From: Juhu <5894800-Juhu_@users.noreply.gitlab.com> Date: Wed, 8 Feb 2023 21:28:20 +0000 (+0100) Subject: trigger_push_velocity inherits some properties from trigger_push, also add trigger_pu... X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=19a65ba1cb2323015777472bde3ac666760267f6;p=xonotic%2Fxonotic-maps.pk3dir.git trigger_push_velocity inherits some properties from trigger_push, also add trigger_push_velocity and target_speed to the relevant lists --- diff --git a/scripts/entities.ent b/scripts/entities.ent index e5aea647..b035850c 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -2425,9 +2425,11 @@ trigger_heal trigger_impulse trigger_music trigger_push +trigger_push_velocity trigger_teleport target_heal target_kill +target_speed func_rotating func_bobbing func_button @@ -2451,9 +2453,11 @@ trigger_heal trigger_impulse trigger_music trigger_push +trigger_push_velocity trigger_teleport target_heal target_kill +target_speed func_rotating func_bobbing func_button @@ -2477,9 +2481,11 @@ trigger_heal trigger_impulse trigger_music trigger_push +trigger_push_velocity trigger_teleport target_heal target_kill +target_speed func_rotating func_bobbing func_button @@ -2763,6 +2769,9 @@ This is used to create jump pads and launch ramps. It MUST point to a target_pos this points to the target_position to which the player will jump. XY speed for player-directional velocity pads - either sets or adds to the player's horizontal velocity. Z speed for player-directional velocity pads - either sets or adds to the player's vertical velocity. +sound to play when jump pad is used; default is misc/jumppad.wav; you can set it to "" to make the pad silent +team that owns this jump pad (5 = red, 14 = blue, etc) (when set, only this team can jump) +when targeted by a func_button, pressing the button will reassign the jump pad to the team of the activator. -------- SPAWNFLAGS -------- if set, trigger will apply the horizontal speed in the player's horizontal direction of travel, otherwise it uses the target XY component. if set, trigger will add to the player's horizontal velocity, otherwise it sets the player's horizontal velocity.