From: havoc Date: Thu, 5 Apr 2007 08:47:17 +0000 (+0000) Subject: fixed bug where dpmod weapons fired twice as often as intended (frametime is now... X-Git-Tag: xonotic-v0.1.0preview~3365 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=19a7c38471fc4cf5b2295e9fc60737145363e0a5;p=xonotic%2Fdarkplaces.git fixed bug where dpmod weapons fired twice as often as intended (frametime is now 0 in calls to PlayerPreThink/PlayerPostthink on input moves) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7054 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/sv_phys.c b/sv_phys.c index 0dd67604..08e8aea8 100644 --- a/sv_phys.c +++ b/sv_phys.c @@ -2004,13 +2004,16 @@ void SV_Physics_ClientMove(void) prvm_edict_t *ent; ent = host_client->edict; - // call player physics + // call player physics, this needs the proper frametime + prog->globals.server->frametime = sv.frametime; SV_ClientThink(); - // call standard client pre-think + // call standard client pre-think, with frametime = 0 prog->globals.server->time = sv.time; + prog->globals.server->frametime = 0; prog->globals.server->self = PRVM_EDICT_TO_PROG(ent); PRVM_ExecuteProgram (prog->globals.server->PlayerPreThink, "QC function PlayerPreThink is missing"); + prog->globals.server->frametime = sv.frametime; // make sure the velocity is sane (not a NaN) SV_CheckVelocity(ent); @@ -2033,10 +2036,12 @@ void SV_Physics_ClientMove(void) SV_CheckVelocity (ent); - // call standard player post-think + // call standard player post-think, with frametime = 0 prog->globals.server->time = sv.time; + prog->globals.server->frametime = 0; prog->globals.server->self = PRVM_EDICT_TO_PROG(ent); PRVM_ExecuteProgram (prog->globals.server->PlayerPostThink, "QC function PlayerPostThink is missing"); + prog->globals.server->frametime = sv.frametime; if(ent->fields.server->fixangle) {