From: Mario Date: Mon, 11 Jun 2018 12:00:27 +0000 (+1000) Subject: Tweak Mario balance X-Git-Tag: xonotic-v0.8.5~2072 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=1e2c434a190d820b5afad3b8dd5db2a5792eb419;p=xonotic%2Fxonotic-data.pk3dir.git Tweak Mario balance --- diff --git a/bal-wep-mario.cfg b/bal-wep-mario.cfg index a4c4bedda..89a6c5324 100644 --- a/bal-wep-mario.cfg +++ b/bal-wep-mario.cfg @@ -1,6 +1,6 @@ // {{{ #1: Blaster set g_balance_blaster_primary_animtime 0.2 -set g_balance_blaster_primary_damage 25 +set g_balance_blaster_primary_damage 20 set g_balance_blaster_primary_delay 0 set g_balance_blaster_primary_edgedamage 12.5 set g_balance_blaster_primary_force 300 @@ -75,7 +75,7 @@ set g_balance_machinegun_burst_speed 0 set g_balance_machinegun_first 1 set g_balance_machinegun_first_ammo 1 set g_balance_machinegun_first_damage 14 -set g_balance_machinegun_first_force 5 +set g_balance_machinegun_first_force 3 set g_balance_machinegun_first_refire 0.125 set g_balance_machinegun_first_spread 0.03 set g_balance_machinegun_mode 1 @@ -87,12 +87,12 @@ set g_balance_machinegun_spread_max 0.05 set g_balance_machinegun_spread_min 0.02 set g_balance_machinegun_sustained_ammo 1 set g_balance_machinegun_sustained_damage 10 -set g_balance_machinegun_sustained_force 5 +set g_balance_machinegun_sustained_force 3 set g_balance_machinegun_sustained_refire 0.1 set g_balance_machinegun_sustained_spread 0.03 set g_balance_machinegun_switchdelay_drop 0.2 set g_balance_machinegun_switchdelay_raise 0.2 -set g_balance_machinegun_weaponreplace "" +set g_balance_machinegun_weaponreplace "arc" set g_balance_machinegun_weaponstart 0 set g_balance_machinegun_weaponstartoverride -1 set g_balance_machinegun_weaponthrowable 1 @@ -219,7 +219,7 @@ set g_balance_electro_secondary_speed 1000 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 set g_balance_electro_secondary_spread 0 -set g_balance_electro_secondary_stick 1 +set g_balance_electro_secondary_stick 0 set g_balance_electro_secondary_touchexplode 1 set g_balance_electro_switchdelay_drop 0.2 set g_balance_electro_switchdelay_raise 0.2 @@ -260,9 +260,9 @@ set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_animtime 0.2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_bounces 0 -set g_balance_crylink_secondary_damage 10 -set g_balance_crylink_secondary_edgedamage 5 -set g_balance_crylink_secondary_force -250 +set g_balance_crylink_secondary_damage 8 +set g_balance_crylink_secondary_edgedamage 4 +set g_balance_crylink_secondary_force -200 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinexplode 0 set g_balance_crylink_secondary_joinexplode_damage 0 @@ -303,8 +303,8 @@ set g_balance_vortex_charge_start 0.5 set g_balance_vortex_charge_velocity_rate 0 set g_balance_vortex_primary_ammo 6 set g_balance_vortex_primary_animtime 0.4 -set g_balance_vortex_primary_armorpierce 0 -set g_balance_vortex_primary_damage 70 +set g_balance_vortex_primary_armorpierce 1 +set g_balance_vortex_primary_damage 40 set g_balance_vortex_primary_damagefalloff_forcehalflife 0 set g_balance_vortex_primary_damagefalloff_halflife 0 set g_balance_vortex_primary_damagefalloff_maxdist 0 @@ -373,7 +373,7 @@ set g_balance_hagar_secondary_speed 2000 set g_balance_hagar_secondary_spread 0 set g_balance_hagar_switchdelay_drop 0.2 set g_balance_hagar_switchdelay_raise 0.2 -set g_balance_hagar_weaponreplace "" +set