From: Mario Date: Tue, 14 Jun 2016 18:02:58 +0000 (+1000) Subject: Merge branch 'master' into morphed/splashfx X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=14e2b9f50f81bc217163653e99ebb52fd6f78c43;p=xonotic%2Fxonotic-data.pk3dir.git Merge branch 'master' into morphed/splashfx # Conflicts: # effectinfo.txt --- 14e2b9f50f81bc217163653e99ebb52fd6f78c43 diff --cc effectinfo.txt index 5cf30cce4,b2544fa07..b7ae6e10f --- a/effectinfo.txt +++ b/effectinfo.txt @@@ -1,9271 -1,8255 +1,8346 @@@ - // item respawn effect - // flare particle and light - // used in qcsrc/server/bots.qc: //te_wizspike(e.origin) - // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint) - // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin) + // ********************************************** // + // ** WARNING - DO NOT MANUALLY EDIT THIS FILE ** // + // ** ** // + // ** This file is automatically generated by ** // + // ** code with the command 'dumpeffectinfo'. ** // + // ** ** // + // ** If you modify an effect, please ** // + // ** regenerate this file with that command. ** // + // ** ** // + // ********************************************** // + effect TE_WIZSPIKE - countabsolute 1 - type static - color 0x63F2EA 0x63f2EA - size 20 20 - alpha 128 128 128 - lightradius 200 - lightradiusfade 200 - lightcolor 0.4 0.9 0.9 - // cloud of particles which expand rapidly and then slow to form a ball + type static + alpha 128 128 128 + color 0x63F2EA 0x63f2EA + countabsolute 1 + lightcolor 0.4 0.9 0.9 + lightradiusfade 200 + lightradius 200 + size 20 20 effect TE_WIZSPIKE - count 50 - type static - color 0x63F2EA 0x63f2EA - size 2 2 - alpha 64 64 64 - airfriction 2 - liquidfriction 2 - originjitter 16 16 16 - velocityjitter 32 32 32 - - // laser impact - // decal - // used in qcsrc/server/w_seeker.qc: te_knightspike(org2) + type static + airfriction 2 + alpha 64 64 64 + color 0x63F2EA 0x63f2EA + count 50 + liquidfriction 2 + originjitter 16 16 16 + size 2 2 + velocityjitter 32 32 32 effect TE_KNIGHTSPIKE - countabsolute 1 - type decal - tex 47 47 - size 24 24 - alpha 256 256 0 - originjitter 16 16 16 - lightradius 200 - lightradiusfade 1000 - lightcolor 4 0.2 0.2 - // flare effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 4 0.2 0.2 + lightradiusfade 1000 + lightradius 200 + originjitter 16 16 16 + size 24 24 + tex 47 47 effect TE_KNIGHTSPIKE - countabsolute 1 - type static - tex 39 39 - color 0xFF2010 0xFF2010 - alpha 256 256 1024 - size 24 24 - // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect + type static + alpha 256 256 1024 + color 0xFF2010 0xFF2010 + countabsolute 1 + size 24 24 + tex 39 39 effect TE_KNIGHTSPIKE - count 128 - type spark - color 0x800000 0xFF8020 - alpha 256 256 1024 - size 4 4 - //bounce 1.5 - airfriction 6 - liquidfriction 6 - //originjitter 32 32 32 - velocityjitter 256 256 256 - - // machinegun bullet impact - // bullet impact decal - // used nowhere in code + type spark + airfriction 6 + alpha 256 256 1024 + color 0x800000 0xFF8020 + count 128 + liquidfriction 6 + size 4 4 + velocityjitter 256 256 256 effect TE_SPIKE - countabsolute 1 - type decal - tex 56 59 - size 5 5 - alpha 256 256 0 - originjitter 6 6 6 - // dust/smoke drifting away from the impact + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 6 6 6 + size 5 5 + tex 56 59 effect TE_SPIKE - count 4 - type smoke - tex 0 8 - color 0x101010 0x101010 - size 3 3 - sizeincrease 3 - alpha 255 255 256 - originjitter 0 0 0 - velocityjitter 8 8 8 - // dust/smoke staying at the impact + type smoke + alpha 255 255 256 + color 0x101010 0x101010 + count 4 + sizeincrease 3 + size 3 3 + tex 0 8 + velocityjitter 8 8 8 effect TE_SPIKE - count 0.5 - type smoke - tex 0 8 - color 0x505050 0x505050 - size 4 4 - sizeincrease 4 - alpha 255 255 128 - originjitter 0 0 0 - velocityjitter 0 0 0 - // bouncing sparks + type smoke + alpha 255 255 128 + color 0x505050 0x505050 + count 0.500000 + sizeincrease 4 + size 4 4 + tex 0 8 effect TE_SPIKE - count 10 - type spark - color 0x8f4333 0xfff31b - size 0.4 0.4 - alpha 0 256 256 - gravity 1 - bounce 1.5 - velocityoffset 0 0 80 - velocityjitter 64 64 64 - - // electro combo explosion - // decal - // used nowhere in code + type spark + alpha 0 256 256 + bounce 1.500000 + color 0x8f4333 0xfff31b + count 10 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocityoffset 0 0 80 effect TE_SPIKEQUAD - countabsolute 1 - type decal - tex 59 59 - size 64 64 - alpha 256 256 0 - originjitter 34 34 34 - lightradius 400 - lightradiusfade 200 - lightcolor 2 2.5 3 - // flare effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 2 2.5 3 + lightradiusfade 200 + lightradius 400 + originjitter 34 34 34 + size 64 64 + tex 59 59 effect TE_SPIKEQUAD - countabsolute 1 - type static - tex 38 38 - color 0x80C0FF 0x80C0FF - size 48 48 - alpha 256 256 128 - // large sparks + type static + alpha 256 256 128 + color 0x80C0FF 0x80C0FF + countabsolute 1 + size 48 48 + tex 38 38 effect TE_SPIKEQUAD - count 10 - type static - color 0x2030FF 0x80C0FF - size 32 32 - alpha 256 256 256 - //gravity 1 - bounce 1.5 - airfriction 4 - liquidfriction 16 - //velocityoffset 0 0 120 - velocityjitter 512 512 512 - - // quake effect - // decal - // used nowhere in code + type static + airfriction 4 + alpha 256 256 256 + bounce 1.500000 + color 0x2030FF 0x80C0FF + count 10 + liquidfriction 16 + size 32 32 + velocityjitter 512 512 512 effect TE_SUPERSPIKE - countabsolute 1 - type decal - tex 56 59 - size 3 3 - alpha 256 256 0 - originjitter 6 6 6 - // dust/smoke drifting away from the impact + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 6 6 6 + size 3 3 + tex 56 59 effect TE_SUPERSPIKE - count 4 - type smoke - tex 0 8 - color 0x101010 0x101010 - size 3 3 - sizeincrease 3 - alpha 255 255 256 - originjitter 0 0 0 - velocityjitter 8 8 8 - // dust/smoke staying at the impact + type smoke + alpha 255 255 256 + color 0x101010 0x101010 + count 4 + sizeincrease 3 + size 3 3 + tex 0 8 + velocityjitter 8 8 8 effect TE_SUPERSPIKE - count 0.5 - type smoke - tex 0 8 - color 0x505050 0x505050 - size 4 4 - sizeincrease 4 - alpha 255 255 128 - originjitter 0 0 0 - velocityjitter 0 0 0 - // sparks that disappear on impact + type smoke + alpha 255 255 128 + color 0x505050 0x505050 + count 0.500000 + sizeincrease 4 + size 4 4 + tex 0 8 effect TE_SUPERSPIKE - count 15 - type spark - color 0x8f4333 0xfff31b - size 0.4 0.4 - alpha 0 256 768 - gravity 1 - bounce -1 - velocityoffset 0 0 80 - velocityjitter 64 64 64 - - // quake effect - // decal - // used nowhere in code + type spark + alpha 0 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 15 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocityoffset 0 0 80 effect TE_SUPERSPIKEQUAD - countabsolute 1 - type decal - tex 56 59 - size 3 3 - alpha 256 256 0 - originjitter 6 6 6 - lightradius 100 - lightradiusfade 500 - lightcolor 0.15 0.15 1.5 - // dust/smoke drifting away from the impact + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 0.2 0.2 1.5 + lightradiusfade 500 + lightradius 100 + originjitter 6 6 6 + size 3 3 + tex 56 59 effect TE_SUPERSPIKEQUAD - count 4 - type smoke - tex 0 8 - color 0x101010 0x101010 - size 3 3 - sizeincrease 3 - alpha 255 255 256 - originjitter 0 0 0 - velocityjitter 8 8 8 - // dust/smoke staying at the impact + type smoke + alpha 255 255 256 + color 0x101010 0x101010 + count 4 + sizeincrease 3 + size 3 3 + tex 0 8 + velocityjitter 8 8 8 effect TE_SUPERSPIKEQUAD - count 0.5 - type smoke - tex 0 8 - color 0x505050 0x505050 - size 4 4 - sizeincrease 4 - alpha 255 255 128 - originjitter 0 0 0 - velocityjitter 0 0 0 - // sparks that disappear on impact + type smoke + alpha 255 255 128 + color 0x505050 0x505050 + count 0.500000 + sizeincrease 4 + size 4 4 + tex 0 8 effect TE_SUPERSPIKEQUAD - count 15 - type spark - color 0x8f4333 0xfff31b - size 0.4 0.4 - alpha 0 256 768 - gravity 1 - bounce -1 - velocityoffset 0 0 80 - velocityjitter 64 64 64 - - // shotgun pellet impact - // decal - // used nowhere in code + type spark + alpha 0 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 15 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocityoffset 0 0 80 effect TE_GUNSHOT - countabsolute 1 - type decal - tex 56 59 - size 3 3 - alpha 256 256 0 - originjitter 6 6 6 - // dust/smoke drifting away from the impact + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 6 6 6 + size 3 3 + tex 56 59 effect TE_GUNSHOT - count 0.8 - type smoke - tex 0 8 - color 0x101010 0x101010 - size 3 3 - sizeincrease 3 - alpha 128 128 64 - originjitter 0 0 0 - velocityjitter 8 8 8 - // dust/smoke staying at the impact + type smoke + alpha 128 128 64 + color 0x101010 0x101010 + count 0.800000 + sizeincrease 3 + size 3 3 + tex 0 8 + velocityjitter 8 8 8 effect TE_GUNSHOT - count 0.2 - type smoke - tex 0 8 - color 0x505050 0x505050 - size 4 4 - sizeincrease 4 - alpha 128 128 64 - originjitter 0 0 0 - velocityjitter 0 0 0 - // bouncing sparks + type smoke + alpha 128 128 64 + color 0x505050 0x505050 + count 0.200000 + sizeincrease 4 + size 4 4 + tex 0 8 effect TE_GUNSHOT - count 2.5 - type spark - color 0x8f4333 0xfff31b - size 0.4 0.4 - alpha 0 64 64 - gravity 1 - bounce 1.5 - velocityoffset 0 0 80 - velocityjitter 64 64 64 - - // crylink impact effect - // decal - // used nowhere in code + type spark + alpha 0 64 64 + bounce 1.500000 + color 0x8f4333 0xfff31b + count 2.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocityoffset 0 0 80 effect TE_GUNSHOTQUAD - countabsolute 1 - type decal - tex 47 47 - size 8 8 - alpha 256 256 0 - originjitter 12 12 12 - //lightradius 100 - //lightradiusfade 300 - //lightcolor 0.5 0.5 0.5 - // purple flare effect + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 12 12 12 + size 8 8 + tex 47 47 effect TE_GUNSHOTQUAD - countabsolute 1 - type static - tex 39 39 - color 0x504060 0x504060 - size 8 8 - alpha 256 256 512 - // purple sparks + type static + alpha 256 256 512 + color 0x504060 0x504060 + countabsolute 1 + size 8 8 + tex 39 39 effect TE_GUNSHOTQUAD - count 6 - type spark - color 0xA040C0 0xFFFFFF - size 1 1 - alpha 128 128 384 - gravity 1 - bounce 1.5 - velocityoffset 0 0 80 - velocityjitter 128 128 128 - - // mortar/hagar explosion (smaller than rocket) - // decal - // used in qcsrc/server/cl_client.qc: te_explosion(org) + type spark + alpha 128 128 384 + bounce 1.500000 + color 0xA040C0 0xFFFFFF + count 6 + gravity 1 + size 1 1 + velocityjitter 128 128 128 + velocityoffset 0 0 80 effect TE_EXPLOSION - countabsolute 1 - type decal - tex 8 16 - size 48 48 - alpha 256 256 0 - originjitter 40 40 40 - lightradius 150 - lightradiusfade 300 - lightcolor 4 2 0.5 - // flare effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 4 2 0.5 + lightradiusfade 300 + lightradius 150 + originjitter 40 40 40 + size 48 48 + tex 8 16 effect TE_EXPLOSION - countabsolute 1 - type static - tex 35 37 - color 0x404040 0x404040 - size 48 48 - alpha 192 192 64 - // fire effect which expands then slows + type static + alpha 192 192 64 + color 0x404040 0x404040 + countabsolute 1 + size 48 48 + tex 35 37 effect TE_EXPLOSION - notunderwater - count 64 - type static - tex 48 55 - color 0x902010 0xFFD080 - size 16 16 - alpha 128 128 256 - bounce 1.5 - airfriction 4 - liquidfriction 4 - originjitter 8 8 8 - velocityjitter 256 256 256 - // underwater bubbles + type static + airfriction 4 + alpha 128 128 256 + bounce 1.500000 + color 0x902010 0xFFD080 + count 64 + liquidfriction 4 + notunderwater + originjitter 8 8 8 + size 16 16 + tex 48 55 + velocityjitter 256 256 256 effect TE_EXPLOSION - underwater - count 16 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 3 3 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 16 16 16 - velocityjitter 96 96 96 - // bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 16 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 3 + tex 62 62 + underwater + velocityjitter 96 96 96 effect TE_EXPLOSION - notunderwater - count 16 - type spark - color 0x903010 0xFFD030 - size 2 2 - alpha 256 256 384 - gravity 1 - airfriction 0.2 - bounce 1.5 - liquidfriction 0.8 - velocityoffset 0 0 80 - velocityjitter 256 256 256 - - // quake effect - // decal - // used nowhere in code + type spark + airfriction 0.200000 + alpha 256 256 384 + bounce 1.500000 + color 0x903010 0xFFD030 + count 16 + gravity 1 + liquidfriction 0.800000 + notunderwater + size 2 2 + velocityjitter 256 256 256 + velocityoffset 0 0 80 effect TE_EXPLOSIONQUAD - countabsolute 1 - type decal - tex 8 16 - size 48 48 - alpha 256 256 0 - originjitter 40 40 40 - lightradius 350 - lightradiusfade 700 - lightcolor 4 2 8 - // smoke cloud + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 4 2 8 + lightradiusfade 700 + lightradius 350 + originjitter 40 40 40 + size 48 48 + tex 8 16 effect TE_EXPLOSIONQUAD - notunderwater - count 16 - type smoke - color 0x202020 0x404040 - tex 0 8 - size 12 12 - alpha 32 32 64 - velocityjitter 48 48 48 - // underwater bubbles + type smoke + alpha 32 32 64 + color 0x202020 0x404040 + count 16 + notunderwater + size 12 12 + tex 0 8 + velocityjitter 48 48 48 effect TE_EXPLOSIONQUAD - underwater - count 16 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 3 3 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 16 16 16 - velocityjitter 96 96 96 - // sparks which go through walls + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 16 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 3 + tex 62 62 + underwater + velocityjitter 96 96 96 effect TE_EXPLOSIONQUAD - notunderwater - count 64 - type spark - color 0x903010 0xFFD030 - size 1 1 - alpha 0 256 512 - gravity 1 - airfriction 0.2 - liquidfriction 0.8 - velocityoffset 0 0 80 - velocityjitter 256 256 256 - - // quake effect - // decal - // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin) + type spark + airfriction 0.200000 + alpha 0 256 512 + color 0x903010 0xFFD030 + count 64 + gravity 1 + liquidfriction 0.800000 + notunderwater + size 1 1 + velocityjitter 256 256 256 + velocityoffset 0 0 80 effect TE_TAREXPLOSION - countabsolute 1 - type decal - tex 8 16 - size 48 48 - alpha 256 256 0 - originjitter 40 40 40 - lightradius 600 - lightradiusfade 1200 - lightcolor 1.6 0.8 2 - // smoke cloud + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 1.6 0.8 2 + lightradiusfade 1200 + lightradius 600 + originjitter 40 40 40 + size 48 48 + tex 8 16 effect TE_TAREXPLOSION - notunderwater - count 16 - type smoke - color 0x202020 0x404040 - tex 0 8 - size 12 12 - alpha 32 32 64 - velocityjitter 48 48 48 - // underwater bubbles + type smoke + alpha 32 32 64 + color 0x202020 0x404040 + count 16 + notunderwater + size 12 12 + tex 0 8 + velocityjitter 48 48 48 effect TE_TAREXPLOSION - underwater - count 16 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 3 3 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 16 16 16 - velocityjitter 96 96 96 - // sparks which go through walls + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 16 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 3 + tex 62 62 + underwater + velocityjitter 96 96 96 effect TE_TAREXPLOSION - notunderwater - count 64 - type spark - color 0x903010 0xFFD030 - size 1 1 - alpha 0 256 512 - gravity 1 - airfriction 0.2 - liquidfriction 0.8 - velocityoffset 0 0 80 - velocityjitter 256 256 256 - - // bloody impact effect indicating damage - // used nowhere in code + type spark + airfriction 0.200000 + alpha 0 256 512 + color 0x903010 0xFFD030 + count 64 + gravity 1 + liquidfriction 0.800000 + notunderwater + size 1 1 + velocityjitter 256 256 256 + velocityoffset 0 0 80 effect TE_BLOOD - count 0.167 - type blood - tex 24 32 - size 8 8 - alpha 256 256 64 - bounce -1 - airfriction 1 - liquidfriction 4 - velocityjitter 64 64 64 - velocitymultiplier 1 - staincolor 0x808080 0x808080 - staintex 16 24 - - - - // sparks (quake effect) - // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32) - // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK" + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + count 0.167000 + liquidfriction 4 + size 8 8 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 64 64 64 + velocitymultiplier 1 effect TE_SPARK - count 0.5 - type spark - tex 40 40 - color 0x8f4333 0xfff31b - size 0.4 0.6 - alpha 64 256 768 - gravity 1 - bounce -1 - velocityoffset 0 0 80 - velocityjitter 64 64 64 - velocitymultiplier 1 - - // nex impact - // decal - // used in qcsrc/server/bots.qc: te_plasmaburn(org) + type spark + alpha 64 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.600000 + tex 40 40 + velocityjitter 64 64 64 + velocitymultiplier 1 + velocityoffset 0 0 80 effect TE_PLASMABURN - countabsolute 1 - type decal - tex 47 47 - size 24 24 - alpha 256 256 0 - originjitter 16 16 16 - lightradius 200 - lightradiusfade 400 - lightcolor 1 1 1 - // flare effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 1 1 1 + lightradiusfade 400 + lightradius 200 + originjitter 16 16 16 + size 24 24 + tex 47 47 effect TE_PLASMABURN - countabsolute 1 - type static - tex 37 37 - color 0x80C0FF 0x80C0FF - size 8 8 - alpha 256 256 512 - // small sparks which form a sphere as they slow down + type static + alpha 256 256 512 + color 0x80C0FF 0x80C0FF + countabsolute 1 + size 8 8 + tex 37 37 effect TE_PLASMABURN - count 128 - type spark - color 0x2030FF 0x80C0FF - size 1 2 - alpha 256 256 1024 - bounce 2 - airfriction 8 - liquidfriction 8 - velocityjitter 128 128 128 - - // quake effect - // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5) - // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5) + type spark + airfriction 8 + alpha 256 256 1024 + bounce 2 + color 0x2030FF 0x80C0FF + count 128 + liquidfriction 8 + size 1 2 + velocityjitter 128 128 128 effect TE_SMALLFLASH - lightradius 200 - lightradiusfade 1000 - lightcolor 2 2 2 - - // quake effect - // used nowhere in code + lightcolor 2 2 2 + lightradiusfade 1000 + lightradius 200 effect TE_FLAMEJET - count 0.5 - type smoke - color 0x6f0f00 0xe3974f - size 4 4 - alpha 64 128 384 - gravity -1 - bounce 1.1 - airfriction 1 - liquidfriction 4 - velocityjitter 128 128 128 - velocitymultiplier 1 - - // quake effect - // used nowhere in code + type smoke + airfriction 1 + alpha 64 128 384 + bounce 1.100000 + color 0x6f0f00 0xe3974f + count 0.500000 + gravity -1 + liquidfriction 4 + size 4 4 + velocityjitter 128 128 128 + velocitymultiplier 1 effect TE_LAVASPLASH - count 32 - type alphastatic - color 0x6f0f00 0xe3974f - size 12 12 - alpha 256 256 256 - gravity 0.05 - originoffset 0 0 32 - originjitter 128 128 32 - velocityoffset 0 0 256 - velocityjitter 128 128 0 - - // player teleport effect - // used nowhere in code + type alphastatic + alpha 256 256 256 + color 0x6f0f00 0xe3974f + count 32 + gravity 0.050000 + originjitter 128 128 32 + originoffset 0 0 32 + size 12 12 + velocityjitter 128 128 0 + velocityoffset 0 0 256 effect TE_TELEPORT - count 56 - type static - color 0xA0A0A0 0xFFFFFF - size 10 10 - alpha 64 128 256 - airfriction 1 - liquidfriction 4 - originoffset 0 0 28 - originjitter 16 16 28 - velocityjitter 0 0 256 - - // nex beam - // used in qcsrc/server/w_minstanex.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos) - // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos) + type static + airfriction 1 + alpha 64 128 256 + color 0xA0A0A0 0xFFFFFF + count 56 + liquidfriction 4 + originjitter 16 16 28 + originoffset 0 0 28 + size 10 10 + velocityjitter 0 0 256 effect TE_TEI_G3 - countabsolute 1 - type beam - tex 200 200 - color 0xFFFFFF 0xFFFFFF - size 4 4 - alpha 128 128 256 - // experimental + type beam + alpha 128 128 256 + color 0xFFFFFF 0xFFFFFF + countabsolute 1 + size 4 4 + tex 200 200 effect TE_TEI_G3 - trailspacing 4 - type static - color 0x202020 0x404040 - size 1 1 - alpha 256 256 512 - airfriction -4 - //liquidfriction -4 - velocityjitter 8 8 8 - type smoke - - // smoke effect - // used nowhere in code + type smoke + airfriction -4 + alpha 256 256 512 + color 0x202020 0x404040 + size 1 1 + trailspacing 4 + velocityjitter 8 8 8 effect TE_TEI_SMOKE - count 0.167 - type smoke - color 0x202020 0x404040 - tex 0 8 - size 5 5 - alpha 256 256 512 - originjitter 1.5 1.5 1.5 - velocityjitter 6 6 6 - velocitymultiplier 1 - - // rocket explosion (bigger than mortar and hagar) - // decal - // used nowhere in code + type smoke + alpha 256 256 512 + color 0x202020 0x404040 + count 0.167000 + originjitter 1.5 1.5 1.5 + size 5 5 + tex 0 8 + velocityjitter 6 6 6 + velocitymultiplier 1 effect TE_TEI_BIGEXPLOSION - countabsolute 1 - type decal - tex 8 16 - size 72 72 - alpha 256 256 0 - originjitter 40 40 40 - lightradius 500 - lightradiusfade 500 - lightcolor 4 2 0.5 - // flare effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 4 2 0.5 + lightradiusfade 500 + lightradius 500 + originjitter 40 40 40 + size 72 72 + tex 8 16 effect TE_TEI_BIGEXPLOSION - countabsolute 1 - type static - tex 35 37 - color 0x404040 0x404040 - size 72 72 - alpha 192 192 64 - // fire effect + type static + alpha 192 192 64 + color 0x404040 0x404040 + countabsolute 1 + size 72 72 + tex 35 37 effect TE_TEI_BIGEXPLOSION - notunderwater - count 128 - type static - tex 48 55 - color 0x902010 0xFFD080 - size 16 16 - alpha 128 128 256 - bounce 1.5 - airfriction 4 - liquidfriction 4 - originjitter 8 8 8 - velocityjitter 512 512 512 - // underwater bubbles + type static + airfriction 4 + alpha 128 128 256 + bounce 1.500000 + color 0x902010 0xFFD080 + count 128 + liquidfriction 4 + notunderwater + originjitter 8 8 8 + size 16 16 + tex 48 55 + velocityjitter 512 512 512 effect TE_TEI_BIGEXPLOSION - underwater - count 32 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 3 3 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 16 16 16 - velocityjitter 144 144 144 - // bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 3 + tex 62 62 + underwater + velocityjitter 144 144 144 effect TE_TEI_BIGEXPLOSION - notunderwater - count 64 - type spark - color 0x903010 0xFFD030 - size 2 2 - alpha 256 256 384 - gravity 1 - airfriction 0.2 - bounce 1.5 - liquidfriction 0.8 - velocityoffset 0 0 80 - velocityjitter 384 384 384 - - // electro explosion - // decal - // used nowhere in code + type spark + airfriction 0.200000 + alpha 256 256 384 + bounce 1.500000 + color 0x903010 0xFFD030 + count 64 + gravity 1 + liquidfriction 0.800000 + notunderwater + size 2 2 + velocityjitter 384 384 384 + velocityoffset 0 0 80 effect TE_TEI_PLASMAHIT - countabsolute 1 - type decal - tex 59 59 - size 32 32 - alpha 256 256 0 - originjitter 20 20 20 - lightradius 200 - lightradiusfade 600 - lightcolor 2.4 4.8 8 - // flare effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 2.4 4.8 8 + lightradiusfade 600 + lightradius 200 + originjitter 20 20 20 + size 32 32 + tex 59 59 effect TE_TEI_PLASMAHIT - countabsolute 1 - type static - tex 38 38 - color 0x80C0FF 0x80C0FF - size 32 32 - alpha 256 256 512 - // cloud of bouncing sparks + type static + alpha 256 256 512 + color 0x80C0FF 0x80C0FF + countabsolute 1 + size 32 32 + tex 38 38 effect TE_TEI_PLASMAHIT - count 0.5 - type spark - color 0x2030FF 0x80C0FF - size 2 4 - alpha 256 256 1024 - //gravity 1 - bounce 1.5 - //velocityoffset 0 0 120 - velocityjitter 512 512 512 - - - - - - - - - - ////////////////////////////////////////////////// - // New effects in 2.4 - ////////////////////////////////////////////////// - - - - // bloody impact effect indicating damage - // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10) - // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16) + type spark + alpha 256 256 1024 + bounce 1.500000 + color 0x2030FF 0x80C0FF + count 0.500000 + size 2 4 + velocityjitter 512 512 512 effect blood - count 0.4 - type spark - blend invmod - tex 24 32 - size 5 11 - alpha 1560 2560 7000 - color 0xA8FFFF 0xA8FFFFF - bounce -1 - airfriction 0.4 - velocityjitter 99 99 55 - //velocitymultiplier 2 - staincolor 0x808080 0x808080 - staintex 16 24 - stainsize 1 2 - stretchfactor 20 - sizeincrease 20 - //blood mist + type spark + airfriction 0.400000 + alpha 1560 2560 7000 + blend invmod + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 0.400000 + sizeincrease 20 + size 5 11 + staincolor 0x808080 0x808080 + stainsize 1 2 + staintex 16 24 + stretchfactor 20 + tex 24 32 + velocityjitter 99 99 55 effect blood - countabsolute 1 - type alphastatic - blend invmod - tex 24 32 - size 25 30 - sizeincrease 20 - alpha 100 256 400 - color 0x000000 0x420000 - originjitter 11 11 11 - - - // player teleport effect - // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1) - // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1) + type alphastatic + alpha 100 256 400 + blend invmod + color 0x000000 0x420000 + countabsolute 1 + originjitter 11 11 11 + sizeincrease 20 + size 25 30 + tex 24 32 effect teleport - count 500 - type spark - tex 64 64 - color 0x807aff 0x4463d5 - size 1 1 - alpha 0 256 100 - stretchfactor 2 - //gravity 1 - bounce 1.5 - originjitter 1 1 1 - velocityjitter 1000 1000 1500 - velocitymultiplier 0.5 - airfriction 2 - stretchfactor 0.6 + type spark + airfriction 2 + alpha 0 256 100 + bounce 1.500000 + color 0x807aff 0x4463d5 + count 500 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.600000 + tex 64 64 + velocityjitter 1000 1000 1500 + velocitymultiplier 0.500000 effect teleport - countabsolute 1 - type smoke - tex 65 65 - size 150 150 - alpha 190 190 180 - sizeincrease -80 - color 0x807aff 0x4463d5 - - - - // normal super gory blood trail (used by gibs) - // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin) + type smoke + alpha 190 190 180 + color 0x807aff 0x4463d5 + countabsolute 1 + sizeincrease -80 + size 150 150 + tex 65 65 + effect TR_BLOOD + type spark + airfriction -2 + alpha 384 984 1492 + blend invmod + bounce -1 + color 0xA8FFFF 0xA8FFFF + gravity 0.400000 + liquidfriction 1 + sizeincrease -5 + size 4 19 + staincolor 0x808080 0x808080 + stainsize 1 2 + staintex 16 24 + stretchfactor 7 + tex 24 32 + trailspacing 20 + velocityjitter 64 64 64 + velocitymultiplier -0.100000 effect TR_BLOOD - trailspacing 20 - type spark - blend invmod - color 0xA8FFFF 0xA8FFFF - tex 24 32 - size 4 19 - alpha 384 984 1492 - bounce -1 - gravity 0.4 - airfriction -2 - liquidfriction 1 - velocityjitter 64 64 64 - velocitymultiplier -0.1 - staincolor 0x808080 0x808080 - staintex 16 24 - stainsize 1 2 - stretchfactor 7 - sizeincrease -5 - // splash around gib + type blood + alpha 684 684 7492 + color 0xA8FFFF 0xA8FFFF + sizeincrease 500 + size 4 6 + tex 24 32 + trailspacing 42 effect TR_BLOOD - trailspacing 42 - type blood - color 0xA8FFFF 0xA8FFFF - tex 24 32 - size 4 6 - alpha 684 684 7492 - sizeincrease 500 - - // thinner blood trail (used by quake zombies) - // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin) + type blood + alpha 684 684 7492 + color 0xA8FFFF 0xA8FFFF + sizeincrease 500 + size 4 6 + tex 24 32 + trailspacing 42 effect TR_SLIGHTBLOOD - trailspacing 64 - type blood - color 0xA8FFFF 0xA8FFFF - tex 24 32 - size 8 8 - alpha 384 384 192 - bounce -1 - airfriction 1 - liquidfriction 4 - velocityjitter 64 64 64 - velocitymultiplier 0.5 - staincolor 0x808080 0x808080 - staintex 16 24 - - - - // func_stardust effect, used in some maps to indicate teleporters - // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST - // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE + type blood + airfriction 1 + alpha 384 384 192 + bounce -1 + color 0xA8FFFF 0xA8FFFF + liquidfriction 4 + size 8 8 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + trailspacing 64 + velocityjitter 64 64 64 + velocitymultiplier 0.500000 effect EF_STARDUST - count 37.5 - type static - color 0xfff368 0xfff368 - size 1.0 2.0 - alpha 64 128 128 - gravity -0.1 - airfriction 0.2 - liquidfriction 0.8 - originjitter 16 16 64 - velocityjitter 32 32 0 - //lightradius 200 - //lighttime 0 - //lightcolor 0.4 0.9 0.9 - - // flare particle and light - // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1) - // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1) + type static + airfriction 0.200000 + alpha 64 128 128 + color 0xfff368 0xfff368 + count 37.500000 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 16 16 64 + size 1 2 + velocityjitter 32 32 0 effect item_respawn - countabsolute 1 - type static - color 0x63F2EA 0x63f2EA - size 32 32 - alpha 128 128 128 - // cloud of particles which expand rapidly and then slow to form a ball + type static + alpha 128 128 128 + color 0x63F2EA 0x63f2EA + countabsolute 1 + size 32 32 effect item_respawn - count 128 - type spark - tex 41 41 - color 0x63F2EA 0x63f2EA - size 2 2 - alpha 256 256 1280 - //originjitter 24 24 24 - velocityjitter 256 256 256 - - - - // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1) + type spark + alpha 256 256 1280 + color 0x63F2EA 0x63f2EA + count 128 + size 2 2 + tex 41 41 + velocityjitter 256 256 256 effect jumppad_activate - lightradius 200 - lightradiusfade 2000 - lightcolor 2 2 2 - - - - // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) - // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) - // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) + lightcolor 2 2 2 + lightradiusfade 2000 + lightradius 200 effect laser_muzzleflash - // glow and light - countabsolute 1 - type smoke - color 0xcc0000 0xff0000 - tex 65 65 - size 10 15 - alpha 256 512 6280 - airfriction 10 - sizeincrease -100 - stretchfactor 2 - lightradius 200 - lightradiusfade 2000 - lightcolor 3 0.1 0.1 - // electricity + type smoke + airfriction 10 + alpha 256 512 6280 + color 0xcc0000 0xff0000 + countabsolute 1 + lightcolor 3 0.1 0.1 + lightradiusfade 2000 + lightradius 200 + sizeincrease -100 + size 10 15 + stretchfactor 2 + tex 65 65 effect laser_muzzleflash - count 3 - type spark - color 0xb44215 0xff0000 - tex 43 43 - size 5 7 - alpha 256 512 6280 - airfriction 10 - originjitter 2 2 2 - velocityjitter 150 150 150 - velocitymultiplier 0.2 - sizeincrease -100 - stretchfactor 2.3 - rotate -180 180 4000 -4000 - // fire + type spark + airfriction 10 + alpha 256 512 6280 + color 0xb44215 0xff0000 + count 3 + originjitter 2 2 2 + rotate -180 180 4000 -4000 + sizeincrease -100 + size 5 7 + stretchfactor 2.300000 + tex 43 43 + velocityjitter 150 150 150 + velocitymultiplier 0.200000 effect laser_muzzleflash - count 6 - type spark - color 0xff4200 0xff0000 - tex 8 15 - size 7 9 - alpha 256 512 6280 - airfriction 12 - originjitter 2 2 2 - velocityjitter 100 100 100 - velocitymultiplier 0.2 - sizeincrease -100 - stretchfactor 2 - - - // decal - // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1) - // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1) - effect laser_impact - countabsolute 1 - type decal - tex 47 47 - size 24 24 - alpha 256 256 0 - originjitter 14 14 14 - lightradius 200 - lightradiusfade 500 - lightcolor 8 0.4 0.4 - // flare effect + type spark + airfriction 12 + alpha 256 512 6280 + color 0xff4200 0xff0000 + count 6 + originjitter 2 2 2 + sizeincrease -100 + size 7 9 + stretchfactor 2 + tex 8 15 + velocityjitter 100 100 100 + velocitymultiplier 0.200000 effect laser_impact - countabsolute 1 - type static - tex 39 39 - color 0xFF2010 0xFF2010 - alpha 256 256 1024 - size 24 24 - // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 8 0.4 0.4 + lightradiusfade 500 + lightradius 200 + originjitter 14 14 14 + size 24 24 + tex 47 47 effect laser_impact - count 128 - type spark - color 0x800000 0xFF8020 - alpha 256 256 1024 - size 4 4 - //bounce 1.5 - airfriction 6 - liquidfriction 6 - //originjitter 32 32 32 - velocityjitter 256 256 256 + type static + alpha 256 256 1024 + color 0xFF2010 0xFF2010 + countabsolute 1 + size 24 24 + tex 39 39 effect laser_impact - count 4 - type smoke - tex 48 55 - color 0x800000 0xFF8020 - size 12 12 - alpha 128 256 256 - originjitter 1 1 1 - velocitymultiplier 0.01 - velocityjitter 16 16 16 - sizeincrease 6 - - - - // used in qcsrc/server/w_campingrifle.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 2000, 1) - // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo")) - // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo")) + type spark + airfriction 6 + alpha 256 256 1024 + color 0x800000 0xFF8020 + count 128 + liquidfriction 6 + size 4 4 + velocityjitter 256 256 256 + effect laser_impact + type smoke + alpha 128 256 256 + color 0x800000 0xFF8020 + count 4 + originjitter 1 1 1 + sizeincrease 6 + size 12 12 + tex 48 55 + velocityjitter 16 16 16 + velocitymultiplier 0.010000 effect shotgun_muzzleflash - count 1.5 - type smoke - color 0x202020 0x404040 - tex 0 8 - size 5 5 - alpha 256 256 512 - originjitter 1.5 1.5 1.5 - velocityjitter 6 6 6 - velocitymultiplier 0.01 - lightradius 200 - lightradiusfade 2000 - lightcolor 2 1.5 0.2 - sizeincrease 12 - velocitymultiplier 0.05 + type smoke + alpha 256 256 512 + color 0x202020 0x404040 + count 1.500000 + lightcolor 2 1.5 0.2 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + sizeincrease 12 + size 5 5 + tex 0 8 + velocityjitter 6 6 6 + velocitymultiplier 0.050000 effect shotgun_muzzleflash - count 16 - type spark - tex 48 55 - color 0xffdb96 0xff5400 - size 10 20 - alpha 0 128 1024 - originjitter 1 1 1 - velocityjitter 100 100 100 - airfriction 5 - stretchfactor 2.5 - velocitymultiplier 0.5 - - // shotgun pellet impact - // decal - // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1) + type spark + airfriction 5 + alpha 0 128 1024 + color 0xffdb96 0xff5400 + count 16 + originjitter 1 1 1 + size 10 20 + stretchfactor 2.500000 + tex 48 55 + velocityjitter 100 100 100 + velocitymultiplier 0.500000 effect shotgun_impact - countabsolute 1 - type decal - tex 56 59 - size 5 8 - alpha 256 256 0 - originjitter 10 10 10 - //lightradius 30 - //lightradiusfade 90 - //lightcolor 1 1 1 - // dust/smoke drifting away from the impact + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 10 10 10 + size 5 8 + tex 56 59 effect shotgun_impact - type alphastatic - notunderwater - tex 0 8 - count 1 - size 10 20 - sizeincrease 25 - alpha 300 550 756 - velocityjitter 150 150 150 - velocitymultiplier 0.2 - airfriction 5 - color 0x473a37 0x0b0a07 - rotate 0 360 -50 50 - // dust/smoke staying at the impact + type alphastatic + airfriction 5 + alpha 300 550 756 + color 0x473a37 0x0b0a07 + count 1 + notunderwater + rotate 0 360 -50 50 + sizeincrease 25 + size 10 20 + tex 0 8 + velocityjitter 150 150 150 + velocitymultiplier 0.200000 effect shotgun_impact - type alphastatic - notunderwater - tex 36 36 - count 0.2 - size 10 11 - sizeincrease 74 - alpha 200 350 500 - velocityjitter 11 11 11 - airfriction 5 - color 0x201d1a 0x000000 - bounce 6 - velocitymultiplier 0.03 - rotate 0 360 -50 50 - // sparks + type alphastatic + airfriction 5 + alpha 200 350 500 + bounce 6 + color 0x201d1a 0x000000 + count 0.200000 + notunderwater + rotate 0 360 -50 50 + sizeincrease 74 + size 10 11 + tex 36 36 + velocityjitter 11 11 11 + velocitymultiplier 0.030000 effect shotgun_impact - notunderwater - count 0.5 - type spark - tex 40 40 - color 0xFDFFD9 0xFDFFD9 - size 0.6 0.6 - alpha 0 356 268 - gravity 1 - bounce 1.5 - airfriction 1.1 - originjitter 1 1 1 - velocityjitter 200 200 200 - velocitymultiplier 0.2 - - - // used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) + type spark + airfriction 1.100000 + alpha 0 356 268 + bounce 1.500000 + color 0xFDFFD9 0xFDFFD9 + count 0.500000 + gravity 1 + notunderwater + originjitter 1 1 1 + size 0.600000 0.600000 + tex 40 40 + velocityjitter 200 200 200 + velocitymultiplier 0.200000 effect uzi_muzzleflash - count 1 - type static - color 0x202020 0x404040 - tex 0 8 - size 5 5 - alpha 256 256 512 - originjitter 1.5 1.5 1.5 - velocityjitter 1 1 1 - velocitymultiplier 0.03 - lightradius 200 - lightradiusfade 2000 - lightcolor 2 1.5 0.2 - gravity -0.1 + type static + alpha 256 256 512 + color 0x202020 0x404040 + count 1 + gravity -0.100000 + lightcolor 2 1.5 0.2 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + size 5 5 + tex 0 8 + velocityjitter 1 1 1 + velocitymultiplier 0.030000 effect uzi_muzzleflash - count 3 - type spark - tex 40 40 - color 0xff9c00 0xffd200 - size 0.3 0.4 - alpha 0 256 6000 - originjitter 1 1 1 - velocityjitter 555 555 555 - velocitymultiplier 3 - stretchfactor 0.15 - airfriction 12 - - - // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1) - // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1) - // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1) - // decal + type spark + airfriction 12 + alpha 0 256 6000 + color 0xff9c00 0xffd200 + count 3 + originjitter 1 1 1 + size 0.300000 0.400000 + stretchfactor 0.150000 + tex 40 40 + velocityjitter 555 555 555 + velocitymultiplier 3 effect machinegun_impact - countabsolute 1 - type decal - tex 56 59 - size 5 5 - alpha 256 256 0 - originjitter 10 10 10 - lightradius 80 - lightradiusfade 800 - lightcolor 6 3.6 0.6 - // dust/smoke drifting away from the impact + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 6 3.6 0.6 + lightradiusfade 800 + lightradius 80 + originjitter 10 10 10 + size 5 5 + tex 56 59 effect machinegun_impact - type alphastatic - notunderwater - tex 0 8 - count 1.5 - size 10 20 - sizeincrease 15 - alpha 300 550 456 - velocityjitter 150 150 150 - velocitymultiplier 0.1 - airfriction 5 - color 0x473a37 0x0b0a07 - rotate 0 360 -50 50 - // dust/smoke staying at the impact + type alphastatic + airfriction 5 + alpha 300 550 456 + color 0x473a37 0x0b0a07 + count 1.500000 + notunderwater + rotate 0 360 -50 50 + sizeincrease 15 + size 10 20 + tex 0 8 + velocityjitter 150 150 150 + velocitymultiplier 0.100000 effect machinegun_impact - type alphastatic - notunderwater - tex 36 36 - count 0.5 - size 10 11 - sizeincrease 74 - alpha 200 350 500 - velocityjitter 11 11 11 - airfriction 5 - color 0x201d1a 0x000000 - bounce 6 - velocitymultiplier 0.03 - rotate 0 360 -50 50 - //debris + type alphastatic + airfriction 5 + alpha 200 350 500 + bounce 6 + color 0x201d1a 0x000000 + count 0.500000 + notunderwater + rotate 0 360 -50 50 + sizeincrease 74 + size 10 11 + tex 36 36 + velocityjitter 11 11 11 + velocitymultiplier 0.030000 effect machinegun_impact - type alphastatic - notunderwater - tex 66 68 - count 1 - size 1 5 - airfriction 1 - gravity 1.4 - alpha 300 550 256 - velocityjitter 350 350 350 - velocitymultiplier 0.2 - bounce 1.7 - color 0x63493e 0xffffff - rotate 0 360 -500 500 - // sparks + type alphastatic + airfriction 1 + alpha 300 550 256 + bounce 1.700000 + color 0x63493e 0xffffff + count 1 + gravity 1.400000 + notunderwater + rotate 0 360 -500 500 + size 1 5 + tex 66 68 + velocityjitter 350 350 350 + velocitymultiplier 0.200000 effect machinegun_impact - notunderwater - count 1 - type spark - tex 40 40 - color 0xFDFFD9 0xFDFFD9 - size 0.3 0.3 - alpha 256 256 168 - gravity 1 - bounce 1 - airfriction 2 - originjitter 1 1 1 - velocityjitter 300 300 300 - velocitymultiplier 0.2 - - - - - // used in qcsrc/server/nexball.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) - // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) - // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) - // used in qcsrc/server/w_porto.qc: //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) + type spark + airfriction 2 + alpha 256 256 168 + bounce 1 + color 0xFDFFD9 0xFDFFD9 + count 1 + gravity 1 + notunderwater + originjitter 1 1 1 + size 0.300000 0.300000 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.200000 effect grenadelauncher_muzzleflash - count 1.5 - type smoke - color 0x202020 0x404040 - tex 0 8 - size 5 5 - alpha 256 256 512 - originjitter 1.5 1.5 1.5 - airfriction 12 - velocityjitter 20 20 20 - velocitymultiplier 0.03 - lightradius 200 - lightradiusfade 2000 - lightcolor 2 1.5 0.2 + type smoke + airfriction 12 + alpha 256 256 512 + color 0x202020 0x404040 + count 1.500000 + lightcolor 2 1.5 0.2 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + size 5 5 + tex 0 8 + velocityjitter 20 20 20 + velocitymultiplier 0.030000 effect grenadelauncher_muzzleflash - count 16 - type spark - tex 48 55 - color 0xffdb96 0xff5400 - size 10 20 - alpha 0 128 1024 - originjitter 1 1 1 - velocityjitter 100 100 100 - velocitymultiplier 0.5 - airfriction 5 - stretchfactor 2.5 - - - - // mortar trail - // smoke - // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to) - // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to) + type spark + airfriction 5 + alpha 0 128 1024 + color 0xffdb96 0xff5400 + count 16 + originjitter 1 1 1 + size 10 20 + stretchfactor 2.500000 + tex 48 55 + velocityjitter 100 100 100 + velocitymultiplier 0.500000 effect TR_GRENADE - trailspacing 4 - type smoke - color 0x101010 0x000000 - tex 0 8 - size 3 2 - bounce 1 - sizeincrease 10 - alpha 300 400 780 - originjitter 1 1 1 - velocityjitter 1 1 1 - velocitymultiplier -0.02 - //gravity -0.11 - // fire + type smoke + alpha 300 400 780 + bounce 1 + color 0x101010 0x000000 + originjitter 1 1 1 + sizeincrease 10 + size 3 2 + tex 0 8 + trailspacing 4 + velocityjitter 1 1 1 + velocitymultiplier -0.020000 effect TR_GRENADE - notunderwater - trailspacing 4 - type static - color 0xffdf72 0x811200 - tex 48 55 - size 5 2 - sizeincrease -15 - alpha 100 144 988 - airfriction 8 - velocityjitter 32 32 32 - velocitymultiplier -1.0 - // bubbles + type static + airfriction 8 + alpha 100 144 988 + color 0xffdf72 0x811200 + notunderwater + sizeincrease -15 + size 5 2 + tex 48 55 + trailspacing 4 + velocityjitter 32 32 32 + velocitymultiplier -1 effect TR_GRENADE - underwater - trailspacing 16 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 1 1 - alpha 256 256 256 - gravity -0.125 - bounce 1.5 - liquidfriction 4 - velocityjitter 16 16 16 - - - - // hookbomb trail - // smoke - // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to) - // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to) - // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to) - effect TR_KNIGHTSPIKE // used for MF_TRACER2 - notunderwater - trailspacing 6 - type smoke - color 0x303030 0x000000 - tex 0 8 - size 3 3 - bounce 1 - sizeincrease 11 - alpha 300 400 600 - originjitter 2 2 2 - velocityjitter 3 3 3 - velocitymultiplier -0.02 - gravity -0.11 - //marker - effect TR_KNIGHTSPIKE // used for MF_TRACER2 - type alphastatic - color 0x666666 0x000000 - tex 62 62 - size 1 1 - sizeincrease -0.1 - trailspacing 2 - alpha 256 256 720 - // bubbles - effect TR_KNIGHTSPIKE // used for MF_TRACER2 - underwater - trailspacing 32 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 1 1 - alpha 256 256 256 - gravity -0.125 - bounce 1.5 - liquidfriction 4 - velocityjitter 16 16 16 - - - - // decal - // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1) + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0x404040 0x808080 + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 + effect TR_KNIGHTSPIKE + type smoke + alpha 300 400 600 + bounce 1 + color 0x303030 0x000000 + gravity -0.110000 + notunderwater + originjitter 2 2 2 + sizeincrease 11 + size 3 3 + tex 0 8 + trailspacing 6 + velocityjitter 3 3 3 + velocitymultiplier -0.020000 + effect TR_KNIGHTSPIKE + type alphastatic + alpha 256 256 720 + color 0x666666 0x000000 + sizeincrease -0.100000 + size 1 1 + tex 62 62 + trailspacing 2 + effect TR_KNIGHTSPIKE + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0x404040 0x808080 + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 32 + underwater + velocityjitter 16 16 16 effect grenade_explode - countabsolute 1 - type decal - tex 8 16 - size 48 48 - alpha 256 256 0 - originjitter 26 26 26 - lightradius 250 - lightradiusfade 400 - lightcolor 8 4 1 - // fire effect which expands then slows + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 8 4 1 + lightradiusfade 400 + lightradius 250 + originjitter 26 26 26 + size 48 48 + tex 8 16 effect grenade_explode - notunderwater - count 40 - type static - tex 48 55 - color 0xe03f00 0x5e0000 - size 16 26 - sizeincrease 20 - alpha 128 228 356 - bounce 4.5 - airfriction 8 - liquidfriction 8 - originjitter 8 8 8 - velocityjitter 256 256 256 - // fire effect which make brigt dot inside + type static + airfriction 8 + alpha 128 228 356 + bounce 4.500000 + color 0xe03f00 0x5e0000 + count 40 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 20 + size 16 26 + tex 48 55 + velocityjitter 256 256 256 effect grenade_explode - notunderwater - count 15 - type static - tex 48 55 - color 0xe03f00 0xffdf92 - size 6 16 - sizeincrease 40 - alpha 228 328 756 - bounce 1 - airfriction 8 - liquidfriction 8 - originjitter 8 8 8 - velocityjitter 256 256 256 - // smoke + type static + airfriction 8 + alpha 228 328 756 + bounce 1 + color 0xe03f00 0xffdf92 + count 15 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 40 + size 6 16 + tex 48 55 + velocityjitter 256 256 256 effect grenade_explode - type alphastatic - notunderwater - tex 0 8 - count 10 - size 20 40 - sizeincrease 34 - alpha 300 550 556 - velocityjitter 256 256 256 - airfriction 5 - color 0x000000 0x111111 - bounce 6 - // underwater bubbles + type alphastatic + airfriction 5 + alpha 300 550 556 + bounce 6 + color 0x000000 0x111111 + count 10 + notunderwater + sizeincrease 34 + size 20 40 + tex 0 8 + velocityjitter 256 256 256 effect grenade_explode - underwater - count 32 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 3 6 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 16 16 16 - velocityjitter 196 196 196 - rotate 0 0 0 0 - // underwatershockwave + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 6 + tex 62 62 + underwater + velocityjitter 196 196 196 effect grenade_explode - underwater - type smoke - countabsolute 1 - tex 33 33 - size 5 5 - sizeincrease 1500 - alpha 40 40 300 - velocitymultiplier 0.3 - // bouncing sparks + type smoke + alpha 40 40 300 + countabsolute 1 + sizeincrease 1500 + size 5 5 + tex 33 33 + underwater + velocitymultiplier 0.300000 effect grenade_explode - notunderwater - count 16 - type spark - tex 40 40 - color 0xffa35b 0xfff2be - size 1 0.1 - alpha 644 956 484 - gravity 1 - airfriction 1 - bounce 1.6 - liquidfriction 0.8 - velocityoffset 0 0 80 - originjitter 16 16 16 - velocityjitter 424 424 624 - // debris + type spark + airfriction 1 + alpha 644 956 484 + bounce 1.600000 + color 0xffa35b 0xfff2be + count 16 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 16 16 16 + size 1 0.100000 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect grenade_explode - notunderwater - count 12 - type alphastatic - tex 66 68 - color 0x6a3d25 0xcac5b4 - size 2 6 - alpha 644 956 684 - gravity 1.3 - airfriction 0.5 - bounce 1.6 - velocityjitter 324 324 524 - rotate -180 180 -1000 1000 - - - - // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) - // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) + type alphastatic + airfriction 0.500000 + alpha 644 956 684 + bounce 1.600000 + color 0x6a3d25 0xcac5b4 + count 12 + gravity 1.300000 + notunderwater + rotate -180 180 -1000 1000 + size 2 6 + tex 66 68 + velocityjitter 324 324 524 effect electro_muzzleflash - countabsolute 1 - type smoke - color 0x283880 0x283880 // 0x202020 0x404040 - tex 65 65 - size 15 15 - alpha 256 256 512 - originjitter 1.5 1.5 1.5 - velocityjitter 6 6 6 - sizeincrease -10 - velocitymultiplier 0.01 - lightradius 200 - lightradiusfade 2000 - lightcolor 1.5 3 6 - + type smoke + alpha 256 256 512 + color 0x283880 0x283880 + countabsolute 1 + lightcolor 1.5 3 6 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + sizeincrease -10 + size 15 15 + tex 65 65 + velocityjitter 6 6 6 + velocitymultiplier 0.010000 effect electro_muzzleflash - count 7 - type spark - tex 8 15 - color 0xD9FDFF 0xD9FDFF - size 5 15 - alpha 110 228 2024 - originjitter 1 1 1 - velocityjitter 150 150 150 - velocitymultiplier 0.5 - airfriction 2 - stretchfactor 1.5 - + type spark + airfriction 2 + alpha 110 228 2024 + color 0xD9FDFF 0xD9FDFF + count 7 + originjitter 1 1 1 + size 5 15 + stretchfactor 1.500000 + tex 8 15 + velocityjitter 150 150 150 + velocitymultiplier 0.500000 effect electro_muzzleflash - count 5 - type spark - tex 41 41 - color 0xD9FDFF 0xD9FDFF - size 7 6 - alpha 110 228 1024 - originjitter 1 1 1 - velocityjitter 350 350 350 - velocitymultiplier 2.5 - airfriction 8 - gravity 1.3 - stretchfactor 0.1 - - - // electro trail - // glowing vapor trail - // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to) + type spark + airfriction 8 + alpha 110 228 1024 + color 0xD9FDFF 0xD9FDFF + count 5 + gravity 1.300000 + originjitter 1 1 1 + size 7 6 + stretchfactor 0.100000 + tex 41 41 + velocityjitter 350 350 350 + velocitymultiplier 2.500000 effect TR_NEXUIZPLASMA - trailspacing 2 - type static - color 0x283880 0x283880 - size 3 3 - tex 38 38 - alpha 256 256 968 - //velocityjitter 16 16 16 - lightradius 90 - lighttime 0 - lightcolor 1.5 3 6 - velocitymultiplier -0.1 - // bright sparks + type static + alpha 256 256 968 + color 0x283880 0x283880 + lightcolor 1.5 3 6 + lightradius 90 + size 3 3 + tex 38 38 + trailspacing 2 + velocitymultiplier -0.100000 effect TR_NEXUIZPLASMA - trailspacing 12 - count 1.5 - type snow - tex 42 42 - color 0x629dff 0x0018ff - size 2 4 - sizeincrease -20 - alpha 444 512 1866 - bounce 1 - velocityoffset 0 0 15 - airfriction 12 - originjitter 1 1 1 - velocityjitter 50 50 50 - - - - // decal - // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1) + type snow + airfriction 12 + alpha 444 512 1866 + bounce 1 + color 0x629dff 0x0018ff + count 1.500000 + originjitter 1 1 1 + sizeincrease -20 + size 2 4 + tex 42 42 + trailspacing 12 + velocityjitter 50 50 50 + velocityoffset 0 0 15 effect electro_impact - countabsolute 1 - type decal - tex 59 59 - size 32 32 - alpha 256 256 0 - originjitter 17 17 17 - lightradius 250 - lightradiusfade 250 - lightcolor 3.125 4.375 10 - // shockwave + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 3.1 4.4 10 + lightradiusfade 250 + lightradius 250 + originjitter 17 17 17 + size 32 32 + tex 59 59 effect electro_impact - type smoke - countabsolute 1 - tex 33 33 - size 32 32 - sizeincrease 1000 - color 0x80C0FF 0x80C0FF - alpha 40 40 350 - velocitymultiplier 44 - // flare effect + type smoke + alpha 40 40 350 + color 0x80C0FF 0x80C0FF + countabsolute 1 + sizeincrease 1000 + size 32 32 + tex 33 33 + velocitymultiplier 44 effect electro_impact - countabsolute 1 - type static - tex 38 38 - color 0x80C0FF 0x80C0FF - size 12 32 - alpha 256 256 512 - // cloud of bouncing sparks + type static + alpha 256 256 512 + color 0x80C0FF 0x80C0FF + countabsolute 1 + size 12 32 + tex 38 38 effect electro_impact - count 30 - type smoke - tex 42 42 - color 0x629dff 0x0018ff - size 36 36 - sizeincrease -50 - alpha 256 256 1024 - bounce 2 - gravity -0.3 - airfriction 6 - originjitter 1 1 1 - velocityjitter 512 512 512 - rotate -180 180 -9999 9999 - // inner cloud of smoke + type smoke + airfriction 6 + alpha 256 256 1024 + bounce 2 + color 0x629dff 0x0018ff + count 30 + gravity -0.300000 + originjitter 1 1 1 + rotate -180 180 -9999 9999 + sizeincrease -50 + size 36 36 + tex 42 42 + velocityjitter 512 512 512 effect electro_impact - count 30 - type smoke - color 0x629dff 0x0018ff - tex 0 8 - size 20 24 - sizeincrease 50 - alpha 200 256 512 - airfriction 30 - originjitter 20 20 20 - velocityjitter 320 320 320 - - // decal - // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1) + type smoke + airfriction 30 + alpha 200 256 512 + color 0x629dff 0x0018ff + count 30 + originjitter 20 20 20 + sizeincrease 50 + size 20 24 + tex 0 8 + velocityjitter 320 320 320 effect electro_ballexplode - countabsolute 1 - type decal - tex 59 59 - size 32 32 - alpha 256 256 0 - originjitter 17 17 17 - lightradius 250 - lightradiusfade 250 - lightcolor 3.125 4.375 10 - // flare effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 3.1 4.4 10 + lightradiusfade 250 + lightradius 250 + originjitter 17 17 17 + size 32 32 + tex 59 59 effect electro_ballexplode - countabsolute 1 - type static - tex 38 38 - color 0x80C0FF 0x80C0FF - size 32 32 - alpha 256 256 512 - // cloud of bouncing sparks + type static + alpha 256 256 512 + color 0x80C0FF 0x80C0FF + countabsolute 1 + size 32 32 + tex 38 38 effect electro_ballexplode - count 64 - type spark - tex 41 41 - color 0xFDFFD9 0xFDFFD9 - size 1 2 - alpha 256 256 1024 - bounce 2 - stretchfactor 0.4 - //airfriction 2 - originjitter 1 1 1 - velocityjitter 512 512 512 - // inner cloud of smoke + type spark + alpha 256 256 1024 + bounce 2 + color 0xFDFFD9 0xFDFFD9 + count 64 + originjitter 1 1 1 + size 1 2 + stretchfactor 0.400000 + tex 41 41 + velocityjitter 512 512 512 effect electro_ballexplode - count 8 - type smoke - color 0x202020 0x404040 - tex 0 8 - size 24 24 - alpha 256 256 512 - originjitter 20 20 20 - velocityjitter 32 32 32 - - - - // decal - // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1) + type smoke + alpha 256 256 512 + color 0x202020 0x404040 + count 8 + originjitter 20 20 20 + size 24 24 + tex 0 8 + velocityjitter 32 32 32 effect electro_combo - countabsolute 1 - type decal - tex 59 59 - size 64 64 - alpha 256 256 0 - originjitter 17 17 17 - lightradius 400 - lightradiusfade 300 - lightcolor 4 5 6 - // flare effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 4 5 6 + lightradiusfade 300 + lightradius 400 + originjitter 17 17 17 + size 64 64 + tex 59 59 effect electro_combo - countabsolute 1 - type static - tex 38 38 - color 0x80C0FF 0x80C0FF - size 48 48 - alpha 128 128 64 - // large sparks + type static + alpha 128 128 64 + color 0x80C0FF 0x80C0FF + countabsolute 1 + size 48 48 + tex 38 38 effect electro_combo - count 5 - type static - color 0x2030FF 0x80C0FF - size 32 32 - sizeincrease 50 - tex 0 7 - alpha 156 156 156 - bounce 2 - airfriction 6 - liquidfriction 16 - //velocityoffset 0 0 120 - velocityjitter 512 512 512 + type static + airfriction 6 + alpha 156 156 156 + bounce 2 + color 0x2030FF 0x80C0FF + count 5 + liquidfriction 16 + sizeincrease 50 + size 32 32 + tex 0 7 + velocityjitter 512 512 512 effect electro_combo - count 32 - type spark - tex 41 41 - color 0xa9cacf 0x0054ff - size 2 4 - stretchfactor 2 - gravity 0.3 - alpha 444 512 700 - velocitymultiplier 3 - bounce 1.6 - //airfriction 2 - originjitter 1 1 1 - velocityjitter 312 312 312 - // inner cloud of smoke + type spark + alpha 444 512 700 + bounce 1.600000 + color 0xa9cacf 0x0054ff + count 32 + gravity 0.300000 + originjitter 1 1 1 + size 2 4 + stretchfactor 2 + tex 41 41 + velocityjitter 312 312 312 + velocitymultiplier 3 effect electro_combo - count 0.125 - type smoke - color 0x202020 0x404040 - tex 0 8 - size 24 24 - alpha 256 256 256 - originjitter 20 20 20 - velocityjitter 32 32 32 - // shockwave + type smoke + alpha 256 256 256 + color 0x202020 0x404040 + count 0.125000 + originjitter 20 20 20 + size 24 24 + tex 0 8 + velocityjitter 32 32 32 effect electro_combo - type smoke - countabsolute 1 - color 0xa9cacf 0x0054ff - tex 33 33 - size 30 30 - sizeincrease 600 - alpha 40 40 100 - velocitymultiplier 0.3 - - - - // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots) - // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots) + type smoke + alpha 40 40 100 + color 0xa9cacf 0x0054ff + countabsolute 1 + sizeincrease 600 + size 30 30 + tex 33 33 + velocitymultiplier 0.300000 effect crylink_muzzleflash - count 0.5 - type smoke - color 0xdd9cff 0xff0090 - tex 65 65 - size 15 20 - alpha 128 128 2024 - velocitymultiplier 0.01 - lightradius 200 - lightradiusfade 2000 - lightcolor 1.6 0.2 2 + type smoke + alpha 128 128 2024 + color 0xdd9cff 0xff0090 + count 0.500000 + lightcolor 1.6 0.2 2 + lightradiusfade 2000 + lightradius 200 + size 15 20 + tex 65 65 + velocitymultiplier 0.010000 effect crylink_muzzleflash - count 5 - type spark - tex 35 36 - color 0xA080C0 0xA080C0 - size 5 10 - alpha 0 128 1024 - originjitter 1 1 1 - velocityjitter 200 200 200 - velocitymultiplier 0.3 - airfriction 12 - stretchfactor 1.5 - - - // crylink impact effect - // decal - // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1) + type spark + airfriction 12 + alpha 0 128 1024 + color 0xA080C0 0xA080C0 + count 5 + originjitter 1 1 1 + size 5 10 + stretchfactor 1.500000 + tex 35 36 + velocityjitter 200 200 200 + velocitymultiplier 0.300000 effect crylink_impact - countabsolute 1 - type decal - tex 47 47 - size 24 24 - alpha 256 256 0 - originjitter 12 12 12 - //lightradius 200 - //lightradiusfade 800 - //lightcolor 3.2 0.4 4 - // purple flare effect + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 12 12 12 + size 24 24 + tex 47 47 effect crylink_impact - countabsolute 1 - type static - tex 39 39 - color 0x504060 0x504060 - size 24 24 - alpha 256 256 512 - // purple sparks + type static + alpha 256 256 512 + color 0x504060 0x504060 + countabsolute 1 + size 24 24 + tex 39 39 effect crylink_impact - count 40 - type spark - tex 41 41 - color 0xA040C0 0xA040C0 - bounce 2 - size 6 6 - alpha 256 256 1024 - velocityjitter 512 512 512 - // purple splash + type spark + alpha 256 256 1024 + bounce 2 + color 0xA040C0 0xA040C0 + count 40 + size 6 6 + tex 41 41 + velocityjitter 512 512 512 effect crylink_impact - count 1.5 - type static - color 0xE070FF 0xE070FF - size 16 16 - alpha 256 256 512 - velocityjitter 32 32 32 - // purple splash + type static + alpha 256 256 512 + color 0xE070FF 0xE070FF + count 1.500000 + size 16 16 + velocityjitter 32 32 32 effect crylink_impact - count 3 - type static - color 0xE070FF 0xE070FF - size 16 16 - alpha 256 256 1024 - velocityjitter 256 256 256 - - - - // used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) - // used in qcsrc/client/particles.qc: pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1) + type static + alpha 256 256 1024 + color 0xE070FF 0xE070FF + count 3 + size 16 16 + velocityjitter 256 256 256 effect nex_muzzleflash - count 12 - type spark - color 0x202020 0x0072ff - tex 48 55 - size 16 16 - alpha 328 328 4000 - originjitter 4 4 4 - velocityjitter 180 180 180 - velocitymultiplier 1.4 - stretchfactor 2 - sizeincrease -100 - airfriction 9 - lightradius 200 - lightradiusfade 200 - lightcolor 2 2.5 3 + type spark + airfriction 9 + alpha 328 328 4000 + color 0x202020 0x0072ff + count 12 + lightcolor 2 2.5 3 + lightradiusfade 200 + lightradius 200 + originjitter 4 4 4 + sizeincrease -100 + size 16 16 + stretchfactor 2 + tex 48 55 + velocityjitter 180 180 180 + velocitymultiplier 1.400000 effect nex_muzzleflash - count 50 - type spark - tex 41 41 - color 0xD9FDFF 0xD9FDFF - size 1 1 - alpha 0 128 1024 - originjitter 1 1 1 - velocityjitter 600 600 600 - velocitymultiplier 1.5 - airfriction 9 - - - - //// nex beam - //effect nex_beam - //countabsolute 1 - //type beam - //tex 200 200 - //color 0xFFFFFF 0xFFFFFF - //size 6 6 - //alpha 128 128 192 - // nex beam: ring smoke - // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("nex_beam"), shotorg, endpos) + type spark + airfriction 9 + alpha 0 128 1024 + color 0xD9FDFF 0xD9FDFF + count 50 + originjitter 1 1 1 + size 1 1 + tex 41 41 + velocityjitter 600 600 600 + velocitymultiplier 1.500000 effect nex_beam - trailspacing 64 - color 0x1680A0 0x1680A0 - size 4 4 - tex 32 32 - alpha 64 128 64 - airfriction 5 - sizeincrease 2 - type static - // nex beam: drifting smoke + type static + airfriction 5 + alpha 64 128 64 + color 0x1680A0 0x1680A0 + sizeincrease 2 + size 4 4 + tex 32 32 + trailspacing 64 effect nex_beam - trailspacing 12 - color 0x5080A0 0x5080A0 - size 1 1 - tex 0 8 - alpha 32 64 32 - airfriction 9 - sizeincrease 8 - velocityjitter 64 64 64 - type static - // nex beam: bright core + type static + airfriction 9 + alpha 32 64 32 + color 0x5080A0 0x5080A0 + sizeincrease 8 + size 1 1 + tex 0 8 + trailspacing 12 + velocityjitter 64 64 64 effect nex_beam - trailspacing 12 - color 0x80CDFF 0x80CDFF - size 4 4 - //tex 48 55 - alpha 256 256 1280 - type static - //sparks + type static + alpha 256 256 1280 + color 0x80CDFF 0x80CDFF + size 4 4 + trailspacing 12 effect nex_beam - trailspacing 16 - color 0x1680A0 0x1680A0 - size 1 1 - tex 63 63 - alpha 64 128 80 - airfriction 5 - gravity -0.01 - type snow - - // nex impact - // decal - // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1) - // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1) + type snow + airfriction 5 + alpha 64 128 80 + color 0x1680A0 0x1680A0 + gravity -0.010000 + size 1 1 + tex 63 63 + trailspacing 16 effect nex_impact - countabsolute 1 - type decal - tex 47 47 - size 24 24 - alpha 256 256 0 - originjitter 14 14 14 - lightradius 200 - lightradiusfade 250 - lightcolor 4 6 8 - rotate -180 180 0 0 - // rotating something + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 4 6 8 + lightradiusfade 250 + lightradius 200 + originjitter 14 14 14 + rotate -180 180 0 0 + size 24 24 + tex 47 47 effect nex_impact - count 5 - type smoke - tex 46 46 - color 0x1680A0 0x1680A0 - size 25 28 - sizeincrease 20 - alpha 55 55 50 - rotate 180 -180 500 -500 - // shockwave + type smoke + alpha 55 55 50 + color 0x1680A0 0x1680A0 + count 5 + rotate 180 -180 500 -500 + sizeincrease 20 + size 25 28 + tex 46 46 effect nex_impact - countabsolute 1 - type static - tex 33 33 - color 0x1680A0 0x1680A0 - size 16 16 - alpha 50 50 400 - sizeincrease 900 - // shockwave2 + type static + alpha 50 50 400 + color 0x1680A0 0x1680A0 + countabsolute 1 + sizeincrease 900 + size 16 16 + tex 33 33 effect nex_impact - countabsolute 1 - type static - tex 65 65 - color 0x1680A0 0x1680A0 - size 5 5 - alpha 50 50 100 - sizeincrease 500 - - // flare effect + type static + alpha 50 50 100 + color 0x1680A0 0x1680A0 + countabsolute 1 + sizeincrease 500 + size 5 5 + tex 65 65 effect nex_impact - countabsolute 1 - type static - tex 37 37 - color 0x80C0FF 0x80C0FF - size 8 8 - alpha 256 256 256 - // small sparks which form a sphere as they slow down - //effect nex_impact - //count 256 - //type spark - //color 0x2030FF 0x80C0FF - //size 1 2 - //alpha 256 256 512 - //bounce 2 - //airfriction 8 - //liquidfriction 8 - //velocityjitter 384 384 384 - // small sparks which glow brightly but live briefly + type static + alpha 256 256 256 + color 0x80C0FF 0x80C0FF + countabsolute 1 + size 8 8 + tex 37 37 effect nex_impact - count 64 - type spark - tex 41 41 - color 0xD9FDFF 0xD9FDFF - size 4 4 - alpha 0 128 512 - bounce 2 - stretchfactor 3 - velocityjitter 600 600 600 - velocitymultiplier 0.5 - airfriction 9 - // small sparks that live longer + type spark + airfriction 9 + alpha 0 128 512 + bounce 2 + color 0xD9FDFF 0xD9FDFF + count 64 + size 4 4 + stretchfactor 3 + tex 41 41 + velocityjitter 600 600 600 + velocitymultiplier 0.500000 effect nex_impact - count 16 - type spark - tex 41 41 - color 0xD9FDFF 0xD9FDFF - size 2 2 - alpha 255 255 112 - bounce 1.6 - stretchfactor 0.7 - velocityjitter 300 300 600 - velocitymultiplier 2.5 - airfriction 2 - gravity 1 - - // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) - // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) - // used in qcsrc/server/w_seeker.