From: bones_was_here <bones_was_here@xa.org.au>
Date: Tue, 25 Aug 2020 23:14:35 +0000 (+1000)
Subject: Support count field on weapon pickups, fix 0 ammo with target_give and no count set... 
X-Git-Tag: xonotic-v0.8.5~352^2~44
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=15760ac4bc969993cc32074d98ee122e39ee123c;p=xonotic%2Fxonotic-data.pk3dir.git

Support count field on weapon pickups, fix 0 ammo with target_give and no count set on weapon ent
---

diff --git a/qcsrc/server/compat/quake3.qc b/qcsrc/server/compat/quake3.qc
index a68cc8a339..5a9d31d862 100644
--- a/qcsrc/server/compat/quake3.qc
+++ b/qcsrc/server/compat/quake3.qc
@@ -201,35 +201,35 @@ void target_give_init(entity this)
 	IL_EACH(g_items, it.targetname == this.target,
 	{
 		if (it.classname == "weapon_devastator") {
-			SetResourceExplicit(this, RES_ROCKETS, GetResource(this, RES_ROCKETS) + it.count * WEP_CVAR_PRI(devastator, ammo)); // WEAPONTODO
+			this.ammo_rockets = it.ammo_rockets;
 			this.netname = cons(this.netname, "devastator");
 		}
 		else if (it.classname == "weapon_vortex") {
-			SetResourceExplicit(this, RES_CELLS, GetResource(this, RES_CELLS) + it.count * WEP_CVAR_PRI(vortex, ammo)); // WEAPONTODO
+			this.ammo_cells = it.ammo_cells;
 			this.netname = cons(this.netname, "vortex");
 		}
 		else if (it.classname == "weapon_electro") {
-			SetResourceExplicit(this, RES_CELLS, GetResource(this, RES_CELLS) + it.count * WEP_CVAR_PRI(electro, ammo)); // WEAPONTODO
+			this.ammo_cells = it.ammo_cells;
 			this.netname = cons(this.netname, "electro");
 		}
 		else if (it.classname == "weapon_hagar") {
-			SetResourceExplicit(this, RES_ROCKETS, GetResource(this, RES_ROCKETS) + it.count * WEP_CVAR_PRI(hagar, ammo)); // WEAPONTODO
+			this.ammo_rockets = it.ammo_rockets;
 			this.netname = cons(this.netname, "hagar");
 		}
 		else if (it.classname == "weapon_crylink") {
-			SetResourceExplicit(this, RES_CELLS, GetResource(this, RES_CELLS) + it.count * WEP_CVAR_PRI(crylink, ammo)); // WEAPONTODO
+			this.ammo_cells = it.ammo_cells;
 			this.netname = cons(this.netname, "crylink");
 		}
 		else if (it.classname == "weapon_mortar") {
-			SetResourceExplicit(this, RES_ROCKETS, GetResource(this, RES_ROCKETS) + it.count * WEP_CVAR_PRI(mortar, ammo)); // WEAPONTODO
+			this.ammo_rockets = it.ammo_rockets;
 			this.netname = cons(this.netname, "mortar");
 		}
 		else if (it.classname == "weapon_shotgun") {
-			SetResourceExplicit(this, RES_SHELLS, GetResource(this, RES_SHELLS) + it.count * WEP_CVAR_PRI(shotgun, ammo)); // WEAPONTODO
+			this.ammo_shells = it.ammo_shells;
 			this.netname = cons(this.netname, "shotgun");
 		}
 		else if (it.classname == "weapon_machinegun") {
-			SetResourceExplicit(this, RES_BULLETS, GetResource(this, RES_BULLETS) + it.count * WEP_CVAR(machinegun, burst_ammo)); // WEAPONTODO
+			this.ammo_nails = it.ammo_nails;
 			this.netname = cons(this.netname, "machinegun");
 		}
 		else if (it.classname == "item_armor_mega")
diff --git a/qcsrc/server/weapons/spawning.qc b/qcsrc/server/weapons/spawning.qc
index 63bc865e29..8ade74aa40 100644
--- a/qcsrc/server/weapons/spawning.qc
+++ b/qcsrc/server/weapons/spawning.qc
@@ -109,15 +109,35 @@ void weapon_defaultspawnfunc(entity this, Weapon wpn)
 	// if we don't already have ammo, give us some ammo
 	if ((wpn.ammo_type != RES_NONE) && !GetResource(this, wpn.ammo_type))
 	{
-		switch (wpn.ammo_type)
+		int ammo = 0;
+		if (this.count > 0)
 		{
-			case RES_SHELLS:  SetResource(this, wpn.ammo_type, cvar("g_pickup_shells_weapon"));  break;
-			case RES_BULLETS: SetResource(this, wpn.ammo_type, cvar("g_pickup_nails_weapon"));   break;
-			case RES_ROCKETS: SetResource(this, wpn.ammo_type, cvar("g_pickup_rockets_weapon")); break;
-			case RES_CELLS:   SetResource(this, wpn.ammo_type, cvar("g_pickup_cells_weapon"));   break;
-			case RES_PLASMA:  SetResource(this, wpn.ammo_type, cvar("g_pickup_plasma_weapon"));  break;
-			case RES_FUEL:    SetResource(this, wpn.ammo_type, cvar("g_pickup_fuel_weapon"));    break;
+			switch (wpn.netname)
+			{
+				case "arc":	   ammo = cvar("g_balance_arc_beam_ammo");		break;
+				case "devastator": ammo = cvar("g_balance_devastator_ammo");		break;
+				case "machinegun": ammo = cvar("g_balance_machinegun_sustained_ammo");	break;
+				case "minelayer":  ammo = cvar("g_balance_minelayer_ammo");		break;
+				case "seeker":	   ammo = cvar("g_balance_seeker_tag_ammo");		break;
+				default:	   ammo = cvar(strcat("g_balance_", wpn.netname, "_primary_ammo"));
+			}
+
+			ammo *= this.count;
 		}
+		else
+		{
+			switch (wpn.ammo_type)
+			{
+				case RES_SHELLS:  ammo = cvar("g_pickup_shells_weapon");  break;
+				case RES_BULLETS: ammo = cvar("g_pickup_nails_weapon");   break;
+				case RES_ROCKETS: ammo = cvar("g_pickup_rockets_weapon"); break;
+				case RES_CELLS:   ammo = cvar("g_pickup_cells_weapon");   break;
+				case RES_PLASMA:  ammo = cvar("g_pickup_plasma_weapon");  break;
+				case RES_FUEL:    ammo = cvar("g_pickup_fuel_weapon");    break;
+			}
+		}
+
+		SetResource(this, wpn.ammo_type, ammo);
 	}
 
 	#if 0 // WEAPONTODO