From: terencehill Date: Thu, 5 Apr 2012 12:47:12 +0000 (+0200) Subject: freezetag: forbid crouching when a player is frozen X-Git-Tag: xonotic-v0.7.0~269^2~1 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=21ec77d388ba3f59ca65d8caae40ce73f327ca12;p=xonotic%2Fxonotic-data.pk3dir.git freezetag: forbid crouching when a player is frozen --- diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 848cbe030..5f53c377a 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -2784,7 +2784,7 @@ void PlayerPreThink (void) self.prevorigin = self.origin; - if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != self.anim_melee_x) // prevent crouching if using melee attack + if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && !self.freezetag_frozen && self.animstate_startframe != self.anim_melee_x) // prevent crouching if using melee attack { if (!self.crouch) {