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) + type spark + airfriction 2 + alpha 255 255 112 + bounce 1.600000 + color 0xD9FDFF 0xD9FDFF + count 16 + gravity 1 + size 2 2 + stretchfactor 0.700000 + tex 41 41 + velocityjitter 300 300 600 + velocitymultiplier 2.500000 effect hagar_muzzleflash - count 2 - type smoke - color 0x202020 0x404040 - tex 0 8 - size 5 5 - alpha 256 256 512 - originjitter 1.5 1.5 1.5 - velocityjitter 6 6 6 - velocitymultiplier 0.01 - lightradius 200 - lightradiusfade 2000 - lightcolor 2 1.5 0.2 + type smoke + alpha 256 256 512 + color 0x202020 0x404040 + count 2 + lightcolor 2 1.5 0.2 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + size 5 5 + tex 0 8 + velocityjitter 6 6 6 + velocitymultiplier 0.010000 effect hagar_muzzleflash - count 15 - type spark - tex 48 55 - color 0xff8400 0xff4200 - size 5 10 - alpha 0 128 1024 - originjitter 1 1 1 - velocityjitter 200 200 200 - velocitymultiplier 0.5 - airfriction 12 - stretchfactor 2 - rotate -180 180 -400 400 - - - - // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1) + type spark + airfriction 12 + alpha 0 128 1024 + color 0xff8400 0xff4200 + count 15 + originjitter 1 1 1 + rotate -180 180 -400 400 + size 5 10 + stretchfactor 2 + tex 48 55 + velocityjitter 200 200 200 + velocitymultiplier 0.500000 effect hagar_bounce - count 2 - type smoke - color 0x202020 0x404040 - tex 0 8 - size 5 5 - alpha 256 256 256 - originjitter 1.5 1.5 1.5 - velocityjitter 6 6 6 - velocitymultiplier 0.01 - lightradius 60 - lightradiusfade 300 - lightcolor 2 1.5 0.2 + type smoke + alpha 256 256 256 + color 0x202020 0x404040 + count 2 + lightcolor 2 1.5 0.2 + lightradiusfade 300 + lightradius 60 + originjitter 1.5 1.5 1.5 + size 5 5 + tex 0 8 + velocityjitter 6 6 6 + velocitymultiplier 0.010000 effect hagar_bounce - count 15 - type spark - tex 40 40 - color 0xFFFDD9 0xFFFDD9 - size 3 3 - alpha 0 256 256 - gravity 1 - bounce 1.5 - originjitter 1 1 1 - velocityjitter 600 600 600 - velocitymultiplier 0.5 - airfriction 12 - - - - // decal - // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1) - // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1) - // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1) + type spark + airfriction 12 + alpha 0 256 256 + bounce 1.500000 + color 0xFFFDD9 0xFFFDD9 + count 15 + gravity 1 + originjitter 1 1 1 + size 3 3 + tex 40 40 + velocityjitter 600 600 600 + velocitymultiplier 0.500000 effect hagar_explode - countabsolute 1 - type decal - tex 8 16 - size 28 38 - alpha 256 256 0 - originjitter 14 14 14 - lightradius 120 - lightradiusfade 400 - lightcolor 8 4 1 - // fire effect which make bright dot inside + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 8 4 1 + lightradiusfade 400 + lightradius 120 + originjitter 14 14 14 + size 28 38 + tex 8 16 effect hagar_explode - notunderwater - count 3.5 - type smoke - tex 48 55 - color 0xffe955 0xff5a00 - size 16 26 - sizeincrease 5 - alpha 80 200 356 - bounce 1.5 - airfriction 8 - liquidfriction 8 - originjitter 8 8 8 - velocityjitter 156 156 156 - // fire effect which expands then slows + type smoke + airfriction 8 + alpha 80 200 356 + bounce 1.500000 + color 0xffe955 0xff5a00 + count 3.500000 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 5 + size 16 26 + tex 48 55 + velocityjitter 156 156 156 effect hagar_explode - notunderwater - count 12 - type static - tex 48 55 - color 0x8f0d00 0xff5a00 - size 20 26 - sizeincrease 15 - alpha 128 256 456 - bounce 1.5 - airfriction 12 - liquidfriction 8 - originjitter 8 8 8 - velocityjitter 286 286 286 - - // smoke + type static + airfriction 12 + alpha 128 256 456 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 12 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 15 + size 20 26 + tex 48 55 + velocityjitter 286 286 286 effect hagar_explode - type alphastatic - notunderwater - tex 0 8 - count 7 - size 20 40 - sizeincrease 20 - alpha 200 500 600 - velocityjitter 244 244 244 - airfriction 5 - color 0x000000 0x111111 - bounce 2 - - // underwater bubbles + type alphastatic + airfriction 5 + alpha 200 500 600 + bounce 2 + color 0x000000 0x111111 + count 7 + notunderwater + sizeincrease 20 + size 20 40 + tex 0 8 + velocityjitter 244 244 244 effect hagar_explode - underwater - count 16 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 3 3 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 16 16 16 - velocityjitter 96 96 96 - // bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 16 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 3 + tex 62 62 + underwater + velocityjitter 96 96 96 effect hagar_explode - notunderwater - count 4 - type spark - tex 40 40 - color 0xffa35b 0xfff2be - size 1 0.1 - alpha 644 956 684 - gravity 1 - airfriction 1 - bounce 1.6 - liquidfriction 0.8 - velocityoffset 0 0 80 - originjitter 16 16 16 - velocityjitter 224 224 224 - - - - // used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) + type spark + airfriction 1 + alpha 644 956 684 + bounce 1.600000 + color 0xffa35b 0xfff2be + count 4 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 16 16 16 + size 1 0.100000 + tex 40 40 + velocityjitter 224 224 224 + velocityoffset 0 0 80 effect rocketlauncher_muzzleflash - count 10 - type smoke - color 0x202020 0x404040 - tex 0 8 - size 1 1 - sizeincrease 20 - alpha 256 256 256 - airfriction 2 - originjitter 1.5 1.5 1.5 - velocityjitter 40 40 40 - velocitymultiplier -0.13 - //lightradius 200 - //lightradiusfade 2000 - //lightcolor 2 1.5 0.2 + type smoke + airfriction 2 + alpha 256 256 256 + color 0x202020 0x404040 + count 10 + originjitter 1.5 1.5 1.5 + sizeincrease 20 + size 1 1 + tex 0 8 + velocityjitter 40 40 40 + velocitymultiplier -0.130000 effect rocketlauncher_muzzleflash - count 6 - type smoke - tex 35 36 - color 0xFFFDD9 0xFFFDD9 - size 5 10 - sizeincrease 20 - alpha 10 25 20 - originjitter 3 3 3 - velocityjitter 100 100 100 - velocitymultiplier 0.3 - airfriction 9 - rotate -180 180 -30 30 - - - - // rocket trail - // smoke - // used in qcsrc/server/cl_client.qc: self.modelflags |= MF_ROCKET - // used in qcsrc/server/cl_client.qc: self.modelflags &~= MF_ROCKET - // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to) - // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to) + type smoke + airfriction 9 + alpha 10 25 20 + color 0xFFFDD9 0xFFFDD9 + count 6 + originjitter 3 3 3 + rotate -180 180 -30 30 + sizeincrease 20 + size 5 10 + tex 35 36 + velocityjitter 100 100 100 + velocitymultiplier 0.300000 effect TR_ROCKET - trailspacing 10 - type smoke - notunderwater - color 0x000000 0x666666 - tex 0 8 - size 3 4 - bounce 1 - sizeincrease 11 - alpha 200 300 200 - lightradius 150 - lighttime 0 - lightcolor 6 3 1 - originjitter 2 2 2 - velocityjitter 3 3 3 - velocitymultiplier -0.02 - rotate -180 180 -30 30 - //gravity -0.11 - // fire + type smoke + alpha 200 300 200 + bounce 1 + color 0x000000 0x666666 + lightcolor 6 3 1 + lightradius 150 + notunderwater + originjitter 2 2 2 + rotate -180 180 -30 30 + sizeincrease 11 + size 3 4 + tex 0 8 + trailspacing 10 + velocityjitter 3 3 3 + velocitymultiplier -0.020000 effect TR_ROCKET - trailspacing 4 - type static - color 0xffdf72 0x811200 - tex 48 55 - size 7 7 - sizeincrease -30 - alpha 100 144 588 - airfriction 8 - velocityjitter 32 32 32 - velocitymultiplier -1.5 - // bubbles + type static + airfriction 8 + alpha 100 144 588 + color 0xffdf72 0x811200 + sizeincrease -30 + size 7 7 + tex 48 55 + trailspacing 4 + velocityjitter 32 32 32 + velocitymultiplier -1.500000 effect TR_ROCKET - type bubble - underwater - trailspacing 16 - tex 62 62 - size 1 2 - alpha 256 256 256 - gravity -0.125 - bounce 1.5 - liquidfriction 4 - velocityjitter 16 16 16 - velocitymultiplier -0.31 - rotate 0 0 0 0 - // sparks + type bubble + alpha 256 256 256 + bounce 1.500000 + gravity -0.125000 + liquidfriction 4 + size 1 2 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 + velocitymultiplier -0.310000 effect TR_ROCKET - notunderwater - trailspacing 20 - type spark - tex 40 40 - color 0xFFFDD9 0xFFFDD9 - size 0.5 0.5 - alpha 444 512 1866 - stretchfactor 0.3 - //gravity 1 - bounce 1 - //velocityoffset 0 0 15 - airfriction 5 - originjitter 1 1 1 - velocityjitter 100 100 100 - velocitymultiplier -0.31 - - // rocket explosion (bigger than mortar and hagar) + type spark + airfriction 5 + alpha 444 512 1866 + bounce 1 + color 0xFFFDD9 0xFFFDD9 + notunderwater + originjitter 1 1 1 + size 0.500000 0.500000 + stretchfactor 0.300000 + tex 40 40 + trailspacing 20 + velocityjitter 100 100 100 + velocitymultiplier -0.310000 effect rocket_explode - countabsolute 1 - type decal - tex 8 16 - size 72 72 - alpha 256 256 0 - originjitter 23 23 23 - lightradius 400 - lightradiusfade 750 - lightcolor 8 4 1 - // fire effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 8 4 1 + lightradiusfade 750 + lightradius 400 + originjitter 23 23 23 + size 72 72 + tex 8 16 effect rocket_explode - notunderwater - count 32 - type static - tex 48 55 - color 0x8f0d00 0xff5a00 - size 33 44 - sizeincrease 45 - alpha 200 256 512 - bounce 1.5 - airfriction 8 - liquidfriction 8 - originjitter 8 8 8 - velocityjitter 512 512 512 - // fire effect 2 + type static + airfriction 8 + alpha 200 256 512 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 32 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 45 + size 33 44 + tex 48 55 + velocityjitter 512 512 512 effect rocket_explode - notunderwater - count 14 - type smoke - tex 48 55 - color 0xea691b 0xeed05a - size 33 44 - sizeincrease 55 - alpha 200 256 612 - bounce 2.5 - airfriction 19 - liquidfriction 19 - originjitter 8 8 8 - velocityjitter 912 912 912 - // smoke + type smoke + airfriction 19 + alpha 200 256 612 + bounce 2.500000 + color 0xea691b 0xeed05a + count 14 + liquidfriction 19 + notunderwater + originjitter 8 8 8 + sizeincrease 55 + size 33 44 + tex 48 55 + velocityjitter 912 912 912 effect rocket_explode - type alphastatic - notunderwater - tex 0 8 - count 32 - size 20 40 - sizeincrease 44 - alpha 200 450 456 - velocityjitter 444 444 444 - airfriction 5 - color 0x000000 0x111111 - bounce 2 - // underwater bubbles + type alphastatic + airfriction 5 + alpha 200 450 456 + bounce 2 + color 0x000000 0x111111 + count 32 + notunderwater + sizeincrease 44 + size 20 40 + tex 0 8 + velocityjitter 444 444 444 effect rocket_explode - underwater - count 32 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 3 3 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 16 16 16 - velocityjitter 144 144 144 - // underwatershockwave + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 3 + tex 62 62 + underwater + velocityjitter 144 144 144 effect rocket_explode - underwater - type smoke - countabsolute 1 - tex 33 33 - size 30 30 - sizeincrease 1900 - alpha 40 40 300 - velocitymultiplier 0.3 - // bouncing sparks + type smoke + alpha 40 40 300 + countabsolute 1 + sizeincrease 1900 + size 30 30 + tex 33 33 + underwater + velocitymultiplier 0.300000 effect rocket_explode - notunderwater - count 16 - type spark - tex 40 40 - color 0xffa35b 0xfff2be - size 1 0.1 - alpha 644 956 484 - gravity 1 - airfriction 1 - bounce 1.6 - liquidfriction 0.8 - velocityoffset 0 0 80 - originjitter 16 16 16 - velocityjitter 424 424 624 - // debris + type spark + airfriction 1 + alpha 644 956 484 + bounce 1.600000 + color 0xffa35b 0xfff2be + count 16 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 16 16 16 + size 1 0.100000 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect rocket_explode - notunderwater - count 12 - type alphastatic - tex 66 68 - color 0x6a3d25 0xcac5b4 - size 2 6 - alpha 644 956 684 - gravity 1.3 - airfriction 0.5 - bounce 1.6 - velocityjitter 324 324 524 - rotate -180 180 -1000 1000 - - // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1) + type alphastatic + airfriction 0.500000 + alpha 644 956 684 + bounce 1.600000 + color 0x6a3d25 0xcac5b4 + count 12 + gravity 1.300000 + notunderwater + rotate -180 180 -1000 1000 + size 2 6 + tex 66 68 + velocityjitter 324 324 524 effect grapple_muzzleflash - lightradius 160 - lightradiusfade 800 - lightcolor 1 0 0 - - - - // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1) + lightcolor 1 0 0 + lightradiusfade 800 + lightradius 160 effect grapple_impact - lightradius 160 - lightradiusfade 800 - lightcolor 1 0 0 - - - - // used nowhere in code + lightcolor 1 0 0 + lightradiusfade 800 + lightradius 160 effect nex242_misc_laser_beam - countabsolute 1 - type beam - tex 200 200 - size 1 1 - alpha 256 256 64 - color 0xff0000 0xff0000 - sizeincrease 1 - - // used nowhere in code + type beam + alpha 256 256 64 + color 0xff0000 0xff0000 + countabsolute 1 + sizeincrease 1 + size 1 1 + tex 200 200 effect nex242_misc_laser_beam_end - count 0.5 - type spark - color 0x8f4333 0xfff31b - size 0.4 0.4 - alpha 128 256 768 - gravity 1 - bounce -1 - velocityjitter 64 64 64 - velocitymultiplier 100 - - - - // used nowhere in code + type spark + alpha 128 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocitymultiplier 100 effect nex242_misc_laser_beam_fast - countabsolute 1 - type beam - tex 200 200 - size 1 1 - alpha 256 256 640 - color 0xff0000 0xff0000 - sizeincrease 0.1 - - // used nowhere in code + type beam + alpha 256 256 640 + color 0xff0000 0xff0000 + countabsolute 1 + sizeincrease 0.100000 + size 1 1 + tex 200 200 effect nex242_misc_laser_beam_fast_end - count 0.5 - type spark - color 0x8f4333 0xfff31b - size 0.4 0.4 - alpha 128 256 768 - gravity 1 - bounce -1 - velocityjitter 64 64 64 - velocitymultiplier 100 - - // additional laser colors (mike) - // used nowhere in code + type spark + alpha 128 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocitymultiplier 100 effect nex242_misc_laser_green_beam - countabsolute 1 - type beam - tex 200 200 - size 1 1 - alpha 256 256 64 - color 0x00ff00 0x00ff00 - sizeincrease 1 - - // used nowhere in code + type beam + alpha 256 256 64 + color 0x00ff00 0x00ff00 + countabsolute 1 + sizeincrease 1 + size 1 1 + tex 200 200 effect nex242_misc_laser_green_beam_end - count 0.5 - type spark - color 0x8f4333 0xfff31b - size 0.4 0.4 - alpha 128 256 768 - gravity 1 - bounce -1 - velocityjitter 64 64 64 - velocitymultiplier 100 - - // used nowhere in code + type spark + alpha 128 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocitymultiplier 100 effect nex242_misc_laser_blue_beam - countabsolute 1 - type beam - tex 200 200 - size 1 1 - alpha 256 256 64 - color 0x0000ff 0x0000ff - sizeincrease 1 - - // used nowhere in code + type beam + alpha 256 256 64 + color 0x0000ff 0x0000ff + countabsolute 1 + sizeincrease 1 + size 1 1 + tex 200 200 effect nex242_misc_laser_blue_beam_end - count 0.5 - type spark - color 0x8f4333 0xfff31b - size 0.4 0.4 - alpha 128 256 768 - gravity 1 - bounce -1 - velocityjitter 64 64 64 - velocitymultiplier 100 - - // used nowhere in code + type spark + alpha 128 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocitymultiplier 100 effect nex242_misc_laser_yellow_beam - countabsolute 1 - type beam - tex 200 200 - size 1 1 - alpha 256 256 64 - color 0xffff00 0xffff00 - sizeincrease 1 - - // used nowhere in code + type beam + alpha 256 256 64 + color 0xffff00 0xffff00 + countabsolute 1 + sizeincrease 1 + size 1 1 + tex 200 200 effect nex242_misc_laser_yellow_beam_end - count 0.5 - type spark - color 0x8f4333 0xfff31b - size 0.4 0.4 - alpha 128 256 768 - gravity 1 - bounce -1 - velocityjitter 64 64 64 - velocitymultiplier 100 - - // used nowhere in code + type spark + alpha 128 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocitymultiplier 100 effect nex242_misc_laser_cyan_beam - countabsolute 1 - type beam - tex 200 200 - size 1 1 - alpha 256 256 64 - color 0x00ffff 0x00ffff - sizeincrease 1 - - // used nowhere in code + type beam + alpha 256 256 64 + color 0x00ffff 0x00ffff + countabsolute 1 + sizeincrease 1 + size 1 1 + tex 200 200 effect nex242_misc_laser_cyan_beam_end - count 0.5 - type spark - color 0x8f4333 0xfff31b - size 0.4 0.4 - alpha 128 256 768 - gravity 1 - bounce -1 - velocityjitter 64 64 64 - velocitymultiplier 100 - - // used nowhere in code + type spark + alpha 128 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocitymultiplier 100 effect nex242_misc_laser_magenta_beam - countabsolute 1 - type beam - tex 200 200 - size 1 1 - alpha 256 256 64 - color 0xff00ff 0xff00ff - sizeincrease 1 - - // used nowhere in code + type beam + alpha 256 256 64 + color 0xff00ff 0xff00ff + countabsolute 1 + sizeincrease 1 + size 1 1 + tex 200 200 effect nex242_misc_laser_magenta_beam_end - count 0.5 - type spark - color 0x8f4333 0xfff31b - size 0.4 0.4 - alpha 128 256 768 - gravity 1 - bounce -1 - velocityjitter 64 64 64 - velocitymultiplier 100 - - // used nowhere in code + type spark + alpha 128 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocitymultiplier 100 effect nex242_misc_laser_white_beam - countabsolute 1 - type beam - tex 200 200 - size 1 1 - alpha 256 256 64 - color 0xffffff 0xffffff - sizeincrease 1 - - // used nowhere in code + type beam + alpha 256 256 64 + color 0xffffff 0xffffff + countabsolute 1 + sizeincrease 1 + size 1 1 + tex 200 200 effect nex242_misc_laser_white_beam_end - count 0.5 - type spark - color 0x8f4333 0xfff31b - size 0.4 0.4 - alpha 128 256 768 - gravity 1 - bounce -1 - velocityjitter 64 64 64 - velocitymultiplier 100 - - // used nowhere in code + type spark + alpha 128 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocitymultiplier 100 effect nex242_misc_laser_black_beam - countabsolute 1 - type beam - tex 200 200 - size 1 1 - alpha 256 256 64 - color 0x000000 0x000000 - sizeincrease 1 - - // used nowhere in code + type beam + alpha 256 256 64 + color 0x000000 0x000000 + countabsolute 1 + sizeincrease 1 + size 1 1 + tex 200 200 effect nex242_misc_laser_black_beam_end - count 0.5 - type spark - color 0x8f4333 0xfff31b - size 0.4 0.4 - alpha 128 256 768 - gravity 1 - bounce -1 - velocityjitter 64 64 64 - velocitymultiplier 100 - - // used nowhere in code + type spark + alpha 128 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocitymultiplier 100 effect nex242_misc_laser_orange_beam - countabsolute 1 - type beam - tex 200 200 - size 1 1 - alpha 256 256 64 - color 0xff6600 0xff6600 - sizeincrease 1 - - // used nowhere in code + type beam + alpha 256 256 64 + color 0xff6600 0xff6600 + countabsolute 1 + sizeincrease 1 + size 1 1 + tex 200 200 effect nex242_misc_laser_orange_beam_end - count 0.5 - type spark - color 0x8f4333 0xfff31b - size 0.4 0.4 - alpha 128 256 768 - gravity 1 - bounce -1 - velocityjitter 64 64 64 - velocitymultiplier 100 - - - - - // bigger crylink impact effect - // decal - // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1) + type spark + alpha 128 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocitymultiplier 100 effect crylink_impactbig - countabsolute 1 - type decal - tex 47 47 - size 24 24 - alpha 256 256 0 - originjitter 12 12 12 - //lightradius 200 - //lightradiusfade 800 - //lightcolor 3.2 0.4 4 - // purple flare effect + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 12 12 12 + size 24 24 + tex 47 47 effect crylink_impactbig - countabsolute 1 - type static - tex 39 39 - color 0x504060 0x504060 - size 24 24 - alpha 256 256 512 - // purple sparks + type static + alpha 256 256 512 + color 0x504060 0x504060 + countabsolute 1 + size 24 24 + tex 39 39 effect crylink_impactbig - count 40 - type spark - tex 41 41 - color 0xA040C0 0xA040C0 - bounce 2 - size 6 6 - alpha 256 256 1024 - velocityjitter 512 512 512 - // purple splash + type spark + alpha 256 256 1024 + bounce 2 + color 0xA040C0 0xA040C0 + count 40 + size 6 6 + tex 41 41 + velocityjitter 512 512 512 effect crylink_impactbig - count 1.5 - type static - color 0xE070FF 0xE070FF - size 16 16 - alpha 256 256 512 - velocityjitter 32 32 32 - // purple splash + type static + alpha 256 256 512 + color 0xE070FF 0xE070FF + count 1.500000 + size 16 16 + velocityjitter 32 32 32 effect crylink_impactbig - count 3 - type static - color 0xE070FF 0xE070FF - size 16 16 - alpha 256 256 1024 - velocityjitter 256 256 256 - - // Zero-violence effects - - // impact effect indicating damage - // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16) + type static + alpha 256 256 1024 + color 0xE070FF 0xE070FF + count 3 + size 16 16 + velocityjitter 256 256 256 effect damage_hit - tex 48 55 - count 0.5 - type alphastatic - color 0x00FFFF 0xFF00FF - size 16 16 - sizeincrease -24 - alpha 128 128 192 - gravity -0.4 - bounce 1.5 - airfriction 5 - liquidfriction 10 - velocityjitter 256 256 256 + type alphastatic + airfriction 5 + alpha 128 128 192 + bounce 1.500000 + color 0x00FFFF 0xFF00FF + count 0.500000 + gravity -0.400000 + liquidfriction 10 + sizeincrease -24 + size 16 16 + tex 48 55 + velocityjitter 256 256 256 effect damage_hit - tex 48 55 - count 0.5 - type alphastatic - color 0xFF00FF 0xFFFF00 - size 16 16 - sizeincrease -24 - alpha 128 128 192 - gravity -0.4 - bounce 1.5 - airfriction 5 - liquidfriction 10 - velocityjitter 256 256 256 + type alphastatic + airfriction 5 + alpha 128 128 192 + bounce 1.500000 + color 0xFF00FF 0xFFFF00 + count 0.500000 + gravity -0.400000 + liquidfriction 10 + sizeincrease -24 + size 16 16 + tex 48 55 + velocityjitter 256 256 256 effect damage_hit - tex 48 55 - count 0.5 - type alphastatic - color 0xFFFF00 0x00FFFF - size 16 16 - sizeincrease -24 - alpha 128 128 192 - gravity -0.4 - bounce 1.5 - airfriction 5 - liquidfriction 10 - velocityjitter 256 256 256 - - // effect for removing player model - // "teleport" - // NOTE: maintained by div0, make your own new effect instead of changing this one without asking! - // large sparks - // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount) + type alphastatic + airfriction 5 + alpha 128 128 192 + bounce 1.500000 + color 0xFFFF00 0x00FFFF + count 0.500000 + gravity -0.400000 + liquidfriction 10 + sizeincrease -24 + size 16 16 + tex 48 55 + velocityjitter 256 256 256 effect damage_dissolve - tex 48 55 - count 15 - type alphastatic - color 0x00FFFF 0xFF00FF - size 32 32 - sizeincrease -16 - alpha 256 256 128 - gravity -0.4 - bounce 1.5 - airfriction 3 - liquidfriction 6 - velocityjitter 512 512 512 + type alphastatic + airfriction 3 + alpha 256 256 128 + bounce 1.500000 + color 0x00FFFF 0xFF00FF + count 15 + gravity -0.400000 + liquidfriction 6 + sizeincrease -16 + size 32 32 + tex 48 55 + velocityjitter 512 512 512 effect damage_dissolve - tex 48 55 - count 15 - type alphastatic - color 0xFF00FF 0xFFFF00 - size 32 32 - sizeincrease -16 - alpha 256 256 128 - gravity -0.4 - bounce 1.5 - airfriction 3 - liquidfriction 6 - velocityjitter 512 512 512 + type alphastatic + airfriction 3 + alpha 256 256 128 + bounce 1.500000 + color 0xFF00FF 0xFFFF00 + count 15 + gravity -0.400000 + liquidfriction 6 + sizeincrease -16 + size 32 32 + tex 48 55 + velocityjitter 512 512 512 effect damage_dissolve - tex 48 55 - count 15 - type alphastatic - color 0xFFFF00 0x00FFFF - size 32 32 - sizeincrease -16 - alpha 256 256 128 - gravity -0.4 - bounce 1.5 - airfriction 3 - liquidfriction 6 - velocityjitter 512 512 512 - - - // decal - // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly") - // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly") + type alphastatic + airfriction 3 + alpha 256 256 128 + bounce 1.500000 + color 0xFFFF00 0x00FFFF + count 15 + gravity -0.400000 + liquidfriction 6 + sizeincrease -16 + size 32 32 + tex 48 55 + velocityjitter 512 512 512 effect laser_deadly - countabsolute 1 - type decal - tex 56 59 - size 5 5 - alpha 256 256 0 - originjitter 6 6 6 - // dust/smoke drifting away from the impact + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 6 6 6 + size 5 5 + tex 56 59 effect laser_deadly - count 0.025 - type smoke - tex 48 55 - color 0xFFFFFF 0xFFFFFF - size 3 3 - alpha 0 64 64 - originjitter 1 1 1 - airfriction 7 - liquidfriction 16 - velocityjitter 15 15 15 - sizeincrease 2 - velocitymultiplier 20 - // sparks + type smoke + airfriction 7 + alpha 0 64 64 + color 0xFFFFFF 0xFFFFFF + count 0.025000 + liquidfriction 16 + originjitter 1 1 1 + sizeincrease 2 + size 3 3 + tex 48 55 + velocityjitter 15 15 15 + velocitymultiplier 20 effect laser_deadly - notunderwater - count 0.025 - type spark - tex 40 40 - color 0xFDFFD9 0xFDFFD9 - size 0.6 0.6 - alpha 256 256 768 - gravity 1 - bounce 1 - airfriction 5 - originjitter 1 1 1 - velocityjitter 100 100 100 - velocitymultiplier 100 - - - //torch - //fire - // used nowhere in code + type spark + airfriction 5 + alpha 256 256 768 + bounce 1 + color 0xFDFFD9 0xFDFFD9 + count 0.025000 + gravity 1 + notunderwater + originjitter 1 1 1 + size 0.600000 0.600000 + tex 40 40 + velocityjitter 100 100 100 + velocitymultiplier 100 effect torch_small - //notunderwater - count 8 - type smoke - tex 48 55 - size 1 11 - alpha 200 256 512 - gravity -0.5 - color 0x8f0d00 0xff5a00 - //bounce 1 - sizeincrease -1 - originjitter 5 5 5 - velocityjitter 1 1 50 - // smoke + type smoke + alpha 200 256 512 + color 0x8f0d00 0xff5a00 + count 8 + gravity -0.500000 + originjitter 5 5 5 + sizeincrease -1 + size 1 11 + tex 48 55 + velocityjitter 1 1 50 effect torch_small - type alphastatic - count 4 - tex 0 8 - size 5 10 - sizeincrease 5 - alpha 200 256 200 - color 0x000000 0x111111 - gravity -0.3 - originjitter 3 3 3 - velocityjitter 11 11 50 - //bounce 1 - - //fountain01 - // used nowhere in code + type alphastatic + alpha 200 256 200 + color 0x000000 0x111111 + count 4 + gravity -0.300000 + originjitter 3 3 3 + sizeincrease 5 + size 5 10 + tex 0 8 + velocityjitter 11 11 50 effect fountain01 - count 16 - tex 0 8 - size 10 15 - alpha 0 100 100 - gravity 0.6 - bounce 1 - sizeincrease 20 - type snow - bounce 1 - originjitter 5 5 5 - velocityjitter 81 81 150 - color 0x7cbaff 0xcfd1ff - velocitymultiplier 2 - - // decal - // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1) + type snow + alpha 0 100 100 + bounce 1 + color 0x7cbaff 0xcfd1ff + count 16 + gravity 0.600000 + originjitter 5 5 5 + sizeincrease 20 + size 10 15 + tex 0 8 + velocityjitter 81 81 150 + velocitymultiplier 2 effect hookbomb_explode - count 25 - type static - tex 38 38 - color 0x807aff 0x4463d5 - size 150 200 - sizeincrease -160 - alpha 0 256 200 - //gravity 1 - bounce 1.5 - originjitter 10 10 10 - velocityjitter 550 550 550 - //velocitymultiplier -20 - airfriction 10 - // decal in the air + type static + airfriction 10 + alpha 0 256 200 + bounce 1.500000 + color 0x807aff 0x4463d5 + count 25 + originjitter 10 10 10 + sizeincrease -160 + size 150 200 + tex 38 38 + velocityjitter 550 550 550 effect hookbomb_explode - countabsolute 3 - type static - tex 38 38 - color 0x807aff 0x4463d5 - size 160 200 - alpha 256 265 100 - sizeincrease -60 - originoffset 0 0 6 - // decal on the ground + type static + alpha 256 265 100 + color 0x807aff 0x4463d5 + countabsolute 3 + originoffset 0 0 6 + sizeincrease -60 + size 160 200 + tex 38 38 effect hookbomb_explode - countabsolute 1 - type decal - tex 39 39 - size 80 100 - alpha 256 256 0 - originjitter 6 6 6 - // some sparks + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 6 6 6 + size 80 100 + tex 39 39 effect hookbomb_explode - count 30 - type spark - tex 38 38 - color 0x807aff 0x4463d5 - size 20 30 - alpha 256 256 456 - sizeincrease -60 - gravity 1 - bounce 1.5 - originjitter 1 1 1 - velocityjitter 1900 1900 1300 - velocitymultiplier 0.5 - airfriction 2 - - - // smoke + type spark + airfriction 2 + alpha 256 256 456 + bounce 1.500000 + color 0x807aff 0x4463d5 + count 30 + gravity 1 + originjitter 1 1 1 + sizeincrease -60 + size 20 30 + tex 38 38 + velocityjitter 1900 1900 1300 + velocitymultiplier 0.500000 effect EF_MGTURRETTRAIL - notunderwater - trailspacing 10 - type smoke - color 0xd0d0a0 0xffffff - tex 0 8 - size 5 4 - alpha 128 196 768 - sizeincrease -8 - gravity -0.01 - // bubbles + type smoke + alpha 128 196 768 + color 0xd0d0a0 0xffffff + gravity -0.010000 + notunderwater + sizeincrease -8 + size 5 4 + tex 0 8 + trailspacing 10 effect EF_MGTURRETTRAIL - underwater - trailspacing 32 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 1 1 - alpha 256 256 256 - gravity -0.125 - bounce 1.5 - liquidfriction 4 - velocityjitter 16 16 16 - - //fire_big - //fire - // used nowhere in code + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0x404040 0x808080 + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 32 + underwater + velocityjitter 16 16 16 effect fire_big - //notunderwater - count 26 - type smoke - tex 48 55 - size 11 31 - alpha 200 356 512 - gravity -0.5 - color 0x8f0d00 0xff5a00 - bounce 2 - sizeincrease -3 - originjitter 33 33 33 - velocityjitter 22 22 50 - // smoke + type smoke + alpha 200 356 512 + bounce 2 + color 0x8f0d00 0xff5a00 + count 26 + gravity -0.500000 + originjitter 33 33 33 + sizeincrease -3 + size 11 31 + tex 48 55 + velocityjitter 22 22 50 effect fire_big - type alphastatic - count 11 - tex 0 8 - size 22 33 - sizeincrease 11 - alpha 200 256 200 - color 0x000000 0x111111 - gravity -0.3 - originjitter 44 44 44 - velocityjitter 11 11 50 - bounce 2 - - //red_flare - //smoke - // used nowhere in code + type alphastatic + alpha 200 256 200 + bounce 2 + color 0x000000 0x111111 + count 11 + gravity -0.300000 + originjitter 44 44 44 + sizeincrease 11 + size 22 33 + tex 0 8 + velocityjitter 11 11 50 effect red_flare - type alphastatic - count 10.5 - tex 0 8 - size 1 11 - sizeincrease 11 - alpha 200 256 160 - color 0xff0000 0xdc7171 - gravity -0.24 - originjitter 2 2 0 - velocityjitter 15 15 30 - bounce 1 - - //blue_flare - //smoke - // used nowhere in code + type alphastatic + alpha 200 256 160 + bounce 1 + color 0xff0000 0xdc7171 + count 10.500000 + gravity -0.240000 + originjitter 2 2 0 + sizeincrease 11 + size 1 11 + tex 0 8 + velocityjitter 15 15 30 effect blue_flare - type alphastatic - count 10.5 - tex 0 8 - size 1 11 - sizeincrease 11 - alpha 200 256 160 - color 0x0000ff 0x7194dc - gravity -0.24 - originjitter 2 2 0 - velocityjitter 15 15 30 - bounce 1 - - //smoke_ring - //smoke - // used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1); + type alphastatic + alpha 200 256 160 + bounce 1 + color 0x0000ff 0x7194dc + count 10.500000 + gravity -0.240000 + originjitter 2 2 0 + sizeincrease 11 + size 1 11 + tex 0 8 + velocityjitter 15 15 30 effect smoke_ring - type smoke - count 45 - tex 0 8 - size 1 11 - sizeincrease 21 - gravity 0.1 - airfriction 3 - alpha 100 156 200 - color 0x111111 0x979797 - //originjitter 2 2 0 - velocityjitter 190 190 50 - bounce 1.1 - notunderwater - - //smoke_large - //smoke - // used nowhere in code + type smoke + airfriction 3 + alpha 100 156 200 + bounce 1.100000 + color 0x111111 0x979797 + count 45 + gravity 0.100000 + notunderwater + sizeincrease 21 + size 1 11 + tex 0 8 + velocityjitter 190 190 50 effect smoke_large - type alphastatic - count 25 - tex 0 8 - size 11 21 - sizeincrease 21 - gravity -0.15 - airfriction 7 - alpha 140 256 190 - color 0x9e895f 0xffd39b - //originjitter 2 2 0 - velocityjitter 390 390 390 - bounce 1.1 - notunderwater - - //sparks - // used nowhere in code + type alphastatic + airfriction 7 + alpha 140 256 190 + bounce 1.100000 + color 0x9e895f 0xffd39b + count 25 + gravity -0.150000 + notunderwater + sizeincrease 21 + size 11 21 + tex 0 8 + velocityjitter 390 390 390 effect sparks - count 15 - type spark - tex 40 40 - color 0xFFFDD9 0xFFFDD9 - size 1 3 - alpha 0 256 256 - gravity 1 - bounce 1.5 - originjitter 1 1 1 - velocityjitter 300 300 200 - velocitymultiplier 1.5 - airfriction 3 - - //sparks - // used nowhere in code + type spark + airfriction 3 + alpha 0 256 256 + bounce 1.500000 + color 0xFFFDD9 0xFFFDD9 + count 15 + gravity 1 + originjitter 1 1 1 + size 1 3 + tex 40 40 + velocityjitter 300 300 200 + velocitymultiplier 1.500000 effect electricity_sparks - count 35 - type spark - tex 40 40 - color 0x807aff 0x4463d5 - size 1 3 - alpha 0 256 556 - gravity 1 - bounce 1.5 - originjitter 1 1 1 - velocityjitter 300 300 300 - velocitymultiplier 0.5 - airfriction 3 - - //steam, it needs direction - // used nowhere in code + type spark + airfriction 3 + alpha 0 256 556 + bounce 1.500000 + color 0x807aff 0x4463d5 + count 35 + gravity 1 + originjitter 1 1 1 + size 1 3 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.500000 effect steam - type smoke - count 1 - tex 0 8 - size 1 3 - sizeincrease 7 - gravity -0.25 - velocitymultiplier 14 - airfriction 5 - alpha 140 256 190 - color 0xfffbdf 0xffffff - //originjitter 2 2 0 - velocityjitter 19 19 19 - bounce 1.1 - notunderwater - - // smoke emiter - // used nowhere in code + type smoke + airfriction 5 + alpha 140 256 190 + bounce 1.100000 + color 0xfffbdf 0xffffff + count 1 + gravity -0.250000 + notunderwater + sizeincrease 7 + size 1 3 + tex 0 8 + velocityjitter 19 19 19 + velocitymultiplier 14 effect smoking - count 10 - type alphastatic - tex 0 8 - color 0x292929 0x000000 - size 10 40 - sizeincrease 5 - alpha 100 256 100 - gravity -0.1 - bounce 1.5 - originjitter 10 10 10 - velocityjitter 5 5 20 - //velocitymultiplier -20 - airfriction -1 - - //golden dust (create it once per second to cover large area in small yellow particles) - // used nowhere in code + type alphastatic + airfriction -1 + alpha 100 256 100 + bounce 1.500000 + color 0x292929 0x000000 + count 10 + gravity -0.100000 + originjitter 10 10 10 + sizeincrease 5 + size 10 40 + tex 0 8 + velocityjitter 5 5 20 effect goldendust - count 25 - type snow - tex 38 38 - color 0xff9600 0xffefb8 - size 2 3 - sizeincrease -0.3 - alpha 256 256 70 - //gravity -0.1 - bounce 1.5 - originjitter 500 500 500 - velocityjitter 0.1 0.1 0.1 - //velocitymultiplier -20 - //airfriction -0.1 - - // used nowhere in code + type snow + alpha 256 256 70 + bounce 1.500000 + color 0xff9600 0xffefb8 + count 25 + originjitter 500 500 500 + sizeincrease -0.300000 + size 2 3 + tex 38 38 + velocityjitter 0.1 0.1 0.1 effect healing_fx - count 25 - type spark - tex 40 40 - color 0xff0000 0xff0000 - size 1 3 - sizeincrease -0.05 - alpha 256 256 170 - gravity -0.1 - bounce 1.5 - originjitter 5 5 100 - velocityjitter 50 50 0 - //velocitymultiplier 20 - airfriction -0.5 - - // used nowhere in code + type spark + airfriction -0.500000 + alpha 256 256 170 + bounce 1.500000 + color 0xff0000 0xff0000 + count 25 + gravity -0.100000 + originjitter 5 5 100 + sizeincrease -0.050000 + size 1 3 + tex 40 40 + velocityjitter 50 50 0 effect armorrepair_fx - count 25 - type spark - tex 40 40 - color 0x00ff00 0x00ff00 - size 1 3 - sizeincrease -0.05 - alpha 256 256 170 - gravity -0.1 - bounce 1.5 - originjitter 5 5 50 - velocityjitter 50 50 0 - //velocitymultiplier 20 - airfriction -0.5 - - // used nowhere in code + type spark + airfriction -0.500000 + alpha 256 256 170 + bounce 1.500000 + color 0x00ff00 0x00ff00 + count 25 + gravity -0.100000 + originjitter 5 5 50 + sizeincrease -0.050000 + size 1 3 + tex 40 40 + velocityjitter 50 50 0 effect ammoregen_fx - count 25 - type spark - tex 40 40 - color 0x0000ff 0x0000ff - size 1 3 - sizeincrease -0.05 - alpha 256 256 170 - gravity -0.1 - bounce 1.5 - originjitter 5 5 50 - velocityjitter 50 50 0 - //velocitymultiplier 20 - airfriction -0.5 - - // red-yellow flame like fx - // used nowhere in code + type spark + airfriction -0.500000 + alpha 256 256 170 + bounce 1.500000 + color 0x0000ff 0x0000ff + count 25 + gravity -0.100000 + originjitter 5 5 50 + sizeincrease -0.050000 + size 1 3 + tex 40 40 + velocityjitter 50 50 0 effect rage - count 2.5 - type smoke - tex 35 36 - color 0xff0000 0xff7800 - size 1 3 - sizeincrease 10 - gravity -0.06 - alpha 256 256 190 - originjitter 5 5 5 - velocityjitter 25 25 25 - airfriction 2 - - // pieces of glass or ice falling on the floor - // used nowhere in code + type smoke + airfriction 2 + alpha 256 256 190 + color 0xff0000 0xff7800 + count 2.500000 + gravity -0.060000 + originjitter 5 5 5 + sizeincrease 10 + size 1 3 + tex 35 36 + velocityjitter 25 25 25 effect iceorglass - count 15 - type alphastatic - tex 44 44 - color 0xffffff 0xb2d3e6 - size 3 7 - //sizeincrease 10 - gravity 1.3 - alpha 256 256 0 - time 1 3 - bounce 2 - originjitter 30 30 30 - velocityjitter 100 100 100 - airfriction 3 - - // cover small area in poison gas, spawn it once per second - // used nowhere in code + type alphastatic + airfriction 3 + alpha 256 256 0 + bounce 2 + color 0xffffff 0xb2d3e6 + count 15 + gravity 1.300000 + originjitter 30 30 30 + size 3 7 + tex 44 44 + time 1 3 + velocityjitter 100 100 100 effect poisonfield - count 15 - type smoke - tex 0 8 - color 0x00ff00 0x7db843 - size 1 1 - sizeincrease 30 - gravity -0.01 - alpha 256 256 50 - bounce 1.5 - originjitter 333 333 50 - velocityjitter 5 5 5 - airfriction 1 - - // cover small area in icy mist, spawn it once per second - // used nowhere in code + type smoke + airfriction 1 + alpha 256 256 50 + bounce 1.500000 + color 0x00ff00 0x7db843 + count 15 + gravity -0.010000 + originjitter 333 333 50 + sizeincrease 30 + size 1 1 + tex 0 8 + velocityjitter 5 5 5 effect icefield - count 10 - type smoke - tex 0 8 - color 0x008aff 0x75e7ff - size 1 1 - sizeincrease 10 - gravity -0.01 - alpha 256 256 50 - bounce 1.5 - originjitter 333 333 0 - velocityjitter 5 5 30 - airfriction 1 + type smoke + airfriction 1 + alpha 256 256 50 + bounce 1.500000 + color 0x008aff 0x75e7ff + count 10 + gravity -0.010000 + originjitter 333 333 0 + sizeincrease 10 + size 1 1 + tex 0 8 + velocityjitter 5 5 30 effect icefield - count 5 - type smoke - tex 48 55 - size 1 1 - sizeincrease 10 - color 0x008aff 0x75e7ff - alpha 256 256 50 - gravity -0.001 - originjitter 333 333 0 - - - // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit ) - // flames that go up - // used nowhere in code + type smoke + alpha 256 256 50 + color 0x008aff 0x75e7ff + count 5 + gravity -0.001000 + originjitter 333 333 0 + sizeincrease 10 + size 1 1 + tex 48 55 effect firefield - count 100 - type smoke - tex 48 55 - color 0x8f0d00 0xff5a00 - size 1 1 - sizeincrease 20 - gravity -0.06 - alpha 50 256 200 - bounce 1.5 - originjitter 180 180 0 - velocityjitter 5 5 30 - airfriction 1 - //flames that stay on the ground + type smoke + airfriction 1 + alpha 50 256 200 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 100 + gravity -0.060000 + originjitter 180 180 0 + sizeincrease 20 + size 1 1 + tex 48 55 + velocityjitter 5 5 30 effect firefield - count 50 - type smoke - tex 48 55 - color 0x8f0d00 0xff5a00 - size 1 1 - sizeincrease 40 - alpha 50 256 200 - originjitter 180 180 0 - // smoke + type smoke + alpha 50 256 200 + color 0x8f0d00 0xff5a00 + count 50 + originjitter 180 180 0 + sizeincrease 40 + size 1 1 + tex 48 55 effect firefield - count 20 - type alphastatic - tex 0 8 - size 1 1 - sizeincrease 7 - color 0x000000 0x111111 - alpha 256 256 70 - gravity -0.02 - originjitter 180 180 0 - - //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction - //fast fire - // used nowhere in code + type alphastatic + alpha 256 256 70 + color 0x000000 0x111111 + count 20 + gravity -0.020000 + originjitter 180 180 0 + sizeincrease 7 + size 1 1 + tex 0 8 effect flamethrower - count 3 - type smoke - tex 48 55 - color 0x8f0d00 0xff5a00 - size 5 5 - sizeincrease 20 - gravity -0.06 - alpha 50 256 250 - bounce 1.5 - velocityjitter 40 40 11 - velocitymultiplier 30 - airfriction 1.2 - //slowfire + type smoke + airfriction 1.200000 + alpha 50 256 250 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 3 + gravity -0.060000 + sizeincrease 20 + size 5 5 + tex 48 55 + velocityjitter 40 40 11 + velocitymultiplier 30 effect flamethrower - count 2.5 - type smoke - tex 48 55 - color 0x8f0d00 0xff5a00 - size 5 5 - sizeincrease 20 - gravity -0.06 - alpha 50 256 200 - bounce 1.5 - velocityjitter 40 40 40 - velocitymultiplier 20 - airfriction 1.2 - // very slow and small fire + type smoke + airfriction 1.200000 + alpha 50 256 200 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 2.500000 + gravity -0.060000 + sizeincrease 20 + size 5 5 + tex 48 55 + velocityjitter 40 40 40 + velocitymultiplier 20 effect flamethrower - count 1.5 - type smoke - tex 48 55 - color 0x8f0d00 0xff5a00 - size 5 5 - sizeincrease 10 - gravity -0.06 - alpha 50 256 200 - bounce 1.5 - velocityjitter 30 30 30 - velocitymultiplier 10 - airfriction 0.3 - //decreasing fire + type smoke + airfriction 0.300000 + alpha 50 256 200 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 1.500000 + gravity -0.060000 + sizeincrease 10 + size 5 5 + tex 48 55 + velocityjitter 30 30 30 + velocitymultiplier 10 effect flamethrower - count 2 - type smoke - tex 48 55 - color 0x8f0d00 0xff5a00 - size 20 30 - sizeincrease -10 - gravity -0.06 - alpha 50 256 200 - bounce 1.5 - velocityjitter 10 10 10 - velocitymultiplier 15 - airfriction 0.3 - //smoke + type smoke + airfriction 0.300000 + alpha 50 256 200 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 2 + gravity -0.060000 + sizeincrease -10 + size 20 30 + tex 48 55 + velocityjitter 10 10 10 + velocitymultiplier 15 effect flamethrower - count 0.5 - type alphastatic - tex 0 8 - size 5 15 - sizeincrease 7 - color 0x000000 0x111111 - alpha 256 256 90 - //gravity -0.2 - originjitter 10 10 10 - velocitymultiplier 20 - velocityoffset 0 0 10 - airfriction 1 - - // port-o-launch trail - // glowing vapor trail - // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to) - // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to) + type alphastatic + airfriction 1 + alpha 256 256 90 + color 0x000000 0x111111 + count 0.500000 + originjitter 10 10 10 + sizeincrease 7 + size 5 15 + tex 0 8 + velocitymultiplier 20 + velocityoffset 0 0 10 effect TR_WIZSPIKE - trailspacing 4 - type static - color 0x404040 0x404040 - size 3 3 - tex 62 62 - alpha 256 256 968 - //velocityjitter 16 16 16 - lightradius 90 - lighttime 0 - lightcolor 1.5 3 6 - velocitymultiplier -0.1 - // bright sparks + type static + alpha 256 256 968 + color 0x404040 0x404040 + lightcolor 1.5 3 6 + lightradius 90 + size 3 3 + tex 62 62 + trailspacing 4 + velocitymultiplier -0.100000 effect TR_WIZSPIKE - trailspacing 12 - count 1.5 - type snow - tex 42 42 - color 0x404040 0x404040 - size 2 4 - sizeincrease -20 - alpha 444 512 1866 - bounce 1 - velocityoffset 0 0 15 - airfriction 12 - originjitter 1 1 1 - velocityjitter 50 50 50 - - // TAG trail - // glowing vapor trail - // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to) - // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to) + type snow + airfriction 12 + alpha 444 512 1866 + bounce 1 + color 0x404040 0x404040 + count 1.500000 + originjitter 1 1 1 + sizeincrease -20 + size 2 4 + tex 42 42 + trailspacing 12 + velocityjitter 50 50 50 + velocityoffset 0 0 15 effect TR_VORESPIKE - trailspacing 4 - type static - color 0x804000 0x804000 - size 3 3 - tex 62 62 - alpha 256 256 968 - //velocityjitter 16 16 16 - lightradius 90 - lighttime 0 - lightcolor 1.5 3 6 - velocitymultiplier -0.1 - // bright sparks + type static + alpha 256 256 968 + color 0x804000 0x804000 + lightcolor 1.5 3 6 + lightradius 90 + size 3 3 + tex 62 62 + trailspacing 4 + velocitymultiplier -0.100000 effect TR_VORESPIKE - trailspacing 12 - count 1.5 - type snow - tex 42 42 - color 0xff8000 0xff8000 - size 2 4 - sizeincrease -20 - alpha 444 512 1866 - bounce 1 - velocityoffset 0 0 15 - airfriction 12 - originjitter 1 1 1 - velocityjitter 50 50 50 - - // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1) + type snow + airfriction 12 + alpha 444 512 1866 + bounce 1 + color 0xff8000 0xff8000 + count 1.500000 + originjitter 1 1 1 + sizeincrease -20 + size 2 4 + tex 42 42 + trailspacing 12 + velocityjitter 50 50 50 + velocityoffset 0 0 15 effect flac_explode - countabsolute 1 - type decal - tex 8 16 - size 18 28 - alpha 256 256 0 - originjitter 40 40 40 - lightradius 150 - lightradiusfade 400 - lightcolor 8 4 1 - // fire effect which make bright dot inside + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 8 4 1 + lightradiusfade 400 + lightradius 150 + originjitter 40 40 40 + size 18 28 + tex 8 16 effect flac_explode - notunderwater - count 3 - type smoke - tex 48 55 - color 0xffe955 0xff5a00 - size 6 16 - sizeincrease 5 - alpha 128 256 456 - bounce 1.5 - airfriction 8 - liquidfriction 8 - originjitter 8 8 8 - velocityjitter 156 156 156 - // fire effect which expands then slows + type smoke + airfriction 8 + alpha 128 256 456 + bounce 1.500000 + color 0xffe955 0xff5a00 + count 3 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 5 + size 6 16 + tex 48 55 + velocityjitter 156 156 156 effect flac_explode - notunderwater - count 6 - type static - tex 48 55 - color 0x8f0d00 0xff5a00 - size 10 16 - sizeincrease 15 - alpha 128 256 456 - bounce 1.5 - airfriction 12 - liquidfriction 8 - originjitter 8 8 8 - velocityjitter 256 256 256 - - // smoke + type static + airfriction 12 + alpha 128 256 456 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 6 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 15 + size 10 16 + tex 48 55 + velocityjitter 256 256 256 effect flac_explode - type alphastatic - notunderwater - tex 0 8 - count 5 - size 10 20 - sizeincrease 20 - alpha 500 600 556 - velocityjitter 244 244 244 - airfriction 5 - color 0x000000 0x111111 - bounce 2 - - // underwater bubbles + type alphastatic + airfriction 5 + alpha 500 600 556 + bounce 2 + color 0x000000 0x111111 + count 5 + notunderwater + sizeincrease 20 + size 10 20 + tex 0 8 + velocityjitter 244 244 244 effect flac_explode - underwater - count 8 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 1 2 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 16 16 16 - velocityjitter 96 96 96 - // bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 8 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 1 2 + tex 62 62 + underwater + velocityjitter 96 96 96 effect flac_explode - notunderwater - count 4 - type spark - color 0x903010 0xFFD030 - size 2 2 - tex 40 40 - alpha 256 256 384 - gravity 1 - airfriction 0.2 - bounce 1.5 - liquidfriction 0.8 - velocityoffset 0 0 80 - velocityjitter 256 256 256 - - - // bullet trail (somewhat like a tracer) - // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity) - // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to) + type spark + airfriction 0.200000 + alpha 256 256 384 + bounce 1.500000 + color 0x903010 0xFFD030 + count 4 + gravity 1 + liquidfriction 0.800000 + notunderwater + size 2 2 + tex 40 40 + velocityjitter 256 256 256 + velocityoffset 0 0 80 effect tr_bullet - trailspacing 750 - type spark - tex 70 70 - color 0xff8960 0xff8533 - alpha 256 256 2560 - size 4 4 - stretchfactor 0.2 - velocitymultiplier 3 - - // smoke emitter for small pipes - // used nowhere in code + type spark + alpha 256 256 2560 + color 0xff8960 0xff8533 + size 4 4 + stretchfactor 0.200000 + tex 70 70 + trailspacing 750 + velocitymultiplier 3 effect smoking_smallemitter - count 10 - type alphastatic - tex 0 8 - color 0x292929 0x000000 - size 6 15 - sizeincrease 20 - alpha 200 256 100 - gravity -0.1 - bounce 0 - originjitter 10 10 10 - velocityjitter 5 5 20 - //velocitymultiplier -20 - airfriction -1 - - // crylink trail - // plasma smoke - // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to) - // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to) + type alphastatic + airfriction -1 + alpha 200 256 100 + color 0x292929 0x000000 + count 10 + gravity -0.100000 + originjitter 10 10 10 + sizeincrease 20 + size 6 15 + tex 0 8 + velocityjitter 5 5 20 effect TR_CRYLINKPLASMA - trailspacing 128 - type static - color 0x5522aa 0x6622ff - size 2 2 - sizeincrease 8 - tex 32 32 - alpha 256 256 1024 - velocityjitter 8 8 8 - //lightradius 90 - //lighttime 0 - //lightcolor 1 0 1 - velocitymultiplier -0.01 - // crylink main trail + type static + alpha 256 256 1024 + color 0x5522aa 0x6622ff + sizeincrease 8 + size 2 2 + tex 32 32 + trailspacing 128 + velocityjitter 8 8 8 + velocitymultiplier -0.010000 effect TR_CRYLINKPLASMA - trailspacing 16 - type static - color 0x5522aa 0x6622ff - size 3 3 - sizeincrease 15 - tex 3 3 - alpha 256 256 2600 - velocityjitter 2 2 2 - velocitymultiplier 0.01 - + type static + alpha 256 256 2600 + color 0x5522aa 0x6622ff + sizeincrease 15 + size 3 3 + tex 3 3 + trailspacing 16 + velocityjitter 2 2 2 + velocitymultiplier 0.010000 effect cherryblossom - count 1.5 - type static - color 0xb123ff 0xb183ff - size 1.5 2 - alpha 128 256 32 - gravity 0.05 - bounce 1.5 - airfriction 1 - liquidfriction 1 - originjitter 16 16 16 - velocityjitter 32 32 0 - tex 40 40 - //lightradius 200 - //lighttime 0 - + type static + airfriction 1 + alpha 128 256 32 + bounce 1.500000 + color 0xb123ff 0xb183ff + count 1.500000 + gravity 0.050000 + liquidfriction 1 + originjitter 16 16 16 + size 1.500000 2 + tex 40 40 + velocityjitter 32 32 0 effect alien_blood - count 0.4 - type spark - blend invmod - tex 24 32 - size 5 11 - alpha 1560 2560 7000 - color 0xDC9BCD 0xDC9BCD - bounce -1 - airfriction 0.4 - velocityjitter 99 99 55 - //velocitymultiplier 2 - staincolor 0xDC9BCD 0xDC9BCD - staintex 16 24 - stainsize 1 2 - stretchfactor 25 - sizeincrease 20 - //blood mist + type spark + airfriction 0.400000 + alpha 1560 2560 7000 + blend invmod + bounce -1 + color 0xDC9BCD 0xDC9BCD + count 0.400000 + sizeincrease 20 + size 5 11 + staincolor 0xDC9BCD 0xDC9BCD + stainsize 1 2 + staintex 16 24 + stretchfactor 25 + tex 24 32 + velocityjitter 99 99 55 effect alien_blood - countabsolute 1 - type smoke - blend invmod - tex 24 32 - size 25 30 - sizeincrease 20 - alpha 3000 5560 12000 - color 0xDC9BCD 0xDC9BCD - originjitter 11 11 11 - + type smoke + alpha 3000 5560 12000 + blend invmod + color 0xDC9BCD 0xDC9BCD + countabsolute 1 + originjitter 11 11 11 + sizeincrease 20 + size 25 30 + tex 24 32 effect robot_blood - count 0.167 - type spark - tex 70 70 - size 1 2 - alpha 256 256 64 - color 0xff3000 0xff7373 - bounce -1 - gravity 1 - airfriction 1 - liquidfriction 4 - velocityjitter 264 264 264 - velocityoffset 0 0 100 - //shockwave + type spark + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xff3000 0xff7373 + count 0.167000 + gravity 1 + liquidfriction 4 + size 1 2 + tex 70 70 + velocityjitter 264 264 264 + velocityoffset 0 0 100 effect robot_blood - countabsolute 1 - type smoke - tex 74 74 - size 2 2 - alpha 0 90 1000 - color 0xff8400 0xffbb72 - originjitter 11 11 11 - sizeincrease 800 - // electo sparcks + type smoke + alpha 0 90 1000 + color 0xff8400 0xffbb72 + countabsolute 1 + originjitter 11 11 11 + sizeincrease 800 + size 2 2 + tex 74 74 effect robot_blood - count 0.1 - type smoke - tex 71 73 - size 20 40 - alpha 256 256 5120 - color 0xff3000 0xff8585 - originjitter 41 41 21 - rotate -180 180 4000 -4000 - - - + type smoke + alpha 256 256 5120 + color 0xff3000 0xff8585 + count 0.100000 + originjitter 41 41 21 + rotate -180 180 4000 -4000 + size 20 40 + tex 71 73 effect alien_TR_BLOOD - trailspacing 20 - type spark - blend invmod - color 0xC080B0 0xC080B0 - tex 24 32 - size 4 19 - alpha 384 984 1492 - bounce -1 - gravity 0.4 - airfriction -2 - liquidfriction 1 - velocityjitter 64 64 64 - velocitymultiplier -0.1 - staincolor 0xC080B0 0xC080B0 - staintex 16 24 - stainsize 1 2 - stretchfactor 7 - sizeincrease -5 - // splash around gib - effect TR_BLOOD - trailspacing 42 - type blood - color 0xA8FFFF 0xA8FFFF - tex 24 32 - size 4 6 - alpha 684 684 7492 - sizeincrease 500 - + type spark + airfriction -2 + alpha 384 984 1492 + blend invmod + bounce -1 + color 0xC080B0 0xC080B0 + gravity 0.400000 + liquidfriction 1 + sizeincrease -5 + size 4 19 + staincolor 0xC080B0 0xC080B0 + stainsize 1 2 + staintex 16 24 + stretchfactor 7 + tex 24 32 + trailspacing 20 + velocityjitter 64 64 64 + velocitymultiplier -0.100000 effect robot_TR_BLOOD - trailspacing 16 - type spark - blend invmod - color 0xC0D890 0xC0D890 - tex 24 32 - size 4 13 - alpha 384 984 1892 - bounce -1 - gravity 0.4 - airfriction -2 - liquidfriction 1 - velocityjitter 64 64 64 - velocitymultiplier -0.3 - staincolor 0x808080 0x808080 - staintex 16 24 - stainsize 1 3 - stretchfactor 6 - sizeincrease -6 - // fire + type spark + airfriction -2 + alpha 384 984 1892 + blend invmod + bounce -1 + color 0xC0D890 0xC0D890 + gravity 0.400000 + liquidfriction 1 + sizeincrease -6 + size 4 13 + staincolor 0x808080 0x808080 + stainsize 1 3 + staintex 16 24 + stretchfactor 6 + tex 24 32 + trailspacing 16 + velocityjitter 64 64 64 + velocitymultiplier -0.300000 effect robot_TR_BLOOD - notunderwater - trailspacing 16 - type spark - tex 48 55 - color 0x902010 0xff3600 - size 5 20 - alpha 128 256 900 - gravity -1 - airfriction 4 - liquidfriction 4 - stretchfactor 5 - sizeincrease 10 - velocityjitter 44 44 44 - // arcs + type spark + airfriction 4 + alpha 128 256 900 + color 0x902010 0xff3600 + gravity -1 + liquidfriction 4 + notunderwater + sizeincrease 10 + size 5 20 + stretchfactor 5 + tex 48 55 + trailspacing 16 + velocityjitter 44 44 44 effect robot_TR_BLOOD - trailspacing 128 - type smoke - tex 71 73 - color 0xff3000 0xff8585 - size 25 30 - alpha 1128 1256 44900 - rotate -180 180 4000 -4000 - velocityjitter 44 44 44 - - + type smoke + alpha 1128 1256 44900 + color 0xff3000 0xff8585 + rotate -180 180 4000 -4000 + size 25 30 + tex 71 73 + trailspacing 128 + velocityjitter 44 44 44 effect alien_TR_SLIGHTBLOOD - trailspacing 64 - type blood - color 0xC080B0 0xC080B0 - tex 24 32 - size 80 80 - alpha 384 384 192 - bounce -1 - airfriction 1 - liquidfriction 4 - velocityjitter 64 64 64 - velocitymultiplier 0.5 - staincolor 0x808080 0x808080 - staintex 16 24 - + type blood + airfriction 1 + alpha 384 384 192 + bounce -1 + color 0xC080B0 0xC080B0 + liquidfriction 4 + size 80 80 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + trailspacing 64 + velocityjitter 64 64 64 + velocitymultiplier 0.500000 effect robot_TR_SLIGHTBLOOD - trailspacing 64 - type blood - color 0xC0D890 0xC0D890 - tex 24 32 - size 8 8 - alpha 384 384 192 - bounce -1 - airfriction 1 - liquidfriction 4 - velocityjitter 64 64 64 - velocitymultiplier 0.5 - staincolor 0x808080 0x808080 - staintex 16 24 - - // flare particle and light - // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1) + type blood + airfriction 1 + alpha 384 384 192 + bounce -1 + color 0xC0D890 0xC0D890 + liquidfriction 4 + size 8 8 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + trailspacing 64 + velocityjitter 64 64 64 + velocitymultiplier 0.500000 effect item_pickup - countabsolute 1 - type static - color 0x63F2EA 0xB0C5C4 - size 8 16 - alpha 128 64 64 - // cloud of particles which expand rapidly and then slow to form a ball + type static + alpha 128 64 64 + color 0x63F2EA 0xB0C5C4 + countabsolute 1 + size 8 16 effect item_pickup - count 32 - type spark - tex 41 41 - color 0x63F2EA 0xB0C5C4 - size 1 1 - alpha 256 256 1280 - //originjitter 24 24 24 - velocityjitter 256 256 256 - + type spark + alpha 256 256 1280 + color 0x63F2EA 0xB0C5C4 + count 32 + size 1 1 + tex 41 41 + velocityjitter 256 256 256 effect bloodshower - count 125 - type spark - blend invmod - tex 24 32 - size 8 28 - color 0xA8FFFF 0xA8FFFFF - alpha 156 656 1664 - bounce -1 - gravity 1 - stretchfactor 3 - liquidfriction 4 - velocityjitter 764 764 764 - // velocitymultiplier 1 - staincolor 0x808080 0x808080 - staintex 16 24 - stainsize 1 2 - // center blood + type spark + alpha 156 656 1664 + blend invmod + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 125 + gravity 1 + liquidfriction 4 + size 8 28 + staincolor 0x808080 0x808080 + stainsize 1 2 + staintex 16 24 + stretchfactor 3 + tex 24 32 + velocityjitter 764 764 764 effect bloodshower - countabsolute 0.1 - type smoke - blend invmod - tex 24 32 - size 1 28 - sizeincrease 300 - originjitter 50 50 50 - color 0xA8FFFF 0xA8FFFFF - alpha 156 656 1664 - - effect alien_bloodshower - count 125 - type spark - blend invmod - tex 24 32 - size 8 28 - color 0xC080B0 0xC080B0 - alpha 156 656 1664 - bounce -1 - gravity 1 - stretchfactor 3 - liquidfriction 4 - velocityjitter 764 764 764 - // velocitymultiplier 1 - staincolor 0xC080B0 0xC080B0 - staintex 16 24 - stainsize 1 2 - // center blood + type smoke + alpha 156 656 1664 + blend invmod + color 0xA8FFFF 0xA8FFFFF + countabsolute 0.100000 + originjitter 50 50 50 + sizeincrease 300 + size 1 28 + tex 24 32 effect bloodshower - countabsolute 0.1 - type smoke - blend invmod - tex 24 32 - size 1 28 - sizeincrease 300 - originjitter 50 50 50 - color 0xA8FFFF 0xA8FFFFF - alpha 156 656 1664 - - + type smoke + alpha 156 656 1664 + blend invmod + color 0xA8FFFF 0xA8FFFFF + countabsolute 0.100000 + originjitter 50 50 50 + sizeincrease 300 + size 1 28 + tex 24 32 + effect alien_bloodshower + type spark + alpha 156 656 1664 + blend invmod + bounce -1 + color 0xC080B0 0xC080B0 + count 125 + gravity 1 + liquidfriction 4 + size 8 28 + staincolor 0xC080B0 0xC080B0 + stainsize 1 2 + staintex 16 24 + stretchfactor 3 + tex 24 32 + velocityjitter 764 764 764 effect robot_bloodshower - count 100 - type spark - blend invmod - tex 24 32 - size 8 28 - color 0xC0D890 0xC0D890 - alpha 156 656 1664 - bounce -1 - gravity 1 - stretchfactor 3 - liquidfriction 4 - velocityjitter 764 764 764 - // velocitymultiplier 1 - staincolor 0xC0D890 0xC0D890 - staintex 16 24 - stainsize 1 2 - // arc + type spark + alpha 156 656 1664 + blend invmod + bounce -1 + color 0xC0D890 0xC0D890 + count 100 + gravity 1 + liquidfriction 4 + size 8 28 + staincolor 0xC0D890 0xC0D890 + stainsize 1 2 + staintex 16 24 + stretchfactor 3 + tex 24 32 + velocityjitter 764 764 764 effect robot_bloodshower - count 2.5 - type smoke - tex 71 73 - color 0xff3000 0xff8585 - size 25 40 - alpha 1128 1256 4200 - rotate -180 180 99 -99 - velocityjitter 44 44 44 - originjitter 150 150 150 - // shockwave + type smoke + alpha 1128 1256 4200 + color 0xff3000 0xff8585 + count 2.500000 + originjitter 150 150 150 + rotate -180 180 99 -99 + size 25 40 + tex 71 73 + velocityjitter 44 44 44 effect robot_bloodshower - count 2.5 - type smoke - tex 74 74 - color 0xff3000 0xff8585 - size 5 50 - sizeincrease 3000 - alpha 11 125 990 - - //red_ground_quake - //smoke - // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1); + type smoke + alpha 11 125 990 + color 0xff3000 0xff8585 + count 2.500000 + sizeincrease 3000 + size 5 50 + tex 74 74 effect red_ground_quake - type smoke - count 90 - tex 0 8 - size 20 50 - sizeincrease 100 - gravity 0.5 - time 5 10 - airfriction 3 - alpha 100 126 200 - color 0x111111 0xbbbbbb - //originjitter 2 2 0 - velocityjitter 190 190 50 - bounce 1.1 - notunderwater + type smoke + airfriction 3 + alpha 100 126 200 + bounce 1.100000 + color 0x111111 0xbbbbbb + count 90 + gravity 0.500000 + notunderwater + sizeincrease 100 + size 20 50 + tex 0 8 + time 5 10 + velocityjitter 190 190 50 effect red_ground_quake - type smoke - count 40 - tex 0 8 - size 10 30 - sizeincrease 60 - gravity 0.2 - time 10 15 - airfriction 4 - alpha 100 126 200 - color 0x111111 0x979797 - //originjitter 2 2 0 - velocityjitter 190 190 50 - bounce 1.2 - notunderwater + type smoke + airfriction 4 + alpha 100 126 200 + bounce 1.200000 + color 0x111111 0x979797 + count 40 + gravity 0.200000 + notunderwater + sizeincrease 60 + size 10 30 + tex 0 8 + time 10 15 + velocityjitter 190 190 50 effect red_ground_quake - //notunderwater - count 16 - type smoke - tex 48 55 - size 4 20 - time 15 25 - alpha 200 356 512 - gravity -0.5 - color 0x9E6A64 0x91302D - bounce 6 - sizeincrease 5 - originjitter 33 33 33 - velocityjitter 22 22 50 - // smoke + type smoke + alpha 200 356 512 + bounce 6 + color 0x9E6A64 0x91302D + count 16 + gravity -0.500000 + originjitter 33 33 33 + sizeincrease 5 + size 4 20 + tex 48 55 + time 15 25 + velocityjitter 22 22 50 effect red_ground_quake - type alphastatic - count 11 - tex 0 8 - size 22 33 - sizeincrease 11 - time 25 35 - alpha 200 256 200 - color 0x000000 0xffffff - gravity -0.3 - originjitter 44 44 44 - velocityjitter 11 11 50 - bounce 2 - - //blue_ground_quake - //smoke - // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1); + type alphastatic + alpha 200 256 200 + bounce 2 + color 0x000000 0xffffff + count 11 + gravity -0.300000 + originjitter 44 44 44 + sizeincrease 11 + size 22 33 + tex 0 8 + time 25 35 + velocityjitter 11 11 50 effect blue_ground_quake - type smoke - count 90 - tex 0 8 - size 20 50 - sizeincrease 100 - gravity 0.5 - time 5 10 - airfriction 3 - alpha 100 126 200 - color 0x111111 0xbbbbbb - //originjitter 2 2 0 - velocityjitter 190 190 50 - bounce 1.1 - notunderwater + type smoke + airfriction 3 + alpha 100 126 200 + bounce 1.100000 + color 0x111111 0xbbbbbb + count 90 + gravity 0.500000 + notunderwater + sizeincrease 100 + size 20 50 + tex 0 8 + time 5 10 + velocityjitter 190 190 50 effect blue_ground_quake - type smoke - count 40 - tex 0 8 - size 10 30 - sizeincrease 60 - gravity 0.2 - time 10 15 - airfriction 4 - alpha 100 126 200 - color 0x111111 0x979797 - //originjitter 2 2 0 - velocityjitter 190 190 50 - bounce 1.2 - notunderwater + type smoke + airfriction 4 + alpha 100 126 200 + bounce 1.200000 + color 0x111111 0x979797 + count 40 + gravity 0.200000 + notunderwater + sizeincrease 60 + size 10 30 + tex 0 8 + time 10 15 + velocityjitter 190 190 50 effect blue_ground_quake - //notunderwater - count 16 - type smoke - tex 48 55 - size 4 20 - time 15 25 - alpha 200 356 512 - gravity -0.5 - color 0x64679E 0x2D4C91 - bounce 6 - sizeincrease 5 - originjitter 33 33 33 - velocityjitter 22 22 50 - // smoke + type smoke + alpha 200 356 512 + bounce 6 + color 0x64679E 0x2D4C91 + count 16 + gravity -0.500000 + originjitter 33 33 33 + sizeincrease 5 + size 4 20 + tex 48 55 + time 15 25 + velocityjitter 22 22 50 effect blue_ground_quake - type alphastatic - count 11 - tex 0 8 - size 22 33 - sizeincrease 11 - time 25 35 - alpha 200 256 200 - color 0x000000 0xffffff - gravity -0.3 - originjitter 44 44 44 - velocityjitter 11 11 50 - bounce 2 - - - - // cl_gentle impact effect indicating damage - // maintained by morphed - // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16) + type alphastatic + alpha 200 256 200 + bounce 2 + color 0x000000 0xffffff + count 11 + gravity -0.300000 + originjitter 44 44 44 + sizeincrease 11 + size 22 33 + tex 0 8 + time 25 35 + velocityjitter 11 11 50 effect morphed_damage_hit - tex 43 43 - count 0.5 - type spark - color 0xffffff 0x9271fb - size 14 24 - sizeincrease -24 - alpha 128 128 292 - gravity -0.4 - airfriction 5 - liquidfriction 10 - velocityjitter 356 356 456 - + type spark + airfriction 5 + alpha 128 128 292 + color 0xffffff 0x9271fb + count 0.500000 + gravity -0.400000 + liquidfriction 10 + sizeincrease -24 + size 14 24 + tex 43 43 + velocityjitter 356 356 456 effect morphed_damage_hit - tex 0 8 - count 0.5 - type smoke - color 0xffffff 0x9271fb - size 24 24 - sizeincrease -24 - alpha 128 128 292 - airfriction 5 - liquidfriction 10 - originjitter 10 10 10 - - - // effect for removing player model - // "teleport" - - // cl_gentle deathfx - // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount) + type smoke + airfriction 5 + alpha 128 128 292 + color 0xffffff 0x9271fb + count 0.500000 + liquidfriction 10 + originjitter 10 10 10 + sizeincrease -24 + size 24 24 + tex 0 8 effect morphed_damage_dissolve - tex 43 43 - count 10 - type smoke - color 0xffffff 0x9271fb - size 40 40 - sizeincrease -16 - alpha 456 456 1828 - gravity -1.9 - airfriction 8 - liquidfriction 6 - velocityjitter 256 256 512 - rotate -180 180 -399 -99 - + type smoke + airfriction 8 + alpha 456 456 1828 + color 0xffffff 0x9271fb + count 10 + gravity -1.900000 + liquidfriction 6 + rotate -180 180 -399 -99 + sizeincrease -16 + size 40 40 + tex 43 43 + velocityjitter 256 256 512 effect morphed_damage_dissolve - tex 43 43 - count 2.5 - type smoke - color 0x7bdbff 0xbed2ff - size 40 40 - sizeincrease -16 - alpha 256 256 628 - gravity -0.8 - airfriction 9 - liquidfriction 6 - velocityjitter 256 256 512 - rotate -180 180 0 0 - + type smoke + airfriction 9 + alpha 256 256 628 + color 0x7bdbff 0xbed2ff + count 2.500000 + gravity -0.800000 + liquidfriction 6 + rotate -180 180 0 0 + sizeincrease -16 + size 40 40 + tex 43 43 + velocityjitter 256 256 512 effect morphed_damage_dissolve - tex 65 65 - count 5 - type smoke - color 0xffffff 0x9271fb - size 44 44 - sizeincrease -16 - alpha 156 156 128 - airfriction 3 - liquidfriction 6 - originjitter 22 22 76 - + type smoke + airfriction 3 + alpha 156 156 128 + color 0xffffff 0x9271fb + count 5 + liquidfriction 6 + originjitter 22 22 76 + sizeincrease -16 + size 44 44 + tex 65 65 effect morphed_damage_dissolve - tex 46 46 - count 15 - type smoke - color 0xffffff 0x9271fb - size 32 32 - sizeincrease -16 - alpha 56 56 128 - gravity 1 - bounce 1.5 - airfriction 3 - liquidfriction 6 - velocityjitter 400 400 0 - rotate -180 180 999 -999 - - // Team / hit minsta effects + type smoke + airfriction 3 + alpha 56 56 128 + bounce 1.500000 + color 0xffffff 0x9271fb + count 15 + gravity 1 + liquidfriction 6 + rotate -180 180 999 -999 + sizeincrease -16 + size 32 32 + tex 46 46 + velocityjitter 400 400 0 effect TE_TEI_G3RED - countabsolute 1 - type beam - tex 200 200 - color 0xFF0000 0xFF0000 - size 4 4 - alpha 128 128 256 - // experimental + type beam + alpha 128 128 256 + color 0xFF0000 0xFF0011 + countabsolute 1 + size 4 4 + tex 200 200 effect TE_TEI_G3RED - trailspacing 8 - type static - color 0x200000 0x400000 - size 0.3 0.3 - sizeincrease 3 - tex 46 46 - alpha 256 256 512 - airfriction -4 - //liquidfriction -4 - velocityjitter 3 3 3 - type smoke - + type smoke + airfriction -4 + alpha 256 256 512 + color 0x200000 0x400000 + sizeincrease 3 + size 0.300000 0.300000 + tex 46 46 + trailspacing 8 + velocityjitter 3 3 3 effect TE_TEI_G3RED_HIT - countabsolute 1 - type beam - tex 200 200 - color 0xFF0000 0xFF0000 - size 8 8 - alpha 128 128 256 - // experimental + type beam + alpha 128 128 256 + color 0xFF0000 0xFF0011 + countabsolute 1 + size 8 8 + tex 200 200 effect TE_TEI_G3RED_HIT - trailspacing 20 - type static - color 0xFFFFFF 0xFF0011 - size 2 2 - sizeincrease -2 - alpha 256 256 512 - airfriction -4 - //liquidfriction -4 - velocityjitter 2 2 2 - type smoke - // rings + type smoke + airfriction -4 + alpha 256 256 512 + color 0xFFFFFF 0xFF0011 + sizeincrease -2 + size 2 2 + trailspacing 20 + velocityjitter 2 2 2 effect TE_TEI_G3RED_HIT - trailspacing 40 - type static - color 0xFF0000 0xFF0011 - size 10 10 - sizeincrease -6 - alpha 256 256 512 - airfriction -4 - //liquidfriction -4 - type smoke - + type smoke + airfriction -4 + alpha 256 256 512 + color 0xFF0000 0xFF0011 + sizeincrease -6 + size 10 10 + trailspacing 40 effect TE_TEI_G3BLUE - countabsolute 1 - type beam - tex 200 200 - color 0x0000FF 0x1100FF - size 4 4 - alpha 128 128 256 - // experimental + type beam + alpha 128 128 256 + color 0x0000FF 0x1100FF + countabsolute 1 + size 4 4 + tex 200 200 effect TE_TEI_G3BLUE - trailspacing 8 - type static - color 0x000020 0x000040 - size 0.3 0.3 - sizeincrease 3 - tex 46 46 - alpha 256 256 512 - airfriction -4 - //liquidfriction -4 - velocityjitter 3 3 3 - type smoke - + type smoke + airfriction -4 + alpha 256 256 512 + color 0x000020 0x000040 + sizeincrease 3 + size 0.300000 0.300000 + tex 46 46 + trailspacing 8 + velocityjitter 3 3 3 effect TE_TEI_G3BLUE_HIT - countabsolute 1 - type beam - tex 200 200 - color 0x0000FF 0x1100FF - size 8 8 - alpha 128 128 256 - // experimental + type beam + alpha 128 128 256 + color 0x0000FF 0x1100FF + countabsolute 1 + size 8 8 + tex 200 200 effect TE_TEI_G3BLUE_HIT - trailspacing 20 - type static - color 0xFFFFFF 0x100FF - size 2 2 - sizeincrease -2 - alpha 256 256 512 - airfriction -4 - //liquidfriction -4 - velocityjitter 2 2 2 - type smoke - // rings + type smoke + airfriction -4 + alpha 256 256 512 + color 0xFFFFFF 0x1100FF + sizeincrease -2 + size 2 2 + trailspacing 20 + velocityjitter 2 2 2 effect TE_TEI_G3BLUE_HIT - trailspacing 40 - type static - color 0x0000FF 0x1100FF - size 10 10 - sizeincrease -6 - alpha 256 256 512 - airfriction -4 - //liquidfriction -4 - type smoke - - // Yellow + type smoke + airfriction -4 + alpha 256 256 512 + color 0x0000FF 0x1100FF + sizeincrease -6 + size 10 10 + trailspacing 40 effect TE_TEI_G3YELLOW - countabsolute 1 - type beam - tex 200 200 - color 0xffff00 0xffff11 - size 4 4 - alpha 128 128 256 + type beam + alpha 128 128 256 + color 0xffff00 0xffff11 + countabsolute 1 + size 4 4 + tex 200 200 effect TE_TEI_G3YELLOW - trailspacing 8 - type static - color 0x202000 0x404000 - size 0.3 0.3 - sizeincrease 3 - tex 46 46 - alpha 256 256 512 - airfriction -4 - velocityjitter 3 3 3 - type smoke - + type smoke + airfriction -4 + alpha 256 256 512 + color 0x202000 0x404000 + sizeincrease 3 + size 0.300000 0.300000 + tex 46 46 + trailspacing 8 + velocityjitter 3 3 3 effect TE_TEI_G3YELLOW_HIT - countabsolute 1 - type beam - tex 200 200 - color 0xffff00 0xffff11 - size 8 8 - alpha 128 128 256 + type beam + alpha 128 128 256 + color 0xffff00 0xffff11 + countabsolute 1 + size 8 8 + tex 200 200 effect TE_TEI_G3YELLOW_HIT - trailspacing 20 - type static - color 0xFFFFFF 0xffff10 - size 2 2 - sizeincrease -2 - alpha 256 256 512 - airfriction -4 - velocityjitter 2 2 2 - type smoke - // rings + type smoke + airfriction -4 + alpha 256 256 512 + color 0xFFFFFF 0xffff11 + sizeincrease -2 + size 2 2 + trailspacing 20 + velocityjitter 2 2 2 effect TE_TEI_G3YELLOW_HIT - trailspacing 40 - type static - color 0xffff00 0xffff11 - size 10 10 - sizeincrease -6 - alpha 256 256 512 - airfriction -4 - //liquidfriction -4 - type smoke - - - // Pink + type smoke + airfriction -4 + alpha 256 256 512 + color 0xffff00 0xffff11 + sizeincrease -6 + size 10 10 + trailspacing 40 effect TE_TEI_G3PINK - countabsolute 1 - type beam - tex 200 200 - color 0xFF00FF 0xFF11FF - size 4 4 - alpha 128 128 256 - // experimental + type beam + alpha 128 128 256 + color 0xFF00FF 0xFF11FF + countabsolute 1 + size 4 4 + tex 200 200 effect TE_TEI_G3PINK - trailspacing 8 - type static - color 0x200020 0x400040 - size 0.3 0.3 - sizeincrease 3 - tex 46 46 - alpha 256 256 512 - airfriction -4 - //liquidfriction -4 - velocityjitter 3 3 3 - type smoke - + type smoke + airfriction -4 + alpha 256 256 512 + color 0x200020 0x400040 + sizeincrease 3 + size 0.300000 0.300000 + tex 46 46 + trailspacing 8 + velocityjitter 3 3 3 effect TE_TEI_G3PINK_HIT - countabsolute 1 - type beam - tex 200 200 - color 0xFF00FF 0xFF11FF - size 8 8 - alpha 128 128 256 - // experimental + type beam + alpha 128 128 256 + color 0xFF00FF 0xFF11FF + countabsolute 1 + size 8 8 + tex 200 200 effect TE_TEI_G3PINK_HIT - trailspacing 20 - type static - color 0xFFFFFF 0xFF10FF - size 2 2 - sizeincrease -2 - alpha 256 256 512 - airfriction -4 - //liquidfriction -4 - velocityjitter 2 2 2 - type smoke - // rings + type smoke + airfriction -4 + alpha 256 256 512 + color 0xFFFFFF 0xFF11FF + sizeincrease -2 + size 2 2 + trailspacing 20 + velocityjitter 2 2 2 effect TE_TEI_G3PINK_HIT - trailspacing 40 - type static - color 0xFF00FF 0xFF11FF - size 10 10 - sizeincrease -6 - alpha 256 256 512 - airfriction -4 - //liquidfriction -4 - type smoke - - - - - // cl_gentle impact effect indicating damage - // maintained by particlegibs - // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16) - // core decal + type smoke + airfriction -4 + alpha 256 256 512 + color 0xFF00FF 0xFF11FF + sizeincrease -6 + size 10 10 + trailspacing 40 effect particlegibs_damage_hit - type blood - count 0.5 - tex 0 8 - size 5 10 - color 0xA8FFFF 0xA8FFFFF - alpha 256 256 428 - gravity 1 - bounce -1 - airfriction 3 - liquidfriction 6 - velocityjitter 156 156 212 - staincolor 0x808080 0x808080 - staintex 16 24 - // front blood + type blood + airfriction 3 + alpha 256 256 428 + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 0.500000 + gravity 1 + liquidfriction 6 + size 5 10 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 0 8 + velocityjitter 156 156 212 effect particlegibs_damage_hit - type blood - count 0.1 - tex 24 32 - size 10 20 - color 0xA8FFFF 0xA8FFFFF - sizeincrease -15 - alpha 256 256 328 - bounce -1 - gravity 0.5 - airfriction 1 - liquidfriction 3 - velocityjitter 6 6 30 - velocitymultiplier -1 - staincolor 0x808080 0x808080 - staintex 16 24 - // back blood + type blood + airfriction 1 + alpha 256 256 328 + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 0.100000 + gravity 0.500000 + liquidfriction 3 + sizeincrease -15 + size 10 20 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 6 6 30 + velocitymultiplier -1 effect particlegibs_damage_hit - type blood - count 0.1 - tex 24 32 - size 5 15 - color 0xA8FFFF 0xA8FFFFF - sizeincrease 10 - alpha 256 256 328 - bounce -1 - gravity 1 - airfriction 1 - liquidfriction 3 - velocityjitter 26 26 112 - originjitter 3 3 3 - velocitymultiplier 2 - staincolor 0x808080 0x808080 - staintex 16 24 - - // effect for removing player model - // "teleport" - - // cl_gentle deathfx - // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount) - // small core blood no decals + type blood + airfriction 1 + alpha 256 256 328 + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 0.100000 + gravity 1 + liquidfriction 3 + originjitter 3 3 3 + sizeincrease 10 + size 5 15 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 26 26 112 + velocitymultiplier 2 effect particlegibs_damage_dissolve - type blood - count 32 - tex 0 8 - size 15 20 - color 0x00ffff 0x82ffff - alpha 256 256 328 - gravity 1 - airfriction 3 - liquidfriction 6 - originjitter 10 10 25 - velocityjitter 256 256 312 - staincolor 0x808080 0x808080 - staintex 16 24 - // core decal + type blood + airfriction 3 + alpha 256 256 328 + color 0x00ffff 0x82ffff + count 32 + gravity 1 + liquidfriction 6 + originjitter 10 10 25 + size 15 20 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 0 8 + velocityjitter 256 256 312 effect particlegibs_damage_dissolve - type blood - count 12 - tex 0 8 - size 20 40 - color 0xA8FFFF 0xA8FFFFF - alpha 256 256 528 - gravity 2 - bounce -1 - airfriction 2 - liquidfriction 6 - originjitter 10 10 25 - velocityjitter 356 356 412 - staincolor 0x808080 0x808080 - staintex 16 24 - // front blood + type blood + airfriction 2 + alpha 256 256 528 + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 12 + gravity 2 + liquidfriction 6 + originjitter 10 10 25 + size 20 40 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 0 8 + velocityjitter 356 356 412 effect particlegibs_damage_dissolve - type blood - count 32 - tex 24 32 - size 10 20 - color 0xA8FFFF 0xA8FFFFF - sizeincrease -15 - alpha 256 256 328 - bounce -1 - gravity 0.5 - airfriction 1 - liquidfriction 3 - velocityjitter 56 56 212 - originjitter 5 5 10 - velocitymultiplier -0.3 - staincolor 0x808080 0x808080 - staintex 16 24 - // back blood + type blood + airfriction 1 + alpha 256 256 328 + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 32 + gravity 0.500000 + liquidfriction 3 + originjitter 5 5 10 + sizeincrease -15 + size 10 20 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 56 56 212 + velocitymultiplier -0.300000 effect particlegibs_damage_dissolve - type blood - count 32 - tex 24 32 - size 5 15 - color 0xA8FFFF 0xA8FFFFF - sizeincrease 10 - alpha 256 256 328 - bounce -1 - gravity 1 - airfriction 1 - liquidfriction 3 - velocityjitter 56 56 212 - originjitter 5 5 10 - velocitymultiplier 0.5 - staincolor 0x808080 0x808080 - staintex 16 24 - // small bits + type blood + airfriction 1 + alpha 256 256 328 + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 32 + gravity 1 + liquidfriction 3 + originjitter 5 5 10 + sizeincrease 10 + size 5 15 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 56 56 212 + velocitymultiplier 0.500000 effect particlegibs_damage_dissolve - type blood - count 75 - tex 24 32 - size 1 1 - color 0xA8FFFF 0xA8FFFFF - sizeincrease 10 - alpha 256 256 328 - gravity 1 - airfriction 1.5 - liquidfriction 3 - originjitter 10 10 25 - velocityjitter 656 656 912 - staincolor 0x808080 0x808080 - staintex 16 24 - - // fire effect which expands then slows + type blood + airfriction 1.500000 + alpha 256 256 328 + color 0xA8FFFF 0xA8FFFFF + count 75 + gravity 1 + liquidfriction 3 + originjitter 10 10 25 + sizeincrease 10 + size 1 1 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 656 656 912 effect onslaught_generator_gib_explode - notunderwater - count 17 - type static - tex 48 55 - color 0x8f0d00 0xff5a00 - size 20 26 - sizeincrease 45 - alpha 128 256 356 - bounce 1.5 - airfriction 5 - liquidfriction 8 - originjitter 8 8 8 - velocityjitter 286 286 286 - - // smoke + type static + airfriction 5 + alpha 128 256 356 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 17 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 45 + size 20 26 + tex 48 55 + velocityjitter 286 286 286 effect onslaught_generator_gib_explode - type alphastatic - notunderwater - tex 0 8 - count 6 - size 1 10 - sizeincrease 90 - gravity -0.3 - alpha 200 500 600 - velocityjitter 244 244 244 - airfriction 5 - color 0x000000 0x111111 - bounce 2 - - // underwater bubbles + type alphastatic + airfriction 5 + alpha 200 500 600 + bounce 2 + color 0x000000 0x111111 + count 6 + gravity -0.300000 + notunderwater + sizeincrease 90 + size 1 10 + tex 0 8 + velocityjitter 244 244 244 effect onslaught_generator_gib_explode - underwater - count 16 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 3 3 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 16 16 16 - velocityjitter 96 96 96 - - // fire effect which expands then slows + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 16 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 3 + tex 62 62 + underwater + velocityjitter 96 96 96 effect onslaught_generator_gib_flame - notunderwater - count 15 - type static - tex 48 55 - color 0x8f0d00 0xff5a00 - size 5 10 - sizeincrease 25 - alpha 128 256 356 - gravity -0.5 - airfriction 5 - liquidfriction 8 - originjitter 3 3 3 - velocityjitter 86 86 86 - // smoke + type static + airfriction 5 + alpha 128 256 356 + color 0x8f0d00 0xff5a00 + count 15 + gravity -0.500000 + liquidfriction 8 + notunderwater + originjitter 3 3 3 + sizeincrease 25 + size 5 10 + tex 48 55 + velocityjitter 86 86 86 effect onslaught_generator_gib_flame - type alphastatic - notunderwater - tex 0 8 - count 1 - size 10 20 - sizeincrease 30 - gravity -0.8 - alpha 200 500 600 - velocityjitter 44 44 44 - airfriction 5 - color 0x000000 0x111111 - bounce 2 - - // underwater bubbles + type alphastatic + airfriction 5 + alpha 200 500 600 + bounce 2 + color 0x000000 0x111111 + count 1 + gravity -0.800000 + notunderwater + sizeincrease 30 + size 10 20 + tex 0 8 + velocityjitter 44 44 44 effect onslaught_generator_gib_flame - underwater - count 16 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 3 3 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 16 16 16 - velocityjitter 96 96 96 - - - // used nowhere in code + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 16 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 3 + tex 62 62 + underwater + velocityjitter 96 96 96 effect firemine - trailspacing 2 - count 0.5 - type smoke - tex 48 55 - color 0x8f0d00 0xff5a00 - size 1 1 - sizeincrease 5 - gravity -0.06 - alpha 50 256 250 - bounce 1.5 - velocityjitter 10 10 2 - airfriction 1.2 - //slowfire + type smoke + airfriction 1.200000 + alpha 50 256 250 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 0.500000 + gravity -0.060000 + sizeincrease 5 + size 1 1 + tex 48 55 + trailspacing 2 + velocityjitter 10 10 2 effect firemine - trailspacing 2 - count 0.5 - type smoke - tex 48 55 - color 0x8f0d00 0xff5a00 - size 1 1 - sizeincrease 5 - gravity -0.06 - alpha 50 256 200 - bounce 1.5 - velocityjitter 10 10 10 - airfriction 1.2 - // very slow and small fire + type smoke + airfriction 1.200000 + alpha 50 256 200 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 0.500000 + gravity -0.060000 + sizeincrease 5 + size 1 1 + tex 48 55 + trailspacing 2 + velocityjitter 10 10 10 effect firemine - trailspacing 4 - count 0.5 - type smoke - tex 48 55 - color 0x8f0d00 0xff5a00 - size 1 1 - sizeincrease 2 - gravity -0.06 - alpha 50 256 200 - bounce 1.5 - velocityjitter 8 8 8 - airfriction 0.3 - //decreasing fire + type smoke + airfriction 0.300000 + alpha 50 256 200 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 0.500000 + gravity -0.060000 + sizeincrease 2 + size 1 1 + tex 48 55 + trailspacing 4 + velocityjitter 8 8 8 effect firemine - trailspacing 4 - count 0.5 - type smoke - tex 48 55 - color 0x8f0d00 0xff5a00 - size 5 7 - sizeincrease -3 - gravity -0.06 - alpha 50 256 200 - bounce 1.5 - velocityjitter 3 3 3 - airfriction 0.3 - //smoke + type smoke + airfriction 0.300000 + alpha 50 256 200 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 0.500000 + gravity -0.060000 + sizeincrease -3 + size 5 7 + tex 48 55 + trailspacing 4 + velocityjitter 3 3 3 effect firemine - trailspacing 8 - count 0.5 - type alphastatic - tex 0 8 - size 1 4 - sizeincrease 1 - color 0x000000 0x111111 - alpha 256 256 90 - //gravity -0.2 - originjitter 2 2 2 - velocityoffset 0 0 3 - airfriction 1 - //fastfire + type alphastatic + airfriction 1 + alpha 256 256 90 + color 0x000000 0x111111 + count 0.500000 + originjitter 2 2 2 + sizeincrease 1 + size 1 4 + tex 0 8 + trailspacing 8 + velocityoffset 0 0 3 effect firemine - trailspacing 1 - count 0.5 - type smoke - tex 48 55 - color 0x8f0d00 0xff5a00 - size 12 12 - sizeincrease 0 - gravity 0 - alpha 50 256 1600 - bounce 1.5 - velocityjitter 0 0 0 - airfriction 1.2 - // light only + type smoke + airfriction 1.200000 + alpha 50 256 1600 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 0.500000 + size 12 12 + tex 48 55 + trailspacing 1 effect firemine - trailspacing 16 - lightradius 50 - lightradiusfade 50000 - lightcolor 2.7 2.7 0.6 - - // used nowhere in code + lightcolor 2.7 2.7 0.6 + lightradiusfade 50000 + lightradius 50 + trailspacing 16 effect fireball - trailspacing 2 - count 0.5 - type smoke - tex 48 55 - color 0x8f0d00 0xff5a00 - size 5 5 - sizeincrease 20 - gravity -0.06 - alpha 50 256 250 - bounce 1.5 - velocityjitter 40 40 11 - airfriction 1.2 - //slowfire + type smoke + airfriction 1.200000 + alpha 50 256 250 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 0.500000 + gravity -0.060000 + sizeincrease 20 + size 5 5 + tex 48 55 + trailspacing 2 + velocityjitter 40 40 11 effect fireball - trailspacing 2 - count 0.5 - type smoke - tex 48 55 - color 0x8f0d00 0xff5a00 - size 5 5 - sizeincrease 20 - gravity -0.06 - alpha 50 256 200 - bounce 1.5 - velocityjitter 40 40 40 - airfriction 1.2 - // very slow and small fire + type smoke + airfriction 1.200000 + alpha 50 256 200 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 0.500000 + gravity -0.060000 + sizeincrease 20 + size 5 5 + tex 48 55 + trailspacing 2 + velocityjitter 40 40 40 effect fireball - trailspacing 4 - count 0.5 - type smoke - tex 48 55 - color 0x8f0d00 0xff5a00 - size 5 5 - sizeincrease 10 - gravity -0.06 - alpha 50 256 200 - bounce 1.5 - velocityjitter 30 30 30 - airfriction 0.3 - //decreasing fire + type smoke + airfriction 0.300000 + alpha 50 256 200 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 0.500000 + gravity -0.060000 + sizeincrease 10 + size 5 5 + tex 48 55 + trailspacing 4 + velocityjitter 30 30 30 effect fireball - trailspacing 4 - count 0.5 - type smoke - tex 48 55 - color 0x8f0d00 0xff5a00 - size 20 30 - sizeincrease -10 - gravity -0.06 - alpha 50 256 200 - bounce 1.5 - velocityjitter 10 10 10 - airfriction 0.3 - //smoke + type smoke + airfriction 0.300000 + alpha 50 256 200 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 0.500000 + gravity -0.060000 + sizeincrease -10 + size 20 30 + tex 48 55 + trailspacing 4 + velocityjitter 10 10 10 effect fireball - trailspacing 8 - count 0.5 - type alphastatic - tex 0 8 - size 5 15 - sizeincrease 7 - color 0x000000 0x111111 - alpha 256 256 90 - //gravity -0.2 - originjitter 10 10 10 - velocityoffset 0 0 10 - airfriction 1 - //fastfire + type alphastatic + airfriction 1 + alpha 256 256 90 + color 0x000000 0x111111 + count 0.500000 + originjitter 10 10 10 + sizeincrease 7 + size 5 15 + tex 0 8 + trailspacing 8 + velocityoffset 0 0 10 effect fireball - trailspacing 1 - count 0.5 - type smoke - tex 48 55 - color 0x8f0d00 0xff5a00 - size 48 48 - sizeincrease 0 - gravity 0 - alpha 50 256 1600 - bounce 1.5 - velocityjitter 0 0 0 - airfriction 1.2 - // light only + type smoke + airfriction 1.200000 + alpha 50 256 1600 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 0.500000 + size 48 48 + tex 48 55 + trailspacing 1 effect fireball - trailspacing 16 - lightradius 300 - lightradiusfade 3000 - lightcolor 2.7 2.7 0.6 - - // fireball + lightcolor 2.7 2.7 0.6 + lightradiusfade 3000 + lightradius 300 + trailspacing 16 effect fireball_laser - count 10 - type spark - color 0x800000 0xFF8020 - alpha 192 256 2560 - size 1 1 - velocityjitter 1 1 1 - velocitymultiplier 10 - stretchfactor 0.7 - - // rocket explosion (bigger than mortar and hagar) - // decal - // used nowhere in code + type spark + alpha 192 256 2560 + color 0x800000 0xFF8020 + count 10 + size 1 1 + stretchfactor 0.700000 + velocityjitter 1 1 1 + velocitymultiplier 10 effect fireball_explode - countabsolute 1 - type decal - tex 8 16 - size 72 72 - alpha 256 256 0 - originjitter 56 56 56 - lightradius 500 - lightradiusfade 500 - lightcolor 4 2 0.5 - // flare effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 4 2 0.5 + lightradiusfade 500 + lightradius 500 + originjitter 56 56 56 + size 72 72 + tex 8 16 effect fireball_explode - countabsolute 1 - type static - tex 35 37 - color 0x404040 0x404040 - size 72 72 - alpha 192 192 64 - // fire effect + type static + alpha 192 192 64 + color 0x404040 0x404040 + countabsolute 1 + size 72 72 + tex 35 37 effect fireball_explode - notunderwater - count 128 - type static - tex 48 55 - color 0x902010 0xFFD080 - size 16 16 - alpha 128 128 256 - bounce 1.5 - airfriction 4 - liquidfriction 4 - originjitter 8 8 8 - velocityjitter 512 512 512 - // underwater bubbles + type static + airfriction 4 + alpha 128 128 256 + bounce 1.500000 + color 0x902010 0xFFD080 + count 128 + liquidfriction 4 + notunderwater + originjitter 8 8 8 + size 16 16 + tex 48 55 + velocityjitter 512 512 512 effect fireball_explode - underwater - count 32 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 3 3 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 16 16 16 - velocityjitter 144 144 144 - // bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 3 + tex 62 62 + underwater + velocityjitter 144 144 144 effect fireball_explode - notunderwater - count 64 - type spark - color 0x903010 0xFFD030 - size 2 2 - alpha 256 256 384 - gravity 1 - airfriction 0.2 - bounce 1.5 - liquidfriction 0.8 - velocityoffset 0 0 80 - velocityjitter 384 384 384 - + type spark + airfriction 0.200000 + alpha 256 256 384 + bounce 1.500000 + color 0x903010 0xFFD030 + count 64 + gravity 1 + liquidfriction 0.800000 + notunderwater + size 2 2 + velocityjitter 384 384 384 + velocityoffset 0 0 80 effect fireball_muzzleflash - count 2 - type smoke - color 0x202020 0x404040 - tex 0 8 - size 5 5 - alpha 256 256 512 - originjitter 1.5 1.5 1.5 - velocityjitter 6 6 6 - velocitymultiplier 0.01 - lightradius 200 - lightradiusfade 2000 - lightcolor 2 1.5 0.2 + type smoke + alpha 256 256 512 + color 0x202020 0x404040 + count 2 + lightcolor 2 1.5 0.2 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + size 5 5 + tex 0 8 + velocityjitter 6 6 6 + velocitymultiplier 0.010000 effect fireball_muzzleflash - count 15 - type spark - tex 40 40 - color 0xFFFDD9 0xFFFDD9 - size 3 3 - alpha 0 128 1024 - originjitter 1 1 1 - velocityjitter 300 300 300 - velocitymultiplier 0.5 - airfriction 12 - + type spark + airfriction 12 + alpha 0 128 1024 + color 0xFFFDD9 0xFFFDD9 + count 15 + originjitter 1 1 1 + size 3 3 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.500000 effect fireball_preattack_muzzleflash - count 2 - type smoke - color 0x202020 0x404040 - tex 0 8 - size 5 5 - alpha 256 256 512 - originjitter 1.5 1.5 1.5 - velocityjitter 6 6 6 - velocitymultiplier 0.01 - lightradius 200 - lightradiusfade 2000 - lightcolor 2 1.5 0.2 + type smoke + alpha 256 256 512 + color 0x202020 0x404040 + count 2 + lightcolor 2 1.5 0.2 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + size 5 5 + tex 0 8 + velocityjitter 6 6 6 + velocitymultiplier 0.010000 effect fireball_preattack_muzzleflash - count 15 - type spark - tex 40 40 - color 0xFFFDD9 0xFFFDD9 - size 3 3 - alpha 0 128 1024 - originjitter 1 1 1 - velocityjitter 300 300 300 - velocitymultiplier 0.5 - airfriction 12 - + type spark + airfriction 12 + alpha 0 128 1024 + color 0xFFFDD9 0xFFFDD9 + count 15 + originjitter 1 1 1 + size 3 3 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.500000 effect fireball_bfgdamage - count 2 - type smoke - color 0x202020 0x404040 - tex 0 8 - size 5 5 - alpha 256 256 512 - originjitter 1.5 1.5 1.5 - velocityjitter 6 6 6 - velocitymultiplier 0.01 - lightradius 200 - lightradiusfade 2000 - lightcolor 2 1.5 0.2 + type smoke + alpha 256 256 512 + color 0x202020 0x404040 + count 2 + lightcolor 2 1.5 0.2 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + size 5 5 + tex 0 8 + velocityjitter 6 6 6 + velocitymultiplier 0.010000 effect fireball_bfgdamage - count 15 - type spark - tex 40 40 - color 0xFFFDD9 0xFFFDD9 - size 3 3 - alpha 0 128 1024 - originjitter 1 1 1 - velocityjitter 300 300 300 - velocitymultiplier 0.5 - airfriction 12 - - //EF_FLAME - //fire - // used nowhere in code + type spark + airfriction 12 + alpha 0 128 1024 + color 0xFFFDD9 0xFFFDD9 + count 15 + originjitter 1 1 1 + size 3 3 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.500000 effect EF_FLAME - //notunderwater - count 100 - type smoke - tex 48 55 - size 5 21 - alpha 200 356 512 - gravity -0.5 - color 0x8f0d00 0xff5a00 - bounce 2 - sizeincrease -1 - originoffset 0 0 10 - originjitter 12 12 34 - velocityjitter 22 22 50 - // smoke + type smoke + alpha 200 356 512 + bounce 2 + color 0x8f0d00 0xff5a00 + count 100 + gravity -0.500000 + originjitter 12 12 34 + originoffset 0 0 10 + sizeincrease -1 + size 5 21 + tex 48 55 + velocityjitter 22 22 50 effect EF_FLAME - type alphastatic - count 50 - tex 0 8 - size 11 15 - sizeincrease 6 - alpha 200 256 200 - color 0x000000 0x111111 - gravity -0.3 - originoffset 0 0 10 - originjitter 12 12 34 - velocityjitter 11 11 50 - bounce 2 + type alphastatic + alpha 200 256 200 + bounce 2 + color 0x000000 0x111111 + count 50 + gravity -0.300000 + originjitter 12 12 34 + originoffset 0 0 10 + sizeincrease 6 + size 11 15 + tex 0 8 + velocityjitter 11 11 50 effect EF_FLAME - count 0.5 - lightradius 200 - lightradiusfade 10000 - lightcolor 0.9 0.9 0.2 - - // rifle bullet trail (somewhat like a tracer) - // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity) - // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to) + count 0.500000 + lightcolor 0.9 0.9 0.2 + lightradiusfade 10000 + lightradius 200 effect tr_rifle - trailspacing 128 - type spark - color 0x800000 0xFF8020 - alpha 256 256 2560 - size 1.5 1.5 - stretchfactor 1 - velocitymultiplier 0.7 + type spark + alpha 256 256 2560 + color 0x800000 0xFF8020 + size 1.500000 1.500000 + stretchfactor 1 + trailspacing 128 + velocitymultiplier 0.700000 effect tr_rifle - notunderwater - tex 0 8 - trailspacing 8 - type static - color 0x202020 0x404040 - size 4 4 - sizeincrease 0.4 - alpha 256 256 256 - airfriction -4 - velocityjitter 4 4 4 - type smoke + type smoke + airfriction -4 + alpha 256 256 256 + color 0x202020 0x404040 + notunderwater + sizeincrease 0.400000 + size 4 4 + tex 0 8 + trailspacing 8 + velocityjitter 4 4 4 effect tr_rifle - underwater - trailspacing 32 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 2 2 - alpha 256 256 128 - gravity -0.125 - bounce 1.5 - liquidfriction 4 - velocityjitter 16 16 16 - - // rocket guiding start - // underwater bubbles + type bubble + alpha 256 256 128 + bounce 1.500000 + color 0x404040 0x808080 + gravity -0.125000 + liquidfriction 4 + size 2 2 + tex 62 62 + trailspacing 32 + underwater + velocityjitter 16 16 16 effect rocket_guide - underwater - count 2 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 1.5 1.5 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 8 8 8 - velocityjitter 48 48 48 - velocitymultiplier -0.1 - // bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 2 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 8 8 8 + size 1.500000 1.500000 + tex 62 62 + underwater + velocityjitter 48 48 48 + velocitymultiplier -0.100000 effect rocket_guide - notunderwater - count 8 - type spark - color 0x903010 0xFFD030 - size 0.3 0.7 - tex 40 40 - alpha 256 256 984 - gravity 1 - airfriction 0.2 - bounce 1.5 - liquidfriction 0.8 - velocityoffset 0 0 80 - velocityjitter 156 156 156 - velocitymultiplier -0.3 - stretchfactor 0.4 + type spark + airfriction 0.200000 + alpha 256 256 984 + bounce 1.500000 + color 0x903010 0xFFD030 + count 8 + gravity 1 + liquidfriction 0.800000 + notunderwater + size 0.300000 0.700000 + stretchfactor 0.400000 + tex 40 40 + velocityjitter 156 156 156 + velocitymultiplier -0.300000 + velocityoffset 0 0 80 effect rocket_guide - countabsolute 1 - type smoke - tex 65 65 - color 0x903010 0xFFD030 - size 10 10 - sizeincrease 300 - alpha 100 100 500 - - - // gauntlet laser - // based off morphed's cl_gentle - // used in qcsrc/server/w_laser.qc + type smoke + alpha 100 100 500 + color 0x903010 0xFFD030 + countabsolute 1 + sizeincrease 300 + size 10 10 + tex 65 65 effect laser_gauntlet - count 3 - type spark - color 0xb44215 0x880000 - tex 43 43 - size 7 10 - alpha 128 512 6280 - airfriction 10 - originjitter 2 2 2 - velocityjitter 150 150 150 - velocitymultiplier 0.2 - sizeincrease -100 - stretchfactor 2.3 - rotate -180 180 4000 -4000 - + type spark + airfriction 10 + alpha 128 512 6280 + color 0xb44215 0x880000 + count 3 + originjitter 2 2 2 + rotate -180 180 4000 -4000 + sizeincrease -100 + size 7 10 + stretchfactor 2.300000 + tex 43 43 + velocityjitter 150 150 150 + velocitymultiplier 0.200000 effect laser_gauntlet - count 6 - type spark - color 0xff4200 0xff0000 - tex 8 15 - size 7 9 - alpha 256 512 6280 - airfriction 12 - originjitter 2 2 2 - velocityjitter 100 100 100 - velocitymultiplier 0.2 - sizeincrease -100 - stretchfactor 2 - - - // muzzle flash + type spark + airfriction 12 + alpha 256 512 6280 + color 0xff4200 0xff0000 + count 6 + originjitter 2 2 2 + sizeincrease -100 + size 7 9 + stretchfactor 2 + tex 8 15 + velocityjitter 100 100 100 + velocitymultiplier 0.200000 effect laser_gauntletmuzzleflash - // glow and light - countabsolute 1 - type smoke - color 0x220000 0x880000 - tex 65 65 - size 10 15 - alpha 256 512 6280 - airfriction 10 - sizeincrease -100 - stretchfactor 2 - lightradius 150 - lightradiusfade 500 - lightcolor 3 0.1 0.1 - // electricity + type smoke + airfriction 10 + alpha 256 512 6280 + color 0x220000 0x880000 + countabsolute 1 + lightcolor 3 0.1 0.1 + lightradiusfade 500 + lightradius 150 + sizeincrease -100 + size 10 15 + stretchfactor 2 + tex 65 65 effect laser_gauntletmuzzleflash - count 3 - type spark - color 0xb44215 0x880000 - tex 43 43 - size 7 10 - alpha 128 512 6280 - airfriction 10 - originjitter 2 2 2 - velocityjitter 150 150 150 - velocitymultiplier 0.2 - sizeincrease -100 - stretchfactor 2.3 - rotate -180 180 4000 -4000 - - - // fire + type spark + airfriction 10 + alpha 128 512 6280 + color 0xb44215 0x880000 + count 3 + originjitter 2 2 2 + rotate -180 180 4000 -4000 + sizeincrease -100 + size 7 10 + stretchfactor 2.300000 + tex 43 43 + velocityjitter 150 150 150 + velocitymultiplier 0.200000 effect laser_gauntletmuzzleflash - count 6 - type spark - color 0xff4200 0xff0000 - tex 8 15 - size 7 9 - alpha 256 512 6280 - airfriction 12 - originjitter 2 2 2 - velocityjitter 100 100 100 - velocitymultiplier 0.2 - sizeincrease -100 - stretchfactor 2 - - //torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required - //fast fire - // used nowhere in code, meant for maps + type spark + airfriction 12 + alpha 256 512 6280 + color 0xff4200 0xff0000 + count 6 + originjitter 2 2 2 + sizeincrease -100 + size 7 9 + stretchfactor 2 + tex 8 15 + velocityjitter 100 100 100 + velocitymultiplier 0.200000 effect torchflame - count 3 - type smoke - tex 48 55 - color 0x8f0d00 0xff5a00 - size 5 5 - sizeincrease 20 - gravity -0.06 - alpha 50 256 250 - velocityjitter 40 40 11 - velocitymultiplier 30 - airfriction 1.2 - //slowfire + type smoke + airfriction 1.200000 + alpha 50 256 250 + color 0x8f0d00 0xff5a00 + count 3 + gravity -0.060000 + sizeincrease 20 + size 5 5 + tex 48 55 + velocityjitter 40 40 11 + velocitymultiplier 30 effect torchflame - count 2.5 - type smoke - tex 48 55 - color 0x8f0d00 0xff5a00 - size 5 5 - sizeincrease 20 - gravity -0.06 - alpha 50 256 200 - velocityjitter 40 40 40 - velocitymultiplier 20 - airfriction 1.2 - // very slow and small fire + type smoke + airfriction 1.200000 + alpha 50 256 200 + color 0x8f0d00 0xff5a00 + count 2.500000 + gravity -0.060000 + sizeincrease 20 + size 5 5 + tex 48 55 + velocityjitter 40 40 40 + velocitymultiplier 20 effect torchflame - count 1.5 - type smoke - tex 48 55 - color 0x8f0d00 0xff5a00 - size 5 5 - sizeincrease 10 - gravity -0.06 - alpha 50 256 200 - velocityjitter 30 30 30 - velocitymultiplier 10 - airfriction 0.3 - //decreasing fire + type smoke + airfriction 0.300000 + alpha 50 256 200 + color 0x8f0d00 0xff5a00 + count 1.500000 + gravity -0.060000 + sizeincrease 10 + size 5 5 + tex 48 55 + velocityjitter 30 30 30 + velocitymultiplier 10 effect torchflame - count 2 - type smoke - tex 48 55 - color 0x8f0d00 0xff5a00 - size 20 30 - sizeincrease -10 - gravity -0.06 - alpha 50 256 200 - velocityjitter 10 10 10 - velocitymultiplier 15 - airfriction 0.3 - //smoke + type smoke + airfriction 0.300000 + alpha 50 256 200 + color 0x8f0d00 0xff5a00 + count 2 + gravity -0.060000 + sizeincrease -10 + size 20 30 + tex 48 55 + velocityjitter 10 10 10 + velocitymultiplier 15 effect torchflame - count 0.5 - type alphastatic - tex 0 8 - size 5 15 - sizeincrease 7 - color 0x000000 0x111111 - alpha 256 256 90 - //gravity -0.2 - originjitter 10 10 10 - velocitymultiplier 20 - velocityoffset 0 0 10 - airfriction 1 - - //happy death fx for cl_gentle + type alphastatic + airfriction 1 + alpha 256 256 90 + color 0x000000 0x111111 + count 0.500000 + originjitter 10 10 10 + sizeincrease 7 + size 5 15 + tex 0 8 + velocitymultiplier 20 + velocityoffset 0 0 10 effect happy_damage_dissolve - tex 69 69 - count 15 - type alphastatic - color 0x00FFFF 0xFF00FF - size 32 32 - sizeincrease -10 - alpha 256 256 228 - gravity -0.4 - bounce 1.5 - airfriction 3 - liquidfriction 6 - velocityjitter 312 312 312 + type alphastatic + airfriction 3 + alpha 256 256 228 + bounce 1.500000 + color 0x00FFFF 0xFF00FF + count 15 + gravity -0.400000 + liquidfriction 6 + sizeincrease -10 + size 32 32 + tex 69 69 + velocityjitter 312 312 312 effect happy_damage_dissolve - tex 69 69 - count 15 - type alphastatic - color 0xFF00FF 0xFFFF00 - size 32 32 - sizeincrease -10 - alpha 256 256 228 - gravity -0.4 - bounce 1.5 - airfriction 3 - liquidfriction 6 - velocityjitter 312 312 312 + type alphastatic + airfriction 3 + alpha 256 256 228 + bounce 1.500000 + color 0xFF00FF 0xFFFF00 + count 15 + gravity -0.400000 + liquidfriction 6 + sizeincrease -10 + size 32 32 + tex 69 69 + velocityjitter 312 312 312 effect happy_damage_dissolve - tex 69 69 - count 15 - type alphastatic - color 0xFFFF00 0x00FFFF - size 32 32 - sizeincrease -10 - alpha 256 256 228 - gravity -0.4 - bounce 1.5 - airfriction 3 - liquidfriction 6 - velocityjitter 312 312 312 - - - //happy damage fx for cl_gentle + type alphastatic + airfriction 3 + alpha 256 256 228 + bounce 1.500000 + color 0xFFFF00 0x00FFFF + count 15 + gravity -0.400000 + liquidfriction 6 + sizeincrease -10 + size 32 32 + tex 69 69 + velocityjitter 312 312 312 effect happy_damage_hit - tex 69 69 - count 0.1 - type alphastatic - color 0x00FFFF 0xFF00FF - size 26 26 - sizeincrease -28 - alpha 128 128 192 - gravity -0.4 - bounce 1.5 - airfriction 5 - liquidfriction 10 - velocityjitter 156 156 156 + type alphastatic + airfriction 5 + alpha 128 128 192 + bounce 1.500000 + color 0x00FFFF 0xFF00FF + count 0.100000 + gravity -0.400000 + liquidfriction 10 + sizeincrease -28 + size 26 26 + tex 69 69 + velocityjitter 156 156 156 effect happy_damage_hit - tex 69 69 - count 0.1 - type alphastatic - color 0xFF00FF 0xFFFF00 - size 26 26 - sizeincrease -28 - alpha 128 128 192 - gravity -0.4 - bounce 1.5 - airfriction 5 - liquidfriction 10 - velocityjitter 156 156 156 + type alphastatic + airfriction 5 + alpha 128 128 192 + bounce 1.500000 + color 0xFF00FF 0xFFFF00 + count 0.100000 + gravity -0.400000 + liquidfriction 10 + sizeincrease -28 + size 26 26 + tex 69 69 + velocityjitter 156 156 156 effect happy_damage_hit - tex 69 69 - count 0.1 - type alphastatic - color 0xFFFF00 0x00FFFF - size 26 26 - sizeincrease -28 - alpha 128 128 192 - gravity -0.4 - bounce 1.5 - airfriction 5 - liquidfriction 10 - velocityjitter 156 156 156 - - - - // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) - // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) + type alphastatic + airfriction 5 + alpha 128 128 192 + bounce 1.500000 + color 0xFFFF00 0x00FFFF + count 0.100000 + gravity -0.400000 + liquidfriction 10 + sizeincrease -28 + size 26 26 + tex 69 69 + velocityjitter 156 156 156 effect electro_lightning - countabsolute 1 - type decal - tex 59 59 - size 16 16 - alpha 256 256 0 - originjitter 2 2 2 - lightradius 50 - lightradiusfade 500 - lightcolor 3.125 4.375 10 + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 3.1 4.4 10 + lightradiusfade 500 + lightradius 50 + originjitter 2 2 2 + size 16 16 + tex 59 59 effect electro_lightning - count 300 - type spark - // color 0x501860 0x501860 // 0x202020 0x404040 - color 0x2030FF 0x80C0FF - tex 65 65 - size 6 6 - alpha 100 206 1724 - originjitter 1.5 1.5 1.5 - velocityjitter 6 6 6 - sizeincrease 10 - velocitymultiplier 2000 + type spark + alpha 100 206 1724 + color 0x2030FF 0x80C0FF + count 300 + originjitter 1.5 1.5 1.5 + sizeincrease 10 + size 6 6 + tex 65 65 + velocityjitter 6 6 6 + velocitymultiplier 2000 effect electro_lightning - count 30 - type spark - tex 8 15 - color 0xDDFDFF 0xFDFDFF - size 2 5 - alpha 110 170 1500 - originjitter 1 1 1 - velocityjitter 150 150 150 - velocitymultiplier 0.5 - airfriction 2 - stretchfactor 1.5 + type spark + airfriction 2 + alpha 110 170 1500 + color 0xDDFDFF 0xFDFDFF + count 30 + originjitter 1 1 1 + size 2 5 + stretchfactor 1.500000 + tex 8 15 + velocityjitter 150 150 150 + velocitymultiplier 0.500000 effect electro_lightning - count 50 - type spark - tex 41 41 - color 0xFDFDFF 0xF9FDFF - size 2 3 - alpha 110 170 1500 - originjitter 1 1 1 - velocityjitter 350 350 350 - velocitymultiplier 2.5 - airfriction 8 - gravity 1.3 - stretchfactor 0.1 - - // used in qcsrc/server/w_gauntlet.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) + type spark + airfriction 8 + alpha 110 170 1500 + color 0xFDFDFF 0xF9FDFF + count 50 + gravity 1.300000 + originjitter 1 1 1 + size 2 3 + stretchfactor 0.100000 + tex 41 41 + velocityjitter 350 350 350 + velocitymultiplier 2.500000 effect gauntlet_lightning - count 300 - type spark - color 0x280000 0x280000 // 0x202020 0x404040 - tex 65 65 - size 3 3 - alpha 256 256 1024 - originjitter 1.5 1.5 1.5 - velocityjitter 6 6 6 - sizeincrease 15 - velocitymultiplier 2000 + type spark + alpha 256 256 1024 + color 0x280000 0x280000 + count 300 + originjitter 1.5 1.5 1.5 + sizeincrease 15 + size 3 3 + tex 65 65 + velocityjitter 6 6 6 + velocitymultiplier 2000 effect gauntlet_lightning - count 30 - type spark - tex 8 15 - color 0xDD0000 0xFD0000 - size 2 5 - alpha 110 228 1024 - originjitter 1 1 1 - velocityjitter 150 150 150 - velocitymultiplier 0.5 - airfriction 2 - stretchfactor 1.5 + type spark + airfriction 2 + alpha 110 228 1024 + color 0xDD0000 0xFD0000 + count 30 + originjitter 1 1 1 + size 2 5 + stretchfactor 1.500000 + tex 8 15 + velocityjitter 150 150 150 + velocitymultiplier 0.500000 effect gauntlet_lightning - count 50 - type spark - tex 41 41 - color 0xFD0000 0xF90000 - size 2 3 - alpha 110 228 600 - originjitter 1 1 1 - velocityjitter 350 350 350 - velocitymultiplier 2.5 - airfriction 8 - gravity 1.3 - stretchfactor 0.1 - - - // crylink joinexplode effect - // decal - // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_joinexplode"), org2, '0 0 0', 1) + type spark + airfriction 8 + alpha 110 228 600 + color 0xFD0000 0xF90000 + count 50 + gravity 1.300000 + originjitter 1 1 1 + size 2 3 + stretchfactor 0.100000 + tex 41 41 + velocityjitter 350 350 350 + velocitymultiplier 2.500000 effect crylink_joinexplode - countabsolute 1 - type decal - tex 47 47 - size 24 24 - alpha 256 256 0 - originjitter 12 12 12 - //lightradius 200 - //lightradiusfade 800 - //lightcolor 3.2 0.4 4 - // purple flare effect + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 12 12 12 + size 24 24 + tex 47 47 effect crylink_joinexplode - countabsolute 1 - type static - tex 39 39 - color 0x504060 0x504060 - size 24 24 - alpha 256 256 512 - // purple sparks + type static + alpha 256 256 512 + color 0x504060 0x504060 + countabsolute 1 + size 24 24 + tex 39 39 effect crylink_joinexplode - count 40 - type spark - tex 41 41 - color 0xA040C0 0xA040C0 - bounce 2 - size 6 6 - alpha 256 256 1024 - velocityjitter 512 512 512 - // purple splash + type spark + alpha 256 256 1024 + bounce 2 + color 0xA040C0 0xA040C0 + count 40 + size 6 6 + tex 41 41 + velocityjitter 512 512 512 effect crylink_joinexplode - count 1.5 - type static - color 0xE070FF 0xE070FF - size 16 16 - alpha 256 256 512 - velocityjitter 32 32 32 - // purple splash + type static + alpha 256 256 512 + color 0xE070FF 0xE070FF + count 1.500000 + size 16 16 + velocityjitter 32 32 32 effect crylink_joinexplode - count 3 - type static - color 0xE070FF 0xE070FF - size 16 16 - alpha 256 256 1024 - velocityjitter 256 256 256 - - //sparks for keepaway ball touch - // used nowhere in code + type static + alpha 256 256 1024 + color 0xE070FF 0xE070FF + count 3 + size 16 16 + velocityjitter 256 256 256 effect kaball_sparks - count 35 - type spark - tex 40 40 - color 0xa9cacf 0x0054ff - size 1 3 - alpha 0 256 556 - gravity 1 - bounce 1.5 - originjitter 1 1 1 - velocityjitter 300 300 300 - velocitymultiplier 0.5 - airfriction 3 - - - // weak rifle bullet trail (somewhat like a tracer) - // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity) - // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to) + type spark + airfriction 3 + alpha 0 256 556 + bounce 1.500000 + color 0xa9cacf 0x0054ff + count 35 + gravity 1 + originjitter 1 1 1 + size 1 3 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.500000 effect tr_rifle_weak - trailspacing 128 - type spark - color 0x800000 0xFF8020 - alpha 256 256 2560 - size 1.5 1.5 - stretchfactor 1 - velocitymultiplier 0.7 + type spark + alpha 256 256 2560 + color 0x800000 0xFF8020 + size 1.500000 1.500000 + stretchfactor 1 + trailspacing 128 + velocitymultiplier 0.700000 effect tr_rifle_weak - notunderwater - tex 0 8 - trailspacing 48 - type static - color 0x202020 0x404040 - size 4 4 - sizeincrease 0.4 - alpha 256 256 256 - airfriction -4 - velocityjitter 4 4 4 - type smoke + type smoke + airfriction -4 + alpha 256 256 256 + color 0x202020 0x404040 + notunderwater + sizeincrease 0.400000 + size 4 4 + tex 0 8 + trailspacing 48 + velocityjitter 4 4 4 effect tr_rifle_weak - underwater - trailspacing 192 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 2 2 - alpha 256 256 128 - gravity -0.125 - bounce 1.5 - liquidfriction 4 - velocityjitter 16 16 16 - - // red smoke emiter - // used nowhere in code + type bubble + alpha 256 256 128 + bounce 1.500000 + color 0x404040 0x808080 + gravity -0.125000 + liquidfriction 4 + size 2 2 + tex 62 62 + trailspacing 192 + underwater + velocityjitter 16 16 16 effect red_smoke - count 2 - type smoke - tex 0 8 - color 0xff8866 0x331100 - size 60 120 - sizeincrease 0 - alpha 32 64 32 - gravity -0.007 - originjitter 0 0 0 - velocityjitter 0 0 0 - velocitymultiplier 5 - airfriction -1 - rotate 0 360 -30 30 - - // pipe smoke emiter - // used nowhere in code + type smoke + airfriction -1 + alpha 32 64 32 + color 0xff8866 0x331100 + count 2 + gravity -0.007000 + rotate 0 360 -30 30 + size 60 120 + tex 0 8 + velocitymultiplier 5 effect pipe_smoke - count 2 - type smoke - tex 0 8 - color 0x999999 0x555555 - size 5 10 - sizeincrease 35 - alpha 32 64 48 - gravity -0.015 - originjitter 0 0 0 - velocityjitter 0 0 5 - velocitymultiplier 15 - airfriction -1 - rotate 0 360 -180 180 - - // seeker missile trail + type smoke + airfriction -1 + alpha 32 64 48 + color 0x999999 0x555555 + count 2 + gravity -0.015000 + rotate 0 360 -180 180 + sizeincrease 35 + size 5 10 + tex 0 8 + velocityjitter 0 0 5 + velocitymultiplier 15 effect TR_SEEKER - trailspacing 10 - type smoke - notunderwater - color 0x000000 0x666666 - tex 0 8 - size 2 2 - bounce 1 - sizeincrease 11 - alpha 200 300 200 - lightradius 100 - lighttime 0 - lightcolor 6 3 1 - originjitter 2 2 2 - velocityjitter 3 3 3 - velocitymultiplier -0.02 - rotate -180 180 -30 30 - //gravity -0.11 - // fire + type smoke + alpha 200 300 200 + bounce 1 + color 0x000000 0x666666 + lightcolor 6 3 1 + lightradius 100 + notunderwater + originjitter 2 2 2 + rotate -180 180 -30 30 + sizeincrease 11 + size 2 2 + tex 0 8 + trailspacing 10 + velocityjitter 3 3 3 + velocitymultiplier -0.020000 effect TR_SEEKER - trailspacing 4 - type static - color 0xffdf72 0x811200 - tex 48 55 - size 5 5 - sizeincrease -30 - alpha 100 144 588 - airfriction 8 - velocityjitter 32 32 32 - velocitymultiplier -1.5 - // bubbles + type static + airfriction 8 + alpha 100 144 588 + color 0xffdf72 0x811200 + sizeincrease -30 + size 5 5 + tex 48 55 + trailspacing 4 + velocityjitter 32 32 32 + velocitymultiplier -1.500000 effect TR_SEEKER - type bubble - underwater - trailspacing 16 - tex 62 62 - size 1 2 - alpha 256 256 256 - gravity -0.125 - bounce 1.5 - liquidfriction 4 - velocityjitter 16 16 16 - velocitymultiplier -0.31 - rotate 0 0 0 0 - // sparks + type bubble + alpha 256 256 256 + bounce 1.500000 + gravity -0.125000 + liquidfriction 4 + size 1 2 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 + velocitymultiplier -0.310000 effect TR_SEEKER - notunderwater - trailspacing 20 - type spark - tex 40 40 - color 0xFFFDD9 0xFFFDD9 - size 0.5 0.5 - alpha 444 512 1866 - stretchfactor 0.3 - //gravity 1 - bounce 1 - //velocityoffset 0 0 15 - airfriction 5 - originjitter 1 1 1 - velocityjitter 100 100 100 - velocitymultiplier -0.31 - - // --------------- vehicles - + type spark + airfriction 5 + alpha 444 512 1866 + bounce 1 + color 0xFFFDD9 0xFFFDD9 + notunderwater + originjitter 1 1 1 + size 0.500000 0.500000 + stretchfactor 0.300000 + tex 40 40 + trailspacing 20 + velocityjitter 100 100 100 + velocitymultiplier -0.310000 effect spiderbot_minigun_trail - notunderwater - trailspacing 10 - type smoke - color 0xd0d0a0 0xffffff - tex 0 8 - size 1 2 - alpha 20 50 100 - sizeincrease 2 - velocityjitter 5 5 5 - gravity -0.03 - airfriction 1 - + type smoke + airfriction 1 + alpha 20 50 100 + color 0xd0d0a0 0xffffff + gravity -0.030000 + notunderwater + sizeincrease 2 + size 1 2 + tex 0 8 + trailspacing 10 + velocityjitter 5 5 5 effect spiderbot_minigun_muzzleflash - count 3 - type spark - color 0xff9c00 0xff8400 - tex 48 55 - size 10 15 - alpha 256 512 6280 - airfriction 10 - originjitter 2 2 2 - velocityjitter 150 150 150 - velocitymultiplier 0.35 - sizeincrease -100 - stretchfactor 1.3 - rotate -180 180 4000 -4000 - // fire + type spark + airfriction 10 + alpha 256 512 6280 + color 0xff9c00 0xff8400 + count 3 + originjitter 2 2 2 + rotate -180 180 4000 -4000 + sizeincrease -100 + size 10 15 + stretchfactor 1.300000 + tex 48 55 + velocityjitter 150 150 150 + velocitymultiplier 0.350000 effect spiderbot_minigun_muzzleflash - count 6 - type spark - color 0xff9c00 0xff8400 - tex 8 15 - size 5 7 - alpha 256 512 6280 - airfriction 12 - originjitter 2 2 2 - velocityjitter 200 200 200 - velocitymultiplier 0.2 - sizeincrease -10 - stretchfactor 0.8 + type spark + airfriction 12 + alpha 256 512 6280 + color 0xff9c00 0xff8400 + count 6 + originjitter 2 2 2 + sizeincrease -10 + size 5 7 + stretchfactor 0.800000 + tex 8 15 + velocityjitter 200 200 200 + velocitymultiplier 0.200000 effect spiderbot_minigun_muzzleflash - countabsolute 2 - type static - tex 48 55 - color 0xff9c00 0xff8400 - size 32 32 - alpha 256 512 6680 - sizeincrease -100 - stretchfactor 0.1 - rotate -180 180 4000 -4000 - lightradius 120 - lightradiusfade 8000 - lightcolor 3 3 0 - + type static + alpha 256 512 6680 + color 0xff9c00 0xff8400 + countabsolute 2 + lightcolor 3 3 0 + lightradiusfade 8000 + lightradius 120 + rotate -180 180 4000 -4000 + sizeincrease -100 + size 32 32 + stretchfactor 0.100000 + tex 48 55 effect spiderbot_minigun_impact - countabsolute 1 - type static - tex 65 65 - color 0xff9c00 0xf6ff00 - size 52 52 - alpha 50 100 1680 - sizeincrease -100 - stretchfactor 0.1 - rotate -180 180 4000 -4000 - // fire + type static + alpha 50 100 1680 + color 0xff9c00 0xf6ff00 + countabsolute 1 + rotate -180 180 4000 -4000 + sizeincrease -100 + size 52 52 + stretchfactor 0.100000 + tex 65 65 effect spiderbot_minigun_impact - count 7 - type spark - color 0xff9c00 0xff8400 - tex 48 55 - size 9 15 - alpha 256 512 6280 - airfriction 10 - originjitter 2 2 2 - velocityjitter 250 250 150 - velocitymultiplier 0.2 - sizeincrease 100 - stretchfactor 3 - airfriction 6 - rotate -180 180 4000 -4000 - // smoke + type spark + airfriction 6 + alpha 256 512 6280 + color 0xff9c00 0xff8400 + count 7 + originjitter 2 2 2 + rotate -180 180 4000 -4000 + sizeincrease 100 + size 9 15 + stretchfactor 3 + tex 48 55 + velocityjitter 250 250 150 + velocitymultiplier 0.200000 effect spiderbot_minigun_impact - count 6 - type smoke - color 0xd0d0a0 0xffffff - tex 0 8 - size 10 20 - alpha 50 50 190 - sizeincrease 80 - velocityjitter 100 100 250 - velocitymultiplier 0.49 - gravity 1.3 - airfriction 10 - rotate -180 180 0 0 - // smoke 2 + type smoke + airfriction 10 + alpha 50 50 190 + color 0xd0d0a0 0xffffff + count 6 + gravity 1.300000 + rotate -180 180 0 0 + sizeincrease 80 + size 10 20 + tex 0 8 + velocityjitter 100 100 250 + velocitymultiplier 0.490000 effect spiderbot_minigun_impact - count 7 - type spark - color 0xd0d0a0 0xffffff - tex 0 8 - size 15 19 - alpha 25 51 128 - airfriction 6 - originjitter 2 2 2 - velocityjitter 250 250 150 - velocitymultiplier 0.2 - sizeincrease 100 - stretchfactor 7.6 - // debris + type spark + airfriction 6 + alpha 25 51 128 + color 0xd0d0a0 0xffffff + count 7 + originjitter 2 2 2 + sizeincrease 100 + size 15 19 + stretchfactor 7.600000 + tex 0 8 + velocityjitter 250 250 150 + velocitymultiplier 0.200000 effect spiderbot_minigun_impact - notunderwater - count 3 - type alphastatic - tex 66 68 - color 0x99977D 0xFFFFFF - size 6 8 - alpha 644 756 1484 - gravity 1.1 - airfriction 0.4 - sizeincrease -10 - velocitymultiplier 0.15 - originjitter 16 16 16 - velocityjitter 124 124 224 - rotate -180 180 -1000 1000 - // decal + type alphastatic + airfriction 0.400000 + alpha 644 756 1484 + color 0x99977D 0xFFFFFF + count 3 + gravity 1.100000 + notunderwater + originjitter 16 16 16 + rotate -180 180 -1000 1000 + sizeincrease -10 + size 6 8 + tex 66 68 + velocityjitter 124 124 224 + velocitymultiplier 0.150000 effect spiderbot_minigun_impact - countabsolute 1 - type decal - tex 56 59 - size 20 25 - alpha 256 256 0 - originjitter 16 16 16 - rotate -180 180 0 0 - + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 16 16 16 + rotate -180 180 0 0 + size 20 25 + tex 56 59 effect spiderbot_rocket_explode - countabsolute 1 - type decal - tex 8 16 - size 72 72 - alpha 256 256 0 - originjitter 23 23 23 - lightradius 300 - lightradiusfade 1750 - lightcolor 8 4 0 - // shockwave + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 8 4 0 + lightradiusfade 1750 + lightradius 300 + originjitter 23 23 23 + size 72 72 + tex 8 16 effect spiderbot_rocket_explode - countabsolute 1 - type static - tex 33 33 - size 22 22 - alpha 56 56 230 - color 0x8f0d00 0xff5a00 - sizeincrease 2400 - // glow + type static + alpha 56 56 230 + color 0x8f0d00 0xff5a00 + countabsolute 1 + sizeincrease 2400 + size 22 22 + tex 33 33 effect spiderbot_rocket_explode - countabsolute 1 - type static - tex 64 64 - size 120 120 - alpha 156 156 830 - color 0x8f0d00 0xff5a00 - sizeincrease 240 - // fire effect + type static + alpha 156 156 830 + color 0x8f0d00 0xff5a00 + countabsolute 1 + sizeincrease 240 + size 120 120 + tex 64 64 effect spiderbot_rocket_explode - notunderwater - count 32 - type static - tex 48 55 - color 0x8f0d00 0xff5a00 - size 12 21 - sizeincrease 495 - alpha 200 256 812 - airfriction 8 - liquidfriction 8 - originjitter 100 100 100 - velocityjitter 512 512 512 - rotate -180 180 -50 50 - // fire effect 2 + type static + airfriction 8 + alpha 200 256 812 + color 0x8f0d00 0xff5a00 + count 32 + liquidfriction 8 + notunderwater + originjitter 100 100 100 + rotate -180 180 -50 50 + sizeincrease 495 + size 12 21 + tex 48 55 + velocityjitter 512 512 512 effect spiderbot_rocket_explode - notunderwater - count 16 - type spark - tex 48 55 - color 0x8f0d00 0xff5a00 - size 3 3 - sizeincrease 120 - alpha 200 256 912 - airfriction -2 - liquidfriction 8 - velocityjitter 412 412 412 - rotate -180 180 -150 150 - stretchfactor 10 - // fire rays + type spark + airfriction -2 + alpha 200 256 912 + color 0x8f0d00 0xff5a00 + count 16 + liquidfriction 8 + notunderwater + rotate -180 180 -150 150 + sizeincrease 120 + size 3 3 + stretchfactor 10 + tex 48 55 + velocityjitter 412 412 412 effect spiderbot_rocket_explode - notunderwater - count 10 - type spark - tex 48 55 - color 0x8f0d00 0xff5a00 - size 13 54 - sizeincrease 120 - alpha 200 256 1600 - airfriction -3 - liquidfriction 8 - originjitter 40 40 40 - velocityjitter 712 712 712 - stretchfactor 10 - // smoke + type spark + airfriction -3 + alpha 200 256 1600 + color 0x8f0d00 0xff5a00 + count 10 + liquidfriction 8 + notunderwater + originjitter 40 40 40 + sizeincrease 120 + size 13 54 + stretchfactor 10 + tex 48 55 + velocityjitter 712 712 712 effect spiderbot_rocket_explode - type alphastatic - notunderwater - tex 0 8 - count 10 - size 10 15 - sizeincrease 280 - alpha 300 650 756 - originjitter 100 100 100 - velocityjitter 200 200 200 - airfriction 3 - color 0x4F4B46 0x000000 - rotate -180 180 -20 20 - // smoke2 + type alphastatic + airfriction 3 + alpha 300 650 756 + color 0x4F4B46 0x000000 + count 10 + notunderwater + originjitter 100 100 100 + rotate -180 180 -20 20 + sizeincrease 280 + size 10 15 + tex 0 8 + velocityjitter 200 200 200 effect spiderbot_rocket_explode - type alphastatic - notunderwater - tex 0 8 - count 3 - size 100 150 - sizeincrease 30 - alpha 300 650 556 - originjitter 10 10 10 - velocityjitter 200 200 200 - airfriction 2 - gravity -0.5 - color 0x4F4B46 0x000000 - rotate -180 180 -20 20 - // underwater bubbles + type alphastatic + airfriction 2 + alpha 300 650 556 + color 0x4F4B46 0x000000 + count 3 + gravity -0.500000 + notunderwater + originjitter 10 10 10 + rotate -180 180 -20 20 + sizeincrease 30 + size 100 150 + tex 0 8 + velocityjitter 200 200 200 effect spiderbot_rocket_explode - underwater - count 32 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 1 3 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 160 160 160 - velocityjitter 144 144 144 - // underwatershockwave + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 160 160 160 + size 1 3 + tex 62 62 + underwater + velocityjitter 144 144 144 effect spiderbot_rocket_explode - underwater - type smoke - countabsolute 1 - tex 33 33 - size 30 30 - sizeincrease 1200 - alpha 40 40 300 - - + type smoke + alpha 40 40 300 + countabsolute 1 + sizeincrease 1200 + size 30 30 + tex 33 33 + underwater effect spiderbot_rocket_thrust - notunderwater - count 3 - type spark - tex 48 55 - color 0x8f0d00 0xff5a00 - size 5 10 - sizeincrease -40 - alpha 200 256 1600 - velocityjitter 20 20 20 - velocitymultiplier -1.4 - stretchfactor 0.9 + type spark + alpha 200 256 1600 + color 0x8f0d00 0xff5a00 + count 3 + notunderwater + sizeincrease -40 + size 5 10 + stretchfactor 0.900000 + tex 48 55 + velocityjitter 20 20 20 + velocitymultiplier -1.400000 effect spiderbot_rocket_thrust - notunderwater - count 4 - type static - tex 48 55 - color 0x8f0d00 0xff5a00 - size 25 25 - sizeincrease -3000 - alpha 200 200 9000 - velocityjitter 60 60 60 - velocitymultiplier -1.4 - stretchfactor 1 - rotate -180 180 -500 500 - - - - // long lasting smoke + type static + alpha 200 200 9000 + color 0x8f0d00 0xff5a00 + count 4 + notunderwater + rotate -180 180 -500 500 + sizeincrease -3000 + size 25 25 + stretchfactor 1 + tex 48 55 + velocityjitter 60 60 60 + velocitymultiplier -1.400000 effect spiderbot_rocket_launch - notunderwater - count 8 - type smoke - tex 0 8 - color 0xFFFFFF 0xD9C4B0 - size 30 30 - sizeincrease 20 - alpha 100 156 60 - velocityjitter 60 60 60 - velocitymultiplier -0.1 - airfriction 0.3 - gravity -0.01 - // fast smoke + type smoke + airfriction 0.300000 + alpha 100 156 60 + color 0xFFFFFF 0xD9C4B0 + count 8 + gravity -0.010000 + notunderwater + sizeincrease 20 + size 30 30 + tex 0 8 + velocityjitter 60 60 60 + velocitymultiplier -0.100000 effect spiderbot_rocket_launch - notunderwater - count 14 - type smoke - tex 0 8 - color 0xFFFFFF 0xD9C4B0 - size 30 30 - sizeincrease 20 - alpha 100 156 260 - gravity -0.3 - velocityjitter 160 160 60 - airfriction 0.3 - // fire + type smoke + airfriction 0.300000 + alpha 100 156 260 + color 0xFFFFFF 0xD9C4B0 + count 14 + gravity -0.300000 + notunderwater + sizeincrease 20 + size 30 30 + tex 0 8 + velocityjitter 160 160 60 effect spiderbot_rocket_launch - notunderwater - count 14 - type spark - tex 48 55 - color 0x8f0d00 0xff5a00 - size 30 30 - sizeincrease 40 - velocitymultiplier 0.5 - alpha 200 256 1960 - velocityjitter 60 60 60 - airfriction 0.3 - stretchfactor 3 - airfriction 0.3 - //sparks + type spark + airfriction 0.300000 + alpha 200 256 1960 + color 0x8f0d00 0xff5a00 + count 14 + notunderwater + sizeincrease 40 + size 30 30 + stretchfactor 3 + tex 48 55 + velocityjitter 60 60 60 + velocitymultiplier 0.500000 effect spiderbot_rocket_launch - notunderwater - count 10 - type spark - tex 40 40 - color 0xFFFFFF 0xD9C4B0 - size 1 4 - alpha 200 256 1000 - velocityjitter 160 160 160 - velocitymultiplier -0.5 - + type spark + alpha 200 256 1000 + color 0xFFFFFF 0xD9C4B0 + count 10 + notunderwater + size 1 4 + tex 40 40 + velocityjitter 160 160 160 + velocitymultiplier -0.500000 effect wakizashi_gun_impact - count 15 - type spark - color 0xff0000 0xc03535 - tex 41 41 - size 4 7 - alpha 256 512 1180 - airfriction 4 - gravity 3 - originjitter 40 40 10 - velocityjitter 350 350 550 - velocityoffset 0 0 700 - stretchfactor 0.9 + type spark + airfriction 4 + alpha 256 512 1180 + color 0xff0000 0xc03535 + count 15 + gravity 3 + originjitter 40 40 10 + size 4 7 + stretchfactor 0.900000 + tex 41 41 + velocityjitter 350 350 550 + velocityoffset 0 0 700 effect wakizashi_gun_impact - type smoke - count 24 - color 0xd0d0a0 0xc03535 - tex 0 8 - size 10 20 - alpha 50 90 150 - sizeincrease 80 - velocityjitter 250 250 450 - velocityoffset 0 0 600 - originjitter 40 40 10 - airfriction 4 - sizeincrease 80 - rotate -180 180 0 0 + type smoke + airfriction 4 + alpha 50 90 150 + color 0xd0d0a0 0xc03535 + count 24 + originjitter 40 40 10 + rotate -180 180 0 0 + sizeincrease 80 + size 10 20 + tex 0 8 + velocityjitter 250 250 450 + velocityoffset 0 0 600 effect wakizashi_gun_impact - countabsolute 1 - type smoke - tex 65 65 - color 0xff0000 0xc03535 - size 82 82 - alpha 250 300 680 - sizeincrease -180 + type smoke + alpha 250 300 680 + color 0xff0000 0xc03535 + countabsolute 1 + sizeincrease -180 + size 82 82 + tex 65 65 effect wakizashi_gun_impact - countabsolute 1 - type smoke - tex 33 33 - color 0xff0000 0xc03535 - size 40 40 - alpha 50 100 620 - sizeincrease 900 - rotate -180 180 400 -400 + type smoke + alpha 50 100 620 + color 0xff0000 0xc03535 + countabsolute 1 + rotate -180 180 400 -400 + sizeincrease 900 + size 40 40 + tex 33 33 effect wakizashi_gun_impact - countabsolute 1 - type decal - tex 59 59 - size 14 14 - alpha 256 256 0 - originjitter 16 16 16 - rotate -180 180 0 0 - + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 16 16 16 + rotate -180 180 0 0 + size 14 14 + tex 59 59 effect wakizashi_gun_muzzleflash - count 16 - type spark - color 0xff0000 0xc03535 - tex 8 15 - size 5 7 - alpha 256 512 6280 - airfriction 12 - originjitter 2 2 2 - velocityjitter 200 200 200 - velocitymultiplier 0.2 - sizeincrease -10 - stretchfactor 0.7 - + type spark + airfriction 12 + alpha 256 512 6280 + color 0xff0000 0xc03535 + count 16 + originjitter 2 2 2 + sizeincrease -10 + size 5 7 + stretchfactor 0.700000 + tex 8 15 + velocityjitter 200 200 200 + velocitymultiplier 0.200000 effect wakizashi_rocket_explode - countabsolute 1 - type decal - tex 8 16 - size 72 72 - alpha 256 256 0 - originjitter 23 23 23 - lightradius 300 - lightradiusfade 1750 - lightcolor 8 4 0 - // shockwave + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 8 4 0 + lightradiusfade 1750 + lightradius 300 + originjitter 23 23 23 + size 72 72 + tex 8 16 effect wakizashi_rocket_explode - countabsolute 1 - type static - tex 33 33 - size 22 22 - alpha 56 56 230 - color 0x8f0d00 0xff5a00 - sizeincrease 2400 - // glow + type static + alpha 56 56 230 + color 0x8f0d00 0xff5a00 + countabsolute 1 + sizeincrease 2400 + size 22 22 + tex 33 33 effect wakizashi_rocket_explode - countabsolute 1 - type static - tex 64 64 - size 120 120 - alpha 156 156 830 - color 0x8f0d00 0xff5a00 - sizeincrease 240 - // fire effect + type static + alpha 156 156 830 + color 0x8f0d00 0xff5a00 + countabsolute 1 + sizeincrease 240 + size 120 120 + tex 64 64 effect wakizashi_rocket_explode - notunderwater - count 64 - type static - tex 48 55 - color 0xFFAE00 0xff5a00 - size 12 21 - sizeincrease 195 - alpha 200 256 512 - airfriction 2 - liquidfriction 8 - originjitter 10 10 10 - velocityjitter 512 512 512 - rotate -180 180 -50 50 - // fire rays + type static + airfriction 2 + alpha 200 256 512 + color 0xFFAE00 0xff5a00 + count 64 + liquidfriction 8 + notunderwater + originjitter 10 10 10 + rotate -180 180 -50 50 + sizeincrease 195 + size 12 21 + tex 48 55 + velocityjitter 512 512 512 effect wakizashi_rocket_explode - notunderwater - count 10 - type spark - tex 48 55 - color 0xFFEA00 0xff5a00 - size 43 54 - sizeincrease 120 - alpha 200 256 1600 - airfriction -3 - liquidfriction 8 - originjitter 40 40 40 - velocityjitter 512 512 512 - stretchfactor 10 - // smoke + type spark + airfriction -3 + alpha 200 256 1600 + color 0xFFEA00 0xff5a00 + count 10 + liquidfriction 8 + notunderwater + originjitter 40 40 40 + sizeincrease 120 + size 43 54 + stretchfactor 10 + tex 48 55 + velocityjitter 512 512 512 effect wakizashi_rocket_explode - type alphastatic - notunderwater - tex 0 8 - count 32 - size 10 15 - sizeincrease 230 - alpha 300 450 556 - originjitter 100 100 100 - velocityjitter 200 200 200 - airfriction 3 - color 0x4F4B46 0x000000 - rotate -180 180 -20 20 - // bouncing sparks + type alphastatic + airfriction 3 + alpha 300 450 556 + color 0x4F4B46 0x000000 + count 32 + notunderwater + originjitter 100 100 100 + rotate -180 180 -20 20 + sizeincrease 230 + size 10 15 + tex 0 8 + velocityjitter 200 200 200 effect wakizashi_rocket_explode - notunderwater - count 14 - type spark - tex 40 40 - color 0xffa35b 0xfff2be - size 1 2 - alpha 644 956 884 - gravity 1 - airfriction 1 - liquidfriction 0.8 - velocityoffset 0 0 170 - originjitter 60 60 60 - velocityjitter 524 524 524 - // underwater bubbles + type spark + airfriction 1 + alpha 644 956 884 + color 0xffa35b 0xfff2be + count 14 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 60 60 60 + size 1 2 + tex 40 40 + velocityjitter 524 524 524 + velocityoffset 0 0 170 effect wakizashi_rocket_explode - underwater - count 32 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 1 3 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 160 160 160 - velocityjitter 144 144 144 - // underwatershockwave + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 160 160 160 + size 1 3 + tex 62 62 + underwater + velocityjitter 144 144 144 effect wakizashi_rocket_explode - underwater - type smoke - countabsolute 1 - tex 33 33 - size 30 30 - sizeincrease 1200 - alpha 40 40 300 - + type smoke + alpha 40 40 300 + countabsolute 1 + sizeincrease 1200 + size 30 30 + tex 33 33 + underwater effect wakizashi_rocket_thrust - notunderwater - countabsolute 3 - type spark - tex 48 55 - color 0x00FFDD 0x6200FF - size 14 19 - sizeincrease -2 - alpha 200 256 1600 - velocityjitter 60 60 60 - velocitymultiplier -1.1 - stretchfactor 1 + type spark + alpha 200 256 1600 + color 0x00FFDD 0x6200FF + countabsolute 3 + notunderwater + sizeincrease -2 + size 14 19 + stretchfactor 1 + tex 48 55 + velocityjitter 60 60 60 + velocitymultiplier -1.100000 effect wakizashi_rocket_thrust - notunderwater - countabsolute 2 - type spark - tex 48 55 - color 0xFFFF33 0xFFEE00 - size 5 10 - sizeincrease -2 - alpha 200 256 1900 - velocityjitter 60 60 60 - velocitymultiplier -0.3 - stretchfactor 3 - - // long lasting smoke + type spark + alpha 200 256 1900 + color 0xFFFF33 0xFFEE00 + countabsolute 2 + notunderwater + sizeincrease -2 + size 5 10 + stretchfactor 3 + tex 48 55 + velocityjitter 60 60 60 + velocitymultiplier -0.300000 effect wakizashi_rocket_launch - notunderwater - count 8 - type smoke - tex 0 8 - color 0xFFFFFF 0xD9C4B0 - size 3 30 - sizeincrease 20 - alpha 100 156 60 - velocityjitter 160 160 60 - velocitymultiplier -0.1 - airfriction 0.3 - // fast smoke + type smoke + airfriction 0.300000 + alpha 100 156 60 + color 0xFFFFFF 0xD9C4B0 + count 8 + notunderwater + sizeincrease 20 + size 3 30 + tex 0 8 + velocityjitter 160 160 60 + velocitymultiplier -0.100000 effect wakizashi_rocket_launch - notunderwater - count 14 - type smoke - tex 0 8 - color 0xFFFFFF 0xD9C4B0 - size 30 30 - sizeincrease 20 - alpha 100 156 260 - velocityjitter 160 160 60 - velocitymultiplier 0.4 - airfriction 0.3 - //sparks + type smoke + airfriction 0.300000 + alpha 100 156 260 + color 0xFFFFFF 0xD9C4B0 + count 14 + notunderwater + sizeincrease 20 + size 30 30 + tex 0 8 + velocityjitter 160 160 60 + velocitymultiplier 0.400000 effect wakizashi_rocket_launch - notunderwater - count 10 - type spark - tex 40 40 - color 0xFFFFFF 0xD9C4B0 - size 1 4 - alpha 200 256 1000 - velocityjitter 60 60 60 - velocitymultiplier -1.5 - + type spark + alpha 200 256 1000 + color 0xFFFFFF 0xD9C4B0 + count 10 + notunderwater + size 1 4 + tex 40 40 + velocityjitter 60 60 60 + velocitymultiplier -1.500000 effect wakizashi_booster_smoke - type alphastatic - notunderwater - tex 0 8 - count 3 - size 60 100 - sizeincrease 10 - gravity -0.1 - alpha 200 750 200 - velocityjitter 40 40 40 - originjitter 60 60 60 - airfriction 2 - color 0xA69A80 0xB3B39F - rotate -180 180 -20 20 - - // decal + type alphastatic + airfriction 2 + alpha 200 750 200 + color 0xA69A80 0xB3B39F + count 3 + gravity -0.100000 + notunderwater + originjitter 60 60 60 + rotate -180 180 -20 20 + sizeincrease 10 + size 60 100 + tex 0 8 + velocityjitter 40 40 40 effect raptor_cannon_impact - countabsolute 1 - type decal - tex 47 47 - size 24 24 - alpha 256 256 0 - originjitter 16 16 16 - rotate -180 180 0 0 - //spark + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 16 16 16 + rotate -180 180 0 0 + size 24 24 + tex 47 47 effect raptor_cannon_impact - notunderwater - count 6 - type spark - tex 40 40 - color 0xD400FF 0x571863 - size 1 1 - alpha 644 956 784 - gravity 1 - airfriction 0.2 - velocityoffset 0 0 150 - originjitter 16 16 16 - velocityjitter 124 124 524 - // smoke + type spark + airfriction 0.200000 + alpha 644 956 784 + color 0xD400FF 0x571863 + count 6 + gravity 1 + notunderwater + originjitter 16 16 16 + size 1 1 + tex 40 40 + velocityjitter 124 124 524 + velocityoffset 0 0 150 effect raptor_cannon_impact - count 4 - type alphastatic - tex 0 7 - size 50 50 - color 0x646364 0x151515 - alpha 428 428 600 - rotate -180 180 0 0 - velocityjitter 200 200 300 - velocityoffset 0 0 340 - gravity 0.7 - airfriction 2 - // fire + type alphastatic + airfriction 2 + alpha 428 428 600 + color 0x646364 0x151515 + count 4 + gravity 0.700000 + rotate -180 180 0 0 + size 50 50 + tex 0 7 + velocityjitter 200 200 300 + velocityoffset 0 0 340 effect raptor_cannon_impact - notunderwater - count 10 - type static - tex 48 55 - color 0xD400FF 0x571863 - size 33 44 - sizeincrease 25 - alpha 200 256 812 - bounce 1.5 - airfriction 8 - liquidfriction 8 - originjitter 8 8 8 - velocityjitter 312 312 312 - - + type static + airfriction 8 + alpha 200 256 812 + bounce 1.500000 + color 0xD400FF 0x571863 + count 10 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 25 + size 33 44 + tex 48 55 + velocityjitter 312 312 312 effect raptor_cannon_muzzleflash - count 16 - type spark - color 0xD400FF 0x571863 - tex 8 15 - size 10 17 - alpha 1256 1512 56280 - airfriction 12 - originjitter 2 2 2 - velocityjitter 200 200 200 - velocitymultiplier 0.2 - sizeincrease -10 - stretchfactor 0.6 + type spark + airfriction 12 + alpha 1256 1512 56280 + color 0xD400FF 0x571863 + count 16 + originjitter 2 2 2 + sizeincrease -10 + size 10 17 + stretchfactor 0.600000 + tex 8 15 + velocityjitter 200 200 200 + velocitymultiplier 0.200000 effect raptor_cannon_muzzleflash - countabsolute 1 - type static - tex 48 55 - color 0xD400FF 0x571863 - size 32 32 - alpha 6056 20112 406280 - sizeincrease -100 - stretchfactor 0.1 - rotate -180 180 4000 -4000 - lightradius 150 - lightradiusfade 6000 - lightcolor 3 0 6 - - // decal + type static + alpha 6056 20112 406280 + color 0xD400FF 0x571863 + countabsolute 1 + lightcolor 3 0 6 + lightradiusfade 6000 + lightradius 150 + rotate -180 180 4000 -4000 + sizeincrease -100 + size 32 32 + stretchfactor 0.100000 + tex 48 55 effect raptor_bomb_impact - countabsolute 1 - type decal - tex 8 16 - size 84 84 - alpha 256 256 0 - originjitter 16 16 16 - rotate -180 180 0 0 - - //spark vertical + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 16 16 16 + rotate -180 180 0 0 + size 84 84 + tex 8 16 effect raptor_bomb_impact - count 3 - type spark - color 0xff9c00 0xff3c00 - tex 48 55 - size 20 40 - alpha 300 300 600 - originjitter 10 10 10 - velocityjitter 40 40 120 - stretchfactor 210 - sizeincrease 50 - - //fire + type spark + alpha 300 300 600 + color 0xff9c00 0xff3c00 + count 3 + originjitter 10 10 10 + sizeincrease 50 + size 20 40 + stretchfactor 210 + tex 48 55 + velocityjitter 40 40 120 effect raptor_bomb_impact - count 4 - type static - color 0xff9c00 0xff3c00 - tex 48 55 - size 30 120 - alpha 300 300 500 - originjitter 10 10 10 - velocityjitter 950 950 0 - sizeincrease 230 - airfriction 2 - - //smoke + type static + airfriction 2 + alpha 300 300 500 + color 0xff9c00 0xff3c00 + count 4 + originjitter 10 10 10 + sizeincrease 230 + size 30 120 + tex 48 55 + velocityjitter 950 950 0 effect raptor_bomb_impact - count 4 - type spark - blend alpha - tex 0 7 - size 120 180 - color 0x646364 0x151515 - alpha 428 428 600 - rotate -180 180 0 0 - velocityjitter 200 200 280 - velocityoffset 0 0 280 - originjitter 30 30 10 - stretchfactor 10 - - //smoke 2 + type spark + alpha 428 428 600 + blend alpha + color 0x646364 0x151515 + count 4 + originjitter 30 30 10 + rotate -180 180 0 0 + size 120 180 + stretchfactor 10 + tex 0 7 + velocityjitter 200 200 280 + velocityoffset 0 0 280 effect raptor_bomb_impact - count 4 - //type alphastatic - type spark - blend alpha - tex 0 7 - size 40 100 - color 0x646364 0x151515 - alpha 328 328 350 - rotate -180 180 0 0 - velocityjitter 200 200 300 - velocityoffset 0 0 580 - originjitter 30 30 10 - sizeincrease 60 - airfriction 0.6 - gravity 2 - - // sparks + type spark + airfriction 0.600000 + alpha 328 328 350 + blend alpha + color 0x646364 0x151515 + count 4 + gravity 2 + originjitter 30 30 10 + rotate -180 180 0 0 + sizeincrease 60 + size 40 100 + tex 0 7 + velocityjitter 200 200 300 + velocityoffset 0 0 580 effect raptor_bomb_impact - notunderwater - count 5 - type spark - tex 40 40 - color 0xffa35b 0xfff2be - size 3 5 - alpha 644 956 984 - gravity 1 - airfriction 0.3 - velocityoffset 0 0 350 - originjitter 16 16 16 - velocityjitter 174 174 924 - stretchfactor 2 - + type spark + airfriction 0.300000 + alpha 644 956 984 + color 0xffa35b 0xfff2be + count 5 + gravity 1 + notunderwater + originjitter 16 16 16 + size 3 5 + stretchfactor 2 + tex 40 40 + velocityjitter 174 174 924 + velocityoffset 0 0 350 effect raptor_bomb_spread - notunderwater - count 34 - type spark - tex 40 40 - color 0xffa35b 0xfff2be - size 1 2 - alpha 644 956 1284 - gravity 1 - airfriction 1 - liquidfriction 0.8 - originjitter 110 110 110 - velocityjitter 324 324 324 - - - // generic explosion size:big (biggest explosion ever) + type spark + airfriction 1 + alpha 644 956 1284 + color 0xffa35b 0xfff2be + count 34 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 110 110 110 + size 1 2 + tex 40 40 + velocityjitter 324 324 324 effect explosion_big - countabsolute 1 - type decal - tex 8 16 - size 172 172 - alpha 256 256 0 - originjitter 23 23 23 - lightradius 600 - lightradiusfade 1750 - lightcolor 8 4 0 - // shockwave + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 8 4 0 + lightradiusfade 1750 + lightradius 600 + originjitter 23 23 23 + size 172 172 + tex 8 16 effect explosion_big - countabsolute 1 - type static - tex 33 33 - size 72 72 - alpha 56 56 330 - color 0x8f0d00 0xff5a00 - sizeincrease 4400 - // fire effect + type static + alpha 56 56 330 + color 0x8f0d00 0xff5a00 + countabsolute 1 + sizeincrease 4400 + size 72 72 + tex 33 33 effect explosion_big - notunderwater - count 64 - type static - tex 48 55 - color 0x8f0d00 0xff5a00 - size 133 144 - sizeincrease 45 - alpha 200 256 712 - airfriction 8 - liquidfriction 8 - originjitter 80 80 80 - velocityjitter 2512 2512 2512 - // fire rays + type static + airfriction 8 + alpha 200 256 712 + color 0x8f0d00 0xff5a00 + count 64 + liquidfriction 8 + notunderwater + originjitter 80 80 80 + sizeincrease 45 + size 133 144 + tex 48 55 + velocityjitter 2512 2512 2512 effect explosion_big - notunderwater - count 64 - type spark - tex 48 55 - color 0x8f0d00 0xff5a00 - size 133 144 - sizeincrease 45 - alpha 200 256 800 - airfriction -5 - liquidfriction 8 - originjitter 40 40 40 - velocityjitter 512 512 512 - stretchfactor 10 - // smoke + type spark + airfriction -5 + alpha 200 256 800 + color 0x8f0d00 0xff5a00 + count 64 + liquidfriction 8 + notunderwater + originjitter 40 40 40 + sizeincrease 45 + size 133 144 + stretchfactor 10 + tex 48 55 + velocityjitter 512 512 512 effect explosion_big - type alphastatic - notunderwater - tex 0 8 - count 32 - size 50 100 - sizeincrease 244 - alpha 300 650 456 - velocityjitter 3444 3444 3444 - airfriction 8 - color 0x4F4B46 0x000000 - // bouncing sparks + type alphastatic + airfriction 8 + alpha 300 650 456 + color 0x4F4B46 0x000000 + count 32 + notunderwater + sizeincrease 244 + size 50 100 + tex 0 8 + velocityjitter 3444 3444 3444 effect explosion_big - notunderwater - count 34 - type spark - tex 40 40 - color 0xffa35b 0xfff2be - size 3 4 - alpha 644 956 1284 - gravity 1 - airfriction 1 - liquidfriction 0.8 - velocityoffset 0 0 370 - originjitter 160 160 160 - velocityjitter 924 924 924 - stretchfactor 0.7 - // debris + type spark + airfriction 1 + alpha 644 956 1284 + color 0xffa35b 0xfff2be + count 34 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 160 160 160 + size 3 4 + stretchfactor 0.700000 + tex 40 40 + velocityjitter 924 924 924 + velocityoffset 0 0 370 effect explosion_big - notunderwater - count 16 - type alphastatic - tex 66 68 - color 0xFFFFFF 0xcac5b4 - size 10 16 - alpha 444 1356 1184 - gravity 2.3 - airfriction 0.5 - velocityjitter 1800 1800 1800 - velocityoffset 0 0 970 - sizeincrease -5 - rotate -180 180 -1000 1000 - // underwater bubbles + type alphastatic + airfriction 0.500000 + alpha 444 1356 1184 + color 0xFFFFFF 0xcac5b4 + count 16 + gravity 2.300000 + notunderwater + rotate -180 180 -1000 1000 + sizeincrease -5 + size 10 16 + tex 66 68 + velocityjitter 1800 1800 1800 + velocityoffset 0 0 970 effect explosion_big - underwater - count 32 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 3 3 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 160 160 160 - velocityjitter 444 444 444 - // underwatershockwave + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 160 160 160 + size 3 3 + tex 62 62 + underwater + velocityjitter 444 444 444 effect explosion_big - underwater - type smoke - countabsolute 1 - tex 33 33 - size 30 30 - sizeincrease 2900 - alpha 40 40 300 - velocitymultiplier 0.3 - - - // generic explosion size:medium (it leaves rising smoke for a longer time) - // shockwave + type smoke + alpha 40 40 300 + countabsolute 1 + sizeincrease 2900 + size 30 30 + tex 33 33 + underwater + velocitymultiplier 0.300000 effect explosion_medium - countabsolute 1 - type static - tex 33 33 - size 72 72 - alpha 56 56 330 - color 0x8f0d00 0xff5a00 - sizeincrease 2400 - // fire effect + type static + alpha 56 56 330 + color 0x8f0d00 0xff5a00 + countabsolute 1 + sizeincrease 2400 + size 72 72 + tex 33 33 effect explosion_medium - notunderwater - count 32 - type static - tex 48 55 - color 0x8f0d00 0xff5a00 - size 133 144 - sizeincrease 45 - alpha 200 256 712 - airfriction 8 - liquidfriction 8 - originjitter 30 30 30 - velocityjitter 1512 1512 1512 - rotate -180 180 -500 500 - // fire effect 2 + type static + airfriction 8 + alpha 200 256 712 + color 0x8f0d00 0xff5a00 + count 32 + liquidfriction 8 + notunderwater + originjitter 30 30 30 + rotate -180 180 -500 500 + sizeincrease 45 + size 133 144 + tex 48 55 + velocityjitter 1512 1512 1512 effect explosion_medium - notunderwater - count 32 - type static - tex 48 55 - color 0x8f0d00 0xff5a00 - size 73 94 - sizeincrease 40 - gravity -2 - alpha 200 256 612 - airfriction 8 - liquidfriction 8 - originjitter 30 30 30 - velocityjitter 1512 1512 1512 - rotate -180 180 -150 150 - // fire rays + type static + airfriction 8 + alpha 200 256 612 + color 0x8f0d00 0xff5a00 + count 32 + gravity -2 + liquidfriction 8 + notunderwater + originjitter 30 30 30 + rotate -180 180 -150 150 + sizeincrease 40 + size 73 94 + tex 48 55 + velocityjitter 1512 1512 1512 effect explosion_medium - notunderwater - count 14 - type spark - tex 48 55 - color 0x8f0d00 0xff5a00 - size 43 74 - sizeincrease 40 - alpha 200 256 800 - airfriction -3 - liquidfriction 8 - originjitter 40 40 40 - velocityjitter 512 512 512 - stretchfactor 8 - // smoke + type spark + airfriction -3 + alpha 200 256 800 + color 0x8f0d00 0xff5a00 + count 14 + liquidfriction 8 + notunderwater + originjitter 40 40 40 + sizeincrease 40 + size 43 74 + stretchfactor 8 + tex 48 55 + velocityjitter 512 512 512 effect explosion_medium - type alphastatic - notunderwater - tex 0 8 - count 5 - size 250 300 - sizeincrease -30 - alpha 300 650 756 - originjitter 100 100 100 - velocityjitter 200 200 200 - airfriction 3 - color 0x4F4B46 0x000000 - rotate -180 180 -20 20 - // smoke 2 + type alphastatic + airfriction 3 + alpha 300 650 756 + color 0x4F4B46 0x000000 + count 5 + notunderwater + originjitter 100 100 100 + rotate -180 180 -20 20 + sizeincrease -30 + size 250 300 + tex 0 8 + velocityjitter 200 200 200 effect explosion_medium - type alphastatic - notunderwater - tex 0 8 - count 10 - size 50 100 - sizeincrease 50 - gravity -0.3 - alpha 300 650 256 - originjitter 100 100 100 - velocityjitter 500 500 500 - velocityoffset 0 0 200 - airfriction 3 - color 0x4F4B46 0x000000 - rotate -180 180 -20 20 - // smoke rays + type alphastatic + airfriction 3 + alpha 300 650 256 + color 0x4F4B46 0x000000 + count 10 + gravity -0.300000 + notunderwater + originjitter 100 100 100 + rotate -180 180 -20 20 + sizeincrease 50 + size 50 100 + tex 0 8 + velocityjitter 500 500 500 + velocityoffset 0 0 200 effect explosion_medium - type spark - notunderwater - tex 0 8 - count 13 - size 150 200 - sizeincrease 100 - alpha 140 255 350 - velocityjitter 250 250 250 - originjitter 40 40 40 - color 0x4F4B46 0x000000 - stretchfactor 50 - // bouncing sparks + type spark + alpha 140 255 350 + color 0x4F4B46 0x000000 + count 13 + notunderwater + originjitter 40 40 40 + sizeincrease 100 + size 150 200 + stretchfactor 50 + tex 0 8 + velocityjitter 250 250 250 effect explosion_medium - notunderwater - count 14 - type spark - tex 40 40 - color 0xffa35b 0xfff2be - size 2 3 - alpha 644 956 984 - gravity 1 - airfriction 1 - liquidfriction 0.8 - velocityoffset 0 0 370 - originjitter 100 100 100 - velocityjitter 624 624 624 - stretchfactor 0.7 - // underwater bubbles + type spark + airfriction 1 + alpha 644 956 984 + color 0xffa35b 0xfff2be + count 14 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 100 100 100 + size 2 3 + stretchfactor 0.700000 + tex 40 40 + velocityjitter 624 624 624 + velocityoffset 0 0 370 effect explosion_medium - underwater - count 32 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 3 3 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 160 160 160 - velocityjitter 444 444 444 - // underwatershockwave + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 160 160 160 + size 3 3 + tex 62 62 + underwater + velocityjitter 444 444 444 effect explosion_medium - underwater - type smoke - countabsolute 1 - tex 33 33 - size 30 30 - sizeincrease 2900 - alpha 40 40 300 - velocitymultiplier 0.3 - - // generic explosion size:small (its fire only, made to support other explosions) - // shockwave + type smoke + alpha 40 40 300 + countabsolute 1 + sizeincrease 2900 + size 30 30 + tex 33 33 + underwater + velocitymultiplier 0.300000 effect explosion_small - countabsolute 1 - type static - tex 33 33 - size 22 22 - alpha 56 56 330 - color 0x8f0d00 0xff5a00 - sizeincrease 2400 - // fire effect + type static + alpha 56 56 330 + color 0x8f0d00 0xff5a00 + countabsolute 1 + sizeincrease 2400 + size 22 22 + tex 33 33 effect explosion_small - notunderwater - count 16 - type static - tex 48 55 - color 0x8f0d00 0xff5a00 - size 1 44 - sizeincrease 45 - alpha 200 256 1212 - airfriction 5 - liquidfriction 8 - velocityjitter 512 512 512 - rotate -180 180 -500 500 - // fire effect 2 + type static + airfriction 5 + alpha 200 256 1212 + color 0x8f0d00 0xff5a00 + count 16 + liquidfriction 8 + notunderwater + rotate -180 180 -500 500 + sizeincrease 45 + size 1 44 + tex 48 55 + velocityjitter 512 512 512 effect explosion_small - notunderwater - count 16 - type static - tex 48 55 - color 0x8f0d00 0xff5a00 - size 73 94 - sizeincrease 40 - alpha 200 256 812 - airfriction 8 - liquidfriction 8 - velocityjitter 912 912 912 - rotate -180 180 -150 150 - // fire rays + type static + airfriction 8 + alpha 200 256 812 + color 0x8f0d00 0xff5a00 + count 16 + liquidfriction 8 + notunderwater + rotate -180 180 -150 150 + sizeincrease 40 + size 73 94 + tex 48 55 + velocityjitter 912 912 912 effect explosion_small - notunderwater - count 14 - type spark - tex 48 55 - color 0x8f0d00 0xff5a00 - size 13 54 - sizeincrease 30 - alpha 200 256 1300 - airfriction -3 - liquidfriction 8 - originjitter 40 40 40 - velocityjitter 512 512 512 - stretchfactor 8 - // underwater bubbles + type spark + airfriction -3 + alpha 200 256 1300 + color 0x8f0d00 0xff5a00 + count 14 + liquidfriction 8 + notunderwater + originjitter 40 40 40 + sizeincrease 30 + size 13 54 + stretchfactor 8 + tex 48 55 + velocityjitter 512 512 512 effect explosion_small - underwater - count 32 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 1 3 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 160 160 160 - velocityjitter 144 144 144 - // underwatershockwave + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 160 160 160 + size 1 3 + tex 62 62 + underwater + velocityjitter 144 144 144 effect explosion_small - underwater - type smoke - countabsolute 1 - tex 33 33 - size 30 30 - sizeincrease 1200 - alpha 40 40 300 - - // big smoke ( for spamming on damaged stuff ) + type smoke + alpha 40 40 300 + countabsolute 1 + sizeincrease 1200 + size 30 30 + tex 33 33 + underwater effect smoke_big - type alphastatic - notunderwater - tex 0 8 - count 3 - size 30 60 - sizeincrease 15 - gravity -0.5 - alpha 200 750 200 - originjitter 55 55 55 - velocityjitter 140 140 200 - velocityoffset 0 0 200 - airfriction 4 - color 0x4F4B46 0x000000 - rotate -180 180 -20 20 - - // small smoke ( more precise than big one, for spamming on damaged parts like raptors spinner ) + type alphastatic + airfriction 4 + alpha 200 750 200 + color 0x4F4B46 0x000000 + count 3 + gravity -0.500000 + notunderwater + originjitter 55 55 55 + rotate -180 180 -20 20 + sizeincrease 15 + size 30 60 + tex 0 8 + velocityjitter 140 140 200 + velocityoffset 0 0 200 effect smoke_small - type alphastatic - notunderwater - tex 0 8 - count 3 - size 60 100 - sizeincrease -10 - gravity -0.5 - alpha 200 750 200 - velocityjitter 40 40 400 - velocityoffset 0 0 200 - airfriction 4 - color 0x4F4B46 0x000000 - rotate -180 180 -20 20 - - // metal impact effect - // used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1); + type alphastatic + airfriction 4 + alpha 200 750 200 + color 0x4F4B46 0x000000 + count 3 + gravity -0.500000 + notunderwater + rotate -180 180 -20 20 + sizeincrease -10 + size 60 100 + tex 0 8 + velocityjitter 40 40 400 + velocityoffset 0 0 200 effect impact_metal - count 1 - type alphastatic - tex 0 8 - size 3 6 - sizeincrease 10 - alpha 25 64 50 - gravity -0.01 - color 0x000000 0x886666 - originjitter 20 20 5 - // sparks + type alphastatic + alpha 25 64 50 + color 0x000000 0x886666 + count 1 + gravity -0.010000 + originjitter 20 20 5 + sizeincrease 10 + size 3 6 + tex 0 8 effect impact_metal - count 2 - type spark - tex 41 41 - color 0xFFCC22 0xFF4422 - size 2 2 - alpha 255 255 112 - bounce 1.8 - stretchfactor 0.5 - velocityjitter 200 200 300 - velocitymultiplier 2 - airfriction 2 - gravity 1 - - // stone impact effect - // used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', 1); + type spark + airfriction 2 + alpha 255 255 112 + bounce 1.800000 + color 0xFFCC22 0xFF4422 + count 2 + gravity 1 + size 2 2 + stretchfactor 0.500000 + tex 41 41 + velocityjitter 200 200 300 + velocitymultiplier 2 effect impact_stone - count 1 - type alphastatic - tex 0 8 - size 3 6 - sizeincrease 15 - alpha 50 128 75 - gravity -0.01 - color 0x000000 0xcc9966 - originjitter 20 20 5 - // debris + type alphastatic + alpha 50 128 75 + color 0x000000 0xcc9966 + count 1 + gravity -0.010000 + originjitter 20 20 5 + sizeincrease 15 + size 3 6 + tex 0 8 effect impact_stone - notunderwater - count 1 - type alphastatic - tex 66 68 - color 0x000000 0x886644 - size 1 2 - alpha 450 750 300 - gravity 1.3 - airfriction 0.5 - bounce 1.2 - velocityjitter 124 124 324 - rotate -180 180 -1000 1000 - - // wood impact effect - // used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', 1); + type alphastatic + airfriction 0.500000 + alpha 450 750 300 + bounce 1.200000 + color 0x000000 0x886644 + count 1 + gravity 1.300000 + notunderwater + rotate -180 180 -1000 1000 + size 1 2 + tex 66 68 + velocityjitter 124 124 324 effect impact_wood - count 1 - type alphastatic - tex 0 8 - size 3 6 - sizeincrease 10 - alpha 50 128 75 - gravity -0.01 - color 0x000000 0xcc9966 - originjitter 20 20 5 - // sparks + type alphastatic + alpha 50 128 75 + color 0x000000 0xcc9966 + count 1 + gravity -0.010000 + originjitter 20 20 5 + sizeincrease 10 + size 3 6 + tex 0 8 effect impact_wood - count 2 - type spark - tex 41 41 - color 0x221100 0x221100 - size 1 8 - alpha 255 255 75 - bounce 1.5 - velocityjitter 180 180 260 - velocitymultiplier 2 - airfriction 2 - gravity 1 - - // flesh impact effect - // used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', 1); + type spark + airfriction 2 + alpha 255 255 75 + bounce 1.500000 + color 0x221100 0x221100 + count 2 + gravity 1 + size 1 8 + tex 41 41 + velocityjitter 180 180 260 + velocitymultiplier 2 effect impact_flesh - count 0.5 - type alphastatic - tex 0 8 - size 8 12 - alpha 100 256 400 - color 0x000000 0x420000 - originjitter 11 11 11 - // blood splash + type alphastatic + alpha 100 256 400 + color 0x000000 0x420000 + count 0.500000 + originjitter 11 11 11 + size 8 12 + tex 0 8 effect impact_flesh - count 0.3 - type blood - tex 24 32 - size 2 6 - alpha 256 256 64 - color 0xA8FFFF 0xA8FFFFF - bounce -1 - airfriction 1 - liquidfriction 4 - velocityjitter 96 96 96 - velocitymultiplier 5 - staincolor 0x808080 0x808080 - staintex 16 24 - - // hagar trail - // smoke + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 0.300000 + liquidfriction 4 + size 2 6 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 96 96 96 + velocitymultiplier 5 effect tr_hagar - trailspacing 4 - type smoke - color 0x101010 0x000000 - tex 0 8 - size 3 2 - bounce 1 - sizeincrease 10 - alpha 300 400 780 - originjitter 1 1 1 - velocityjitter 1 1 1 - velocitymultiplier -0.02 - //gravity -0.11 - // fire + type smoke + alpha 300 400 780 + bounce 1 + color 0x101010 0x000000 + originjitter 1 1 1 + sizeincrease 10 + size 3 2 + tex 0 8 + trailspacing 4 + velocityjitter 1 1 1 + velocitymultiplier -0.020000 effect tr_hagar - notunderwater - trailspacing 4 - type static - color 0xffdf72 0x811200 - tex 48 55 - size 5 2 - sizeincrease -15 - alpha 100 144 988 - airfriction 8 - velocityjitter 32 32 32 - velocitymultiplier -1.0 - // bubbles + type static + airfriction 8 + alpha 100 144 988 + color 0xffdf72 0x811200 + notunderwater + sizeincrease -15 + size 5 2 + tex 48 55 + trailspacing 4 + velocityjitter 32 32 32 + velocitymultiplier -1 effect tr_hagar - underwater - trailspacing 16 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 1 1 - alpha 256 256 256 - gravity -0.125 - bounce 1.5 - liquidfriction 4 - velocityjitter 16 16 16 - - // laser damage effect - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0x404040 0x808080 + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect damage_laser - notunderwater - count 3 - type smoke - tex 0 8 - color 0x880000 0xff4400 - size 2 4 - sizeincrease 8 - alpha 128 16 128 - gravity 0 - originjitter 2 2 2 - velocityjitter 0.4 0.4 0.6 - velocitymultiplier 0 - airfriction -0.35 - rotate 0 180 -30 30 - - // shotgun damage effect, normal blood - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type smoke + airfriction -0.350000 + alpha 128 16 128 + color 0x880000 0xff4400 + count 3 + notunderwater + originjitter 2 2 2 + rotate 0 180 -30 30 + sizeincrease 8 + size 2 4 + tex 0 8 + velocityjitter 0.4 0.4 0.6 effect damage_shotgun - count 0.6 - type blood - tex 24 32 - size 2 4 - alpha 256 256 64 - color 0xA8FFFF 0xA8FFFFF - bounce -1 - airfriction 1 - liquidfriction 4 - velocityjitter 64 64 64 - velocitymultiplier 5 - staincolor 0x808080 0x808080 - staintex 16 24 - //blood mist + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 0.600000 + liquidfriction 4 + size 2 4 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 64 64 64 + velocitymultiplier 5 effect damage_shotgun - count 1 - type alphastatic - tex 0 8 - size 8 16 - alpha 100 256 400 - color 0x000000 0x420000 - originjitter 1 1 1 - - // shotgun damage effect, alien blood - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 100 256 400 + color 0x000000 0x420000 + count 1 + originjitter 1 1 1 + size 8 16 + tex 0 8 effect damage_shotgun_alien - count 0.6 - type blood - tex 24 32 - size 2 4 - alpha 256 256 64 - color 0xDC9BCD 0xDC9BCD - bounce -1 - airfriction 1 - liquidfriction 4 - velocityjitter 64 64 64 - velocitymultiplier 5 - staincolor 0x808080 0x808080 - staintex 16 24 - //blood mist + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xDC9BCD 0xDC9BCD + count 0.600000 + liquidfriction 4 + size 2 4 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 64 64 64 + velocitymultiplier 5 effect damage_shotgun_alien - count 1 - type alphastatic - tex 0 8 - size 8 16 - alpha 100 256 400 - color 0x000000 0x204010 - originjitter 1 1 1 - - // shotgun damage effect, robot blood - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 100 256 400 + color 0x000000 0x204010 + count 1 + originjitter 1 1 1 + size 8 16 + tex 0 8 effect damage_shotgun_robot - count 0.6 - type blood - tex 24 32 - size 2 4 - alpha 256 256 64 - color 0xC0D890 0xC0D890 - bounce -1 - airfriction 1 - liquidfriction 4 - velocityjitter 64 64 64 - velocitymultiplier 5 - staincolor 0x808080 0x808080 - staintex 16 24 - //blood mist + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xC0D890 0xC0D890 + count 0.600000 + liquidfriction 4 + size 2 4 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 64 64 64 + velocitymultiplier 5 effect damage_shotgun_robot - count 1 - type alphastatic - tex 0 8 - size 8 16 - alpha 100 256 400 - color 0x000000 0x301860 - originjitter 1 1 1 - - // uzi damage effect, normal blood - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 100 256 400 + color 0x000000 0x301860 + count 1 + originjitter 1 1 1 + size 8 16 + tex 0 8 effect damage_uzi - count 0.3 - type blood - tex 24 32 - size 2 4 - alpha 256 256 64 - color 0xA8FFFF 0xA8FFFFF - bounce -1 - airfriction 1 - liquidfriction 4 - velocityjitter 32 32 32 - velocitymultiplier 5 - staincolor 0x808080 0x808080 - staintex 16 24 - //blood mist + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 0.300000 + liquidfriction 4 + size 2 4 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 32 32 32 + velocitymultiplier 5 effect damage_uzi - count 1 - type alphastatic - tex 0 8 - size 6 12 - alpha 100 256 400 - color 0x000000 0x420000 - originjitter 0 0 0 - - // uzi damage effect, alien blood - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 100 256 400 + color 0x000000 0x420000 + count 1 + size 6 12 + tex 0 8 effect damage_uzi_alien - count 0.3 - type blood - tex 24 32 - size 2 4 - alpha 256 256 64 - color 0xDC9BCD 0xDC9BCD - bounce -1 - airfriction 1 - liquidfriction 4 - velocityjitter 32 32 32 - velocitymultiplier 5 - staincolor 0x808080 0x808080 - staintex 16 24 - //blood mist + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xDC9BCD 0xDC9BCD + count 0.300000 + liquidfriction 4 + size 2 4 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 32 32 32 + velocitymultiplier 5 effect damage_uzi_alien - count 1 - type alphastatic - tex 0 8 - size 6 12 - alpha 100 256 400 - color 0x000000 0x204010 - originjitter 0 0 0 - - // uzi damage effect, robot blood - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 100 256 400 + color 0x000000 0x204010 + count 1 + size 6 12 + tex 0 8 effect damage_uzi_robot - count 0.3 - type blood - tex 24 32 - size 2 4 - alpha 256 256 64 - color 0xC0D890 0xC0D890 - bounce -1 - airfriction 1 - liquidfriction 4 - velocityjitter 32 32 32 - velocitymultiplier 5 - staincolor 0x808080 0x808080 - staintex 16 24 - //blood mist + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xC0D890 0xC0D890 + count 0.300000 + liquidfriction 4 + size 2 4 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 32 32 32 + velocitymultiplier 5 effect damage_uzi_robot - count 1 - type alphastatic - tex 0 8 - size 6 12 - alpha 100 256 400 - color 0x000000 0x301860 - originjitter 0 0 0 - - // minelayer damage effect - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 100 256 400 + color 0x000000 0x301860 + count 1 + size 6 12 + tex 0 8 effect damage_minelayer - notunderwater - count 3 - type smoke - tex 48 55 - size 4 8 - alpha 512 64 1024 - gravity -0.5 - color 0x8f0d00 0xff5a00 - sizeincrease -15 - originjitter 2 2 2 - velocityjitter 22 22 50 - // smoke + type smoke + alpha 512 64 1024 + color 0x8f0d00 0xff5a00 + count 3 + gravity -0.500000 + notunderwater + originjitter 2 2 2 + sizeincrease -15 + size 4 8 + tex 48 55 + velocityjitter 22 22 50 effect damage_minelayer - notunderwater - type alphastatic - count 2 - tex 0 8 - size 4 8 - sizeincrease 5 - alpha 128 32 128 - color 0x000000 0x111111 - gravity -0.3 - originjitter 4 4 4 - velocityjitter 11 11 50 - // light - /*effect damage_minelayer - notunderwater - trailspacing 8 - lightradius 60 - lightradiusfade 280 - lightcolor 0.7 0.4 0.2*/ - - // grenadelauncher damage effect - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 128 32 128 + color 0x000000 0x111111 + count 2 + gravity -0.300000 + notunderwater + originjitter 4 4 4 + sizeincrease 5 + size 4 8 + tex 0 8 + velocityjitter 11 11 50 effect damage_grenadelauncher - notunderwater - count 3 - type smoke - tex 48 55 - size 4 8 - alpha 512 64 1024 - gravity -0.5 - color 0x8f0d00 0xff5a00 - sizeincrease -15 - originjitter 2 2 2 - velocityjitter 22 22 50 - // smoke + type smoke + alpha 512 64 1024 + color 0x8f0d00 0xff5a00 + count 3 + gravity -0.500000 + notunderwater + originjitter 2 2 2 + sizeincrease -15 + size 4 8 + tex 48 55 + velocityjitter 22 22 50 effect damage_grenadelauncher - notunderwater - type alphastatic - count 2 - tex 0 8 - size 4 8 - sizeincrease 5 - alpha 128 32 128 - color 0x000000 0x111111 - gravity -0.3 - originjitter 4 4 4 - velocityjitter 11 11 50 - // light - /*effect damage_grenadelauncher - notunderwater - trailspacing 8 - lightradius 60 - lightradiusfade 280 - lightcolor 0.7 0.4 0.2*/ - - // electro damage effect - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 128 32 128 + color 0x000000 0x111111 + count 2 + gravity -0.300000 + notunderwater + originjitter 4 4 4 + sizeincrease 5 + size 4 8 + tex 0 8 + velocityjitter 11 11 50 effect damage_electro - notunderwater - count 2 - type static - tex 47 47 - color 0x66ffff 0x2288ff - size 6 10 - sizeincrease -14 - alpha 48 8 48 - gravity -0.0001 - airfriction 0.2 - liquidfriction 0.8 - originjitter 3 3 3 - velocityjitter 8 8 16 - velocitymultiplier 0 - airfriction -0.5 - rotate 180 360 -30 30 - // plasma smoke + type static + airfriction -0.500000 + alpha 48 8 48 + color 0x66ffff 0x2288ff + count 2 + gravity -0.000100 + liquidfriction 0.800000 + notunderwater + originjitter 3 3 3 + rotate 180 360 -30 30 + sizeincrease -14 + size 6 10 + tex 47 47 + velocityjitter 8 8 16 effect damage_electro - notunderwater - count 4 - type smoke - tex 0 8 - color 0x2244ff 0x002266 - size 4 8 - sizeincrease 10 - alpha 64 16 64 - gravity 0 - originjitter 4 4 4 - velocityjitter 0.4 0.4 0.6 - velocitymultiplier 0 - airfriction -0.35 - rotate 0 180 -30 30 - // bouncing sparks + type smoke + airfriction -0.350000 + alpha 64 16 64 + color 0x2244ff 0x002266 + count 4 + notunderwater + originjitter 4 4 4 + rotate 0 180 -30 30 + sizeincrease 10 + size 4 8 + tex 0 8 + velocityjitter 0.4 0.4 0.6 effect damage_electro - count 0.5 - type spark - tex 66 68 - color 0x003090 0x00CCFF - size 1 1 - alpha 768 64 256 - gravity 0.2 - airfriction 1 - bounce 1.5 - liquidfriction 0.8 - velocityoffset 0 0 0 - velocityjitter 32 32 32 - // light - /*effect damage_electro - notunderwater - trailspacing 8 - lightradius 50 - lightradiusfade 220 - lightcolor 0.2 0.6 0.8*/ - - // crylink damage effect - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type spark + airfriction 1 + alpha 768 64 256 + bounce 1.500000 + color 0x003090 0x00CCFF + count 0.500000 + gravity 0.200000 + liquidfriction 0.800000 + size 1 1 + tex 66 68 + velocityjitter 32 32 32 effect damage_crylink - notunderwater - count 2 - type static - tex 38 38 - color 0xff44ff 0x9966ff - size 0.5 1 - sizeincrease -8 - alpha 48 16 48 - gravity -0.0001 - airfriction 0.6 - liquidfriction 0.8 - originjitter 3 3 3 - velocityjitter 10 10 20 - velocitymultiplier 0 - airfriction -0.5 - rotate 180 360 -30 30 - // plasma smoke + type static + airfriction -0.500000 + alpha 48 16 48 + color 0xff44ff 0x9966ff + count 2 + gravity -0.000100 + liquidfriction 0.800000 + notunderwater + originjitter 3 3 3 + rotate 180 360 -30 30 + sizeincrease -8 + size 0.500000 1 + tex 38 38 + velocityjitter 10 10 20 effect damage_crylink - notunderwater - count 4 - type smoke - tex 0 8 - color 0x8844ff 0x662244 - size 5 10 - sizeincrease 6 - alpha 64 16 64 - gravity 0.001 - originjitter 4 4 4 - velocityjitter 0.4 0.4 0.6 - velocitymultiplier 0 - airfriction -0.35 - rotate 0 180 -30 30 - // floating sparks + type smoke + airfriction -0.350000 + alpha 64 16 64 + color 0x8844ff 0x662244 + count 4 + gravity 0.001000 + notunderwater + originjitter 4 4 4 + rotate 0 180 -30 30 + sizeincrease 6 + size 5 10 + tex 0 8 + velocityjitter 0.4 0.4 0.6 effect damage_crylink - count 0.3 - type spark - color 0x903090 0xFFD0FF - size 0.5 0.5 - sizeincrease -5 - alpha 192 192 128 - gravity 0 - airfriction 0.2 - liquidfriction 0.8 - velocityoffset 0 0 0 - velocityjitter 12 12 12 - // light - /*effect damage_crylink - notunderwater - trailspacing 8 - lightradius 50 - lightradiusfade 240 - lightcolor 0.6 0.2 0.8*/ - - // hlac damage effect - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type spark + airfriction 0.200000 + alpha 192 192 128 + color 0x903090 0xFFD0FF + count 0.300000 + liquidfriction 0.800000 + sizeincrease -5 + size 0.500000 0.500000 + velocityjitter 12 12 12 effect damage_hlac - notunderwater - count 3 - type smoke - tex 0 8 - color 0x880000 0xff4400 - size 2 4 - sizeincrease 10 - alpha 128 16 128 - gravity 0 - originjitter 4 4 4 - velocityjitter 0.4 0.4 0.6 - velocitymultiplier 0 - airfriction -0.35 - rotate 0 180 -30 30 - - // nex damage effect - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type smoke + airfriction -0.350000 + alpha 128 16 128 + color 0x880000 0xff4400 + count 3 + notunderwater + originjitter 4 4 4 + rotate 0 180 -30 30 + sizeincrease 10 + size 2 4 + tex 0 8 + velocityjitter 0.4 0.4 0.6 effect damage_nex - count 1 - type static - tex 47 47 - color 0xffffff 0x88ffff - size 5 10 - sizeincrease -14 - alpha 64 8 64 - gravity -0.0001 - airfriction 0.1 - liquidfriction 0.6 - originjitter 4 4 4 - velocityjitter 8 8 16 - velocitymultiplier 0 - airfriction -0.5 - rotate 180 360 -30 30 - // plasma smoke + type static + airfriction -0.500000 + alpha 64 8 64 + color 0xffffff 0x88ffff + count 1 + gravity -0.000100 + liquidfriction 0.600000 + originjitter 4 4 4 + rotate 180 360 -30 30 + sizeincrease -14 + size 5 10 + tex 47 47 + velocityjitter 8 8 16 effect damage_nex - count 2 - type smoke - tex 0 8 - color 0x6688ff 0x226688 - size 4 8 - sizeincrease 8 - alpha 64 16 64 - gravity 0 - originjitter 2 2 2 - velocityjitter 0.5 0.5 0.8 - velocitymultiplier 0 - airfriction -0.35 - rotate 0 180 -30 30 - // bouncing sparks + type smoke + airfriction -0.350000 + alpha 64 16 64 + color 0x6688ff 0x226688 + count 2 + originjitter 2 2 2 + rotate 0 180 -30 30 + sizeincrease 8 + size 4 8 + tex 0 8 + velocityjitter 0.5 0.5 0.8 effect damage_nex - count 0.2 - type spark - tex 41 41 - color 0xD9FDFF 0xD9FDFF - size 1 1 - alpha 255 255 112 - bounce 1.6 - stretchfactor 0.7 - velocityjitter 100 100 300 - velocitymultiplier 3 - airfriction 2 - gravity 1 - // light - /*effect damage_nex - trailspacing 8 - lightradius 60 - lightradiusfade 280 - lightcolor 0.6 0.8 0.8*/ - - // minstanex damage effect - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type spark + airfriction 2 + alpha 255 255 112 + bounce 1.600000 + color 0xD9FDFF 0xD9FDFF + count 0.200000 + gravity 1 + size 1 1 + stretchfactor 0.700000 + tex 41 41 + velocityjitter 100 100 300 + velocitymultiplier 3 effect damage_minstanex - count 2 - type static - tex 47 47 - color 0xffffff 0x88ffff - size 5 10 - sizeincrease -14 - alpha 64 8 64 - gravity -0.0001 - airfriction 0.1 - liquidfriction 0.6 - originjitter 4 4 4 - velocityjitter 8 8 16 - velocitymultiplier 0 - airfriction -0.5 - rotate 180 360 -30 30 - // plasma smoke + type static + airfriction -0.500000 + alpha 64 8 64 + color 0xffffff 0x88ffff + count 2 + gravity -0.000100 + liquidfriction 0.600000 + originjitter 4 4 4 + rotate 180 360 -30 30 + sizeincrease -14 + size 5 10 + tex 47 47 + velocityjitter 8 8 16 effect damage_minstanex - count 4 - type smoke - tex 0 8 - color 0x6688ff 0x226688 - size 4 8 - sizeincrease 8 - alpha 64 16 64 - gravity 0 - originjitter 2 2 2 - velocityjitter 0.5 0.5 0.8 - velocitymultiplier 0 - airfriction -0.35 - rotate 0 180 -30 30 - // bouncing sparks + type smoke + airfriction -0.350000 + alpha 64 16 64 + color 0x6688ff 0x226688 + count 4 + originjitter 2 2 2 + rotate 0 180 -30 30 + sizeincrease 8 + size 4 8 + tex 0 8 + velocityjitter 0.5 0.5 0.8 effect damage_minstanex - count 0.2 - type spark - tex 41 41 - color 0xD9FDFF 0xD9FDFF - size 1 1 - alpha 255 255 112 - bounce 1.6 - stretchfactor 0.7 - velocityjitter 100 100 300 - velocitymultiplier 3 - airfriction 2 - gravity 1 - // light - /*effect damage_minstanex - trailspacing 8 - lightradius 60 - lightradiusfade 240 - lightcolor 0.6 0.8 0.8*/ - - // sniperrifle damage effect, normal blood - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type spark + airfriction 2 + alpha 255 255 112 + bounce 1.600000 + color 0xD9FDFF 0xD9FDFF + count 0.200000 + gravity 1 + size 1 1 + stretchfactor 0.700000 + tex 41 41 + velocityjitter 100 100 300 + velocitymultiplier 3 effect damage_rifle - count 0.3 - type blood - tex 24 32 - size 2 4 - alpha 256 256 64 - color 0xA8FFFF 0xA8FFFFF - bounce -1 - airfriction 1 - liquidfriction 4 - velocityjitter 32 32 32 - velocitymultiplier 5 - staincolor 0x808080 0x808080 - staintex 16 24 - //blood mist + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 0.300000 + liquidfriction 4 + size 2 4 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 32 32 32 + velocitymultiplier 5 effect damage_rifle - count 1 - type alphastatic - tex 0 8 - size 6 12 - alpha 100 256 400 - color 0x000000 0x420000 - originjitter 0 0 0 - - // sniperrifle damage effect, alien blood - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 100 256 400 + color 0x000000 0x420000 + count 1 + size 6 12 + tex 0 8 effect damage_rifle_alien - count 0.3 - type blood - tex 24 32 - size 2 4 - alpha 256 256 64 - color 0xDC9BCD 0xDC9BCD - bounce -1 - airfriction 1 - liquidfriction 4 - velocityjitter 32 32 32 - velocitymultiplier 5 - staincolor 0x808080 0x808080 - staintex 16 24 - //blood mist + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xDC9BCD 0xDC9BCD + count 0.300000 + liquidfriction 4 + size 2 4 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 32 32 32 + velocitymultiplier 5 effect damage_rifle_alien - count 1 - type alphastatic - tex 0 8 - size 6 12 - alpha 100 256 400 - color 0x000000 0x204010 - originjitter 0 0 0 - - // sniperrifle damage effect, robot blood - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 100 256 400 + color 0x000000 0x204010 + count 1 + size 6 12 + tex 0 8 effect damage_rifle_robot - count 0.3 - type blood - tex 24 32 - size 2 4 - alpha 256 256 64 - color 0xC0D890 0xC0D890 - bounce -1 - airfriction 1 - liquidfriction 4 - velocityjitter 32 32 32 - velocitymultiplier 5 - staincolor 0x808080 0x808080 - staintex 16 24 - //blood mist + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xC0D890 0xC0D890 + count 0.300000 + liquidfriction 4 + size 2 4 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 32 32 32 + velocitymultiplier 5 effect damage_rifle_robot - count 1 - type alphastatic - tex 0 8 - size 6 12 - alpha 100 256 400 - color 0x000000 0x301860 - originjitter 0 0 0 - - // seeker damage effect - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 100 256 400 + color 0x000000 0x301860 + count 1 + size 6 12 + tex 0 8 effect damage_seeker - notunderwater - count 3 - type smoke - tex 48 55 - size 4 8 - alpha 512 32 1024 - gravity -0.3 - color 0x8f0c00 0xff2200 - sizeincrease -10 - originjitter 2 2 2 - velocityjitter 22 22 50 - // smoke + type smoke + alpha 512 32 1024 + color 0x8f0c00 0xff2200 + count 3 + gravity -0.300000 + notunderwater + originjitter 2 2 2 + sizeincrease -10 + size 4 8 + tex 48 55 + velocityjitter 22 22 50 effect damage_seeker - notunderwater - type alphastatic - count 2 - tex 0 8 - size 2 4 - sizeincrease 10 - alpha 128 32 128 - color 0x000000 0x111111 - gravity -0.3 - originjitter 4 4 4 - velocityjitter 11 11 50 - // light - /*effect damage_seeker - notunderwater - trailspacing 8 - lightradius 65 - lightradiusfade 280 - lightcolor 0.7 0.5 0.1*/ - - // hagar damage effect - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 128 32 128 + color 0x000000 0x111111 + count 2 + gravity -0.300000 + notunderwater + originjitter 4 4 4 + sizeincrease 10 + size 2 4 + tex 0 8 + velocityjitter 11 11 50 effect damage_hagar - notunderwater - count 3 - type smoke - tex 48 55 - size 4 8 - alpha 512 32 1024 - gravity -0.3 - color 0x8f0c00 0xff3a00 - sizeincrease -10 - originjitter 2 2 2 - velocityjitter 22 22 50 - // smoke + type smoke + alpha 512 32 1024 + color 0x8f0c00 0xff3a00 + count 3 + gravity -0.300000 + notunderwater + originjitter 2 2 2 + sizeincrease -10 + size 4 8 + tex 48 55 + velocityjitter 22 22 50 effect damage_hagar - notunderwater - type alphastatic - count 2 - tex 0 8 - size 2 4 - sizeincrease 10 - alpha 128 32 128 - color 0x000000 0x111111 - gravity -0.3 - originjitter 4 4 4 - velocityjitter 11 11 50 - // light - /*effect damage_hagar - notunderwater - trailspacing 8 - lightradius 65 - lightradiusfade 280 - lightcolor 0.7 0.5 0.1*/ - - // fireball damage effect - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 128 32 128 + color 0x000000 0x111111 + count 2 + gravity -0.300000 + notunderwater + originjitter 4 4 4 + sizeincrease 10 + size 2 4 + tex 0 8 + velocityjitter 11 11 50 effect damage_fireball - notunderwater - count 4 - type smoke - tex 48 55 - size 5 10 - alpha 256 16 512 - gravity -0.5 - color 0x8f0d00 0xff5a00 - sizeincrease -10 - originjitter 8 8 8 - velocityjitter 22 22 50 - // smoke + type smoke + alpha 256 16 512 + color 0x8f0d00 0xff5a00 + count 4 + gravity -0.500000 + notunderwater + originjitter 8 8 8 + sizeincrease -10 + size 5 10 + tex 48 55 + velocityjitter 22 22 50 effect damage_fireball - notunderwater - type alphastatic - count 4 - tex 0 8 - size 4 8 - sizeincrease 10 - alpha 128 32 128 - color 0x000000 0x111111 - gravity -0.3 - originjitter 6 6 6 - velocityjitter 11 11 50 - // light - /*effect damage_fireball - notunderwater - trailspacing 8 - lightradius 65 - lightradiusfade 280 - lightcolor 1.0 0.8 0.4*/ - - // rocketlauncher damage effect - // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 128 32 128 + color 0x000000 0x111111 + count 4 + gravity -0.300000 + notunderwater + originjitter 6 6 6 + sizeincrease 10 + size 4 8 + tex 0 8 + velocityjitter 11 11 50 effect damage_rocketlauncher - notunderwater - count 3 - type smoke - tex 48 55 - size 5 10 - alpha 512 64 1024 - gravity -0.7 - color 0x8f0c00 0xff2a00 - sizeincrease -10 - originjitter 4 4 4 - velocityjitter 22 22 30 - // smoke + type smoke + alpha 512 64 1024 + color 0x8f0c00 0xff2a00 + count 3 + gravity -0.700000 + notunderwater + originjitter 4 4 4 + sizeincrease -10 + size 5 10 + tex 48 55 + velocityjitter 22 22 30 effect damage_rocketlauncher - notunderwater - type alphastatic - count 3 - tex 0 8 - size 4 8 - sizeincrease 10 - alpha 128 32 128 - color 0x000000 0x111111 - gravity -0.3 - originjitter 4 4 4 - velocityjitter 11 11 50 - // light - /*effect damage_rocketlauncher - notunderwater - trailspacing 8 - lightradius 60 - lightradiusfade 280 - lightcolor 0.8 0.6 0.2*/ - - // fireflies - // used nowhere in code + type alphastatic + alpha 128 32 128 + color 0x000000 0x111111 + count 3 + gravity -0.300000 + notunderwater + originjitter 4 4 4 + sizeincrease 10 + size 4 8 + tex 0 8 + velocityjitter 11 11 50 effect fireflies - count 1 - bounce -1 - airfriction 5 - time 1 2 - type static - tex 38 38 - color 0xff9600 0xffefb8 - size 2 3 - sizeincrease -0.3 - alpha 256 256 70 - gravity 0 - originoffset 8 8 8 - originjitter 32 32 32 - velocityoffset 2 2 2 - velocityjitter 64 64 64 - //lightradius 50 - //lightradiusfade 50 - //lightcolor 1 0.9 0.7 - //lightshadow 1 - - // heal ray muzzleflash + type static + airfriction 5 + alpha 256 256 70 + bounce -1 + color 0xff9600 0xffefb8 + count 1 + originjitter 32 32 32 + originoffset 8 8 8 + sizeincrease -0.300000 + size 2 3 + tex 38 38 + time 1 2 + velocityjitter 64 64 64 + velocityoffset 2 2 2 effect healray_muzzleflash - countabsolute 1 - type smoke - color 0x283880 0x283880 // 0x202020 0x404040 - tex 65 65 - size 20 20 - alpha 256 256 512 - originjitter 1.5 1.5 1.5 - velocityjitter 6 6 6 - sizeincrease -10 - velocitymultiplier 0.01 - lightradius 200 - lightradiusfade 2000 - lightcolor 1.5 3 6 - + type smoke + alpha 256 256 512 + color 0x283880 0x283880 + countabsolute 1 + lightcolor 1.5 3 6 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + sizeincrease -10 + size 20 20 + tex 65 65 + velocityjitter 6 6 6 + velocitymultiplier 0.010000 effect healray_muzzleflash - count 22 - type spark - tex 71 73 - color 0xD9FDFF 0x00f0ff - size 1 15 - sizeincrease 3 - alpha 50 150 1924 - originjitter 1 1 1 - velocityjitter 150 150 150 - velocitymultiplier 0.4 - airfriction 5 - stretchfactor 3.9 - + type spark + airfriction 5 + alpha 50 150 1924 + color 0xD9FDFF 0x00f0ff + count 22 + originjitter 1 1 1 + sizeincrease 3 + size 1 15 + stretchfactor 3.900000 + tex 71 73 + velocityjitter 150 150 150 + velocitymultiplier 0.400000 effect healray_muzzleflash - count 4 - type spark - tex 70 70 - color 0xD9FDFF 0x00f0ff - size 1 1 - alpha 110 228 4024 - originjitter 1 1 1 - velocityjitter 650 650 650 - velocitymultiplier 1.1 - stretchfactor 0.2 - - - - //healray impact - + type spark + alpha 110 228 4024 + color 0xD9FDFF 0x00f0ff + count 4 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.200000 + tex 70 70 + velocityjitter 650 650 650 + velocitymultiplier 1.100000 effect healray_impact - countabsolute 1 - type decal - tex 59 59 - size 32 32 - alpha 256 256 0 - color 0xd800ff 0xd800ff - originjitter 17 17 17 - lightradius 125 - lightradiusfade 450 - lightcolor 0 4.375 0 - // shockwave + type decal + alpha 256 256 0 + color 0xd800ff 0xd800ff + countabsolute 1 + lightcolor 0 4.4 0 + lightradiusfade 450 + lightradius 125 + originjitter 17 17 17 + size 32 32 + tex 59 59 effect healray_impact - type smoke - countabsolute 1 - tex 33 33 - size 32 32 - sizeincrease 1400 - color 0x00ff00 0x84c52f - alpha 40 40 350 - velocitymultiplier 44 - // cloud of bouncing sparks + type smoke + alpha 40 40 350 + color 0x00ff00 0x84c52f + countabsolute 1 + sizeincrease 1400 + size 32 32 + tex 33 33 + velocitymultiplier 44 effect healray_impact - count 30 - type spark - tex 70 70 - color 0x00ff00 0x84c52f - size 1 2 - alpha 156 300 1024 - gravity 2 - airfriction 6 - originjitter 1 1 1 - velocityjitter 1112 1112 1112 - // inner cloud of smoke + type spark + airfriction 6 + alpha 156 300 1024 + color 0x00ff00 0x84c52f + count 30 + gravity 2 + originjitter 1 1 1 + size 1 2 + tex 70 70 + velocityjitter 1112 1112 1112 effect healray_impact - count 15 - type smoke - color 0x00ff00 0x84c52f - tex 40 40 - size 2 3 - alpha 200 456 512 - airfriction 3 - gravity -2 - velocityjitter 120 120 420 - rotate -180 180 -90 90 - - - - - // big plasma muzzle flash - + type smoke + airfriction 3 + alpha 200 456 512 + color 0x00ff00 0x84c52f + count 15 + gravity -2 + rotate -180 180 -90 90 + size 2 3 + tex 40 40 + velocityjitter 120 120 420 effect bigplasma_muzzleflash - countabsolute 1 - type smoke - color 0x283880 0x283880 // 0x202020 0x404040 - tex 65 65 - size 50 50 - alpha 256 256 812 - originjitter 1.5 1.5 1.5 - velocityjitter 6 6 6 - sizeincrease -10 - velocitymultiplier 0.01 - lightradius 200 - lightradiusfade 2000 - lightcolor 1.5 3 6 - + type smoke + alpha 256 256 812 + color 0x283880 0x283880 + countabsolute 1 + lightcolor 1.5 3 6 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + sizeincrease -10 + size 50 50 + tex 65 65 + velocityjitter 6 6 6 + velocitymultiplier 0.010000 effect bigplasma_muzzleflash - countabsolute 1 - type smoke - color 0x00f0ff 0x00f0ff - tex 74 74 - size 20 20 - alpha 56 56 1112 - sizeincrease 300 - + type smoke + alpha 56 56 1112 + color 0x00f0ff 0x00f0ff + countabsolute 1 + sizeincrease 300 + size 20 20 + tex 74 74 effect bigplasma_muzzleflash - count 14 - type spark - tex 51 55 - color 0xD9FDFF 0x00f0ff - size 5 10 - sizeincrease 135 - alpha 50 150 1924 - originjitter 1 1 1 - velocityjitter 350 350 350 - velocitymultiplier 0.4 - airfriction 5 - stretchfactor 1.9 - + type spark + airfriction 5 + alpha 50 150 1924 + color 0xD9FDFF 0x00f0ff + count 14 + originjitter 1 1 1 + sizeincrease 135 + size 5 10 + stretchfactor 1.900000 + tex 51 55 + velocityjitter 350 350 350 + velocitymultiplier 0.400000 effect bigplasma_muzzleflash - count 4 - type spark - tex 70 70 - color 0xD9FDFF 0x00f0ff - size 20 20 - alpha 110 228 4024 - originjitter 1 1 1 - velocityjitter 650 650 650 - velocitymultiplier 1.1 - stretchfactor 0.2 - - - // big plasma impact - + type spark + alpha 110 228 4024 + color 0xD9FDFF 0x00f0ff + count 4 + originjitter 1 1 1 + size 20 20 + stretchfactor 0.200000 + tex 70 70 + velocityjitter 650 650 650 + velocitymultiplier 1.100000 effect bigplasma_impact - countabsolute 1 - type decal - tex 59 59 - size 32 32 - alpha 256 256 0 - originjitter 17 17 17 - lightradius 125 - lightradiusfade 450 - lightcolor 3.125 4.375 10 - // shockwave + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 3.1 4.4 10 + lightradiusfade 450 + lightradius 125 + originjitter 17 17 17 + size 32 32 + tex 59 59 effect bigplasma_impact - type smoke - countabsolute 1 - tex 33 33 - size 32 32 - sizeincrease 1400 - color 0x80C0FF 0x80C0FF - alpha 40 40 350 - velocitymultiplier 44 - // cloud of bouncing sparks + type smoke + alpha 40 40 350 + color 0x80C0FF 0x80C0FF + countabsolute 1 + sizeincrease 1400 + size 32 32 + tex 33 33 + velocitymultiplier 44 effect bigplasma_impact - count 30 - type spark - tex 70 70 - color 0x629dff 0x0018ff - size 1 2 - alpha 156 300 1024 - gravity 2 - airfriction 6 - originjitter 1 1 1 - velocityjitter 1512 1512 1512 - // inner cloud of smoke + type spark + airfriction 6 + alpha 156 300 1024 + color 0x629dff 0x0018ff + count 30 + gravity 2 + originjitter 1 1 1 + size 1 2 + tex 70 70 + velocityjitter 1512 1512 1512 effect bigplasma_impact - count 15 - type smoke - color 0x629dff 0x0018ff - tex 48 55 - size 20 24 - sizeincrease 555 - alpha 200 456 1512 - airfriction 30 - originjitter 20 20 20 - velocityjitter 320 320 320 - rotate -180 180 -9 9 - // smoke + type smoke + airfriction 30 + alpha 200 456 1512 + color 0x629dff 0x0018ff + count 15 + originjitter 20 20 20 + rotate -180 180 -9 9 + sizeincrease 555 + size 20 24 + tex 48 55 + velocityjitter 320 320 320 effect bigplasma_impact - type smoke - count 16 - blend alpha - tex 0 7 - size 60 30 - color 0x222222 0x000000 - alpha 128 328 390 - rotate -180 180 2 -2 - velocityjitter 100 100 200 - velocityoffset 0 0 180 - originjitter 80 80 10 - sizeincrease 30 - airfriction 0.04 - gravity 0.4 - // smoke in the middle + type smoke + airfriction 0.040000 + alpha 128 328 390 + blend alpha + color 0x222222 0x000000 + count 16 + gravity 0.400000 + originjitter 80 80 10 + rotate -180 180 2 -2 + sizeincrease 30 + size 60 30 + tex 0 7 + velocityjitter 100 100 200 + velocityoffset 0 0 180 effect bigplasma_impact - type alphastatic - count 10 - tex 0 7 - size 60 70 - color 0x222222 0x000000 - alpha 128 328 310 - rotate -180 180 20 -20 - velocityjitter 10 10 10 - originjitter 80 80 80 - sizeincrease -10 - airfriction 0.04 - gravity -0.2 - - // redflag_touch -- effects for touching the red flag - // used nowhere in code + type alphastatic + airfriction 0.040000 + alpha 128 328 310 + color 0x222222 0x000000 + count 10 + gravity -0.200000 + originjitter 80 80 80 + rotate -180 180 20 -20 + sizeincrease -10 + size 60 70 + tex 0 7 + velocityjitter 10 10 10 effect redflag_touch - count 35 - type spark - tex 40 40 - color 0xFF0000 0x970000 - size 1 3 - alpha 0 256 556 - gravity 1 - bounce 1.5 - originjitter 1 1 1 - velocityjitter 300 300 300 - velocitymultiplier 0.5 - airfriction 3 - - // blueflag_touch -- effects for touching the blue flag - // used nowhere in code + type spark + airfriction 3 + alpha 0 256 556 + bounce 1.500000 + color 0xFF0000 0x970000 + count 35 + gravity 1 + originjitter 1 1 1 + size 1 3 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.500000 effect blueflag_touch - count 35 - type spark - tex 40 40 - color 0x0000FF 0x000097 - size 1 3 - alpha 0 256 556 - gravity 1 - bounce 1.5 - originjitter 1 1 1 - velocityjitter 300 300 300 - velocitymultiplier 0.5 - airfriction 3 - - // red_pass - // used nowhere in code + type spark + airfriction 3 + alpha 0 256 556 + bounce 1.500000 + color 0x0000FF 0x000097 + count 35 + gravity 1 + originjitter 1 1 1 + size 1 3 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.500000 effect red_pass - trailspacing 64 - color 0xFF0000 0x970000 - size 2 2 - tex 32 32 - alpha 64 128 64 - airfriction 5 - sizeincrease 2 - type static + type static + airfriction 5 + alpha 64 128 64 + color 0xFF0000 0x970000 + sizeincrease 2 + size 2 2 + tex 32 32 + trailspacing 64 effect red_pass - trailspacing 12 - color 0xFF0000 0x970000 - size 1 1 - tex 0 8 - alpha 32 64 32 - airfriction 9 - sizeincrease 8 - velocityjitter 64 64 64 - type static + type static + airfriction 9 + alpha 32 64 32 + color 0xFF0000 0x970000 + sizeincrease 8 + size 1 1 + tex 0 8 + trailspacing 12 + velocityjitter 64 64 64 effect red_pass - trailspacing 12 - color 0xFF0000 0x970000 - size 4 4 - //tex 48 55 - alpha 256 256 1280 - type static - - // blue_pass - // used nowhere in code + type static + alpha 256 256 1280 + color 0xFF0000 0x970000 + size 4 4 + trailspacing 12 effect blue_pass - trailspacing 64 - color 0x0000FF 0x000097 - size 2 2 - tex 32 32 - alpha 64 128 64 - airfriction 5 - sizeincrease 2 - type static + type static + airfriction 5 + alpha 64 128 64 + color 0x0000FF 0x000097 + sizeincrease 2 + size 2 2 + tex 32 32 + trailspacing 64 effect blue_pass - trailspacing 12 - color 0x0000FF 0x000097 - size 1 1 - tex 0 8 - alpha 32 64 32 - airfriction 9 - sizeincrease 8 - velocityjitter 64 64 64 - type static + type static + airfriction 9 + alpha 32 64 32 + color 0x0000FF 0x000097 + sizeincrease 8 + size 1 1 + tex 0 8 + trailspacing 12 + velocityjitter 64 64 64 effect blue_pass - trailspacing 12 - color 0x0000FF 0x000097 - size 4 4 - //tex 48 55 - alpha 256 256 1280 - type static - - // red_cap -- red team capture effect + type static + alpha 256 256 1280 + color 0x0000FF 0x000097 + size 4 4 + trailspacing 12 effect red_cap - count 500 - type spark - tex 64 64 - color 0xFF0000 0x970000 - size 1 1 - alpha 0 256 100 - stretchfactor 2 - //gravity 1 - bounce 1.5 - originjitter 1 1 1 - velocityjitter 1000 1000 1500 - velocitymultiplier 0.5 - airfriction 2 - stretchfactor 0.6 + type spark + airfriction 2 + alpha 0 256 100 + bounce 1.500000 + color 0xFF0000 0x970000 + count 500 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.600000 + tex 64 64 + velocityjitter 1000 1000 1500 + velocitymultiplier 0.500000 effect red_cap - countabsolute 1 - type smoke - tex 65 65 - size 150 150 - alpha 190 190 180 - sizeincrease -80 - color 0xFF0000 0x970000 - - // blue_cap -- blue team capture effect + type smoke + alpha 190 190 180 + color 0xFF0000 0x970000 + countabsolute 1 + sizeincrease -80 + size 150 150 + tex 65 65 effect blue_cap - count 500 - type spark - tex 64 64 - color 0x0000FF 0x000097 - size 1 1 - alpha 0 256 100 - stretchfactor 2 - //gravity 1 - bounce 1.5 - originjitter 1 1 1 - velocityjitter 1000 1000 1500 - velocitymultiplier 0.5 - airfriction 2 - stretchfactor 0.6 + type spark + airfriction 2 + alpha 0 256 100 + bounce 1.500000 + color 0x0000FF 0x000097 + count 500 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.600000 + tex 64 64 + velocityjitter 1000 1000 1500 + velocitymultiplier 0.500000 effect blue_cap - countabsolute 1 - type smoke - tex 65 65 - size 150 150 - alpha 190 190 180 - sizeincrease -80 - color 0x0000FF 0x000097 - - // spawn_point_red -- red team idle spawn point effect + type smoke + alpha 190 190 180 + color 0x0000FF 0x000097 + countabsolute 1 + sizeincrease -80 + size 150 150 + tex 65 65 effect spawn_point_red - count 37.5 - type static - color 0xFF0F0F 0xFF0F0F - size 1.0 2.0 - alpha 64 128 128 - gravity -0.1 - airfriction 0.2 - liquidfriction 0.8 - originjitter 16 16 64 - velocityjitter 32 32 0 - //lightradius 200 - //lighttime 0 - //lightcolor 0.4 0.9 0.9 - - // spawn_point_blue -- blue team idle spawn point effect + type static + airfriction 0.200000 + alpha 64 128 128 + color 0xFF0F0F 0xFF0F0F + count 37.500000 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 16 16 64 + size 1 2 + velocityjitter 32 32 0 effect spawn_point_blue - count 37.5 - type static - color 0x0F0FFF 0x0F0FFF - size 1.0 2.0 - alpha 64 128 128 - gravity -0.1 - airfriction 0.2 - liquidfriction 0.8 - originjitter 16 16 64 - velocityjitter 32 32 0 - //lightradius 200 - //lighttime 0 - //lightcolor 0.4 0.9 0.9 - - // spawn_point_yellow -- yellow team idle spawn point effect + type static + airfriction 0.200000 + alpha 64 128 128 + color 0x0F0FFF 0x0F0FFF + count 37.500000 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 16 16 64 + size 1 2 + velocityjitter 32 32 0 effect spawn_point_yellow - count 37.5 - type static - color 0xFFFF0F 0xFFFF0F - size 1.0 2.0 - alpha 64 128 128 - gravity -0.1 - airfriction 0.2 - liquidfriction 0.8 - originjitter 16 16 64 - velocityjitter 32 32 0 - //lightradius 200 - //lighttime 0 - //lightcolor 0.4 0.9 0.9 - - // spawn_point_pink -- pink team idle spawn point effect + type static + airfriction 0.200000 + alpha 64 128 128 + color 0xFFFF0F 0xFFFF0F + count 37.500000 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 16 16 64 + size 1 2 + velocityjitter 32 32 0 effect spawn_point_pink - count 37.5 - type static - color 0xFF0FFF 0xFF0FFF - size 1.0 2.0 - alpha 64 128 128 - gravity -0.1 - airfriction 0.2 - liquidfriction 0.8 - originjitter 16 16 64 - velocityjitter 32 32 0 - //lightradius 200 - //lighttime 0 - //lightcolor 0.4 0.9 0.9 - - // spawn_point_neutral -- neutral idle spawn point effect + type static + airfriction 0.200000 + alpha 64 128 128 + color 0xFF0FFF 0xFF0FFF + count 37.500000 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 16 16 64 + size 1 2 + velocityjitter 32 32 0 effect spawn_point_neutral - count 37.5 - type static - color 0xFFFFFF 0xFFFFFF - size 1.0 2.0 - alpha 64 128 128 - gravity -0.1 - airfriction 0.2 - liquidfriction 0.8 - originjitter 16 16 64 - velocityjitter 32 32 0 - //lightradius 200 - //lighttime 0 - //lightcolor 0.4 0.9 0.9 - - // spawn_event_red -- red team spawning effect + type static + airfriction 0.200000 + alpha 64 128 128 + color 0xFFFFFF 0xFFFFFF + count 37.500000 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 16 16 64 + size 1 2 + velocityjitter 32 32 0 effect spawn_event_red - count 100 - type spark - tex 64 64 - color 0xFF0F0F 0xFF0F0F - size 1 1 - alpha 0 256 256 - stretchfactor 0.6 - //gravity 1 - bounce 1 - originjitter 1 1 1 - velocityjitter 500 500 500 - velocitymultiplier 0.1 - airfriction 2 + type spark + airfriction 2 + alpha 0 256 256 + bounce 1 + color 0xFF0F0F 0xFF0F0F + count 100 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.600000 + tex 64 64 + velocityjitter 500 500 500 + velocitymultiplier 0.100000 effect spawn_event_red - countabsolute 1 - type smoke - tex 65 65 - size 100 100 - alpha 190 190 180 - sizeincrease -80 - color 0xFF0F0F 0xFF0F0F - - // spawn_event_blue -- blue team spawning effect + type smoke + alpha 190 190 180 + color 0xFF0F0F 0xFF0F0F + countabsolute 1 + sizeincrease -80 + size 100 100 + tex 65 65 effect spawn_event_blue - count 100 - type spark - tex 64 64 - color 0x0F0FFF 0x0F0FFF - size 1 1 - alpha 0 256 256 - stretchfactor 0.6 - //gravity 1 - bounce 1 - originjitter 1 1 1 - velocityjitter 500 500 500 - velocitymultiplier 0.1 - airfriction 2 + type spark + airfriction 2 + alpha 0 256 256 + bounce 1 + color 0x0F0FFF 0x0F0FFF + count 100 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.600000 + tex 64 64 + velocityjitter 500 500 500 + velocitymultiplier 0.100000 effect spawn_event_blue - countabsolute 1 - type smoke - tex 65 65 - size 100 100 - alpha 190 190 180 - sizeincrease -80 - color 0x0F0FFF 0x0F0FFF - - // spawn_event_yellow -- yellow team spawning effect + type smoke + alpha 190 190 180 + color 0x0F0FFF 0x0F0FFF + countabsolute 1 + sizeincrease -80 + size 100 100 + tex 65 65 effect spawn_event_yellow - count 100 - type spark - tex 64 64 - color 0xFFFF0F 0xFFFF0F - size 1 1 - alpha 0 256 256 - stretchfactor 0.6 - //gravity 1 - bounce 1 - originjitter 1 1 1 - velocityjitter 500 500 500 - velocitymultiplier 0.1 - airfriction 2 + type spark + airfriction 2 + alpha 0 256 256 + bounce 1 + color 0xFFFF0F 0xFFFF0F + count 100 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.600000 + tex 64 64 + velocityjitter 500 500 500 + velocitymultiplier 0.100000 effect spawn_event_yellow - countabsolute 1 - type smoke - tex 65 65 - size 100 100 - alpha 190 190 180 - sizeincrease -80 - color 0xFFFF0F 0xFFFF0F - - // spawn_event_pink -- pink team spawning effect + type smoke + alpha 190 190 180 + color 0xFFFF0F 0xFFFF0F + countabsolute 1 + sizeincrease -80 + size 100 100 + tex 65 65 effect spawn_event_pink - count 100 - type spark - tex 64 64 - color 0xFF0FFF 0xFF0FFF - size 1 1 - alpha 0 256 256 - stretchfactor 0.6 - //gravity 1 - bounce 1 - originjitter 1 1 1 - velocityjitter 500 500 500 - velocitymultiplier 0.1 - airfriction 2 + type spark + airfriction 2 + alpha 0 256 256 + bounce 1 + color 0xFF0FFF 0xFF0FFF + count 100 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.600000 + tex 64 64 + velocityjitter 500 500 500 + velocitymultiplier 0.100000 effect spawn_event_pink - countabsolute 1 - type smoke - tex 65 65 - size 100 100 - alpha 190 190 180 - sizeincrease -80 - color 0xFF0FFF 0xFF0FFF - - // spawn_event_neutral -- neutral spawning effect + type smoke + alpha 190 190 180 + color 0xFF0FFF 0xFF0FFF + countabsolute 1 + sizeincrease -80 + size 100 100 + tex 65 65 effect spawn_event_neutral - count 100 - type spark - tex 64 64 - color 0xFFFFFF 0xFFFFFF - size 1 1 - alpha 0 256 256 - stretchfactor 0.6 - //gravity 1 - bounce 1 - originjitter 1 1 1 - velocityjitter 500 500 500 - velocitymultiplier 0.1 - airfriction 2 + type spark + airfriction 2 + alpha 0 256 256 + bounce 1 + color 0xFFFFFF 0xFFFFFF + count 100 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.600000 + tex 64 64 + velocityjitter 500 500 500 + velocitymultiplier 0.100000 effect spawn_event_neutral - countabsolute 1 - type smoke - tex 65 65 - size 100 100 - alpha 190 190 180 - sizeincrease -80 - color 0xFFFFFF 0xFFFFFF - - // nade effects + type smoke + alpha 190 190 180 + color 0xFFFFFF 0xFFFFFF + countabsolute 1 + sizeincrease -80 + size 100 100 + tex 65 65 effect nade_blue - trailspacing 1 - type smoke - color 