From: divverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Thu, 23 Jul 2009 18:31:08 +0000 (+0000)
Subject: this seems to fix autosprite2
X-Git-Tag: xonotic-v0.1.0preview~1556
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=28fb7af8a217b05de67c262194318b0cbb26dbe7;p=xonotic%2Fdarkplaces.git

this seems to fix autosprite2


git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9073 d7cf8633-e32d-0410-b094-e92efae38249
---

diff --git a/gl_rmain.c b/gl_rmain.c
index c14fe7e8..3ce06ae7 100644
--- a/gl_rmain.c
+++ b/gl_rmain.c
@@ -5425,8 +5425,8 @@ void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generateta
 					VectorSubtract(end, start, up);
 					VectorNormalize(up);
 					// calculate a forward vector to use instead of the original plane normal (this is how we get a new right vector)
-					//VectorSubtract(rsurface.modelorg, center, forward);
-					Matrix4x4_Transform3x3(&rsurface.inversematrix, r_refdef.view.forward, forward);
+					VectorSubtract(rsurface.modelorg, center, forward);
+					//Matrix4x4_Transform3x3(&rsurface.inversematrix, r_refdef.view.forward, forward);
 					VectorNegate(forward, forward);
 					VectorReflect(forward, 0, up, forward);
 					VectorNormalize(forward);