From: Mario Date: Wed, 3 Jun 2020 12:39:50 +0000 (+1000) Subject: Update g_weapon_noncore description to clarify that it does not apply when New Toys... X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=272173303a7f267c616f6753392841c157610286;p=xonotic%2Fxonotic-data.pk3dir.git Update g_weapon_noncore description to clarify that it does not apply when New Toys is enabled --- diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 45b12dfef..31665f0c5 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -496,7 +496,7 @@ sv_gameplayfix_nogravityonground 1 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)" set sv_q3defragcompat 0 "toggle for some compatibility hacks (for Q3DF map compatibility)" -set g_weapon_noncore 2 "how to handle non-core weapons placed in the map: 0 spawns no weapon, 1 is currently not implemented, 2 replaces noncore weapons with core weapons" +set g_weapon_noncore 2 "how to handle non-core weapons placed in the map when New Toys is disabled: 0 spawns no weapon, 1 is currently not implemented, 2 replaces noncore weapons with core weapons" set g_movement_highspeed 1 "multiplier scale for movement speed (applies to sv_maxspeed and sv_maxairspeed, also applies to air acceleration when g_movement_highspeed_q3_compat is set to 0)" set g_movement_highspeed_q3_compat 0 "apply speed modifiers to air movement in a more Q3-compatible way (only apply speed buffs and g_movement_highspeed to max air speed, not to acceleration)"