0x006cff 0x0600ff - tex 65 65 - size 3 3 - sizeincrease -1 - alpha 100 100 250 - //gravity -0.11 - // fire + type smoke + alpha 100 100 250 + color 0x006cff 0x0600ff + sizeincrease -1 + size 3 3 + tex 65 65 + trailspacing 1 effect nade_blue - notunderwater - trailspacing 8 - type smoke - color 0x0600ff 0x9794ff - tex 65 65 - size 15 25 - sizeincrease -10 - alpha 30 30 150 - // bubbles + type smoke + alpha 30 30 150 + color 0x0600ff 0x9794ff + notunderwater + sizeincrease -10 + size 15 25 + tex 65 65 + trailspacing 8 effect nade_blue - underwater - trailspacing 16 - type bubble - tex 62 62 - color 0x006cff 0x0600ff - size 1 1 - alpha 256 256 256 - gravity -0.125 - bounce 1.5 - liquidfriction 4 - velocityjitter 16 16 16 - + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0x006cff 0x0600ff + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect nade_red - trailspacing 1 - type smoke - color 0xff0000 0xff3c00 - tex 65 65 - size 3 3 - sizeincrease -1 - alpha 100 100 250 - //gravity -0.11 - // fire + type smoke + alpha 100 100 250 + color 0xff0000 0xff3c00 + sizeincrease -1 + size 3 3 + tex 65 65 + trailspacing 1 effect nade_red - notunderwater - trailspacing 8 - type smoke - color 0xff0000 0xffa2a2 - tex 65 65 - size 15 25 - sizeincrease -10 - alpha 30 30 150 - // bubbles + type smoke + alpha 30 30 150 + color 0xff0000 0xffa2a2 + notunderwater + sizeincrease -10 + size 15 25 + tex 65 65 + trailspacing 8 effect nade_red - underwater - trailspacing 16 - type bubble - tex 62 62 - color 0xff0000 0xff3c00 - size 1 1 - alpha 256 256 256 - gravity -0.125 - bounce 1.5 - liquidfriction 4 - velocityjitter 16 16 16 - + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0xff0000 0xff3c00 + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect nade_yellow - trailspacing 1 - type smoke - color 0xFFFF0F 0xFFFF0F - tex 65 65 - size 3 3 - sizeincrease -1 - alpha 100 100 250 - //gravity -0.11 - // fire + type smoke + alpha 100 100 250 + color 0xFFFF0F 0xFFFF0F + sizeincrease -1 + size 3 3 + tex 65 65 + trailspacing 1 effect nade_yellow - notunderwater - trailspacing 8 - type smoke - color 0xFFFF0F 0xFFFF0F - tex 65 65 - size 15 25 - sizeincrease -10 - alpha 30 30 150 - // bubbles + type smoke + alpha 30 30 150 + color 0xFFFF0F 0xFFFF0F + notunderwater + sizeincrease -10 + size 15 25 + tex 65 65 + trailspacing 8 effect nade_yellow - underwater - trailspacing 16 - type bubble - tex 62 62 - color 0xFFFF0F 0xFFFF0F - size 1 1 - alpha 256 256 256 - gravity -0.125 - bounce 1.5 - liquidfriction 4 - velocityjitter 16 16 16 - + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0xFFFF0F 0xFFFF0F + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect nade_pink - trailspacing 1 - type smoke - color 0xFF0FFF 0xFF0FFF - tex 65 65 - size 3 3 - sizeincrease -1 - alpha 100 100 250 - //gravity -0.11 - // fire + type smoke + alpha 100 100 250 + color 0xFF0FFF 0xFF0FFF + sizeincrease -1 + size 3 3 + tex 65 65 + trailspacing 1 effect nade_pink - notunderwater - trailspacing 8 - type smoke - color 0xFF0FFF 0xFF0FFF - tex 65 65 - size 15 25 - sizeincrease -10 - alpha 30 30 150 - // bubbles + type smoke + alpha 30 30 150 + color 0xFF0FFF 0xFF0FFF + notunderwater + sizeincrease -10 + size 15 25 + tex 65 65 + trailspacing 8 effect nade_pink - underwater - trailspacing 16 - type bubble - tex 62 62 - color 0xFF0FFF 0xFF0FFF - size 1 1 - alpha 256 256 256 - gravity -0.125 - bounce 1.5 - liquidfriction 4 - velocityjitter 16 16 16 - + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0xFF0FFF 0xFF0FFF + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect nade_neutral - trailspacing 1 - type smoke - color 0xFFFFFF 0xFFFFFF - tex 65 65 - size 3 3 - sizeincrease -1 - alpha 100 100 250 - //gravity -0.11 - // fire + type smoke + alpha 100 100 250 + color 0xFFFFFF 0xFFFFFF + sizeincrease -1 + size 3 3 + tex 65 65 + trailspacing 1 effect nade_neutral - notunderwater - trailspacing 8 - type smoke - color 0xFFFFFF 0xFFFFFF - tex 65 65 - size 15 25 - sizeincrease -10 - alpha 30 30 150 - // bubbles + type smoke + alpha 30 30 150 + color 0xFFFFFF 0xFFFFFF + notunderwater + sizeincrease -10 + size 15 25 + tex 65 65 + trailspacing 8 effect nade_neutral - underwater - trailspacing 16 - type bubble - tex 62 62 - color 0xFFFFFF 0xFFFFFF - size 1 1 - alpha 256 256 256 - gravity -0.125 - bounce 1.5 - liquidfriction 4 - velocityjitter 16 16 16 - + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0xFFFFFF 0xFFFFFF + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect nade_red_burn - trailspacing 1 - type smoke - color 0xff0000 0xff3c00 - tex 65 65 - size 5 5 - sizeincrease -1 - alpha 100 100 250 - //gravity -0.11 - // fire + type smoke + alpha 100 100 250 + color 0xff0000 0xff3c00 + sizeincrease -1 + size 5 5 + tex 65 65 + trailspacing 1 effect nade_red_burn - notunderwater - trailspacing 64 - type smoke - color 0xff0000 0xffa2a2 - tex 65 65 - size 45 25 - sizeincrease -30 - alpha 200 200 1000 - // bubbles + type smoke + alpha 200 200 1000 + color 0xff0000 0xffa2a2 + notunderwater + sizeincrease -30 + size 45 25 + tex 65 65 + trailspacing 64 effect nade_red_burn - underwater - trailspacing 16 - type bubble - tex 62 62 - color 0xff0000 0xff3c00 - size 1 1 - alpha 256 256 256 - gravity -0.125 - bounce 1.5 - liquidfriction 4 - velocityjitter 16 16 16 + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0xff0000 0xff3c00 + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect nade_red_burn - trailspacing 16 - type smoke - color 0xff0000 0xff3c00 - tex 71 73 - size 15 25 - sizeincrease -40 - rotate -180 180 20 -20 - originjitter 2 2 2 - velocityjitter 10 10 10 - alpha 300 900 1500 - + type smoke + alpha 300 900 1500 + color 0xff0000 0xff3c00 + originjitter 2 2 2 + rotate -180 180 20 -20 + sizeincrease -40 + size 15 25 + tex 71 73 + trailspacing 16 + velocityjitter 10 10 10 effect nade_blue_burn - trailspacing 1 - type smoke - color 0x006cff 0x0600ff - tex 65 65 - size 5 5 - sizeincrease -1 - alpha 100 100 250 - //gravity -0.11 - // fire + type smoke + alpha 100 100 250 + color 0x006cff 0x0600ff + sizeincrease -1 + size 5 5 + tex 65 65 + trailspacing 1 effect nade_blue_burn - notunderwater - trailspacing 64 - type smoke - color 0x0600ff 0x9794ff - tex 65 65 - size 45 25 - sizeincrease -30 - alpha 200 200 1000 - // bubbles + type smoke + alpha 200 200 1000 + color 0x0600ff 0x9794ff + notunderwater + sizeincrease -30 + size 45 25 + tex 65 65 + trailspacing 64 effect nade_blue_burn - underwater - trailspacing 16 - type bubble - tex 62 62 - color 0x006cff 0x0600ff - size 1 1 - alpha 256 256 256 - gravity -0.125 - bounce 1.5 - liquidfriction 4 - velocityjitter 16 16 16 + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0x006cff 0x0600ff + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect nade_blue_burn - trailspacing 16 - type smoke - color 0x006cff 0x0600ff - tex 33 33 - size 25 25 - sizeincrease -30 - + type smoke + alpha 300 900 1500 + color 0x006cff 0x0600ff + originjitter 2 2 2 + rotate -180 180 20 -20 + sizeincrease -40 + size 15 25 + tex 71 73 + trailspacing 16 + velocityjitter 10 10 10 effect nade_yellow_burn - trailspacing 1 - type smoke - color 0xFFFF0F 0xFFFF0F - tex 65 65 - size 5 5 - sizeincrease -1 - alpha 100 100 250 - //gravity -0.11 - // fire + type smoke + alpha 100 100 250 + color 0xFFFF0F 0xFFFF0F + sizeincrease -1 + size 5 5 + tex 65 65 + trailspacing 1 effect nade_yellow_burn - notunderwater - trailspacing 64 - type smoke - color 0xFFFF0F 0xFFFF0F - tex 65 65 - size 45 25 - sizeincrease -30 - alpha 200 200 1000 - // bubbles + type smoke + alpha 200 200 1000 + color 0xFFFF0F 0xFFFF0F + notunderwater + sizeincrease -30 + size 45 25 + tex 65 65 + trailspacing 64 effect nade_yellow_burn - underwater - trailspacing 16 - type bubble - tex 62 62 - color 0xFFFF0F 0xFFFF0F - size 1 1 - alpha 256 256 256 - gravity -0.125 - bounce 1.5 - liquidfriction 4 - velocityjitter 16 16 16 + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0xFFFF0F 0xFFFF0F + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect nade_yellow_burn - trailspacing 16 - type smoke - color 0xFFFF0F 0xFFFF0F - tex 33 33 - size 25 25 - sizeincrease -30 - + type smoke + alpha 300 900 1500 + color 0xFFFF0F 0xFFFF0F + originjitter 2 2 2 + rotate -180 180 20 -20 + sizeincrease -40 + size 15 25 + tex 71 73 + trailspacing 16 + velocityjitter 10 10 10 effect nade_pink_burn - trailspacing 1 - type smoke - color 0xFF0FFF 0xFF0FFF - tex 65 65 - size 5 5 - sizeincrease -1 - alpha 100 100 250 - //gravity -0.11 - // fire + type smoke + alpha 100 100 250 + color 0xFF0FFF 0xFF0FFF + sizeincrease -1 + size 5 5 + tex 65 65 + trailspacing 1 effect nade_pink_burn - notunderwater - trailspacing 64 - type smoke - color 0xFF0FFF 0xFF0FFF - tex 65 65 - size 45 25 - sizeincrease -30 - alpha 200 200 1000 - // bubbles + type smoke + alpha 200 200 1000 + color 0xFF0FFF 0xFF0FFF + notunderwater + sizeincrease -30 + size 45 25 + tex 65 65 + trailspacing 64 effect nade_pink_burn - underwater - trailspacing 16 - type bubble - tex 62 62 - color 0xFF0FFF 0xFF0FFF - size 1 1 - alpha 256 256 256 - gravity -0.125 - bounce 1.5 - liquidfriction 4 - velocityjitter 16 16 16 + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0xFF0FFF 0xFF0FFF + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect nade_pink_burn - trailspacing 16 - type smoke - color 0xFF0FFF 0xFF0FFF - tex 33 33 - size 25 25 - sizeincrease -30 - + type smoke + alpha 300 900 1500 + color 0xFF0FFF 0xFF0FFF + originjitter 2 2 2 + rotate -180 180 20 -20 + sizeincrease -40 + size 15 25 + tex 71 73 + trailspacing 16 + velocityjitter 10 10 10 effect nade_neutral_burn - trailspacing 1 - type smoke - color 0xFFFFFF 0xFFFFFF - tex 65 65 - size 5 5 - sizeincrease -1 - alpha 100 100 250 - //gravity -0.11 - // fire + type smoke + alpha 100 100 250 + color 0xFFFFFF 0xFFFFFF + sizeincrease -1 + size 5 5 + tex 65 65 + trailspacing 1 effect nade_neutral_burn - notunderwater - trailspacing 64 - type smoke - color 0xFFFFFF 0xFFFFFF - tex 65 65 - size 45 25 - sizeincrease -30 - alpha 200 200 1000 - // bubbles + type smoke + alpha 200 200 1000 + color 0xFFFFFF 0xFFFFFF + notunderwater + sizeincrease -30 + size 45 25 + tex 65 65 + trailspacing 64 effect nade_neutral_burn - underwater - trailspacing 16 - type bubble - tex 62 62 - color 0xFFFFFF 0xFFFFFF - size 1 1 - alpha 256 256 256 - gravity -0.125 - bounce 1.5 - liquidfriction 4 - velocityjitter 16 16 16 + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0xFFFFFF 0xFFFFFF + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect nade_neutral_burn - trailspacing 16 - type smoke - color 0xFFFFFF 0xFFFFFF - tex 33 33 - size 25 25 - sizeincrease -30 - + type smoke + alpha 300 900 1500 + color 0xFFFFFF 0xFFFFFF + originjitter 2 2 2 + rotate -180 180 20 -20 + sizeincrease -40 + size 15 25 + tex 71 73 + trailspacing 16 + velocityjitter 10 10 10 effect nade_blue_explode - countabsolute 1 - type decal - tex 8 16 - size 88 88 - alpha 256 256 0 - originjitter 26 26 26 - lightradius 300 - lightradiusfade 1500 - lightcolor 20 20 100 - // shockwave + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 20 20 100 + lightradiusfade 1500 + lightradius 300 + originjitter 26 26 26 + size 88 88 + tex 8 16 effect nade_blue_explode - type smoke - countabsolute 1 - tex 33 33 - size 32 32 - sizeincrease 1800 - color 0x80C0FF 0x80C0FF - alpha 80 80 650 - velocitymultiplier 44 - // fire + type smoke + alpha 80 80 650 + color 0x80C0FF 0x80C0FF + countabsolute 1 + sizeincrease 1800 + size 32 32 + tex 33 33 + velocitymultiplier 44 effect nade_blue_explode - notunderwater - count 16 - type smoke - color 0x629dff 0x0018ff - tex 48 55 - size 20 24 - sizeincrease 555 - alpha 400 656 2000 - airfriction 30 - originjitter 50 50 50 - velocityjitter 320 320 320 - rotate -180 180 -9 9 - // fire stretched + type smoke + airfriction 30 + alpha 400 656 2000 + color 0x629dff 0x0018ff + count 16 + notunderwater + originjitter 50 50 50 + rotate -180 180 -9 9 + sizeincrease 555 + size 20 24 + tex 48 55 + velocityjitter 320 320 320 effect nade_blue_explode - count 8 - type spark - tex 48 55 - color 0x629dff 0x0018ff - size 60 90 - alpha 1500 3000 13000 - stretchfactor 80 - sizeincrease 40 - velocityjitter 30 30 30 - airfriction -9 - //smoke + type spark + airfriction -9 + alpha 1500 3000 13000 + color 0x629dff 0x0018ff + count 8 + sizeincrease 40 + size 60 90 + stretchfactor 80 + tex 48 55 + velocityjitter 30 30 30 effect nade_blue_explode - type smoke - count 32 - blend alpha - tex 0 7 - size 60 30 - color 0x222222 0x000000 - alpha 128 328 390 - rotate -180 180 2 -2 - velocityjitter 200 200 200 - velocityoffset 0 0 180 - originjitter 50 50 10 - sizeincrease 50 - airfriction 0.04 - gravity 0.4 - // underwater bubbles + type smoke + airfriction 0.040000 + alpha 128 328 390 + blend alpha + color 0x222222 0x000000 + count 32 + gravity 0.400000 + originjitter 50 50 10 + rotate -180 180 2 -2 + sizeincrease 50 + size 60 30 + tex 0 7 + velocityjitter 200 200 200 + velocityoffset 0 0 180 effect nade_blue_explode - underwater - count 32 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 3 6 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 16 16 16 - velocityjitter 196 196 196 - rotate 0 0 0 0 - // bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 6 + tex 62 62 + underwater + velocityjitter 196 196 196 effect nade_blue_explode - notunderwater - count 8 - type spark - tex 40 40 - color 0x006cff 0x0600ff - size 1 2 - alpha 644 956 484 - gravity 1 - airfriction 1 - bounce 1.6 - liquidfriction 0.8 - velocityoffset 0 0 80 - originjitter 16 16 16 - velocityjitter 424 424 624 - // notbouncing sparks + type spark + airfriction 1 + alpha 644 956 484 + bounce 1.600000 + color 0x006cff 0x0600ff + count 8 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 16 16 16 + size 1 2 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect nade_blue_explode - count 16 - type spark - tex 40 40 - color 0x006cff 0x0600ff - size 1 2 - alpha 644 956 684 - gravity 0.5 - airfriction 0.7 - liquidfriction 0.8 - velocityoffset 0 0 80 - originjitter 16 16 16 - velocityjitter 424 424 624 - // debris + type spark + airfriction 0.700000 + alpha 644 956 684 + color 0x006cff 0x0600ff + count 16 + gravity 0.500000 + liquidfriction 0.800000 + originjitter 16 16 16 + size 1 2 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect nade_blue_explode - notunderwater - count 12 - type alphastatic - tex 66 68 - color 0x6a3d25 0xcac5b4 - size 2 6 - alpha 644 956 684 - gravity 1.3 - airfriction 0.5 - bounce 1.6 - velocityjitter 324 324 524 - rotate -180 180 -1000 1000 - + type smoke + alpha 644 956 2500 + color 0x006cff 0x0600ff + count 8 + notunderwater + originjitter 64 64 64 + rotate -180 180 -100 100 + size 20 40 + tex 71 73 + velocityjitter 324 324 324 effect nade_red_explode - countabsolute 1 - type decal - tex 8 16 - size 88 88 - alpha 256 256 0 - originjitter 26 26 26 - lightradius 300 - lightradiusfade 1500 - lightcolor 100 20 20 - // shockwave + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 100 20 20 + lightradiusfade 1500 + lightradius 300 + originjitter 26 26 26 + size 88 88 + tex 8 16 effect nade_red_explode - type smoke - countabsolute 1 - tex 33 33 - size 32 32 - sizeincrease 2200 - color 0xff0000 0xffa2a2 - alpha 80 80 650 - velocitymultiplier 44 - // fire + type smoke + alpha 80 80 650 + color 0xff0000 0xffa2a2 + countabsolute 1 + sizeincrease 1800 + size 32 32 + tex 33 33 + velocitymultiplier 44 effect nade_red_explode - notunderwater - count 16 - type smoke - color 0xff0000 0xff4200 - tex 48 55 - size 20 24 - sizeincrease 555 - alpha 400 656 2000 - airfriction 30 - originjitter 50 50 50 - velocityjitter 320 320 320 - rotate -180 180 -9 9 - // fire stretched + type smoke + airfriction 30 + alpha 400 656 2000 + color 0xff0000 0xff4200 + count 16 + notunderwater + originjitter 50 50 50 + rotate -180 180 -9 9 + sizeincrease 555 + size 20 24 + tex 48 55 + velocityjitter 320 320 320 effect nade_red_explode - count 8 - type spark - tex 48 55 - color 0xff0000 0xff4200 - size 60 90 - alpha 1500 3000 13000 - stretchfactor 80 - sizeincrease 40 - velocityjitter 30 30 30 - airfriction -9 - //smoke + type spark + airfriction -9 + alpha 1500 3000 13000 + color 0xff0000 0xff4200 + count 8 + sizeincrease 40 + size 60 90 + stretchfactor 80 + tex 48 55 + velocityjitter 30 30 30 effect nade_red_explode - type smoke - count 32 - blend alpha - tex 0 7 - size 60 30 - color 0x222222 0x000000 - alpha 128 328 390 - rotate -180 180 2 -2 - velocityjitter 200 200 200 - velocityoffset 0 0 180 - originjitter 50 50 10 - sizeincrease 50 - airfriction 0.04 - gravity 0.4 - // underwater bubbles + type smoke + airfriction 0.040000 + alpha 128 328 390 + blend alpha + color 0x222222 0x000000 + count 32 + gravity 0.400000 + originjitter 50 50 10 + rotate -180 180 2 -2 + sizeincrease 50 + size 60 30 + tex 0 7 + velocityjitter 200 200 200 + velocityoffset 0 0 180 effect nade_red_explode - underwater - count 32 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 3 6 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 16 16 16 - velocityjitter 196 196 196 - rotate 0 0 0 0 - // bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 6 + tex 62 62 + underwater + velocityjitter 196 196 196 effect nade_red_explode - notunderwater - count 8 - type spark - tex 40 40 - color 0xff0000 0xffa2a2 - size 1 2 - alpha 644 956 484 - gravity 1 - airfriction 1 - bounce 1.6 - liquidfriction 0.8 - velocityoffset 0 0 80 - originjitter 16 16 16 - velocityjitter 424 424 624 - // notbouncing sparks + type spark + airfriction 1 + alpha 644 956 484 + bounce 1.600000 + color 0xff0000 0xffa2a2 + count 8 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 16 16 16 + size 1 2 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect nade_red_explode - count 16 - type spark - tex 40 40 - color 0xff0000 0xffa2a2 - size 1 2 - alpha 644 956 684 - gravity 0.5 - airfriction 0.7 - liquidfriction 0.8 - velocityoffset 0 0 80 - originjitter 16 16 16 - velocityjitter 424 424 624 - // debris + type spark + airfriction 0.700000 + alpha 644 956 684 + color 0xff0000 0xffa2a2 + count 16 + gravity 0.500000 + liquidfriction 0.800000 + originjitter 16 16 16 + size 1 2 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect nade_red_explode - notunderwater - count 8 - type smoke - tex 71 73 - color 0xff0000 0xffa2a2 - size 20 40 - alpha 644 956 2500 - originjitter 64 64 64 - velocityjitter 324 324 324 - rotate -180 180 -100 100 - + type smoke + alpha 644 956 2500 + color 0xff0000 0xffa2a2 + count 8 + notunderwater + originjitter 64 64 64 + rotate -180 180 -100 100 + size 20 40 + tex 71 73 + velocityjitter 324 324 324 effect nade_yellow_explode - countabsolute 1 - type decal - tex 8 16 - size 88 88 - alpha 256 256 0 - originjitter 26 26 26 - lightradius 300 - lightradiusfade 1500 - lightcolor 100 20 20 - // shockwave + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 100 20 20 + lightradiusfade 1500 + lightradius 300 + originjitter 26 26 26 + size 88 88 + tex 8 16 effect nade_yellow_explode - type smoke - countabsolute 1 - tex 33 33 - size 32 32 - sizeincrease 2200 - color 0xff0000 0xffa2a2 - alpha 80 80 650 - velocitymultiplier 44 - // fire + type smoke + alpha 80 80 650 + color 0xff0000 0xffa2a2 + countabsolute 1 + sizeincrease 1800 + size 32 32 + tex 33 33 + velocitymultiplier 44 effect nade_yellow_explode - notunderwater - count 16 - type smoke - color 0xFFFF0F 0xFFFF0F - tex 48 55 - size 20 24 - sizeincrease 555 - alpha 400 656 2000 - airfriction 30 - originjitter 50 50 50 - velocityjitter 320 320 320 - rotate -180 180 -9 9 - // fire stretched + type smoke + airfriction 30 + alpha 400 656 2000 + color 0xFFFF0F 0xFFFF0F + count 16 + notunderwater + originjitter 50 50 50 + rotate -180 180 -9 9 + sizeincrease 555 + size 20 24 + tex 48 55 + velocityjitter 320 320 320 effect nade_yellow_explode - count 8 - type spark - tex 48 55 - color 0xFFFF0F 0xFFFF0F - size 60 90 - alpha 1500 3000 13000 - stretchfactor 80 - sizeincrease 40 - velocityjitter 30 30 30 - airfriction -9 - //smoke + type spark + airfriction -9 + alpha 1500 3000 13000 + color 0xFFFF0F 0xFFFF0F + count 8 + sizeincrease 40 + size 60 90 + stretchfactor 80 + tex 48 55 + velocityjitter 30 30 30 effect nade_yellow_explode - type smoke - count 32 - blend alpha - tex 0 7 - size 60 30 - color 0x222222 0x000000 - alpha 128 328 390 - rotate -180 180 2 -2 - velocityjitter 200 200 200 - velocityoffset 0 0 180 - originjitter 50 50 10 - sizeincrease 50 - airfriction 0.04 - gravity 0.4 - // underwater bubbles + type smoke + airfriction 0.040000 + alpha 128 328 390 + blend alpha + color 0x222222 0x000000 + count 32 + gravity 0.400000 + originjitter 50 50 10 + rotate -180 180 2 -2 + sizeincrease 50 + size 60 30 + tex 0 7 + velocityjitter 200 200 200 + velocityoffset 0 0 180 effect nade_yellow_explode - underwater - count 32 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 3 6 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 16 16 16 - velocityjitter 196 196 196 - rotate 0 0 0 0 - // bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 6 + tex 62 62 + underwater + velocityjitter 196 196 196 effect nade_yellow_explode - notunderwater - count 8 - type spark - tex 40 40 - color 0xff0000 0xffa2a2 - size 1 2 - alpha 644 956 484 - gravity 1 - airfriction 1 - bounce 1.6 - liquidfriction 0.8 - velocityoffset 0 0 80 - originjitter 16 16 16 - velocityjitter 424 424 624 - // notbouncing sparks + type spark + airfriction 1 + alpha 644 956 484 + bounce 1.600000 + color 0xff0000 0xffa2a2 + count 8 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 16 16 16 + size 1 2 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect nade_yellow_explode - count 16 - type spark - tex 40 40 - color 0xff0000 0xffa2a2 - size 1 2 - alpha 644 956 684 - gravity 0.5 - airfriction 0.7 - liquidfriction 0.8 - velocityoffset 0 0 80 - originjitter 16 16 16 - velocityjitter 424 424 624 - // debris + type spark + airfriction 0.700000 + alpha 644 956 684 + color 0xff0000 0xffa2a2 + count 16 + gravity 0.500000 + liquidfriction 0.800000 + originjitter 16 16 16 + size 1 2 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect nade_yellow_explode - notunderwater - count 8 - type smoke - tex 71 73 - color 0xff0000 0xffa2a2 - size 20 40 - alpha 644 956 2500 - originjitter 64 64 64 - velocityjitter 324 324 324 - rotate -180 180 -100 100 - + type smoke + alpha 644 956 2500 + color 0xff0000 0xffa2a2 + count 8 + notunderwater + originjitter 64 64 64 + rotate -180 180 -100 100 + size 20 40 + tex 71 73 + velocityjitter 324 324 324 effect nade_pink_explode - countabsolute 1 - type decal - tex 8 16 - size 88 88 - alpha 256 256 0 - originjitter 26 26 26 - lightradius 300 - lightradiusfade 1500 - lightcolor 100 20 20 - // shockwave + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 100 20 20 + lightradiusfade 1500 + lightradius 300 + originjitter 26 26 26 + size 88 88 + tex 8 16 effect nade_pink_explode - type smoke - countabsolute 1 - tex 33 33 - size 32 32 - sizeincrease 2200 - color 0xff0000 0xffa2a2 - alpha 80 80 650 - velocitymultiplier 44 - // fire + type smoke + alpha 80 80 650 + color 0xff0000 0xffa2a2 + countabsolute 1 + sizeincrease 1800 + size 32 32 + tex 33 33 + velocitymultiplier 44 effect nade_pink_explode - notunderwater - count 16 - type smoke - color 0xFF0FFF 0xFF0FFF - tex 48 55 - size 20 24 - sizeincrease 555 - alpha 400 656 2000 - airfriction 30 - originjitter 50 50 50 - velocityjitter 320 320 320 - rotate -180 180 -9 9 - // fire stretched + type smoke + airfriction 30 + alpha 400 656 2000 + color 0xFF0FFF 0xFF0FFF + count 16 + notunderwater + originjitter 50 50 50 + rotate -180 180 -9 9 + sizeincrease 555 + size 20 24 + tex 48 55 + velocityjitter 320 320 320 effect nade_pink_explode - count 8 - type spark - tex 48 55 - color 0xFF0FFF 0xFF0FFF - size 60 90 - alpha 1500 3000 13000 - stretchfactor 80 - sizeincrease 40 - velocityjitter 30 30 30 - airfriction -9 - //smoke + type spark + airfriction -9 + alpha 1500 3000 13000 + color 0xFF0FFF 0xFF0FFF + count 8 + sizeincrease 40 + size 60 90 + stretchfactor 80 + tex 48 55 + velocityjitter 30 30 30 effect nade_pink_explode - type smoke - count 32 - blend alpha - tex 0 7 - size 60 30 - color 0x222222 0x000000 - alpha 128 328 390 - rotate -180 180 2 -2 - velocityjitter 200 200 200 - velocityoffset 0 0 180 - originjitter 50 50 10 - sizeincrease 50 - airfriction 0.04 - gravity 0.4 - // underwater bubbles + type smoke + airfriction 0.040000 + alpha 128 328 390 + blend alpha + color 0x222222 0x000000 + count 32 + gravity 0.400000 + originjitter 50 50 10 + rotate -180 180 2 -2 + sizeincrease 50 + size 60 30 + tex 0 7 + velocityjitter 200 200 200 + velocityoffset 0 0 180 effect nade_pink_explode - underwater - count 32 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 3 6 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 16 16 16 - velocityjitter 196 196 196 - rotate 0 0 0 0 - // bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 6 + tex 62 62 + underwater + velocityjitter 196 196 196 effect nade_pink_explode - notunderwater - count 8 - type spark - tex 40 40 - color 0xff0000 0xffa2a2 - size 1 2 - alpha 644 956 484 - gravity 1 - airfriction 1 - bounce 1.6 - liquidfriction 0.8 - velocityoffset 0 0 80 - originjitter 16 16 16 - velocityjitter 424 424 624 - // notbouncing sparks + type spark + airfriction 1 + alpha 644 956 484 + bounce 1.600000 + color 0xff0000 0xffa2a2 + count 8 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 16 16 16 + size 1 2 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect nade_pink_explode - count 16 - type spark - tex 40 40 - color 0xff0000 0xffa2a2 - size 1 2 - alpha 644 956 684 - gravity 0.5 - airfriction 0.7 - liquidfriction 0.8 - velocityoffset 0 0 80 - originjitter 16 16 16 - velocityjitter 424 424 624 - // debris + type spark + airfriction 0.700000 + alpha 644 956 684 + color 0xff0000 0xffa2a2 + count 16 + gravity 0.500000 + liquidfriction 0.800000 + originjitter 16 16 16 + size 1 2 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect nade_pink_explode - notunderwater - count 8 - type smoke - tex 71 73 - color 0xff0000 0xffa2a2 - size 20 40 - alpha 644 956 2500 - originjitter 64 64 64 - velocityjitter 324 324 324 - rotate -180 180 -100 100 - + type smoke + alpha 644 956 2500 + color 0xff0000 0xffa2a2 + count 8 + notunderwater + originjitter 64 64 64 + rotate -180 180 -100 100 + size 20 40 + tex 71 73 + velocityjitter 324 324 324 effect nade_neutral_explode - countabsolute 1 - type decal - tex 8 16 - size 88 88 - alpha 256 256 0 - originjitter 26 26 26 - lightradius 300 - lightradiusfade 1500 - lightcolor 100 20 20 - // shockwave + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 100 20 20 + lightradiusfade 1500 + lightradius 300 + originjitter 26 26 26 + size 88 88 + tex 8 16 effect nade_neutral_explode - type smoke - countabsolute 1 - tex 33 33 - size 32 32 - sizeincrease 2200 - color 0xff0000 0xffa2a2 - alpha 80 80 650 - velocitymultiplier 44 - // fire + type smoke + alpha 80 80 650 + color 0xff0000 0xffa2a2 + countabsolute 1 + sizeincrease 1800 + size 32 32 + tex 33 33 + velocitymultiplier 44 effect nade_neutral_explode - notunderwater - count 16 - type smoke - color 0xFFFFFF 0xFFFFFF - tex 48 55 - size 20 24 - sizeincrease 555 - alpha 400 656 2000 - airfriction 30 - originjitter 50 50 50 - velocityjitter 320 320 320 - rotate -180 180 -9 9 - // fire stretched + type smoke + airfriction 30 + alpha 400 656 2000 + color 0xFFFFFF 0xFFFFFF + count 16 + notunderwater + originjitter 50 50 50 + rotate -180 180 -9 9 + sizeincrease 555 + size 20 24 + tex 48 55 + velocityjitter 320 320 320 effect nade_neutral_explode - count 8 - type spark - tex 48 55 - color 0xFFFFFF 0xFFFFFF - size 60 90 - alpha 1500 3000 13000 - stretchfactor 80 - sizeincrease 40 - velocityjitter 30 30 30 - airfriction -9 - //smoke + type spark + airfriction -9 + alpha 1500 3000 13000 + color 0xFFFFFF 0xFFFFFF + count 8 + sizeincrease 40 + size 60 90 + stretchfactor 80 + tex 48 55 + velocityjitter 30 30 30 effect nade_neutral_explode - type smoke - count 32 - blend alpha - tex 0 7 - size 60 30 - color 0x222222 0x000000 - alpha 128 328 390 - rotate -180 180 2 -2 - velocityjitter 200 200 200 - velocityoffset 0 0 180 - originjitter 50 50 10 - sizeincrease 50 - airfriction 0.04 - gravity 0.4 - // underwater bubbles + type smoke + airfriction 0.040000 + alpha 128 328 390 + blend alpha + color 0x222222 0x000000 + count 32 + gravity 0.400000 + originjitter 50 50 10 + rotate -180 180 2 -2 + sizeincrease 50 + size 60 30 + tex 0 7 + velocityjitter 200 200 200 + velocityoffset 0 0 180 effect nade_neutral_explode - underwater - count 32 - type bubble - tex 62 62 - color 0x404040 0x808080 - size 3 6 - alpha 128 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 - originjitter 16 16 16 - velocityjitter 196 196 196 - rotate 0 0 0 0 - // bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 6 + tex 62 62 + underwater + velocityjitter 196 196 196 effect nade_neutral_explode - notunderwater - count 8 - type spark - tex 40 40 - color 0xff0000 0xffa2a2 - size 1 2 - alpha 644 956 484 - gravity 1 - airfriction 1 - bounce 1.6 - liquidfriction 0.8 - velocityoffset 0 0 80 - originjitter 16 16 16 - velocityjitter 424 424 624 - // notbouncing sparks + type spark + airfriction 1 + alpha 644 956 484 + bounce 1.600000 + color 0xff0000 0xffa2a2 + count 8 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 16 16 16 + size 1 2 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect nade_neutral_explode - count 16 - type spark - tex 40 40 - color 0xff0000 0xffa2a2 - size 1 2 - alpha 644 956 684 - gravity 0.5 - airfriction 0.7 - liquidfriction 0.8 - velocityoffset 0 0 80 - originjitter 16 16 16 - velocityjitter 424 424 624 - // debris + type spark + airfriction 0.700000 + alpha 644 956 684 + color 0xff0000 0xffa2a2 + count 16 + gravity 0.500000 + liquidfriction 0.800000 + originjitter 16 16 16 + size 1 2 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect nade_neutral_explode - notunderwater - count 8 - type smoke - tex 71 73 - color 0xff0000 0xffa2a2 - size 20 40 - alpha 644 956 2500 - originjitter 64 64 64 - velocityjitter 324 324 324 - rotate -180 180 -100 100 - - // shockwave_attack - // used nowhere in code - effect shockwave_attack // glow and light - //countabsolute 1 - //type smoke - //color 0xcc0000 0xff0000 - //tex 65 65 - //size 10 15 - //alpha 256 512 6280 - //airfriction 10 - //sizeincrease 1.5 - //stretchfactor 2 - //lightradius 200 - //lightradiusfade 2000 - //lightcolor 3 0.1 0.1 - effect shockwave_attack // electricity - count 1 + type smoke + alpha 644 956 2500 + color 0xff0000 0xffa2a2 + count 8 + notunderwater + originjitter 64 64 64 + rotate -180 180 -100 100 + size 20 40 + tex 71 73 + velocityjitter 324 324 324 + effect shockwave_attack type spark - color 0xb44215 0xff0000 - tex 43 43 - size 5 7 - bounce 0 - alpha 4096 4096 20000 airfriction 1 + alpha 4096 4096 20000 + color 0xb44215 0xff0000 + count 1 originjitter 2 2 2 + rotate -180 180 4000 -4000 + sizeincrease 1.500000 + size 5 7 + stretchfactor 2.300000 + tex 43 43 velocityjitter 10 10 10 velocitymultiplier 10 - sizeincrease 1.5 - stretchfactor 2.3 - rotate -180 180 4000 -4000 - effect shockwave_attack // fire - count 1 + effect shockwave_attack type spark - color 0xff4200 0xff0000 - tex 8 15 - size 7 9 - bounce 0 - alpha 4096 4096 20000 airfriction 1 + alpha 4096 4096 20000 + color 0xff4200 0xff0000 + count 1 originjitter 2 2 2 + sizeincrease 1.500000 + size 7 9 + stretchfactor 2 + tex 8 15 velocityjitter 10 10 10 velocitymultiplier 10 - sizeincrease 1.5 - stretchfactor 2 - - // ARC - // used in qcsrc/server/w_arc.qc - effect arc_lightning // impact decal - countabsolute 1 + effect arc_lightning type decal - tex 16 32 // fps killer, spamming decals like that - size 16 16 alpha 32 32 0 - originjitter 2 2 2 - lightradius 50 + countabsolute 1 + lightcolor 3.1 4.4 10 lightradiusfade 200 - lightcolor 3.125 4.375 10 - - effect arc_lightning // impact sparks + lightradius 50 + originjitter 2 2 2 + size 16 16 + tex 16 32 + effect arc_lightning type static + airfriction 110 + alpha 256 256 512 + color 0xDDFDFF 0xFDFDFF count 100 - tex 71 74 + originjitter 20 20 20 rotate 0 360 -36000 36000 - stretchfactor 1 - size 0 5 sizeincrease -5 - color 0xDDFDFF 0xFDFDFF - alpha 256 256 512 - originjitter 20 20 20 + size 0 5 + stretchfactor 1 + tex 71 74 velocityjitter 250 250 250 velocitymultiplier 100 - airfriction 110 - - effect arc_lightning // impact sparks (underwater) + effect arc_lightning type static - underwater + airfriction 5 + alpha 256 256 512 + color 0xDDFDFF 0xFDFDFF count 100 - tex 71 74 + liquidfriction 5 + orientation spark + originjitter 20 20 20 rotate 0 360 -36000 36000 - stretchfactor 1 - size 0 5 sizeincrease -5 - color 0xDDFDFF 0xFDFDFF - alpha 256 256 512 - originjitter 20 20 20 + size 0 5 + stretchfactor 1 + tex 71 74 + underwater velocityjitter 250 250 250 - // underwater - orientation spark velocitymultiplier 20 - airfriction 5 - liquidfriction 5 - - effect arc_beam // sparks on beam + effect arc_beam type spark - stretchfactor 1 - rotate 0 360 360 1000 - time 0.05 0.05 - color 0xfafad2 0xffffff - alpha 256 256 16384 airfriction -10 - originoffset 0 0 0 - relativeoriginoffset 10 0 0 + alpha 256 256 16384 + color 0xfafad2 0xffffff originjitter 3 3 3 - velocityoffset 0 0 0 + relativeoriginoffset 10 0 0 + rotate 0 360 360 1000 + stretchfactor 1 + tex 71 74 + time 0.050000 0.050000 + trailspacing 10 velocityjitter 100 100 100 velocitymultiplier 200 - //lightcolor 0 0 0 - trailspacing 10 - tex 71 74 - - effect arc_beam // sparks on beam (underwater) + effect arc_beam type spark - underwater - stretchfactor 1 - rotate 0 360 360 1000 - time 0.001 0.001 - color 0xfafad2 0xffffff alpha 256 256 16384 + color 0xfafad2 0xffffff liquidfriction -10 - originoffset 0 0 0 - relativeoriginoffset 10 0 0 originjitter 30 30 30 - velocityoffset 0 0 0 + relativeoriginoffset 10 0 0 + rotate 0 360 360 1000 + stretchfactor 1 + tex 71 74 + time 0.001000 0.001000 + trailspacing 10 + underwater velocityjitter 100 100 100 velocitymultiplier 200 - //lightcolor 0 0 0 - trailspacing 10 - tex 71 74 - - // ARC healing effect - effect arc_beam_heal // bubble this... - type static - trailspacing 1500 - tex 74 74 - color 0x20FF20 0x40FF40 - size 0.1 0.1 - sizeincrease 20 - alpha 2048 2048 256 - //time 0.8 0.8 - airfriction -20 + effect arc_beam_heal type smoke + airfriction -20 + alpha 2048 2048 256 + color 0x20FF20 0x40FF40 relativeoriginoffset 5 0 0 relativevelocityoffset 100 0 0 + sizeincrease 20 + size 0.100000 0.100000 + tex 74 74 + trailspacing 1500 velocityjitter 3 3 3 velocitymultiplier 200 - - effect arc_beam_healimpact // healing "aura" + effect arc_beam_healimpact type smoke + alpha 40 40 350 + color 0x00ff00 0x84c52f countabsolute 1 - tex 33 33 - size 32 32 + lightcolor 0 4.4 0 + lightradiusfade 150 + lightradius 20 sizeincrease -1000 - color 0x00ff00 0x84c52f - alpha 40 40 350 + size 32 32 + tex 33 33 velocitymultiplier 44 - lightradius 20 - lightradiusfade 150 - lightcolor 0 4.375 0 - - effect arc_beam_healimpact // rising "smoke" + effect arc_beam_healimpact type smoke - count 15 - color 0x00ff00 0x84c52f - tex 40 40 - size 0.5 1 - alpha 200 456 512 airfriction 3 + alpha 200 456 512 + color 0x00ff00 0x84c52f + count 15 gravity -2 - velocityjitter 120 120 420 rotate -180 180 -90 90 - - effect arc_smoke // arc heat smoke (notunderwater) - notunderwater - count 2 + size 0.500000 1 + tex 40 40 + velocityjitter 120 120 420 + effect arc_smoke type smoke - tex 0 8 + airfriction 1 + alpha 32 64 48 color 0x4c453f 0x2a241f - size 5 10 + count 2 + gravity -0.125000 + notunderwater + rotate 0 360 -180 180 sizeincrease 10 - alpha 32 64 48 - gravity -0.125 - originjitter 0 0 0 + size 5 10 + tex 0 8 velocityjitter 0 0 16 - airfriction 1 - rotate 0 360 -180 180 - - effect arc_smoke // arc heat bubbles (underwater) - underwater - count 2 + effect arc_smoke type bubble - tex 62 62 - color 0x404040 0x808080 - size 0.1 1 alpha 170 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 + bounce 1.500000 + color 0x404040 0x808080 + count 2 + gravity -0.125000 + liquidfriction 0.250000 originjitter 6 6 6 + size 0.100000 1 + tex 62 62 + underwater velocityjitter 16 16 16 - - effect arc_overheat // arc overheat electric bolts - tex 43 43 - count 24 + effect arc_overheat type spark - color 0xffffff 0x9271fb - size 6 12 - sizeincrease -24 - alpha 128 128 292 - gravity -0.4 airfriction 5 + alpha 128 128 292 + color 0xffffff 0x9271fb + count 24 + gravity -0.400000 liquidfriction 10 - velocityjitter 256 256 256 originjitter 10 10 10 - - effect arc_overheat_fire // arc overheat bouncing sparks - count 1 + sizeincrease -24 + size 6 12 + tex 43 43 + velocityjitter 256 256 256 + effect arc_overheat_fire type spark - color 0x4444ff 0xeeeeff - size 0.4 1 alpha 0 256 640 + bounce 1.500000 + color 0x4444ff 0xeeeeff + count 1 gravity 1 - bounce 1.5 - velocityoffset 0 0 80 - velocityjitter 92 92 92 - originjitter 6 6 6 liquidfriction 5 + originjitter 6 6 6 + size 0.400000 1 + velocityjitter 92 92 92 velocitymultiplier 80 + velocityoffset 0 0 80 + effect yellowflag_touch + type spark + airfriction 3 + alpha 0 256 556 + bounce 1.500000 + color 0xFFFF0F 0xFFFF0F + count 35 + gravity 1 + originjitter 1 1 1 + size 1 3 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.500000 + effect pinkflag_touch + type spark + airfriction 3 + alpha 0 256 556 + bounce 1.500000 + color 0xFF0FFF 0xFF0FFF + count 35 + gravity 1 + originjitter 1 1 1 + size 1 3 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.500000 + effect neutralflag_touch + type spark + airfriction 3 + alpha 0 256 556 + bounce 1.500000 + color 0xFFFFFF 0xFFFFFF + count 35 + gravity 1 + originjitter 1 1 1 + size 1 3 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.500000 + effect yellow_pass + type static + airfriction 5 + alpha 64 128 64 + color 0xFFFF0F 0xFFFF0F + sizeincrease 2 + size 2 2 + tex 32 32 + trailspacing 64 + effect yellow_pass + type static + airfriction 9 + alpha 32 64 32 + color 0xFFFF0F 0xFFFF0F + sizeincrease 8 + size 1 1 + tex 0 8 + trailspacing 12 + velocityjitter 64 64 64 + effect yellow_pass + type static + alpha 256 256 1280 + color 0xFFFF0F 0xFFFF0F + size 4 4 + trailspacing 12 + effect pink_pass + type static + airfriction 5 + alpha 64 128 64 + color 0xFFFFFF 0xFFFFFF + sizeincrease 2 + size 2 2 + tex 32 32 + trailspacing 64 + effect pink_pass + type static + airfriction 9 + alpha 32 64 32 + color 0xFFFFFF 0xFFFFFF + sizeincrease 8 + size 1 1 + tex 0 8 + trailspacing 12 + velocityjitter 64 64 64 + effect pink_pass + type static + alpha 256 256 1280 + color 0xFFFFFF 0xFFFFFF + size 4 4 + trailspacing 12 + effect neutral_pass + type static + airfriction 5 + alpha 64 128 64 + color 0xFFFFFF 0xFFFFFF + sizeincrease 2 + size 2 2 + tex 32 32 + trailspacing 64 + effect neutral_pass + type static + airfriction 9 + alpha 32 64 32 + color 0xFFFFFF 0xFFFFFF + sizeincrease 8 + size 1 1 + tex 0 8 + trailspacing 12 + velocityjitter 64 64 64 + effect neutral_pass + type static + alpha 256 256 1280 + color 0xFFFFFF 0xFFFFFF + size 4 4 + trailspacing 12 + effect yellow_cap + type spark + airfriction 2 + alpha 0 256 100 + bounce 1.500000 + color 0xFFFF0F 0xFFFF0F + count 500 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.600000 + tex 64 64 + velocityjitter 1000 1000 1500 + velocitymultiplier 0.500000 + effect yellow_cap + type smoke + alpha 190 190 180 + color 0xFFFF0F 0xFFFF0F + countabsolute 1 + sizeincrease -80 + size 150 150 + tex 65 65 + effect pink_cap + type spark + airfriction 2 + alpha 0 256 100 + bounce 1.500000 + color 0xFF0FFF 0xFF0FFF + count 500 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.600000 + tex 64 64 + velocityjitter 1000 1000 1500 + velocitymultiplier 0.500000 + effect pink_cap + type smoke + alpha 190 190 180 + color 0xFF0FFF 0xFF0FFF + countabsolute 1 + sizeincrease -80 + size 150 150 + tex 65 65 + effect relic_resistance + type static + airfriction 0.200000 + alpha 128 256 256 + color 0x00ff80 0x00ff80 + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 + effect relic_regeneration + type static + airfriction 0.200000 + alpha 128 256 256 + color 0x00ffff 0x00ffff + count 1 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 + effect relic_vampire + type static + airfriction 0.200000 + alpha 128 256 256 + color 0xff00ff 0xff00ff + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 + effect relic_ammo + type static + airfriction 0.200000 + alpha 128 256 256 + color 0x80ff00 0x80ff00 + count 1 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 + effect relic_damage + type static + airfriction 0.200000 + alpha 128 256 256 + color 0xff0000 0xff0000 + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 + effect relic_ssplashdamage + type static + airfriction 0.200000 + alpha 128 256 256 + color 0xff8000 0xff8000 + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 + effect relic_firingspeed + type static + airfriction 0.200000 + alpha 128 256 256 + color 0xffff00 0xffff00 + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 + effect relic_disability + type static + airfriction 0.200000 + alpha 128 256 256 + color 0x0000ff 0x0000ff + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 + effect relic_disability_curse + type static + airfriction 0.200000 + alpha 128 256 256 + color 0x000080 0x000080 + count 1 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 + effect relic_teamboost + type static + airfriction 0.200000 + alpha 128 256 256 + color 0xffffff 0xffffff + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 + effect relic_teamboost_boost + type static + airfriction 0.200000 + alpha 128 256 256 + color 0x808080 0x808080 + count 1 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 + effect relic_speed + type static + airfriction 0.200000 + alpha 128 256 256 + color 0x80ffff 0x80ffff + count 1 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 + effect relic_jump + type static + airfriction 0.200000 + alpha 128 256 256 + color 0xffff80 0xffff80 + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 + effect relic_flight + type static + airfriction 0.200000 + alpha 128 256 256 + color 0x8080ff 0x8080ff + count 1 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 + effect relic_radioactive + type static + airfriction 0.200000 + alpha 128 256 256 + color 0x00ff00 0x00ff00 + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 + effect relic_resurrection + type static + airfriction 0.200000 + alpha 128 256 256 + color 0xff0080 0xff0080 + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 + effect relic_vengeance + type static + airfriction 0.200000 + alpha 128 256 256 + color 0xff8080 0xff8080 + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 + effect rocketminsta_laser_red + type static + alpha 256 256 968 + color 0xFF0F0F 0xFF0F0F + lightcolor 1.5 3 6 + lightradius 90 + size 3 3 + tex 38 38 + trailspacing 2 + velocitymultiplier -0.100000 + effect rocketminsta_laser_red + type snow + airfriction 12 + alpha 444 512 1866 + bounce 1 + color 0xFF0F0F 0xFF0F0F + count 1.500000 + originjitter 1 1 1 + sizeincrease -20 + size 2 4 + tex 42 42 + trailspacing 12 + velocityjitter 50 50 50 + velocityoffset 0 0 15 + effect rocketminsta_laser_blue + type static + alpha 256 256 968 + color 0x0F0FFF 0x0F0FFF + lightcolor 1.5 3 6 + lightradius 90 + size 3 3 + tex 38 38 + trailspacing 2 + velocitymultiplier -0.100000 + effect rocketminsta_laser_blue + type snow + airfriction 12 + alpha 444 512 1866 + bounce 1 + color 0x0F0FFF 0x0F0FFF + count 1.500000 + originjitter 1 1 1 + sizeincrease -20 + size 2 4 + tex 42 42 + trailspacing 12 + velocityjitter 50 50 50 + velocityoffset 0 0 15 + effect rocketminsta_laser_yellow + type static + alpha 256 256 968 + color 0xFFFF0F 0xFFFF0F + lightcolor 1.5 3 6 + lightradius 90 + size 3 3 + tex 38 38 + trailspacing 2 + velocitymultiplier -0.100000 + effect rocketminsta_laser_yellow + type snow + airfriction 12 + alpha 444 512 1866 + bounce 1 + color 0xFFFF0F 0xFFFF0F + count 1.500000 + originjitter 1 1 1 + sizeincrease -20 + size 2 4 + tex 42 42 + trailspacing 12 + velocityjitter 50 50 50 + velocityoffset 0 0 15 + effect rocketminsta_laser_pink + type static + alpha 256 256 968 + color 0xFF0FFF 0xFF0FFF + lightcolor 1.5 3 6 + lightradius 90 + size 3 3 + tex 38 38 + trailspacing 2 + velocitymultiplier -0.100000 + effect rocketminsta_laser_pink + type snow + airfriction 12 + alpha 444 512 1866 + bounce 1 + color 0xFF0FFF 0xFF0FFF + count 1.500000 + originjitter 1 1 1 + sizeincrease -20 + size 2 4 + tex 42 42 + trailspacing 12 + velocityjitter 50 50 50 + velocityoffset 0 0 15 + effect rocketminsta_laser_neutral + type static + alpha 256 256 968 + color 0xFFFFFF 0xFFFFFF + lightcolor 1.5 3 6 + lightradius 90 + size 3 3 + tex 38 38 + trailspacing 2 + velocitymultiplier -0.100000 + effect rocketminsta_laser_neutral + type snow + airfriction 12 + alpha 444 512 1866 + bounce 1 + color 0xFFFFFF 0xFFFFFF + count 1.500000 + originjitter 1 1 1 + sizeincrease -20 + size 2 4 + tex 42 42 + trailspacing 12 + velocityjitter 50 50 50 + velocityoffset 0 0 15 + effect arc_muzzleflash + type smoke + alpha 256 256 512 + color 0x00ff00 0x8f4333 + count 2 + lightcolor 0.3 2 0.2 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + size 5 5 + tex 0 8 + velocityjitter 6 6 6 + velocitymultiplier 0.010000 + effect arc_muzzleflash + type spark + airfriction 12 + alpha 0 128 1024 + color 0x00ff00 0x8f4333 + count 15 + originjitter 1 1 1 + rotate -180 180 -400 400 + size 5 10 + stretchfactor 2 + tex 48 55 + velocityjitter 200 200 200 + velocitymultiplier 0.500000 + effect arc_bolt_explode + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 8 4 1 + lightradiusfade 400 + lightradius 120 + originjitter 14 14 14 + size 28 38 + tex 8 16 + effect arc_bolt_explode + type smoke + airfriction 8 + alpha 80 200 356 + bounce 1.500000 + color 0x00ffff 0x00ffff + count 3.500000 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 5 + size 16 26 + tex 48 55 + velocityjitter 156 156 156 + effect arc_bolt_explode + type static + airfriction 12 + alpha 128 256 456 + bounce 1.500000 + color 0x00ff00 0x8f4333 + count 12 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 15 + size 20 26 + tex 48 55 + velocityjitter 286 286 286 + effect arc_bolt_explode + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 16 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 3 + tex 62 62 + underwater + velocityjitter 96 96 96 + effect arc_bolt_explode + type spark + airfriction 1 + alpha 644 956 684 + bounce 1.600000 + color 0x00ff00 0x8f4333 + count 16 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 16 16 16 + size 1 0.100000 + tex 40 40 + velocityjitter 224 224 224 + velocityoffset 0 0 80 + +//Small splash of water +// main water +effect water_splash_small + type alphastatic + tex 76 76 + count 7 + size 6 16 + sizeincrease -10 + alpha 100 450 656 + velocityjitter 10 10 250 + velocitymultiplier 0.6 + airfriction 4 + color 0xd3e5ea 0xa6eaff + rotate 0 360 -150 150 + gravity 1.5 +// small water drops +effect water_splash_small + type spark + tex 76 76 + count 4 + size 2 1 + sizeincrease -5 + alpha 50 145 200 + velocityjitter 210 210 350 + velocitymultiplier 0.2 + airfriction 1 + color 0xd3e5ea 0xa6eaff + rotate 0 360 -150 150 + gravity 0.4 + stretchfactor 2 +// water mist +effect water_splash_small + type smoke + tex 75 75 + count 4 + size 6 26 + sizeincrease 25 + alpha 100 150 256 + velocityjitter 150 150 250 + velocitymultiplier 0.4 + airfriction 4 + color 0xd3e5ea 0xa6eaff + rotate 0 360 -15 15 + gravity 0.9 +// Large splash of water +// main water +effect water_splash_large + type alphastatic + tex 76 76 + count 15 + size 15 25 + sizeincrease -20 + alpha 100 250 600 + velocityjitter 150 150 150 + velocitymultiplier 0.2 + airfriction 1 + color 0xd3e5ea 0xa6eaff + rotate 0 360 -150 150 + gravity 0.5 + originjitter 21 21 1 +// small water drops +effect water_splash_large + type spark + tex 76 76 + count 4 + size 2 1 + sizeincrease -5 + alpha 50 145 200 + velocityjitter 210 210 350 + velocitymultiplier 0.3 + airfriction 1 + color 0xd3e5ea 0xa6eaff + rotate 0 360 -150 150 + gravity 0.4 + stretchfactor 2 +// water mist +effect water_splash_large + type smoke + tex 75 75 + count 10 + size 6 26 + sizeincrease 35 + alpha 200 250 356 + velocityjitter 180 180 250 + velocitymultiplier 0.4 + airfriction 4 + color 0xd3e5ea 0xa6eaff + rotate 0 360 -15 15 + gravity 0.9 + originjitter 21 21 1 - - diff --cc qcsrc/common/effects/effectinfo.inc index 000000000,56303a44f..77674e474 mode 000000,100644..100644 --- a/qcsrc/common/effects/effectinfo.inc +++ b/qcsrc/common/effects/effectinfo.inc @@@ -1,0 -1,8875 +1,9023 @@@ + // item respawn effect + DEF(TE_WIZSPIKE); + // flare particle and light + SUB(TE_WIZSPIKE) { + MY(alpha_min) = 128; + MY(alpha_max) = 128; + MY(alpha_fade) = 128; + MY(color_min) = "0x63F2EA"; + MY(color_max) = "0x63f2EA"; + MY(countabsolute) = 1; + MY(lightcolor) = '0.4 0.9 0.9'; + MY(lightradiusfade) = 200; + MY(lightradius) = 200; + MY(size_min) = 20; + MY(size_max) = 20; + MY(type) = "static"; + } + // cloud of particles which expand rapidly and then slow to form a ball + SUB(TE_WIZSPIKE) { + MY(airfriction) = 2; + MY(alpha_min) = 64; + MY(alpha_max) = 64; + MY(alpha_fade) = 64; + MY(color_min) = "0x63F2EA"; + MY(color_max) = "0x63f2EA"; + MY(count) = 50; + MY(liquidfriction) = 2; + MY(originjitter) = '16.0 16.0 16.0'; + MY(size_min) = 2; + MY(size_max) = 2; + MY(type) = "static"; + MY(velocityjitter) = '32.0 32.0 32.0'; + } + + // laser impact + DEF(TE_KNIGHTSPIKE); + // decal + SUB(TE_KNIGHTSPIKE) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '4.0 0.2 0.2'; + MY(lightradiusfade) = 1000; + MY(lightradius) = 200; + MY(originjitter) = '16.0 16.0 16.0'; + MY(size_min) = 24; + MY(size_max) = 24; + MY(tex_min) = 47; + MY(tex_max) = 47; + MY(type) = "decal"; + } + // flare effect + SUB(TE_KNIGHTSPIKE) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 1024; + MY(color_min) = "0xFF2010"; + MY(color_max) = "0xFF2010"; + MY(countabsolute) = 1; + MY(size_min) = 24; + MY(size_max) = 24; + MY(tex_min) = 39; + MY(tex_max) = 39; + MY(type) = "static"; + } + // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect + SUB(TE_KNIGHTSPIKE) { + MY(airfriction) = 6; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 1024; + MY(color_min) = "0x800000"; + MY(color_max) = "0xFF8020"; + MY(count) = 128; + MY(liquidfriction) = 6; + MY(size_min) = 4; + MY(size_max) = 4; + MY(type) = "spark"; + MY(velocityjitter) = '256.0 256.0 256.0'; + } + + // machinegun bullet impact + DEF(TE_SPIKE); + // bullet impact decal + SUB(TE_SPIKE) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(originjitter) = '6.0 6.0 6.0'; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_min) = 56; + MY(tex_max) = 59; + MY(type) = "decal"; + } + // dust/smoke drifting away from the impact + SUB(TE_SPIKE) { + MY(alpha_min) = 255; + MY(alpha_max) = 255; + MY(alpha_fade) = 256; + MY(color_min) = "0x101010"; + MY(color_max) = "0x101010"; + MY(count) = 4; + MY(sizeincrease) = 3; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '8.0 8.0 8.0'; + } + // dust/smoke staying at the impact + SUB(TE_SPIKE) { + MY(alpha_min) = 255; + MY(alpha_max) = 255; + MY(alpha_fade) = 128; + MY(color_min) = "0x505050"; + MY(color_max) = "0x505050"; + MY(count) = 0.500000; + MY(sizeincrease) = 4; + MY(size_min) = 4; + MY(size_max) = 4; + MY(tex_max) = 8; + MY(type) = "smoke"; + } + // bouncing sparks + SUB(TE_SPIKE) { + MY(alpha_max) = 256; + MY(alpha_fade) = 256; + MY(bounce) = 1.500000; + MY(color_min) = "0x8f4333"; + MY(color_max) = "0xfff31b"; + MY(count) = 10; + MY(gravity) = 1; + MY(size_min) = 0.400000; + MY(size_max) = 0.400000; + MY(type) = "spark"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocityoffset) = '0.0 0.0 80.0'; + } + + // electro combo explosion + DEF(TE_SPIKEQUAD); + // decal + SUB(TE_SPIKEQUAD) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '2.0 2.5 3.0'; + MY(lightradiusfade) = 200; + MY(lightradius) = 400; + MY(originjitter) = '34.0 34.0 34.0'; + MY(size_min) = 64; + MY(size_max) = 64; + MY(tex_min) = 59; + MY(tex_max) = 59; + MY(type) = "decal"; + } + // flare effect + SUB(TE_SPIKEQUAD) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 128; + MY(color_min) = "0x80C0FF"; + MY(color_max) = "0x80C0FF"; + MY(countabsolute) = 1; + MY(size_min) = 48; + MY(size_max) = 48; + MY(tex_min) = 38; + MY(tex_max) = 38; + MY(type) = "static"; + } + // large sparks + SUB(TE_SPIKEQUAD) { + MY(airfriction) = 4; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 256; + MY(bounce) = 1.500000; + MY(color_min) = "0x2030FF"; + MY(color_max) = "0x80C0FF"; + MY(count) = 10; + MY(liquidfriction) = 16; + MY(size_min) = 32; + MY(size_max) = 32; + MY(type) = "static"; + MY(velocityjitter) = '512.0 512.0 512.0'; + } + + // quake effect + DEF(TE_SUPERSPIKE); + // decal + SUB(TE_SUPERSPIKE) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(originjitter) = '6.0 6.0 6.0'; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 56; + MY(tex_max) = 59; + MY(type) = "decal"; + } + // dust/smoke drifting away from the impact + SUB(TE_SUPERSPIKE) { + MY(alpha_min) = 255; + MY(alpha_max) = 255; + MY(alpha_fade) = 256; + MY(color_min) = "0x101010"; + MY(color_max) = "0x101010"; + MY(count) = 4; + MY(sizeincrease) = 3; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '8.0 8.0 8.0'; + } + // dust/smoke staying at the impact + SUB(TE_SUPERSPIKE) { + MY(alpha_min) = 255; + MY(alpha_max) = 255; + MY(alpha_fade) = 128; + MY(color_min) = "0x505050"; + MY(color_max) = "0x505050"; + MY(count) = 0.500000; + MY(sizeincrease) = 4; + MY(size_min) = 4; + MY(size_max) = 4; + MY(tex_max) = 8; + MY(type) = "smoke"; + } + // sparks that disappear on impact + SUB(TE_SUPERSPIKE) { + MY(alpha_max) = 256; + MY(alpha_fade) = 768; + MY(bounce) = -1; + MY(color_min) = "0x8f4333"; + MY(color_max) = "0xfff31b"; + MY(count) = 15; + MY(gravity) = 1; + MY(size_min) = 0.400000; + MY(size_max) = 0.400000; + MY(type) = "spark"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocityoffset) = '0.0 0.0 80.0'; + } + + // quake effect + DEF(TE_SUPERSPIKEQUAD); + // decal + SUB(TE_SUPERSPIKEQUAD) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '0.2 0.2 1.5'; + MY(lightradiusfade) = 500; + MY(lightradius) = 100; + MY(originjitter) = '6.0 6.0 6.0'; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 56; + MY(tex_max) = 59; + MY(type) = "decal"; + } + // dust/smoke drifting away from the impact + SUB(TE_SUPERSPIKEQUAD) { + MY(alpha_min) = 255; + MY(alpha_max) = 255; + MY(alpha_fade) = 256; + MY(color_min) = "0x101010"; + MY(color_max) = "0x101010"; + MY(count) = 4; + MY(sizeincrease) = 3; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '8.0 8.0 8.0'; + } + // dust/smoke staying at the impact + SUB(TE_SUPERSPIKEQUAD) { + MY(alpha_min) = 255; + MY(alpha_max) = 255; + MY(alpha_fade) = 128; + MY(color_min) = "0x505050"; + MY(color_max) = "0x505050"; + MY(count) = 0.500000; + MY(sizeincrease) = 4; + MY(size_min) = 4; + MY(size_max) = 4; + MY(tex_max) = 8; + MY(type) = "smoke"; + } + // sparks that disappear on impact + SUB(TE_SUPERSPIKEQUAD) { + MY(alpha_max) = 256; + MY(alpha_fade) = 768; + MY(bounce) = -1; + MY(color_min) = "0x8f4333"; + MY(color_max) = "0xfff31b"; + MY(count) = 15; + MY(gravity) = 1; + MY(size_min) = 0.400000; + MY(size_max) = 0.400000; + MY(type) = "spark"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocityoffset) = '0.0 0.0 80.0'; + } + + // shotgun pellet impact + DEF(TE_GUNSHOT); + // decal + SUB(TE_GUNSHOT) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(originjitter) = '6.0 6.0 6.0'; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 56; + MY(tex_max) = 59; + MY(type) = "decal"; + } + // dust/smoke drifting away from the impact + SUB(TE_GUNSHOT) { + MY(alpha_min) = 128; + MY(alpha_max) = 128; + MY(alpha_fade) = 64; + MY(color_min) = "0x101010"; + MY(color_max) = "0x101010"; + MY(count) = 0.800000; + MY(sizeincrease) = 3; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '8.0 8.0 8.0'; + } + // dust/smoke staying at the impact + SUB(TE_GUNSHOT) { + MY(alpha_min) = 128; + MY(alpha_max) = 128; + MY(alpha_fade) = 64; + MY(color_min) = "0x505050"; + MY(color_max) = "0x505050"; + MY(count) = 0.200000; + MY(sizeincrease) = 4; + MY(size_min) = 4; + MY(size_max) = 4; + MY(tex_max) = 8; + MY(type) = "smoke"; + } + // bouncing sparks + SUB(TE_GUNSHOT) { + MY(alpha_max) = 64; + MY(alpha_fade) = 64; + MY(bounce) = 1.500000; + MY(color_min) = "0x8f4333"; + MY(color_max) = "0xfff31b"; + MY(count) = 2.500000; + MY(gravity) = 1; + MY(size_min) = 0.400000; + MY(size_max) = 0.400000; + MY(type) = "spark"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocityoffset) = '0.0 0.0 80.0'; + } + + // crylink impact effect + DEF(TE_GUNSHOTQUAD); + // decal + SUB(TE_GUNSHOTQUAD) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(originjitter) = '12.0 12.0 12.0'; + MY(size_min) = 8; + MY(size_max) = 8; + MY(tex_min) = 47; + MY(tex_max) = 47; + MY(type) = "decal"; + } + // purple flare effect + SUB(TE_GUNSHOTQUAD) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x504060"; + MY(color_max) = "0x504060"; + MY(countabsolute) = 1; + MY(size_min) = 8; + MY(size_max) = 8; + MY(tex_min) = 39; + MY(tex_max) = 39; + MY(type) = "static"; + } + // purple sparks + SUB(TE_GUNSHOTQUAD) { + MY(alpha_min) = 128; + MY(alpha_max) = 128; + MY(alpha_fade) = 384; + MY(bounce) = 1.500000; + MY(color_min) = "0xA040C0"; + MY(color_max) = "0xFFFFFF"; + MY(count) = 6; + MY(gravity) = 1; + MY(size_min) = 1; + MY(size_max) = 1; + MY(type) = "spark"; + MY(velocityjitter) = '128.0 128.0 128.0'; + MY(velocityoffset) = '0.0 0.0 80.0'; + } + + // mortar/hagar explosion (smaller than rocket) + DEF(TE_EXPLOSION); + // decal + SUB(TE_EXPLOSION) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '4.0 2.0 0.5'; + MY(lightradiusfade) = 300; + MY(lightradius) = 150; + MY(originjitter) = '40.0 40.0 40.0'; + MY(size_min) = 48; + MY(size_max) = 48; + MY(tex_min) = 8; + MY(tex_max) = 16; + MY(type) = "decal"; + } + // flare effect + SUB(TE_EXPLOSION) { + MY(alpha_min) = 192; + MY(alpha_max) = 192; + MY(alpha_fade) = 64; + MY(color_min) = "0x404040"; + MY(color_max) = "0x404040"; + MY(countabsolute) = 1; + MY(size_min) = 48; + MY(size_max) = 48; + MY(tex_min) = 35; + MY(tex_max) = 37; + MY(type) = "static"; + } + // fire effect which expands then slows + SUB(TE_EXPLOSION) { + MY(airfriction) = 4; + MY(alpha_min) = 128; + MY(alpha_max) = 128; + MY(alpha_fade) = 256; + MY(bounce) = 1.500000; + MY(color_min) = "0x902010"; + MY(color_max) = "0xFFD080"; + MY(count) = 64; + MY(liquidfriction) = 4; + MY(notunderwater) = true; + MY(originjitter) = '8.0 8.0 8.0'; + MY(size_min) = 16; + MY(size_max) = 16; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "static"; + MY(velocityjitter) = '256.0 256.0 256.0'; + } + // underwater bubbles + SUB(TE_EXPLOSION) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(count) = 16; + MY(gravity) = -0.125000; + MY(liquidfriction) = 0.250000; + MY(originjitter) = '16.0 16.0 16.0'; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '96.0 96.0 96.0'; + } + // bouncing sparks + SUB(TE_EXPLOSION) { + MY(airfriction) = 0.200000; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 384; + MY(bounce) = 1.500000; + MY(color_min) = "0x903010"; + MY(color_max) = "0xFFD030"; + MY(count) = 16; + MY(gravity) = 1; + MY(liquidfriction) = 0.800000; + MY(notunderwater) = true; + MY(size_min) = 2; + MY(size_max) = 2; + MY(type) = "spark"; + MY(velocityjitter) = '256.0 256.0 256.0'; + MY(velocityoffset) = '0.0 0.0 80.0'; + } + + // quake effect + DEF(TE_EXPLOSIONQUAD); + // decal + SUB(TE_EXPLOSIONQUAD) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '4.0 2.0 8.0'; + MY(lightradiusfade) = 700; + MY(lightradius) = 350; + MY(originjitter) = '40.0 40.0 40.0'; + MY(size_min) = 48; + MY(size_max) = 48; + MY(tex_min) = 8; + MY(tex_max) = 16; + MY(type) = "decal"; + } + // smoke cloud + SUB(TE_EXPLOSIONQUAD) { + MY(alpha_min) = 32; + MY(alpha_max) = 32; + MY(alpha_fade) = 64; + MY(color_min) = "0x202020"; + MY(color_max) = "0x404040"; + MY(count) = 16; + MY(notunderwater) = true; + MY(size_min) = 12; + MY(size_max) = 12; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '48.0 48.0 48.0'; + } + // underwater bubbles + SUB(TE_EXPLOSIONQUAD) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(count) = 16; + MY(gravity) = -0.125000; + MY(liquidfriction) = 0.250000; + MY(originjitter) = '16.0 16.0 16.0'; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '96.0 96.0 96.0'; + } + // sparks which go through walls + SUB(TE_EXPLOSIONQUAD) { + MY(airfriction) = 0.200000; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x903010"; + MY(color_max) = "0xFFD030"; + MY(count) = 64; + MY(gravity) = 1; + MY(liquidfriction) = 0.800000; + MY(notunderwater) = true; + MY(size_min) = 1; + MY(size_max) = 1; + MY(type) = "spark"; + MY(velocityjitter) = '256.0 256.0 256.0'; + MY(velocityoffset) = '0.0 0.0 80.0'; + } + + // quake effect + DEF(TE_TAREXPLOSION); + // decal + SUB(TE_TAREXPLOSION) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '1.6 0.8 2.0'; + MY(lightradiusfade) = 1200; + MY(lightradius) = 600; + MY(originjitter) = '40.0 40.0 40.0'; + MY(size_min) = 48; + MY(size_max) = 48; + MY(tex_min) = 8; + MY(tex_max) = 16; + MY(type) = "decal"; + } + // smoke cloud + SUB(TE_TAREXPLOSION) { + MY(alpha_min) = 32; + MY(alpha_max) = 32; + MY(alpha_fade) = 64; + MY(color_min) = "0x202020"; + MY(color_max) = "0x404040"; + MY(count) = 16; + MY(notunderwater) = true; + MY(size_min) = 12; + MY(size_max) = 12; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '48.0 48.0 48.0'; + } + // underwater bubbles + SUB(TE_TAREXPLOSION) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(count) = 16; + MY(gravity) = -0.125000; + MY(liquidfriction) = 0.250000; + MY(originjitter) = '16.0 16.0 16.0'; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '96.0 96.0 96.0'; + } + // sparks which go through walls + SUB(TE_TAREXPLOSION) { + MY(airfriction) = 0.200000; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x903010"; + MY(color_max) = "0xFFD030"; + MY(count) = 64; + MY(gravity) = 1; + MY(liquidfriction) = 0.800000; + MY(notunderwater) = true; + MY(size_min) = 1; + MY(size_max) = 1; + MY(type) = "spark"; + MY(velocityjitter) = '256.0 256.0 256.0'; + MY(velocityoffset) = '0.0 0.0 80.0'; + } + + // bloody impact effect indicating damage + DEF(TE_BLOOD); + SUB(TE_BLOOD) { + MY(airfriction) = 1; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = -1; + MY(count) = 0.167000; + MY(liquidfriction) = 4; + MY(size_min) = 8; + MY(size_max) = 8; + MY(staincolor_min) = "0x808080"; + MY(staincolor_max) = "0x808080"; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(type) = "blood"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = 1; + } + + // sparks (quake effect) + DEF(TE_SPARK); + SUB(TE_SPARK) { + MY(alpha_min) = 64; + MY(alpha_max) = 256; + MY(alpha_fade) = 768; + MY(bounce) = -1; + MY(color_min) = "0x8f4333"; + MY(color_max) = "0xfff31b"; + MY(count) = 0.500000; + MY(gravity) = 1; + MY(size_min) = 0.400000; + MY(size_max) = 0.600000; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = 1; + MY(velocityoffset) = '0.0 0.0 80.0'; + } + + // vortex impact + DEF(TE_PLASMABURN); + // decal + SUB(TE_PLASMABURN) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '1.0 1.0 1.0'; + MY(lightradiusfade) = 400; + MY(lightradius) = 200; + MY(originjitter) = '16.0 16.0 16.0'; + MY(size_min) = 24; + MY(size_max) = 24; + MY(tex_min) = 47; + MY(tex_max) = 47; + MY(type) = "decal"; + } + // flare effect + SUB(TE_PLASMABURN) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x80C0FF"; + MY(color_max) = "0x80C0FF"; + MY(countabsolute) = 1; + MY(size_min) = 8; + MY(size_max) = 8; + MY(tex_min) = 37; + MY(tex_max) = 37; + MY(type) = "static"; + } + // small sparks which form a sphere as they slow down + SUB(TE_PLASMABURN) { + MY(airfriction) = 8; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 1024; + MY(bounce) = 2; + MY(color_min) = "0x2030FF"; + MY(color_max) = "0x80C0FF"; + MY(count) = 128; + MY(liquidfriction) = 8; + MY(size_min) = 1; + MY(size_max) = 