From: havoc Date: Wed, 25 Aug 2004 23:56:24 +0000 (+0000) Subject: thanks to Jeff Ford (qbism) for this fix to md3 player model loading, the base skin... X-Git-Tag: xonotic-v0.1.0preview~5691 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=1f9582e8f9338c9b402b9ce48ae1caf62a677c6d;p=xonotic%2Fdarkplaces.git thanks to Jeff Ford (qbism) for this fix to md3 player model loading, the base skin now works git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4386 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/model_alias.c b/model_alias.c index a1bf5ecd..8d7871f6 100644 --- a/model_alias.c +++ b/model_alias.c @@ -964,7 +964,7 @@ void Mod_IDP3_Load(model_t *mod, void *buffer) Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__); Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); - if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0]) + if (LittleLong(pinmesh->num_shaders) >= 1) Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name); else for (j = 0;j < mesh->num_skins;j++)