g_balance_hagar_weaponreplace "0" set g_balance_hagar_weaponstart 0 set g_balance_hagar_weaponstartoverride -1 set g_balance_hagar_weaponthrowable 1 @@ -753,7 +753,7 @@ set g_balance_arc_beam_heat 0 set g_balance_arc_burst_heat 5 set g_balance_arc_beam_maxangle 10 set g_balance_arc_beam_nonplayerdamage 80 -set g_balance_arc_beam_range 1000 +set g_balance_arc_beam_range 1500 set g_balance_arc_beam_refire 0.25 set g_balance_arc_beam_returnspeed 8 set g_balance_arc_beam_tightness 0.5 @@ -847,3 +847,116 @@ set g_balance_okrpc_weaponstart 0 set g_balance_okrpc_weaponstartoverride 0 set g_balance_okrpc_weaponthrowable 0 // }}} +// {{{ Overkill Shotgun +set g_balance_okshotgun_primary_ammo 3 +set g_balance_okshotgun_primary_animtime 0.65 +set g_balance_okshotgun_primary_bot_range 512 +set g_balance_okshotgun_primary_bullets 10 +set g_balance_okshotgun_primary_damage 17 +set g_balance_okshotgun_primary_force 80 +set g_balance_okshotgun_primary_refire 0.75 +set g_balance_okshotgun_primary_solidpenetration 3.8 +set g_balance_okshotgun_primary_spread 0.07 +set g_balance_okshotgun_reload_ammo 24 +set g_balance_okshotgun_reload_time 2 +set g_balance_okshotgun_secondary_animtime 0.2 +set g_balance_okshotgun_secondary_damage 25 +set g_balance_okshotgun_secondary_delay 0 +set g_balance_okshotgun_secondary_edgedamage 12.5 +set g_balance_okshotgun_secondary_force 300 +set g_balance_okshotgun_secondary_lifetime 5 +set g_balance_okshotgun_secondary_radius 70 +set g_balance_okshotgun_secondary_refire 0.7 +set g_balance_okshotgun_secondary_refire_type 1 +set g_balance_okshotgun_secondary_shotangle 0 +set g_balance_okshotgun_secondary_speed 6000 +set g_balance_okshotgun_secondary_spread 0 +set g_balance_okshotgun_switchdelay_drop 0.2 +set g_balance_okshotgun_switchdelay_raise 0.2 +set g_balance_okshotgun_weaponreplace "" +set g_balance_okshotgun_weaponstart 0 +set g_balance_okshotgun_weaponstartoverride -1 +set g_balance_okshotgun_weaponthrowable 1 +// }}} +// {{{ Overkill Machine Gun +set g_balance_okmachinegun_primary_ammo 1 +set g_balance_okmachinegun_primary_damage 25 +set g_balance_okmachinegun_primary_force 5 +set g_balance_okmachinegun_primary_refire 0.1 +set g_balance_okmachinegun_primary_solidpenetration 13.1 +set g_balance_okmachinegun_primary_spread_add 0.012 +set g_balance_okmachinegun_primary_spread_max 0.05 +set g_balance_okmachinegun_primary_spread_min 0 +set g_balance_okmachinegun_reload_ammo 30 +set g_balance_okmachinegun_reload_time 1.5 +set g_balance_okmachinegun_secondary_animtime 0.2 +set g_balance_okmachinegun_secondary_damage 25 +set g_balance_okmachinegun_secondary_delay 0 +set g_balance_okmachinegun_secondary_edgedamage 12.5 +set g_balance_okmachinegun_secondary_force 300 +set g_balance_okmachinegun_secondary_lifetime 5 +set g_balance_okmachinegun_secondary_radius 70 +set g_balance_okmachinegun_secondary_refire 0.7 +set g_balance_okmachinegun_secondary_refire_type 1 +set g_balance_okmachinegun_secondary_shotangle 0 +set g_balance_okmachinegun_secondary_speed 6000 +set g_balance_okmachinegun_secondary_spread 0 +set g_balance_okmachinegun_switchdelay_drop 0.2 +set g_balance_okmachinegun_switchdelay_raise 0.2 +set g_balance_okmachinegun_weaponreplace "" +set g_balance_okmachinegun_weaponstart 0 +set g_balance_okmachinegun_weaponstartoverride -1 +set g_balance_okmachinegun_weaponthrowable 1 +// }}} +// {{{ Overkill Nex +set g_balance_oknex_charge 