From: terencehill Date: Fri, 9 Aug 2024 21:27:28 +0000 (+0200) Subject: Remove cruft of an outdated system against cmd name spam (not functional because... X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=1364045cb0a1e351d5ec446da2d060c95ff617da;p=xonotic%2Fxonotic-data.pk3dir.git Remove cruft of an outdated system against cmd name spam (not functional because .nickspamtime is never set). cmd name is already protected by spam by the sv_clientcommand_antispam system anyway Also remove unused floodcontrol_voice* fields --- diff --git a/qcsrc/common/physics/player.qc b/qcsrc/common/physics/player.qc index 670aa8549..b007afaf1 100644 --- a/qcsrc/common/physics/player.qc +++ b/qcsrc/common/physics/player.qc @@ -602,28 +602,6 @@ bool PM_check_specialcommand(entity this, int buttons) return false; } -void PM_check_nickspam(entity this) -{ -#ifdef SVQC - if (time >= this.nickspamtime) - return; - if (this.nickspamcount >= autocvar_g_nick_flood_penalty_yellow) - { - // slight annoyance for nick change scripts - PHYS_CS(this).movement = -1 * PHYS_CS(this).movement; - PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_JUMP(this) = PHYS_INPUT_BUTTON_ATCK2(this) = PHYS_INPUT_BUTTON_ZOOM(this) = PHYS_INPUT_BUTTON_CROUCH(this) = PHYS_INPUT_BUTTON_HOOK(this) = PHYS_INPUT_BUTTON_USE(this) = false; - - if (this.nickspamcount >= autocvar_g_nick_flood_penalty_red) // if you are persistent and the slight annoyance above does not stop you, I'll show you! - { - this.v_angle_x = random() * 360; - this.v_angle_y = random() * 360; - // at least I'm not forcing retardedview by also assigning to angles_z - this.fixangle = true; - } - } -#endif -} - void PM_check_punch(entity this, float dt) { #ifdef SVQC diff --git a/qcsrc/common/physics/player.qh b/qcsrc/common/physics/player.qh index 4bd214929..ea827f4fe 100644 --- a/qcsrc/common/physics/player.qh +++ b/qcsrc/common/physics/player.qh @@ -36,10 +36,6 @@ bool autocvar_g_physics_clientselect; float autocvar_g_maxspeed; float autocvar_g_movement_highspeed = 1; bool autocvar_g_movement_highspeed_q3_compat = 0; -//float autocvar_g_nick_flood_penalty; -int autocvar_g_nick_flood_penalty_red; -int autocvar_g_nick_flood_penalty_yellow; -//float autocvar_g_nick_flood_timeout; bool autocvar_speedmeter; string autocvar_sv_jumpspeedcap_max; float autocvar_sv_jumpspeedcap_max_disable_on_ramps; diff --git a/qcsrc/ecs/systems/sv_physics.qc b/qcsrc/ecs/systems/sv_physics.qc index 1454d0049..2d00a4d21 100644 --- a/qcsrc/ecs/systems/sv_physics.qc +++ b/qcsrc/ecs/systems/sv_physics.qc @@ -31,7 +31,6 @@ void sys_phys_monitor(entity this, float dt) || CS(this).movement != CS(this).movement_old || this.v_angle != CS(this).v_angle_old) { CS(this).parm_idlesince = time; } } - PM_check_nickspam(this); PM_check_punch(this, dt); } diff --git a/qcsrc/server/chat.qh b/qcsrc/server/chat.qh index 7d7a730f4..1b2f970b4 100644 --- a/qcsrc/server/chat.qh +++ b/qcsrc/server/chat.qh @@ -26,8 +26,6 @@ float nearest_length[NUM_NEAREST_ENTITIES]; .float floodcontrol_chat; .float floodcontrol_chatteam; .float floodcontrol_chattell; -.float floodcontrol_voice; -.float floodcontrol_voiceteam; #define CHAT_NOSPECTATORS() ((autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage)) diff --git a/qcsrc/server/client.qh b/qcsrc/server/client.qh index d7fb94837..815e26390 100644 --- a/qcsrc/server/client.qh +++ b/qcsrc/server/client.qh @@ -316,10 +316,6 @@ bool independent_players; .int killcount; -//flood fields -.float nickspamtime; // time of last nick change -.float nickspamcount; - void SendWelcomeMessage(entity this, int msg_type); // respawning diff --git a/qcsrc/server/command/common.qc b/qcsrc/server/command/common.qc index 6138bd8b5..c446664ec 100644 --- a/qcsrc/server/command/common.qc +++ b/qcsrc/server/command/common.qc @@ -246,9 +246,7 @@ void timeout_handler_think(entity this) // reset all the flood variables FOREACH_CLIENT(true, { - it.nickspamcount = it.nickspamtime = it.floodcontrol_chat = - it.floodcontrol_chatteam = it.floodcontrol_chattell = - it.floodcontrol_voice = it.floodcontrol_voiceteam = 0; + it.floodcontrol_chat = it.floodcontrol_chatteam = it.floodcontrol_chattell = 0; }); // copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)