From: Mario Date: Fri, 29 Jan 2016 23:55:35 +0000 (+1000) Subject: Doesn't matter if flag lands in bot clip, players can reach it (possible fix for... X-Git-Tag: xonotic-v0.8.2~1212 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=0fd3dd042d53f55e7b52028e30cfc166ee5d2f1a;p=xonotic%2Fxonotic-data.pk3dir.git Doesn't matter if flag lands in bot clip, players can reach it (possible fix for stuck flags on Quake 3 maps) --- diff --git a/qcsrc/server/mutators/mutator/gamemode_ctf.qc b/qcsrc/server/mutators/mutator/gamemode_ctf.qc index ab7f5760d..a8d2df201 100644 --- a/qcsrc/server/mutators/mutator/gamemode_ctf.qc +++ b/qcsrc/server/mutators/mutator/gamemode_ctf.qc @@ -1379,7 +1379,7 @@ void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag e flag.event_damage = ctf_FlagDamage; flag.pushable = true; flag.teleportable = TELEPORT_NORMAL; - flag.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP; + flag.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP; flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable; flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable; flag.velocity = '0 0 0';