From: MirceaKitsune Date: Tue, 15 Nov 2011 23:59:05 +0000 (+0200) Subject: Play predator and prey taunts when swallowing or being swallowed as well X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=16dc21f421073c47dbebddad51fe32ac0a7a057f;p=voretournament%2Fvoretournament.git Play predator and prey taunts when swallowing or being swallowed as well --- diff --git a/data/qcsrc/server/vore.qc b/data/qcsrc/server/vore.qc index cd795cec..5bc50c12 100644 --- a/data/qcsrc/server/vore.qc +++ b/data/qcsrc/server/vore.qc @@ -571,7 +571,7 @@ void Vore_AutoTaunt() float taunt_time; // predator taunts - if(self.stomach_load && !Stomach_TeamMates_check(self) && Stomach_HasLivePrey(self)) + if((self.swallow_progress_pred || (self.stomach_load && Stomach_HasLivePrey(self))) && !Stomach_TeamMates_check(self)) { if(!self.taunt_soundtime) // taunt_soundtime becomes 0 once the taunt has played { @@ -586,7 +586,7 @@ void Vore_AutoTaunt() } // prey taunts - if(self.stat_eaten && !(teams_matter && self.team == self.predator.team) && self.deadflag == DEAD_NO) + if((self.swallow_progress_prey || (self.stat_eaten && !(teams_matter && self.team == self.predator.team))) && self.deadflag == DEAD_NO) { if(!self.taunt_soundtime) // taunt_soundtime becomes 0 once the taunt has played {