From: divverent Date: Tue, 6 Sep 2011 17:02:34 +0000 (+0000) Subject: fix interaction of blendfunc with rtlights X-Git-Tag: xonotic-v0.6.0~351 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=10257670f8e894fd73f82024ea23ab1c4aecba3b;p=xonotic%2Fdarkplaces.git fix interaction of blendfunc with rtlights basically, we exclude a number of CUSTOMBLEND blendfuncs from receiving rtlights the rationale is not that doing this is always correct - it is not in some cases (e.g. for crazy stuff like GL_ONE GL_SRC_COLOR). The rationale is that the current behaviour for these is wrong too. All surfaces that now receive rtlights, receive it correctly. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11326 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=2e6fc7e2da0e578063b0d6111db0d3012dc44908 --- diff --git a/gl_rsurf.c b/gl_rsurf.c index ed5534ae..0a266c9c 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -1494,8 +1494,52 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface ; // now figure out what to do with this particular range of surfaces // VorteX: added MATERIALFLAG_NORTLIGHT - if ((rsurface.texture->currentmaterialflags & (MATERIALFLAG_WALL + MATERIALFLAG_NORTLIGHT)) != MATERIALFLAG_WALL) + if ((rsurface.texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_NORTLIGHT)) != MATERIALFLAG_WALL) continue; + + // divVerent: + // rtlights basically add diffusetex * Color_Diffuse to the output + // so intended outcome is originalcolor_out * (lightmapcolor + rtlightcolor) + // + // for MATERIALFLAG_ADD, this calculation is obviously right (linear map of input, output depending on src alpha) + // for MATERIALFLAG_ALPHA, obviously too (linear map of input, output depending on src alpha) + // for blendfuncs where the output is NOT linear in input, output, possibly depending on src alpha, this is WRONG! + // furthermore, output MUST have GL_SRC_ALPHA or GL_ONE as blending factor, or the maths rtlights use are wrong + // + if (rsurface.texture->currentmaterialflags & MATERIALFLAG_CUSTOMBLEND) + { + // source side MUST be using GL_SRC_ALPHA or GL_ONE + // as nothing else is handled right by the rtlight pass + if(rsurface.texture->currentlayers[0].blendfunc1 != GL_SRC_ALPHA) + if(rsurface.texture->currentlayers[0].blendfunc1 != GL_ONE) + continue; + + // dest side MUST NOT depend on src color + // or the assumptions how rtlights change src are wrong + if(rsurface.texture->currentlayers[0].blendfunc2 == GL_SRC_COLOR) + continue; + if(rsurface.texture->currentlayers[0].blendfunc2 == GL_ONE_MINUS_SRC_COLOR) + continue; + + // customblends that can get through this: + // GL_SRC_ALPHA GL_ONE (cannot happen, handled by MATERIALFLAG_ADD) + // GL_SRC_ALPHA GL_ZERO (stupid but handled correctly) + // GL_SRC_ALPHA GL_SRC_ALPHA (stupid but handled correctly) + // GL_SRC_ALPHA GL_DST_COLOR (stupid but handled correctly) + // GL_SRC_ALPHA GL_DST_ALPHA (stupid but handled correctly) + // GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA (stupid but handled correctly) + // GL_SRC_ALPHA GL_ONE_MINUS_DST_COLOR (stupid but handled correctly) + // GL_SRC_ALPHA GL_ONE_MINUS_DST_ALPHA (stupid but handled correctly) + // GL_ONE GL_ONE (cannot happen, handled by MATERIALFLAG_ADD) + // GL_ONE GL_ZERO (cannot happen, handled by default mode) + // GL_ONE GL_SRC_ALPHA (inverse premultiplied alpha - and correct) + // GL_ONE GL_DST_COLOR (stupid but handled correctly) + // GL_ONE GL_DST_ALPHA (stupid but handled correctly) + // GL_ONE GL_ONE_MINUS_SRC_ALPHA (premultiplied alpha - and correct) + // GL_ONE GL_ONE_MINUS_DST_COLOR (stupid but handled correctly) + // GL_ONE GL_ONE_MINUS_DST_ALPHA (stupid but handled correctly) + } + if (r_waterstate.renderingscene && (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))) continue; if (rsurface.texture->currentmaterialflags & MATERIALFLAGMASK_DEPTHSORTED) diff --git a/model_shared.c b/model_shared.c index dc6e798e..c4907d06 100644 --- a/model_shared.c +++ b/model_shared.c @@ -1816,7 +1816,7 @@ void Mod_LoadQ3Shaders(void) else if (!strcasecmp(parameter[k+1], "GL_DST_COLOR")) layer->blendfunc[k] = GL_DST_COLOR; else if (!strcasecmp(parameter[k+1], "GL_DST_ALPHA")) - layer->blendfunc[k] = GL_ONE_MINUS_DST_ALPHA; + layer->blendfunc[k] = GL_DST_ALPHA; else if (!strcasecmp(parameter[k+1], "GL_ONE_MINUS_SRC_COLOR")) layer->blendfunc[k] = GL_ONE_MINUS_SRC_COLOR; else if (!strcasecmp(parameter[k+1], "GL_ONE_MINUS_SRC_ALPHA"))