From: havoc Date: Thu, 18 Feb 2010 00:22:51 +0000 (+0000) Subject: added mod_recalculatenodeboxes cvar to allow this behavior to be X-Git-Tag: xonotic-v0.1.0preview~230^2~497 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=0c0acac545fce47b0c80982fccfccc2390f09546;p=xonotic%2Fdarkplaces.git added mod_recalculatenodeboxes cvar to allow this behavior to be disabled (but it defaults 1 as before) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9972 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/model_brush.c b/model_brush.c index d8210634..a7d3b84a 100644 --- a/model_brush.c +++ b/model_brush.c @@ -48,6 +48,7 @@ cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"}; cvar_t mod_q1bsp_polygoncollisions = {0, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"}; cvar_t mod_collision_bih = {0, "mod_collision_bih", "0", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"}; +cvar_t mod_recalculatenodeboxes = {0, "mod_recalculatenodeboxes", "1", "enables use of generated node bounding boxes based on BSP tree portal reconstruction, rather than the node boxes supplied by the map compiler"}; static texture_t mod_q1bsp_texture_solid; static texture_t mod_q1bsp_texture_sky; @@ -79,6 +80,7 @@ void Mod_BrushInit(void) Cvar_RegisterVariable(&mod_q3bsp_tracelineofsight_brushes); Cvar_RegisterVariable(&mod_q1bsp_polygoncollisions); Cvar_RegisterVariable(&mod_collision_bih); + Cvar_RegisterVariable(&mod_recalculatenodeboxes); memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid)); strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name)); @@ -2967,10 +2969,13 @@ static void Mod_Q1BSP_FinalizePortals(void) // leafs (because qbsp is very sloppy) leaf = loadmodel->brush.data_leafs; endleaf = leaf + loadmodel->brush.num_leafs; - for (;leaf < endleaf;leaf++) + if (mod_recalculatenodeboxes.integer) { - VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000); - VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000); + for (;leaf < endleaf;leaf++) + { + VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000); + VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000); + } } numportals = 0; numpoints = 0; @@ -3055,23 +3060,27 @@ static void Mod_Q1BSP_FinalizePortals(void) portal++; } // add the portal's polygon points to the leaf bounding boxes - for (i = 0;i < 2;i++) + if (mod_recalculatenodeboxes.integer) { - leaf = (mleaf_t *)p->nodes[i]; - for (j = 0;j < p->numpoints;j++) + for (i = 0;i < 2;i++) { - if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0]; - if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1]; - if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2]; - if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0]; - if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1]; - if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2]; + leaf = (mleaf_t *)p->nodes[i]; + for (j = 0;j < p->numpoints;j++) + { + if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0]; + if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1]; + if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2]; + if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0]; + if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1]; + if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2]; + } } } } } // now recalculate the node bounding boxes from the leafs - Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode); + if (mod_recalculatenodeboxes.integer) + Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode); } /*