From: Samual Lenks Date: Tue, 31 Dec 2013 19:26:31 +0000 (-0500) Subject: Move WANT_CONST to the same place that it is actually USED :P Plus add comment explai... X-Git-Tag: xonotic-v0.8.0~152^2~184 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=2423bffda59c5c427a4b9107f9330ee00af647c7;p=xonotic%2Fxonotic-data.pk3dir.git Move WANT_CONST to the same place that it is actually USED :P Plus add comment explaining why it exists --- diff --git a/qcsrc/common/util.qh b/qcsrc/common/util.qh index c538b6f3e..3fb3ab636 100644 --- a/qcsrc/common/util.qh +++ b/qcsrc/common/util.qh @@ -1,4 +1,3 @@ -#define WANT_CONST // commonly used, but better make them macros #define TRUE 1 #define FALSE 0 diff --git a/qcsrc/common/weapons/weapons.qh b/qcsrc/common/weapons/weapons.qh index d33971238..4eb5164a8 100644 --- a/qcsrc/common/weapons/weapons.qh +++ b/qcsrc/common/weapons/weapons.qh @@ -38,6 +38,7 @@ const float MAX_SHOT_DISTANCE = 32768; #define WR_ZOOMRETICLE 16 // (CLIENT) weapon specific zoom reticle // WEAPONTODO +#define WANT_CONST /* we WANT these to be constant, but it conflicts with the declaration in dpdefs/progsdefs.qc */ const float IT_UNLIMITED_WEAPON_AMMO = 1; // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup. const float IT_UNLIMITED_SUPERWEAPONS = 2;