From: havoc Date: Wed, 22 Jan 2020 09:39:43 +0000 (+0000) Subject: Change default value of scr_loadingscreen_background to 0. It's not clear to me... X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=11455cdbbc785421f478352567a988ae7f2cf52d;p=xonotic%2Fdarkplaces.git Change default value of scr_loadingscreen_background to 0. It's not clear to me if anyone wants this to be 1, some of the bigger games using the engine set it to 0 already. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12506 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/cl_screen.c b/cl_screen.c index 7a77ca59..4cdbcf23 100644 --- a/cl_screen.c +++ b/cl_screen.c @@ -38,7 +38,7 @@ cvar_t scr_showturtle = {CVAR_CLIENT | CVAR_SAVE, "showturtle","0", "show turtle cvar_t scr_showpause = {CVAR_CLIENT | CVAR_SAVE, "showpause","1", "show pause icon when game is paused"}; cvar_t scr_showbrand = {CVAR_CLIENT, "showbrand","0", "shows gfx/brand.tga in a corner of the screen (different values select different positions, including centered)"}; cvar_t scr_printspeed = {CVAR_CLIENT, "scr_printspeed","0", "speed of intermission printing (episode end texts), a value of 0 disables the slow printing"}; -cvar_t scr_loadingscreen_background = {CVAR_CLIENT, "scr_loadingscreen_background","1", "show the last visible background during loading screen (costs one screenful of video memory)"}; +cvar_t scr_loadingscreen_background = {CVAR_CLIENT, "scr_loadingscreen_background","0", "show the last visible background during loading screen (costs one screenful of video memory)"}; cvar_t scr_loadingscreen_scale = {CVAR_CLIENT, "scr_loadingscreen_scale","1", "scale factor of the background"}; cvar_t scr_loadingscreen_scale_base = {CVAR_CLIENT, "scr_loadingscreen_scale_base","0", "0 = console pixels, 1 = video pixels"}; cvar_t scr_loadingscreen_scale_limit = {CVAR_CLIENT, "scr_loadingscreen_scale_limit","0", "0 = no limit, 1 = until first edge hits screen edge, 2 = until last edge hits screen edge, 3 = until width hits screen width, 4 = until height hits screen height"};