2; + MY(type) = "spark"; + MY(velocityjitter) = '128.0 128.0 128.0'; + } + + // quake effect + DEF(TE_SMALLFLASH); + SUB(TE_SMALLFLASH) { + MY(lightcolor) = '2.0 2.0 2.0'; + MY(lightradiusfade) = 1000; + MY(lightradius) = 200; + } + + // quake effect + DEF(TE_FLAMEJET); + SUB(TE_FLAMEJET) { + MY(airfriction) = 1; + MY(alpha_min) = 64; + MY(alpha_max) = 128; + MY(alpha_fade) = 384; + MY(bounce) = 1.100000; + MY(color_min) = "0x6f0f00"; + MY(color_max) = "0xe3974f"; + MY(count) = 0.500000; + MY(gravity) = -1; + MY(liquidfriction) = 4; + MY(size_min) = 4; + MY(size_max) = 4; + MY(type) = "smoke"; + MY(velocityjitter) = '128.0 128.0 128.0'; + MY(velocitymultiplier) = 1; + } + + // quake effect + DEF(TE_LAVASPLASH); + SUB(TE_LAVASPLASH) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 256; + MY(color_min) = "0x6f0f00"; + MY(color_max) = "0xe3974f"; + MY(count) = 32; + MY(gravity) = 0.050000; + MY(originjitter) = '128.0 128.0 32.0'; + MY(originoffset) = '0.0 0.0 32.0'; + MY(size_min) = 12; + MY(size_max) = 12; + MY(type) = "alphastatic"; + MY(velocityjitter) = '128.0 128.0 0.0'; + MY(velocityoffset) = '0.0 0.0 256.0'; + } + + // player teleport effect + DEF(TE_TELEPORT); + SUB(TE_TELEPORT) { + MY(airfriction) = 1; + MY(alpha_min) = 64; + MY(alpha_max) = 128; + MY(alpha_fade) = 256; + MY(color_min) = "0xA0A0A0"; + MY(color_max) = "0xFFFFFF"; + MY(count) = 56; + MY(liquidfriction) = 4; + MY(originjitter) = '16.0 16.0 28.0'; + MY(originoffset) = '0.0 0.0 28.0'; + MY(size_min) = 10; + MY(size_max) = 10; + MY(type) = "static"; + MY(velocityjitter) = '0.0 0.0 256.0'; + } + + // vortex beam + DEF(TE_TEI_G3); + SUB(TE_TEI_G3) { + MY(alpha_min) = 128; + MY(alpha_max) = 128; + MY(alpha_fade) = 256; + MY(color_min) = "0xFFFFFF"; + MY(color_max) = "0xFFFFFF"; + MY(countabsolute) = 1; + MY(size_min) = 4; + MY(size_max) = 4; + MY(tex_min) = 200; + MY(tex_max) = 200; + MY(type) = "beam"; + } + SUB(TE_TEI_G3) { + MY(airfriction) = -4; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x202020"; + MY(color_max) = "0x404040"; + MY(size_min) = 1; + MY(size_max) = 1; + MY(trailspacing) = 4; + MY(type) = "smoke"; + MY(velocityjitter) = '8.0 8.0 8.0'; + } + + // smoke effect + DEF(TE_TEI_SMOKE); + SUB(TE_TEI_SMOKE) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x202020"; + MY(color_max) = "0x404040"; + MY(count) = 0.167000; + MY(originjitter) = '1.5 1.5 1.5'; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '6.0 6.0 6.0'; + MY(velocitymultiplier) = 1; + } + + // rocket explosion (bigger than mortar and hagar) + DEF(TE_TEI_BIGEXPLOSION); + // decal + SUB(TE_TEI_BIGEXPLOSION) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '4.0 2.0 0.5'; + MY(lightradiusfade) = 500; + MY(lightradius) = 500; + MY(originjitter) = '40.0 40.0 40.0'; + MY(size_min) = 72; + MY(size_max) = 72; + MY(tex_min) = 8; + MY(tex_max) = 16; + MY(type) = "decal"; + } + // flare effect + SUB(TE_TEI_BIGEXPLOSION) { + MY(alpha_min) = 192; + MY(alpha_max) = 192; + MY(alpha_fade) = 64; + MY(color_min) = "0x404040"; + MY(color_max) = "0x404040"; + MY(countabsolute) = 1; + MY(size_min) = 72; + MY(size_max) = 72; + MY(tex_min) = 35; + MY(tex_max) = 37; + MY(type) = "static"; + } + // fire effect + SUB(TE_TEI_BIGEXPLOSION) { + MY(airfriction) = 4; + MY(alpha_min) = 128; + MY(alpha_max) = 128; + MY(alpha_fade) = 256; + MY(bounce) = 1.500000; + MY(color_min) = "0x902010"; + MY(color_max) = "0xFFD080"; + MY(count) = 128; + MY(liquidfriction) = 4; + MY(notunderwater) = true; + MY(originjitter) = '8.0 8.0 8.0'; + MY(size_min) = 16; + MY(size_max) = 16; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "static"; + MY(velocityjitter) = '512.0 512.0 512.0'; + } + // underwater bubbles + SUB(TE_TEI_BIGEXPLOSION) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(count) = 32; + MY(gravity) = -0.125000; + MY(liquidfriction) = 0.250000; + MY(originjitter) = '16.0 16.0 16.0'; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '144.0 144.0 144.0'; + } + // bouncing sparks + SUB(TE_TEI_BIGEXPLOSION) { + MY(airfriction) = 0.200000; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 384; + MY(bounce) = 1.500000; + MY(color_min) = "0x903010"; + MY(color_max) = "0xFFD030"; + MY(count) = 64; + MY(gravity) = 1; + MY(liquidfriction) = 0.800000; + MY(notunderwater) = true; + MY(size_min) = 2; + MY(size_max) = 2; + MY(type) = "spark"; + MY(velocityjitter) = '384.0 384.0 384.0'; + MY(velocityoffset) = '0.0 0.0 80.0'; + } + + // electro explosion + DEF(TE_TEI_PLASMAHIT); + // decal + SUB(TE_TEI_PLASMAHIT) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '2.4 4.8 8.0'; + MY(lightradiusfade) = 600; + MY(lightradius) = 200; + MY(originjitter) = '20.0 20.0 20.0'; + MY(size_min) = 32; + MY(size_max) = 32; + MY(tex_min) = 59; + MY(tex_max) = 59; + MY(type) = "decal"; + } + // flare effect + SUB(TE_TEI_PLASMAHIT) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x80C0FF"; + MY(color_max) = "0x80C0FF"; + MY(countabsolute) = 1; + MY(size_min) = 32; + MY(size_max) = 32; + MY(tex_min) = 38; + MY(tex_max) = 38; + MY(type) = "static"; + } + // cloud of bouncing sparks + SUB(TE_TEI_PLASMAHIT) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 1024; + MY(bounce) = 1.500000; + MY(color_min) = "0x2030FF"; + MY(color_max) = "0x80C0FF"; + MY(count) = 0.500000; + MY(size_min) = 2; + MY(size_max) = 4; + MY(type) = "spark"; + MY(velocityjitter) = '512.0 512.0 512.0'; + } + + // bloody impact effect indicating damage + DEF(blood); + SUB(blood) { + MY(airfriction) = 0.400000; + MY(alpha_min) = 1560; + MY(alpha_max) = 2560; + MY(alpha_fade) = 7000; + MY(blend) = "invmod"; + MY(bounce) = -1; + MY(color_min) = "0xA8FFFF"; + MY(color_max) = "0xA8FFFFF"; + MY(count) = 0.400000; + MY(sizeincrease) = 20; + MY(size_min) = 5; + MY(size_max) = 11; + MY(staincolor_min) = "0x808080"; + MY(staincolor_max) = "0x808080"; + MY(stainsize_min) = 1; + MY(stainsize_max) = 2; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(stretchfactor) = 20; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(type) = "spark"; + MY(velocityjitter) = '99.0 99.0 55.0'; + } + //blood mist + SUB(blood) { + MY(alpha_min) = 100; + MY(alpha_max) = 256; + MY(alpha_fade) = 400; + MY(blend) = "invmod"; + MY(color_min) = "0x000000"; + MY(color_max) = "0x420000"; + MY(countabsolute) = 1; + MY(originjitter) = '11.0 11.0 11.0'; + MY(sizeincrease) = 20; + MY(size_min) = 25; + MY(size_max) = 30; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(type) = "alphastatic"; + } + + // player teleport effect + DEF(teleport); + SUB(teleport) { + MY(airfriction) = 2; + MY(alpha_max) = 256; + MY(alpha_fade) = 100; + MY(bounce) = 1.500000; + MY(color_min) = "0x807aff"; + MY(color_max) = "0x4463d5"; + MY(count) = 500; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 1; + MY(size_max) = 1; + MY(stretchfactor) = 0.600000; + MY(tex_min) = 64; + MY(tex_max) = 64; + MY(type) = "spark"; + MY(velocityjitter) = '1000.0 1000.0 1500.0'; + MY(velocitymultiplier) = 0.500000; + } + SUB(teleport) { + MY(alpha_min) = 190; + MY(alpha_max) = 190; + MY(alpha_fade) = 180; + MY(color_min) = "0x807aff"; + MY(color_max) = "0x4463d5"; + MY(countabsolute) = 1; + MY(sizeincrease) = -80; + MY(size_min) = 150; + MY(size_max) = 150; + MY(tex_min) = 65; + MY(tex_max) = 65; + MY(type) = "smoke"; + } + + // normal super gory blood trail (used by gibs) + DEF(TR_BLOOD); + SUB(TR_BLOOD) { + MY(airfriction) = -2; + MY(alpha_min) = 384; + MY(alpha_max) = 984; + MY(alpha_fade) = 1492; + MY(blend) = "invmod"; + MY(bounce) = -1; + MY(color_min) = "0xA8FFFF"; + MY(color_max) = "0xA8FFFF"; + MY(gravity) = 0.400000; + MY(liquidfriction) = 1; + MY(sizeincrease) = -5; + MY(size_min) = 4; + MY(size_max) = 19; + MY(staincolor_min) = "0x808080"; + MY(staincolor_max) = "0x808080"; + MY(stainsize_min) = 1; + MY(stainsize_max) = 2; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(stretchfactor) = 7; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(trailspacing) = 20; + MY(type) = "spark"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = -0.100000; + } + // splash around gib + SUB(TR_BLOOD) { + MY(alpha_min) = 684; + MY(alpha_max) = 684; + MY(alpha_fade) = 7492; + MY(color_min) = "0xA8FFFF"; + MY(color_max) = "0xA8FFFF"; + MY(sizeincrease) = 500; + MY(size_min) = 4; + MY(size_max) = 6; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(trailspacing) = 42; + MY(type) = "blood"; + } + + // thinner blood trail (used by quake zombies) + DEF(TR_SLIGHTBLOOD); + SUB(TR_SLIGHTBLOOD) { + MY(airfriction) = 1; + MY(alpha_min) = 384; + MY(alpha_max) = 384; + MY(alpha_fade) = 192; + MY(bounce) = -1; + MY(color_min) = "0xA8FFFF"; + MY(color_max) = "0xA8FFFF"; + MY(liquidfriction) = 4; + MY(size_min) = 8; + MY(size_max) = 8; + MY(staincolor_min) = "0x808080"; + MY(staincolor_max) = "0x808080"; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(trailspacing) = 64; + MY(type) = "blood"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = 0.500000; + } + + // func_stardust effect, used in some maps to indicate teleporters + DEF(EF_STARDUST); + SUB(EF_STARDUST) { + MY(airfriction) = 0.200000; + MY(alpha_min) = 64; + MY(alpha_max) = 128; + MY(alpha_fade) = 128; + MY(color_min) = "0xfff368"; + MY(color_max) = "0xfff368"; + MY(count) = 37.500000; + MY(gravity) = -0.100000; + MY(liquidfriction) = 0.800000; + MY(originjitter) = '16.0 16.0 64.0'; + MY(size_min) = 1; + MY(size_max) = 2; + MY(type) = "static"; + MY(velocityjitter) = '32.0 32.0 0.0'; + } + + // flare particle and light + DEF(item_respawn); + SUB(item_respawn) { + MY(alpha_min) = 128; + MY(alpha_max) = 128; + MY(alpha_fade) = 128; + MY(color_min) = "0x63F2EA"; + MY(color_max) = "0x63f2EA"; + MY(countabsolute) = 1; + MY(size_min) = 32; + MY(size_max) = 32; + MY(type) = "static"; + } + // cloud of particles which expand rapidly and then slow to form a ball + SUB(item_respawn) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 1280; + MY(color_min) = "0x63F2EA"; + MY(color_max) = "0x63f2EA"; + MY(count) = 128; + MY(size_min) = 2; + MY(size_max) = 2; + MY(tex_min) = 41; + MY(tex_max) = 41; + MY(type) = "spark"; + MY(velocityjitter) = '256.0 256.0 256.0'; + } + + DEF(jumppad_activate); + SUB(jumppad_activate) { + MY(lightcolor) = '2.0 2.0 2.0'; + MY(lightradiusfade) = 2000; + MY(lightradius) = 200; + } + + DEF(laser_muzzleflash); + // glow and light + SUB(laser_muzzleflash) { + MY(airfriction) = 10; + MY(alpha_min) = 256; + MY(alpha_max) = 512; + MY(alpha_fade) = 6280; + MY(color_min) = "0xcc0000"; + MY(color_max) = "0xff0000"; + MY(countabsolute) = 1; + MY(lightcolor) = '3.0 0.1 0.1'; + MY(lightradiusfade) = 2000; + MY(lightradius) = 200; + MY(sizeincrease) = -100; + MY(size_min) = 10; + MY(size_max) = 15; + MY(stretchfactor) = 2; + MY(tex_min) = 65; + MY(tex_max) = 65; + MY(type) = "smoke"; + } + // electricity + SUB(laser_muzzleflash) { + MY(airfriction) = 10; + MY(alpha_min) = 256; + MY(alpha_max) = 512; + MY(alpha_fade) = 6280; + MY(color_min) = "0xb44215"; + MY(color_max) = "0xff0000"; + MY(count) = 3; + MY(originjitter) = '2.0 2.0 2.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = 4000; + MY(spin_max) = -4000; + MY(sizeincrease) = -100; + MY(size_min) = 5; + MY(size_max) = 7; + MY(stretchfactor) = 2.300000; + MY(tex_min) = 43; + MY(tex_max) = 43; + MY(type) = "spark"; + MY(velocityjitter) = '150.0 150.0 150.0'; + MY(velocitymultiplier) = 0.200000; + } + // fire + SUB(laser_muzzleflash) { + MY(airfriction) = 12; + MY(alpha_min) = 256; + MY(alpha_max) = 512; + MY(alpha_fade) = 6280; + MY(color_min) = "0xff4200"; + MY(color_max) = "0xff0000"; + MY(count) = 6; + MY(originjitter) = '2.0 2.0 2.0'; + MY(sizeincrease) = -100; + MY(size_min) = 7; + MY(size_max) = 9; + MY(stretchfactor) = 2; + MY(tex_min) = 8; + MY(tex_max) = 15; + MY(type) = "spark"; + MY(velocityjitter) = '100.0 100.0 100.0'; + MY(velocitymultiplier) = 0.200000; + } + + DEF(laser_impact); + // decal + SUB(laser_impact) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '8.0 0.4 0.4'; + MY(lightradiusfade) = 500; + MY(lightradius) = 200; + MY(originjitter) = '14.0 14.0 14.0'; + MY(size_min) = 24; + MY(size_max) = 24; + MY(tex_min) = 47; + MY(tex_max) = 47; + MY(type) = "decal"; + } + // flare effect + SUB(laser_impact) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 1024; + MY(color_min) = "0xFF2010"; + MY(color_max) = "0xFF2010"; + MY(countabsolute) = 1; + MY(size_min) = 24; + MY(size_max) = 24; + MY(tex_min) = 39; + MY(tex_max) = 39; + MY(type) = "static"; + } + // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect + SUB(laser_impact) { + MY(airfriction) = 6; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 1024; + MY(color_min) = "0x800000"; + MY(color_max) = "0xFF8020"; + MY(count) = 128; + MY(liquidfriction) = 6; + MY(size_min) = 4; + MY(size_max) = 4; + MY(type) = "spark"; + MY(velocityjitter) = '256.0 256.0 256.0'; + } + SUB(laser_impact) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 256; + MY(color_min) = "0x800000"; + MY(color_max) = "0xFF8020"; + MY(count) = 4; + MY(originjitter) = '1.0 1.0 1.0'; + MY(sizeincrease) = 6; + MY(size_min) = 12; + MY(size_max) = 12; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '16.0 16.0 16.0'; + MY(velocitymultiplier) = 0.010000; + } + + DEF(shotgun_muzzleflash); + SUB(shotgun_muzzleflash) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x202020"; + MY(color_max) = "0x404040"; + MY(count) = 1.500000; + MY(lightcolor) = '2.0 1.5 0.2'; + MY(lightradiusfade) = 2000; + MY(lightradius) = 200; + MY(originjitter) = '1.5 1.5 1.5'; + MY(sizeincrease) = 12; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '6.0 6.0 6.0'; + MY(velocitymultiplier) = 0.050000; + } + SUB(shotgun_muzzleflash) { + MY(airfriction) = 5; + MY(alpha_max) = 128; + MY(alpha_fade) = 1024; + MY(color_min) = "0xffdb96"; + MY(color_max) = "0xff5400"; + MY(count) = 16; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 10; + MY(size_max) = 20; + MY(stretchfactor) = 2.500000; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "spark"; + MY(velocityjitter) = '100.0 100.0 100.0'; + MY(velocitymultiplier) = 0.500000; + } + + // shotgun pellet impact + DEF(shotgun_impact); + // decal + SUB(shotgun_impact) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(originjitter) = '10.0 10.0 10.0'; + MY(size_min) = 5; + MY(size_max) = 8; + MY(tex_min) = 56; + MY(tex_max) = 59; + MY(type) = "decal"; + } + // dust/smoke drifting away from the impact + SUB(shotgun_impact) { + MY(airfriction) = 5; + MY(alpha_min) = 300; + MY(alpha_max) = 550; + MY(alpha_fade) = 756; + MY(color_min) = "0x473a37"; + MY(color_max) = "0x0b0a07"; + MY(count) = 1; + MY(notunderwater) = true; + MY(startangle_max) = 360; + MY(spin_min) = -50; + MY(spin_max) = 50; + MY(sizeincrease) = 25; + MY(size_min) = 10; + MY(size_max) = 20; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '150.0 150.0 150.0'; + MY(velocitymultiplier) = 0.200000; + } + // dust/smoke staying at the impact + SUB(shotgun_impact) { + MY(airfriction) = 5; + MY(alpha_min) = 200; + MY(alpha_max) = 350; + MY(alpha_fade) = 500; + MY(bounce) = 6; + MY(color_min) = "0x201d1a"; + MY(color_max) = "0x000000"; + MY(count) = 0.200000; + MY(notunderwater) = true; + MY(startangle_max) = 360; + MY(spin_min) = -50; + MY(spin_max) = 50; + MY(sizeincrease) = 74; + MY(size_min) = 10; + MY(size_max) = 11; + MY(tex_min) = 36; + MY(tex_max) = 36; + MY(type) = "alphastatic"; + MY(velocityjitter) = '11.0 11.0 11.0'; + MY(velocitymultiplier) = 0.030000; + } + // sparks + SUB(shotgun_impact) { + MY(airfriction) = 1.100000; + MY(alpha_max) = 356; + MY(alpha_fade) = 268; + MY(bounce) = 1.500000; + MY(color_min) = "0xFDFFD9"; + MY(color_max) = "0xFDFFD9"; + MY(count) = 0.500000; + MY(gravity) = 1; + MY(notunderwater) = true; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 0.600000; + MY(size_max) = 0.600000; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '200.0 200.0 200.0'; + MY(velocitymultiplier) = 0.200000; + } + + DEF(uzi_muzzleflash); + SUB(uzi_muzzleflash) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x202020"; + MY(color_max) = "0x404040"; + MY(count) = 1; + MY(gravity) = -0.100000; + MY(lightcolor) = '2.0 1.5 0.2'; + MY(lightradiusfade) = 2000; + MY(lightradius) = 200; + MY(originjitter) = '1.5 1.5 1.5'; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_max) = 8; + MY(type) = "static"; + MY(velocityjitter) = '1.0 1.0 1.0'; + MY(velocitymultiplier) = 0.030000; + } + SUB(uzi_muzzleflash) { + MY(airfriction) = 12; + MY(alpha_max) = 256; + MY(alpha_fade) = 6000; + MY(color_min) = "0xff9c00"; + MY(color_max) = "0xffd200"; + MY(count) = 3; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 0.300000; + MY(size_max) = 0.400000; + MY(stretchfactor) = 0.150000; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '555.0 555.0 555.0'; + MY(velocitymultiplier) = 3; + } + + DEF(machinegun_impact); + // decal + SUB(machinegun_impact) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '6.0 3.6 0.6'; + MY(lightradiusfade) = 800; + MY(lightradius) = 80; + MY(originjitter) = '10.0 10.0 10.0'; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_min) = 56; + MY(tex_max) = 59; + MY(type) = "decal"; + } + // dust/smoke drifting away from the impact + SUB(machinegun_impact) { + MY(airfriction) = 5; + MY(alpha_min) = 300; + MY(alpha_max) = 550; + MY(alpha_fade) = 456; + MY(color_min) = "0x473a37"; + MY(color_max) = "0x0b0a07"; + MY(count) = 1.500000; + MY(notunderwater) = true; + MY(startangle_max) = 360; + MY(spin_min) = -50; + MY(spin_max) = 50; + MY(sizeincrease) = 15; + MY(size_min) = 10; + MY(size_max) = 20; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '150.0 150.0 150.0'; + MY(velocitymultiplier) = 0.100000; + } + // dust/smoke staying at the impact + SUB(machinegun_impact) { + MY(airfriction) = 5; + MY(alpha_min) = 200; + MY(alpha_max) = 350; + MY(alpha_fade) = 500; + MY(bounce) = 6; + MY(color_min) = "0x201d1a"; + MY(color_max) = "0x000000"; + MY(count) = 0.500000; + MY(notunderwater) = true; + MY(startangle_max) = 360; + MY(spin_min) = -50; + MY(spin_max) = 50; + MY(sizeincrease) = 74; + MY(size_min) = 10; + MY(size_max) = 11; + MY(tex_min) = 36; + MY(tex_max) = 36; + MY(type) = "alphastatic"; + MY(velocityjitter) = '11.0 11.0 11.0'; + MY(velocitymultiplier) = 0.030000; + } + // debris + SUB(machinegun_impact) { + MY(airfriction) = 1; + MY(alpha_min) = 300; + MY(alpha_max) = 550; + MY(alpha_fade) = 256; + MY(bounce) = 1.700000; + MY(color_min) = "0x63493e"; + MY(color_max) = "0xffffff"; + MY(count) = 1; + MY(gravity) = 1.400000; + MY(notunderwater) = true; + MY(startangle_max) = 360; + MY(spin_min) = -500; + MY(spin_max) = 500; + MY(size_min) = 1; + MY(size_max) = 5; + MY(tex_min) = 66; + MY(tex_max) = 68; + MY(type) = "alphastatic"; + MY(velocityjitter) = '350.0 350.0 350.0'; + MY(velocitymultiplier) = 0.200000; + } + // sparks + SUB(machinegun_impact) { + MY(airfriction) = 2; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 168; + MY(bounce) = 1; + MY(color_min) = "0xFDFFD9"; + MY(color_max) = "0xFDFFD9"; + MY(count) = 1; + MY(gravity) = 1; + MY(notunderwater) = true; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 0.300000; + MY(size_max) = 0.300000; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '300.0 300.0 300.0'; + MY(velocitymultiplier) = 0.200000; + } + + DEF(grenadelauncher_muzzleflash); + SUB(grenadelauncher_muzzleflash) { + MY(airfriction) = 12; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x202020"; + MY(color_max) = "0x404040"; + MY(count) = 1.500000; + MY(lightcolor) = '2.0 1.5 0.2'; + MY(lightradiusfade) = 2000; + MY(lightradius) = 200; + MY(originjitter) = '1.5 1.5 1.5'; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '20.0 20.0 20.0'; + MY(velocitymultiplier) = 0.030000; + } + SUB(grenadelauncher_muzzleflash) { + MY(airfriction) = 5; + MY(alpha_max) = 128; + MY(alpha_fade) = 1024; + MY(color_min) = "0xffdb96"; + MY(color_max) = "0xff5400"; + MY(count) = 16; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 10; + MY(size_max) = 20; + MY(stretchfactor) = 2.500000; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "spark"; + MY(velocityjitter) = '100.0 100.0 100.0'; + MY(velocitymultiplier) = 0.500000; + } + + // mortar trail + DEF(TR_GRENADE); + // smoke + SUB(TR_GRENADE) { + MY(alpha_min) = 300; + MY(alpha_max) = 400; + MY(alpha_fade) = 780; + MY(bounce) = 1; + MY(color_min) = "0x101010"; + MY(color_max) = "0x000000"; + MY(originjitter) = '1.0 1.0 1.0'; + MY(sizeincrease) = 10; + MY(size_min) = 3; + MY(size_max) = 2; + MY(tex_max) = 8; + MY(trailspacing) = 4; + MY(type) = "smoke"; + MY(velocityjitter) = '1.0 1.0 1.0'; + MY(velocitymultiplier) = -0.020000; + } + // fire + SUB(TR_GRENADE) { + MY(airfriction) = 8; + MY(alpha_min) = 100; + MY(alpha_max) = 144; + MY(alpha_fade) = 988; + MY(color_min) = "0xffdf72"; + MY(color_max) = "0x811200"; + MY(notunderwater) = true; + MY(sizeincrease) = -15; + MY(size_min) = 5; + MY(size_max) = 2; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(trailspacing) = 4; + MY(type) = "static"; + MY(velocityjitter) = '32.0 32.0 32.0'; + MY(velocitymultiplier) = -1; + } + // bubbles + SUB(TR_GRENADE) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 256; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(gravity) = -0.125000; + MY(liquidfriction) = 4; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(trailspacing) = 16; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '16.0 16.0 16.0'; + } + + // hookbomb trail + DEF(TR_KNIGHTSPIKE); + // smoke + SUB(TR_KNIGHTSPIKE) { + MY(alpha_min) = 300; + MY(alpha_max) = 400; + MY(alpha_fade) = 600; + MY(bounce) = 1; + MY(color_min) = "0x303030"; + MY(color_max) = "0x000000"; + MY(gravity) = -0.110000; + MY(notunderwater) = true; + MY(originjitter) = '2.0 2.0 2.0'; + MY(sizeincrease) = 11; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_max) = 8; + MY(trailspacing) = 6; + MY(type) = "smoke"; + MY(velocityjitter) = '3.0 3.0 3.0'; + MY(velocitymultiplier) = -0.020000; + } + // marker + SUB(TR_KNIGHTSPIKE) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 720; + MY(color_min) = "0x666666"; + MY(color_max) = "0x000000"; + MY(sizeincrease) = -0.100000; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(trailspacing) = 2; + MY(type) = "alphastatic"; + } + // bubbles + SUB(TR_KNIGHTSPIKE) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 256; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(gravity) = -0.125000; + MY(liquidfriction) = 4; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(trailspacing) = 32; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '16.0 16.0 16.0'; + } + + DEF(grenade_explode); + // decal + SUB(grenade_explode) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '8.0 4.0 1.0'; + MY(lightradiusfade) = 400; + MY(lightradius) = 250; + MY(originjitter) = '26.0 26.0 26.0'; + MY(size_min) = 48; + MY(size_max) = 48; + MY(tex_min) = 8; + MY(tex_max) = 16; + MY(type) = "decal"; + } + // fire effect which expands then slows + SUB(grenade_explode) { + MY(airfriction) = 8; + MY(alpha_min) = 128; + MY(alpha_max) = 228; + MY(alpha_fade) = 356; + MY(bounce) = 4.500000; + MY(color_min) = "0xe03f00"; + MY(color_max) = "0x5e0000"; + MY(count) = 40; + MY(liquidfriction) = 8; + MY(notunderwater) = true; + MY(originjitter) = '8.0 8.0 8.0'; + MY(sizeincrease) = 20; + MY(size_min) = 16; + MY(size_max) = 26; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "static"; + MY(velocityjitter) = '256.0 256.0 256.0'; + } + // fire effect which make bright dot inside + SUB(grenade_explode) { + MY(airfriction) = 8; + MY(alpha_min) = 228; + MY(alpha_max) = 328; + MY(alpha_fade) = 756; + MY(bounce) = 1; + MY(color_min) = "0xe03f00"; + MY(color_max) = "0xffdf92"; + MY(count) = 15; + MY(liquidfriction) = 8; + MY(notunderwater) = true; + MY(originjitter) = '8.0 8.0 8.0'; + MY(sizeincrease) = 40; + MY(size_min) = 6; + MY(size_max) = 16; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "static"; + MY(velocityjitter) = '256.0 256.0 256.0'; + } + // smoke + SUB(grenade_explode) { + MY(airfriction) = 5; + MY(alpha_min) = 300; + MY(alpha_max) = 550; + MY(alpha_fade) = 556; + MY(bounce) = 6; + MY(color_min) = "0x000000"; + MY(color_max) = "0x111111"; + MY(count) = 10; + MY(notunderwater) = true; + MY(sizeincrease) = 34; + MY(size_min) = 20; + MY(size_max) = 40; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '256.0 256.0 256.0'; + } + // underwater bubbles + SUB(grenade_explode) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(count) = 32; + MY(gravity) = -0.125000; + MY(liquidfriction) = 0.250000; + MY(originjitter) = '16.0 16.0 16.0'; + MY(size_min) = 3; + MY(size_max) = 6; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '196.0 196.0 196.0'; + } + // underwatershockwave + SUB(grenade_explode) { + MY(alpha_min) = 40; + MY(alpha_max) = 40; + MY(alpha_fade) = 300; + MY(countabsolute) = 1; + MY(sizeincrease) = 1500; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_min) = 33; + MY(tex_max) = 33; + MY(type) = "smoke"; + MY(underwater) = true; + MY(velocitymultiplier) = 0.300000; + } + // bouncing sparks + SUB(grenade_explode) { + MY(airfriction) = 1; + MY(alpha_min) = 644; + MY(alpha_max) = 956; + MY(alpha_fade) = 484; + MY(bounce) = 1.600000; + MY(color_min) = "0xffa35b"; + MY(color_max) = "0xfff2be"; + MY(count) = 16; + MY(gravity) = 1; + MY(liquidfriction) = 0.800000; + MY(notunderwater) = true; + MY(originjitter) = '16.0 16.0 16.0'; + MY(size_min) = 1; + MY(size_max) = 0.100000; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '424.0 424.0 624.0'; + MY(velocityoffset) = '0.0 0.0 80.0'; + } + // debris + SUB(grenade_explode) { + MY(airfriction) = 0.500000; + MY(alpha_min) = 644; + MY(alpha_max) = 956; + MY(alpha_fade) = 684; + MY(bounce) = 1.600000; + MY(color_min) = "0x6a3d25"; + MY(color_max) = "0xcac5b4"; + MY(count) = 12; + MY(gravity) = 1.300000; + MY(notunderwater) = true; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -1000; + MY(spin_max) = 1000; + MY(size_min) = 2; + MY(size_max) = 6; + MY(tex_min) = 66; + MY(tex_max) = 68; + MY(type) = "alphastatic"; + MY(velocityjitter) = '324.0 324.0 524.0'; + } + + DEF(electro_muzzleflash); + SUB(electro_muzzleflash) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x283880"; + MY(color_max) = "0x283880"; + MY(countabsolute) = 1; + MY(lightcolor) = '1.5 3.0 6.0'; + MY(lightradiusfade) = 2000; + MY(lightradius) = 200; + MY(originjitter) = '1.5 1.5 1.5'; + MY(sizeincrease) = -10; + MY(size_min) = 15; + MY(size_max) = 15; + MY(tex_min) = 65; + MY(tex_max) = 65; + MY(type) = "smoke"; + MY(velocityjitter) = '6.0 6.0 6.0'; + MY(velocitymultiplier) = 0.010000; + } + SUB(electro_muzzleflash) { + MY(airfriction) = 2; + MY(alpha_min) = 110; + MY(alpha_max) = 228; + MY(alpha_fade) = 2024; + MY(color_min) = "0xD9FDFF"; + MY(color_max) = "0xD9FDFF"; + MY(count) = 7; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 5; + MY(size_max) = 15; + MY(stretchfactor) = 1.500000; + MY(tex_min) = 8; + MY(tex_max) = 15; + MY(type) = "spark"; + MY(velocityjitter) = '150.0 150.0 150.0'; + MY(velocitymultiplier) = 0.500000; + } + SUB(electro_muzzleflash) { + MY(airfriction) = 8; + MY(alpha_min) = 110; + MY(alpha_max) = 228; + MY(alpha_fade) = 1024; + MY(color_min) = "0xD9FDFF"; + MY(color_max) = "0xD9FDFF"; + MY(count) = 5; + MY(gravity) = 1.300000; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 7; + MY(size_max) = 6; + MY(stretchfactor) = 0.100000; + MY(tex_min) = 41; + MY(tex_max) = 41; + MY(type) = "spark"; + MY(velocityjitter) = '350.0 350.0 350.0'; + MY(velocitymultiplier) = 2.500000; + } + + // electro trail + DEF(TR_NEXUIZPLASMA); + // glowing vapor trail + SUB(TR_NEXUIZPLASMA) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 968; + MY(color_min) = "0x283880"; + MY(color_max) = "0x283880"; + MY(lightcolor) = '1.5 3.0 6.0'; + MY(lightradius) = 90; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 38; + MY(tex_max) = 38; + MY(trailspacing) = 2; + MY(type) = "static"; + MY(velocitymultiplier) = -0.100000; + } + // bright sparks + SUB(TR_NEXUIZPLASMA) { + MY(airfriction) = 12; + MY(alpha_min) = 444; + MY(alpha_max) = 512; + MY(alpha_fade) = 1866; + MY(bounce) = 1; + MY(color_min) = "0x629dff"; + MY(color_max) = "0x0018ff"; + MY(count) = 1.500000; + MY(originjitter) = '1.0 1.0 1.0'; + MY(sizeincrease) = -20; + MY(size_min) = 2; + MY(size_max) = 4; + MY(tex_min) = 42; + MY(tex_max) = 42; + MY(trailspacing) = 12; + MY(type) = "snow"; + MY(velocityjitter) = '50.0 50.0 50.0'; + MY(velocityoffset) = '0.0 0.0 15.0'; + } + + DEF(electro_impact); + // decal + SUB(electro_impact) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '3.1 4.4 10.0'; + MY(lightradiusfade) = 250; + MY(lightradius) = 250; + MY(originjitter) = '17.0 17.0 17.0'; + MY(size_min) = 32; + MY(size_max) = 32; + MY(tex_min) = 59; + MY(tex_max) = 59; + MY(type) = "decal"; + } + // shockwave + SUB(electro_impact) { + MY(alpha_min) = 40; + MY(alpha_max) = 40; + MY(alpha_fade) = 350; + MY(color_min) = "0x80C0FF"; + MY(color_max) = "0x80C0FF"; + MY(countabsolute) = 1; + MY(sizeincrease) = 1000; + MY(size_min) = 32; + MY(size_max) = 32; + MY(tex_min) = 33; + MY(tex_max) = 33; + MY(type) = "smoke"; + MY(velocitymultiplier) = 44; + } + // flare effect + SUB(electro_impact) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x80C0FF"; + MY(color_max) = "0x80C0FF"; + MY(countabsolute) = 1; + MY(size_min) = 12; + MY(size_max) = 32; + MY(tex_min) = 38; + MY(tex_max) = 38; + MY(type) = "static"; + } + // cloud of bouncing sparks + SUB(electro_impact) { + MY(airfriction) = 6; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 1024; + MY(bounce) = 2; + MY(color_min) = "0x629dff"; + MY(color_max) = "0x0018ff"; + MY(count) = 30; + MY(gravity) = -0.300000; + MY(originjitter) = '1.0 1.0 1.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -9999; + MY(spin_max) = 9999; + MY(sizeincrease) = -50; + MY(size_min) = 36; + MY(size_max) = 36; + MY(tex_min) = 42; + MY(tex_max) = 42; + MY(type) = "smoke"; + MY(velocityjitter) = '512.0 512.0 512.0'; + } + // inner cloud of smoke + SUB(electro_impact) { + MY(airfriction) = 30; + MY(alpha_min) = 200; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x629dff"; + MY(color_max) = "0x0018ff"; + MY(count) = 30; + MY(originjitter) = '20.0 20.0 20.0'; + MY(sizeincrease) = 50; + MY(size_min) = 20; + MY(size_max) = 24; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '320.0 320.0 320.0'; + } + + DEF(electro_ballexplode); + // decal + SUB(electro_ballexplode) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '3.1 4.4 10.0'; + MY(lightradiusfade) = 250; + MY(lightradius) = 250; + MY(originjitter) = '17.0 17.0 17.0'; + MY(size_min) = 32; + MY(size_max) = 32; + MY(tex_min) = 59; + MY(tex_max) = 59; + MY(type) = "decal"; + } + // flare effect + SUB(electro_ballexplode) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x80C0FF"; + MY(color_max) = "0x80C0FF"; + MY(countabsolute) = 1; + MY(size_min) = 32; + MY(size_max) = 32; + MY(tex_min) = 38; + MY(tex_max) = 38; + MY(type) = "static"; + } + // cloud of bouncing sparks + SUB(electro_ballexplode) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 1024; + MY(bounce) = 2; + MY(color_min) = "0xFDFFD9"; + MY(color_max) = "0xFDFFD9"; + MY(count) = 64; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 1; + MY(size_max) = 2; + MY(stretchfactor) = 0.400000; + MY(tex_min) = 41; + MY(tex_max) = 41; + MY(type) = "spark"; + MY(velocityjitter) = '512.0 512.0 512.0'; + } + // inner cloud of smoke + SUB(electro_ballexplode) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x202020"; + MY(color_max) = "0x404040"; + MY(count) = 8; + MY(originjitter) = '20.0 20.0 20.0'; + MY(size_min) = 24; + MY(size_max) = 24; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '32.0 32.0 32.0'; + } + + DEF(electro_combo); + // decal + SUB(electro_combo) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '4.0 5.0 6.0'; + MY(lightradiusfade) = 300; + MY(lightradius) = 400; + MY(originjitter) = '17.0 17.0 17.0'; + MY(size_min) = 64; + MY(size_max) = 64; + MY(tex_min) = 59; + MY(tex_max) = 59; + MY(type) = "decal"; + } + // flare effect + SUB(electro_combo) { + MY(alpha_min) = 128; + MY(alpha_max) = 128; + MY(alpha_fade) = 64; + MY(color_min) = "0x80C0FF"; + MY(color_max) = "0x80C0FF"; + MY(countabsolute) = 1; + MY(size_min) = 48; + MY(size_max) = 48; + MY(tex_min) = 38; + MY(tex_max) = 38; + MY(type) = "static"; + } + // large sparks + SUB(electro_combo) { + MY(airfriction) = 6; + MY(alpha_min) = 156; + MY(alpha_max) = 156; + MY(alpha_fade) = 156; + MY(bounce) = 2; + MY(color_min) = "0x2030FF"; + MY(color_max) = "0x80C0FF"; + MY(count) = 5; + MY(liquidfriction) = 16; + MY(sizeincrease) = 50; + MY(size_min) = 32; + MY(size_max) = 32; + MY(tex_max) = 7; + MY(type) = "static"; + MY(velocityjitter) = '512.0 512.0 512.0'; + } + SUB(electro_combo) { + MY(alpha_min) = 444; + MY(alpha_max) = 512; + MY(alpha_fade) = 700; + MY(bounce) = 1.600000; + MY(color_min) = "0xa9cacf"; + MY(color_max) = "0x0054ff"; + MY(count) = 32; + MY(gravity) = 0.300000; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 2; + MY(size_max) = 4; + MY(stretchfactor) = 2; + MY(tex_min) = 41; + MY(tex_max) = 41; + MY(type) = "spark"; + MY(velocityjitter) = '312.0 312.0 312.0'; + MY(velocitymultiplier) = 3; + } + // inner cloud of smoke + SUB(electro_combo) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 256; + MY(color_min) = "0x202020"; + MY(color_max) = "0x404040"; + MY(count) = 0.125000; + MY(originjitter) = '20.0 20.0 20.0'; + MY(size_min) = 24; + MY(size_max) = 24; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '32.0 32.0 32.0'; + } + // shockwave + SUB(electro_combo) { + MY(alpha_min) = 40; + MY(alpha_max) = 40; + MY(alpha_fade) = 100; + MY(color_min) = "0xa9cacf"; + MY(color_max) = "0x0054ff"; + MY(countabsolute) = 1; + MY(sizeincrease) = 600; + MY(size_min) = 30; + MY(size_max) = 30; + MY(tex_min) = 33; + MY(tex_max) = 33; + MY(type) = "smoke"; + MY(velocitymultiplier) = 0.300000; + } + + DEF(crylink_muzzleflash); + SUB(crylink_muzzleflash) { + MY(alpha_min) = 128; + MY(alpha_max) = 128; + MY(alpha_fade) = 2024; + MY(color_min) = "0xdd9cff"; + MY(color_max) = "0xff0090"; + MY(count) = 0.500000; + MY(lightcolor) = '1.6 0.2 2.0'; + MY(lightradiusfade) = 2000; + MY(lightradius) = 200; + MY(size_min) = 15; + MY(size_max) = 20; + MY(tex_min) = 65; + MY(tex_max) = 65; + MY(type) = "smoke"; + MY(velocitymultiplier) = 0.010000; + } + SUB(crylink_muzzleflash) { + MY(airfriction) = 12; + MY(alpha_max) = 128; + MY(alpha_fade) = 1024; + MY(color_min) = "0xA080C0"; + MY(color_max) = "0xA080C0"; + MY(count) = 5; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 5; + MY(size_max) = 10; + MY(stretchfactor) = 1.500000; + MY(tex_min) = 35; + MY(tex_max) = 36; + MY(type) = "spark"; + MY(velocityjitter) = '200.0 200.0 200.0'; + MY(velocitymultiplier) = 0.300000; + } + + DEF(crylink_impact); + // decal + SUB(crylink_impact) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(originjitter) = '12.0 12.0 12.0'; + MY(size_min) = 24; + MY(size_max) = 24; + MY(tex_min) = 47; + MY(tex_max) = 47; + MY(type) = "decal"; + } + // purple flare effect + SUB(crylink_impact) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x504060"; + MY(color_max) = "0x504060"; + MY(countabsolute) = 1; + MY(size_min) = 24; + MY(size_max) = 24; + MY(tex_min) = 39; + MY(tex_max) = 39; + MY(type) = "static"; + } + // purple sparks + SUB(crylink_impact) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 1024; + MY(bounce) = 2; + MY(color_min) = "0xA040C0"; + MY(color_max) = "0xA040C0"; + MY(count) = 40; + MY(size_min) = 6; + MY(size_max) = 6; + MY(tex_min) = 41; + MY(tex_max) = 41; + MY(type) = "spark"; + MY(velocityjitter) = '512.0 512.0 512.0'; + } + // purple splash + SUB(crylink_impact) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0xE070FF"; + MY(color_max) = "0xE070FF"; + MY(count) = 1.500000; + MY(size_min) = 16; + MY(size_max) = 16; + MY(type) = "static"; + MY(velocityjitter) = '32.0 32.0 32.0'; + } + // purple splash + SUB(crylink_impact) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 1024; + MY(color_min) = "0xE070FF"; + MY(color_max) = "0xE070FF"; + MY(count) = 3; + MY(size_min) = 16; + MY(size_max) = 16; + MY(type) = "static"; + MY(velocityjitter) = '256.0 256.0 256.0'; + } + + DEF(nex_muzzleflash); + SUB(nex_muzzleflash) { + MY(airfriction) = 9; + MY(alpha_min) = 328; + MY(alpha_max) = 328; + MY(alpha_fade) = 4000; + MY(color_min) = "0x202020"; + MY(color_max) = "0x0072ff"; + MY(count) = 12; + MY(lightcolor) = '2.0 2.5 3.0'; + MY(lightradiusfade) = 200; + MY(lightradius) = 200; + MY(originjitter) = '4.0 4.0 4.0'; + MY(sizeincrease) = -100; + MY(size_min) = 16; + MY(size_max) = 16; + MY(stretchfactor) = 2; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "spark"; + MY(velocityjitter) = '180.0 180.0 180.0'; + MY(velocitymultiplier) = 1.400000; + } + SUB(nex_muzzleflash) { + MY(airfriction) = 9; + MY(alpha_max) = 128; + MY(alpha_fade) = 1024; + MY(color_min) = "0xD9FDFF"; + MY(color_max) = "0xD9FDFF"; + MY(count) = 50; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 41; + MY(tex_max) = 41; + MY(type) = "spark"; + MY(velocityjitter) = '600.0 600.0 600.0'; + MY(velocitymultiplier) = 1.500000; + } + + // vortex beam + DEF(nex_beam); + SUB(nex_beam) { + MY(airfriction) = 5; + MY(alpha_min) = 64; + MY(alpha_max) = 128; + MY(alpha_fade) = 64; + MY(color_min) = "0x1680A0"; + MY(color_max) = "0x1680A0"; + MY(sizeincrease) = 2; + MY(size_min) = 4; + MY(size_max) = 4; + MY(tex_min) = 32; + MY(tex_max) = 32; + MY(trailspacing) = 64; + MY(type) = "static"; + } + // drifting smoke + SUB(nex_beam) { + MY(airfriction) = 9; + MY(alpha_min) = 32; + MY(alpha_max) = 64; + MY(alpha_fade) = 32; + MY(color_min) = "0x5080A0"; + MY(color_max) = "0x5080A0"; + MY(sizeincrease) = 8; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_max) = 8; + MY(trailspacing) = 12; + MY(type) = "static"; + MY(velocityjitter) = '64.0 64.0 64.0'; + } + // bright core + SUB(nex_beam) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 1280; + MY(color_min) = "0x80CDFF"; + MY(color_max) = "0x80CDFF"; + MY(size_min) = 4; + MY(size_max) = 4; + MY(trailspacing) = 12; + MY(type) = "static"; + } + // sparks + SUB(nex_beam) { + MY(airfriction) = 5; + MY(alpha_min) = 64; + MY(alpha_max) = 128; + MY(alpha_fade) = 80; + MY(color_min) = "0x1680A0"; + MY(color_max) = "0x1680A0"; + MY(gravity) = -0.010000; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 63; + MY(tex_max) = 63; + MY(trailspacing) = 16; + MY(type) = "snow"; + } + + DEF(nex_impact); + // decal + SUB(nex_impact) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '4.0 6.0 8.0'; + MY(lightradiusfade) = 250; + MY(lightradius) = 200; + MY(originjitter) = '14.0 14.0 14.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(size_min) = 24; + MY(size_max) = 24; + MY(tex_min) = 47; + MY(tex_max) = 47; + MY(type) = "decal"; + } + // rotating something + SUB(nex_impact) { + MY(alpha_min) = 55; + MY(alpha_max) = 55; + MY(alpha_fade) = 50; + MY(color_min) = "0x1680A0"; + MY(color_max) = "0x1680A0"; + MY(count) = 5; + MY(startangle_min) = 180; + MY(startangle_max) = -180; + MY(spin_min) = 500; + MY(spin_max) = -500; + MY(sizeincrease) = 20; + MY(size_min) = 25; + MY(size_max) = 28; + MY(tex_min) = 46; + MY(tex_max) = 46; + MY(type) = "smoke"; + } + // shockwave + SUB(nex_impact) { + MY(alpha_min) = 50; + MY(alpha_max) = 50; + MY(alpha_fade) = 400; + MY(color_min) = "0x1680A0"; + MY(color_max) = "0x1680A0"; + MY(countabsolute) = 1; + MY(sizeincrease) = 900; + MY(size_min) = 16; + MY(size_max) = 16; + MY(tex_min) = 33; + MY(tex_max) = 33; + MY(type) = "static"; + } + // shockwave2 + SUB(nex_impact) { + MY(alpha_min) = 50; + MY(alpha_max) = 50; + MY(alpha_fade) = 100; + MY(color_min) = "0x1680A0"; + MY(color_max) = "0x1680A0"; + MY(countabsolute) = 1; + MY(sizeincrease) = 500; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_min) = 65; + MY(tex_max) = 65; + MY(type) = "static"; + } + // flare effect + SUB(nex_impact) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 256; + MY(color_min) = "0x80C0FF"; + MY(color_max) = "0x80C0FF"; + MY(countabsolute) = 1; + MY(size_min) = 8; + MY(size_max) = 8; + MY(tex_min) = 37; + MY(tex_max) = 37; + MY(type) = "static"; + } + // small sparks which glow brightly but live briefly + SUB(nex_impact) { + MY(airfriction) = 9; + MY(alpha_max) = 128; + MY(alpha_fade) = 512; + MY(bounce) = 2; + MY(color_min) = "0xD9FDFF"; + MY(color_max) = "0xD9FDFF"; + MY(count) = 64; + MY(size_min) = 4; + MY(size_max) = 4; + MY(stretchfactor) = 3; + MY(tex_min) = 41; + MY(tex_max) = 41; + MY(type) = "spark"; + MY(velocityjitter) = '600.0 600.0 600.0'; + MY(velocitymultiplier) = 0.500000; + } + // small sparks that live longer + SUB(nex_impact) { + MY(airfriction) = 2; + MY(alpha_min) = 255; + MY(alpha_max) = 255; + MY(alpha_fade) = 112; + MY(bounce) = 1.600000; + MY(color_min) = "0xD9FDFF"; + MY(color_max) = "0xD9FDFF"; + MY(count) = 16; + MY(gravity) = 1; + MY(size_min) = 2; + MY(size_max) = 2; + MY(stretchfactor) = 0.700000; + MY(tex_min) = 41; + MY(tex_max) = 41; + MY(type) = "spark"; + MY(velocityjitter) = '300.0 300.0 600.0'; + MY(velocitymultiplier) = 2.500000; + } + + DEF(hagar_muzzleflash); + SUB(hagar_muzzleflash) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x202020"; + MY(color_max) = "0x404040"; + MY(count) = 2; + MY(lightcolor) = '2.0 1.5 0.2'; + MY(lightradiusfade) = 2000; + MY(lightradius) = 200; + MY(originjitter) = '1.5 1.5 1.5'; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '6.0 6.0 6.0'; + MY(velocitymultiplier) = 0.010000; + } + SUB(hagar_muzzleflash) { + MY(airfriction) = 12; + MY(alpha_max) = 128; + MY(alpha_fade) = 1024; + MY(color_min) = "0xff8400"; + MY(color_max) = "0xff4200"; + MY(count) = 15; + MY(originjitter) = '1.0 1.0 1.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -400; + MY(spin_max) = 400; + MY(size_min) = 5; + MY(size_max) = 10; + MY(stretchfactor) = 2; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "spark"; + MY(velocityjitter) = '200.0 200.0 200.0'; + MY(velocitymultiplier) = 0.500000; + } + + DEF(hagar_bounce); + SUB(hagar_bounce) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 256; + MY(color_min) = "0x202020"; + MY(color_max) = "0x404040"; + MY(count) = 2; + MY(lightcolor) = '2.0 1.5 0.2'; + MY(lightradiusfade) = 300; + MY(lightradius) = 60; + MY(originjitter) = '1.5 1.5 1.5'; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '6.0 6.0 6.0'; + MY(velocitymultiplier) = 0.010000; + } + SUB(hagar_bounce) { + MY(airfriction) = 12; + MY(alpha_max) = 256; + MY(alpha_fade) = 256; + MY(bounce) = 1.500000; + MY(color_min) = "0xFFFDD9"; + MY(color_max) = "0xFFFDD9"; + MY(count) = 15; + MY(gravity) = 1; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '600.0 600.0 600.0'; + MY(velocitymultiplier) = 0.500000; + } + + DEF(hagar_explode); + // decal + SUB(hagar_explode) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '8.0 4.0 1.0'; + MY(lightradiusfade) = 400; + MY(lightradius) = 120; + MY(originjitter) = '14.0 14.0 14.0'; + MY(size_min) = 28; + MY(size_max) = 38; + MY(tex_min) = 8; + MY(tex_max) = 16; + MY(type) = "decal"; + } + // fire effect which make bright dot inside + SUB(hagar_explode) { + MY(airfriction) = 8; + MY(alpha_min) = 80; + MY(alpha_max) = 200; + MY(alpha_fade) = 356; + MY(bounce) = 1.500000; + MY(color_min) = "0xffe955"; + MY(color_max) = "0xff5a00"; + MY(count) = 3.500000; + MY(liquidfriction) = 8; + MY(notunderwater) = true; + MY(originjitter) = '8.0 8.0 8.0'; + MY(sizeincrease) = 5; + MY(size_min) = 16; + MY(size_max) = 26; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '156.0 156.0 156.0'; + } + // fire effect which expands then slows + SUB(hagar_explode) { + MY(airfriction) = 12; + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 456; + MY(bounce) = 1.500000; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 12; + MY(liquidfriction) = 8; + MY(notunderwater) = true; + MY(originjitter) = '8.0 8.0 8.0'; + MY(sizeincrease) = 15; + MY(size_min) = 20; + MY(size_max) = 26; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "static"; + MY(velocityjitter) = '286.0 286.0 286.0'; + } + // smoke + SUB(hagar_explode) { + MY(airfriction) = 5; + MY(alpha_min) = 200; + MY(alpha_max) = 500; + MY(alpha_fade) = 600; + MY(bounce) = 2; + MY(color_min) = "0x000000"; + MY(color_max) = "0x111111"; + MY(count) = 7; + MY(notunderwater) = true; + MY(sizeincrease) = 20; + MY(size_min) = 20; + MY(size_max) = 40; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '244.0 244.0 244.0'; + } + // underwater bubbles + SUB(hagar_explode) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(count) = 16; + MY(gravity) = -0.125000; + MY(liquidfriction) = 0.250000; + MY(originjitter) = '16.0 16.0 16.0'; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '96.0 96.0 96.0'; + } + // bouncing sparks + SUB(hagar_explode) { + MY(airfriction) = 1; + MY(alpha_min) = 644; + MY(alpha_max) = 956; + MY(alpha_fade) = 684; + MY(bounce) = 1.600000; + MY(color_min) = "0xffa35b"; + MY(color_max) = "0xfff2be"; + MY(count) = 4; + MY(gravity) = 1; + MY(liquidfriction) = 0.800000; + MY(notunderwater) = true; + MY(originjitter) = '16.0 16.0 16.0'; + MY(size_min) = 1; + MY(size_max) = 0.100000; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '224.0 224.0 224.0'; + MY(velocityoffset) = '0.0 0.0 80.0'; + } + + DEF(rocketlauncher_muzzleflash); + SUB(rocketlauncher_muzzleflash) { + MY(airfriction) = 2; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 256; + MY(color_min) = "0x202020"; + MY(color_max) = "0x404040"; + MY(count) = 10; + MY(originjitter) = '1.5 1.5 1.5'; + MY(sizeincrease) = 20; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '40.0 40.0 40.0'; + MY(velocitymultiplier) = -0.130000; + } + SUB(rocketlauncher_muzzleflash) { + MY(airfriction) = 9; + MY(alpha_min) = 10; + MY(alpha_max) = 25; + MY(alpha_fade) = 20; + MY(color_min) = "0xFFFDD9"; + MY(color_max) = "0xFFFDD9"; + MY(count) = 6; + MY(originjitter) = '3.0 3.0 3.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -30; + MY(spin_max) = 30; + MY(sizeincrease) = 20; + MY(size_min) = 5; + MY(size_max) = 10; + MY(tex_min) = 35; + MY(tex_max) = 36; + MY(type) = "smoke"; + MY(velocityjitter) = '100.0 100.0 100.0'; + MY(velocitymultiplier) = 0.300000; + } + + // rocket trail + DEF(TR_ROCKET); + // smoke + SUB(TR_ROCKET) { + MY(alpha_min) = 200; + MY(alpha_max) = 300; + MY(alpha_fade) = 200; + MY(bounce) = 1; + MY(color_min) = "0x000000"; + MY(color_max) = "0x666666"; + MY(lightcolor) = '6.0 3.0 1.0'; + MY(lightradius) = 150; + MY(notunderwater) = true; + MY(originjitter) = '2.0 2.0 2.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -30; + MY(spin_max) = 30; + MY(sizeincrease) = 11; + MY(size_min) = 3; + MY(size_max) = 4; + MY(tex_max) = 8; + MY(trailspacing) = 10; + MY(type) = "smoke"; + MY(velocityjitter) = '3.0 3.0 3.0'; + MY(velocitymultiplier) = -0.020000; + } + // fire + SUB(TR_ROCKET) { + MY(airfriction) = 8; + MY(alpha_min) = 100; + MY(alpha_max) = 144; + MY(alpha_fade) = 588; + MY(color_min) = "0xffdf72"; + MY(color_max) = "0x811200"; + MY(sizeincrease) = -30; + MY(size_min) = 7; + MY(size_max) = 7; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(trailspacing) = 4; + MY(type) = "static"; + MY(velocityjitter) = '32.0 32.0 32.0'; + MY(velocitymultiplier) = -1.500000; + } + // bubbles + SUB(TR_ROCKET) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 256; + MY(bounce) = 1.500000; + MY(gravity) = -0.125000; + MY(liquidfriction) = 4; + MY(size_min) = 1; + MY(size_max) = 2; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(trailspacing) = 16; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '16.0 16.0 16.0'; + MY(velocitymultiplier) = -0.310000; + } + // sparks + SUB(TR_ROCKET) { + MY(airfriction) = 5; + MY(alpha_min) = 444; + MY(alpha_max) = 512; + MY(alpha_fade) = 1866; + MY(bounce) = 1; + MY(color_min) = "0xFFFDD9"; + MY(color_max) = "0xFFFDD9"; + MY(notunderwater) = true; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 0.500000; + MY(size_max) = 0.500000; + MY(stretchfactor) = 0.300000; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(trailspacing) = 20; + MY(type) = "spark"; + MY(velocityjitter) = '100.0 100.0 100.0'; + MY(velocitymultiplier) = -0.310000; + } + + // rocket explosion (bigger than mortar and hagar) + DEF(rocket_explode); + SUB(rocket_explode) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '8.0 4.0 1.0'; + MY(lightradiusfade) = 750; + MY(lightradius) = 400; + MY(originjitter) = '23.0 23.0 23.0'; + MY(size_min) = 72; + MY(size_max) = 72; + MY(tex_min) = 8; + MY(tex_max) = 16; + MY(type) = "decal"; + } + // fire effect + SUB(rocket_explode) { + MY(airfriction) = 8; + MY(alpha_min) = 200; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(bounce) = 1.500000; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 32; + MY(liquidfriction) = 8; + MY(notunderwater) = true; + MY(originjitter) = '8.0 8.0 8.0'; + MY(sizeincrease) = 45; + MY(size_min) = 33; + MY(size_max) = 44; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "static"; + MY(velocityjitter) = '512.0 512.0 512.0'; + } + // fire effect 2 + SUB(rocket_explode) { + MY(airfriction) = 19; + MY(alpha_min) = 200; + MY(alpha_max) = 256; + MY(alpha_fade) = 612; + MY(bounce) = 2.500000; + MY(color_min) = "0xea691b"; + MY(color_max) = "0xeed05a"; + MY(count) = 14; + MY(liquidfriction) = 19; + MY(notunderwater) = true; + MY(originjitter) = '8.0 8.0 8.0'; + MY(sizeincrease) = 55; + MY(size_min) = 33; + MY(size_max) = 44; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '912.0 912.0 912.0'; + } + // smoke + SUB(rocket_explode) { + MY(airfriction) = 5; + MY(alpha_min) = 200; + MY(alpha_max) = 450; + MY(alpha_fade) = 456; + MY(bounce) = 2; + MY(color_min) = "0x000000"; + MY(color_max) = "0x111111"; + MY(count) = 32; + MY(notunderwater) = true; + MY(sizeincrease) = 44; + MY(size_min) = 20; + MY(size_max) = 40; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '444.0 444.0 444.0'; + } + // underwater bubbles + SUB(rocket_explode) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(count) = 32; + MY(gravity) = -0.125000; + MY(liquidfriction) = 0.250000; + MY(originjitter) = '16.0 16.0 16.0'; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '144.0 144.0 144.0'; + } + // underwatershockwave + SUB(rocket_explode) { + MY(alpha_min) = 40; + MY(alpha_max) = 40; + MY(alpha_fade) = 300; + MY(countabsolute) = 1; + MY(sizeincrease) = 1900; + MY(size_min) = 30; + MY(size_max) = 30; + MY(tex_min) = 33; + MY(tex_max) = 33; + MY(type) = "smoke"; + MY(underwater) = true; + MY(velocitymultiplier) = 0.300000; + } + // bouncing sparks + SUB(rocket_explode) { + MY(airfriction) = 1; + MY(alpha_min) = 644; + MY(alpha_max) = 956; + MY(alpha_fade) = 484; + MY(bounce) = 1.600000; + MY(color_min) = "0xffa35b"; + MY(color_max) = "0xfff2be"; + MY(count) = 16; + MY(gravity) = 1; + MY(liquidfriction) = 0.800000; + MY(notunderwater) = true; + MY(originjitter) = '16.0 16.0 16.0'; + MY(size_min) = 1; + MY(size_max) = 0.100000; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '424.0 424.0 624.0'; + MY(velocityoffset) = '0.0 0.0 80.0'; + } + // debris + SUB(rocket_explode) { + MY(airfriction) = 0.500000; + MY(alpha_min) = 644; + MY(alpha_max) = 956; + MY(alpha_fade) = 684; + MY(bounce) = 1.600000; + MY(color_min) = "0x6a3d25"; + MY(color_max) = "0xcac5b4"; + MY(count) = 12; + MY(gravity) = 1.300000; + MY(notunderwater) = true; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -1000; + MY(spin_max) = 1000; + MY(size_min) = 2; + MY(size_max) = 6; + MY(tex_min) = 66; + MY(tex_max) = 68; + MY(type) = "alphastatic"; + MY(velocityjitter) = '324.0 324.0 524.0'; + } + + DEF(grapple_muzzleflash); + SUB(grapple_muzzleflash) { + MY(lightcolor) = '1.0 0.0 0.0'; + MY(lightradiusfade) = 800; + MY(lightradius) = 160; + } + + DEF(grapple_impact); + SUB(grapple_impact) { + MY(lightcolor) = '1.0 0.0 0.0'; + MY(lightradiusfade) = 800; + MY(lightradius) = 160; + } + + DEF(nex242_misc_laser_beam); + SUB(nex242_misc_laser_beam) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(color_min) = "0xff0000"; + MY(color_max) = "0xff0000"; + MY(countabsolute) = 1; + MY(sizeincrease) = 1; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 200; + MY(tex_max) = 200; + MY(type) = "beam"; + } + + DEF(nex242_misc_laser_beam_end); + SUB(nex242_misc_laser_beam_end) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 768; + MY(bounce) = -1; + MY(color_min) = "0x8f4333"; + MY(color_max) = "0xfff31b"; + MY(count) = 0.500000; + MY(gravity) = 1; + MY(size_min) = 0.400000; + MY(size_max) = 0.400000; + MY(type) = "spark"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = 100; + } + + DEF(nex242_misc_laser_beam_fast); + SUB(nex242_misc_laser_beam_fast) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 640; + MY(color_min) = "0xff0000"; + MY(color_max) = "0xff0000"; + MY(countabsolute) = 1; + MY(sizeincrease) = 0.100000; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 200; + MY(tex_max) = 200; + MY(type) = "beam"; + } + + DEF(nex242_misc_laser_beam_fast_end); + SUB(nex242_misc_laser_beam_fast_end) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 768; + MY(bounce) = -1; + MY(color_min) = "0x8f4333"; + MY(color_max) = "0xfff31b"; + MY(count) = 0.500000; + MY(gravity) = 1; + MY(size_min) = 0.400000; + MY(size_max) = 0.400000; + MY(type) = "spark"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = 100; + } + + DEF(nex242_misc_laser_green_beam); + SUB(nex242_misc_laser_green_beam) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(color_min) = "0x00ff00"; + MY(color_max) = "0x00ff00"; + MY(countabsolute) = 1; + MY(sizeincrease) = 1; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 200; + MY(tex_max) = 200; + MY(type) = "beam"; + } + + DEF(nex242_misc_laser_green_beam_end); + SUB(nex242_misc_laser_green_beam_end) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 768; + MY(bounce) = -1; + MY(color_min) = "0x8f4333"; + MY(color_max) = "0xfff31b"; + MY(count) = 0.500000; + MY(gravity) = 1; + MY(size_min) = 0.400000; + MY(size_max) = 0.400000; + MY(type) = "spark"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = 100; + } + + DEF(nex242_misc_laser_blue_beam); + SUB(nex242_misc_laser_blue_beam) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(color_min) = "0x0000ff"; + MY(color_max) = "0x0000ff"; + MY(countabsolute) = 1; + MY(sizeincrease) = 1; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 200; + MY(tex_max) = 200; + MY(type) = "beam"; + } + + DEF(nex242_misc_laser_blue_beam_end); + SUB(nex242_misc_laser_blue_beam_end) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 768; + MY(bounce) = -1; + MY(color_min) = "0x8f4333"; + MY(color_max) = "0xfff31b"; + MY(count) = 0.500000; + MY(gravity) = 1; + MY(size_min) = 0.400000; + MY(size_max) = 0.400000; + MY(type) = "spark"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = 100; + } + + DEF(nex242_misc_laser_yellow_beam); + SUB(nex242_misc_laser_yellow_beam) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(color_min) = "0xffff00"; + MY(color_max) = "0xffff00"; + MY(countabsolute) = 1; + MY(sizeincrease) = 1; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 200; + MY(tex_max) = 200; + MY(type) = "beam"; + } + + DEF(nex242_misc_laser_yellow_beam_end); + SUB(nex242_misc_laser_yellow_beam_end) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 768; + MY(bounce) = -1; + MY(color_min) = "0x8f4333"; + MY(color_max) = "0xfff31b"; + MY(count) = 0.500000; + MY(gravity) = 1; + MY(size_min) = 0.400000; + MY(size_max) = 0.400000; + MY(type) = "spark"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = 100; + } + + DEF(nex242_misc_laser_cyan_beam); + SUB(nex242_misc_laser_cyan_beam) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(color_min) = "0x00ffff"; + MY(color_max) = "0x00ffff"; + MY(countabsolute) = 1; + MY(sizeincrease) = 1; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 200; + MY(tex_max) = 200; + MY(type) = "beam"; + } + + DEF(nex242_misc_laser_cyan_beam_end); + SUB(nex242_misc_laser_cyan_beam_end) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 768; + MY(bounce) = -1; + MY(color_min) = "0x8f4333"; + MY(color_max) = "0xfff31b"; + MY(count) = 0.500000; + MY(gravity) = 1; + MY(size_min) = 0.400000; + MY(size_max) = 0.400000; + MY(type) = "spark"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = 100; + } + + DEF(nex242_misc_laser_magenta_beam); + SUB(nex242_misc_laser_magenta_beam) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(color_min) = "0xff00ff"; + MY(color_max) = "0xff00ff"; + MY(countabsolute) = 1; + MY(sizeincrease) = 1; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 200; + MY(tex_max) = 200; + MY(type) = "beam"; + } + + DEF(nex242_misc_laser_magenta_beam_end); + SUB(nex242_misc_laser_magenta_beam_end) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 768; + MY(bounce) = -1; + MY(color_min) = "0x8f4333"; + MY(color_max) = "0xfff31b"; + MY(count) = 0.500000; + MY(gravity) = 1; + MY(size_min) = 0.400000; + MY(size_max) = 0.400000; + MY(type) = "spark"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = 100; + } + + DEF(nex242_misc_laser_white_beam); + SUB(nex242_misc_laser_white_beam) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(color_min) = "0xffffff"; + MY(color_max) = "0xffffff"; + MY(countabsolute) = 1; + MY(sizeincrease) = 1; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 200; + MY(tex_max) = 200; + MY(type) = "beam"; + } + + DEF(nex242_misc_laser_white_beam_end); + SUB(nex242_misc_laser_white_beam_end) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 768; + MY(bounce) = -1; + MY(color_min) = "0x8f4333"; + MY(color_max) = "0xfff31b"; + MY(count) = 0.500000; + MY(gravity) = 1; + MY(size_min) = 0.400000; + MY(size_max) = 0.400000; + MY(type) = "spark"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = 100; + } + + DEF(nex242_misc_laser_black_beam); + SUB(nex242_misc_laser_black_beam) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(color_min) = "0x000000"; + MY(color_max) = "0x000000"; + MY(countabsolute) = 1; + MY(sizeincrease) = 1; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 200; + MY(tex_max) = 200; + MY(type) = "beam"; + } + + DEF(nex242_misc_laser_black_beam_end); + SUB(nex242_misc_laser_black_beam_end) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 768; + MY(bounce) = -1; + MY(color_min) = "0x8f4333"; + MY(color_max) = "0xfff31b"; + MY(count) = 0.500000; + MY(gravity) = 1; + MY(size_min) = 0.400000; + MY(size_max) = 0.400000; + MY(type) = "spark"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = 100; + } + + DEF(nex242_misc_laser_orange_beam); + SUB(nex242_misc_laser_orange_beam) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(color_min) = "0xff6600"; + MY(color_max) = "0xff6600"; + MY(countabsolute) = 1; + MY(sizeincrease) = 1; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 200; + MY(tex_max) = 200; + MY(type) = "beam"; + } + + DEF(nex242_misc_laser_orange_beam_end); + SUB(nex242_misc_laser_orange_beam_end) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 768; + MY(bounce) = -1; + MY(color_min) = "0x8f4333"; + MY(color_max) = "0xfff31b"; + MY(count) = 0.500000; + MY(gravity) = 1; + MY(size_min) = 0.400000; + MY(size_max) = 0.400000; + MY(type) = "spark"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = 100; + } + + // bigger crylink impact effect + DEF(crylink_impactbig); + // decal + SUB(crylink_impactbig) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(originjitter) = '12.0 12.0 12.0'; + MY(size_min) = 24; + MY(size_max) = 24; + MY(tex_min) = 47; + MY(tex_max) = 47; + MY(type) = "decal"; + } + // purple flare effect + SUB(crylink_impactbig) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x504060"; + MY(color_max) = "0x504060"; + MY(countabsolute) = 1; + MY(size_min) = 24; + MY(size_max) = 24; + MY(tex_min) = 39; + MY(tex_max) = 39; + MY(type) = "static"; + } + // purple sparks + SUB(crylink_impactbig) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 1024; + MY(bounce) = 2; + MY(color_min) = "0xA040C0"; + MY(color_max) = "0xA040C0"; + MY(count) = 40; + MY(size_min) = 6; + MY(size_max) = 6; + MY(tex_min) = 41; + MY(tex_max) = 41; + MY(type) = "spark"; + MY(velocityjitter) = '512.0 512.0 512.0'; + } + // purple splash + SUB(crylink_impactbig) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0xE070FF"; + MY(color_max) = "0xE070FF"; + MY(count) = 1.500000; + MY(size_min) = 16; + MY(size_max) = 16; + MY(type) = "static"; + MY(velocityjitter) = '32.0 32.0 32.0'; + } + // purple splash + SUB(crylink_impactbig) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 1024; + MY(color_min) = "0xE070FF"; + MY(color_max) = "0xE070FF"; + MY(count) = 3; + MY(size_min) = 16; + MY(size_max) = 16; + MY(type) = "static"; + MY(velocityjitter) = '256.0 256.0 256.0'; + } + + #include "effectinfo_gentle.inc" + + DEF(laser_deadly); + // decal + SUB(laser_deadly) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(originjitter) = '6.0 6.0 6.0'; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_min) = 56; + MY(tex_max) = 59; + MY(type) = "decal"; + } + // dust/smoke drifting away from the impact + SUB(laser_deadly) { + MY(airfriction) = 7; + MY(alpha_max) = 64; + MY(alpha_fade) = 64; + MY(color_min) = "0xFFFFFF"; + MY(color_max) = "0xFFFFFF"; + MY(count) = 0.025000; + MY(liquidfriction) = 16; + MY(originjitter) = '1.0 1.0 1.0'; + MY(sizeincrease) = 2; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '15.0 15.0 15.0'; + MY(velocitymultiplier) = 20; + } + // sparks + SUB(laser_deadly) { + MY(airfriction) = 5; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 768; + MY(bounce) = 1; + MY(color_min) = "0xFDFFD9"; + MY(color_max) = "0xFDFFD9"; + MY(count) = 0.025000; + MY(gravity) = 1; + MY(notunderwater) = true; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 0.600000; + MY(size_max) = 0.600000; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '100.0 100.0 100.0'; + MY(velocitymultiplier) = 100; + } + + DEF(torch_small); + // fire + SUB(torch_small) { + MY(alpha_min) = 200; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 8; + MY(gravity) = -0.500000; + MY(originjitter) = '5.0 5.0 5.0'; + MY(sizeincrease) = -1; + MY(size_min) = 1; + MY(size_max) = 11; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '1.0 1.0 50.0'; + } + // smoke + SUB(torch_small) { + MY(alpha_min) = 200; + MY(alpha_max) = 256; + MY(alpha_fade) = 200; + MY(color_min) = "0x000000"; + MY(color_max) = "0x111111"; + MY(count) = 4; + MY(gravity) = -0.300000; + MY(originjitter) = '3.0 3.0 3.0'; + MY(sizeincrease) = 5; + MY(size_min) = 5; + MY(size_max) = 10; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '11.0 11.0 50.0'; + } + + DEF(fountain01); + SUB(fountain01) { + MY(alpha_max) = 100; + MY(alpha_fade) = 100; + MY(bounce) = 1; + MY(color_min) = "0x7cbaff"; + MY(color_max) = "0xcfd1ff"; + MY(count) = 16; + MY(gravity) = 0.600000; + MY(originjitter) = '5.0 5.0 5.0'; + MY(sizeincrease) = 20; + MY(size_min) = 10; + MY(size_max) = 15; + MY(tex_max) = 8; + MY(type) = "snow"; + MY(velocityjitter) = '81.0 81.0 150.0'; + MY(velocitymultiplier) = 2; + } + + DEF(hookbomb_explode); + // decal + SUB(hookbomb_explode) { + MY(airfriction) = 10; + MY(alpha_max) = 256; + MY(alpha_fade) = 200; + MY(bounce) = 1.500000; + MY(color_min) = "0x807aff"; + MY(color_max) = "0x4463d5"; + MY(count) = 25; + MY(originjitter) = '10.0 10.0 10.0'; + MY(sizeincrease) = -160; + MY(size_min) = 150; + MY(size_max) = 200; + MY(tex_min) = 38; + MY(tex_max) = 38; + MY(type) = "static"; + MY(velocityjitter) = '550.0 550.0 550.0'; + } + // decal in the air + SUB(hookbomb_explode) { + MY(alpha_min) = 256; + MY(alpha_max) = 265; + MY(alpha_fade) = 100; + MY(color_min) = "0x807aff"; + MY(color_max) = "0x4463d5"; + MY(countabsolute) = 3; + MY(originoffset) = '0.0 0.0 6.0'; + MY(sizeincrease) = -60; + MY(size_min) = 160; + MY(size_max) = 200; + MY(tex_min) = 38; + MY(tex_max) = 38; + MY(type) = "static"; + } + // decal on the ground + SUB(hookbomb_explode) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(originjitter) = '6.0 6.0 6.0'; + MY(size_min) = 80; + MY(size_max) = 100; + MY(tex_min) = 39; + MY(tex_max) = 39; + MY(type) = "decal"; + } + // some sparks + SUB(hookbomb_explode) { + MY(airfriction) = 2; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 