From: terencehill Date: Thu, 3 Oct 2024 10:09:33 +0000 (+0200) Subject: Fix #2890 "Several Effect settings are grayed out in current Xonotic git / autobuild" X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=0ef3b5b6b7;p=xonotic%2Fxonotic-data.pk3dir.git Fix #2890 "Several Effect settings are grayed out in current Xonotic git / autobuild" Fixed by applying the same compatibility workaround used for settings in Settings - Video window --- diff --git a/qcsrc/menu/xonotic/dialog_settings_effects.qc b/qcsrc/menu/xonotic/dialog_settings_effects.qc index 372ed9121..21961b65a 100644 --- a/qcsrc/menu/xonotic/dialog_settings_effects.qc +++ b/qcsrc/menu/xonotic/dialog_settings_effects.qc @@ -121,28 +121,39 @@ void XonoticEffectsSettingsTab_fill(entity me) e.applyButton = effectsApplyButton; me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_glsl_deluxemapping", _("Deluxe mapping"), _("Use per-pixel lighting effects"))); - setDependentAND(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0); + if(cvar_type("vid_gl20") & CVAR_TYPEFLAG_ENGINE) + setDependentAND(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0); + else + setDependent(e, "mod_q3bsp_nolightmaps", 0, 0); me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_shadow_gloss", _("Gloss"), _("Enable the use of glossmaps on textures supporting it"))); setDependentAND3(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0, "r_glsl_deluxemapping", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_glsl_offsetmapping", _("Offset mapping"), _("Offset mapping effect that will make textures with bumpmaps appear like they \"pop out\" of the flat 2D surface"))); - setDependent(e, "vid_gl20", 1, 1); + if(cvar_type("vid_gl20") & CVAR_TYPEFLAG_ENGINE) + setDependent(e, "vid_gl20", 1, 1); me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_glsl_offsetmapping_reliefmapping", _("Relief mapping"), _("Higher quality offset mapping, which also has a huge impact on performance"))); - setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1); + if(cvar_type("vid_gl20") & CVAR_TYPEFLAG_ENGINE) + setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1); + else + setDependent(e, "r_glsl_offsetmapping", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_water", _("Reflections:"), _("Reflection and refraction quality, has a huge impact on performance on maps with reflecting surfaces"))); - setDependent(e, "vid_gl20", 1, 1); + if(cvar_type("vid_gl20") & CVAR_TYPEFLAG_ENGINE) + setDependent(e, "vid_gl20", 1, 1); me.TD(me, 1, 2, e = makeXonoticTextSlider_T("r_water_resolutionmultiplier", _("Resolution of reflections/refractions"))); e.addValue(e, _("Blurred"), "0.25"); e.addValue(e, ZCTX(_("REFL^Good")), "0.5"); e.addValue(e, _("Sharp"), "1"); e.configureXonoticTextSliderValues(e); - setDependentAND(e, "vid_gl20", 1, 1, "r_water", 1, 1); + if(cvar_type("vid_gl20") & CVAR_TYPEFLAG_ENGINE) + setDependentAND(e, "vid_gl20", 1, 1, "r_water", 1, 1); + else + setDependent(e, "r_water", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "cl_decals", _("Decals"), _("Enable decals (bullet holes and blood)"))); @@ -207,7 +218,8 @@ void XonoticEffectsSettingsTab_fill(entity me) me.TD(me, 1, 2, e = makeXonoticCheckBoxEx_T(0.5, 0, "hud_postprocessing_maxbluralpha", _("Extra postprocessing effects"), _("Enables special postprocessing effects for when damaged or under water or using a powerup"))); makeMulti(e, "hud_powerup"); - setDependent(e, "vid_gl20", 1, 1); + if(cvar_type("vid_gl20") & CVAR_TYPEFLAG_ENGINE) + setDependent(e, "vid_gl20", 1, 1); me.TR(me); s = makeXonoticSlider_T(0.1, 1, 0.1, "r_motionblur", _("Motion blur strength - 0.4 recommended"));