From: Mario Date: Sun, 20 Dec 2015 21:49:30 +0000 (+1000) Subject: Set g_respawn_delay_max to 5 by default (poll passed) X-Git-Tag: xonotic-v0.8.2~1469 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=2640b188d4753c9f09c3fc3fa4aad55534fb48e5;p=xonotic%2Fxonotic-data.pk3dir.git Set g_respawn_delay_max to 5 by default (poll passed) --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index b132da40b..83650a9f1 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -479,7 +479,7 @@ set g_respawn_delay_small 2 "small game number of seconds you have to wait befor set g_respawn_delay_small_count 0 "Player count per team for g_respawn_delay_small. <=0 values mean the minimum amount of players to have gameplay (typically 2 in FFA, 1 in teamplay)." set g_respawn_delay_large 2 "large game number of seconds you have to wait before you can respawn again" set g_respawn_delay_large_count 8 "Player count per team for g_respawn_delay_large. <=0 values mean the minimum amount of players to have gameplay (typically 2 in FFA, 1 in teamplay)." -set g_respawn_delay_max 0 "number of seconds you can wait before you're forced to respawn (only effective with g_forced_respawn 1)" +set g_respawn_delay_max 5 "number of seconds you can wait before you're forced to respawn (only effective with g_forced_respawn 1)" set g_respawn_delay_forced 0 "enforce regular respawn delay (prevent gamemode specific respawn delays)" set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks"