From: Mario Date: Sun, 1 Sep 2013 15:29:30 +0000 (+1000) Subject: Remove CSQC generator/controlpoint linking (monster code no longer uses it) X-Git-Tag: xonotic-v0.8.0~241^2^2~111 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=1770c7b761c12d88287a0cea16059c5e2bd1493d;p=xonotic%2Fxonotic-data.pk3dir.git Remove CSQC generator/controlpoint linking (monster code no longer uses it) --- diff --git a/qcsrc/client/Main.qc b/qcsrc/client/Main.qc index fcb8709fc..2b067adc3 100644 --- a/qcsrc/client/Main.qc +++ b/qcsrc/client/Main.qc @@ -116,8 +116,7 @@ void CSQC_Init(void) precache_model("null"); precache_sound("misc/hit.wav"); precache_sound("misc/typehit.wav"); - - generator_precache(); + Projectile_Precache(); Hook_Precache(); GibSplash_Precache(); @@ -826,8 +825,6 @@ void CSQC_Ent_Update(float bIsNewEntity) case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break; case ENT_CLIENT_TURRET: ent_turret(); break; case ENT_CLIENT_MONSTER: ent_monster(); break; - case ENT_CLIENT_GENERATOR: ent_generator(); break; - case ENT_CLIENT_CONTROLPOINT: ent_controlpoint(); break; case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break; case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break; case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break; diff --git a/qcsrc/client/progs.src b/qcsrc/client/progs.src index 62332dcb4..7e19b414b 100644 --- a/qcsrc/client/progs.src +++ b/qcsrc/client/progs.src @@ -51,8 +51,6 @@ noise.qh tturrets.qh ../server/tturrets/include/turrets_early.qh ../server/movelib.qc -../server/generator.qh -../server/controlpoint.qh main.qh vehicles/vehicles.qh ../common/csqcmodel_settings.qh @@ -127,9 +125,6 @@ command/cl_cmd.qc ../warpzonelib/client.qc tturrets.qc -../server/generator.qc -../server/controlpoint.qc - player_skeleton.qc ../common/animdecide.qc diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index aa9a2d29e..f40dfee38 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -102,8 +102,6 @@ const float ENT_CLIENT_TURRET = 40; const float ENT_CLIENT_AUXILIARYXHAIR = 50; const float ENT_CLIENT_VEHICLE = 60; const float ENT_CLIENT_MONSTER = 70; -const float ENT_CLIENT_GENERATOR = 80; -const float ENT_CLIENT_CONTROLPOINT = 90; const float SPRITERULE_DEFAULT = 0; const float SPRITERULE_TEAMPLAY = 1; diff --git a/qcsrc/server/controlpoint.qc b/qcsrc/server/controlpoint.qc deleted file mode 100644 index ecf3feef0..000000000 --- a/qcsrc/server/controlpoint.qc +++ /dev/null @@ -1,120 +0,0 @@ -#ifdef CSQC -float controlpoint_precached; - -void controlpoint_precache() -{ - if(controlpoint_precached) - return; // already precached - - precache_model("models/onslaught/controlpoint_pad.md3"); - precache_model("models/onslaught/controlpoint_pad2.md3"); - - controlpoint_precached = TRUE; -} - -void controlpoint_draw() -{ -} - -void controlpoint_construct() -{ - self.netname = "Control Point"; - - setorigin(self, self.origin); - setmodel(self, "models/onslaught/controlpoint_pad.md3"); - setsize(self, CONTROLPOINT_MIN, CONTROLPOINT_MAX); - - self.move_movetype = MOVETYPE_NOCLIP; - self.solid = SOLID_BBOX; - self.movetype = MOVETYPE_NOCLIP; - self.move_origin = self.origin; - self.move_time = time; - self.drawmask = MASK_NORMAL; - self.alpha = 1; - self.draw = controlpoint_draw; - self.health = 255; -} - -.vector glowmod; -void controlpoint_changeteam() -{ - if(self.team) - { - self.glowmod = Team_ColorRGB(self.team - 1); - self.teamradar_color = Team_ColorRGB(self.team - 1); - self.colormap = 1024 + (self.team - 1) * 17; - setmodel(self, "models/onslaught/controlpoint_pad2.md3"); - setsize(self, CONTROLPOINT_MIN, CONTROLPOINT_MAX); - } - else - { - self.colormap = 1024; - self.glowmod = '1 1 0'; - self.teamradar_color = '1 1 0'; - setmodel(self, "models/onslaught/controlpoint_pad.md3"); - setsize(self, CONTROLPOINT_MIN, CONTROLPOINT_MAX); - } -} - -void ent_controlpoint() -{ - float sf; - sf = ReadByte(); - - if(sf & CPSF_SETUP) - { - self.origin_x = ReadCoord(); - self.origin_y = ReadCoord(); - self.origin_z = ReadCoord(); - setorigin(self, self.origin); - - self.team = ReadByte(); - - if not(self.count) - self.count = 40; - - controlpoint_changeteam(); - controlpoint_precache(); - controlpoint_construct(); - } - - if(sf & CPSF_STATUS) - { - float _tmp; - _tmp = ReadByte(); - if(_tmp != self.team) - { - self.team = _tmp; - controlpoint_changeteam(); - } - } -} -#endif // CSQC - -#ifdef SVQC -float controlpoint_send(entity to, float sf) -{ - WriteByte(MSG_ENTITY, ENT_CLIENT_CONTROLPOINT); - WriteByte(MSG_ENTITY, sf); - if(sf & CPSF_SETUP) - { - WriteCoord(MSG_ENTITY, self.origin_x); - WriteCoord(MSG_ENTITY, self.origin_y); - WriteCoord(MSG_ENTITY, self.origin_z); - - WriteByte(MSG_ENTITY, self.team); - } - - if(sf & CPSF_STATUS) - { - WriteByte(MSG_ENTITY, self.team); - } - - return TRUE; -} - -void controlpoint_link() -{ - Net_LinkEntity(self, TRUE, 0, controlpoint_send); -} -#endif // SVQC diff --git a/qcsrc/server/controlpoint.qh b/qcsrc/server/controlpoint.qh deleted file mode 100644 index 88ae0f1f2..000000000 --- a/qcsrc/server/controlpoint.qh +++ /dev/null @@ -1,10 +0,0 @@ -const vector CONTROLPOINT_MIN = '-63 -63 -9'; -const vector CONTROLPOINT_MAX = '65 63 26'; - -float CPSF_STATUS = 4; -float CPSF_SETUP = 8; - -#ifdef CSQC -void ent_controlpoint(); -void controlpoint_precache(); -#endif \ No newline at end of file diff --git a/qcsrc/server/generator.qc b/qcsrc/server/generator.qc deleted file mode 100644 index 98f5ba472..000000000 --- a/qcsrc/server/generator.qc +++ /dev/null @@ -1,355 +0,0 @@ -#ifdef CSQC -float generator_precached; -.float count; - -vector randompos(vector m1, vector m2) -{ - vector v; - m2 = m2 - m1; - v_x = m2_x * random() + m1_x; - v_y = m2_y * random() + m1_y; - v_z = m2_z * random() + m1_z; - return v; -} - -void generator_precache() -{ - if(generator_precached) - return; // already precached - - precache_model("models/onslaught/generator.md3"); - precache_model("models/onslaught/generator_dead.md3"); - precache_model("models/onslaught/generator_dmg1.md3"); - precache_model("models/onslaught/generator_dmg2.md3"); - precache_model("models/onslaught/generator_dmg3.md3"); - precache_model("models/onslaught/generator_dmg4.md3"); - precache_model("models/onslaught/generator_dmg5.md3"); - precache_model("models/onslaught/generator_dmg6.md3"); - precache_model("models/onslaught/generator_dmg7.md3"); - precache_model("models/onslaught/generator_dmg8.md3"); - precache_model("models/onslaught/generator_dmg9.md3"); - precache_model("models/onslaught/generator_dead.md3"); - - precache_model("models/onslaught/ons_ray.md3"); - precache_sound("onslaught/shockwave.wav"); - precache_sound("weapons/grenade_impact.wav"); - precache_sound("weapons/rocket_impact.wav"); - - precache_model("models/onslaught/gen_gib1.md3"); - precache_model("models/onslaught/gen_gib2.md3"); - precache_model("models/onslaught/gen_gib3.md3"); - - generator_precached = TRUE; -} - -void ons_gib_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce) -{ - self.velocity = self.velocity + vforce; -} - -.float giblifetime; - -void gib_draw_noburn() -{ - if(time >= self.giblifetime) - remove(self); -} - -void gib_draw() -{ - if(time >= self.move_time) - return; - - self.move_time = time + 0.05; - - if(time > self.giblifetime) - { - remove(self); - return; - } - - self.alpha -= 0.05; - - if(self.alpha < 0.1) - { - remove(self); - return; - } - - if(random()<0.6) - pointparticles(particleeffectnum("onslaught_generator_gib_flame"), self.origin, '0 0 0', 1); -} - -void ons_throwgib(vector v_from, vector v_to, string smodel, float f_lifetime, float b_burn) -{ - entity gib; - - gib = spawn(); - - setmodel(gib, smodel); - setorigin(gib, v_from); - gib.solid = SOLID_CORPSE; - gib.move_movetype = MOVETYPE_BOUNCE; - gib.movetype = MOVETYPE_BOUNCE; - gib.health = 255; - gib.move_velocity = v_to; - gib.move_origin = v_from; - gib.velocity = v_to; - gib.alpha = 1; - gib.move_time = time; - gib.drawmask = MASK_NORMAL; - gib.giblifetime = time + f_lifetime; - - if(b_burn) - gib.draw = gib_draw; - else - gib.draw = gib_draw_noburn; -} - -void onslaught_generator_ray_think() -{ - self.nextthink = time + 0.05; - if(self.count > 10) - { - self.think = SUB_Remove; - return; - } - - if(self.count > 5) - self.alpha -= 0.1; - else - self.alpha += 0.1; - - self.scale += 0.2; - self.count +=1; -} - -void onslaught_generator_ray_spawn(vector org) -{ - entity e; - e = spawn(); - setmodel(e, "models/onslaught/ons_ray.md3"); - setorigin(e, org); - e.angles = randomvec() * 360; - e.alpha = 0; - e.scale = random() * 5 + 8; - e.think = onslaught_generator_ray_think; - e.nextthink = time + 0.05; -} - -void generator_draw() -{ - if(self.health > 0) - return; - - if(time < self.move_time) - return; - if(self.count <= 0) - return; - - vector org; - float i; - - // White shockwave - if(self.count==40||self.count==20) - { - sound(self, CH_TRIGGER, "onslaught/shockwave.wav", VOL_BASE, ATTEN_NORM); - pointparticles(particleeffectnum("electro_combo"), self.origin, '0 0 0', 6); - } - - // Throw some gibs - if(random() < 0.3) - { - i = random(); - if(i < 0.3) - ons_throwgib(self.origin + '0 0 40', (100 * randomvec() - '1 1 1') * 11 + '0 0 20', "models/onslaught/gen_gib1.md3", 6, TRUE); - else if(i > 0.7) - ons_throwgib(self.origin + '0 0 40', (100 * randomvec() - '1 1 1') * 12 + '0 0 20', "models/onslaught/gen_gib2.md3", 6, TRUE); - else - ons_throwgib(self.origin + '0 0 40', (100 * randomvec() - '1 1 1') * 13 + '0 0 20', "models/onslaught/gen_gib3.md3", 6, TRUE); - } - - // Spawn fire balls - for(i=0;i < 10;++i) - { - org = self.origin + randompos('-30 -30 -30' * i + '0 0 -20', '30 30 30' * i + '0 0 20'); - pointparticles(particleeffectnum("onslaught_generator_gib_explode"), org, '0 0 0', 1); - } - - // Short explosion sound + small explosion - if(random() < 0.25) - { - te_explosion(self.origin); - sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM); - } - - // Particles - org = self.origin + randompos(self.mins + '8 8 8', self.maxs + '-8 -8 -8'); - pointparticles(particleeffectnum("onslaught_generator_smallexplosion"), org, '0 0 0', 1); - - // rays - if(random() > 0.25 ) - { - onslaught_generator_ray_spawn(self.origin); - } - - // Final explosion - if(self.count==1) - { - org = self.origin; - te_explosion(org); - pointparticles(particleeffectnum("onslaught_generator_finalexplosion"), org, '0 0 0', 1); - sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); - } - - self.move_time = time + 0.05; - - self.count -= 1; -} - -.float max_health; -void generator_damage(float hp) -{ - if(hp <= 0) - setmodel(self, "models/onslaught/generator_dead.md3"); - else if(hp < self.max_health * 0.10) - setmodel(self, "models/onslaught/generator_dmg9.md3"); - else if(hp < self.max_health * 0.20) - setmodel(self, "models/onslaught/generator_dmg8.md3"); - else if(hp < self.max_health * 0.30) - setmodel(self, "models/onslaught/generator_dmg7.md3"); - else if(hp < self.max_health * 0.40) - setmodel(self, "models/onslaught/generator_dmg6.md3"); - else if(hp < self.max_health * 0.50) - setmodel(self, "models/onslaught/generator_dmg5.md3"); - else if(hp < self.max_health * 0.60) - setmodel(self, "models/onslaught/generator_dmg4.md3"); - else if(hp < self.max_health * 0.70) - setmodel(self, "models/onslaught/generator_dmg3.md3"); - else if(hp < self.max_health * 0.80) - setmodel(self, "models/onslaught/generator_dmg2.md3"); - else if(hp < self.max_health * 0.90) - setmodel(self, "models/onslaught/generator_dmg1.md3"); - else if(hp <= self.max_health || hp >= self.max_health) - setmodel(self, "models/onslaught/generator.md3"); - - setsize(self, GENERATOR_MIN, GENERATOR_MAX); -} - -void generator_construct() -{ - self.netname = "Generator"; - - setorigin(self, self.origin); - setmodel(self, "models/onslaught/generator.md3"); - setsize(self, GENERATOR_MIN, GENERATOR_MAX); - - self.move_movetype = MOVETYPE_NOCLIP; - self.solid = SOLID_BBOX; - self.movetype = MOVETYPE_NOCLIP; - self.move_origin = self.origin; - self.move_time = time; - self.drawmask = MASK_NORMAL; - self.alpha = 1; - self.draw = generator_draw; -} - -.vector glowmod; -void generator_changeteam() -{ - if(self.team) - { - self.glowmod = Team_ColorRGB(self.team - 1); - self.teamradar_color = Team_ColorRGB(self.team - 1); - self.colormap = 1024 + (self.team - 1) * 17; - } - else - { - self.colormap = 1024; - self.glowmod = '1 1 0'; - self.teamradar_color = '1 1 0'; - } -} - -void ent_generator() -{ - float sf; - sf = ReadByte(); - - if(sf & GSF_SETUP) - { - self.origin_x = ReadCoord(); - self.origin_y = ReadCoord(); - self.origin_z = ReadCoord(); - setorigin(self, self.origin); - - self.health = ReadByte(); - self.max_health = ReadByte(); - self.count = ReadByte(); - self.team = ReadByte(); - - if not(self.count) - self.count = 40; - - generator_changeteam(); - generator_precache(); - generator_construct(); - } - - if(sf & GSF_STATUS) - { - float _tmp; - _tmp = ReadByte(); - if(_tmp != self.team) - { - self.team = _tmp; - generator_changeteam(); - } - - _tmp = ReadByte(); - - if(_tmp != self.health) - generator_damage(_tmp); - - self.health = _tmp; - } -} -#endif // CSQC - -#ifdef SVQC -float generator_send(entity to, float sf) -{ - WriteByte(MSG_ENTITY, ENT_CLIENT_GENERATOR); - WriteByte(MSG_ENTITY, sf); - if(sf & GSF_SETUP) - { - WriteCoord(MSG_ENTITY, self.origin_x); - WriteCoord(MSG_ENTITY, self.origin_y); - WriteCoord(MSG_ENTITY, self.origin_z); - - WriteByte(MSG_ENTITY, self.health); - WriteByte(MSG_ENTITY, self.max_health); - WriteByte(MSG_ENTITY, self.count); - WriteByte(MSG_ENTITY, self.team); - } - - if(sf & GSF_STATUS) - { - WriteByte(MSG_ENTITY, self.team); - - if(self.health <= 0) - WriteByte(MSG_ENTITY, 0); - else - WriteByte(MSG_ENTITY, ceil((self.health / self.max_health) * 255)); - } - - return TRUE; -} - -void generator_link(void() spawnproc) -{ - Net_LinkEntity(self, TRUE, 0, generator_send); - self.think = spawnproc; - self.nextthink = time; -} -#endif // SVQC diff --git a/qcsrc/server/generator.qh b/qcsrc/server/generator.qh deleted file mode 100644 index 439a34278..000000000 --- a/qcsrc/server/generator.qh +++ /dev/null @@ -1,10 +0,0 @@ -const vector GENERATOR_MIN = '-52 -52 -14'; -const vector GENERATOR_MAX = '52 52 75'; - -float GSF_STATUS = 4; -float GSF_SETUP = 8; - -#ifdef CSQC -void ent_generator(); -void generator_precache(); -#endif \ No newline at end of file diff --git a/qcsrc/server/mutators/gamemode_onslaught.qc b/qcsrc/server/mutators/gamemode_onslaught.qc index 5f4a7eede..7d60daaf1 100644 --- a/qcsrc/server/mutators/gamemode_onslaught.qc +++ b/qcsrc/server/mutators/gamemode_onslaught.qc @@ -639,6 +639,28 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage, onslaught_updatelinks(); } + if(self.health <= 0) + setmodel(self, "models/onslaught/generator_dead.md3"); + else if(self.health < self.max_health * 0.10) + setmodel(self, "models/onslaught/generator_dmg9.md3"); + else if(self.health < self.max_health * 0.20) + setmodel(self, "models/onslaught/generator_dmg8.md3"); + else if(self.health < self.max_health * 0.30) + setmodel(self, "models/onslaught/generator_dmg7.md3"); + else if(self.health < self.max_health * 0.40) + setmodel(self, "models/onslaught/generator_dmg6.md3"); + else if(self.health < self.max_health * 0.50) + setmodel(self, "models/onslaught/generator_dmg5.md3"); + else if(self.health < self.max_health * 0.60) + setmodel(self, "models/onslaught/generator_dmg4.md3"); + else if(self.health < self.max_health * 0.70) + setmodel(self, "models/onslaught/generator_dmg3.md3"); + else if(self.health < self.max_health * 0.80) + setmodel(self, "models/onslaught/generator_dmg2.md3"); + else if(self.health < self.max_health * 0.90) + setmodel(self, "models/onslaught/generator_dmg1.md3"); + setsize(self, '-52 -52 -14', '52 52 75'); + // Throw some flaming gibs on damage, more damage = more chance for gib if(random() < damage/220) { @@ -667,8 +689,6 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage, if(random() < damage/200+0.2) if(random() < 0.5) ons_throwgib(hitloc + '0 0 20', randomvec()*360, "models/onslaught/gen_gib1.md3", 5, FALSE); - - self.SendFlags |= GSF_STATUS; } // update links after a delay @@ -676,9 +696,8 @@ void onslaught_generator_delayed() { onslaught_updatelinks(); // now begin normal thinking - generator_link(onslaught_generator_think); - - self.SendFlags = GSF_SETUP; + self.think = onslaught_generator_think; + self.nextthink = time; } string onslaught_generator_waypointsprite_for_team(entity e, float t) @@ -832,10 +851,8 @@ void onslaught_generator_reset() self.enemy.solid = SOLID_NOT; self.think = onslaught_generator_delayed; self.nextthink = time + 0.2; - //setmodel(self, "models/onslaught/generator.md3"); - //setsize(self, GENERATOR_MIN, GENERATOR_MAX); - - self.SendFlags |= GSF_STATUS; + setmodel(self, "models/onslaught/generator.md3"); + setsize(self, '-52 -52 -14', '52 52 75'); if(!self.noalign) { @@ -867,6 +884,16 @@ void spawnfunc_onslaught_generator() //entity e; precache_model("models/onslaught/generator.md3"); precache_model("models/onslaught/generator_shield.md3"); + precache_model("models/onslaught/generator_dmg1.md3"); + precache_model("models/onslaught/generator_dmg2.md3"); + precache_model("models/onslaught/generator_dmg3.md3"); + precache_model("models/onslaught/generator_dmg4.md3"); + precache_model("models/onslaught/generator_dmg5.md3"); + precache_model("models/onslaught/generator_dmg6.md3"); + precache_model("models/onslaught/generator_dmg7.md3"); + precache_model("models/onslaught/generator_dmg8.md3"); + precache_model("models/onslaught/generator_dmg9.md3"); + precache_model("models/onslaught/generator_dead.md3"); precache_model("models/onslaught/shockwave.md3"); precache_model("models/onslaught/shockwavetransring.md3"); precache_model("models/onslaught/gen_gib1.md3"); @@ -881,7 +908,6 @@ void spawnfunc_onslaught_generator() precache_sound("onslaught/ons_hit1.wav"); precache_sound("onslaught/ons_hit2.wav"); precache_sound("onslaught/electricity_explode.wav"); - precache_sound("onslaught/generator_underattack.wav"); if (!self.team) objerror("team must be set"); @@ -896,8 +922,8 @@ void spawnfunc_onslaught_generator() self.solid = SOLID_BBOX; self.movetype = MOVETYPE_NONE; self.lasthealth = self.max_health = self.health = autocvar_g_onslaught_gen_health; - //setmodel(self, "models/onslaught/generator.md3"); - setsize(self, GENERATOR_MIN, GENERATOR_MAX); + setmodel(self, "models/onslaught/generator.md3"); + setsize(self, '-52 -52 -14', '52 52 75'); setorigin(self, self.origin); self.takedamage = DAMAGE_AIM; self.bot_attack = TRUE; @@ -1039,9 +1065,8 @@ void onslaught_controlpoint_icon_damage(entity inflictor, entity attacker, float self.owner.waslinked = self.owner.islinked; - self.owner.SendFlags |= CPSF_STATUS; - //if(self.owner.model != "models/onslaught/controlpoint_pad.md3") - //setmodel(self.owner, "models/onslaught/controlpoint_pad.md3"); + if(self.owner.model != "models/onslaught/controlpoint_pad.md3") + setmodel(self.owner, "models/onslaught/controlpoint_pad.md3"); //setsize(self, '-32 -32 0', '32 32 8'); remove(self); @@ -1231,9 +1256,8 @@ void onslaught_controlpoint_icon_buildthink() self.alpha = self.health / self.max_health; // colormod flash when shot self.colormod = '1 1 1' * (2 - bound(0, (self.pain_finished - time) / 10, 1)); - self.owner.SendFlags |= CPSF_STATUS; - //if(self.owner.model != "models/onslaught/controlpoint_pad2.md3") - //setmodel(self.owner, "models/onslaught/controlpoint_pad2.md3"); + if(self.owner.model != "models/onslaught/controlpoint_pad2.md3") + setmodel(self.owner, "models/onslaught/controlpoint_pad2.md3"); //setsize(self, '-32 -32 0', '32 32 8'); if(random() < 0.9 - self.health / self.max_health) @@ -1294,14 +1318,12 @@ void onslaught_controlpoint_reset() self.enemy.colormap = self.colormap; self.think = self.enemy.think = func_null; self.nextthink = 0; // don't like func_null :P - //setmodel(self, "models/onslaught/controlpoint_pad.md3"); + setmodel(self, "models/onslaught/controlpoint_pad.md3"); //setsize(self, '-32 -32 0', '32 32 8'); WaypointSprite_UpdateMaxHealth(self.sprite, 0); onslaught_updatelinks(); - - self.SendFlags |= CPSF_STATUS; activator = self; SUB_UseTargets(); // to reset the structures, playerspawns etc. @@ -1326,8 +1348,8 @@ void spawnfunc_onslaught_controlpoint() remove(self); return; } - //precache_model("models/onslaught/controlpoint_pad.md3"); - //precache_model("models/onslaught/controlpoint_pad2.md3"); + precache_model("models/onslaught/controlpoint_pad.md3"); + precache_model("models/onslaught/controlpoint_pad2.md3"); precache_model("models/onslaught/controlpoint_shield.md3"); precache_model("models/onslaught/controlpoint_icon.md3"); precache_model("models/onslaught/controlpoint_icon_dmg1.md3"); @@ -1346,8 +1368,8 @@ void spawnfunc_onslaught_controlpoint() self.solid = SOLID_BBOX; self.movetype = MOVETYPE_NONE; - //setmodel(self, "models/onslaught/controlpoint_pad.md3"); - setsize(self, CONTROLPOINT_MIN, CONTROLPOINT_MAX); + setmodel(self, "models/onslaught/controlpoint_pad.md3"); + //setsize(self, '-32 -32 0', '32 32 8'); if(!self.noalign) { setorigin(self, self.origin + '0 0 20'); @@ -1378,8 +1400,6 @@ void spawnfunc_onslaught_controlpoint() WaypointSprite_SpawnFixed(string_null, self.origin + '0 0 128', self, sprite, RADARICON_NONE, '0 0 0'); WaypointSprite_UpdateRule(self.sprite, NUM_TEAM_2, SPRITERULE_TEAMPLAY); - - controlpoint_link(); onslaught_updatelinks(); diff --git a/qcsrc/server/progs.src b/qcsrc/server/progs.src index fa85e4ba0..78b03402c 100644 --- a/qcsrc/server/progs.src +++ b/qcsrc/server/progs.src @@ -59,9 +59,6 @@ mutators/mutator_nades.qh tturrets/include/turrets_early.qh vehicles/vehicles_def.qh -generator.qh -controlpoint.qh - campaign.qh ../common/campaign_common.qh ../common/mapinfo.qh @@ -215,9 +212,6 @@ spawnpoints.qc portals.qc -generator.qc -controlpoint.qc - target_spawn.qc func_breakable.qc target_music.qc