456; + MY(bounce) = 1.500000; + MY(color_min) = "0x807aff"; + MY(color_max) = "0x4463d5"; + MY(count) = 30; + MY(gravity) = 1; + MY(originjitter) = '1.0 1.0 1.0'; + MY(sizeincrease) = -60; + MY(size_min) = 20; + MY(size_max) = 30; + MY(tex_min) = 38; + MY(tex_max) = 38; + MY(type) = "spark"; + MY(velocityjitter) = '1900.0 1900.0 1300.0'; + MY(velocitymultiplier) = 0.500000; + } + + DEF(EF_MGTURRETTRAIL); + // smoke + SUB(EF_MGTURRETTRAIL) { + MY(alpha_min) = 128; + MY(alpha_max) = 196; + MY(alpha_fade) = 768; + MY(color_min) = "0xd0d0a0"; + MY(color_max) = "0xffffff"; + MY(gravity) = -0.010000; + MY(notunderwater) = true; + MY(sizeincrease) = -8; + MY(size_min) = 5; + MY(size_max) = 4; + MY(tex_max) = 8; + MY(trailspacing) = 10; + MY(type) = "smoke"; + } + // bubbles + SUB(EF_MGTURRETTRAIL) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 256; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(gravity) = -0.125000; + MY(liquidfriction) = 4; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(trailspacing) = 32; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '16.0 16.0 16.0'; + } + + DEF(fire_big); + // fire + SUB(fire_big) { + MY(alpha_min) = 200; + MY(alpha_max) = 356; + MY(alpha_fade) = 512; + MY(bounce) = 2; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 26; + MY(gravity) = -0.500000; + MY(originjitter) = '33.0 33.0 33.0'; + MY(sizeincrease) = -3; + MY(size_min) = 11; + MY(size_max) = 31; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '22.0 22.0 50.0'; + } + // smoke + SUB(fire_big) { + MY(alpha_min) = 200; + MY(alpha_max) = 256; + MY(alpha_fade) = 200; + MY(bounce) = 2; + MY(color_min) = "0x000000"; + MY(color_max) = "0x111111"; + MY(count) = 11; + MY(gravity) = -0.300000; + MY(originjitter) = '44.0 44.0 44.0'; + MY(sizeincrease) = 11; + MY(size_min) = 22; + MY(size_max) = 33; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '11.0 11.0 50.0'; + } + + #define flare(name, colormin, colormax) \ + DEF(name##_flare); \ + SUB(name##_flare) /* smoke */ { \ + MY(alpha_min) = 200; \ + MY(alpha_max) = 256; \ + MY(alpha_fade) = 160; \ + MY(bounce) = 1; \ + MY(color_min) = colormin; \ + MY(color_max) = colormax; \ + MY(count) = 10.500000; \ + MY(gravity) = -0.240000; \ + MY(originjitter) = '2.0 2.0 0.0'; \ + MY(sizeincrease) = 11; \ + MY(size_min) = 1; \ + MY(size_max) = 11; \ + MY(tex_max) = 8; \ + MY(type) = "alphastatic"; \ + MY(velocityjitter) = '15.0 15.0 30.0'; \ + } + + flare(red, "0xff0000", "0xdc7171") + flare(blue, "0x0000ff", "0x7194dc") + #undef flare + + DEF(smoke_ring); + // smoke + SUB(smoke_ring) { + MY(airfriction) = 3; + MY(alpha_min) = 100; + MY(alpha_max) = 156; + MY(alpha_fade) = 200; + MY(bounce) = 1.100000; + MY(color_min) = "0x111111"; + MY(color_max) = "0x979797"; + MY(count) = 45; + MY(gravity) = 0.100000; + MY(notunderwater) = true; + MY(sizeincrease) = 21; + MY(size_min) = 1; + MY(size_max) = 11; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '190.0 190.0 50.0'; + } + + DEF(smoke_large); + // smoke + SUB(smoke_large) { + MY(airfriction) = 7; + MY(alpha_min) = 140; + MY(alpha_max) = 256; + MY(alpha_fade) = 190; + MY(bounce) = 1.100000; + MY(color_min) = "0x9e895f"; + MY(color_max) = "0xffd39b"; + MY(count) = 25; + MY(gravity) = -0.150000; + MY(notunderwater) = true; + MY(sizeincrease) = 21; + MY(size_min) = 11; + MY(size_max) = 21; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '390.0 390.0 390.0'; + } + + DEF(sparks); + SUB(sparks) { + MY(airfriction) = 3; + MY(alpha_max) = 256; + MY(alpha_fade) = 256; + MY(bounce) = 1.500000; + MY(color_min) = "0xFFFDD9"; + MY(color_max) = "0xFFFDD9"; + MY(count) = 15; + MY(gravity) = 1; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 1; + MY(size_max) = 3; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '300.0 300.0 200.0'; + MY(velocitymultiplier) = 1.500000; + } + + DEF(electricity_sparks); + SUB(electricity_sparks) { + MY(airfriction) = 3; + MY(alpha_max) = 256; + MY(alpha_fade) = 556; + MY(bounce) = 1.500000; + MY(color_min) = "0x807aff"; + MY(color_max) = "0x4463d5"; + MY(count) = 35; + MY(gravity) = 1; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 1; + MY(size_max) = 3; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '300.0 300.0 300.0'; + MY(velocitymultiplier) = 0.500000; + } + + DEF(steam); + SUB(steam) { + MY(airfriction) = 5; + MY(alpha_min) = 140; + MY(alpha_max) = 256; + MY(alpha_fade) = 190; + MY(bounce) = 1.100000; + MY(color_min) = "0xfffbdf"; + MY(color_max) = "0xffffff"; + MY(count) = 1; + MY(gravity) = -0.250000; + MY(notunderwater) = true; + MY(sizeincrease) = 7; + MY(size_min) = 1; + MY(size_max) = 3; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '19.0 19.0 19.0'; + MY(velocitymultiplier) = 14; + } + + DEF(smoking); + SUB(smoking) { + MY(airfriction) = -1; + MY(alpha_min) = 100; + MY(alpha_max) = 256; + MY(alpha_fade) = 100; + MY(bounce) = 1.500000; + MY(color_min) = "0x292929"; + MY(color_max) = "0x000000"; + MY(count) = 10; + MY(gravity) = -0.100000; + MY(originjitter) = '10.0 10.0 10.0'; + MY(sizeincrease) = 5; + MY(size_min) = 10; + MY(size_max) = 40; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '5.0 5.0 20.0'; + } + + // golden dust (create it once per second to cover large area in small yellow particles) + DEF(goldendust); + SUB(goldendust) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 70; + MY(bounce) = 1.500000; + MY(color_min) = "0xff9600"; + MY(color_max) = "0xffefb8"; + MY(count) = 25; + MY(originjitter) = '500.0 500.0 500.0'; + MY(sizeincrease) = -0.300000; + MY(size_min) = 2; + MY(size_max) = 3; + MY(tex_min) = 38; + MY(tex_max) = 38; + MY(type) = "snow"; + MY(velocityjitter) = '0.1 0.1 0.1'; + } + + DEF(healing_fx); + SUB(healing_fx) { + MY(airfriction) = -0.500000; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 170; + MY(bounce) = 1.500000; + MY(color_min) = "0xff0000"; + MY(color_max) = "0xff0000"; + MY(count) = 25; + MY(gravity) = -0.100000; + MY(originjitter) = '5.0 5.0 100.0'; + MY(sizeincrease) = -0.050000; + MY(size_min) = 1; + MY(size_max) = 3; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '50.0 50.0 0.0'; + } + + DEF(armorrepair_fx); + SUB(armorrepair_fx) { + MY(airfriction) = -0.500000; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 170; + MY(bounce) = 1.500000; + MY(color_min) = "0x00ff00"; + MY(color_max) = "0x00ff00"; + MY(count) = 25; + MY(gravity) = -0.100000; + MY(originjitter) = '5.0 5.0 50.0'; + MY(sizeincrease) = -0.050000; + MY(size_min) = 1; + MY(size_max) = 3; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '50.0 50.0 0.0'; + } + + DEF(ammoregen_fx); + SUB(ammoregen_fx) { + MY(airfriction) = -0.500000; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 170; + MY(bounce) = 1.500000; + MY(color_min) = "0x0000ff"; + MY(color_max) = "0x0000ff"; + MY(count) = 25; + MY(gravity) = -0.100000; + MY(originjitter) = '5.0 5.0 50.0'; + MY(sizeincrease) = -0.050000; + MY(size_min) = 1; + MY(size_max) = 3; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '50.0 50.0 0.0'; + } + + // red-yellow flame like fx + DEF(rage); + SUB(rage) { + MY(airfriction) = 2; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 190; + MY(color_min) = "0xff0000"; + MY(color_max) = "0xff7800"; + MY(count) = 2.500000; + MY(gravity) = -0.060000; + MY(originjitter) = '5.0 5.0 5.0'; + MY(sizeincrease) = 10; + MY(size_min) = 1; + MY(size_max) = 3; + MY(tex_min) = 35; + MY(tex_max) = 36; + MY(type) = "smoke"; + MY(velocityjitter) = '25.0 25.0 25.0'; + } + + // pieces of glass or ice falling on the floor + DEF(iceorglass); + SUB(iceorglass) { + MY(airfriction) = 3; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(bounce) = 2; + MY(color_min) = "0xffffff"; + MY(color_max) = "0xb2d3e6"; + MY(count) = 15; + MY(gravity) = 1.300000; + MY(originjitter) = '30.0 30.0 30.0'; + MY(size_min) = 3; + MY(size_max) = 7; + MY(tex_min) = 44; + MY(tex_max) = 44; + MY(time_min) = 1; + MY(time_max) = 3; + MY(type) = "alphastatic"; + MY(velocityjitter) = '100.0 100.0 100.0'; + } + + // cover small area in poison gas, spawn it once per second + DEF(poisonfield); + SUB(poisonfield) { + MY(airfriction) = 1; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 50; + MY(bounce) = 1.500000; + MY(color_min) = "0x00ff00"; + MY(color_max) = "0x7db843"; + MY(count) = 15; + MY(gravity) = -0.010000; + MY(originjitter) = '333.0 333.0 50.0'; + MY(sizeincrease) = 30; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '5.0 5.0 5.0'; + } + + // cover small area in icy mist, spawn it once per second + DEF(icefield); + SUB(icefield) { + MY(airfriction) = 1; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 50; + MY(bounce) = 1.500000; + MY(color_min) = "0x008aff"; + MY(color_max) = "0x75e7ff"; + MY(count) = 10; + MY(gravity) = -0.010000; + MY(originjitter) = '333.0 333.0 0.0'; + MY(sizeincrease) = 10; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '5.0 5.0 30.0'; + } + SUB(icefield) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 50; + MY(color_min) = "0x008aff"; + MY(color_max) = "0x75e7ff"; + MY(count) = 5; + MY(gravity) = -0.001000; + MY(originjitter) = '333.0 333.0 0.0'; + MY(sizeincrease) = 10; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + } + + // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit ) + DEF(firefield); + // flames that go up + SUB(firefield) { + MY(airfriction) = 1; + MY(alpha_min) = 50; + MY(alpha_max) = 256; + MY(alpha_fade) = 200; + MY(bounce) = 1.500000; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 100; + MY(gravity) = -0.060000; + MY(originjitter) = '180.0 180.0 0.0'; + MY(sizeincrease) = 20; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '5.0 5.0 30.0'; + } + // flames that stay on the ground + SUB(firefield) { + MY(alpha_min) = 50; + MY(alpha_max) = 256; + MY(alpha_fade) = 200; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 50; + MY(originjitter) = '180.0 180.0 0.0'; + MY(sizeincrease) = 40; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + } + // smoke + SUB(firefield) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 70; + MY(color_min) = "0x000000"; + MY(color_max) = "0x111111"; + MY(count) = 20; + MY(gravity) = -0.020000; + MY(originjitter) = '180.0 180.0 0.0'; + MY(sizeincrease) = 7; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + } + + // flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction + DEF(flamethrower); + // fast fire + SUB(flamethrower) { + MY(airfriction) = 1.200000; + MY(alpha_min) = 50; + MY(alpha_max) = 256; + MY(alpha_fade) = 250; + MY(bounce) = 1.500000; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 3; + MY(gravity) = -0.060000; + MY(sizeincrease) = 20; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '40.0 40.0 11.0'; + MY(velocitymultiplier) = 30; + } + // slow fire + SUB(flamethrower) { + MY(airfriction) = 1.200000; + MY(alpha_min) = 50; + MY(alpha_max) = 256; + MY(alpha_fade) = 200; + MY(bounce) = 1.500000; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 2.500000; + MY(gravity) = -0.060000; + MY(sizeincrease) = 20; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '40.0 40.0 40.0'; + MY(velocitymultiplier) = 20; + } + // very slow and small fire + SUB(flamethrower) { + MY(airfriction) = 0.300000; + MY(alpha_min) = 50; + MY(alpha_max) = 256; + MY(alpha_fade) = 200; + MY(bounce) = 1.500000; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 1.500000; + MY(gravity) = -0.060000; + MY(sizeincrease) = 10; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '30.0 30.0 30.0'; + MY(velocitymultiplier) = 10; + } + // decreasing fire + SUB(flamethrower) { + MY(airfriction) = 0.300000; + MY(alpha_min) = 50; + MY(alpha_max) = 256; + MY(alpha_fade) = 200; + MY(bounce) = 1.500000; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 2; + MY(gravity) = -0.060000; + MY(sizeincrease) = -10; + MY(size_min) = 20; + MY(size_max) = 30; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '10.0 10.0 10.0'; + MY(velocitymultiplier) = 15; + } + // smoke + SUB(flamethrower) { + MY(airfriction) = 1; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 90; + MY(color_min) = "0x000000"; + MY(color_max) = "0x111111"; + MY(count) = 0.500000; + MY(originjitter) = '10.0 10.0 10.0'; + MY(sizeincrease) = 7; + MY(size_min) = 5; + MY(size_max) = 15; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocitymultiplier) = 20; + MY(velocityoffset) = '0.0 0.0 10.0'; + } + + // port-o-launch trail + DEF(TR_WIZSPIKE); + // glowing vapor trail + SUB(TR_WIZSPIKE) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 968; + MY(color_min) = "0x404040"; + MY(color_max) = "0x404040"; + MY(lightcolor) = '1.5 3.0 6.0'; + MY(lightradius) = 90; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(trailspacing) = 4; + MY(type) = "static"; + MY(velocitymultiplier) = -0.100000; + } + // bright sparks + SUB(TR_WIZSPIKE) { + MY(airfriction) = 12; + MY(alpha_min) = 444; + MY(alpha_max) = 512; + MY(alpha_fade) = 1866; + MY(bounce) = 1; + MY(color_min) = "0x404040"; + MY(color_max) = "0x404040"; + MY(count) = 1.500000; + MY(originjitter) = '1.0 1.0 1.0'; + MY(sizeincrease) = -20; + MY(size_min) = 2; + MY(size_max) = 4; + MY(tex_min) = 42; + MY(tex_max) = 42; + MY(trailspacing) = 12; + MY(type) = "snow"; + MY(velocityjitter) = '50.0 50.0 50.0'; + MY(velocityoffset) = '0.0 0.0 15.0'; + } + + // TAG trail + DEF(TR_VORESPIKE); + // glowing vapor trail + SUB(TR_VORESPIKE) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 968; + MY(color_min) = "0x804000"; + MY(color_max) = "0x804000"; + MY(lightcolor) = '1.5 3.0 6.0'; + MY(lightradius) = 90; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(trailspacing) = 4; + MY(type) = "static"; + MY(velocitymultiplier) = -0.100000; + } + // bright sparks + SUB(TR_VORESPIKE) { + MY(airfriction) = 12; + MY(alpha_min) = 444; + MY(alpha_max) = 512; + MY(alpha_fade) = 1866; + MY(bounce) = 1; + MY(color_min) = "0xff8000"; + MY(color_max) = "0xff8000"; + MY(count) = 1.500000; + MY(originjitter) = '1.0 1.0 1.0'; + MY(sizeincrease) = -20; + MY(size_min) = 2; + MY(size_max) = 4; + MY(tex_min) = 42; + MY(tex_max) = 42; + MY(trailspacing) = 12; + MY(type) = "snow"; + MY(velocityjitter) = '50.0 50.0 50.0'; + MY(velocityoffset) = '0.0 0.0 15.0'; + } + + DEF(flac_explode); + SUB(flac_explode) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '8.0 4.0 1.0'; + MY(lightradiusfade) = 400; + MY(lightradius) = 150; + MY(originjitter) = '40.0 40.0 40.0'; + MY(size_min) = 18; + MY(size_max) = 28; + MY(tex_min) = 8; + MY(tex_max) = 16; + MY(type) = "decal"; + } + // fire effect which make bright dot inside + SUB(flac_explode) { + MY(airfriction) = 8; + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 456; + MY(bounce) = 1.500000; + MY(color_min) = "0xffe955"; + MY(color_max) = "0xff5a00"; + MY(count) = 3; + MY(liquidfriction) = 8; + MY(notunderwater) = true; + MY(originjitter) = '8.0 8.0 8.0'; + MY(sizeincrease) = 5; + MY(size_min) = 6; + MY(size_max) = 16; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '156.0 156.0 156.0'; + } + // fire effect which expands then slows + SUB(flac_explode) { + MY(airfriction) = 12; + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 456; + MY(bounce) = 1.500000; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 6; + MY(liquidfriction) = 8; + MY(notunderwater) = true; + MY(originjitter) = '8.0 8.0 8.0'; + MY(sizeincrease) = 15; + MY(size_min) = 10; + MY(size_max) = 16; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "static"; + MY(velocityjitter) = '256.0 256.0 256.0'; + } + // smoke + SUB(flac_explode) { + MY(airfriction) = 5; + MY(alpha_min) = 500; + MY(alpha_max) = 600; + MY(alpha_fade) = 556; + MY(bounce) = 2; + MY(color_min) = "0x000000"; + MY(color_max) = "0x111111"; + MY(count) = 5; + MY(notunderwater) = true; + MY(sizeincrease) = 20; + MY(size_min) = 10; + MY(size_max) = 20; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '244.0 244.0 244.0'; + } + // underwater bubbles + SUB(flac_explode) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(count) = 8; + MY(gravity) = -0.125000; + MY(liquidfriction) = 0.250000; + MY(originjitter) = '16.0 16.0 16.0'; + MY(size_min) = 1; + MY(size_max) = 2; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '96.0 96.0 96.0'; + } + // bouncing sparks + SUB(flac_explode) { + MY(airfriction) = 0.200000; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 384; + MY(bounce) = 1.500000; + MY(color_min) = "0x903010"; + MY(color_max) = "0xFFD030"; + MY(count) = 4; + MY(gravity) = 1; + MY(liquidfriction) = 0.800000; + MY(notunderwater) = true; + MY(size_min) = 2; + MY(size_max) = 2; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '256.0 256.0 256.0'; + MY(velocityoffset) = '0.0 0.0 80.0'; + } + + // bullet trail (somewhat like a tracer) + DEF(tr_bullet); + SUB(tr_bullet) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 2560; + MY(color_min) = "0xff8960"; + MY(color_max) = "0xff8533"; + MY(size_min) = 4; + MY(size_max) = 4; + MY(stretchfactor) = 0.200000; + MY(tex_min) = 70; + MY(tex_max) = 70; + MY(trailspacing) = 750; + MY(type) = "spark"; + MY(velocitymultiplier) = 3; + } + + // smoke emitter for small pipes + DEF(smoking_smallemitter); + SUB(smoking_smallemitter) { + MY(airfriction) = -1; + MY(alpha_min) = 200; + MY(alpha_max) = 256; + MY(alpha_fade) = 100; + MY(color_min) = "0x292929"; + MY(color_max) = "0x000000"; + MY(count) = 10; + MY(gravity) = -0.100000; + MY(originjitter) = '10.0 10.0 10.0'; + MY(sizeincrease) = 20; + MY(size_min) = 6; + MY(size_max) = 15; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '5.0 5.0 20.0'; + } + + // crylink trail + DEF(TR_CRYLINKPLASMA); + // plasma smoke + SUB(TR_CRYLINKPLASMA) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 1024; + MY(color_min) = "0x5522aa"; + MY(color_max) = "0x6622ff"; + MY(sizeincrease) = 8; + MY(size_min) = 2; + MY(size_max) = 2; + MY(tex_min) = 32; + MY(tex_max) = 32; + MY(trailspacing) = 128; + MY(type) = "static"; + MY(velocityjitter) = '8.0 8.0 8.0'; + MY(velocitymultiplier) = -0.010000; + } + // crylink main trail + SUB(TR_CRYLINKPLASMA) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 2600; + MY(color_min) = "0x5522aa"; + MY(color_max) = "0x6622ff"; + MY(sizeincrease) = 15; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 3; + MY(tex_max) = 3; + MY(trailspacing) = 16; + MY(type) = "static"; + MY(velocityjitter) = '2.0 2.0 2.0'; + MY(velocitymultiplier) = 0.010000; + } + + DEF(cherryblossom); + SUB(cherryblossom) { + MY(airfriction) = 1; + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 32; + MY(bounce) = 1.500000; + MY(color_min) = "0xb123ff"; + MY(color_max) = "0xb183ff"; + MY(count) = 1.500000; + MY(gravity) = 0.050000; + MY(liquidfriction) = 1; + MY(originjitter) = '16.0 16.0 16.0'; + MY(size_min) = 1.500000; + MY(size_max) = 2; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "static"; + MY(velocityjitter) = '32.0 32.0 0.0'; + } + + DEF(alien_blood); + SUB(alien_blood) { + MY(airfriction) = 0.400000; + MY(alpha_min) = 1560; + MY(alpha_max) = 2560; + MY(alpha_fade) = 7000; + MY(blend) = "invmod"; + MY(bounce) = -1; + MY(color_min) = "0xDC9BCD"; + MY(color_max) = "0xDC9BCD"; + MY(count) = 0.400000; + MY(sizeincrease) = 20; + MY(size_min) = 5; + MY(size_max) = 11; + MY(staincolor_min) = "0xDC9BCD"; + MY(staincolor_max) = "0xDC9BCD"; + MY(stainsize_min) = 1; + MY(stainsize_max) = 2; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(stretchfactor) = 25; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(type) = "spark"; + MY(velocityjitter) = '99.0 99.0 55.0'; + } + // blood mist + SUB(alien_blood) { + MY(alpha_min) = 3000; + MY(alpha_max) = 5560; + MY(alpha_fade) = 12000; + MY(blend) = "invmod"; + MY(color_min) = "0xDC9BCD"; + MY(color_max) = "0xDC9BCD"; + MY(countabsolute) = 1; + MY(originjitter) = '11.0 11.0 11.0'; + MY(sizeincrease) = 20; + MY(size_min) = 25; + MY(size_max) = 30; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(type) = "smoke"; + } + + DEF(robot_blood); + SUB(robot_blood) { + MY(airfriction) = 1; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = -1; + MY(color_min) = "0xff3000"; + MY(color_max) = "0xff7373"; + MY(count) = 0.167000; + MY(gravity) = 1; + MY(liquidfriction) = 4; + MY(size_min) = 1; + MY(size_max) = 2; + MY(tex_min) = 70; + MY(tex_max) = 70; + MY(type) = "spark"; + MY(velocityjitter) = '264.0 264.0 264.0'; + MY(velocityoffset) = '0.0 0.0 100.0'; + } + // shockwave + SUB(robot_blood) { + MY(alpha_max) = 90; + MY(alpha_fade) = 1000; + MY(color_min) = "0xff8400"; + MY(color_max) = "0xffbb72"; + MY(countabsolute) = 1; + MY(originjitter) = '11.0 11.0 11.0'; + MY(sizeincrease) = 800; + MY(size_min) = 2; + MY(size_max) = 2; + MY(tex_min) = 74; + MY(tex_max) = 74; + MY(type) = "smoke"; + } + // electo sparks + SUB(robot_blood) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 5120; + MY(color_min) = "0xff3000"; + MY(color_max) = "0xff8585"; + MY(count) = 0.100000; + MY(originjitter) = '41.0 41.0 21.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = 4000; + MY(spin_max) = -4000; + MY(size_min) = 20; + MY(size_max) = 40; + MY(tex_min) = 71; + MY(tex_max) = 73; + MY(type) = "smoke"; + } + + DEF(alien_TR_BLOOD); + SUB(alien_TR_BLOOD) { + MY(airfriction) = -2; + MY(alpha_min) = 384; + MY(alpha_max) = 984; + MY(alpha_fade) = 1492; + MY(blend) = "invmod"; + MY(bounce) = -1; + MY(color_min) = "0xC080B0"; + MY(color_max) = "0xC080B0"; + MY(gravity) = 0.400000; + MY(liquidfriction) = 1; + MY(sizeincrease) = -5; + MY(size_min) = 4; + MY(size_max) = 19; + MY(staincolor_min) = "0xC080B0"; + MY(staincolor_max) = "0xC080B0"; + MY(stainsize_min) = 1; + MY(stainsize_max) = 2; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(stretchfactor) = 7; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(trailspacing) = 20; + MY(type) = "spark"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = -0.100000; + } + + // splash around gib + SUB(TR_BLOOD) { + MY(alpha_min) = 684; + MY(alpha_max) = 684; + MY(alpha_fade) = 7492; + MY(color_min) = "0xA8FFFF"; + MY(color_max) = "0xA8FFFF"; + MY(sizeincrease) = 500; + MY(size_min) = 4; + MY(size_max) = 6; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(trailspacing) = 42; + MY(type) = "blood"; + } + + DEF(robot_TR_BLOOD); + SUB(robot_TR_BLOOD) { + MY(airfriction) = -2; + MY(alpha_min) = 384; + MY(alpha_max) = 984; + MY(alpha_fade) = 1892; + MY(blend) = "invmod"; + MY(bounce) = -1; + MY(color_min) = "0xC0D890"; + MY(color_max) = "0xC0D890"; + MY(gravity) = 0.400000; + MY(liquidfriction) = 1; + MY(sizeincrease) = -6; + MY(size_min) = 4; + MY(size_max) = 13; + MY(staincolor_min) = "0x808080"; + MY(staincolor_max) = "0x808080"; + MY(stainsize_min) = 1; + MY(stainsize_max) = 3; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(stretchfactor) = 6; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(trailspacing) = 16; + MY(type) = "spark"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = -0.300000; + } + // fire + SUB(robot_TR_BLOOD) { + MY(airfriction) = 4; + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 900; + MY(color_min) = "0x902010"; + MY(color_max) = "0xff3600"; + MY(gravity) = -1; + MY(liquidfriction) = 4; + MY(notunderwater) = true; + MY(sizeincrease) = 10; + MY(size_min) = 5; + MY(size_max) = 20; + MY(stretchfactor) = 5; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(trailspacing) = 16; + MY(type) = "spark"; + MY(velocityjitter) = '44.0 44.0 44.0'; + } + // arcs + SUB(robot_TR_BLOOD) { + MY(alpha_min) = 1128; + MY(alpha_max) = 1256; + MY(alpha_fade) = 44900; + MY(color_min) = "0xff3000"; + MY(color_max) = "0xff8585"; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = 4000; + MY(spin_max) = -4000; + MY(size_min) = 25; + MY(size_max) = 30; + MY(tex_min) = 71; + MY(tex_max) = 73; + MY(trailspacing) = 128; + MY(type) = "smoke"; + MY(velocityjitter) = '44.0 44.0 44.0'; + } + + DEF(alien_TR_SLIGHTBLOOD); + SUB(alien_TR_SLIGHTBLOOD) { + MY(airfriction) = 1; + MY(alpha_min) = 384; + MY(alpha_max) = 384; + MY(alpha_fade) = 192; + MY(bounce) = -1; + MY(color_min) = "0xC080B0"; + MY(color_max) = "0xC080B0"; + MY(liquidfriction) = 4; + MY(size_min) = 80; + MY(size_max) = 80; + MY(staincolor_min) = "0x808080"; + MY(staincolor_max) = "0x808080"; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(trailspacing) = 64; + MY(type) = "blood"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = 0.500000; + } + + DEF(robot_TR_SLIGHTBLOOD); + SUB(robot_TR_SLIGHTBLOOD) { + MY(airfriction) = 1; + MY(alpha_min) = 384; + MY(alpha_max) = 384; + MY(alpha_fade) = 192; + MY(bounce) = -1; + MY(color_min) = "0xC0D890"; + MY(color_max) = "0xC0D890"; + MY(liquidfriction) = 4; + MY(size_min) = 8; + MY(size_max) = 8; + MY(staincolor_min) = "0x808080"; + MY(staincolor_max) = "0x808080"; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(trailspacing) = 64; + MY(type) = "blood"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = 0.500000; + } + + DEF(item_pickup); + // flare particle and light + SUB(item_pickup) { + MY(alpha_min) = 128; + MY(alpha_max) = 64; + MY(alpha_fade) = 64; + MY(color_min) = "0x63F2EA"; + MY(color_max) = "0xB0C5C4"; + MY(countabsolute) = 1; + MY(size_min) = 8; + MY(size_max) = 16; + MY(type) = "static"; + } + // cloud of particles which expand rapidly and then slow to form a ball + SUB(item_pickup) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 1280; + MY(color_min) = "0x63F2EA"; + MY(color_max) = "0xB0C5C4"; + MY(count) = 32; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 41; + MY(tex_max) = 41; + MY(type) = "spark"; + MY(velocityjitter) = '256.0 256.0 256.0'; + } + + DEF(bloodshower); + SUB(bloodshower) { + MY(alpha_min) = 156; + MY(alpha_max) = 656; + MY(alpha_fade) = 1664; + MY(blend) = "invmod"; + MY(bounce) = -1; + MY(color_min) = "0xA8FFFF"; + MY(color_max) = "0xA8FFFFF"; + MY(count) = 125; + MY(gravity) = 1; + MY(liquidfriction) = 4; + MY(size_min) = 8; + MY(size_max) = 28; + MY(staincolor_min) = "0x808080"; + MY(staincolor_max) = "0x808080"; + MY(stainsize_min) = 1; + MY(stainsize_max) = 2; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(stretchfactor) = 3; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(type) = "spark"; + MY(velocityjitter) = '764.0 764.0 764.0'; + } + // center blood + SUB(bloodshower) { + MY(alpha_min) = 156; + MY(alpha_max) = 656; + MY(alpha_fade) = 1664; + MY(blend) = "invmod"; + MY(color_min) = "0xA8FFFF"; + MY(color_max) = "0xA8FFFFF"; + MY(countabsolute) = 0.100000; + MY(originjitter) = '50.0 50.0 50.0'; + MY(sizeincrease) = 300; + MY(size_min) = 1; + MY(size_max) = 28; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(type) = "smoke"; + } + + DEF(alien_bloodshower); + SUB(alien_bloodshower) { + MY(alpha_min) = 156; + MY(alpha_max) = 656; + MY(alpha_fade) = 1664; + MY(blend) = "invmod"; + MY(bounce) = -1; + MY(color_min) = "0xC080B0"; + MY(color_max) = "0xC080B0"; + MY(count) = 125; + MY(gravity) = 1; + MY(liquidfriction) = 4; + MY(size_min) = 8; + MY(size_max) = 28; + MY(staincolor_min) = "0xC080B0"; + MY(staincolor_max) = "0xC080B0"; + MY(stainsize_min) = 1; + MY(stainsize_max) = 2; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(stretchfactor) = 3; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(type) = "spark"; + MY(velocityjitter) = '764.0 764.0 764.0'; + } + // center blood + SUB(bloodshower) { + MY(alpha_min) = 156; + MY(alpha_max) = 656; + MY(alpha_fade) = 1664; + MY(blend) = "invmod"; + MY(color_min) = "0xA8FFFF"; + MY(color_max) = "0xA8FFFFF"; + MY(countabsolute) = 0.100000; + MY(originjitter) = '50.0 50.0 50.0'; + MY(sizeincrease) = 300; + MY(size_min) = 1; + MY(size_max) = 28; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(type) = "smoke"; + } + + DEF(robot_bloodshower); + SUB(robot_bloodshower) { + MY(alpha_min) = 156; + MY(alpha_max) = 656; + MY(alpha_fade) = 1664; + MY(blend) = "invmod"; + MY(bounce) = -1; + MY(color_min) = "0xC0D890"; + MY(color_max) = "0xC0D890"; + MY(count) = 100; + MY(gravity) = 1; + MY(liquidfriction) = 4; + MY(size_min) = 8; + MY(size_max) = 28; + MY(staincolor_min) = "0xC0D890"; + MY(staincolor_max) = "0xC0D890"; + MY(stainsize_min) = 1; + MY(stainsize_max) = 2; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(stretchfactor) = 3; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(type) = "spark"; + MY(velocityjitter) = '764.0 764.0 764.0'; + } + // arc + SUB(robot_bloodshower) { + MY(alpha_min) = 1128; + MY(alpha_max) = 1256; + MY(alpha_fade) = 4200; + MY(color_min) = "0xff3000"; + MY(color_max) = "0xff8585"; + MY(count) = 2.500000; + MY(originjitter) = '150.0 150.0 150.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = 99; + MY(spin_max) = -99; + MY(size_min) = 25; + MY(size_max) = 40; + MY(tex_min) = 71; + MY(tex_max) = 73; + MY(type) = "smoke"; + MY(velocityjitter) = '44.0 44.0 44.0'; + } + // shockwave + SUB(robot_bloodshower) { + MY(alpha_min) = 11; + MY(alpha_max) = 125; + MY(alpha_fade) = 990; + MY(color_min) = "0xff3000"; + MY(color_max) = "0xff8585"; + MY(count) = 2.500000; + MY(sizeincrease) = 3000; + MY(size_min) = 5; + MY(size_max) = 50; + MY(tex_min) = 74; + MY(tex_max) = 74; + MY(type) = "smoke"; + } + + #define ground_quake(name, colormin, colormax) \ + DEF(name##_ground_quake); \ + SUB(name##_ground_quake) /* smoke */ { \ + MY(airfriction) = 3; \ + MY(alpha_min) = 100; \ + MY(alpha_max) = 126; \ + MY(alpha_fade) = 200; \ + MY(bounce) = 1.100000; \ + MY(color_min) = "0x111111"; \ + MY(color_max) = "0xbbbbbb"; \ + MY(count) = 90; \ + MY(gravity) = 0.500000; \ + MY(notunderwater) = true; \ + MY(sizeincrease) = 100; \ + MY(size_min) = 20; \ + MY(size_max) = 50; \ + MY(tex_max) = 8; \ + MY(time_min) = 5; \ + MY(time_max) = 10; \ + MY(type) = "smoke"; \ + MY(velocityjitter) = '190.0 190.0 50.0'; \ + } \ + SUB(name##_ground_quake) { \ + MY(airfriction) = 4; \ + MY(alpha_min) = 100; \ + MY(alpha_max) = 126; \ + MY(alpha_fade) = 200; \ + MY(bounce) = 1.200000; \ + MY(color_min) = "0x111111"; \ + MY(color_max) = "0x979797"; \ + MY(count) = 40; \ + MY(gravity) = 0.200000; \ + MY(notunderwater) = true; \ + MY(sizeincrease) = 60; \ + MY(size_min) = 10; \ + MY(size_max) = 30; \ + MY(tex_max) = 8; \ + MY(time_min) = 10; \ + MY(time_max) = 15; \ + MY(type) = "smoke"; \ + MY(velocityjitter) = '190.0 190.0 50.0'; \ + } \ + SUB(name##_ground_quake) { \ + MY(alpha_min) = 200; \ + MY(alpha_max) = 356; \ + MY(alpha_fade) = 512; \ + MY(bounce) = 6; \ + MY(color_min) = colormin; \ + MY(color_max) = colormax; \ + MY(count) = 16; \ + MY(gravity) = -0.500000; \ + MY(originjitter) = '33.0 33.0 33.0'; \ + MY(sizeincrease) = 5; \ + MY(size_min) = 4; \ + MY(size_max) = 20; \ + MY(tex_min) = 48; \ + MY(tex_max) = 55; \ + MY(time_min) = 15; \ + MY(time_max) = 25; \ + MY(type) = "smoke"; \ + MY(velocityjitter) = '22.0 22.0 50.0'; \ + } \ + SUB(name##_ground_quake) /* smoke */ { \ + MY(alpha_min) = 200; \ + MY(alpha_max) = 256; \ + MY(alpha_fade) = 200; \ + MY(bounce) = 2; \ + MY(color_min) = "0x000000"; \ + MY(color_max) = "0xffffff"; \ + MY(count) = 11; \ + MY(gravity) = -0.300000; \ + MY(originjitter) = '44.0 44.0 44.0'; \ + MY(sizeincrease) = 11; \ + MY(size_min) = 22; \ + MY(size_max) = 33; \ + MY(tex_max) = 8; \ + MY(time_min) = 25; \ + MY(time_max) = 35; \ + MY(type) = "alphastatic"; \ + MY(velocityjitter) = '11.0 11.0 50.0'; \ + } \ + /**/ + + ground_quake(red, "0x9E6A64", "0x91302D") + ground_quake(blue, "0x64679E", "0x2D4C91") + #undef ground_quake + + #include "effectinfo_gentle_morphed.inc" + + // Team / hit vaporizer effects + #define TE_TEI_G3(name, colormin1, colormax1, colormin2, colormax2) \ + DEF(TE_TEI_G3##name); \ + SUB(TE_TEI_G3##name) { \ + MY(alpha_min) = 128; \ + MY(alpha_max) = 128; \ + MY(alpha_fade) = 256; \ + MY(color_min) = colormin1; \ + MY(color_max) = colormax1; \ + MY(countabsolute) = 1; \ + MY(size_min) = 4; \ + MY(size_max) = 4; \ + MY(tex_min) = 200; \ + MY(tex_max) = 200; \ + MY(type) = "beam"; \ + } \ + SUB(TE_TEI_G3##name) { \ + MY(airfriction) = -4; \ + MY(alpha_min) = 256; \ + MY(alpha_max) = 256; \ + MY(alpha_fade) = 512; \ + MY(color_min) = colormin2; \ + MY(color_max) = colormax2; \ + MY(sizeincrease) = 3; \ + MY(size_min) = 0.300000; \ + MY(size_max) = 0.300000; \ + MY(tex_min) = 46; \ + MY(tex_max) = 46; \ + MY(trailspacing) = 8; \ + MY(type) = "smoke"; \ + MY(velocityjitter) = '3.0 3.0 3.0'; \ + } \ + DEF(TE_TEI_G3##name##_HIT); \ + SUB(TE_TEI_G3##name##_HIT) { \ + MY(alpha_min) = 128; \ + MY(alpha_max) = 128; \ + MY(alpha_fade) = 256; \ + MY(color_min) = colormin1; \ + MY(color_max) = colormax1; \ + MY(countabsolute) = 1; \ + MY(size_min) = 8; \ + MY(size_max) = 8; \ + MY(tex_min) = 200; \ + MY(tex_max) = 200; \ + MY(type) = "beam"; \ + } \ + SUB(TE_TEI_G3##name##_HIT) /* rings */ { \ + MY(airfriction) = -4; \ + MY(alpha_min) = 256; \ + MY(alpha_max) = 256; \ + MY(alpha_fade) = 512; \ + MY(color_min) = "0xFFFFFF"; \ + MY(color_max) = colormax1; \ + MY(sizeincrease) = -2; \ + MY(size_min) = 2; \ + MY(size_max) = 2; \ + MY(trailspacing) = 20; \ + MY(type) = "smoke"; \ + MY(velocityjitter) = '2.0 2.0 2.0'; \ + } \ + SUB(TE_TEI_G3##name##_HIT) { \ + MY(airfriction) = -4; \ + MY(alpha_min) = 256; \ + MY(alpha_max) = 256; \ + MY(alpha_fade) = 512; \ + MY(color_min) = colormin1; \ + MY(color_max) = colormax1; \ + MY(sizeincrease) = -6; \ + MY(size_min) = 10; \ + MY(size_max) = 10; \ + MY(trailspacing) = 40; \ + MY(type) = "smoke"; \ + } \ + /**/ + TE_TEI_G3(RED, "0xFF0000", "0xFF0011", "0x200000", "0x400000") + TE_TEI_G3(BLUE, "0x0000FF", "0x1100FF", "0x000020", "0x000040") + TE_TEI_G3(YELLOW, "0xffff00", "0xffff11", "0x202000", "0x404000") + TE_TEI_G3(PINK, "0xFF00FF", "0xFF11FF", "0x200020", "0x400040") + #undef TE_TEI_G3 + + #include "effectinfo_gentle_particlegibs.inc" + + #include "effectinfo_onslaught.inc" + + DEF(firemine); + SUB(firemine) { + MY(airfriction) = 1.200000; + MY(alpha_min) = 50; + MY(alpha_max) = 256; + MY(alpha_fade) = 250; + MY(bounce) = 1.500000; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 0.500000; + MY(gravity) = -0.060000; + MY(sizeincrease) = 5; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(trailspacing) = 2; + MY(type) = "smoke"; + MY(velocityjitter) = '10.0 10.0 2.0'; + } + // slowfire + SUB(firemine) { + MY(airfriction) = 1.200000; + MY(alpha_min) = 50; + MY(alpha_max) = 256; + MY(alpha_fade) = 200; + MY(bounce) = 1.500000; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 0.500000; + MY(gravity) = -0.060000; + MY(sizeincrease) = 5; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(trailspacing) = 2; + MY(type) = "smoke"; + MY(velocityjitter) = '10.0 10.0 10.0'; + } + // very slow and small fire + SUB(firemine) { + MY(airfriction) = 0.300000; + MY(alpha_min) = 50; + MY(alpha_max) = 256; + MY(alpha_fade) = 200; + MY(bounce) = 1.500000; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 0.500000; + MY(gravity) = -0.060000; + MY(sizeincrease) = 2; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(trailspacing) = 4; + MY(type) = "smoke"; + MY(velocityjitter) = '8.0 8.0 8.0'; + } + // decreasing fire + SUB(firemine) { + MY(airfriction) = 0.300000; + MY(alpha_min) = 50; + MY(alpha_max) = 256; + MY(alpha_fade) = 200; + MY(bounce) = 1.500000; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 0.500000; + MY(gravity) = -0.060000; + MY(sizeincrease) = -3; + MY(size_min) = 5; + MY(size_max) = 7; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(trailspacing) = 4; + MY(type) = "smoke"; + MY(velocityjitter) = '3.0 3.0 3.0'; + } + // smoke + SUB(firemine) { + MY(airfriction) = 1; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 90; + MY(color_min) = "0x000000"; + MY(color_max) = "0x111111"; + MY(count) = 0.500000; + MY(originjitter) = '2.0 2.0 2.0'; + MY(sizeincrease) = 1; + MY(size_min) = 1; + MY(size_max) = 4; + MY(tex_max) = 8; + MY(trailspacing) = 8; + MY(type) = "alphastatic"; + MY(velocityoffset) = '0.0 0.0 3.0'; + } + // fastfire + SUB(firemine) { + MY(airfriction) = 1.200000; + MY(alpha_min) = 50; + MY(alpha_max) = 256; + MY(alpha_fade) = 1600; + MY(bounce) = 1.500000; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 0.500000; + MY(size_min) = 12; + MY(size_max) = 12; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(trailspacing) = 1; + MY(type) = "smoke"; + } + // light only + SUB(firemine) { + MY(lightcolor) = '2.7 2.7 0.6'; + MY(lightradiusfade) = 50000; + MY(lightradius) = 50; + MY(trailspacing) = 16; + } + + DEF(fireball); + SUB(fireball) { + MY(airfriction) = 1.200000; + MY(alpha_min) = 50; + MY(alpha_max) = 256; + MY(alpha_fade) = 250; + MY(bounce) = 1.500000; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 0.500000; + MY(gravity) = -0.060000; + MY(sizeincrease) = 20; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(trailspacing) = 2; + MY(type) = "smoke"; + MY(velocityjitter) = '40.0 40.0 11.0'; + } + // slow fire + SUB(fireball) { + MY(airfriction) = 1.200000; + MY(alpha_min) = 50; + MY(alpha_max) = 256; + MY(alpha_fade) = 200; + MY(bounce) = 1.500000; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 0.500000; + MY(gravity) = -0.060000; + MY(sizeincrease) = 20; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(trailspacing) = 2; + MY(type) = "smoke"; + MY(velocityjitter) = '40.0 40.0 40.0'; + } + // very slow and small fire + SUB(fireball) { + MY(airfriction) = 0.300000; + MY(alpha_min) = 50; + MY(alpha_max) = 256; + MY(alpha_fade) = 200; + MY(bounce) = 1.500000; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 0.500000; + MY(gravity) = -0.060000; + MY(sizeincrease) = 10; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(trailspacing) = 4; + MY(type) = "smoke"; + MY(velocityjitter) = '30.0 30.0 30.0'; + } + // decreasing fire + SUB(fireball) { + MY(airfriction) = 0.300000; + MY(alpha_min) = 50; + MY(alpha_max) = 256; + MY(alpha_fade) = 200; + MY(bounce) = 1.500000; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 0.500000; + MY(gravity) = -0.060000; + MY(sizeincrease) = -10; + MY(size_min) = 20; + MY(size_max) = 30; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(trailspacing) = 4; + MY(type) = "smoke"; + MY(velocityjitter) = '10.0 10.0 10.0'; + } + // smoke + SUB(fireball) { + MY(airfriction) = 1; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 90; + MY(color_min) = "0x000000"; + MY(color_max) = "0x111111"; + MY(count) = 0.500000; + MY(originjitter) = '10.0 10.0 10.0'; + MY(sizeincrease) = 7; + MY(size_min) = 5; + MY(size_max) = 15; + MY(tex_max) = 8; + MY(trailspacing) = 8; + MY(type) = "alphastatic"; + MY(velocityoffset) = '0.0 0.0 10.0'; + } + // fast fire + SUB(fireball) { + MY(airfriction) = 1.200000; + MY(alpha_min) = 50; + MY(alpha_max) = 256; + MY(alpha_fade) = 1600; + MY(bounce) = 1.500000; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 0.500000; + MY(size_min) = 48; + MY(size_max) = 48; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(trailspacing) = 1; + MY(type) = "smoke"; + } + // light only + SUB(fireball) { + MY(lightcolor) = '2.7 2.7 0.6'; + MY(lightradiusfade) = 3000; + MY(lightradius) = 300; + MY(trailspacing) = 16; + } + + DEF(fireball_laser); + SUB(fireball_laser) { + MY(alpha_min) = 192; + MY(alpha_max) = 256; + MY(alpha_fade) = 2560; + MY(color_min) = "0x800000"; + MY(color_max) = "0xFF8020"; + MY(count) = 10; + MY(size_min) = 1; + MY(size_max) = 1; + MY(stretchfactor) = 0.700000; + MY(type) = "spark"; + MY(velocityjitter) = '1.0 1.0 1.0'; + MY(velocitymultiplier) = 10; + } + + // rocket explosion (bigger than mortar and hagar) + DEF(fireball_explode); + // decal + SUB(fireball_explode) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '4.0 2.0 0.5'; + MY(lightradiusfade) = 500; + MY(lightradius) = 500; + MY(originjitter) = '56.0 56.0 56.0'; + MY(size_min) = 72; + MY(size_max) = 72; + MY(tex_min) = 8; + MY(tex_max) = 16; + MY(type) = "decal"; + } + // flare effect + SUB(fireball_explode) { + MY(alpha_min) = 192; + MY(alpha_max) = 192; + MY(alpha_fade) = 64; + MY(color_min) = "0x404040"; + MY(color_max) = "0x404040"; + MY(countabsolute) = 1; + MY(size_min) = 72; + MY(size_max) = 72; + MY(tex_min) = 35; + MY(tex_max) = 37; + MY(type) = "static"; + } + // fire effect + SUB(fireball_explode) { + MY(airfriction) = 4; + MY(alpha_min) = 128; + MY(alpha_max) = 128; + MY(alpha_fade) = 256; + MY(bounce) = 1.500000; + MY(color_min) = "0x902010"; + MY(color_max) = "0xFFD080"; + MY(count) = 128; + MY(liquidfriction) = 4; + MY(notunderwater) = true; + MY(originjitter) = '8.0 8.0 8.0'; + MY(size_min) = 16; + MY(size_max) = 16; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "static"; + MY(velocityjitter) = '512.0 512.0 512.0'; + } + // underwater bubbles + SUB(fireball_explode) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(count) = 32; + MY(gravity) = -0.125000; + MY(liquidfriction) = 0.250000; + MY(originjitter) = '16.0 16.0 16.0'; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '144.0 144.0 144.0'; + } + // bouncing sparks + SUB(fireball_explode) { + MY(airfriction) = 0.200000; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 384; + MY(bounce) = 1.500000; + MY(color_min) = "0x903010"; + MY(color_max) = "0xFFD030"; + MY(count) = 64; + MY(gravity) = 1; + MY(liquidfriction) = 0.800000; + MY(notunderwater) = true; + MY(size_min) = 2; + MY(size_max) = 2; + MY(type) = "spark"; + MY(velocityjitter) = '384.0 384.0 384.0'; + MY(velocityoffset) = '0.0 0.0 80.0'; + } + + DEF(fireball_muzzleflash); + SUB(fireball_muzzleflash) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x202020"; + MY(color_max) = "0x404040"; + MY(count) = 2; + MY(lightcolor) = '2.0 1.5 0.2'; + MY(lightradiusfade) = 2000; + MY(lightradius) = 200; + MY(originjitter) = '1.5 1.5 1.5'; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '6.0 6.0 6.0'; + MY(velocitymultiplier) = 0.010000; + } + SUB(fireball_muzzleflash) { + MY(airfriction) = 12; + MY(alpha_max) = 128; + MY(alpha_fade) = 1024; + MY(color_min) = "0xFFFDD9"; + MY(color_max) = "0xFFFDD9"; + MY(count) = 15; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '300.0 300.0 300.0'; + MY(velocitymultiplier) = 0.500000; + } + + DEF(fireball_preattack_muzzleflash); + SUB(fireball_preattack_muzzleflash) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x202020"; + MY(color_max) = "0x404040"; + MY(count) = 2; + MY(lightcolor) = '2.0 1.5 0.2'; + MY(lightradiusfade) = 2000; + MY(lightradius) = 200; + MY(originjitter) = '1.5 1.5 1.5'; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '6.0 6.0 6.0'; + MY(velocitymultiplier) = 0.010000; + } + SUB(fireball_preattack_muzzleflash) { + MY(airfriction) = 12; + MY(alpha_max) = 128; + MY(alpha_fade) = 1024; + MY(color_min) = "0xFFFDD9"; + MY(color_max) = "0xFFFDD9"; + MY(count) = 15; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '300.0 300.0 300.0'; + MY(velocitymultiplier) = 0.500000; + } + + DEF(fireball_bfgdamage); + SUB(fireball_bfgdamage) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x202020"; + MY(color_max) = "0x404040"; + MY(count) = 2; + MY(lightcolor) = '2.0 1.5 0.2'; + MY(lightradiusfade) = 2000; + MY(lightradius) = 200; + MY(originjitter) = '1.5 1.5 1.5'; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '6.0 6.0 6.0'; + MY(velocitymultiplier) = 0.010000; + } + SUB(fireball_bfgdamage) { + MY(airfriction) = 12; + MY(alpha_max) = 128; + MY(alpha_fade) = 1024; + MY(color_min) = "0xFFFDD9"; + MY(color_max) = "0xFFFDD9"; + MY(count) = 15; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '300.0 300.0 300.0'; + MY(velocitymultiplier) = 0.500000; + } + + DEF(EF_FLAME); + // fire + SUB(EF_FLAME) { + MY(alpha_min) = 200; + MY(alpha_max) = 356; + MY(alpha_fade) = 512; + MY(bounce) = 2; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 100; + MY(gravity) = -0.500000; + MY(originjitter) = '12.0 12.0 34.0'; + MY(originoffset) = '0.0 0.0 10.0'; + MY(sizeincrease) = -1; + MY(size_min) = 5; + MY(size_max) = 21; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '22.0 22.0 50.0'; + } + // smoke + SUB(EF_FLAME) { + MY(alpha_min) = 200; + MY(alpha_max) = 256; + MY(alpha_fade) = 200; + MY(bounce) = 2; + MY(color_min) = "0x000000"; + MY(color_max) = "0x111111"; + MY(count) = 50; + MY(gravity) = -0.300000; + MY(originjitter) = '12.0 12.0 34.0'; + MY(originoffset) = '0.0 0.0 10.0'; + MY(sizeincrease) = 6; + MY(size_min) = 11; + MY(size_max) = 15; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '11.0 11.0 50.0'; + } + SUB(EF_FLAME) { + MY(count) = 0.500000; + MY(lightcolor) = '0.9 0.9 0.2'; + MY(lightradiusfade) = 10000; + MY(lightradius) = 200; + } + + // rifle bullet trail (somewhat like a tracer) + DEF(tr_rifle); + SUB(tr_rifle) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 2560; + MY(color_min) = "0x800000"; + MY(color_max) = "0xFF8020"; + MY(size_min) = 1.500000; + MY(size_max) = 1.500000; + MY(stretchfactor) = 1; + MY(trailspacing) = 128; + MY(type) = "spark"; + MY(velocitymultiplier) = 0.700000; + } + SUB(tr_rifle) { + MY(airfriction) = -4; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 256; + MY(color_min) = "0x202020"; + MY(color_max) = "0x404040"; + MY(notunderwater) = true; + MY(sizeincrease) = 0.400000; + MY(size_min) = 4; + MY(size_max) = 4; + MY(tex_max) = 8; + MY(trailspacing) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '4.0 4.0 4.0'; + } + SUB(tr_rifle) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 128; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(gravity) = -0.125000; + MY(liquidfriction) = 4; + MY(size_min) = 2; + MY(size_max) = 2; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(trailspacing) = 32; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '16.0 16.0 16.0'; + } + + // rocket guiding start + DEF(rocket_guide); + // underwater bubbles + SUB(rocket_guide) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(count) = 2; + MY(gravity) = -0.125000; + MY(liquidfriction) = 0.250000; + MY(originjitter) = '8.0 8.0 8.0'; + MY(size_min) = 1.500000; + MY(size_max) = 1.500000; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '48.0 48.0 48.0'; + MY(velocitymultiplier) = -0.100000; + } + // bouncing sparks + SUB(rocket_guide) { + MY(airfriction) = 0.200000; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 984; + MY(bounce) = 1.500000; + MY(color_min) = "0x903010"; + MY(color_max) = "0xFFD030"; + MY(count) = 8; + MY(gravity) = 1; + MY(liquidfriction) = 0.800000; + MY(notunderwater) = true; + MY(size_min) = 0.300000; + MY(size_max) = 0.700000; + MY(stretchfactor) = 0.400000; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '156.0 156.0 156.0'; + MY(velocitymultiplier) = -0.300000; + MY(velocityoffset) = '0.0 0.0 80.0'; + } + SUB(rocket_guide) { + MY(alpha_min) = 100; + MY(alpha_max) = 100; + MY(alpha_fade) = 500; + MY(color_min) = "0x903010"; + MY(color_max) = "0xFFD030"; + MY(countabsolute) = 1; + MY(sizeincrease) = 300; + MY(size_min) = 10; + MY(size_max) = 10; + MY(tex_min) = 65; + MY(tex_max) = 65; + MY(type) = "smoke"; + } + + // gauntlet laser + DEF(laser_gauntlet); + SUB(laser_gauntlet) { + MY(airfriction) = 10; + MY(alpha_min) = 128; + MY(alpha_max) = 512; + MY(alpha_fade) = 6280; + MY(color_min) = "0xb44215"; + MY(color_max) = "0x880000"; + MY(count) = 3; + MY(originjitter) = '2.0 2.0 2.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = 4000; + MY(spin_max) = -4000; + MY(sizeincrease) = -100; + MY(size_min) = 7; + MY(size_max) = 10; + MY(stretchfactor) = 2.300000; + MY(tex_min) = 43; + MY(tex_max) = 43; + MY(type) = "spark"; + MY(velocityjitter) = '150.0 150.0 150.0'; + MY(velocitymultiplier) = 0.200000; + } + SUB(laser_gauntlet) { + MY(airfriction) = 12; + MY(alpha_min) = 256; + MY(alpha_max) = 512; + MY(alpha_fade) = 6280; + MY(color_min) = "0xff4200"; + MY(color_max) = "0xff0000"; + MY(count) = 6; + MY(originjitter) = '2.0 2.0 2.0'; + MY(sizeincrease) = -100; + MY(size_min) = 7; + MY(size_max) = 9; + MY(stretchfactor) = 2; + MY(tex_min) = 8; + MY(tex_max) = 15; + MY(type) = "spark"; + MY(velocityjitter) = '100.0 100.0 100.0'; + MY(velocitymultiplier) = 0.200000; + } + + DEF(laser_gauntletmuzzleflash); + // glow and light + SUB(laser_gauntletmuzzleflash) { + MY(airfriction) = 10; + MY(alpha_min) = 256; + MY(alpha_max) = 512; + MY(alpha_fade) = 6280; + MY(color_min) = "0x220000"; + MY(color_max) = "0x880000"; + MY(countabsolute) = 1; + MY(lightcolor) = '3.0 0.1 0.1'; + MY(lightradiusfade) = 500; + MY(lightradius) = 150; + MY(sizeincrease) = -100; + MY(size_min) = 10; + MY(size_max) = 15; + MY(stretchfactor) = 2; + MY(tex_min) = 65; + MY(tex_max) = 65; + MY(type) = "smoke"; + } + // electricity + SUB(laser_gauntletmuzzleflash) { + MY(airfriction) = 10; + MY(alpha_min) = 128; + MY(alpha_max) = 512; + MY(alpha_fade) = 6280; + MY(color_min) = "0xb44215"; + MY(color_max) = "0x880000"; + MY(count) = 3; + MY(originjitter) = '2.0 2.0 2.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = 4000; + MY(spin_max) = -4000; + MY(sizeincrease) = -100; + MY(size_min) = 7; + MY(size_max) = 10; + MY(stretchfactor) = 2.300000; + MY(tex_min) = 43; + MY(tex_max) = 43; + MY(type) = "spark"; + MY(velocityjitter) = '150.0 150.0 150.0'; + MY(velocitymultiplier) = 0.200000; + } + // fire + SUB(laser_gauntletmuzzleflash) { + MY(airfriction) = 12; + MY(alpha_min) = 256; + MY(alpha_max) = 512; + MY(alpha_fade) = 6280; + MY(color_min) = "0xff4200"; + MY(color_max) = "0xff0000"; + MY(count) = 6; + MY(originjitter) = '2.0 2.0 2.0'; + MY(sizeincrease) = -100; + MY(size_min) = 7; + MY(size_max) = 9; + MY(stretchfactor) = 2; + MY(tex_min) = 8; + MY(tex_max) = 15; + MY(type) = "spark"; + MY(velocityjitter) = '100.0 100.0 100.0'; + MY(velocitymultiplier) = 0.200000; + } + + // torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required + DEF(torchflame); + // fast fire + SUB(torchflame) { + MY(airfriction) = 1.200000; + MY(alpha_min) = 50; + MY(alpha_max) = 256; + MY(alpha_fade) = 250; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 3; + MY(gravity) = -0.060000; + MY(sizeincrease) = 20; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '40.0 40.0 11.0'; + MY(velocitymultiplier) = 30; + } + // slow fire + SUB(torchflame) { + MY(airfriction) = 1.200000; + MY(alpha_min) = 50; + MY(alpha_max) = 256; + MY(alpha_fade) = 200; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 2.500000; + MY(gravity) = -0.060000; + MY(sizeincrease) = 20; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '40.0 40.0 40.0'; + MY(velocitymultiplier) = 20; + } + // very slow and small fire + SUB(torchflame) { + MY(airfriction) = 0.300000; + MY(alpha_min) = 50; + MY(alpha_max) = 256; + MY(alpha_fade) = 200; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 1.500000; + MY(gravity) = -0.060000; + MY(sizeincrease) = 10; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '30.0 30.0 30.0'; + MY(velocitymultiplier) = 10; + } + // decreasing fire + SUB(torchflame) { + MY(airfriction) = 0.300000; + MY(alpha_min) = 50; + MY(alpha_max) = 256; + MY(alpha_fade) = 200; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 2; + MY(gravity) = -0.060000; + MY(sizeincrease) = -10; + MY(size_min) = 20; + MY(size_max) = 30; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '10.0 10.0 10.0'; + MY(velocitymultiplier) = 15; + } + // smoke + SUB(torchflame) { + MY(airfriction) = 1; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 90; + MY(color_min) = "0x000000"; + MY(color_max) = "0x111111"; + MY(count) = 0.500000; + MY(originjitter) = '10.0 10.0 10.0'; + MY(sizeincrease) = 7; + MY(size_min) = 5; + MY(size_max) = 15; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocitymultiplier) = 20; + MY(velocityoffset) = '0.0 0.0 10.0'; + } + + #include "effectinfo_gentle_happy.inc" + + DEF(electro_lightning); + SUB(electro_lightning) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '3.1 4.4 10.0'; + MY(lightradiusfade) = 500; + MY(lightradius) = 50; + MY(originjitter) = '2.0 2.0 2.0'; + MY(size_min) = 16; + MY(size_max) = 16; + MY(tex_min) = 59; + MY(tex_max) = 59; + MY(type) = "decal"; + } + SUB(electro_lightning) { + MY(alpha_min) = 100; + MY(alpha_max) = 206; + MY(alpha_fade) = 1724; + MY(color_min) = "0x2030FF"; + MY(color_max) = "0x80C0FF"; + MY(count) = 300; + MY(originjitter) = '1.5 1.5 1.5'; + MY(sizeincrease) = 10; + MY(size_min) = 6; + MY(size_max) = 6; + MY(tex_min) = 65; + MY(tex_max) = 65; + MY(type) = "spark"; + MY(velocityjitter) = '6.0 6.0 6.0'; + MY(velocitymultiplier) = 2000; + } + SUB(electro_lightning) { + MY(airfriction) = 2; + MY(alpha_min) = 110; + MY(alpha_max) = 170; + MY(alpha_fade) = 1500; + MY(color_min) = "0xDDFDFF"; + MY(color_max) = "0xFDFDFF"; + MY(count) = 30; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 2; + MY(size_max) = 5; + MY(stretchfactor) = 1.500000; + MY(tex_min) = 8; + MY(tex_max) = 15; + MY(type) = "spark"; + MY(velocityjitter) = '150.0 150.0 150.0'; + MY(velocitymultiplier) = 0.500000; + } + SUB(electro_lightning) { + MY(airfriction) = 8; + MY(alpha_min) = 110; + MY(alpha_max) = 170; + MY(alpha_fade) = 1500; + MY(color_min) = "0xFDFDFF"; + MY(color_max) = "0xF9FDFF"; + MY(count) = 50; + MY(gravity) = 1.300000; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 2; + MY(size_max) = 3; + MY(stretchfactor) = 0.100000; + MY(tex_min) = 41; + MY(tex_max) = 41; + MY(type) = "spark"; + MY(velocityjitter) = '350.0 350.0 350.0'; + MY(velocitymultiplier) = 2.500000; + } + + DEF(gauntlet_lightning); + SUB(gauntlet_lightning) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 1024; + MY(color_min) = "0x280000"; + MY(color_max) = "0x280000"; + MY(count) = 300; + MY(originjitter) = '1.5 1.5 1.5'; + MY(sizeincrease) = 15; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 65; + MY(tex_max) = 65; + MY(type) = "spark"; + MY(velocityjitter) = '6.0 6.0 6.0'; + MY(velocitymultiplier) = 2000; + } + SUB(gauntlet_lightning) { + MY(airfriction) = 2; + MY(alpha_min) = 110; + MY(alpha_max) = 228; + MY(alpha_fade) = 1024; + MY(color_min) = "0xDD0000"; + MY(color_max) = "0xFD0000"; + MY(count) = 30; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 2; + MY(size_max) = 5; + MY(stretchfactor) = 1.500000; + MY(tex_min) = 8; + MY(tex_max) = 15; + MY(type) = "spark"; + MY(velocityjitter) = '150.0 150.0 150.0'; + MY(velocitymultiplier) = 0.500000; + } + SUB(gauntlet_lightning) { + MY(airfriction) = 8; + MY(alpha_min) = 110; + MY(alpha_max) = 228; + MY(alpha_fade) = 600; + MY(color_min) = "0xFD0000"; + MY(color_max) = "0xF90000"; + MY(count) = 50; + MY(gravity) = 1.300000; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 2; + MY(size_max) = 3; + MY(stretchfactor) = 0.100000; + MY(tex_min) = 41; + MY(tex_max) = 41; + MY(type) = "spark"; + MY(velocityjitter) = '350.0 350.0 350.0'; + MY(velocitymultiplier) = 2.500000; + } + + DEF(crylink_joinexplode); + // decal + SUB(crylink_joinexplode) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(originjitter) = '12.0 12.0 12.0'; + MY(size_min) = 24; + MY(size_max) = 24; + MY(tex_min) = 47; + MY(tex_max) = 47; + MY(type) = "decal"; + } + // purple flare effect + SUB(crylink_joinexplode) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x504060"; + MY(color_max) = "0x504060"; + MY(countabsolute) = 1; + MY(size_min) = 24; + MY(size_max) = 24; + MY(tex_min) = 39; + MY(tex_max) = 39; + MY(type) = "static"; + } + // purple sparks + SUB(crylink_joinexplode) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 1024; + MY(bounce) = 2; + MY(color_min) = "0xA040C0"; + MY(color_max) = "0xA040C0"; + MY(count) = 40; + MY(size_min) = 6; + MY(size_max) = 6; + MY(tex_min) = 41; + MY(tex_max) = 41; + MY(type) = "spark"; + MY(velocityjitter) = '512.0 512.0 512.0'; + } + // purple splash + SUB(crylink_joinexplode) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0xE070FF"; + MY(color_max) = "0xE070FF"; + MY(count) = 1.500000; + MY(size_min) = 16; + MY(size_max) = 16; + MY(type) = "static"; + MY(velocityjitter) = '32.0 32.0 32.0'; + } + // purple splash + SUB(crylink_joinexplode) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 1024; + MY(color_min) = "0xE070FF"; + MY(color_max) = "0xE070FF"; + MY(count) = 3; + MY(size_min) = 16; + MY(size_max) = 16; + MY(type) = "static"; + MY(velocityjitter) = '256.0 256.0 256.0'; + } + + // sparks for keepaway ball touch + DEF(kaball_sparks); + SUB(kaball_sparks) { + MY(airfriction) = 3; + MY(alpha_max) = 256; + MY(alpha_fade) = 556; + MY(bounce) = 1.500000; + MY(color_min) = "0xa9cacf"; + MY(color_max) = "0x0054ff"; + MY(count) = 35; + MY(gravity) = 1; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 1; + MY(size_max) = 3; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '300.0 300.0 300.0'; + MY(velocitymultiplier) = 0.500000; + } + + // weak rifle bullet trail (somewhat like a tracer) + DEF(tr_rifle_weak); + SUB(tr_rifle_weak) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 2560; + MY(color_min) = "0x800000"; + MY(color_max) = "0xFF8020"; + MY(size_min) = 1.500000; + MY(size_max) = 1.500000; + MY(stretchfactor) = 1; + MY(trailspacing) = 128; + MY(type) = "spark"; + MY(velocitymultiplier) = 0.700000; + } + SUB(tr_rifle_weak) { + MY(airfriction) = -4; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 256; + MY(color_min) = "0x202020"; + MY(color_max) = "0x404040"; + MY(notunderwater) = true; + MY(sizeincrease) = 0.400000; + MY(size_min) = 4; + MY(size_max) = 4; + MY(tex_max) = 8; + MY(trailspacing) = 48; + MY(type) = "smoke"; + MY(velocityjitter) = '4.0 4.0 4.0'; + } + SUB(tr_rifle_weak) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 128; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(gravity) = -0.125000; + MY(liquidfriction) = 4; + MY(size_min) = 2; + MY(size_max) = 2; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(trailspacing) = 192; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '16.0 16.0 16.0'; + } + + // red smoke emiter + DEF(red_smoke); + SUB(red_smoke) { + MY(airfriction) = -1; + MY(alpha_min) = 32; + MY(alpha_max) = 64; + MY(alpha_fade) = 32; + MY(color_min) = "0xff8866"; + MY(color_max) = "0x331100"; + MY(count) = 2; + MY(gravity) = -0.007000; + MY(startangle_max) = 360; + MY(spin_min) = -30; + MY(spin_max) = 30; + MY(size_min) = 60; + MY(size_max) = 120; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocitymultiplier) = 5; + } + + // pipe smoke emiter + DEF(pipe_smoke); + SUB(pipe_smoke) { + MY(airfriction) = -1; + MY(alpha_min) = 32; + MY(alpha_max) = 64; + MY(alpha_fade) = 48; + MY(color_min) = "0x999999"; + MY(color_max) = "0x555555"; + MY(count) = 2; + MY(gravity) = -0.015000; + MY(startangle_max) = 360; + MY(spin_min) = -180; + MY(spin_max) = 180; + MY(sizeincrease) = 35; + MY(size_min) = 5; + MY(size_max) = 10; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '0.0 0.0 5.0'; + MY(velocitymultiplier) = 15; + } + + // seeker missile trail + DEF(TR_SEEKER); + SUB(TR_SEEKER) { + MY(alpha_min) = 200; + MY(alpha_max) = 300; + MY(alpha_fade) = 200; + MY(bounce) = 1; + MY(color_min) = "0x000000"; + MY(color_max) = "0x666666"; + MY(lightcolor) = '6.0 3.0 1.0'; + MY(lightradius) = 100; + MY(notunderwater) = true; + MY(originjitter) = '2.0 2.0 2.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -30; + MY(spin_max) = 30; + MY(sizeincrease) = 11; + MY(size_min) = 2; + MY(size_max) = 2; + MY(tex_max) = 8; + MY(trailspacing) = 10; + MY(type) = "smoke"; + MY(velocityjitter) = '3.0 3.0 3.0'; + MY(velocitymultiplier) = -0.020000; + } + // fire + SUB(TR_SEEKER) { + MY(airfriction) = 8; + MY(alpha_min) = 100; + MY(alpha_max) = 144; + MY(alpha_fade) = 588; + MY(color_min) = "0xffdf72"; + MY(color_max) = "0x811200"; + MY(sizeincrease) = -30; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(trailspacing) = 4; + MY(type) = "static"; + MY(velocityjitter) = '32.0 32.0 32.0'; + MY(velocitymultiplier) = -1.500000; + } + // bubbles + SUB(TR_SEEKER) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 256; + MY(bounce) = 1.500000; + MY(gravity) = -0.125000; + MY(liquidfriction) = 4; + MY(size_min) = 1; + MY(size_max) = 2; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(trailspacing) = 16; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '16.0 16.0 16.0'; + MY(velocitymultiplier) = -0.310000; + } + // sparks + SUB(TR_SEEKER) { + MY(airfriction) = 5; + MY(alpha_min) = 444; + MY(alpha_max) = 512; + MY(alpha_fade) = 1866; + MY(bounce) = 1; + MY(color_min) = "0xFFFDD9"; + MY(color_max) = "0xFFFDD9"; + MY(notunderwater) = true; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 0.500000; + MY(size_max) = 0.500000; + MY(stretchfactor) = 0.300000; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(trailspacing) = 20; + MY(type) = "spark"; + MY(velocityjitter) = '100.0 100.0 100.0'; + MY(velocitymultiplier) = -0.310000; + } + + #include "effectinfo_vehicles.inc" + + // generic explosion size:big (biggest explosion ever) + DEF(explosion_big); + // decal + SUB(explosion_big) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '8.0 4.0 0.0'; + MY(lightradiusfade) = 1750; + MY(lightradius) = 600; + MY(originjitter) = '23.0 23.0 23.0'; + MY(size_min) = 172; + MY(size_max) = 172; + MY(tex_min) = 8; + MY(tex_max) = 16; + MY(type) = "decal"; + } + // shockwave + SUB(explosion_big) { + MY(alpha_min) = 56; + MY(alpha_max) = 56; + MY(alpha_fade) = 330; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(countabsolute) = 1; + MY(sizeincrease) = 4400; + MY(size_min) = 72; + MY(size_max) = 72; + MY(tex_min) = 33; + MY(tex_max) = 33; + MY(type) = "static"; + } + // fire effect + SUB(explosion_big) { + MY(airfriction) = 8; + MY(alpha_min) = 200; + MY(alpha_max) = 256; + MY(alpha_fade) = 712; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 64; + MY(liquidfriction) = 8; + MY(notunderwater) = true; + MY(originjitter) = '80.0 80.0 80.0'; + MY(sizeincrease) = 45; + MY(size_min) = 133; + MY(size_max) = 144; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "static"; + MY(velocityjitter) = '2512.0 2512.0 2512.0'; + } + // fire rays + SUB(explosion_big) { + MY(airfriction) = -5; + MY(alpha_min) = 200; + MY(alpha_max) = 256; + MY(alpha_fade) = 800; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 64; + MY(liquidfriction) = 8; + MY(notunderwater) = true; + MY(originjitter) = '40.0 40.0 40.0'; + MY(sizeincrease) = 45; + MY(size_min) = 133; + MY(size_max) = 144; + MY(stretchfactor) = 10; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "spark"; + MY(velocityjitter) = '512.0 512.0 512.0'; + } + // smoke + SUB(explosion_big) { + MY(airfriction) = 8; + MY(alpha_min) = 300; + MY(alpha_max) = 650; + MY(alpha_fade) = 456; + MY(color_min) = "0x4F4B46"; + MY(color_max) = "0x000000"; + MY(count) = 32; + MY(notunderwater) = true; + MY(sizeincrease) = 244; + MY(size_min) = 50; + MY(size_max) = 100; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '3444.0 3444.0 3444.0'; + } + // bouncing sparks + SUB(explosion_big) { + MY(airfriction) = 1; + MY(alpha_min) = 644; + MY(alpha_max) = 956; + MY(alpha_fade) = 1284; + MY(color_min) = "0xffa35b"; + MY(color_max) = "0xfff2be"; + MY(count) = 34; + MY(gravity) = 1; + MY(liquidfriction) = 0.800000; + MY(notunderwater) = true; + MY(originjitter) = '160.0 160.0 160.0'; + MY(size_min) = 3; + MY(size_max) = 4; + MY(stretchfactor) = 0.700000; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '924.0 924.0 924.0'; + MY(velocityoffset) = '0.0 0.0 370.0'; + } + // debris + SUB(explosion_big) { + MY(airfriction) = 0.500000; + MY(alpha_min) = 444; + MY(alpha_max) = 1356; + MY(alpha_fade) = 1184; + MY(color_min) = "0xFFFFFF"; + MY(color_max) = "0xcac5b4"; + MY(count) = 16; + MY(gravity) = 2.300000; + MY(notunderwater) = true; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -1000; + MY(spin_max) = 1000; + MY(sizeincrease) = -5; + MY(size_min) = 10; + MY(size_max) = 16; + MY(tex_min) = 66; + MY(tex_max) = 68; + MY(type) = "alphastatic"; + MY(velocityjitter) = '1800.0 1800.0 1800.0'; + MY(velocityoffset) = '0.0 0.0 970.0'; + } + // underwater bubbles + SUB(explosion_big) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(count) = 32; + MY(gravity) = -0.125000; + MY(liquidfriction) = 0.250000; + MY(originjitter) = '160.0 160.0 160.0'; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '444.0 444.0 444.0'; + } + // underwatershockwave + SUB(explosion_big) { + MY(alpha_min) = 40; + MY(alpha_max) = 40; + MY(alpha_fade) = 300; + MY(countabsolute) = 1; + MY(sizeincrease) = 2900; + MY(size_min) = 30; + MY(size_max) = 30; + MY(tex_min) = 33; + MY(tex_max) = 33; + MY(type) = "smoke"; + MY(underwater) = true; + MY(velocitymultiplier) = 0.300000; + } + + // generic explosion size:medium (it leaves rising smoke for a longer time) + DEF(explosion_medium); + // shockwave + SUB(explosion_medium) { + MY(alpha_min) = 56; + MY(alpha_max) = 56; + MY(alpha_fade) = 330; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(countabsolute) = 1; + MY(sizeincrease) = 2400; + MY(size_min) = 72; + MY(size_max) = 72; + MY(tex_min) = 33; + MY(tex_max) = 33; + MY(type) = "static"; + } + // fire effect + SUB(explosion_medium) { + MY(airfriction) = 8; + MY(alpha_min) = 200; + MY(alpha_max) = 256; + MY(alpha_fade) = 712; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 32; + MY(liquidfriction) = 8; + MY(notunderwater) = true; + MY(originjitter) = '30.0 30.0 30.