From: Samual Lenks Date: Thu, 9 May 2013 20:58:25 +0000 (-0400) Subject: g_spawn_furthest 1 by default, players really shouldn't spawn near others X-Git-Tag: xonotic-v0.7.0~50^2~5 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=0fb43b84c6956efd673693beb3494079611e4d24;p=xonotic%2Fxonotic-data.pk3dir.git g_spawn_furthest 1 by default, players really shouldn't spawn near others --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index b5dc919fa..7d1fe7ca9 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -464,7 +464,7 @@ set sv_dodging_height_threshold 10 "the maximum height above ground where to all set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" -set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players" +set g_spawn_furthest 1 "this amount of the spawns shall be far away from any players" set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay" set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate"