From: tomaz Date: Sun, 8 Aug 2004 21:07:19 +0000 (+0000) Subject: *** empty log message *** X-Git-Tag: xonotic-v0.1.0preview~5760 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=11a38b0e7b0827b100255111a8e05aefcb6f0b55;p=xonotic%2Fdarkplaces.git *** empty log message *** git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4313 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/todo b/todo index 0ceed3fc..6be6ed0e 100644 --- a/todo +++ b/todo @@ -18,10 +18,9 @@ -d darkplaces: figure out what is wrong with dedicated server console on win32 and fix it (and tell willis@deathmask.net) -d darkplaces: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz) -d darkplaces: fix a crash when changing level while using qe1 textures (Todd) --d darkplaces: fix broken key repeat on backspace key in console (-Mercury, CheapAlert) --d darkplaces: generate tvectors the same as svectors in bumpvector calculations (Riot) -d darkplaces: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat) -d darkplaces: locked console scrollback (sublim3) +-d darkplaces: make TE_EXPLOSION2 use a spherical spawn pattern rather than cube shape (VorteX) -d darkplaces: make gl_texture_anisotropy take effect immediately like gl_texturemode rather than needing an r_restart (metlslime, zinx) -d darkplaces: make sure QuakeDoneQuick works (Chris Kemp) -d darkplaces: make sure that sound engine does not remove sounds when volume drops to 0 due to going out of range - now spawns sounds even if out of range (Sajt) @@ -114,7 +113,6 @@ 0 darkplaces: key repeat should work in menus, for example scrolling quickly through options (Up2nOgOoD) 0 darkplaces: make CL_RocketTrail2 use the entity to keep track of trail spacing like CL_RocketTrail does (Vic) 0 darkplaces: make S_Update take a matrix4x4_t * -0 darkplaces: make TE_EXPLOSION2 use a spherical spawn pattern rather than cube shape (VorteX) 0 darkplaces: make a DP_EF_NODEPTHTEST extension which causes an entity to show through walls, useful for navigation markers (Urre, CheapAlert, Supajoe) 0 darkplaces: make a getattachmentvectors qc builtin (Supajoe, Urre) 0 darkplaces: make blood decals a bit lighter as they're nearly black (ashridah) @@ -531,6 +529,7 @@ d darkplaces: fix PF_substring's mishandling of the end variable (Fuh) d darkplaces: fix Short format entity origins to fix shell casings sitting in floor/above floor (Tomaz) d darkplaces: fix black models bug with unlit maps (CheapAlert) d darkplaces: fix bounding box bugs with viewmodelforclient (diGGer) +d darkplaces: fix broken key repeat on backspace key in console (Mercury, CheapAlert) d darkplaces: fix broken mouse button display in key binding menu, it shows ??? for mouse buttons (Mercury, Tomaz) d darkplaces: fix con_notify (should control number of lines) d darkplaces: fix cubemap upload scaling crashes (Urre) @@ -573,6 +572,7 @@ d darkplaces: fix win32 bug where shift key types a character (Black, Sajt) d darkplaces: fix wrapping textures on sprites/models (Elric) d darkplaces: fixed SV_TouchAreaGrid to not crash if SV_IncreaseEdicts is called during a touch function, by making a list of edicts to touch and then running through the list afterward (KGB|romi) d darkplaces: fov limit now 1-170, was 10-170 +d darkplaces: generate tvectors the same as svectors in bumpvector calculations (Riot) d darkplaces: get rid of frags per hour rating in deathmatch scoreboard and mini scoreboard d darkplaces: get rid of stencil options and make 32bit color automatically use stencil d darkplaces: give each gamemode a default screenshot name pattern, and make -game override the name pattern to match the mod dir (Rick)