From: Severin Meyer Date: Sun, 18 Jan 2015 23:40:25 +0000 (+0100) Subject: For a low ammo count, use slightly brighter red for better visibility. For infinity... X-Git-Tag: xonotic-v0.8.1~156^2~1 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=201afdd9f0ff875752ba1b6783f2c333e3a66e17;p=xonotic%2Fxonotic-data.pk3dir.git For a low ammo count, use slightly brighter red for better visibility. For infinity ammo count, use green instead of blue, in conformance to established color codes (red=bad, green=good). --- diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc index c15f1c47e..53cd34ee1 100644 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@ -919,11 +919,11 @@ void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, vector iconColor = isShadowed ? '0 0 0' : '1 1 1'; vector textColor; if(isInfinite) - textColor = '0 0.5 0.75'; + textColor = '0.2 0.95 0'; else if(isShadowed) textColor = '0 0 0'; else if(ammo < 10) - textColor = '0.7 0 0'; + textColor = '0.8 0.04 0'; else textColor = '1 1 1';