From: bones_was_here Date: Tue, 23 May 2023 02:10:11 +0000 (+1000) Subject: keepaway: reduce ball force scaling X-Git-Tag: xonotic-v0.8.6~72^2~1 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=28f2c2c14872628ca9cc6f5c0aa42846173c828e;p=xonotic%2Fxonotic-data.pk3dir.git keepaway: reduce ball force scaling It was too super bouncy ball and annoying to chase in more complex maps because usually everyone is shooting near it. For reference CTF flags use 2, but CTF is typically played in more spacious maps than KA. --- diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 64b54bf02..bccfc9e34 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -428,7 +428,7 @@ set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball" set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball" set g_keepawayball_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" set g_keepawayball_trail_color 254 "particle trail color from player/ball" -set g_keepawayball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc" +set g_keepawayball_damageforcescale 2 "Scale of force which is applied to the ball by weapons/explosions/etc" set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns"