From: Mario Date: Sat, 13 Dec 2014 08:01:18 +0000 (+1100) Subject: Use spaces in notifications list X-Git-Tag: xonotic-v0.8.0~109 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=1c13d94628c3e008e27431a313ad18eb5010bfce;p=xonotic%2Fxonotic-data.pk3dir.git Use spaces in notifications list --- diff --git a/qcsrc/common/notifications.qh b/qcsrc/common/notifications.qh index 676a5d32c..46dcee772 100644 --- a/qcsrc/common/notifications.qh +++ b/qcsrc/common/notifications.qh @@ -16,63 +16,63 @@ #define NOTIF_ABORT -1234 // allows Send_Notification to safely abort sending #define EIGHT_VARS_TO_VARARGS_VARLIST \ - VARITEM(1, 0, s1) \ - VARITEM(2, 0, XPD(s1, s2)) \ - VARITEM(3, 0, XPD(s1, s2, s3)) \ - VARITEM(4, 0, XPD(s1, s2, s3, s4)) \ - VARITEM(0, 1, f1) \ - VARITEM(1, 1, XPD(s1, f1)) \ - VARITEM(2, 1, XPD(s1, s2, f1)) \ - VARITEM(3, 1, XPD(s1, s2, s3, f1)) \ - VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \ - VARITEM(0, 2, XPD(f1, f2)) \ - VARITEM(1, 2, XPD(s1, f1, f2)) \ - VARITEM(2, 2, XPD(s1, s2, f1, f2)) \ - VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \ - VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \ - VARITEM(0, 3, XPD(f1, f2, f3)) \ - VARITEM(1, 3, XPD(s1, f1, f2, f3)) \ - VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \ - VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \ - VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \ - VARITEM(0, 4, XPD(f1, f2, f3, f4)) \ - VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \ - VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \ - VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \ - VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4)) + VARITEM(1, 0, s1) \ + VARITEM(2, 0, XPD(s1, s2)) \ + VARITEM(3, 0, XPD(s1, s2, s3)) \ + VARITEM(4, 0, XPD(s1, s2, s3, s4)) \ + VARITEM(0, 1, f1) \ + VARITEM(1, 1, XPD(s1, f1)) \ + VARITEM(2, 1, XPD(s1, s2, f1)) \ + VARITEM(3, 1, XPD(s1, s2, s3, f1)) \ + VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \ + VARITEM(0, 2, XPD(f1, f2)) \ + VARITEM(1, 2, XPD(s1, f1, f2)) \ + VARITEM(2, 2, XPD(s1, s2, f1, f2)) \ + VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \ + VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \ + VARITEM(0, 3, XPD(f1, f2, f3)) \ + VARITEM(1, 3, XPD(s1, f1, f2, f3)) \ + VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \ + VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \ + VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \ + VARITEM(0, 4, XPD(f1, f2, f3, f4)) \ + VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \ + VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \ + VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \ + VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4)) void Destroy_All_Notifications(void); void Create_Notification_Entity( - float var_default, - float var_cvar, - float typeid, - float nameid, - string namestring, - float strnum, - float flnum, - /* MSG_ANNCE */ - float channel, - string snd, - float vol, - float position, - /* MSG_INFO & MSG_CENTER */ - string args, - string hudargs, - string icon, - float cpid, - string durcnt, - string normal, - string gentle, - /* MSG_MULTI */ - float anncename, - float infoname, - float centername, - /* MSG_CHOICE */ - float challow_def, - float challow_var, - float chtype, - float optiona, - float optionb); + float var_default, + float var_cvar, + float typeid, + float nameid, + string namestring, + float strnum, + float flnum, + /* MSG_ANNCE */ + float channel, + string snd, + float vol, + float position, + /* MSG_INFO & MSG_CENTER */ + string args, + string hudargs, + string icon, + float cpid, + string durcnt, + string normal, + string gentle, + /* MSG_MULTI */ + float anncename, + float infoname, + float centername, + /* MSG_CHOICE */ + float challow_def, + float challow_var, + float chtype, + float optiona, + float optionb); void Dump_Notifications(float fh, float alsoprint); @@ -82,10 +82,10 @@ void Debug_Notification(string input); void Local_Notification(float net_type, float net_name, ...count); void Local_Notification_WOVA( - float net_type, float net_name, - float stringcount, float floatcount, - string s1, string s2, string s3, string s4, - float f1, float f2, float f3, float f4); + float net_type, float net_name, + float stringcount, float floatcount, + string s1, string s2, string s3, string s4, + float f1, float f2, float f3, float f4); #ifdef CSQC // CLIENT ONLY void Read_Notification(float is_new); @@ -102,23 +102,23 @@ float prev_soundtime; #define NOTIF_ALL_EXCEPT 6 void Kill_Notification( - float broadcast, entity client, - float net_type, float net_name); + float broadcast, entity client, + float net_type, float net_name); void Send_Notification( - float broadcast, entity client, - float net_type, float net_name, - ...count); + float broadcast, entity client, + float net_type, float net_name, + ...count); void Send_Notification_WOVA( - float broadcast, entity client, - float net_type, float net_name, - float stringcount, float floatcount, - string s1, string s2, string s3, string s4, - float f1, float f2, float f3, float f4); + float broadcast, entity client, + float net_type, float net_name, + float stringcount, float floatcount, + string s1, string s2, string s3, string s4, + float f1, float f2, float f3, float f4); void Send_Notification_WOCOVA( - float broadcast, entity client, - float net_type, float net_name, - string s1, string s2, string s3, string s4, - float f1, float f2, float f3, float f4); + float broadcast, entity client, + float net_type, float net_name, + string s1, string s2, string s3, string s4, + float f1, float f2, float f3, float f4); #endif @@ -218,687 +218,687 @@ void Send_Notification_WOCOVA( */ #define MULTITEAM_ANNCE2(default,prefix,channel,sound,volume,position) \ - MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \ - MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) + MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \ + MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) #define MULTITEAM_ANNCE3(default,prefix,channel,sound,volume,position) \ - MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \ - MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \ - MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position) + MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \ + MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \ + MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position) #define MULTITEAM_ANNCE4(default,prefix,channel,sound,volume,position) \ - MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \ - MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \ - MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position) \ - MSG_ANNCE_NOTIF(default, prefix##PINK, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), volume, position) + MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \ + MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \ + MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position) \ + MSG_ANNCE_NOTIF(default, prefix##PINK, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), volume, position) #define MULTITEAM_ANNCE(default,prefix,teams,channel,sound,volume,position) \ - MULTITEAM_ANNCE##teams(default,prefix,channel,sound,volume,position) + MULTITEAM_ANNCE##teams(default,prefix,channel,sound,volume,position) #define MSG_ANNCE_NOTIFICATIONS \ - MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT, CH_INFO, "airshot", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING, CH_INFO, "amazing", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME, CH_INFO, "awesome", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE, CH_INFO, "botlike", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH, CH_INFO, "electrobitch", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE, CH_INFO, "impressive", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA, CH_INFO, "yoda", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_BEGIN, CH_INFO, "begin", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03, CH_INFO, "03kills", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05, CH_INFO, "05kills", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10, CH_INFO, "10kills", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15, CH_INFO, "15kills", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20, CH_INFO, "20kills", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25, CH_INFO, "25kills", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30, CH_INFO, "30kills", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_LASTSECOND, CH_INFO, "lastsecond", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_NARROWLY, CH_INFO, "narrowly", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_TERMINATED, CH_INFO, "terminated", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG, CH_INFO, "multifrag", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_NUM_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_NUM_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_NUM_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_NUM_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_NUM_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_NUM_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_NUM_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_NUM_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_NUM_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_NUM_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_PREPARE, CH_INFO, "prepareforbattle", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1, CH_INFO, "1fragleft", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2, CH_INFO, "2fragsleft", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3, CH_INFO, "3fragsleft", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1, CH_INFO, "1minuteremains", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5, CH_INFO, "5minutesremain", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT, CH_INFO, "timeoutcalled", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT, CH_INFO, "voteaccept", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL, CH_INFO, "votecall", VOL_BASEVOICE, ATTEN_NONE) \ - MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL, CH_INFO, "votefail", VOL_BASEVOICE, ATTEN_NONE) + MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT, CH_INFO, "airshot", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING, CH_INFO, "amazing", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME, CH_INFO, "awesome", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE, CH_INFO, "botlike", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH, CH_INFO, "electrobitch", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE, CH_INFO, "impressive", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA, CH_INFO, "yoda", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_BEGIN, CH_INFO, "begin", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03, CH_INFO, "03kills", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05, CH_INFO, "05kills", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10, CH_INFO, "10kills", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15, CH_INFO, "15kills", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20, CH_INFO, "20kills", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25, CH_INFO, "25kills", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30, CH_INFO, "30kills", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_LASTSECOND, CH_INFO, "lastsecond", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_NARROWLY, CH_INFO, "narrowly", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_TERMINATED, CH_INFO, "terminated", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG, CH_INFO, "multifrag", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_NUM_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_NUM_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_NUM_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_NUM_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_NUM_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_NUM_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_NUM_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_NUM_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_NUM_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_NUM_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_PREPARE, CH_INFO, "prepareforbattle", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1, CH_INFO, "1fragleft", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2, CH_INFO, "2fragsleft", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3, CH_INFO, "3fragsleft", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1, CH_INFO, "1minuteremains", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5, CH_INFO, "5minutesremain", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT, CH_INFO, "timeoutcalled", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT, CH_INFO, "voteaccept", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL, CH_INFO, "votecall", VOL_BASEVOICE, ATTEN_NONE) \ + MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL, CH_INFO, "votefail", VOL_BASEVOICE, ATTEN_NONE) #define MULTITEAM_INFO2(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \ - MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \ - MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) + MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \ + MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) #define MULTITEAM_INFO3(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \ - MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \ - MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \ - MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) + MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \ + MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \ + MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) #define MULTITEAM_INFO4(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \ - MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \ - MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \ - MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \ - MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) + MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \ + MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \ + MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \ + MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \ - MULTITEAM_INFO##teams(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) + MULTITEAM_INFO##teams(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) #define MSG_INFO_NOTIFICATIONS \ - MSG_INFO_NOTIF(2, INFO_CHAT_NOSPECTATORS, 0, 0, "", "", "", _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "") \ - MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag"), "") \ - MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "") \ - MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "") \ - MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "") \ - MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "") \ - MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "") \ - MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "") \ - MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "") \ - MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \ - MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base"), "") \ - MULTITEAM_INFO(1, INFO_CTF_LOST_, 2, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag"), "") \ - MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag"), "") \ - MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \ - MULTITEAM_INFO(1, INFO_CTF_RETURN_MONSTER_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s")) \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_MONSTER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_NAPALM, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_napalm", _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s")) \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_ice", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE_FREEZE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_ice", _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_HEAL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_heal", _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_telefrag", _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s")) \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VENGEANCE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was destroyed by the vengeful ^BG%s^K1%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 was moved into the %s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM, 3, 1, "s1 s2 s3loc spree_lost", "s1", "notify_void", "^BG%s^K1 %s^K1%s%s", "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s")) \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s")) \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s")) \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s")) \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was exploded by a Mage%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was smashed by a Shambler%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_ZAP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was zapped to death by a Shambler%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was bitten by a Spider%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_WYVERN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 joins the Zombies%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade", _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_NAPALM, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_napalm", _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s")) \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_ice", _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE_FREEZE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_ice", _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s")) \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_HEAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_heal", _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 2, 1, "s1 s2loc spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s")) \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 2, 1, "s1 s2loc spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 was slimed%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 switched to the %s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 died in an accident%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was crushed by a vehicle%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID, 2, 1, "s1 s2loc spree_lost", "s1", "notify_void", _("^BG%s^K1 was in the wrong place%s%s"), "") \ - MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_CA_JOIN_LATE, 0, 0, "", "", "", _("^F1Round already started, you will join the game in the next round"), "") \ - MSG_INFO_NOTIF(1, INFO_CA_LEAVE, 0, 0, "", "", "", _("^F2You will spectate in the next round"), "") \ - MSG_INFO_NOTIF(1, INFO_DOMINATION_CAPTURE_TIME, 2, 2, "s1 s2 f1 f2", "", "", _("^BG%s^BG%s^BG (%s points every %s seconds)"), "") \ - MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s"), "") \ - MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s"), "") \ - MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_FALL, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by falling"), "") \ - MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_NADE, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by their Nade explosion"), "") \ - MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED, 1, 1, "s1 f1", "", "", _("^BG%s^K3 was automatically revived after %s second(s)"), "") \ - MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4, 0, 0, "", "", "", _("^TC^TT^BG team wins the round"), "") \ - MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN, 1, 0, "s1", "", "", _("^BG%s^BG wins the round"), "") \ - MSG_INFO_NOTIF(1, INFO_ROUND_TIED, 0, 0, "", "", "", _("^BGRound tied"), "") \ - MSG_INFO_NOTIF(1, INFO_ROUND_OVER, 0, 0, "", "", "", _("^BGRound over, there's no winner"), "") \ - MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself"), "") \ - MSG_INFO_NOTIF(1, INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!"), "") \ - MSG_INFO_NOTIF(1, INFO_ITEM_BUFF, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG got the %s^BG Buff!"), "") \ - MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_LOST, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG lost the %s^BG Buff!"), "") \ - MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_DROP, 0, 1, "item_buffname", "", "", _("^BGYou dropped the %s^BG Buff!"), "") \ - MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_GOT, 0, 1, "item_buffname", "", "", _("^BGYou got the %s^BG Buff!"), "") \ - MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", "", "", _("^BGYou do not have the ^F1%s"), "") \ - MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s"), "") \ - MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT, 0, 1, "item_wepname", "", "", _("^BGYou got the ^F1%s"), "") \ - MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO, 0, 1, "item_wepname", "", "", _("^BGYou don't have enough ammo for the ^F1%s"), "") \ - MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC, 0, 3, "item_wepname f2primsec f3primsec", "", "", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \ - MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE, 0, 1, "item_wepname", "", "", _("^F1%s^BG is ^F4not available^BG on this map"), "") \ - MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 connected%s"), "") \ - MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT team"), "") \ - MSG_INFO_NOTIF(1, INFO_JOIN_PLAY, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing"), "") \ - MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!"), "") \ - MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!"), "") \ - MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4, 1, 0, "s1", "", "", _("^BG%s^BG captured the keys for the ^TC^TT team"), "") \ - MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4, 1, 0, "s1", "", "", _("^BG%s^BG dropped the ^TC^TT Key"), "") \ - MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4, 1, 0, "s1", "", "", _("^BG%s^BG lost the ^TC^TT Key"), "") \ - MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT Key"), "") \ - MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited"), "") \ - MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES, 1, 0, "s1", "", "", _("^BG%s^F3 has no more lives left"), "") \ - MSG_INFO_NOTIF(1, INFO_MONSTERS_DISABLED, 0, 0, "", "", "", _("^BGMonsters are currently disabled"), "") \ - MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Invisibility"), "") \ - MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Shield"), "") \ - MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Speed"), "") \ - MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Strength"), "") \ - MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 disconnected"), "") \ - MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for idling"), "") \ - MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "") \ - MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE, 1, 0, "s1", "", "", _("^BG%s^F3 is now spectating"), "") \ - MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED, 1, 0, "s1", "", "", _("^BG%s^BG has abandoned the race"), "") \ - MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "") \ - MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "") \ - MSG_INFO_NOTIF(1, INFO_RACE_FINISHED, 1, 0, "s1", "", "", _("^BG%s^BG has finished the race"), "") \ - MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN, 2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time", "race_newrankyellow", _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "") \ - MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED, 1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time", "race_newtime", _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "") \ - MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID, 1, 1, "s1 f1race_time", "s1 f1race_time", "race_newfail", _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "") \ - MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET, 1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time", "race_newrecordserver", _("^BG%s^BG set the %s%s^BG place record with %s%s"), "") \ - MULTITEAM_INFO(1, INFO_SCORES_, 4, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!"), "") \ - MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING, 0, 1, "f1secs", "", "", _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "") \ - MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 1, 0, "s1", "s1", "superweapons", _("^BG%s^K1 picked up a Superweapon"), "") \ - MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_LARGERTEAM, 0, 0, "", "", "", _("^BGYou cannot change to a larger team"), "") \ - MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_NOTALLOWED, 0, 0, "", "", "", _("^BGYou are not allowed to change teams"), "") \ - MSG_INFO_NOTIF(2, INFO_VERSION_BETA, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "") \ - MSG_INFO_NOTIF(2, INFO_VERSION_OLD, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "") \ - MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "") \ - MSG_INFO_NOTIF(1, INFO_WATERMARK, 1, 0, "s1", "", "", _("^F3SVQC Build information: ^F4%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_ARC_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhlac", _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_BLASTER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponlaser", _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_BLASTER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Devastator%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 played with Electro bolts%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhlac", _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhook", _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminelayer", _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_VAPORIZER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminstanex", _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "") \ - MSG_INFO_NOTIF(1, INFO_WEAPON_VORTEX_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponnex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "") + MSG_INFO_NOTIF(2, INFO_CHAT_NOSPECTATORS, 0, 0, "", "", "", _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "") \ + MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag"), "") \ + MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "") \ + MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "") \ + MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "") \ + MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "") \ + MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "") \ + MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "") \ + MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "") \ + MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \ + MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base"), "") \ + MULTITEAM_INFO(1, INFO_CTF_LOST_, 2, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag"), "") \ + MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag"), "") \ + MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \ + MULTITEAM_INFO(1, INFO_CTF_RETURN_MONSTER_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s")) \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_MONSTER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_NAPALM, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_napalm", _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s")) \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_ice", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE_FREEZE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_ice", _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_HEAL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_heal", _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_telefrag", _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s")) \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VENGEANCE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was destroyed by the vengeful ^BG%s^K1%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 was moved into the %s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM, 3, 1, "s1 s2 s3loc spree_lost", "s1", "notify_void", "^BG%s^K1 %s^K1%s%s", "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s")) \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s")) \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s")) \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s")) \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was exploded by a Mage%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was smashed by a Shambler%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_ZAP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was zapped to death by a Shambler%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was bitten by a Spider%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_WYVERN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 joins the Zombies%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade", _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_NAPALM, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_napalm", _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s")) \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_ice", _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE_FREEZE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_ice", _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s")) \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_HEAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_heal", _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 2, 1, "s1 s2loc spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s")) \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 2, 1, "s1 s2loc spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 was slimed%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 switched to the %s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 died in an accident%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was crushed by a vehicle%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID, 2, 1, "s1 s2loc spree_lost", "s1", "notify_void", _("^BG%s^K1 was in the wrong place%s%s"), "") \ + MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_CA_JOIN_LATE, 0, 0, "", "", "", _("^F1Round already started, you will join the game in the next round"), "") \ + MSG_INFO_NOTIF(1, INFO_CA_LEAVE, 0, 0, "", "", "", _("^F2You will spectate in the next round"), "") \ + MSG_INFO_NOTIF(1, INFO_DOMINATION_CAPTURE_TIME, 2, 2, "s1 s2 f1 f2", "", "", _("^BG%s^BG%s^BG (%s points every %s seconds)"), "") \ + MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s"), "") \ + MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s"), "") \ + MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_FALL, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by falling"), "") \ + MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_NADE, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by their Nade explosion"), "") \ + MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED, 1, 1, "s1 f1", "", "", _("^BG%s^K3 was automatically revived after %s second(s)"), "") \ + MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4, 0, 0, "", "", "", _("^TC^TT^BG team wins the round"), "") \ + MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN, 1, 0, "s1", "", "", _("^BG%s^BG wins the round"), "") \ + MSG_INFO_NOTIF(1, INFO_ROUND_TIED, 0, 0, "", "", "", _("^BGRound tied"), "") \ + MSG_INFO_NOTIF(1, INFO_ROUND_OVER, 0, 0, "", "", "", _("^BGRound over, there's no winner"), "") \ + MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself"), "") \ + MSG_INFO_NOTIF(1, INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!"), "") \ + MSG_INFO_NOTIF(1, INFO_ITEM_BUFF, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG got the %s^BG Buff!"), "") \ + MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_LOST, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG lost the %s^BG Buff!"), "") \ + MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_DROP, 0, 1, "item_buffname", "", "", _("^BGYou dropped the %s^BG Buff!"), "") \ + MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_GOT, 0, 1, "item_buffname", "", "", _("^BGYou got the %s^BG Buff!"), "") \ + MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", "", "", _("^BGYou do not have the ^F1%s"), "") \ + MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s"), "") \ + MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT, 0, 1, "item_wepname", "", "", _("^BGYou got the ^F1%s"), "") \ + MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO, 0, 1, "item_wepname", "", "", _("^BGYou don't have enough ammo for the ^F1%s"), "") \ + MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC, 0, 3, "item_wepname f2primsec f3primsec", "", "", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \ + MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE, 0, 1, "item_wepname", "", "", _("^F1%s^BG is ^F4not available^BG on this map"), "") \ + MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 connected%s"), "") \ + MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT team"), "") \ + MSG_INFO_NOTIF(1, INFO_JOIN_PLAY, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing"), "") \ + MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!"), "") \ + MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!"), "") \ + MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4, 1, 0, "s1", "", "", _("^BG%s^BG captured the keys for the ^TC^TT team"), "") \ + MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4, 1, 0, "s1", "", "", _("^BG%s^BG dropped the ^TC^TT Key"), "") \ + MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4, 1, 0, "s1", "", "", _("^BG%s^BG lost the ^TC^TT Key"), "") \ + MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT Key"), "") \ + MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited"), "") \ + MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES, 1, 0, "s1", "", "", _("^BG%s^F3 has no more lives left"), "") \ + MSG_INFO_NOTIF(1, INFO_MONSTERS_DISABLED, 0, 0, "", "", "", _("^BGMonsters are currently disabled"), "") \ + MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Invisibility"), "") \ + MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Shield"), "") \ + MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Speed"), "") \ + MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Strength"), "") \ + MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 disconnected"), "") \ + MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for idling"), "") \ + MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "") \ + MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE, 1, 0, "s1", "", "", _("^BG%s^F3 is now spectating"), "") \ + MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED, 1, 0, "s1", "", "", _("^BG%s^BG has abandoned the race"), "") \ + MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "") \ + MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "") \ + MSG_INFO_NOTIF(1, INFO_RACE_FINISHED, 1, 0, "s1", "", "", _("^BG%s^BG has finished the race"), "") \ + MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN, 2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time", "race_newrankyellow", _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "") \ + MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED, 1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time", "race_newtime", _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "") \ + MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID, 1, 1, "s1 f1race_time", "s1 f1race_time", "race_newfail", _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "") \ + MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET, 1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time", "race_newrecordserver", _("^BG%s^BG set the %s%s^BG place record with %s%s"), "") \ + MULTITEAM_INFO(1, INFO_SCORES_, 4, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!"), "") \ + MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING, 0, 1, "f1secs", "", "", _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "") \ + MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 1, 0, "s1", "s1", "superweapons", _("^BG%s^K1 picked up a Superweapon"), "") \ + MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_LARGERTEAM, 0, 0, "", "", "", _("^BGYou cannot change to a larger team"), "") \ + MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_NOTALLOWED, 0, 0, "", "", "", _("^BGYou are not allowed to change teams"), "") \ + MSG_INFO_NOTIF(2, INFO_VERSION_BETA, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "") \ + MSG_INFO_NOTIF(2, INFO_VERSION_OLD, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "") \ + MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "") \ + MSG_INFO_NOTIF(1, INFO_WATERMARK, 1, 0, "s1", "", "", _("^F3SVQC Build information: ^F4%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_ARC_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhlac", _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_BLASTER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponlaser", _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_BLASTER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Devastator%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 played with Electro bolts%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhlac", _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhook", _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminelayer", _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_VAPORIZER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminstanex", _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "") \ + MSG_INFO_NOTIF(1, INFO_WEAPON_VORTEX_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponnex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "") #define MULTITEAM_CENTER2(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \ - MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \ - MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) + MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \ + MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) #define MULTITEAM_CENTER3(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \ - MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \ - MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \ - MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) + MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \ + MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \ + MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) #define MULTITEAM_CENTER4(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \ - MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \ - MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \ - MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \ - MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) + MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \ + MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \ + MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \ + MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \ - MULTITEAM_CENTER##teams(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) + MULTITEAM_CENTER##teams(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) #define MSG_CENTER_NOTIFICATIONS \ - MSG_CENTER_NOTIF(1, CENTER_ALONE, 0, 0, "", NO_CPID, "0 0", _("^F4You are now alone!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are attacking!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are defending!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN, 0, 0, "", CPID_ROUND, "2 0", _("^F4Begin!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART, 0, 1, "", CPID_ROUND, "1 f1", _("^F4Game starts in ^COUNT"), "") \ - MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTART, 0, 1, "", CPID_ROUND, "1 f1", _("^F4Round starts in ^COUNT"), "") \ - MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTOP, 0, 0, "", CPID_ROUND, "2 0", _("^F4Round cannot start"), "") \ - MSG_CENTER_NOTIF(1, CENTER_ROUND_TIED, 0, 0, "", CPID_ROUND, "0 0", _("^BGRound tied"), "") \ - MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER, 0, 0, "", CPID_ROUND, "0 0", _("^BGRound over, there's no winner"), "") \ - MSG_CENTER_NOTIF(1, CENTER_CAMPCHECK, 0, 0, "", CPID_CAMPCHECK, "0 0", _("^F2Don't camp!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \ - MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \ - MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, "f1secs", CPID_CTF_LOWPRIO, "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \ - MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \ - MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \ - MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED, 1, 0, "s1 pass_key", CPID_CTF_PASS, "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \ - MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \ - MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \ - MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \ - MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \ - MSG_CENTER_NOTIF(1, CENTER_NADE_THROW, 0, 0, "", CPID_NADES, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_NADE_BONUS, 0, 0, "", CPID_NADES, "0 0", _("^F2You got a ^K1BONUS GRENADE^F2!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL, 0, 0, "", NO_CPID, "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP, 0, 0, "", NO_CPID, "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT, 0, 0, "", NO_CPID, "0 0", _("^K1You unfairly eliminated yourself!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM, 2, 0, "s2", NO_CPID, "0 0", _("^K1You were %s"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't catch your breath!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL, 0, 0, "", NO_CPID, "0 0", _("^K1You hit the ground with a crunch!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC, 0, 0, "", NO_CPID, "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't stand the heat!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE, 0, 0, "", NO_CPID, "0 0", _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_NAPALM, 0, 0, "", NO_CPID, "0 0", _("^K1Hanging around a napalm explosion is bad!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_ICE_FREEZE, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too cold!"), _("^K1You felt a little chilly!")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_HEAL, 0, 0, "", NO_CPID, "0 0", _("^K1Your Healing Nade is a bit defective"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT, 0, 0, "", NO_CPID, "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, "", NO_CPID, "0 0", _("^K1You became a shooting star!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME, 0, 0, "", NO_CPID, "0 0", _("^K1You melted away in slime!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE, 0, 0, "", NO_CPID, "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP, 0, 0, "", NO_CPID, "0 0", _("^K1You got stuck in a swamp!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou are now on: %s"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, "", NO_CPID, "0 0", _("^K1You died in an accident!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH, 0, 0, "", NO_CPID, "0 0", _("^K1You were crushed by a vehicle!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB, 0, 0, "", NO_CPID, "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET, 0, 0, "", NO_CPID, "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID, 0, 0, "", NO_CPID, "0 0", _("^K1Watch your step!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG, 1, 0, "s1", NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \ - MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \ - MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING, 0, 1, "", CPID_IDLING, "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \ - MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_NEED, 0, 0, "", NO_CPID, "0 0", _("^BGYou need %s^BG!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_ALSONEED, 0, 0, "", NO_CPID, "0 0", _("^BGYou also need %s^BG!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_DOOR_UNLOCKED, 0, 0, "", NO_CPID, "0 0", _("^BGDoor unlocked!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_EXTRALIVES, 0, 0, "", NO_CPID, "0 0", _("^F2You picked up some extra lives"), "") \ - MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You froze ^BG%s"), "") \ - MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were frozen by ^BG%s"), "") \ - MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You revived ^BG%s"), "") \ - MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE_SELF, 0, 0, "", NO_CPID, "0 0", _("^K3You revived yourself"), "") \ - MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED, 1, 0, "s1", NO_CPID, "0 0", _("^K3You were revived by ^BG%s"), "") \ - MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED, 0, 1, "f1", NO_CPID, "0 0", _("^K3You were automatically revived after %s second(s)"), "") \ - MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team wins the round"), "") \ - MSG_CENTER_NOTIF(1, CENTER_ROUND_PLAYER_WIN, 1, 0, "s1", CPID_ROUND, "0 0", _("^BG%s^BG wins the round"), "") \ - MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF, 0, 0, "", NO_CPID, "0 0", _("^K1You froze yourself"), "") \ - MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE, 0, 0, "", NO_CPID, "0 0", _("^K1Round already started, you spawn as frozen"), "") \ - MSG_CENTER_NOTIF(1, CENTER_INVASION_SUPERMONSTER, 1, 0, "s1", NO_CPID, "0 0", _("^K1A %s has arrived!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_DROP, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG Buff!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_GOT, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG Buff!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \ - MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \ - MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \ - MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \ - MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC, 0, 3, "item_wepname f2primsec f3primsec", CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \ - MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \ - MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \ - MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \ - MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has dropped the ball!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has picked up the ball!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP_SELF, 0, 0, "", CPID_KEEPAWAY, "0 0", _("^BGYou picked up the ball"), "") \ - MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN, 0, 0, "", CPID_KEEPAWAY_WARN, "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \ - MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_ROUNDSTART, 0, 1, "", CPID_KEYHUNT_OTHER, "1 f1", _("^F4Round will start in ^COUNT"), "") \ - MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN, 0, 1, "", CPID_KEYHUNT_OTHER, "f1 0", _("^BGScanning frequency range..."), "") \ - MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \ - MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT, 0, 1, "missing_teams", CPID_KEYHUNT_OTHER, "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \ - MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS, 0, 1, "missing_teams", CPID_MISSING_TEAMS, "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \ - MSG_CENTER_NOTIF(1, CENTER_MISSING_PLAYERS, 0, 1, "f1", CPID_MISSING_PLAYERS, "-1 0", _("^BGWaiting for %s player(s) to join..."), "") \ - MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO, 0, 0, "", CPID_INSTAGIB_FINDAMMO,"1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO_FIRST, 0, 0, "", CPID_INSTAGIB_FINDAMMO,"1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \ - MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_LIVES_REMAINING, 0, 1, "f1", NO_CPID, "0 0", _("^F2Extra lives remaining: ^K1%s"), "") \ - MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_SECONDARY, 0, 0, "", NO_CPID, "0 0", _("^BGSecondary fire inflicts no damage!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_MOTD, 1, 0, "s1", CPID_MOTD, "-1 0", "^BG%s", "") \ - MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN, 0, 2, "item_wepname", CPID_NIX, "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \ - MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON, 0, 1, "item_wepname", CPID_NIX, "0 0", _("^F2Active weapon: ^F1%s"), "") \ - MSG_CENTER_NOTIF(1, CENTER_NADE, 0, 0, "", NO_CPID, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG, 0, 0, "", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \ - MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME, 0, 1, "f1time", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Invisibility has worn off"), "") \ - MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield has worn off"), "") \ - MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Speed has worn off"), "") \ - MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength has worn off"), "") \ - MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are invisible"), "") \ - MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield surrounds you"), "") \ - MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are on speed"), "") \ - MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \ - MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP, 0, 0, "", CPID_RACE_FINISHLAP, "0 0", _("^F2The race is over, finish your lap!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COMPLETED, 0, 0, "", NO_CPID, "0 0", _("^BGSequence completed!"), "") \ - MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER, 0, 0, "", NO_CPID, "0 0", _("^BGThere are more to go..."), "") \ - MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER_FEWMORE, 0, 1, "f1", NO_CPID, "0 0", _("^BGOnly %s^BG more to go..."), "") \ - MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have broken down"), "") \ - MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have been lost"), "") \ - MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You now have a superweapon"), "") \ - MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \ - MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing team in ^COUNT"), "") \ - MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Spectating in ^COUNT"), "") \ - MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "") \ - MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "") \ - MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "") + MSG_CENTER_NOTIF(1, CENTER_ALONE, 0, 0, "", NO_CPID, "0 0", _("^F4You are now alone!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are attacking!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are defending!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN, 0, 0, "", CPID_ROUND, "2 0", _("^F4Begin!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART, 0, 1, "", CPID_ROUND, "1 f1", _("^F4Game starts in ^COUNT"), "") \ + MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTART, 0, 1, "", CPID_ROUND, "1 f1", _("^F4Round starts in ^COUNT"), "") \ + MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTOP, 0, 0, "", CPID_ROUND, "2 0", _("^F4Round cannot start"), "") \ + MSG_CENTER_NOTIF(1, CENTER_ROUND_TIED, 0, 0, "", CPID_ROUND, "0 0", _("^BGRound tied"), "") \ + MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER, 0, 0, "", CPID_ROUND, "0 0", _("^BGRound over, there's no winner"), "") \ + MSG_CENTER_NOTIF(1, CENTER_CAMPCHECK, 0, 0, "", CPID_CAMPCHECK, "0 0", _("^F2Don't camp!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \ + MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \ + MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, "f1secs", CPID_CTF_LOWPRIO, "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \ + MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \ + MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \ + MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED, 1, 0, "s1 pass_key", CPID_CTF_PASS, "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \ + MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \ + MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \ + MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \ + MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \ + MSG_CENTER_NOTIF(1, CENTER_NADE_THROW, 0, 0, "", CPID_NADES, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_NADE_BONUS, 0, 0, "", CPID_NADES, "0 0", _("^F2You got a ^K1BONUS GRENADE^F2!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL, 0, 0, "", NO_CPID, "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP, 0, 0, "", NO_CPID, "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT, 0, 0, "", NO_CPID, "0 0", _("^K1You unfairly eliminated yourself!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM, 2, 0, "s2", NO_CPID, "0 0", _("^K1You were %s"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't catch your breath!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL, 0, 0, "", NO_CPID, "0 0", _("^K1You hit the ground with a crunch!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC, 0, 0, "", NO_CPID, "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't stand the heat!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE, 0, 0, "", NO_CPID, "0 0", _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_NAPALM, 0, 0, "", NO_CPID, "0 0", _("^K1Hanging around a napalm explosion is bad!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_ICE_FREEZE, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too cold!"), _("^K1You felt a little chilly!")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_HEAL, 0, 0, "", NO_CPID, "0 0", _("^K1Your Healing Nade is a bit defective"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT, 0, 0, "", NO_CPID, "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, "", NO_CPID, "0 0", _("^K1You became a shooting star!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME, 0, 0, "", NO_CPID, "0 0", _("^K1You melted away in slime!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE, 0, 0, "", NO_CPID, "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP, 0, 0, "", NO_CPID, "0 0", _("^K1You got stuck in a swamp!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou are now on: %s"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, "", NO_CPID, "0 0", _("^K1You died in an accident!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH, 0, 0, "", NO_CPID, "0 0", _("^K1You were crushed by a vehicle!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB, 0, 0, "", NO_CPID, "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET, 0, 0, "", NO_CPID, "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID, 0, 0, "", NO_CPID, "0 0", _("^K1Watch your step!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG, 1, 0, "s1", NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \ + MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \ + MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING, 0, 1, "", CPID_IDLING, "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \ + MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_NEED, 0, 0, "", NO_CPID, "0 0", _("^BGYou need %s^BG!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_ALSONEED, 0, 0, "", NO_CPID, "0 0", _("^BGYou also need %s^BG!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_DOOR_UNLOCKED, 0, 0, "", NO_CPID, "0 0", _("^BGDoor unlocked!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_EXTRALIVES, 0, 0, "", NO_CPID, "0 0", _("^F2You picked up some extra lives"), "") \ + MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You froze ^BG%s"), "") \ + MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were frozen by ^BG%s"), "") \ + MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You revived ^BG%s"), "") \ + MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE_SELF, 0, 0, "", NO_CPID, "0 0", _("^K3You revived yourself"), "") \ + MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED, 1, 0, "s1", NO_CPID, "0 0", _("^K3You were revived by ^BG%s"), "") \ + MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED, 0, 1, "f1", NO_CPID, "0 0", _("^K3You were automatically revived after %s second(s)"), "") \ + MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team wins the round"), "") \ + MSG_CENTER_NOTIF(1, CENTER_ROUND_PLAYER_WIN, 1, 0, "s1", CPID_ROUND, "0 0", _("^BG%s^BG wins the round"), "") \ + MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF, 0, 0, "", NO_CPID, "0 0", _("^K1You froze yourself"), "") \ + MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE, 0, 0, "", NO_CPID, "0 0", _("^K1Round already started, you spawn as frozen"), "") \ + MSG_CENTER_NOTIF(1, CENTER_INVASION_SUPERMONSTER, 1, 0, "s1", NO_CPID, "0 0", _("^K1A %s has arrived!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_DROP, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG Buff!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_GOT, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG Buff!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \ + MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \ + MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \ + MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \ + MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC, 0, 3, "item_wepname f2primsec f3primsec", CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \ + MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \ + MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \ + MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \ + MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has dropped the ball!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has picked up the ball!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP_SELF, 0, 0, "", CPID_KEEPAWAY, "0 0", _("^BGYou picked up the ball"), "") \ + MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN, 0, 0, "", CPID_KEEPAWAY_WARN, "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \ + MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_ROUNDSTART, 0, 1, "", CPID_KEYHUNT_OTHER, "1 f1", _("^F4Round will start in ^COUNT"), "") \ + MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN, 0, 1, "", CPID_KEYHUNT_OTHER, "f1 0", _("^BGScanning frequency range..."), "") \ + MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \ + MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT, 0, 1, "missing_teams", CPID_KEYHUNT_OTHER, "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \ + MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS, 0, 1, "missing_teams", CPID_MISSING_TEAMS, "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \ + MSG_CENTER_NOTIF(1, CENTER_MISSING_PLAYERS, 0, 1, "f1", CPID_MISSING_PLAYERS, "-1 0", _("^BGWaiting for %s player(s) to join..."), "") \ + MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO, 0, 0, "", CPID_INSTAGIB_FINDAMMO,"1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO_FIRST, 0, 0, "", CPID_INSTAGIB_FINDAMMO,"1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \ + MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_LIVES_REMAINING, 0, 1, "f1", NO_CPID, "0 0", _("^F2Extra lives remaining: ^K1%s"), "") \ + MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_SECONDARY, 0, 0, "", NO_CPID, "0 0", _("^BGSecondary fire inflicts no damage!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_MOTD, 1, 0, "s1", CPID_MOTD, "-1 0", "^BG%s", "") \ + MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN, 0, 2, "item_wepname", CPID_NIX, "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \ + MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON, 0, 1, "item_wepname", CPID_NIX, "0 0", _("^F2Active weapon: ^F1%s"), "") \ + MSG_CENTER_NOTIF(1, CENTER_NADE, 0, 0, "", NO_CPID, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG, 0, 0, "", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \ + MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME, 0, 1, "f1time", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Invisibility has worn off"), "") \ + MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield has worn off"), "") \ + MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Speed has worn off"), "") \ + MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength has worn off"), "") \ + MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are invisible"), "") \ + MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield surrounds you"), "") \ + MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are on speed"), "") \ + MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \ + MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP, 0, 0, "", CPID_RACE_FINISHLAP, "0 0", _("^F2The race is over, finish your lap!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COMPLETED, 0, 0, "", NO_CPID, "0 0", _("^BGSequence completed!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER, 0, 0, "", NO_CPID, "0 0", _("^BGThere are more to go..."), "") \ + MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER_FEWMORE, 0, 1, "f1", NO_CPID, "0 0", _("^BGOnly %s^BG more to go..."), "") \ + MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have broken down"), "") \ + MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have been lost"), "") \ + MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You now have a superweapon"), "") \ + MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \ + MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing team in ^COUNT"), "") \ + MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Spectating in ^COUNT"), "") \ + MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "") \ + MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "") \ + MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "") #define MULTITEAM_MULTI2(default,prefix,anncepre,infopre,centerpre) \ - MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \ - MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) + MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \ + MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) #define MULTITEAM_MULTI3(default,prefix,anncepre,infopre,centerpre) \ - MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \ - MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \ - MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) + MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \ + MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \ + MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) #define MULTITEAM_MULTI4(default,prefix,anncepre,infopre,centerpre) \ - MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \ - MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \ - MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \ - MSG_MULTI_NOTIF(default, prefix##PINK, anncepre##PINK, infopre##PINK, centerpre##PINK) + MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \ + MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \ + MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \ + MSG_MULTI_NOTIF(default, prefix##PINK, anncepre##PINK, infopre##PINK, centerpre##PINK) #define MULTITEAM_MULTI(default,prefix,teams,anncepre,infopre,centerpre) \ - MULTITEAM_MULTI##teams(default,prefix,anncepre,infopre,centerpre) + MULTITEAM_MULTI##teams(default,prefix,anncepre,infopre,centerpre) #define MSG_MULTI_NOTIFICATIONS \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT, NO_MSG, INFO_DEATH_MURDER_CHEAT, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN, NO_MSG, INFO_DEATH_MURDER_DROWN, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL, NO_MSG, INFO_DEATH_MURDER_FALL, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE, NO_MSG, INFO_DEATH_MURDER_FIRE, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA, NO_MSG, INFO_DEATH_MURDER_LAVA, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_MONSTER, NO_MSG, INFO_DEATH_MURDER_MONSTER, CENTER_DEATH_SELF_MONSTER) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE, NO_MSG, INFO_DEATH_MURDER_NADE, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_NAPALM, NO_MSG, INFO_DEATH_MURDER_NADE_NAPALM, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE, NO_MSG, INFO_DEATH_MURDER_NADE_ICE, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE_FREEZE, NO_MSG, INFO_DEATH_MURDER_NADE_ICE_FREEZE, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_HEAL, NO_MSG, INFO_DEATH_MURDER_NADE_HEAL, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, NO_MSG, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME, NO_MSG, INFO_DEATH_MURDER_SLIME, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP, NO_MSG, INFO_DEATH_MURDER_SWAMP, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG, NO_MSG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE, NO_MSG, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN, NO_MSG, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH, NO_MSG, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET, NO_MSG, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_VENGEANCE, NO_MSG, INFO_DEATH_MURDER_VENGEANCE, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID, NO_MSG, INFO_DEATH_MURDER_VOID, NO_MSG) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE, NO_MSG, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL, NO_MSG, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP, NO_MSG, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT, NO_MSG, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM, NO_MSG, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN, NO_MSG, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_FALL, NO_MSG, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE, NO_MSG, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC, NO_MSG, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA, NO_MSG, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MAGE, NO_MSG, INFO_DEATH_SELF_MON_MAGE, CENTER_DEATH_SELF_MONSTER) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_CLAW, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, CENTER_DEATH_SELF_MONSTER) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_SMASH, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, CENTER_DEATH_SELF_MONSTER) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_ZAP, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_ZAP, CENTER_DEATH_SELF_MONSTER) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER, NO_MSG, INFO_DEATH_SELF_MON_SPIDER, CENTER_DEATH_SELF_MONSTER) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_MON_WYVERN, NO_MSG, INFO_DEATH_SELF_MON_WYVERN, CENTER_DEATH_SELF_MONSTER) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, CENTER_DEATH_SELF_MONSTER) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, CENTER_DEATH_SELF_MONSTER) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_NADE, NO_MSG, INFO_DEATH_SELF_NADE, CENTER_DEATH_SELF_NADE) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_NAPALM, NO_MSG, INFO_DEATH_SELF_NADE_NAPALM, CENTER_DEATH_SELF_NADE_NAPALM) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE, NO_MSG, INFO_DEATH_SELF_NADE_ICE, CENTER_DEATH_SELF_NADE_ICE_FREEZE) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE_FREEZE, NO_MSG, INFO_DEATH_SELF_NADE_ICE_FREEZE, CENTER_DEATH_SELF_NADE_ICE_FREEZE) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_HEAL, NO_MSG, INFO_DEATH_SELF_NADE_HEAL, CENTER_DEATH_SELF_NADE_HEAL) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO, NO_MSG, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_ROT, NO_MSG, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR, NO_MSG, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME, NO_MSG, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE, NO_MSG, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP, NO_MSG, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE, NO_MSG, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE, NO_MSG, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET, NO_MSG, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL, NO_MSG, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC, NO_MSG, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION, NO_MSG, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK, NO_MSG, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN, NO_MSG, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS, NO_MSG, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER, NO_MSG, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA, NO_MSG, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA, NO_MSG, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_GUN, CENTER_DEATH_SELF_TURRET_WALK) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_MEELE, CENTER_DEATH_SELF_TURRET_WALK) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_ROCKET, CENTER_DEATH_SELF_TURRET_WALK) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH, NO_MSG, INFO_DEATH_SELF_VH_BUMB_DEATH, CENTER_DEATH_SELF_VH_BUMB_DEATH) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH, NO_MSG, INFO_DEATH_SELF_VH_CRUSH, CENTER_DEATH_SELF_VH_CRUSH) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB, NO_MSG, INFO_DEATH_SELF_VH_RAPT_BOMB, CENTER_DEATH_SELF_VH_RAPT_BOMB) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH, NO_MSG, INFO_DEATH_SELF_VH_RAPT_DEATH, CENTER_DEATH_SELF_VH_RAPT_DEATH) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH, NO_MSG, INFO_DEATH_SELF_VH_SPID_DEATH, CENTER_DEATH_SELF_VH_SPID_DEATH) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET, NO_MSG, INFO_DEATH_SELF_VH_SPID_ROCKET, CENTER_DEATH_SELF_VH_SPID_ROCKET) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH, NO_MSG, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET, NO_MSG, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET) \ - MSG_MULTI_NOTIF(1, DEATH_SELF_VOID, NO_MSG, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \ - MSG_MULTI_NOTIF(1, ITEM_BUFF_DROP, NO_MSG, INFO_ITEM_BUFF_DROP, CENTER_ITEM_BUFF_DROP) \ - MSG_MULTI_NOTIF(1, ITEM_BUFF_GOT, NO_MSG, INFO_ITEM_BUFF_GOT, CENTER_ITEM_BUFF_GOT) \ - MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE, NO_MSG, INFO_ITEM_WEAPON_DONTHAVE, CENTER_ITEM_WEAPON_DONTHAVE) \ - MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP, NO_MSG, INFO_ITEM_WEAPON_DROP, CENTER_ITEM_WEAPON_DROP) \ - MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT, NO_MSG, INFO_ITEM_WEAPON_GOT, CENTER_ITEM_WEAPON_GOT) \ - MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO, NO_MSG, INFO_ITEM_WEAPON_NOAMMO, CENTER_ITEM_WEAPON_NOAMMO) \ - MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC, NO_MSG, INFO_ITEM_WEAPON_PRIMORSEC, CENTER_ITEM_WEAPON_PRIMORSEC) \ - MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE, NO_MSG, INFO_ITEM_WEAPON_UNAVAILABLE, CENTER_ITEM_WEAPON_UNAVAILABLE) \ - MSG_MULTI_NOTIF(1, MULTI_COUNTDOWN_BEGIN, ANNCE_BEGIN, NO_MSG, CENTER_COUNTDOWN_BEGIN) \ - MSG_MULTI_NOTIF(1, MULTI_INSTAGIB_FINDAMMO, ANNCE_NUM_10, NO_MSG, CENTER_INSTAGIB_FINDAMMO_FIRST) \ - MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER, NO_MSG, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE, NO_MSG, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC) \ - MSG_MULTI_NOTIF(1, WEAPON_ARC_MURDER, NO_MSG, INFO_WEAPON_ARC_MURDER, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_BLASTER_MURDER, NO_MSG, INFO_WEAPON_BLASTER_MURDER, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_BLASTER_SUICIDE, NO_MSG, INFO_WEAPON_BLASTER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \ - MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER, NO_MSG, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE, NO_MSG, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC) \ - MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_MURDER_DIRECT, NO_MSG, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_MURDER_SPLASH, NO_MSG, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_SUICIDE, NO_MSG, INFO_WEAPON_DEVASTATOR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \ - MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT, NO_MSG, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC) \ - MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS, NO_MSG, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC) \ - MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST, NO_MSG, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST, NO_MSG, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC) \ - MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE, NO_MSG, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC) \ - MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST, NO_MSG, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY, NO_MSG, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE, NO_MSG, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \ - MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER, NO_MSG, INFO_WEAPON_HLAC_MURDER, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE, NO_MSG, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC) \ - MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER, NO_MSG, INFO_WEAPON_HOOK_MURDER, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER, NO_MSG, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE, NO_MSG, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC) \ - MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SNIPE, NO_MSG, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SPRAY, NO_MSG, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER, NO_MSG, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE, NO_MSG, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \ - MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE, NO_MSG, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC) \ - MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE, NO_MSG, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC) \ - MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER, NO_MSG, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL, NO_MSG, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING, NO_MSG, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY, NO_MSG, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG, NO_MSG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE, NO_MSG, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \ - MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER, NO_MSG, INFO_WEAPON_SHOCKWAVE_MURDER, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER_SLAP, NO_MSG, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER, NO_MSG, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS, NO_MSG, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC) \ - MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER, NO_MSG, INFO_WEAPON_TUBA_MURDER, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE, NO_MSG, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC) \ - MSG_MULTI_NOTIF(1, WEAPON_VAPORIZER_MURDER, NO_MSG, INFO_WEAPON_VAPORIZER_MURDER, NO_MSG) \ - MSG_MULTI_NOTIF(1, WEAPON_VORTEX_MURDER, NO_MSG, INFO_WEAPON_VORTEX_MURDER, NO_MSG) + MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT, NO_MSG, INFO_DEATH_MURDER_CHEAT, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN, NO_MSG, INFO_DEATH_MURDER_DROWN, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL, NO_MSG, INFO_DEATH_MURDER_FALL, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE, NO_MSG, INFO_DEATH_MURDER_FIRE, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA, NO_MSG, INFO_DEATH_MURDER_LAVA, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_MONSTER, NO_MSG, INFO_DEATH_MURDER_MONSTER, CENTER_DEATH_SELF_MONSTER) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE, NO_MSG, INFO_DEATH_MURDER_NADE, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_NAPALM, NO_MSG, INFO_DEATH_MURDER_NADE_NAPALM, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE, NO_MSG, INFO_DEATH_MURDER_NADE_ICE, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE_FREEZE, NO_MSG, INFO_DEATH_MURDER_NADE_ICE_FREEZE, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_HEAL, NO_MSG, INFO_DEATH_MURDER_NADE_HEAL, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, NO_MSG, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME, NO_MSG, INFO_DEATH_MURDER_SLIME, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP, NO_MSG, INFO_DEATH_MURDER_SWAMP, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG, NO_MSG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE, NO_MSG, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN, NO_MSG, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH, NO_MSG, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET, NO_MSG, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_VENGEANCE, NO_MSG, INFO_DEATH_MURDER_VENGEANCE, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID, NO_MSG, INFO_DEATH_MURDER_VOID, NO_MSG) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE, NO_MSG, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL, NO_MSG, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP, NO_MSG, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT, NO_MSG, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM, NO_MSG, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN, NO_MSG, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_FALL, NO_MSG, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE, NO_MSG, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC, NO_MSG, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA, NO_MSG, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MAGE, NO_MSG, INFO_DEATH_SELF_MON_MAGE, CENTER_DEATH_SELF_MONSTER) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_CLAW, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, CENTER_DEATH_SELF_MONSTER) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_SMASH, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, CENTER_DEATH_SELF_MONSTER) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_ZAP, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_ZAP, CENTER_DEATH_SELF_MONSTER) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER, NO_MSG, INFO_DEATH_SELF_MON_SPIDER, CENTER_DEATH_SELF_MONSTER) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_MON_WYVERN, NO_MSG, INFO_DEATH_SELF_MON_WYVERN, CENTER_DEATH_SELF_MONSTER) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, CENTER_DEATH_SELF_MONSTER) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, CENTER_DEATH_SELF_MONSTER) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_NADE, NO_MSG, INFO_DEATH_SELF_NADE, CENTER_DEATH_SELF_NADE) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_NAPALM, NO_MSG, INFO_DEATH_SELF_NADE_NAPALM, CENTER_DEATH_SELF_NADE_NAPALM) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE, NO_MSG, INFO_DEATH_SELF_NADE_ICE, CENTER_DEATH_SELF_NADE_ICE_FREEZE) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE_FREEZE, NO_MSG, INFO_DEATH_SELF_NADE_ICE_FREEZE, CENTER_DEATH_SELF_NADE_ICE_FREEZE) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_HEAL, NO_MSG, INFO_DEATH_SELF_NADE_HEAL, CENTER_DEATH_SELF_NADE_HEAL) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO, NO_MSG, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_ROT, NO_MSG, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR, NO_MSG, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME, NO_MSG, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE, NO_MSG, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP, NO_MSG, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE, NO_MSG, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE, NO_MSG, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET, NO_MSG, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL, NO_MSG, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC, NO_MSG, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION, NO_MSG, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK, NO_MSG, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN, NO_MSG, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS, NO_MSG, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER, NO_MSG, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA, NO_MSG, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA, NO_MSG, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_GUN, CENTER_DEATH_SELF_TURRET_WALK) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_MEELE, CENTER_DEATH_SELF_TURRET_WALK) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_ROCKET, CENTER_DEATH_SELF_TURRET_WALK) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH, NO_MSG, INFO_DEATH_SELF_VH_BUMB_DEATH, CENTER_DEATH_SELF_VH_BUMB_DEATH) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH, NO_MSG, INFO_DEATH_SELF_VH_CRUSH, CENTER_DEATH_SELF_VH_CRUSH) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB, NO_MSG, INFO_DEATH_SELF_VH_RAPT_BOMB, CENTER_DEATH_SELF_VH_RAPT_BOMB) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH, NO_MSG, INFO_DEATH_SELF_VH_RAPT_DEATH, CENTER_DEATH_SELF_VH_RAPT_DEATH) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH, NO_MSG, INFO_DEATH_SELF_VH_SPID_DEATH, CENTER_DEATH_SELF_VH_SPID_DEATH) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET, NO_MSG, INFO_DEATH_SELF_VH_SPID_ROCKET, CENTER_DEATH_SELF_VH_SPID_ROCKET) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH, NO_MSG, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET, NO_MSG, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET) \ + MSG_MULTI_NOTIF(1, DEATH_SELF_VOID, NO_MSG, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \ + MSG_MULTI_NOTIF(1, ITEM_BUFF_DROP, NO_MSG, INFO_ITEM_BUFF_DROP, CENTER_ITEM_BUFF_DROP) \ + MSG_MULTI_NOTIF(1, ITEM_BUFF_GOT, NO_MSG, INFO_ITEM_BUFF_GOT, CENTER_ITEM_BUFF_GOT) \ + MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE, NO_MSG, INFO_ITEM_WEAPON_DONTHAVE, CENTER_ITEM_WEAPON_DONTHAVE) \ + MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP, NO_MSG, INFO_ITEM_WEAPON_DROP, CENTER_ITEM_WEAPON_DROP) \ + MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT, NO_MSG, INFO_ITEM_WEAPON_GOT, CENTER_ITEM_WEAPON_GOT) \ + MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO, NO_MSG, INFO_ITEM_WEAPON_NOAMMO, CENTER_ITEM_WEAPON_NOAMMO) \ + MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC, NO_MSG, INFO_ITEM_WEAPON_PRIMORSEC, CENTER_ITEM_WEAPON_PRIMORSEC) \ + MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE, NO_MSG, INFO_ITEM_WEAPON_UNAVAILABLE, CENTER_ITEM_WEAPON_UNAVAILABLE) \ + MSG_MULTI_NOTIF(1, MULTI_COUNTDOWN_BEGIN, ANNCE_BEGIN, NO_MSG, CENTER_COUNTDOWN_BEGIN) \ + MSG_MULTI_NOTIF(1, MULTI_INSTAGIB_FINDAMMO, ANNCE_NUM_10, NO_MSG, CENTER_INSTAGIB_FINDAMMO_FIRST) \ + MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER, NO_MSG, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE, NO_MSG, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC) \ + MSG_MULTI_NOTIF(1, WEAPON_ARC_MURDER, NO_MSG, INFO_WEAPON_ARC_MURDER, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_BLASTER_MURDER, NO_MSG, INFO_WEAPON_BLASTER_MURDER, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_BLASTER_SUICIDE, NO_MSG, INFO_WEAPON_BLASTER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \ + MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER, NO_MSG, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE, NO_MSG, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC) \ + MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_MURDER_DIRECT, NO_MSG, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_MURDER_SPLASH, NO_MSG, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_SUICIDE, NO_MSG, INFO_WEAPON_DEVASTATOR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \ + MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT, NO_MSG, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC) \ + MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS, NO_MSG, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC) \ + MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST, NO_MSG, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST, NO_MSG, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC) \ + MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE, NO_MSG, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC) \ + MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST, NO_MSG, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY, NO_MSG, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE, NO_MSG, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \ + MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER, NO_MSG, INFO_WEAPON_HLAC_MURDER, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE, NO_MSG, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC) \ + MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER, NO_MSG, INFO_WEAPON_HOOK_MURDER, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER, NO_MSG, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE, NO_MSG, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC) \ + MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SNIPE, NO_MSG, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SPRAY, NO_MSG, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER, NO_MSG, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE, NO_MSG, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \ + MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE, NO_MSG, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC) \ + MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE, NO_MSG, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC) \ + MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER, NO_MSG, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL, NO_MSG, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING, NO_MSG, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY, NO_MSG, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG, NO_MSG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE, NO_MSG, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \ + MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER, NO_MSG, INFO_WEAPON_SHOCKWAVE_MURDER, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER_SLAP, NO_MSG, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER, NO_MSG, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS, NO_MSG, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC) \ + MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER, NO_MSG, INFO_WEAPON_TUBA_MURDER, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE, NO_MSG, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC) \ + MSG_MULTI_NOTIF(1, WEAPON_VAPORIZER_MURDER, NO_MSG, INFO_WEAPON_VAPORIZER_MURDER, NO_MSG) \ + MSG_MULTI_NOTIF(1, WEAPON_VORTEX_MURDER, NO_MSG, INFO_WEAPON_VORTEX_MURDER, NO_MSG) #define MULTITEAM_CHOICE2(default,challow,prefix,chtype,optiona,optionb) \ - MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \ - MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) + MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \ + MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) #define MULTITEAM_CHOICE3(default,challow,prefix,chtype,optiona,optionb) \ - MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \ - MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \ - MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW) + MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \ + MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \ + MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW) #define MULTITEAM_CHOICE4(default,challow,prefix,chtype,optiona,optionb) \ - MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \ - MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \ - MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW) \ - MSG_CHOICE_NOTIF(default, challow, prefix##PINK, chtype, optiona##PINK, optionb##PINK) + MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \ + MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \ + MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW) \ + MSG_CHOICE_NOTIF(default, challow, prefix##PINK, chtype, optiona##PINK, optionb##PINK) #define MULTITEAM_CHOICE(default,challow,prefix,teams,chtype,optiona,optionb) \ - MULTITEAM_CHOICE##teams(default,challow,prefix,chtype,optiona,optionb) + MULTITEAM_CHOICE##teams(default,challow,prefix,chtype,optiona,optionb) #define MSG_CHOICE_NOTIFICATIONS \ - MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_BROKEN_) \ - MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_TIME_) \ - MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_UNBROKEN_) \ - MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM, MSG_CENTER, CENTER_CTF_PICKUP_TEAM, CENTER_CTF_PICKUP_TEAM_VERBOSE) \ - MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, CENTER_CTF_PICKUP_ENEMY_VERBOSE) \ - MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAG, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \ - MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAGGED, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \ - MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAG, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \ - MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAGGED, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) - //MSG_CHOICE_NOTIF(2, CHOICE_) + MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_BROKEN_) \ + MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_TIME_) \ + MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_UNBROKEN_) \ + MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM, MSG_CENTER, CENTER_CTF_PICKUP_TEAM, CENTER_CTF_PICKUP_TEAM_VERBOSE) \ + MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, CENTER_CTF_PICKUP_ENEMY_VERBOSE) \ + MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAG, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \ + MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAGGED, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \ + MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAG, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \ + MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAGGED, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) + //MSG_CHOICE_NOTIF(2, CHOICE_) // =========================== @@ -1046,196 +1046,196 @@ string arg_slot[NOTIF_MAX_ARGS]; #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; } #define KILL_SPREE_LIST \ - SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \ - SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \ - SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \ - SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \ - SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \ - SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \ - SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG")) + SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \ + SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \ + SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \ + SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \ + SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \ + SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \ + SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG")) #ifdef CSQC string notif_arg_frag_ping(float newline, float fping) { - if(fping == NO_MSG) - return sprintf(CCR(_("%s(^F1Bot^BG)")), (newline ? "\n" : " ")); - else - return sprintf(CCR(_("%s(Ping ^F1%d^BG)")), (newline ? "\n" : " "), fping); + if(fping == NO_MSG) + return sprintf(CCR(_("%s(^F1Bot^BG)")), (newline ? "\n" : " ")); + else + return sprintf(CCR(_("%s(Ping ^F1%d^BG)")), (newline ? "\n" : " "), fping); } string notif_arg_frag_stats(float fhealth, float farmor, float fping) { - if (!(fhealth < 1)) - return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(FALSE, fping)); - else - return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping)); + if (!(fhealth < 1)) + return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(FALSE, fping)); + else + return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping)); } string notif_arg_missing_teams(float f1) { - return sprintf("%s%s%s%s", - ((f1 & 1) ? - sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_1), ((f1 & (2 + 4 + 8)) ? ", " : "")) - : - "" - ), - ((f1 & 2) ? - sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_2), ((f1 & (4 + 8)) ? ", " : "")) - : - "" - ), - ((f1 & 4) ? - sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_3), ((f1 & 8) ? ", " : "")) - : - "" - ), - ((f1 & 8) ? - Team_ColoredFullName(NUM_TEAM_4) - : - "" - ) - ); + return sprintf("%s%s%s%s", + ((f1 & 1) ? + sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_1), ((f1 & (2 + 4 + 8)) ? ", " : "")) + : + "" + ), + ((f1 & 2) ? + sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_2), ((f1 & (4 + 8)) ? ", " : "")) + : + "" + ), + ((f1 & 4) ? + sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_3), ((f1 & 8) ? ", " : "")) + : + "" + ), + ((f1 & 8) ? + Team_ColoredFullName(NUM_TEAM_4) + : + "" + ) + ); } string notif_arg_spree_cen(float spree) { - // 0 = off, 1 = target (but only for first victim) and attacker - if(autocvar_notification_show_sprees_center) - { - if(spree > 1) - { - #define SPREE_ITEM(counta,countb,center,normal,gentle) \ - case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); } - - switch(spree) - { - KILL_SPREE_LIST - default: - { - if (!autocvar_notification_show_sprees_center_specialonly) - { - return - sprintf( - normal_or_gentle( - _("%d frag spree! "), - _("%d score spree! ") - ), - spree); - } - else { return ""; } // don't show spree information if it isn't an achievement - } - } - - #undef SPREE_ITEM - } - else if(spree == -1) // first blood - { - return normal_or_gentle(_("First blood! "), _("First score! ")); - } - else if(spree == -2) // first victim - { - return normal_or_gentle(_("First victim! "), _("First casualty! ")); - } - } - return ""; + // 0 = off, 1 = target (but only for first victim) and attacker + if(autocvar_notification_show_sprees_center) + { + if(spree > 1) + { + #define SPREE_ITEM(counta,countb,center,normal,gentle) \ + case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); } + + switch(spree) + { + KILL_SPREE_LIST + default: + { + if (!autocvar_notification_show_sprees_center_specialonly) + { + return + sprintf( + normal_or_gentle( + _("%d frag spree! "), + _("%d score spree! ") + ), + spree); + } + else { return ""; } // don't show spree information if it isn't an achievement + } + } + + #undef SPREE_ITEM + } + else if(spree == -1) // first blood + { + return normal_or_gentle(_("First blood! "), _("First score! ")); + } + else if(spree == -2) // first victim + { + return normal_or_gentle(_("First victim! "), _("First casualty! ")); + } + } + return ""; } #endif string notif_arg_spree_inf(float type, string input, string player, float spree) { - switch(type) - { - case 1: // attacker kill spree - { - // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker - // this conditional (& 2) is true for 2 and 3 - if(autocvar_notification_show_sprees_info & 2) - { - #ifdef CSQC - string spree_newline = - ( autocvar_notification_show_sprees_info_newline ? - ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" ); - #else - string spree_newline = - (autocvar_notification_show_sprees_info_newline ? "\n" : ""); - #endif - - if(spree > 1) - { - #define SPREE_ITEM(counta,countb,center,normal,gentle) \ - case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); } - - switch(spree) - { - KILL_SPREE_LIST - default: - { - if (!autocvar_notification_show_sprees_info_specialonly) - { - return - sprintf( - CCR(normal_or_gentle( - _("%s^K1 has %d frags in a row! %s^BG"), - _("%s^K1 made %d scores in a row! %s^BG") - )), - player, - spree, - spree_newline - ); - } - else { return ""; } // don't show spree information if it isn't an achievement - } - } - - #undef SPREE_ITEM - } - else if(spree == -1) // firstblood - { - return - sprintf( - CCR(normal_or_gentle( - _("%s^K1 drew first blood! %s^BG"), - _("%s^K1 got the first score! %s^BG") - )), - player, - spree_newline - ); - } - } - break; - } - - case -1: // kill spree ended - { - if((spree > 1) && (autocvar_notification_show_sprees_info & 1)) - { - return - sprintf(normal_or_gentle( - _(", ending their %d frag spree"), - _(", ending their %d score spree") - ), - spree - ); - } - break; - } - - case -2: // kill spree lost - { - if((spree > 1) && (autocvar_notification_show_sprees_info & 1)) - { - return - sprintf(normal_or_gentle( - _(", losing their %d frag spree"), - _(", losing their %d score spree") - ), - spree - ); - } - break; - } - } - return ""; + switch(type) + { + case 1: // attacker kill spree + { + // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker + // this conditional (& 2) is true for 2 and 3 + if(autocvar_notification_show_sprees_info & 2) + { + #ifdef CSQC + string spree_newline = + ( autocvar_notification_show_sprees_info_newline ? + ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" ); + #else + string spree_newline = + (autocvar_notification_show_sprees_info_newline ? "\n" : ""); + #endif + + if(spree > 1) + { + #define SPREE_ITEM(counta,countb,center,normal,gentle) \ + case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); } + + switch(spree) + { + KILL_SPREE_LIST + default: + { + if (!autocvar_notification_show_sprees_info_specialonly) + { + return + sprintf( + CCR(normal_or_gentle( + _("%s^K1 has %d frags in a row! %s^BG"), + _("%s^K1 made %d scores in a row! %s^BG") + )), + player, + spree, + spree_newline + ); + } + else { return ""; } // don't show spree information if it isn't an achievement + } + } + + #undef SPREE_ITEM + } + else if(spree == -1) // firstblood + { + return + sprintf( + CCR(normal_or_gentle( + _("%s^K1 drew first blood! %s^BG"), + _("%s^K1 got the first score! %s^BG") + )), + player, + spree_newline + ); + } + } + break; + } + + case -1: // kill spree ended + { + if((spree > 1) && (autocvar_notification_show_sprees_info & 1)) + { + return + sprintf(normal_or_gentle( + _(", ending their %d frag spree"), + _(", ending their %d score spree") + ), + spree + ); + } + break; + } + + case -2: // kill spree lost + { + if((spree > 1) && (autocvar_notification_show_sprees_info & 1)) + { + return + sprintf(normal_or_gentle( + _(", losing their %d frag spree"), + _(", losing their %d score spree") + ), + spree + ); + } + break; + } + } + return ""; } @@ -1316,259 +1316,259 @@ float notif_error; float notif_global_error; #define MSG_ANNCE_NOTIF(default,name,channel,sound,volume,position) \ - NOTIF_ADD_AUTOCVAR(name, default) \ - float name; \ - void RegisterNotification_##name() \ - { \ - SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_ANNCE_COUNT) \ - CHECK_MAX_COUNT(name, NOTIF_ANNCE_MAX, NOTIF_ANNCE_COUNT, "MSG_ANNCE") \ - Create_Notification_Entity( \ - /* COMMON ======================== */ \ - default, /* var_default */ \ - ACVNN(name), /* var_cvar */ \ - MSG_ANNCE, /* typeid */ \ - name, /* nameid */ \ - strtoupper(#name), /* namestring */ \ - NO_MSG, /* strnum */ \ - NO_MSG, /* flnum */ \ - /* ANNCE ============= */ \ - channel, /* channel */ \ - sound, /* snd */ \ - volume, /* vol */ \ - position, /* position */ \ - /* INFO & CENTER == */ \ - "", /* args */ \ - "", /* hudargs */ \ - "", /* icon */ \ - NO_MSG, /* cpid */ \ - "", /* durcnt */ \ - "", /* normal */ \ - "", /* gentle */ \ - /* MULTI ============= */ \ - NO_MSG, /* anncename */ \ - NO_MSG, /* infoname */ \ - NO_MSG, /* centername */ \ - /* MSG_CHOICE ========== */ \ - NO_MSG, /* challow_def */ \ - NO_MSG, /* challow_var */ \ - NO_MSG, /* chtype */ \ - NO_MSG, /* optiona */ \ - NO_MSG); /* optionb */ \ - } \ - ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name); + NOTIF_ADD_AUTOCVAR(name, default) \ + float name; \ + void RegisterNotification_##name() \ + { \ + SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_ANNCE_COUNT) \ + CHECK_MAX_COUNT(name, NOTIF_ANNCE_MAX, NOTIF_ANNCE_COUNT, "MSG_ANNCE") \ + Create_Notification_Entity( \ + /* COMMON ======================== */ \ + default, /* var_default */ \ + ACVNN(name), /* var_cvar */ \ + MSG_ANNCE, /* typeid */ \ + name, /* nameid */ \ + strtoupper(#name), /* namestring */ \ + NO_MSG, /* strnum */ \ + NO_MSG, /* flnum */ \ + /* ANNCE ============= */ \ + channel, /* channel */ \ + sound, /* snd */ \ + volume, /* vol */ \ + position, /* position */ \ + /* INFO & CENTER == */ \ + "", /* args */ \ + "", /* hudargs */ \ + "", /* icon */ \ + NO_MSG, /* cpid */ \ + "", /* durcnt */ \ + "", /* normal */ \ + "", /* gentle */ \ + /* MULTI ============= */ \ + NO_MSG, /* anncename */ \ + NO_MSG, /* infoname */ \ + NO_MSG, /* centername */ \ + /* MSG_CHOICE ========== */ \ + NO_MSG, /* challow_def */ \ + NO_MSG, /* challow_var */ \ + NO_MSG, /* chtype */ \ + NO_MSG, /* optiona */ \ + NO_MSG); /* optionb */ \ + } \ + ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name); #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \ - NOTIF_ADD_AUTOCVAR(name, default) \ - float name; \ - void RegisterNotification_##name() \ - { \ - SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \ - CHECK_MAX_COUNT(name, NOTIF_INFO_MAX, NOTIF_INFO_COUNT, "MSG_INFO") \ - Create_Notification_Entity( \ - /* COMMON ======================== */ \ - default, /* var_default */ \ - ACVNN(name), /* var_cvar */ \ - MSG_INFO, /* typeid */ \ - name, /* nameid */ \ - strtoupper(#name), /* namestring */ \ - strnum, /* strnum */ \ - flnum, /* flnum */ \ - /* ANNCE =========== */ \ - NO_MSG, /* channel */ \ - "", /* snd */ \ - NO_MSG, /* vol */ \ - NO_MSG, /* position */ \ - /* INFO & CENTER === */ \ - args, /* args */ \ - hudargs, /* hudargs */ \ - icon, /* icon */ \ - NO_MSG, /* cpid */ \ - "", /* durcnt */ \ - normal, /* normal */ \ - gentle, /* gentle */ \ - /* MULTI ============= */ \ - NO_MSG, /* anncename */ \ - NO_MSG, /* infoname */ \ - NO_MSG, /* centername */ \ - /* CHOICE ============== */ \ - NO_MSG, /* challow_def */ \ - NO_MSG, /* challow_var */ \ - NO_MSG, /* chtype */ \ - NO_MSG, /* optiona */ \ - NO_MSG); /* optionb */ \ - } \ - ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name); + NOTIF_ADD_AUTOCVAR(name, default) \ + float name; \ + void RegisterNotification_##name() \ + { \ + SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \ + CHECK_MAX_COUNT(name, NOTIF_INFO_MAX, NOTIF_INFO_COUNT, "MSG_INFO") \ + Create_Notification_Entity( \ + /* COMMON ======================== */ \ + default, /* var_default */ \ + ACVNN(name), /* var_cvar */ \ + MSG_INFO, /* typeid */ \ + name, /* nameid */ \ + strtoupper(#name), /* namestring */ \ + strnum, /* strnum */ \ + flnum, /* flnum */ \ + /* ANNCE =========== */ \ + NO_MSG, /* channel */ \ + "", /* snd */ \ + NO_MSG, /* vol */ \ + NO_MSG, /* position */ \ + /* INFO & CENTER === */ \ + args, /* args */ \ + hudargs, /* hudargs */ \ + icon, /* icon */ \ + NO_MSG, /* cpid */ \ + "", /* durcnt */ \ + normal, /* normal */ \ + gentle, /* gentle */ \ + /* MULTI ============= */ \ + NO_MSG, /* anncename */ \ + NO_MSG, /* infoname */ \ + NO_MSG, /* centername */ \ + /* CHOICE ============== */ \ + NO_MSG, /* challow_def */ \ + NO_MSG, /* challow_var */ \ + NO_MSG, /* chtype */ \ + NO_MSG, /* optiona */ \ + NO_MSG); /* optionb */ \ + } \ + ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name); #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \ - NOTIF_ADD_AUTOCVAR(name, default) \ - float name; \ - float cpid; \ - void RegisterNotification_##name() \ - { \ - SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \ - SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \ - CHECK_MAX_COUNT(name, NOTIF_CENTER_MAX, NOTIF_CENTER_COUNT, "MSG_CENTER") \ - Create_Notification_Entity( \ - /* COMMON ======================== */ \ - default, /* var_default */ \ - ACVNN(name), /* var_cvar */ \ - MSG_CENTER, /* typeid */ \ - name, /* nameid */ \ - strtoupper(#name), /* namestring */ \ - strnum, /* strnum */ \ - flnum, /* flnum */ \ - /* ANNCE =========== */ \ - NO_MSG, /* channel */ \ - "", /* snd */ \ - NO_MSG, /* vol */ \ - NO_MSG, /* position */ \ - /* INFO & CENTER == */ \ - args, /* args */ \ - "", /* hudargs */ \ - "", /* icon */ \ - cpid, /* cpid */ \ - durcnt, /* durcnt */ \ - normal, /* normal */ \ - gentle, /* gentle */ \ - /* MULTI ============= */ \ - NO_MSG, /* anncename */ \ - NO_MSG, /* infoname */ \ - NO_MSG, /* centername */ \ - /* CHOICE ============== */ \ - NO_MSG, /* challow_def */ \ - NO_MSG, /* challow_var */ \ - NO_MSG, /* chtype */ \ - NO_MSG, /* optiona */ \ - NO_MSG); /* optionb */ \ - } \ - ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name); + NOTIF_ADD_AUTOCVAR(name, default) \ + float name; \ + float cpid; \ + void RegisterNotification_##name() \ + { \ + SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \ + SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \ + CHECK_MAX_COUNT(name, NOTIF_CENTER_MAX, NOTIF_CENTER_COUNT, "MSG_CENTER") \ + Create_Notification_Entity( \ + /* COMMON ======================== */ \ + default, /* var_default */ \ + ACVNN(name), /* var_cvar */ \ + MSG_CENTER, /* typeid */ \ + name, /* nameid */ \ + strtoupper(#name), /* namestring */ \ + strnum, /* strnum */ \ + flnum, /* flnum */ \ + /* ANNCE =========== */ \ + NO_MSG, /* channel */ \ + "", /* snd */ \ + NO_MSG, /* vol */ \ + NO_MSG, /* position */ \ + /* INFO & CENTER == */ \ + args, /* args */ \ + "", /* hudargs */ \ + "", /* icon */ \ + cpid, /* cpid */ \ + durcnt, /* durcnt */ \ + normal, /* normal */ \ + gentle, /* gentle */ \ + /* MULTI ============= */ \ + NO_MSG, /* anncename */ \ + NO_MSG, /* infoname */ \ + NO_MSG, /* centername */ \ + /* CHOICE ============== */ \ + NO_MSG, /* challow_def */ \ + NO_MSG, /* challow_var */ \ + NO_MSG, /* chtype */ \ + NO_MSG, /* optiona */ \ + NO_MSG); /* optionb */ \ + } \ + ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name); #define MSG_MULTI_NOTIF(default,name,anncename,infoname,centername) \ - NOTIF_ADD_AUTOCVAR(name, default) \ - float name; \ - void RegisterNotification_##name() \ - { \ - SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \ - CHECK_MAX_COUNT(name, NOTIF_MULTI_MAX, NOTIF_MULTI_COUNT, "MSG_MULTI") \ - Create_Notification_Entity( \ - /* COMMON ======================== */ \ - default, /* var_default */ \ - ACVNN(name), /* var_cvar */ \ - MSG_MULTI, /* typeid */ \ - name, /* nameid */ \ - strtoupper(#name), /* namestring */ \ - NO_MSG, /* strnum */ \ - NO_MSG, /* flnum */ \ - /* ANNCE =========== */ \ - NO_MSG, /* channel */ \ - "", /* snd */ \ - NO_MSG, /* vol */ \ - NO_MSG, /* position */ \ - /* INFO & CENTER == */ \ - "", /* args */ \ - "", /* hudargs */ \ - "", /* icon */ \ - NO_MSG, /* cpid */ \ - "", /* durcnt */ \ - "", /* normal */ \ - "", /* gentle */ \ - /* MULTI ================= */ \ - anncename, /* anncename */ \ - infoname, /* infoname */ \ - centername, /* centername */ \ - /* CHOICE ============== */ \ - NO_MSG, /* challow_def */ \ - NO_MSG, /* challow_var */ \ - NO_MSG, /* chtype */ \ - NO_MSG, /* optiona */ \ - NO_MSG); /* optionb */ \ - } \ - ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name); + NOTIF_ADD_AUTOCVAR(name, default) \ + float name; \ + void RegisterNotification_##name() \ + { \ + SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \ + CHECK_MAX_COUNT(name, NOTIF_MULTI_MAX, NOTIF_MULTI_COUNT, "MSG_MULTI") \ + Create_Notification_Entity( \ + /* COMMON ======================== */ \ + default, /* var_default */ \ + ACVNN(name), /* var_cvar */ \ + MSG_MULTI, /* typeid */ \ + name, /* nameid */ \ + strtoupper(#name), /* namestring */ \ + NO_MSG, /* strnum */ \ + NO_MSG, /* flnum */ \ + /* ANNCE =========== */ \ + NO_MSG, /* channel */ \ + "", /* snd */ \ + NO_MSG, /* vol */ \ + NO_MSG, /* position */ \ + /* INFO & CENTER == */ \ + "", /* args */ \ + "", /* hudargs */ \ + "", /* icon */ \ + NO_MSG, /* cpid */ \ + "", /* durcnt */ \ + "", /* normal */ \ + "", /* gentle */ \ + /* MULTI ================= */ \ + anncename, /* anncename */ \ + infoname, /* infoname */ \ + centername, /* centername */ \ + /* CHOICE ============== */ \ + NO_MSG, /* challow_def */ \ + NO_MSG, /* challow_var */ \ + NO_MSG, /* chtype */ \ + NO_MSG, /* optiona */ \ + NO_MSG); /* optionb */ \ + } \ + ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name); #define ACVNN(name) autocvar_notification_##name #define MSG_CHOICE_NOTIF(default,challow,name,chtype,optiona,optionb) \ - NOTIF_ADD_AUTOCVAR(name, default) \ - NOTIF_ADD_AUTOCVAR(name##_ALLOWED, challow) \ - float name; \ - void RegisterNotification_##name() \ - { \ - SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CHOICE_COUNT) \ - CHECK_MAX_COUNT(name, NOTIF_CHOICE_MAX, NOTIF_CHOICE_COUNT, "MSG_CHOICE") \ - Create_Notification_Entity( \ - /* COMMON ======================== */ \ - default, /* var_default */ \ - ACVNN(name), /* var_cvar */ \ - MSG_CHOICE, /* typeid */ \ - name, /* nameid */ \ - strtoupper(#name), /* namestring */ \ - NO_MSG, /* strnum */ \ - NO_MSG, /* flnum */ \ - /* ANNCE =========== */ \ - NO_MSG, /* channel */ \ - "", /* snd */ \ - NO_MSG, /* vol */ \ - NO_MSG, /* position */ \ - /* INFO & CENTER == */ \ - "", /* args */ \ - "", /* hudargs */ \ - "", /* icon */ \ - NO_MSG, /* cpid */ \ - "", /* durcnt */ \ - "", /* normal */ \ - "", /* gentle */ \ - /* MULTI ============= */ \ - NO_MSG, /* anncename */ \ - NO_MSG, /* infoname */ \ - NO_MSG, /* centername */ \ - /* CHOICE ============================================= */ \ - challow, /* challow_def */ \ - autocvar_notification_##name##_ALLOWED, /* challow_var */ \ - chtype, /* chtype */ \ - optiona, /* optiona */ \ - optionb); /* optionb */ \ - } \ - ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name); + NOTIF_ADD_AUTOCVAR(name, default) \ + NOTIF_ADD_AUTOCVAR(name##_ALLOWED, challow) \ + float name; \ + void RegisterNotification_##name() \ + { \ + SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CHOICE_COUNT) \ + CHECK_MAX_COUNT(name, NOTIF_CHOICE_MAX, NOTIF_CHOICE_COUNT, "MSG_CHOICE") \ + Create_Notification_Entity( \ + /* COMMON ======================== */ \ + default, /* var_default */ \ + ACVNN(name), /* var_cvar */ \ + MSG_CHOICE, /* typeid */ \ + name, /* nameid */ \ + strtoupper(#name), /* namestring */ \ + NO_MSG, /* strnum */ \ + NO_MSG, /* flnum */ \ + /* ANNCE =========== */ \ + NO_MSG, /* channel */ \ + "", /* snd */ \ + NO_MSG, /* vol */ \ + NO_MSG, /* position */ \ + /* INFO & CENTER == */ \ + "", /* args */ \ + "", /* hudargs */ \ + "", /* icon */ \ + NO_MSG, /* cpid */ \ + "", /* durcnt */ \ + "", /* normal */ \ + "", /* gentle */ \ + /* MULTI ============= */ \ + NO_MSG, /* anncename */ \ + NO_MSG, /* infoname */ \ + NO_MSG, /* centername */ \ + /* CHOICE ============================================= */ \ + challow, /* challow_def */ \ + autocvar_notification_##name##_ALLOWED, /* challow_var */ \ + chtype, /* chtype */ \ + optiona, /* optiona */ \ + optionb); /* optionb */ \ + } \ + ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name); void RegisterNotifications_First() { - notif_global_error = FALSE; - - #ifdef SVQC - #define dedi (server_is_dedicated ? "a dedicated " : "") - #else - #define dedi "" - #endif - - printf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME); - #undef dedi - - // maybe do another implementation of this with checksums? for now, we don't need versioning - /*if(autocvar_notification_version != NOTIF_VERSION) - { - #ifdef CSQC - if(autocvar_notification_version_mismatch_client_error) - #else - if(autocvar_notification_version_mismatch_server_error) - #endif - notif_global_error = TRUE; - - printf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n", - PROGNAME, autocvar_notification_version, NOTIF_VERSION); - }*/ + notif_global_error = FALSE; + + #ifdef SVQC + #define dedi (server_is_dedicated ? "a dedicated " : "") + #else + #define dedi "" + #endif + + printf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME); + #undef dedi + + // maybe do another implementation of this with checksums? for now, we don't need versioning + /*if(autocvar_notification_version != NOTIF_VERSION) + { + #ifdef CSQC + if(autocvar_notification_version_mismatch_client_error) + #else + if(autocvar_notification_version_mismatch_server_error) + #endif + notif_global_error = TRUE; + + printf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n", + PROGNAME, autocvar_notification_version, NOTIF_VERSION); + }*/ } void RegisterNotifications_Done() { - if(notif_global_error) - { - // shit happened... stop the loading of the program now if this is unacceptable - if(autocvar_notification_errors_are_fatal) - error("Notification initialization failed! Read above and fix the errors!\n"); - else - print("Notification initialization failed! Read above and fix the errors!\n"); - } - else { print("Notification initialization successful!\n"); } + if(notif_global_error) + { + // shit happened... stop the loading of the program now if this is unacceptable + if(autocvar_notification_errors_are_fatal) + error("Notification initialization failed! Read above and fix the errors!\n"); + else + print("Notification initialization failed! Read above and fix the errors!\n"); + } + else { print("Notification initialization successful!\n"); } } // NOW we actually activate the declarations