From: Samual Lenks <samual@xonotic.org>
Date: Thu, 9 May 2013 20:58:25 +0000 (-0400)
Subject: g_spawn_furthest 1 by default, players really shouldn't spawn near others
X-Git-Tag: xonotic-v0.7.0~50^2~5
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=0fb43b84c6956efd673693beb3494079611e4d24;p=xonotic%2Fxonotic-data.pk3dir.git

g_spawn_furthest 1 by default, players really shouldn't spawn near others
---

diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg
index b5dc919fa..7d1fe7ca9 100644
--- a/defaultXonotic.cfg
+++ b/defaultXonotic.cfg
@@ -464,7 +464,7 @@ set sv_dodging_height_threshold 10 "the maximum height above ground where to all
 set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
 set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
 
-set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players"
+set g_spawn_furthest 1 "this amount of the spawns shall be far away from any players"
 set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay"
 set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate"
 set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate"