From: havoc Date: Thu, 6 Dec 2007 15:55:58 +0000 (+0000) Subject: fix two mistakes in glsl/default.glsl deluxemapping paths which broke on X-Git-Tag: xonotic-v0.1.0preview~2719 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=1bf079f450814d2ff5764fab145fc70f3cd3ebae;p=xonotic%2Fdarkplaces.git fix two mistakes in glsl/default.glsl deluxemapping paths which broke on ATI git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7770 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/gl_rmain.c b/gl_rmain.c index 35c63ab1..fa7f2acd 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -793,7 +793,8 @@ static const char *builtinshaderstring = "# endif\n" "\n" " // apply lightmap color\n" -" color.rgb = myhvec4(tempcolor,1) * myhvec4(texture2D(Texture_Lightmap, TexCoordLightmap)) * myhvec4(gl_Color) + myhvec4(color.rgb * AmbientScale, 0);\n" +" color.rgb = tempcolor * myhvec3(texture2D(Texture_Lightmap, TexCoordLightmap)) * myhvec3(gl_Color) + color * AmbientScale;\n" +" color.a *= myhalf(gl_Color.a);\n" "#endif // MODE_LIGHTDIRECTIONMAP_MODELSPACE\n" "\n" "\n" @@ -814,7 +815,8 @@ static const char *builtinshaderstring = "# endif\n" "\n" " // apply lightmap color\n" -" color = myhvec4(tempcolor, 1) * myhvec4(texture2D(Texture_Lightmap, TexCoordLightmap)) * myhvec4(gl_Color) + myhvec4(color.rgb * AmbientScale, 0);\n" +" color.rgb = tempcolor * myhvec3(texture2D(Texture_Lightmap, TexCoordLightmap)) * myhvec3(gl_Color) + color * AmbientScale;\n" +" color.a *= myhalf(gl_Color.a);\n" "#endif // MODE_LIGHTDIRECTIONMAP_TANGENTSPACE\n" "\n" "\n"