From: LegendaryGuard Date: Tue, 18 Jan 2022 01:02:38 +0000 (+0100) Subject: Add some description about cvars, allow setting Battle Royale to play on DM maps... X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=2351a74b39639c5b2a18b0a06874ae6e92612941;p=xonotic%2Fxonotic-data.pk3dir.git Add some description about cvars, allow setting Battle Royale to play on DM maps and update Hash --- diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index 0f195b665..48a269313 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -32,7 +32,7 @@ test_sv_game: - wget -O data/maps/stormkeep.waypoints https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints - wget -O data/maps/stormkeep.waypoints.cache https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints.cache - make - - EXPECT=02e0bed62067959602d12a6eb240e6f2 + - EXPECT=2ed9b21b906b98ba3e9c358b1f41d547 - HASH=$(${ENGINE} -noconfig -nohome +timestamps 1 +exec serverbench.cfg | tee /dev/stderr | sed -e 's,^\[[^]]*\] ,,' diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 259209f09..c03afe1c5 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -573,32 +573,33 @@ set g_duel_not_dm_maps 0 "when this is set, DM maps will NOT be listed in duel" // battle royale // ====== set g_br 0 "Battle Royale: survive on a shrinking battlefield" -set g_br_minplayers 2 +set g_br_not_dm_maps 0 "when this is set, DM maps will NOT be listed in BR" +set g_br_minplayers 2 "Minimum players to start the match" set g_br_squad_size 3 -set g_br_squad_colors 1 -set g_br_startweapons 0 +set g_br_squad_colors 1 "when enabled squad colors are assigned" +set g_br_startweapons 0 "when disabled no player can hold weapons" set g_br_bleed 0.02 set g_br_bleedlinear 1 set g_br_bleeding_health 0.5 -set g_br_revive_speed 0.4 -set g_br_revive_clearspeed 1.6 -set g_br_revive_extra_size 100 -set g_br_revive_health 0.25 -set g_br_dropship_color "0.5 0 0.5" -set g_br_dropship_scale 3 -set g_br_dropship_speed 200 -set g_br_drop_speed_max 2 -set g_br_drop_speed_horizontal_max 0.9 -set g_br_drop_speed_horizontal_min 0.5 -set g_br_drop_speed_vertical 1.5 +set g_br_revive_speed 0.4 "Speed for reviving an injured mate" +set g_br_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range" +set g_br_revive_extra_size 100 "Distance in qu that you can stand from an injured mate to keep reviving him" +set g_br_revive_health 0.25 "Health percentage after revived an injured mate" +set g_br_dropship_color "0.5 0 0.5" "Dropship color (minimum: 0 0 0) (maximum: 1 1 1)" +set g_br_dropship_scale 3 "Dropship model scale" +set g_br_dropship_speed 200 "Dropship speed when moving" +set g_br_drop_speed_max 2 "Maximum drop speed when players falling" +set g_br_drop_speed_horizontal_max 0.9 "Maximum horizontal drop speed when players falling" +set g_br_drop_speed_horizontal_min 0.5 "Minimum horizontal drop speed when players falling" +set g_br_drop_speed_vertical 1.5 "Vertical drop speed when players falling" set g_br_drop_acceleration 1200 set g_br_drop_distance_force 500 -set g_br_ring_alpha 0.5 -set g_br_ring_color "1 0 0" -set g_br_ring_radius -1 -set g_br_ring_duration 150 +set g_br_ring_alpha 0.5 "Ring transparency" +set g_br_ring_color "1 0 0" "Ring color (minimum: 0 0 0) (maximum: 1 1 1)" +set g_br_ring_radius -1 "Ring radius" +set g_br_ring_duration 150 "Ring time standing" set g_br_ring_timing "0.6 0.8 0.9" set g_br_ring_strength "2.5 5 10 20 50" -set g_br_ring_wait 30 -set g_br_ring_center_factor 0.25 -set g_br_ring_fadedistance 2000 +set g_br_ring_wait 30 "Wait time before ring decrease size" +set g_br_ring_center_factor 0.25 "Ring center factor" +set g_br_ring_fadedistance 2000 "Fade distance when ring is far" diff --git a/qcsrc/common/gamemodes/gamemode/br/br.qh b/qcsrc/common/gamemodes/gamemode/br/br.qh index c6ad354bc..71f56b8cc 100644 --- a/qcsrc/common/gamemodes/gamemode/br/br.qh +++ b/qcsrc/common/gamemodes/gamemode/br/br.qh @@ -1,7 +1,10 @@ #pragma once +#include #include +bool autocvar_g_br_not_dm_maps; + #ifdef CSQC void HUD_Mod_BR(vector pos, vector mySize); void HUD_Mod_BR_Export(int fh); @@ -26,6 +29,18 @@ CLASS(BattleRoyale, Gametype) return true; return false; } + METHOD(BattleRoyale, m_isForcedSupported, bool(Gametype this)) + { + if(!autocvar_g_br_not_dm_maps) + { + // if this is unset, all DM maps support BR too + if(!(MapInfo_Map_supportedGametypes & this.m_flags) && (MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH.m_flags)) + return true; // TODO: references another gametype (alternatively, we could check which gamemodes are always enabled and append this if any are supported) + } + + return false; + } + #ifdef CSQC ATTRIB(BattleRoyale, m_modicons, void(vector pos, vector mySize), HUD_Mod_BR); ATTRIB(BattleRoyale, m_modicons_export, void(int fh), HUD_Mod_BR_Export);