From: havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Thu, 7 Feb 2013 12:59:53 +0000 (+0000)
Subject: fix a sizeof using an array index variable that is never initialized (harmless but... 
X-Git-Tag: xonotic-v0.7.0~59
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=115ca21df22f4c507e17a340ebdf9d2487bb4c10;p=xonotic%2Fdarkplaces.git

fix a sizeof using an array index variable that is never initialized (harmless but the variable is unused by actual code and thus causes a warning)
declare macros for ID3DXBuffer_ functions because they were removed in a DX SDK update

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11892 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=d5ffe81473b3fd1eb7d382ded58057fe6bb94601
---

diff --git a/fs.c b/fs.c
index 6e45cd81..b026b6ed 100644
--- a/fs.c
+++ b/fs.c
@@ -1632,7 +1632,7 @@ const char *FS_CheckGameDir(const char *gamedir)
 static void FS_ListGameDirs(void)
 {
 	stringlist_t list, list2;
-	int i, j;
+	int i;
 	const char *info;
 	char vabuf[1024];
 
@@ -1673,8 +1673,8 @@ static void FS_ListGameDirs(void)
 			continue;
 		if(!*info)
 			continue;
-		strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].name, list2.strings[i], sizeof(fs_all_gamedirs[j].name));
-		strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].description, info, sizeof(fs_all_gamedirs[j].description));
+		strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].name, list2.strings[i], sizeof(fs_all_gamedirs[fs_all_gamedirs_count].name));
+		strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].description, info, sizeof(fs_all_gamedirs[fs_all_gamedirs_count].description));
 		++fs_all_gamedirs_count;
 	}
 }
diff --git a/gl_rmain.c b/gl_rmain.c
index de09ae9d..834b7ce6 100644
--- a/gl_rmain.c
+++ b/gl_rmain.c
@@ -1533,6 +1533,18 @@ static void R_HLSL_CacheShader(r_hlsl_permutation_t *p, const char *cachename, c
 			{"D3DXCompileShader",			(void **) &qD3DXCompileShader},
 			{NULL, NULL}
 		};
+		// LordHavoc: the June 2010 SDK lacks these macros to make ID3DXBuffer usable in C, and to make it work in both C and C++ the macros are needed...
+#ifndef ID3DXBuffer_GetBufferPointer
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define ID3DXBuffer_GetBufferPointer(p)   (p)->lpVtbl->GetBufferPointer(p)
+#define ID3DXBuffer_GetBufferSize(p)      (p)->lpVtbl->GetBufferSize(p)
+#define ID3DXBuffer_Release(p)            (p)->lpVtbl->Release(p)
+#else
+#define ID3DXBuffer_GetBufferPointer(p)   (p)->GetBufferPointer()
+#define ID3DXBuffer_GetBufferSize(p)      (p)->GetBufferSize()
+#define ID3DXBuffer_Release(p)            (p)->Release()
+#endif
+#endif
 		if (Sys_LoadLibrary(dllnames_d3dx9, &d3dx9_dll, d3dx9_dllfuncs))
 		{
 			DWORD shaderflags = 0;