From: Freddy <schro.sb@gmail.com>
Date: Sat, 5 Nov 2016 22:43:47 +0000 (+0100)
Subject: Change item_health_large to item_health_big
X-Git-Tag: xonotic-v0.8.2~387^2~4
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=158dd320ddbbe7466a33be9ee3561d2a91e4cf10;p=xonotic%2Fxonotic-data.pk3dir.git

Change item_health_large to item_health_big
---

diff --git a/qcsrc/common/monsters/monster/mage.qc b/qcsrc/common/monsters/monster/mage.qc
index 71bca32c64..748f9a9bd6 100644
--- a/qcsrc/common/monsters/monster/mage.qc
+++ b/qcsrc/common/monsters/monster/mage.qc
@@ -451,7 +451,7 @@ METHOD(Mage, mr_anim, bool(Mage this, entity actor))
 #endif
 #ifdef SVQC
 .float speed;
-spawnfunc(item_health_large);
+spawnfunc(item_health_big);
 METHOD(Mage, mr_setup, bool(Mage this, entity actor))
 {
     TC(Mage, this);
@@ -461,7 +461,7 @@ METHOD(Mage, mr_setup, bool(Mage this, entity actor))
     if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_mage_speed_stop); }
     if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_mage_damageforcescale); }
 
-    actor.monster_loot = spawnfunc_item_health_large;
+    actor.monster_loot = spawnfunc_item_health_big;
     actor.monster_attackfunc = M_Mage_Attack;
 
     return true;
diff --git a/qcsrc/common/t_items.qc b/qcsrc/common/t_items.qc
index 24ac65358d..b96747f35b 100644
--- a/qcsrc/common/t_items.qc
+++ b/qcsrc/common/t_items.qc
@@ -1381,7 +1381,7 @@ spawnfunc(item_health_medium)
     StartItem(this, ITEM_HealthMedium);
 }
 
-spawnfunc(item_health_large)
+spawnfunc(item_health_big)
 {
 	if(!this.max_health)
 		this.max_health = g_pickup_healthbig_max;
@@ -1409,6 +1409,7 @@ spawnfunc(item_armor25) { spawnfunc_item_armor_mega(this); }
 spawnfunc(item_armor_large) { spawnfunc_item_armor_mega(this); }
 spawnfunc(item_health1) { spawnfunc_item_health_small(this); }
 spawnfunc(item_health25) { spawnfunc_item_health_medium(this); }
+spawnfunc(item_health_large) { spawnfunc_item_health_big(this); }
 spawnfunc(item_health100) { spawnfunc_item_health_mega(this); }
 
 spawnfunc(item_strength)