0 +set g_balance_oknex_charge_animlimit 0.5 +set g_balance_oknex_charge_limit 1 +set g_balance_oknex_charge_maxspeed 800 +set g_balance_oknex_charge_mindmg 40 +set g_balance_oknex_charge_minspeed 400 +set g_balance_oknex_charge_rate 0.6 +set g_balance_oknex_charge_rot_pause 0 +set g_balance_oknex_charge_rot_rate 0 +set g_balance_oknex_charge_shot_multiplier 0 +set g_balance_oknex_charge_start 0.5 +set g_balance_oknex_charge_velocity_rate 0 +set g_balance_oknex_primary_ammo 10 +set g_balance_oknex_primary_animtime 0.65 +set g_balance_oknex_primary_damage 100 +set g_balance_oknex_primary_damagefalloff_forcehalflife 0 +set g_balance_oknex_primary_damagefalloff_halflife 0 +set g_balance_oknex_primary_damagefalloff_maxdist 0 +set g_balance_oknex_primary_damagefalloff_mindist 0 +set g_balance_oknex_primary_force 500 +set g_balance_oknex_primary_refire 1 +set g_balance_oknex_reload_ammo 50 +set g_balance_oknex_reload_time 2 +set g_balance_oknex_secondary 2 +set g_balance_oknex_secondary_ammo 0 +set g_balance_oknex_secondary_animtime 0.2 +set g_balance_oknex_secondary_chargepool 0 +set g_balance_oknex_secondary_chargepool_pause_regen 1 +set g_balance_oknex_secondary_chargepool_regen 0.15 +set g_balance_oknex_secondary_damage 25 +set g_balance_oknex_secondary_damagefalloff_forcehalflife 0 +set g_balance_oknex_secondary_damagefalloff_halflife 0 +set g_balance_oknex_secondary_damagefalloff_maxdist 0 +set g_balance_oknex_secondary_damagefalloff_mindist 0 +set g_balance_oknex_secondary_force 300 +set g_balance_oknex_secondary_refire 0.7 +set g_balance_oknex_secondary_refire_type 1 +set g_balance_oknex_secondary_delay 0 +set g_balance_oknex_secondary_edgedamage 12.5 +set g_balance_oknex_secondary_lifetime 5 +set g_balance_oknex_secondary_radius 70 +set g_balance_oknex_secondary_shotangle 0 +set g_balance_oknex_secondary_speed 6000 +set g_balance_oknex_secondary_spread 0 +set g_balance_oknex_switchdelay_drop 0.2 +set g_balance_oknex_switchdelay_raise 0.2 +set g_balance_oknex_weaponreplace "" +set g_balance_oknex_weaponstart 0 +set g_balance_oknex_weaponstartoverride -1 +set g_balance_oknex_weaponthrowable 1 +// }}} diff --git a/balance-mario.cfg b/balance-mario.cfg index 4dda8bdc8..835c736cc 100644 --- a/balance-mario.cfg +++ b/balance-mario.cfg @@ -101,7 +101,7 @@ set g_pickup_respawntime_powerup 120 set g_pickup_respawntime_weapon 10 set g_pickup_respawntime_superweapon 120 set g_pickup_respawntime_ammo 10 -set g_pickup_respawntime_initial_random 2 +set g_pickup_respawntime_initial_random 1 set g_pickup_respawntimejitter_short 0 set g_pickup_respawntimejitter_medium 0 set g_pickup_respawntimejitter_long 0 @@ -132,7 +132,7 @@ set g_balance_pause_armor_rot_spawn 5 set g_balance_armor_regenstable 100 set g_balance_armor_rotstable 100 set g_balance_armor_limit 200 -set g_balance_armor_blockpercent 0.7 +set g_balance_armor_blockpercent 0.6 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" set g_balance_fuel_regenlinear 0 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter @@ -199,7 +199,7 @@ set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone i // {{{ powerups set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken -set g_balance_powerup_invincible_takeforce 1 +set g_balance_powerup_invincible_takeforce 0.33 set g_balance_powerup_invincible_time 30 set g_balance_powerup_strength_damage 3 set g_balance_powerup_strength_force 3