From: Rudolf Polzer Date: Tue, 29 Nov 2011 14:27:25 +0000 (-0800) Subject: legacy networking: bring glowmod back, accidentally it X-Git-Tag: xonotic-v0.6.0~74^2~100^2~39 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=1a2fb5bb1187437cb98c4e4803c97774647369fd;p=xonotic%2Fxonotic-data.pk3dir.git legacy networking: bring glowmod back, accidentally it --- diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 8c6b5db62..2386c3ca9 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -2717,6 +2717,10 @@ void PlayerPreThink (void) if(frametime) { +#ifndef NO_LEGACY_NETWORKING + self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2; +#endif + if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge) { self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);