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -500; + MY(spin_max) = 500; + MY(sizeincrease) = 45; + MY(size_min) = 133; + MY(size_max) = 144; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "static"; + MY(velocityjitter) = '1512.0 1512.0 1512.0'; + } + // fire effect 2 + SUB(explosion_medium) { + MY(airfriction) = 8; + MY(alpha_min) = 200; + MY(alpha_max) = 256; + MY(alpha_fade) = 612; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 32; + MY(gravity) = -2; + MY(liquidfriction) = 8; + MY(notunderwater) = true; + MY(originjitter) = '30.0 30.0 30.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -150; + MY(spin_max) = 150; + MY(sizeincrease) = 40; + MY(size_min) = 73; + MY(size_max) = 94; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "static"; + MY(velocityjitter) = '1512.0 1512.0 1512.0'; + } + // fire rays + SUB(explosion_medium) { + MY(airfriction) = -3; + MY(alpha_min) = 200; + MY(alpha_max) = 256; + MY(alpha_fade) = 800; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 14; + MY(liquidfriction) = 8; + MY(notunderwater) = true; + MY(originjitter) = '40.0 40.0 40.0'; + MY(sizeincrease) = 40; + MY(size_min) = 43; + MY(size_max) = 74; + MY(stretchfactor) = 8; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "spark"; + MY(velocityjitter) = '512.0 512.0 512.0'; + } + // smoke + SUB(explosion_medium) { + MY(airfriction) = 3; + MY(alpha_min) = 300; + MY(alpha_max) = 650; + MY(alpha_fade) = 756; + MY(color_min) = "0x4F4B46"; + MY(color_max) = "0x000000"; + MY(count) = 5; + MY(notunderwater) = true; + MY(originjitter) = '100.0 100.0 100.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -20; + MY(spin_max) = 20; + MY(sizeincrease) = -30; + MY(size_min) = 250; + MY(size_max) = 300; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '200.0 200.0 200.0'; + } + // smoke 2 + SUB(explosion_medium) { + MY(airfriction) = 3; + MY(alpha_min) = 300; + MY(alpha_max) = 650; + MY(alpha_fade) = 256; + MY(color_min) = "0x4F4B46"; + MY(color_max) = "0x000000"; + MY(count) = 10; + MY(gravity) = -0.300000; + MY(notunderwater) = true; + MY(originjitter) = '100.0 100.0 100.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -20; + MY(spin_max) = 20; + MY(sizeincrease) = 50; + MY(size_min) = 50; + MY(size_max) = 100; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '500.0 500.0 500.0'; + MY(velocityoffset) = '0.0 0.0 200.0'; + } + // smoke rays + SUB(explosion_medium) { + MY(alpha_min) = 140; + MY(alpha_max) = 255; + MY(alpha_fade) = 350; + MY(color_min) = "0x4F4B46"; + MY(color_max) = "0x000000"; + MY(count) = 13; + MY(notunderwater) = true; + MY(originjitter) = '40.0 40.0 40.0'; + MY(sizeincrease) = 100; + MY(size_min) = 150; + MY(size_max) = 200; + MY(stretchfactor) = 50; + MY(tex_max) = 8; + MY(type) = "spark"; + MY(velocityjitter) = '250.0 250.0 250.0'; + } + // bouncing sparks + SUB(explosion_medium) { + MY(airfriction) = 1; + MY(alpha_min) = 644; + MY(alpha_max) = 956; + MY(alpha_fade) = 984; + MY(color_min) = "0xffa35b"; + MY(color_max) = "0xfff2be"; + MY(count) = 14; + MY(gravity) = 1; + MY(liquidfriction) = 0.800000; + MY(notunderwater) = true; + MY(originjitter) = '100.0 100.0 100.0'; + MY(size_min) = 2; + MY(size_max) = 3; + MY(stretchfactor) = 0.700000; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '624.0 624.0 624.0'; + MY(velocityoffset) = '0.0 0.0 370.0'; + } + // underwater bubbles + SUB(explosion_medium) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(count) = 32; + MY(gravity) = -0.125000; + MY(liquidfriction) = 0.250000; + MY(originjitter) = '160.0 160.0 160.0'; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '444.0 444.0 444.0'; + } + // underwatershockwave + SUB(explosion_medium) { + MY(alpha_min) = 40; + MY(alpha_max) = 40; + MY(alpha_fade) = 300; + MY(countabsolute) = 1; + MY(sizeincrease) = 2900; + MY(size_min) = 30; + MY(size_max) = 30; + MY(tex_min) = 33; + MY(tex_max) = 33; + MY(type) = "smoke"; + MY(underwater) = true; + MY(velocitymultiplier) = 0.300000; + } + + // generic explosion size:small (its fire only, made to support other explosions) + DEF(explosion_small); + // shockwave + SUB(explosion_small) { + MY(alpha_min) = 56; + MY(alpha_max) = 56; + MY(alpha_fade) = 330; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(countabsolute) = 1; + MY(sizeincrease) = 2400; + MY(size_min) = 22; + MY(size_max) = 22; + MY(tex_min) = 33; + MY(tex_max) = 33; + MY(type) = "static"; + } + // fire effect + SUB(explosion_small) { + MY(airfriction) = 5; + MY(alpha_min) = 200; + MY(alpha_max) = 256; + MY(alpha_fade) = 1212; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 16; + MY(liquidfriction) = 8; + MY(notunderwater) = true; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -500; + MY(spin_max) = 500; + MY(sizeincrease) = 45; + MY(size_min) = 1; + MY(size_max) = 44; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "static"; + MY(velocityjitter) = '512.0 512.0 512.0'; + } + // fire effect 2 + SUB(explosion_small) { + MY(airfriction) = 8; + MY(alpha_min) = 200; + MY(alpha_max) = 256; + MY(alpha_fade) = 812; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 16; + MY(liquidfriction) = 8; + MY(notunderwater) = true; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -150; + MY(spin_max) = 150; + MY(sizeincrease) = 40; + MY(size_min) = 73; + MY(size_max) = 94; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "static"; + MY(velocityjitter) = '912.0 912.0 912.0'; + } + // fire rays + SUB(explosion_small) { + MY(airfriction) = -3; + MY(alpha_min) = 200; + MY(alpha_max) = 256; + MY(alpha_fade) = 1300; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 14; + MY(liquidfriction) = 8; + MY(notunderwater) = true; + MY(originjitter) = '40.0 40.0 40.0'; + MY(sizeincrease) = 30; + MY(size_min) = 13; + MY(size_max) = 54; + MY(stretchfactor) = 8; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "spark"; + MY(velocityjitter) = '512.0 512.0 512.0'; + } + // underwater bubbles + SUB(explosion_small) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(count) = 32; + MY(gravity) = -0.125000; + MY(liquidfriction) = 0.250000; + MY(originjitter) = '160.0 160.0 160.0'; + MY(size_min) = 1; + MY(size_max) = 3; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '144.0 144.0 144.0'; + } + // underwatershockwave + SUB(explosion_small) { + MY(alpha_min) = 40; + MY(alpha_max) = 40; + MY(alpha_fade) = 300; + MY(countabsolute) = 1; + MY(sizeincrease) = 1200; + MY(size_min) = 30; + MY(size_max) = 30; + MY(tex_min) = 33; + MY(tex_max) = 33; + MY(type) = "smoke"; + MY(underwater) = true; + } + + // big smoke ( for spamming on damaged stuff ) + DEF(smoke_big); + SUB(smoke_big) { + MY(airfriction) = 4; + MY(alpha_min) = 200; + MY(alpha_max) = 750; + MY(alpha_fade) = 200; + MY(color_min) = "0x4F4B46"; + MY(color_max) = "0x000000"; + MY(count) = 3; + MY(gravity) = -0.500000; + MY(notunderwater) = true; + MY(originjitter) = '55.0 55.0 55.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -20; + MY(spin_max) = 20; + MY(sizeincrease) = 15; + MY(size_min) = 30; + MY(size_max) = 60; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '140.0 140.0 200.0'; + MY(velocityoffset) = '0.0 0.0 200.0'; + } + + // small smoke ( more precise than big one, for spamming on damaged parts like raptors spinner ) + DEF(smoke_small); + SUB(smoke_small) { + MY(airfriction) = 4; + MY(alpha_min) = 200; + MY(alpha_max) = 750; + MY(alpha_fade) = 200; + MY(color_min) = "0x4F4B46"; + MY(color_max) = "0x000000"; + MY(count) = 3; + MY(gravity) = -0.500000; + MY(notunderwater) = true; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -20; + MY(spin_max) = 20; + MY(sizeincrease) = -10; + MY(size_min) = 60; + MY(size_max) = 100; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '40.0 40.0 400.0'; + MY(velocityoffset) = '0.0 0.0 200.0'; + } + + // metal impact effect + DEF(impact_metal); + SUB(impact_metal) { + MY(alpha_min) = 25; + MY(alpha_max) = 64; + MY(alpha_fade) = 50; + MY(color_min) = "0x000000"; + MY(color_max) = "0x886666"; + MY(count) = 1; + MY(gravity) = -0.010000; + MY(originjitter) = '20.0 20.0 5.0'; + MY(sizeincrease) = 10; + MY(size_min) = 3; + MY(size_max) = 6; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + } + // sparks + SUB(impact_metal) { + MY(airfriction) = 2; + MY(alpha_min) = 255; + MY(alpha_max) = 255; + MY(alpha_fade) = 112; + MY(bounce) = 1.800000; + MY(color_min) = "0xFFCC22"; + MY(color_max) = "0xFF4422"; + MY(count) = 2; + MY(gravity) = 1; + MY(size_min) = 2; + MY(size_max) = 2; + MY(stretchfactor) = 0.500000; + MY(tex_min) = 41; + MY(tex_max) = 41; + MY(type) = "spark"; + MY(velocityjitter) = '200.0 200.0 300.0'; + MY(velocitymultiplier) = 2; + } + + // stone impact effect + DEF(impact_stone); + SUB(impact_stone) { + MY(alpha_min) = 50; + MY(alpha_max) = 128; + MY(alpha_fade) = 75; + MY(color_min) = "0x000000"; + MY(color_max) = "0xcc9966"; + MY(count) = 1; + MY(gravity) = -0.010000; + MY(originjitter) = '20.0 20.0 5.0'; + MY(sizeincrease) = 15; + MY(size_min) = 3; + MY(size_max) = 6; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + } + // debris + SUB(impact_stone) { + MY(airfriction) = 0.500000; + MY(alpha_min) = 450; + MY(alpha_max) = 750; + MY(alpha_fade) = 300; + MY(bounce) = 1.200000; + MY(color_min) = "0x000000"; + MY(color_max) = "0x886644"; + MY(count) = 1; + MY(gravity) = 1.300000; + MY(notunderwater) = true; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -1000; + MY(spin_max) = 1000; + MY(size_min) = 1; + MY(size_max) = 2; + MY(tex_min) = 66; + MY(tex_max) = 68; + MY(type) = "alphastatic"; + MY(velocityjitter) = '124.0 124.0 324.0'; + } + + // wood impact effect + DEF(impact_wood); + SUB(impact_wood) { + MY(alpha_min) = 50; + MY(alpha_max) = 128; + MY(alpha_fade) = 75; + MY(color_min) = "0x000000"; + MY(color_max) = "0xcc9966"; + MY(count) = 1; + MY(gravity) = -0.010000; + MY(originjitter) = '20.0 20.0 5.0'; + MY(sizeincrease) = 10; + MY(size_min) = 3; + MY(size_max) = 6; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + } + // sparks + SUB(impact_wood) { + MY(airfriction) = 2; + MY(alpha_min) = 255; + MY(alpha_max) = 255; + MY(alpha_fade) = 75; + MY(bounce) = 1.500000; + MY(color_min) = "0x221100"; + MY(color_max) = "0x221100"; + MY(count) = 2; + MY(gravity) = 1; + MY(size_min) = 1; + MY(size_max) = 8; + MY(tex_min) = 41; + MY(tex_max) = 41; + MY(type) = "spark"; + MY(velocityjitter) = '180.0 180.0 260.0'; + MY(velocitymultiplier) = 2; + } + + // flesh impact effect + DEF(impact_flesh); + SUB(impact_flesh) { + MY(alpha_min) = 100; + MY(alpha_max) = 256; + MY(alpha_fade) = 400; + MY(color_min) = "0x000000"; + MY(color_max) = "0x420000"; + MY(count) = 0.500000; + MY(originjitter) = '11.0 11.0 11.0'; + MY(size_min) = 8; + MY(size_max) = 12; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + } + // blood splash + SUB(impact_flesh) { + MY(airfriction) = 1; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = -1; + MY(color_min) = "0xA8FFFF"; + MY(color_max) = "0xA8FFFFF"; + MY(count) = 0.300000; + MY(liquidfriction) = 4; + MY(size_min) = 2; + MY(size_max) = 6; + MY(staincolor_min) = "0x808080"; + MY(staincolor_max) = "0x808080"; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(type) = "blood"; + MY(velocityjitter) = '96.0 96.0 96.0'; + MY(velocitymultiplier) = 5; + } + + // hagar trail + DEF(tr_hagar); + // smoke + SUB(tr_hagar) { + MY(alpha_min) = 300; + MY(alpha_max) = 400; + MY(alpha_fade) = 780; + MY(bounce) = 1; + MY(color_min) = "0x101010"; + MY(color_max) = "0x000000"; + MY(originjitter) = '1.0 1.0 1.0'; + MY(sizeincrease) = 10; + MY(size_min) = 3; + MY(size_max) = 2; + MY(tex_max) = 8; + MY(trailspacing) = 4; + MY(type) = "smoke"; + MY(velocityjitter) = '1.0 1.0 1.0'; + MY(velocitymultiplier) = -0.020000; + } + // fire + SUB(tr_hagar) { + MY(airfriction) = 8; + MY(alpha_min) = 100; + MY(alpha_max) = 144; + MY(alpha_fade) = 988; + MY(color_min) = "0xffdf72"; + MY(color_max) = "0x811200"; + MY(notunderwater) = true; + MY(sizeincrease) = -15; + MY(size_min) = 5; + MY(size_max) = 2; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(trailspacing) = 4; + MY(type) = "static"; + MY(velocityjitter) = '32.0 32.0 32.0'; + MY(velocitymultiplier) = -1; + } + // bubbles + SUB(tr_hagar) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 256; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(gravity) = -0.125000; + MY(liquidfriction) = 4; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(trailspacing) = 16; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '16.0 16.0 16.0'; + } + + // laser damage effect + DEF(damage_laser); + SUB(damage_laser) { + MY(airfriction) = -0.350000; + MY(alpha_min) = 128; + MY(alpha_max) = 16; + MY(alpha_fade) = 128; + MY(color_min) = "0x880000"; + MY(color_max) = "0xff4400"; + MY(count) = 3; + MY(notunderwater) = true; + MY(originjitter) = '2.0 2.0 2.0'; + MY(startangle_max) = 180; + MY(spin_min) = -30; + MY(spin_max) = 30; + MY(sizeincrease) = 8; + MY(size_min) = 2; + MY(size_max) = 4; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '0.4 0.4 0.6'; + } + + // shotgun damage effect, normal blood + DEF(damage_shotgun); + SUB(damage_shotgun) { + MY(airfriction) = 1; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = -1; + MY(color_min) = "0xA8FFFF"; + MY(color_max) = "0xA8FFFFF"; + MY(count) = 0.600000; + MY(liquidfriction) = 4; + MY(size_min) = 2; + MY(size_max) = 4; + MY(staincolor_min) = "0x808080"; + MY(staincolor_max) = "0x808080"; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(type) = "blood"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = 5; + } + // blood mist + SUB(damage_shotgun) { + MY(alpha_min) = 100; + MY(alpha_max) = 256; + MY(alpha_fade) = 400; + MY(color_min) = "0x000000"; + MY(color_max) = "0x420000"; + MY(count) = 1; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 8; + MY(size_max) = 16; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + } + + // shotgun damage effect, alien blood + DEF(damage_shotgun_alien); + SUB(damage_shotgun_alien) { + MY(airfriction) = 1; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = -1; + MY(color_min) = "0xDC9BCD"; + MY(color_max) = "0xDC9BCD"; + MY(count) = 0.600000; + MY(liquidfriction) = 4; + MY(size_min) = 2; + MY(size_max) = 4; + MY(staincolor_min) = "0x808080"; + MY(staincolor_max) = "0x808080"; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(type) = "blood"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = 5; + } + // blood mist + SUB(damage_shotgun_alien) { + MY(alpha_min) = 100; + MY(alpha_max) = 256; + MY(alpha_fade) = 400; + MY(color_min) = "0x000000"; + MY(color_max) = "0x204010"; + MY(count) = 1; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 8; + MY(size_max) = 16; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + } + + // shotgun damage effect, robot blood + DEF(damage_shotgun_robot); + SUB(damage_shotgun_robot) { + MY(airfriction) = 1; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = -1; + MY(color_min) = "0xC0D890"; + MY(color_max) = "0xC0D890"; + MY(count) = 0.600000; + MY(liquidfriction) = 4; + MY(size_min) = 2; + MY(size_max) = 4; + MY(staincolor_min) = "0x808080"; + MY(staincolor_max) = "0x808080"; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(type) = "blood"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocitymultiplier) = 5; + } + // blood mist + SUB(damage_shotgun_robot) { + MY(alpha_min) = 100; + MY(alpha_max) = 256; + MY(alpha_fade) = 400; + MY(color_min) = "0x000000"; + MY(color_max) = "0x301860"; + MY(count) = 1; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 8; + MY(size_max) = 16; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + } + + // machinegun damage effect, normal blood + DEF(damage_uzi); + SUB(damage_uzi) { + MY(airfriction) = 1; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = -1; + MY(color_min) = "0xA8FFFF"; + MY(color_max) = "0xA8FFFFF"; + MY(count) = 0.300000; + MY(liquidfriction) = 4; + MY(size_min) = 2; + MY(size_max) = 4; + MY(staincolor_min) = "0x808080"; + MY(staincolor_max) = "0x808080"; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(type) = "blood"; + MY(velocityjitter) = '32.0 32.0 32.0'; + MY(velocitymultiplier) = 5; + } + // blood mist + SUB(damage_uzi) { + MY(alpha_min) = 100; + MY(alpha_max) = 256; + MY(alpha_fade) = 400; + MY(color_min) = "0x000000"; + MY(color_max) = "0x420000"; + MY(count) = 1; + MY(size_min) = 6; + MY(size_max) = 12; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + } + + // machinegun damage effect, alien blood + DEF(damage_uzi_alien); + SUB(damage_uzi_alien) { + MY(airfriction) = 1; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = -1; + MY(color_min) = "0xDC9BCD"; + MY(color_max) = "0xDC9BCD"; + MY(count) = 0.300000; + MY(liquidfriction) = 4; + MY(size_min) = 2; + MY(size_max) = 4; + MY(staincolor_min) = "0x808080"; + MY(staincolor_max) = "0x808080"; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(type) = "blood"; + MY(velocityjitter) = '32.0 32.0 32.0'; + MY(velocitymultiplier) = 5; + } + // blood mist + SUB(damage_uzi_alien) { + MY(alpha_min) = 100; + MY(alpha_max) = 256; + MY(alpha_fade) = 400; + MY(color_min) = "0x000000"; + MY(color_max) = "0x204010"; + MY(count) = 1; + MY(size_min) = 6; + MY(size_max) = 12; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + } + + // machinegun damage effect, robot blood + DEF(damage_uzi_robot); + SUB(damage_uzi_robot) { + MY(airfriction) = 1; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = -1; + MY(color_min) = "0xC0D890"; + MY(color_max) = "0xC0D890"; + MY(count) = 0.300000; + MY(liquidfriction) = 4; + MY(size_min) = 2; + MY(size_max) = 4; + MY(staincolor_min) = "0x808080"; + MY(staincolor_max) = "0x808080"; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(type) = "blood"; + MY(velocityjitter) = '32.0 32.0 32.0'; + MY(velocitymultiplier) = 5; + } + // blood mist + SUB(damage_uzi_robot) { + MY(alpha_min) = 100; + MY(alpha_max) = 256; + MY(alpha_fade) = 400; + MY(color_min) = "0x000000"; + MY(color_max) = "0x301860"; + MY(count) = 1; + MY(size_min) = 6; + MY(size_max) = 12; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + } + + // minelayer damage effect + DEF(damage_minelayer); + SUB(damage_minelayer) { + MY(alpha_min) = 512; + MY(alpha_max) = 64; + MY(alpha_fade) = 1024; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 3; + MY(gravity) = -0.500000; + MY(notunderwater) = true; + MY(originjitter) = '2.0 2.0 2.0'; + MY(sizeincrease) = -15; + MY(size_min) = 4; + MY(size_max) = 8; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '22.0 22.0 50.0'; + } + // smoke + SUB(damage_minelayer) { + MY(alpha_min) = 128; + MY(alpha_max) = 32; + MY(alpha_fade) = 128; + MY(color_min) = "0x000000"; + MY(color_max) = "0x111111"; + MY(count) = 2; + MY(gravity) = -0.300000; + MY(notunderwater) = true; + MY(originjitter) = '4.0 4.0 4.0'; + MY(sizeincrease) = 5; + MY(size_min) = 4; + MY(size_max) = 8; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '11.0 11.0 50.0'; + } + + // mortar damage effect + DEF(damage_grenadelauncher); + SUB(damage_grenadelauncher) { + MY(alpha_min) = 512; + MY(alpha_max) = 64; + MY(alpha_fade) = 1024; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 3; + MY(gravity) = -0.500000; + MY(notunderwater) = true; + MY(originjitter) = '2.0 2.0 2.0'; + MY(sizeincrease) = -15; + MY(size_min) = 4; + MY(size_max) = 8; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '22.0 22.0 50.0'; + } + // smoke + SUB(damage_grenadelauncher) { + MY(alpha_min) = 128; + MY(alpha_max) = 32; + MY(alpha_fade) = 128; + MY(color_min) = "0x000000"; + MY(color_max) = "0x111111"; + MY(count) = 2; + MY(gravity) = -0.300000; + MY(notunderwater) = true; + MY(originjitter) = '4.0 4.0 4.0'; + MY(sizeincrease) = 5; + MY(size_min) = 4; + MY(size_max) = 8; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '11.0 11.0 50.0'; + } + + // electro damage effect + DEF(damage_electro); + SUB(damage_electro) { + MY(airfriction) = -0.500000; + MY(alpha_min) = 48; + MY(alpha_max) = 8; + MY(alpha_fade) = 48; + MY(color_min) = "0x66ffff"; + MY(color_max) = "0x2288ff"; + MY(count) = 2; + MY(gravity) = -0.000100; + MY(liquidfriction) = 0.800000; + MY(notunderwater) = true; + MY(originjitter) = '3.0 3.0 3.0'; + MY(startangle_min) = 180; + MY(startangle_max) = 360; + MY(spin_min) = -30; + MY(spin_max) = 30; + MY(sizeincrease) = -14; + MY(size_min) = 6; + MY(size_max) = 10; + MY(tex_min) = 47; + MY(tex_max) = 47; + MY(type) = "static"; + MY(velocityjitter) = '8.0 8.0 16.0'; + } + // plasma smoke + SUB(damage_electro) { + MY(airfriction) = -0.350000; + MY(alpha_min) = 64; + MY(alpha_max) = 16; + MY(alpha_fade) = 64; + MY(color_min) = "0x2244ff"; + MY(color_max) = "0x002266"; + MY(count) = 4; + MY(notunderwater) = true; + MY(originjitter) = '4.0 4.0 4.0'; + MY(startangle_max) = 180; + MY(spin_min) = -30; + MY(spin_max) = 30; + MY(sizeincrease) = 10; + MY(size_min) = 4; + MY(size_max) = 8; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '0.4 0.4 0.6'; + } + // bouncing sparks + SUB(damage_electro) { + MY(airfriction) = 1; + MY(alpha_min) = 768; + MY(alpha_max) = 64; + MY(alpha_fade) = 256; + MY(bounce) = 1.500000; + MY(color_min) = "0x003090"; + MY(color_max) = "0x00CCFF"; + MY(count) = 0.500000; + MY(gravity) = 0.200000; + MY(liquidfriction) = 0.800000; + MY(size_min) = 1; + MY(size_max) = 1; + MY(tex_min) = 66; + MY(tex_max) = 68; + MY(type) = "spark"; + MY(velocityjitter) = '32.0 32.0 32.0'; + } + + // crylink damage effect + DEF(damage_crylink); + SUB(damage_crylink) { + MY(airfriction) = -0.500000; + MY(alpha_min) = 48; + MY(alpha_max) = 16; + MY(alpha_fade) = 48; + MY(color_min) = "0xff44ff"; + MY(color_max) = "0x9966ff"; + MY(count) = 2; + MY(gravity) = -0.000100; + MY(liquidfriction) = 0.800000; + MY(notunderwater) = true; + MY(originjitter) = '3.0 3.0 3.0'; + MY(startangle_min) = 180; + MY(startangle_max) = 360; + MY(spin_min) = -30; + MY(spin_max) = 30; + MY(sizeincrease) = -8; + MY(size_min) = 0.500000; + MY(size_max) = 1; + MY(tex_min) = 38; + MY(tex_max) = 38; + MY(type) = "static"; + MY(velocityjitter) = '10.0 10.0 20.0'; + } + // plasma smoke + SUB(damage_crylink) { + MY(airfriction) = -0.350000; + MY(alpha_min) = 64; + MY(alpha_max) = 16; + MY(alpha_fade) = 64; + MY(color_min) = "0x8844ff"; + MY(color_max) = "0x662244"; + MY(count) = 4; + MY(gravity) = 0.001000; + MY(notunderwater) = true; + MY(originjitter) = '4.0 4.0 4.0'; + MY(startangle_max) = 180; + MY(spin_min) = -30; + MY(spin_max) = 30; + MY(sizeincrease) = 6; + MY(size_min) = 5; + MY(size_max) = 10; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '0.4 0.4 0.6'; + } + // floating sparks + SUB(damage_crylink) { + MY(airfriction) = 0.200000; + MY(alpha_min) = 192; + MY(alpha_max) = 192; + MY(alpha_fade) = 128; + MY(color_min) = "0x903090"; + MY(color_max) = "0xFFD0FF"; + MY(count) = 0.300000; + MY(liquidfriction) = 0.800000; + MY(sizeincrease) = -5; + MY(size_min) = 0.500000; + MY(size_max) = 0.500000; + MY(type) = "spark"; + MY(velocityjitter) = '12.0 12.0 12.0'; + } + + // hlac damage effect + DEF(damage_hlac); + SUB(damage_hlac) { + MY(airfriction) = -0.350000; + MY(alpha_min) = 128; + MY(alpha_max) = 16; + MY(alpha_fade) = 128; + MY(color_min) = "0x880000"; + MY(color_max) = "0xff4400"; + MY(count) = 3; + MY(notunderwater) = true; + MY(originjitter) = '4.0 4.0 4.0'; + MY(startangle_max) = 180; + MY(spin_min) = -30; + MY(spin_max) = 30; + MY(sizeincrease) = 10; + MY(size_min) = 2; + MY(size_max) = 4; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '0.4 0.4 0.6'; + } + + // vortex damage effect + DEF(damage_nex); + SUB(damage_nex) { + MY(airfriction) = -0.500000; + MY(alpha_min) = 64; + MY(alpha_max) = 8; + MY(alpha_fade) = 64; + MY(color_min) = "0xffffff"; + MY(color_max) = "0x88ffff"; + MY(count) = 1; + MY(gravity) = -0.000100; + MY(liquidfriction) = 0.600000; + MY(originjitter) = '4.0 4.0 4.0'; + MY(startangle_min) = 180; + MY(startangle_max) = 360; + MY(spin_min) = -30; + MY(spin_max) = 30; + MY(sizeincrease) = -14; + MY(size_min) = 5; + MY(size_max) = 10; + MY(tex_min) = 47; + MY(tex_max) = 47; + MY(type) = "static"; + MY(velocityjitter) = '8.0 8.0 16.0'; + } + // plasma smoke + SUB(damage_nex) { + MY(airfriction) = -0.350000; + MY(alpha_min) = 64; + MY(alpha_max) = 16; + MY(alpha_fade) = 64; + MY(color_min) = "0x6688ff"; + MY(color_max) = "0x226688"; + MY(count) = 2; + MY(originjitter) = '2.0 2.0 2.0'; + MY(startangle_max) = 180; + MY(spin_min) = -30; + MY(spin_max) = 30; + MY(sizeincrease) = 8; + MY(size_min) = 4; + MY(size_max) = 8; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '0.5 0.5 0.8'; + } + // bouncing sparks + SUB(damage_nex) { + MY(airfriction) = 2; + MY(alpha_min) = 255; + MY(alpha_max) = 255; + MY(alpha_fade) = 112; + MY(bounce) = 1.600000; + MY(color_min) = "0xD9FDFF"; + MY(color_max) = "0xD9FDFF"; + MY(count) = 0.200000; + MY(gravity) = 1; + MY(size_min) = 1; + MY(size_max) = 1; + MY(stretchfactor) = 0.700000; + MY(tex_min) = 41; + MY(tex_max) = 41; + MY(type) = "spark"; + MY(velocityjitter) = '100.0 100.0 300.0'; + MY(velocitymultiplier) = 3; + } + + // vaporizer damage effect + DEF(damage_minstanex); + SUB(damage_minstanex) { + MY(airfriction) = -0.500000; + MY(alpha_min) = 64; + MY(alpha_max) = 8; + MY(alpha_fade) = 64; + MY(color_min) = "0xffffff"; + MY(color_max) = "0x88ffff"; + MY(count) = 2; + MY(gravity) = -0.000100; + MY(liquidfriction) = 0.600000; + MY(originjitter) = '4.0 4.0 4.0'; + MY(startangle_min) = 180; + MY(startangle_max) = 360; + MY(spin_min) = -30; + MY(spin_max) = 30; + MY(sizeincrease) = -14; + MY(size_min) = 5; + MY(size_max) = 10; + MY(tex_min) = 47; + MY(tex_max) = 47; + MY(type) = "static"; + MY(velocityjitter) = '8.0 8.0 16.0'; + } + // plasma smoke + SUB(damage_minstanex) { + MY(airfriction) = -0.350000; + MY(alpha_min) = 64; + MY(alpha_max) = 16; + MY(alpha_fade) = 64; + MY(color_min) = "0x6688ff"; + MY(color_max) = "0x226688"; + MY(count) = 4; + MY(originjitter) = '2.0 2.0 2.0'; + MY(startangle_max) = 180; + MY(spin_min) = -30; + MY(spin_max) = 30; + MY(sizeincrease) = 8; + MY(size_min) = 4; + MY(size_max) = 8; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '0.5 0.5 0.8'; + } + // bouncing sparks + SUB(damage_minstanex) { + MY(airfriction) = 2; + MY(alpha_min) = 255; + MY(alpha_max) = 255; + MY(alpha_fade) = 112; + MY(bounce) = 1.600000; + MY(color_min) = "0xD9FDFF"; + MY(color_max) = "0xD9FDFF"; + MY(count) = 0.200000; + MY(gravity) = 1; + MY(size_min) = 1; + MY(size_max) = 1; + MY(stretchfactor) = 0.700000; + MY(tex_min) = 41; + MY(tex_max) = 41; + MY(type) = "spark"; + MY(velocityjitter) = '100.0 100.0 300.0'; + MY(velocitymultiplier) = 3; + } + + // rifle damage effect, normal blood + DEF(damage_rifle); + SUB(damage_rifle) { + MY(airfriction) = 1; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = -1; + MY(color_min) = "0xA8FFFF"; + MY(color_max) = "0xA8FFFFF"; + MY(count) = 0.300000; + MY(liquidfriction) = 4; + MY(size_min) = 2; + MY(size_max) = 4; + MY(staincolor_min) = "0x808080"; + MY(staincolor_max) = "0x808080"; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(type) = "blood"; + MY(velocityjitter) = '32.0 32.0 32.0'; + MY(velocitymultiplier) = 5; + } + // blood mist + SUB(damage_rifle) { + MY(alpha_min) = 100; + MY(alpha_max) = 256; + MY(alpha_fade) = 400; + MY(color_min) = "0x000000"; + MY(color_max) = "0x420000"; + MY(count) = 1; + MY(size_min) = 6; + MY(size_max) = 12; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + } + + // rifle damage effect, alien blood + DEF(damage_rifle_alien); + SUB(damage_rifle_alien) { + MY(airfriction) = 1; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = -1; + MY(color_min) = "0xDC9BCD"; + MY(color_max) = "0xDC9BCD"; + MY(count) = 0.300000; + MY(liquidfriction) = 4; + MY(size_min) = 2; + MY(size_max) = 4; + MY(staincolor_min) = "0x808080"; + MY(staincolor_max) = "0x808080"; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(type) = "blood"; + MY(velocityjitter) = '32.0 32.0 32.0'; + MY(velocitymultiplier) = 5; + } + // blood mist + SUB(damage_rifle_alien) { + MY(alpha_min) = 100; + MY(alpha_max) = 256; + MY(alpha_fade) = 400; + MY(color_min) = "0x000000"; + MY(color_max) = "0x204010"; + MY(count) = 1; + MY(size_min) = 6; + MY(size_max) = 12; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + } + + // rifle damage effect, robot blood + DEF(damage_rifle_robot); + SUB(damage_rifle_robot) { + MY(airfriction) = 1; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = -1; + MY(color_min) = "0xC0D890"; + MY(color_max) = "0xC0D890"; + MY(count) = 0.300000; + MY(liquidfriction) = 4; + MY(size_min) = 2; + MY(size_max) = 4; + MY(staincolor_min) = "0x808080"; + MY(staincolor_max) = "0x808080"; + MY(staintex_min) = 16; + MY(staintex_max) = 24; + MY(tex_min) = 24; + MY(tex_max) = 32; + MY(type) = "blood"; + MY(velocityjitter) = '32.0 32.0 32.0'; + MY(velocitymultiplier) = 5; + } + // blood mist + SUB(damage_rifle_robot) { + MY(alpha_min) = 100; + MY(alpha_max) = 256; + MY(alpha_fade) = 400; + MY(color_min) = "0x000000"; + MY(color_max) = "0x301860"; + MY(count) = 1; + MY(size_min) = 6; + MY(size_max) = 12; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + } + + // seeker damage effect + DEF(damage_seeker); + SUB(damage_seeker) { + MY(alpha_min) = 512; + MY(alpha_max) = 32; + MY(alpha_fade) = 1024; + MY(color_min) = "0x8f0c00"; + MY(color_max) = "0xff2200"; + MY(count) = 3; + MY(gravity) = -0.300000; + MY(notunderwater) = true; + MY(originjitter) = '2.0 2.0 2.0'; + MY(sizeincrease) = -10; + MY(size_min) = 4; + MY(size_max) = 8; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '22.0 22.0 50.0'; + } + // smoke + SUB(damage_seeker) { + MY(alpha_min) = 128; + MY(alpha_max) = 32; + MY(alpha_fade) = 128; + MY(color_min) = "0x000000"; + MY(color_max) = "0x111111"; + MY(count) = 2; + MY(gravity) = -0.300000; + MY(notunderwater) = true; + MY(originjitter) = '4.0 4.0 4.0'; + MY(sizeincrease) = 10; + MY(size_min) = 2; + MY(size_max) = 4; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '11.0 11.0 50.0'; + } + + // hagar damage effect + DEF(damage_hagar); + SUB(damage_hagar) { + MY(alpha_min) = 512; + MY(alpha_max) = 32; + MY(alpha_fade) = 1024; + MY(color_min) = "0x8f0c00"; + MY(color_max) = "0xff3a00"; + MY(count) = 3; + MY(gravity) = -0.300000; + MY(notunderwater) = true; + MY(originjitter) = '2.0 2.0 2.0'; + MY(sizeincrease) = -10; + MY(size_min) = 4; + MY(size_max) = 8; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '22.0 22.0 50.0'; + } + // smoke + SUB(damage_hagar) { + MY(alpha_min) = 128; + MY(alpha_max) = 32; + MY(alpha_fade) = 128; + MY(color_min) = "0x000000"; + MY(color_max) = "0x111111"; + MY(count) = 2; + MY(gravity) = -0.300000; + MY(notunderwater) = true; + MY(originjitter) = '4.0 4.0 4.0'; + MY(sizeincrease) = 10; + MY(size_min) = 2; + MY(size_max) = 4; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '11.0 11.0 50.0'; + } + + // fireball damage effect + DEF(damage_fireball); + SUB(damage_fireball) { + MY(alpha_min) = 256; + MY(alpha_max) = 16; + MY(alpha_fade) = 512; + MY(color_min) = "0x8f0d00"; + MY(color_max) = "0xff5a00"; + MY(count) = 4; + MY(gravity) = -0.500000; + MY(notunderwater) = true; + MY(originjitter) = '8.0 8.0 8.0'; + MY(sizeincrease) = -10; + MY(size_min) = 5; + MY(size_max) = 10; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '22.0 22.0 50.0'; + } + // smoke + SUB(damage_fireball) { + MY(alpha_min) = 128; + MY(alpha_max) = 32; + MY(alpha_fade) = 128; + MY(color_min) = "0x000000"; + MY(color_max) = "0x111111"; + MY(count) = 4; + MY(gravity) = -0.300000; + MY(notunderwater) = true; + MY(originjitter) = '6.0 6.0 6.0'; + MY(sizeincrease) = 10; + MY(size_min) = 4; + MY(size_max) = 8; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '11.0 11.0 50.0'; + } + + // rocketlauncher damage effect + DEF(damage_rocketlauncher); + SUB(damage_rocketlauncher) { + MY(alpha_min) = 512; + MY(alpha_max) = 64; + MY(alpha_fade) = 1024; + MY(color_min) = "0x8f0c00"; + MY(color_max) = "0xff2a00"; + MY(count) = 3; + MY(gravity) = -0.700000; + MY(notunderwater) = true; + MY(originjitter) = '4.0 4.0 4.0'; + MY(sizeincrease) = -10; + MY(size_min) = 5; + MY(size_max) = 10; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '22.0 22.0 30.0'; + } + // smoke + SUB(damage_rocketlauncher) { + MY(alpha_min) = 128; + MY(alpha_max) = 32; + MY(alpha_fade) = 128; + MY(color_min) = "0x000000"; + MY(color_max) = "0x111111"; + MY(count) = 3; + MY(gravity) = -0.300000; + MY(notunderwater) = true; + MY(originjitter) = '4.0 4.0 4.0'; + MY(sizeincrease) = 10; + MY(size_min) = 4; + MY(size_max) = 8; + MY(tex_max) = 8; + MY(type) = "alphastatic"; + MY(velocityjitter) = '11.0 11.0 50.0'; + } + + // fireflies + DEF(fireflies); + SUB(fireflies) { + MY(airfriction) = 5; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 70; + MY(bounce) = -1; + MY(color_min) = "0xff9600"; + MY(color_max) = "0xffefb8"; + MY(count) = 1; + MY(originjitter) = '32.0 32.0 32.0'; + MY(originoffset) = '8.0 8.0 8.0'; + MY(sizeincrease) = -0.300000; + MY(size_min) = 2; + MY(size_max) = 3; + MY(tex_min) = 38; + MY(tex_max) = 38; + MY(time_min) = 1; + MY(time_max) = 2; + MY(type) = "static"; + MY(velocityjitter) = '64.0 64.0 64.0'; + MY(velocityoffset) = '2.0 2.0 2.0'; + } + + DEF(healray_muzzleflash); + SUB(healray_muzzleflash) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x283880"; + MY(color_max) = "0x283880"; + MY(countabsolute) = 1; + MY(lightcolor) = '1.5 3.0 6.0'; + MY(lightradiusfade) = 2000; + MY(lightradius) = 200; + MY(originjitter) = '1.5 1.5 1.5'; + MY(sizeincrease) = -10; + MY(size_min) = 20; + MY(size_max) = 20; + MY(tex_min) = 65; + MY(tex_max) = 65; + MY(type) = "smoke"; + MY(velocityjitter) = '6.0 6.0 6.0'; + MY(velocitymultiplier) = 0.010000; + } + SUB(healray_muzzleflash) { + MY(airfriction) = 5; + MY(alpha_min) = 50; + MY(alpha_max) = 150; + MY(alpha_fade) = 1924; + MY(color_min) = "0xD9FDFF"; + MY(color_max) = "0x00f0ff"; + MY(count) = 22; + MY(originjitter) = '1.0 1.0 1.0'; + MY(sizeincrease) = 3; + MY(size_min) = 1; + MY(size_max) = 15; + MY(stretchfactor) = 3.900000; + MY(tex_min) = 71; + MY(tex_max) = 73; + MY(type) = "spark"; + MY(velocityjitter) = '150.0 150.0 150.0'; + MY(velocitymultiplier) = 0.400000; + } + SUB(healray_muzzleflash) { + MY(alpha_min) = 110; + MY(alpha_max) = 228; + MY(alpha_fade) = 4024; + MY(color_min) = "0xD9FDFF"; + MY(color_max) = "0x00f0ff"; + MY(count) = 4; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 1; + MY(size_max) = 1; + MY(stretchfactor) = 0.200000; + MY(tex_min) = 70; + MY(tex_max) = 70; + MY(type) = "spark"; + MY(velocityjitter) = '650.0 650.0 650.0'; + MY(velocitymultiplier) = 1.100000; + } + + DEF(healray_impact); + SUB(healray_impact) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(color_min) = "0xd800ff"; + MY(color_max) = "0xd800ff"; + MY(countabsolute) = 1; + MY(lightcolor) = '0.0 4.4 0.0'; + MY(lightradiusfade) = 450; + MY(lightradius) = 125; + MY(originjitter) = '17.0 17.0 17.0'; + MY(size_min) = 32; + MY(size_max) = 32; + MY(tex_min) = 59; + MY(tex_max) = 59; + MY(type) = "decal"; + } + // shockwave + SUB(healray_impact) { + MY(alpha_min) = 40; + MY(alpha_max) = 40; + MY(alpha_fade) = 350; + MY(color_min) = "0x00ff00"; + MY(color_max) = "0x84c52f"; + MY(countabsolute) = 1; + MY(sizeincrease) = 1400; + MY(size_min) = 32; + MY(size_max) = 32; + MY(tex_min) = 33; + MY(tex_max) = 33; + MY(type) = "smoke"; + MY(velocitymultiplier) = 44; + } + // cloud of bouncing sparks + SUB(healray_impact) { + MY(airfriction) = 6; + MY(alpha_min) = 156; + MY(alpha_max) = 300; + MY(alpha_fade) = 1024; + MY(color_min) = "0x00ff00"; + MY(color_max) = "0x84c52f"; + MY(count) = 30; + MY(gravity) = 2; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 1; + MY(size_max) = 2; + MY(tex_min) = 70; + MY(tex_max) = 70; + MY(type) = "spark"; + MY(velocityjitter) = '1112.0 1112.0 1112.0'; + } + // inner cloud of smoke + SUB(healray_impact) { + MY(airfriction) = 3; + MY(alpha_min) = 200; + MY(alpha_max) = 456; + MY(alpha_fade) = 512; + MY(color_min) = "0x00ff00"; + MY(color_max) = "0x84c52f"; + MY(count) = 15; + MY(gravity) = -2; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -90; + MY(spin_max) = 90; + MY(size_min) = 2; + MY(size_max) = 3; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "smoke"; + MY(velocityjitter) = '120.0 120.0 420.0'; + } + + DEF(bigplasma_muzzleflash); + SUB(bigplasma_muzzleflash) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 812; + MY(color_min) = "0x283880"; + MY(color_max) = "0x283880"; + MY(countabsolute) = 1; + MY(lightcolor) = '1.5 3.0 6.0'; + MY(lightradiusfade) = 2000; + MY(lightradius) = 200; + MY(originjitter) = '1.5 1.5 1.5'; + MY(sizeincrease) = -10; + MY(size_min) = 50; + MY(size_max) = 50; + MY(tex_min) = 65; + MY(tex_max) = 65; + MY(type) = "smoke"; + MY(velocityjitter) = '6.0 6.0 6.0'; + MY(velocitymultiplier) = 0.010000; + } + SUB(bigplasma_muzzleflash) { + MY(alpha_min) = 56; + MY(alpha_max) = 56; + MY(alpha_fade) = 1112; + MY(color_min) = "0x00f0ff"; + MY(color_max) = "0x00f0ff"; + MY(countabsolute) = 1; + MY(sizeincrease) = 300; + MY(size_min) = 20; + MY(size_max) = 20; + MY(tex_min) = 74; + MY(tex_max) = 74; + MY(type) = "smoke"; + } + SUB(bigplasma_muzzleflash) { + MY(airfriction) = 5; + MY(alpha_min) = 50; + MY(alpha_max) = 150; + MY(alpha_fade) = 1924; + MY(color_min) = "0xD9FDFF"; + MY(color_max) = "0x00f0ff"; + MY(count) = 14; + MY(originjitter) = '1.0 1.0 1.0'; + MY(sizeincrease) = 135; + MY(size_min) = 5; + MY(size_max) = 10; + MY(stretchfactor) = 1.900000; + MY(tex_min) = 51; + MY(tex_max) = 55; + MY(type) = "spark"; + MY(velocityjitter) = '350.0 350.0 350.0'; + MY(velocitymultiplier) = 0.400000; + } + SUB(bigplasma_muzzleflash) { + MY(alpha_min) = 110; + MY(alpha_max) = 228; + MY(alpha_fade) = 4024; + MY(color_min) = "0xD9FDFF"; + MY(color_max) = "0x00f0ff"; + MY(count) = 4; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 20; + MY(size_max) = 20; + MY(stretchfactor) = 0.200000; + MY(tex_min) = 70; + MY(tex_max) = 70; + MY(type) = "spark"; + MY(velocityjitter) = '650.0 650.0 650.0'; + MY(velocitymultiplier) = 1.100000; + } + + DEF(bigplasma_impact); + SUB(bigplasma_impact) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '3.1 4.4 10.0'; + MY(lightradiusfade) = 450; + MY(lightradius) = 125; + MY(originjitter) = '17.0 17.0 17.0'; + MY(size_min) = 32; + MY(size_max) = 32; + MY(tex_min) = 59; + MY(tex_max) = 59; + MY(type) = "decal"; + } + // shockwave + SUB(bigplasma_impact) { + MY(alpha_min) = 40; + MY(alpha_max) = 40; + MY(alpha_fade) = 350; + MY(color_min) = "0x80C0FF"; + MY(color_max) = "0x80C0FF"; + MY(countabsolute) = 1; + MY(sizeincrease) = 1400; + MY(size_min) = 32; + MY(size_max) = 32; + MY(tex_min) = 33; + MY(tex_max) = 33; + MY(type) = "smoke"; + MY(velocitymultiplier) = 44; + } + // cloud of bouncing sparks + SUB(bigplasma_impact) { + MY(airfriction) = 6; + MY(alpha_min) = 156; + MY(alpha_max) = 300; + MY(alpha_fade) = 1024; + MY(color_min) = "0x629dff"; + MY(color_max) = "0x0018ff"; + MY(count) = 30; + MY(gravity) = 2; + MY(originjitter) = '1.0 1.0 1.0'; + MY(size_min) = 1; + MY(size_max) = 2; + MY(tex_min) = 70; + MY(tex_max) = 70; + MY(type) = "spark"; + MY(velocityjitter) = '1512.0 1512.0 1512.0'; + } + // inner cloud of smoke + SUB(bigplasma_impact) { + MY(airfriction) = 30; + MY(alpha_min) = 200; + MY(alpha_max) = 456; + MY(alpha_fade) = 1512; + MY(color_min) = "0x629dff"; + MY(color_max) = "0x0018ff"; + MY(count) = 15; + MY(originjitter) = '20.0 20.0 20.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -9; + MY(spin_max) = 9; + MY(sizeincrease) = 555; + MY(size_min) = 20; + MY(size_max) = 24; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '320.0 320.0 320.0'; + } + // smoke + SUB(bigplasma_impact) { + MY(airfriction) = 0.040000; + MY(alpha_min) = 128; + MY(alpha_max) = 328; + MY(alpha_fade) = 390; + MY(blend) = "alpha"; + MY(color_min) = "0x222222"; + MY(color_max) = "0x000000"; + MY(count) = 16; + MY(gravity) = 0.400000; + MY(originjitter) = '80.0 80.0 10.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = 2; + MY(spin_max) = -2; + MY(sizeincrease) = 30; + MY(size_min) = 60; + MY(size_max) = 30; + MY(tex_max) = 7; + MY(type) = "smoke"; + MY(velocityjitter) = '100.0 100.0 200.0'; + MY(velocityoffset) = '0.0 0.0 180.0'; + } + // smoke in the middle + SUB(bigplasma_impact) { + MY(airfriction) = 0.040000; + MY(alpha_min) = 128; + MY(alpha_max) = 328; + MY(alpha_fade) = 310; + MY(color_min) = "0x222222"; + MY(color_max) = "0x000000"; + MY(count) = 10; + MY(gravity) = -0.200000; + MY(originjitter) = '80.0 80.0 80.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = 20; + MY(spin_max) = -20; + MY(sizeincrease) = -10; + MY(size_min) = 60; + MY(size_max) = 70; + MY(tex_max) = 7; + MY(type) = "alphastatic"; + MY(velocityjitter) = '10.0 10.0 10.0'; + } + + #include "effectinfo_ctf.inc" + + // spawn_point -- team idle spawn point effect + #define spawn_point(name, color) \ + DEF(spawn_point_##name); \ + SUB(spawn_point_##name) { \ + MY(airfriction) = 0.200000; \ + MY(alpha_min) = 64; \ + MY(alpha_max) = 128; \ + MY(alpha_fade) = 128; \ + MY(color_min) = color; \ + MY(color_max) = color; \ + MY(count) = 37.500000; \ + MY(gravity) = -0.100000; \ + MY(liquidfriction) = 0.800000; \ + MY(originjitter) = '16.0 16.0 64.0'; \ + MY(size_min) = 1; \ + MY(size_max) = 2; \ + MY(type) = "static"; \ + MY(velocityjitter) = '32.0 32.0 0.0'; \ + } + + spawn_point(red, "0xFF0F0F") + spawn_point(blue, "0x0F0FFF") + spawn_point(yellow, "0xFFFF0F") + spawn_point(pink, "0xFF0FFF") + spawn_point(neutral, "0xFFFFFF") + #undef spawn_point + + // spawn_event -- team spawning effect + #define spawn_event(name, color) \ + DEF(spawn_event_##name); \ + SUB(spawn_event_##name) { \ + MY(airfriction) = 2; \ + MY(alpha_max) = 256; \ + MY(alpha_fade) = 256; \ + MY(bounce) = 1; \ + MY(color_min) = color; \ + MY(color_max) = color; \ + MY(count) = 100; \ + MY(originjitter) = '1.0 1.0 1.0'; \ + MY(size_min) = 1; \ + MY(size_max) = 1; \ + MY(stretchfactor) = 0.600000; \ + MY(tex_min) = 64; \ + MY(tex_max) = 64; \ + MY(type) = "spark"; \ + MY(velocityjitter) = '500.0 500.0 500.0'; \ + MY(velocitymultiplier) = 0.100000; \ + } \ + SUB(spawn_event_##name) { \ + MY(alpha_min) = 190; \ + MY(alpha_max) = 190; \ + MY(alpha_fade) = 180; \ + MY(color_min) = color; \ + MY(color_max) = color; \ + MY(countabsolute) = 1; \ + MY(sizeincrease) = -80; \ + MY(size_min) = 100; \ + MY(size_max) = 100; \ + MY(tex_min) = 65; \ + MY(tex_max) = 65; \ + MY(type) = "smoke"; \ + } \ + /**/ + + spawn_event(red, "0xFF0F0F") + spawn_event(blue, "0x0F0FFF") + spawn_event(yellow, "0xFFFF0F") + spawn_event(pink, "0xFF0FFF") + spawn_event(neutral, "0xFFFFFF") + #undef spawn_event + + #include "effectinfo_nades.inc" + + DEF(shockwave_attack); + // electricity + SUB(shockwave_attack) { + MY(airfriction) = 1; + MY(alpha_min) = 4096; + MY(alpha_max) = 4096; + MY(alpha_fade) = 20000; + MY(color_min) = "0xb44215"; + MY(color_max) = "0xff0000"; + MY(count) = 1; + MY(originjitter) = '2.0 2.0 2.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = 4000; + MY(spin_max) = -4000; + MY(sizeincrease) = 1.500000; + MY(size_min) = 5; + MY(size_max) = 7; + MY(stretchfactor) = 2.300000; + MY(tex_min) = 43; + MY(tex_max) = 43; + MY(type) = "spark"; + MY(velocityjitter) = '10.0 10.0 10.0'; + MY(velocitymultiplier) = 10; + } + // fire + SUB(shockwave_attack) { + MY(airfriction) = 1; + MY(alpha_min) = 4096; + MY(alpha_max) = 4096; + MY(alpha_fade) = 20000; + MY(color_min) = "0xff4200"; + MY(color_max) = "0xff0000"; + MY(count) = 1; + MY(originjitter) = '2.0 2.0 2.0'; + MY(sizeincrease) = 1.500000; + MY(size_min) = 7; + MY(size_max) = 9; + MY(stretchfactor) = 2; + MY(tex_min) = 8; + MY(tex_max) = 15; + MY(type) = "spark"; + MY(velocityjitter) = '10.0 10.0 10.0'; + MY(velocitymultiplier) = 10; + } + + DEF(arc_lightning); + // impact decal + SUB(arc_lightning) { + MY(alpha_min) = 32; + MY(alpha_max) = 32; + MY(countabsolute) = 1; + MY(lightcolor) = '3.1 4.4 10.0'; + MY(lightradiusfade) = 200; + MY(lightradius) = 50; + MY(originjitter) = '2.0 2.0 2.0'; + MY(size_min) = 16; + MY(size_max) = 16; + MY(tex_min) = 16; + MY(tex_max) = 32; + MY(type) = "decal"; + } + // impact sparks + SUB(arc_lightning) { + MY(airfriction) = 110; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0xDDFDFF"; + MY(color_max) = "0xFDFDFF"; + MY(count) = 100; + MY(originjitter) = '20.0 20.0 20.0'; + MY(startangle_max) = 360; + MY(spin_min) = -36000; + MY(spin_max) = 36000; + MY(sizeincrease) = -5; + MY(size_max) = 5; + MY(stretchfactor) = 1; + MY(tex_min) = 71; + MY(tex_max) = 74; + MY(type) = "static"; + MY(velocityjitter) = '250.0 250.0 250.0'; + MY(velocitymultiplier) = 100; + } + // impact sparks (underwater) + SUB(arc_lightning) { + MY(airfriction) = 5; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0xDDFDFF"; + MY(color_max) = "0xFDFDFF"; + MY(count) = 100; + MY(liquidfriction) = 5; + MY(orientation) = "spark"; + MY(originjitter) = '20.0 20.0 20.0'; + MY(startangle_max) = 360; + MY(spin_min) = -36000; + MY(spin_max) = 36000; + MY(sizeincrease) = -5; + MY(size_max) = 5; + MY(stretchfactor) = 1; + MY(tex_min) = 71; + MY(tex_max) = 74; + MY(type) = "static"; + MY(underwater) = true; + MY(velocityjitter) = '250.0 250.0 250.0'; + MY(velocitymultiplier) = 20; + } + + DEF(arc_beam); + // sparks on beam + SUB(arc_beam) { + MY(airfriction) = -10; + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 16384; + MY(color_min) = "0xfafad2"; + MY(color_max) = "0xffffff"; + MY(originjitter) = '3.0 3.0 3.0'; + MY(relativeoriginoffset) = '10.0 0.0 0.0'; + MY(startangle_max) = 360; + MY(spin_min) = 360; + MY(spin_max) = 1000; + MY(stretchfactor) = 1; + MY(tex_min) = 71; + MY(tex_max) = 74; + MY(time_min) = 0.050000; + MY(time_max) = 0.050000; + MY(trailspacing) = 10; + MY(type) = "spark"; + MY(velocityjitter) = '100.0 100.0 100.0'; + MY(velocitymultiplier) = 200; + } + // sparks on beam (underwater) + SUB(arc_beam) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 16384; + MY(color_min) = "0xfafad2"; + MY(color_max) = "0xffffff"; + MY(liquidfriction) = -10; + MY(originjitter) = '30.0 30.0 30.0'; + MY(relativeoriginoffset) = '10.0 0.0 0.0'; + MY(startangle_max) = 360; + MY(spin_min) = 360; + MY(spin_max) = 1000; + MY(stretchfactor) = 1; + MY(tex_min) = 71; + MY(tex_max) = 74; + MY(time_min) = 0.001000; + MY(time_max) = 0.001000; + MY(trailspacing) = 10; + MY(type) = "spark"; + MY(underwater) = true; + MY(velocityjitter) = '100.0 100.0 100.0'; + MY(velocitymultiplier) = 200; + } + + DEF(arc_beam_heal); + // bubble this... + SUB(arc_beam_heal) { + MY(airfriction) = -20; + MY(alpha_min) = 2048; + MY(alpha_max) = 2048; + MY(alpha_fade) = 256; + MY(color_min) = "0x20FF20"; + MY(color_max) = "0x40FF40"; + MY(relativeoriginoffset) = '5.0 0.0 0.0'; + MY(relativevelocityoffset) = '100.0 0.0 0.0'; + MY(sizeincrease) = 20; + MY(size_min) = 0.100000; + MY(size_max) = 0.100000; + MY(tex_min) = 74; + MY(tex_max) = 74; + MY(trailspacing) = 1500; + MY(type) = "smoke"; + MY(velocityjitter) = '3.0 3.0 3.0'; + MY(velocitymultiplier) = 200; + } + + DEF(arc_beam_healimpact); + // healing "aura" + SUB(arc_beam_healimpact) { + MY(alpha_min) = 40; + MY(alpha_max) = 40; + MY(alpha_fade) = 350; + MY(color_min) = "0x00ff00"; + MY(color_max) = "0x84c52f"; + MY(countabsolute) = 1; + MY(lightcolor) = '0.0 4.4 0.0'; + MY(lightradiusfade) = 150; + MY(lightradius) = 20; + MY(sizeincrease) = -1000; + MY(size_min) = 32; + MY(size_max) = 32; + MY(tex_min) = 33; + MY(tex_max) = 33; + MY(type) = "smoke"; + MY(velocitymultiplier) = 44; + } + // rising "smoke" + SUB(arc_beam_healimpact) { + MY(airfriction) = 3; + MY(alpha_min) = 200; + MY(alpha_max) = 456; + MY(alpha_fade) = 512; + MY(color_min) = "0x00ff00"; + MY(color_max) = "0x84c52f"; + MY(count) = 15; + MY(gravity) = -2; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -90; + MY(spin_max) = 90; + MY(size_min) = 0.500000; + MY(size_max) = 1; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "smoke"; + MY(velocityjitter) = '120.0 120.0 420.0'; + } + + DEF(arc_smoke); + // arc heat smoke (notunderwater) + SUB(arc_smoke) { + MY(airfriction) = 1; + MY(alpha_min) = 32; + MY(alpha_max) = 64; + MY(alpha_fade) = 48; + MY(color_min) = "0x4c453f"; + MY(color_max) = "0x2a241f"; + MY(count) = 2; + MY(gravity) = -0.125000; + MY(notunderwater) = true; + MY(startangle_max) = 360; + MY(spin_min) = -180; + MY(spin_max) = 180; + MY(sizeincrease) = 10; + MY(size_min) = 5; + MY(size_max) = 10; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '0.0 0.0 16.0'; + } + // arc heat bubbles (underwater) + SUB(arc_smoke) { + MY(alpha_min) = 170; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(count) = 2; + MY(gravity) = -0.125000; + MY(liquidfriction) = 0.250000; + MY(originjitter) = '6.0 6.0 6.0'; + MY(size_min) = 0.100000; + MY(size_max) = 1; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '16.0 16.0 16.0'; + } + + DEF(arc_overheat); + // arc overheat electric bolts + SUB(arc_overheat) { + MY(airfriction) = 5; + MY(alpha_min) = 128; + MY(alpha_max) = 128; + MY(alpha_fade) = 292; + MY(color_min) = "0xffffff"; + MY(color_max) = "0x9271fb"; + MY(count) = 24; + MY(gravity) = -0.400000; + MY(liquidfriction) = 10; + MY(originjitter) = '10.0 10.0 10.0'; + MY(sizeincrease) = -24; + MY(size_min) = 6; + MY(size_max) = 12; + MY(tex_min) = 43; + MY(tex_max) = 43; + MY(type) = "spark"; + MY(velocityjitter) = '256.0 256.0 256.0'; + } + + DEF(arc_overheat_fire); + // arc overheat bouncing sparks + SUB(arc_overheat_fire) { + MY(alpha_max) = 256; + MY(alpha_fade) = 640; + MY(bounce) = 1.500000; + MY(color_min) = "0x4444ff"; + MY(color_max) = "0xeeeeff"; + MY(count) = 1; + MY(gravity) = 1; + MY(liquidfriction) = 5; + MY(originjitter) = '6.0 6.0 6.0'; + MY(size_min) = 0.400000; + MY(size_max) = 1; + MY(type) = "spark"; + MY(velocityjitter) = '92.0 92.0 92.0'; + MY(velocitymultiplier) = 80; + MY(velocityoffset) = '0.0 0.0 80.0'; + } + + #include "effectinfo_buffs.inc" + + #include "effectinfo_instagib.inc" + + DEF(arc_muzzleflash); + SUB(arc_muzzleflash) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(alpha_fade) = 512; + MY(color_min) = "0x00ff00"; + MY(color_max) = "0x8f4333"; + MY(count) = 2; + MY(lightcolor) = '0.3 2.0 0.2'; + MY(lightradiusfade) = 2000; + MY(lightradius) = 200; + MY(originjitter) = '1.5 1.5 1.5'; + MY(size_min) = 5; + MY(size_max) = 5; + MY(tex_max) = 8; + MY(type) = "smoke"; + MY(velocityjitter) = '6.0 6.0 6.0'; + MY(velocitymultiplier) = 0.010000; + } + SUB(arc_muzzleflash) { + MY(airfriction) = 12; + MY(alpha_max) = 128; + MY(alpha_fade) = 1024; + MY(color_min) = "0x00ff00"; + MY(color_max) = "0x8f4333"; + MY(count) = 15; + MY(originjitter) = '1.0 1.0 1.0'; + MY(startangle_min) = -180; + MY(startangle_max) = 180; + MY(spin_min) = -400; + MY(spin_max) = 400; + MY(size_min) = 5; + MY(size_max) = 10; + MY(stretchfactor) = 2; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "spark"; + MY(velocityjitter) = '200.0 200.0 200.0'; + MY(velocitymultiplier) = 0.500000; + } + + DEF(arc_bolt_explode); + // decal + SUB(arc_bolt_explode) { + MY(alpha_min) = 256; + MY(alpha_max) = 256; + MY(countabsolute) = 1; + MY(lightcolor) = '8.0 4.0 1.0'; + MY(lightradiusfade) = 400; + MY(lightradius) = 120; + MY(originjitter) = '14.0 14.0 14.0'; + MY(size_min) = 28; + MY(size_max) = 38; + MY(tex_min) = 8; + MY(tex_max) = 16; + MY(type) = "decal"; + } + // fire effect which make bright dot inside + SUB(arc_bolt_explode) { + MY(airfriction) = 8; + MY(alpha_min) = 80; + MY(alpha_max) = 200; + MY(alpha_fade) = 356; + MY(bounce) = 1.500000; + MY(color_min) = "0x00ffff"; + MY(color_max) = "0x00ffff"; + MY(count) = 3.500000; + MY(liquidfriction) = 8; + MY(notunderwater) = true; + MY(originjitter) = '8.0 8.0 8.0'; + MY(sizeincrease) = 5; + MY(size_min) = 16; + MY(size_max) = 26; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "smoke"; + MY(velocityjitter) = '156.0 156.0 156.0'; + } + // fire effect which expands then slows + SUB(arc_bolt_explode) { + MY(airfriction) = 12; + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 456; + MY(bounce) = 1.500000; + MY(color_min) = "0x00ff00"; + MY(color_max) = "0x8f4333"; + MY(count) = 12; + MY(liquidfriction) = 8; + MY(notunderwater) = true; + MY(originjitter) = '8.0 8.0 8.0'; + MY(sizeincrease) = 15; + MY(size_min) = 20; + MY(size_max) = 26; + MY(tex_min) = 48; + MY(tex_max) = 55; + MY(type) = "static"; + MY(velocityjitter) = '286.0 286.0 286.0'; + } + // underwater bubbles + SUB(arc_bolt_explode) { + MY(alpha_min) = 128; + MY(alpha_max) = 256; + MY(alpha_fade) = 64; + MY(bounce) = 1.500000; + MY(color_min) = "0x404040"; + MY(color_max) = "0x808080"; + MY(count) = 16; + MY(gravity) = -0.125000; + MY(liquidfriction) = 0.250000; + MY(originjitter) = '16.0 16.0 16.0'; + MY(size_min) = 3; + MY(size_max) = 3; + MY(tex_min) = 62; + MY(tex_max) = 62; + MY(type) = "bubble"; + MY(underwater) = true; + MY(velocityjitter) = '96.0 96.0 96.0'; + } + // bouncing sparks + SUB(arc_bolt_explode) { + MY(airfriction) = 1; + MY(alpha_min) = 644; + MY(alpha_max) = 956; + MY(alpha_fade) = 684; + MY(bounce) = 1.600000; + MY(color_min) = "0x00ff00"; + MY(color_max) = "0x8f4333"; + MY(count) = 16; + MY(gravity) = 1; + MY(liquidfriction) = 0.800000; + MY(notunderwater) = true; + MY(originjitter) = '16.0 16.0 16.0'; + MY(size_min) = 1; + MY(size_max) = 0.100000; + MY(tex_min) = 40; + MY(tex_max) = 40; + MY(type) = "spark"; + MY(velocityjitter) = '224.0 224.0 224.0'; + MY(velocityoffset) = '0.0 0.0 80.0'; + } ++ ++// small splash of water ++DEF(water_splash_small); ++// main water ++SUB(water_splash_small) { ++ MY(airfriction) = 4; ++ MY(alpha_min) = 100; ++ MY(alpha_max) = 450; ++ MY(alpha_fade) = 656; ++ MY(color_min) = "0xd3e5ea"; ++ MY(color_max) = "0xa6eaff"; ++ MY(count) = 7; ++ MY(gravity) = 1.5; ++ MY(sizeincrease) = -10; ++ MY(size_min) = 6; ++ MY(size_max) = 16; ++ MY(startangle_min) = 0; ++ MY(startangle_max) = 360; ++ MY(spin_min) = -150; ++ MY(spin_max) = 150; ++ MY(tex_min) = 76; ++ MY(tex_max) = 76; ++ MY(type) = "alphastatic"; ++ MY(velocityjitter) = '0.0 10.0 250.0'; ++ MY(velocitymultiplier) = 0.6; ++} ++// small water drops ++SUB(water_splash_small) { ++ MY(airfriction) = 1; ++ MY(alpha_min) = 50; ++ MY(alpha_max) = 145; ++ MY(alpha_fade) = 200; ++ MY(color_min) = "0xd3e5ea"; ++ MY(color_max) = "0xa6eaff"; ++ MY(count) = 4; ++ MY(gravity) = 0.4; ++ MY(sizeincrease) = -5; ++ MY(size_min) = 2; ++ MY(size_max) = 1; ++ MY(startangle_min) = 0; ++ MY(startangle_max) = 360; ++ MY(spin_min) = -150; ++ MY(spin_max) = 150; ++ MY(stretchfactor) = 2; ++ MY(tex_min) = 76; ++ MY(tex_max) = 76; ++ MY(type) = "spark"; ++ MY(velocityjitter) = '210.0 210.0 350.0'; ++ MY(velocitymultiplier) = 0.2; ++} ++// water mist ++SUB(water_splash_small) { ++ MY(airfriction) = 4; ++ MY(alpha_min) = 100; ++ MY(alpha_max) = 150; ++ MY(alpha_fade) = 256; ++ MY(color_min) = "0xd3e5ea"; ++ MY(color_max) = "0xa6eaff"; ++ MY(count) = 4; ++ MY(gravity) = 0.9; ++ MY(sizeincrease) = 25; ++ MY(size_min) = 6; ++ MY(size_max) = 26; ++ MY(startangle_min) = 0; ++ MY(startangle_max) = 360; ++ MY(spin_min) = -15; ++ MY(spin_max) = 15; ++ MY(tex_min) = 75; ++ MY(tex_max) = 75; ++ MY(type) = "smoke"; ++ MY(velocityjitter) = '150.0 150.0 250.0'; ++ MY(velocitymultiplier) = 0.4; ++} ++ ++// large splash of water ++DEF(water_splash_large); ++// main water ++SUB(water_splash_large) { ++ MY(airfriction) = 1; ++ MY(alpha_min) = 100; ++ MY(alpha_max) = 250; ++ MY(alpha_fade) = 600; ++ MY(color_min) = "0xd3e5ea"; ++ MY(color_max) = "0xa6eaff"; ++ MY(count) = 15; ++ MY(gravity) = 0.5; ++ MY(originjitter) = '21.0 21.0 1.0'; ++ MY(sizeincrease) = -20; ++ MY(size_min) = 15; ++ MY(size_max) = 25; ++ MY(startangle_min) = 0; ++ MY(startangle_max) = 360; ++ MY(spin_min) = -150; ++ MY(spin_max) = 150; ++ MY(tex_min) = 76; ++ MY(tex_max) = 76; ++ MY(type) = "alphastatic"; ++ MY(velocityjitter) = '150.0 150.0 150.0'; ++ MY(velocitymultiplier) = 0.2; ++} ++// small water drops ++SUB(water_splash_large) { ++ MY(airfriction) = 1; ++ MY(alpha_min) = 50; ++ MY(alpha_max) = 145; ++ MY(alpha_fade) = 200; ++ MY(color_min) = "0xd3e5ea"; ++ MY(color_max) = "0xa6eaff"; ++ MY(count) = 4; ++ MY(gravity) = 0.4; ++ MY(sizeincrease) = -5; ++ MY(size_min) = 2; ++ MY(size_max) = 1; ++ MY(startangle_min) = 0; ++ MY(startangle_max) = 360; ++ MY(spin_min) = -150; ++ MY(spin_max) = 150; ++ MY(stretchfactor) = 2; ++ MY(tex_min) = 76; ++ MY(tex_max) = 76; ++ MY(type) = "spark"; ++ MY(velocityjitter) = '210.0 210.0 350.0'; ++ MY(velocitymultiplier) = 0.3; ++} ++// water mist ++SUB(water_splash_large) { ++ MY(airfriction) = 4; ++ MY(alpha_min) = 100; ++ MY(alpha_max) = 150; ++ MY(alpha_fade) = 256; ++ MY(color_min) = "0xd3e5ea"; ++ MY(color_max) = "0xa6eaff"; ++ MY(count) = 10; ++ MY(gravity) = 0.9; ++ MY(originjitter) = '21.0 21.0 1.0'; ++ MY(sizeincrease) = 35; ++ MY(size_min) = 6; ++ MY(size_max) = 26; ++ MY(startangle_min) = 0; ++ MY(startangle_max) = 360; ++ MY(spin_min) = -15; ++ MY(spin_max) = 15; ++ MY(tex_min) = 75; ++ MY(tex_max) = 75; ++ MY(type) = "smoke"; ++ MY(velocityjitter) = '180.0 180.0 250.0'; ++ MY(velocitymultiplier) = 0.4; ++} diff --cc wtf.diff index 000000000,000000000..ae2d12a0e new file mode 100644 --- /dev/null +++ b/wtf.diff @@@ -1,0 -1,0 +1,259 @@@ ++diff --git a/effectinfo.txt b/effectinfo.txt ++index b2544fa..b7ae6e1 100644 ++--- a/effectinfo.txt +++++ b/effectinfo.txt ++@@ -8253,3 +8253,94 @@ effect arc_bolt_explode ++ tex 40 40 ++ velocityjitter 224 224 224 ++ velocityoffset 0 0 80 +++ +++//Small splash of water +++// main water +++effect water_splash_small +++ type alphastatic +++ tex 76 76 +++ count 7 +++ size 6 16 +++ sizeincrease -10 +++ alpha 100 450 656 +++ velocityjitter 10 10 250 +++ velocitymultiplier 0.6 +++ airfriction 4 +++ color 0xd3e5ea 0xa6eaff +++ rotate 0 360 -150 150 +++ gravity 1.5 +++// small water drops +++effect water_splash_small +++ type spark +++ tex 76 76 +++ count 4 +++ size 2 1 +++ sizeincrease -5 +++ alpha 50 145 200 +++ velocityjitter 210 210 350 +++ velocitymultiplier 0.2 +++ airfriction 1 +++ color 0xd3e5ea 0xa6eaff +++ rotate 0 360 -150 150 +++ gravity 0.4 +++ stretchfactor 2 +++// water mist +++effect water_splash_small +++ type smoke +++ tex 75 75 +++ count 4 +++ size 6 26 +++ sizeincrease 25 +++ alpha 100 150 256 +++ velocityjitter 150 150 250 +++ velocitymultiplier 0.4 +++ airfriction 4 +++ color 0xd3e5ea 0xa6eaff +++ rotate 0 360 -15 15 +++ gravity 0.9 +++// Large splash of water +++// main water +++effect water_splash_large +++ type alphastatic +++ tex 76 76 +++ count 15 +++ size 15 25 +++ sizeincrease -20 +++ alpha 100 250 600 +++ velocityjitter 150 150 150 +++ velocitymultiplier 0.2 +++ airfriction 1 +++ color 0xd3e5ea 0xa6eaff +++ rotate 0 360 -150 150 +++ gravity 0.5 +++ originjitter 21 21 1 +++// small water drops +++effect water_splash_large +++ type spark +++ tex 76 76 +++ count 4 +++ size 2 1 +++ sizeincrease -5 +++ alpha 50 145 200 +++ velocityjitter 210 210 350 +++ velocitymultiplier 0.3 +++ airfriction 1 +++ color 0xd3e5ea 0xa6eaff +++ rotate 0 360 -150 150 +++ gravity 0.4 +++ stretchfactor 2 +++// water mist +++effect water_splash_large +++ type smoke +++ tex 75 75 +++ count 10 +++ size 6 26 +++ sizeincrease 35 +++ alpha 200 250 356 +++ velocityjitter 180 180 250 +++ velocitymultiplier 0.4 +++ airfriction 4 +++ color 0xd3e5ea 0xa6eaff +++ rotate 0 360 -15 15 +++ gravity 0.9 +++ originjitter 21 21 1 ++diff --git a/particles/particlefont.tga b/particles/particlefont.tga ++index a233482..9ad68cd 100644 ++Binary files a/particles/particlefont.tga and b/particles/particlefont.tga differ ++diff --git a/qcsrc/common/effects/effectinfo.inc b/qcsrc/common/effects/effectinfo.inc ++index 56303a4..77674e4 100644 ++--- a/qcsrc/common/effects/effectinfo.inc +++++ b/qcsrc/common/effects/effectinfo.inc ++@@ -8873,3 +8873,151 @@ SUB(arc_bolt_explode) { ++ MY(velocityjitter) = '224.0 224.0 224.0'; ++ MY(velocityoffset) = '0.0 0.0 80.0'; ++ } +++ +++// small splash of water +++DEF(water_splash_small); +++// main water +++SUB(water_splash_small) { +++ MY(airfriction) = 4; +++ MY(alpha_min) = 100; +++ MY(alpha_max) = 450; +++ MY(alpha_fade) = 656; +++ MY(color_min) = "0xd3e5ea"; +++ MY(color_max) = "0xa6eaff"; +++ MY(count) = 7; +++ MY(gravity) = 1.5; +++ MY(sizeincrease) = -10; +++ MY(size_min) = 6; +++ MY(size_max) = 16; +++ MY(startangle_min) = 0; +++ MY(startangle_max) = 360; +++ MY(spin_min) = -150; +++ MY(spin_max) = 150; +++ MY(tex_min) = 76; +++ MY(tex_max) = 76; +++ MY(type) = "alphastatic"; +++ MY(velocityjitter) = '0.0 10.0 250.0'; +++ MY(velocitymultiplier) = 0.6; +++} +++// small water drops +++SUB(water_splash_small) { +++ MY(airfriction) = 1; +++ MY(alpha_min) = 50; +++ MY(alpha_max) = 145; +++ MY(alpha_fade) = 200; +++ MY(color_min) = "0xd3e5ea"; +++ MY(color_max) = "0xa6eaff"; +++ MY(count) = 4; +++ MY(gravity) = 0.4; +++ MY(sizeincrease) = -5; +++ MY(size_min) = 2; +++ MY(size_max) = 1; +++ MY(startangle_min) = 0; +++ MY(startangle_max) = 360; +++ MY(spin_min) = -150; +++ MY(spin_max) = 150; +++ MY(stretchfactor) = 2; +++ MY(tex_min) = 76; +++ MY(tex_max) = 76; +++ MY(type) = "spark"; +++ MY(velocityjitter) = '210.0 210.0 350.0'; +++ MY(velocitymultiplier) = 0.2; +++} +++// water mist +++SUB(water_splash_small) { +++ MY(airfriction) = 4; +++ MY(alpha_min) = 100; +++ MY(alpha_max) = 150; +++ MY(alpha_fade) = 256; +++ MY(color_min) = "0xd3e5ea"; +++ MY(color_max) = "0xa6eaff"; +++ MY(count) = 4; +++ MY(gravity) = 0.9; +++ MY(sizeincrease) = 25; +++ MY(size_min) = 6; +++ MY(size_max) = 26; +++ MY(startangle_min) = 0; +++ MY(startangle_max) = 360; +++ MY(spin_min) = -15; +++ MY(spin_max) = 15; +++ MY(tex_min) = 75; +++ MY(tex_max) = 75; +++ MY(type) = "smoke"; +++ MY(velocityjitter) = '150.0 150.0 250.0'; +++ MY(velocitymultiplier) = 0.4; +++} +++ +++// large splash of water +++DEF(water_splash_large); +++// main water +++SUB(water_splash_large) { +++ MY(airfriction) = 1; +++ MY(alpha_min) = 100; +++ MY(alpha_max) = 250; +++ MY(alpha_fade) = 600; +++ MY(color_min) = "0xd3e5ea"; +++ MY(color_max) = "0xa6eaff"; +++ MY(count) = 15; +++ MY(gravity) = 0.5; +++ MY(originjitter) = '21.0 21.0 1.0'; +++ MY(sizeincrease) = -20; +++ MY(size_min) = 15; +++ MY(size_max) = 25; +++ MY(startangle_min) = 0; +++ MY(startangle_max) = 360; +++ MY(spin_min) = -150; +++ MY(spin_max) = 150; +++ MY(tex_min) = 76; +++ MY(tex_max) = 76; +++ MY(type) = "alphastatic"; +++ MY(velocityjitter) = '150.0 150.0 150.0'; +++ MY(velocitymultiplier) = 0.2; +++} +++// small water drops +++SUB(water_splash_large) { +++ MY(airfriction) = 1; +++ MY(alpha_min) = 50; +++ MY(alpha_max) = 145; +++ MY(alpha_fade) = 200; +++ MY(color_min) = "0xd3e5ea"; +++ MY(color_max) = "0xa6eaff"; +++ MY(count) = 4; +++ MY(gravity) = 0.4; +++ MY(sizeincrease) = -5; +++ MY(size_min) = 2; +++ MY(size_max) = 1; +++ MY(startangle_min) = 0; +++ MY(startangle_max) = 360; +++ MY(spin_min) = -150; +++ MY(spin_max) = 150; +++ MY(stretchfactor) = 2; +++ MY(tex_min) = 76; +++ MY(tex_max) = 76; +++ MY(type) = "spark"; +++ MY(velocityjitter) = '210.0 210.0 350.0'; +++ MY(velocitymultiplier) = 0.3; +++} +++// water mist +++SUB(water_splash_large) { +++ MY(airfriction) = 4; +++ MY(alpha_min) = 100; +++ MY(alpha_max) = 150; +++ MY(alpha_fade) = 256; +++ MY(color_min) = "0xd3e5ea"; +++ MY(color_max) = "0xa6eaff"; +++ MY(count) = 10; +++ MY(gravity) = 0.9; +++ MY(originjitter) = '21.0 21.0 1.0'; +++ MY(sizeincrease) = 35; +++ MY(size_min) = 6; +++ MY(size_max) = 26; +++ MY(startangle_min) = 0; +++ MY(startangle_max) = 360; +++ MY(spin_min) = -15; +++ MY(spin_max) = 15; +++ MY(tex_min) = 75; +++ MY(tex_max) = 75; +++ MY(type) = "smoke"; +++ MY(velocityjitter) = '180.0 180.0 250.0'; +++ MY(velocitymultiplier) = 0.4; +++} ++\ No newline at end of file