = 1; - -#ifndef USE_GLES2 - // this is a complete list of all functions that are directly checked in the renderer - qglDrawBuffer = NULL; - qglFlush = NULL; - qglGetCompressedTexImageARB = NULL; - qglFramebufferTexture2D = NULL; - qglDrawBuffersARB = NULL; -#endif } #ifndef USE_GLES2 @@ -821,30 +769,28 @@ void VID_CheckExtensions(void) if (vid.support.glshaderversion < 100) vid.support.glshaderversion = 100; Con_DPrintf("Detected GLSL #version %i\n", vid.support.glshaderversion); - // get the glBindFragDataLocation function - if (vid.support.glshaderversion >= 130) - vid.support.gl20shaders130 = GL_CheckExtension("glshaders130", glsl130funcs, "-noglsl130", true); + vid.support.gl20shaders130 = true; // GL drivers generally prefer GL_BGRA vid.forcetextype = GL_BGRA; vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false); - vid.support.arb_draw_buffers = GL_CheckExtension("GL_ARB_draw_buffers", drawbuffersfuncs, "-nodrawbuffers", false); - vid.support.arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false); - vid.support.arb_query_buffer_object = GL_CheckExtension("GL_ARB_query_buffer_object", NULL, "-noquerybuffer", true); - vid.support.arb_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false); + vid.support.arb_draw_buffers = true; + vid.support.arb_occlusion_query = true; + vid.support.arb_query_buffer_object = true; + vid.support.arb_texture_compression = true; vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false); - vid.support.ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false); - vid.support.ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false); - vid.support.ext_blend_func_separate = GL_CheckExtension("GL_EXT_blend_func_separate", blendfuncseparatefuncs, "-noblendfuncseparate", false); - vid.support.ext_packed_depth_stencil = GL_CheckExtension("GL_EXT_packed_depth_stencil", NULL, "-nopackeddepthstencil", false); + vid.support.ext_blend_minmax = true; + vid.support.ext_blend_subtract = true; + vid.support.ext_blend_func_separate = true; + vid.support.ext_packed_depth_stencil = true; vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", NULL, "-nos3tc", false); vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false); - vid.support.ext_texture_srgb = GL_CheckExtension("GL_EXT_texture_sRGB", NULL, "-nosrgb", false); - vid.support.arb_texture_float = GL_CheckExtension("GL_ARB_texture_float", NULL, "-notexturefloat", false); - vid.support.arb_half_float_pixel = GL_CheckExtension("GL_ARB_half_float_pixel", NULL, "-nohalffloatpixel", false); - vid.support.arb_half_float_vertex = GL_CheckExtension("GL_ARB_half_float_vertex", NULL, "-nohalffloatvertex", false); - vid.support.arb_multisample = GL_CheckExtension("GL_ARB_multisample", multisamplefuncs, "-nomultisample", false); + vid.support.ext_texture_srgb = true; + vid.support.arb_texture_float = true; + vid.support.arb_half_float_pixel = true; + vid.support.arb_half_float_vertex = true; + vid.support.arb_multisample = true; vid.support.arb_debug_output = GL_CheckExtension("GL_ARB_debug_output", debugoutputfuncs, "-nogldebugoutput", false); vid.allowalphatocoverage = false; @@ -872,7 +818,7 @@ void VID_CheckExtensions(void) // COMMANDLINEOPTION: GL: -nomultisample disables GL_ARB_multisample if (vid.support.arb_draw_buffers) - qglGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, (GLint*)&vid.maxdrawbuffers); + qglGetIntegerv(GL_MAX_DRAW_BUFFERS, (GLint*)&vid.maxdrawbuffers); qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d); qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy); @@ -882,16 +828,16 @@ void VID_CheckExtensions(void) vid.renderpath = RENDERPATH_GL32; vid.sRGBcapable2D = false; vid.sRGBcapable3D = true; - vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES_ARB is <= 1 + vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES is <= 1 // enable multisample antialiasing if possible if(vid.support.arb_multisample) { int samples = 0; - qglGetIntegerv(GL_SAMPLES_ARB, &samples); + qglGetIntegerv(GL_SAMPLES, &samples); vid.samples = samples; if (samples > 1) - qglEnable(GL_MULTISAMPLE_ARB); + qglEnable(GL_MULTISAMPLE); else vid.allowalphatocoverage = false; }