From: MirceaKitsune Date: Sat, 11 Feb 2012 22:38:32 +0000 (+0200) Subject: Update some TODO's to match priorities better X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=27cebed2ed5d4ed4bc37470bf6bc9fe54d64d77d;p=voretournament%2Fvoretournament.git Update some TODO's to match priorities better --- diff --git a/docs/TODO.txt b/docs/TODO.txt index dd4cf336..b0f6cd7c 100644 --- a/docs/TODO.txt +++ b/docs/TODO.txt @@ -26,7 +26,7 @@ - 0.7 | 0.8: Check if it's really ok to change the viewsize cvar to toggle the HUD in the menu -- 0.7 | 0.8 BUG: There is still an issue with the weapon model attempting to be attached to the stomach model, fix it +- 0.8 BUG: There is still an issue with the weapon model attempting to be attached to the stomach model, fix it - +0.8: Port some player models from Xonotic when they are properly done @@ -34,7 +34,7 @@ - 0.8 BUG: Respawn ghosts don't fade SMOOTHLY -- 0.7 | 0.8: Add support for save and load. What I need to do really, is regurgitate and clear all eaten players on savegame load +- 0.8: Add support for save and load. What I need to do really, is regurgitate and clear all eaten players on savegame load - 0.8: Make a balancing settings menu @@ -44,9 +44,9 @@ - 0.8: Vore roles mutator, or gametype -- 0.7 | 0.8: New player color symbols for scoreboard? +- 0.8: New player color symbols for scoreboard? Also new ones for armor / health / fuel -- +0.8: Perhaps make new bots in bots.txt, using characters with names? +- 0.8: Make new bots in bots.txt, using characters with names? - 0.8: Add new artwork to various maps. Ask artists for more if they're willing to GPL @@ -54,8 +54,6 @@ - 0.7 | 0.8: Add some saliva to the regurgitate particle effects (both constant and one-time effects) -- 0.7: Enable that new engine setting, to render models in batches for higher FPS - - 0.8: Remake helper voices - 0.8: Add a checkpvs() check in sending entcs (where radar_showenemies used to be), to not send it for enemies behind walls @@ -68,13 +66,11 @@ - 0.7 | 0.8: HUD ring; Make a glow? -- 0.8: Refraction effect for damage when you have armor (with a model) - -- 0.7: Do we really need a framegroups file for the weapon model? +- +0.8: Refraction effect for damage when you have armor (with a model) -- 0.8: Lower glow color on weapon when shooting and reloading? +- 0.7 | 0.8: Lower glow color on weapon when shooting and reloading? -- 0.8: Fix remaining divisions by zero, look for backtrace in the console +- 0.8 BUG: Fix remaining divisions by zero, look for backtrace in the console - 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring @@ -114,9 +110,9 @@ - 0.7 | 0.8: Enable r_shadows in some way? -- 0.7: HUD icon when stunned. +- 0.7 | 0.8: HUD icon when stunned. -- 0.7: Better portrait images. +- 0.7 | 0.8: Better portrait images. - 0.7 BUG: Default player model is broken? @@ -124,8 +120,8 @@ - 0.7: Is the proper blue color used in team games, with the new colormap? -- 0.7: Use R_SetProperty instead of R_SetView? +- 0.7 | 0.8: Use R_SetProperty instead of R_SetView -- 0.8 | 0.8 BUG: If holding the alt fire button down while reloading, the grabber will attempt to fire the hook after reload (and take ammo), but the hook will not spawn. +- 0.7 BUG: If holding the alt fire button down while reloading, the grabber will attempt to fire the hook after reload (and take ammo), but the hook will not spawn. -- 0.7: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel. \ No newline at end of file +- 0.7 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel. \ No newline at end of file