From: Mario Date: Tue, 23 Apr 2013 07:00:54 +0000 (+1000) Subject: Don't use player ammo/health checks when looking for a monster friend to heal X-Git-Tag: xonotic-v0.8.0~241^2^2~295 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=103db7df0d4094d5ea04437ee1097a632f383483;p=xonotic%2Fxonotic-data.pk3dir.git Don't use player ammo/health checks when looking for a monster friend to heal --- diff --git a/qcsrc/server/monsters/monster/shalrath.qc b/qcsrc/server/monsters/monster/shalrath.qc index 003b69781..e8505868b 100644 --- a/qcsrc/server/monsters/monster/shalrath.qc +++ b/qcsrc/server/monsters/monster/shalrath.qc @@ -65,7 +65,7 @@ void shalrath_think () if not(IsDifferentTeam(head, self)) if(head.health > 0) if(vlen(head.origin - self.origin) < autocvar_g_monster_shalrath_heal_range) - if((!g_minstagib && head.health < autocvar_g_balance_health_regenstable) || (g_minstagib && head.ammo_cells < start_ammo_cells)) + if(head.health < head.max_health) { friend_needshelp = TRUE; break; // found 1 player near us who is low on health