From: Samual Lenks Date: Sun, 24 Nov 2013 03:50:18 +0000 (-0500) Subject: Merge remote-tracking branch 'origin/master' into samual/combined_updates X-Git-Tag: xonotic-v0.8.0~139^2~1^2~124 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=0ab7132eba1a94b5ec19efe5a3f5f63071ed80ff;p=xonotic%2Fxonotic-data.pk3dir.git Merge remote-tracking branch 'origin/master' into samual/combined_updates Conflicts: qcsrc/client/View.qc qcsrc/menu/xonotic/dialog_multiplayer_create.c qcsrc/menu/xonotic/dialog_multiplayer_media_demo.c qcsrc/menu/xonotic/dialog_multiplayer_playersetup_crosshair.c qcsrc/menu/xonotic/dialog_multiplayer_profile.c qcsrc/menu/xonotic/dialog_settings_audio.c qcsrc/menu/xonotic/dialog_settings_effects.c qcsrc/menu/xonotic/dialog_settings_game_view.c qcsrc/menu/xonotic/dialog_settings_input.c qcsrc/menu/xonotic/dialog_settings_user.c qcsrc/menu/xonotic/dialog_settings_video.c qcsrc/menu/xonotic/mainwindow.c qcsrc/menu/xonotic/serverlist.c qcsrc/menu/xonotic/util.qc --- 0ab7132eba1a94b5ec19efe5a3f5f63071ed80ff diff --cc qcsrc/client/View.qc index 7a13f9562,8c9d59dd9..3718e8139 --- a/qcsrc/client/View.qc +++ b/qcsrc/client/View.qc @@@ -161,10 -161,10 +161,10 @@@ vector GetCurrentFov(float fov setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity)); else setsensitivityscale(1); - + makevectors(view_angles); - if(autocvar_cl_velocityzoom && autocvar_cl_velocityzoom_type) // _type = 0 disables velocity zoom too + if(autocvar_cl_velocityzoom && autocvar_cl_velocityzoom_type && autocvar_cl_velocityzoom_factor) // _type = 0 disables velocity zoom too { if(intermission) { curspeed = 0; } else @@@ -180,11 -180,11 +180,11 @@@ case 1: default: curspeed = vlen(v); break; } } - + velocityzoom = bound(0, drawframetime / max(0.000000001, autocvar_cl_velocityzoom_time), 1); // speed at which the zoom adapts to player velocity avgspeed = avgspeed * (1 - velocityzoom) + (curspeed / autocvar_cl_velocityzoom_speed) * velocityzoom; - velocityzoom = exp(float2range11(avgspeed * -autocvar_cl_velocityzoom / 1) * 1); + velocityzoom = exp(float2range11(avgspeed * -autocvar_cl_velocityzoom_factor / 1) * 1); - + //print(ftos(avgspeed), " avgspeed, ", ftos(curspeed), " curspeed, ", ftos(velocityzoom), " return\n"); // for debugging } else diff --cc qcsrc/menu/xonotic/dialog_multiplayer_create.c index 6d0bd9062,60f52e1fa..98295796f --- a/qcsrc/menu/xonotic/dialog_multiplayer_create.c +++ b/qcsrc/menu/xonotic/dialog_multiplayer_create.c @@@ -4,8 -4,8 +4,8 @@@ CLASS(XonoticServerCreateTab) EXTENDS(X METHOD(XonoticServerCreateTab, gameTypeChangeNotify, void(entity)) ATTRIB(XonoticServerCreateTab, title, string, _("Create")) ATTRIB(XonoticServerCreateTab, intendedWidth, float, 0.9) - ATTRIB(XonoticServerCreateTab, rows, float, 22) + ATTRIB(XonoticServerCreateTab, rows, float, 23) - ATTRIB(XonoticServerCreateTab, columns, float, 6.2) // added extra .2 for center space + ATTRIB(XonoticServerCreateTab, columns, float, 6.2) // added extra .2 for center space ATTRIB(XonoticServerCreateTab, mapListBox, entity, NULL) ATTRIB(XonoticServerCreateTab, sliderFraglimit, entity, NULL) diff --cc qcsrc/menu/xonotic/dialog_multiplayer_media_demo.c index 0004ce477,000000000..edd15c67c mode 100644,000000..100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_media_demo.c +++ b/qcsrc/menu/xonotic/dialog_multiplayer_media_demo.c @@@ -1,62 -1,0 +1,62 @@@ +#ifdef INTERFACE +CLASS(XonoticDemoBrowserTab) EXTENDS(XonoticTab) + METHOD(XonoticDemoBrowserTab, fill, void(entity)) + ATTRIB(XonoticDemoBrowserTab, title, string, _("Demo")) + ATTRIB(XonoticDemoBrowserTab, intendedWidth, float, 0.9) + ATTRIB(XonoticDemoBrowserTab, rows, float, 21) + ATTRIB(XonoticDemoBrowserTab, columns, float, 6.5) - ATTRIB(XonoticDemoBrowserTab, name, string, "DemoBrowser") ++ ATTRIB(XonoticDemoBrowserTab, name, string, "DemoBrowser") +ENDCLASS(XonoticDemoBrowserTab) +entity makeXonoticDemoBrowserTab(); +void Demo_Confirm(entity me, entity btn); +#endif + +#ifdef IMPLEMENTATION +void DemoConfirm_Check_Gamestatus(entity me, entity btn) +{ + if not(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)) // we're not in a match, lets watch the demo + { + //TimeDemo_Click; + //StartDemo_Click; + return; + } + else // already in a match, player has to confirm + { + Demo_Confirm(me, btn); + } +} + +entity makeXonoticDemoBrowserTab() +{ + entity me; + me = spawnXonoticDemoBrowserTab(); + me.configureDialog(me); + return me; +} +void XonoticDemoBrowserTab_fill(entity me) +{ + entity e, dlist; + + me.TR(me); + me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "cl_autodemo", _("Automatically record demos while playing"))); + me.TR(me); + me.TR(me); + me.TD(me, 1, 0.5, e = makeXonoticTextLabel(0, _("Filter:"))); + me.TD(me, 1, 6, e = makeXonoticInputBox(0, string_null)); + dlist = makeXonoticDemoList(); + e.onChange = DemoList_Filter_Change; + e.onChangeEntity = dlist; + dlist.controlledTextbox = e; - ++ + me.TR(me); + me.TD(me, me.rows - 4, me.columns, dlist); - ++ + me.gotoRC(me, me.rows - 1, 0); + me.TD(me, 1, me.columns / 2, e = makeXonoticButton(_("Timedemo"), '0 0 0')); + e.onClick = DemoConfirm_Check_Gamestatus; + e.onClickEntity = dlist; + me.TD(me, 1, me.columns / 2, e = makeXonoticButton(ZCTX(_("DEMO^Play")), '0 0 0')); + e.onClick = DemoConfirm_Check_Gamestatus; + e.onClickEntity = dlist; +} +#endif diff --cc qcsrc/menu/xonotic/dialog_multiplayer_profile.c index 668d808bf,000000000..b50cb9951 mode 100644,000000..100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_profile.c +++ b/qcsrc/menu/xonotic/dialog_multiplayer_profile.c @@@ -1,214 -1,0 +1,214 @@@ +#ifdef INTERFACE +CLASS(XonoticProfileTab) EXTENDS(XonoticTab) + METHOD(XonoticProfileTab, fill, void(entity)) + METHOD(XonoticProfileTab, draw, void(entity)) + ATTRIB(XonoticProfileTab, title, string, _("Profile")) + ATTRIB(XonoticProfileTab, intendedWidth, float, 0.9) + ATTRIB(XonoticProfileTab, rows, float, 23) - ATTRIB(XonoticProfileTab, columns, float, 6.2) // added extra .2 for center space ++ ATTRIB(XonoticProfileTab, columns, float, 6.2) // added extra .2 for center space + ATTRIB(XonoticProfileTab, playerNameLabel, entity, NULL) + ATTRIB(XonoticProfileTab, playerNameLabelAlpha, float, 0) +ENDCLASS(XonoticProfileTab) +entity makeXonoticProfileTab(); +#endif + +#ifdef IMPLEMENTATION +entity makeXonoticProfileTab() +{ + entity me; + me = spawnXonoticProfileTab(); + me.configureDialog(me); + return me; +} +void XonoticProfileTab_draw(entity me) +{ + if(cvar_string("_cl_name") == "Player") + me.playerNameLabel.alpha = ((mod(time * 2, 2) < 1) ? 1 : 0); + else + me.playerNameLabel.alpha = me.playerNameLabelAlpha; + SUPER(XonoticProfileTab).draw(me); +} +void XonoticProfileTab_fill(entity me) +{ + entity e, pms, label, box; + float i; + + me.TR(me); + me.TR(me); + me.TD(me, 1, 0.5, me.playerNameLabel = makeXonoticTextLabel(0, _("Name:"))); + me.playerNameLabelAlpha = me.playerNameLabel.alpha; + me.TD(me, 1, 2.5, label = makeXonoticTextLabel(0, string_null)); + label.allowCut = 1; + label.allowColors = 1; + label.alpha = 1; + me.TR(me); + me.TD(me, 1, 3.0, box = makeXonoticInputBox(1, "_cl_name")); + box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved + box.maxLength = -127; // negative means encoded length in bytes + box.saveImmediately = 1; + box.enableClearButton = 0; + label.textEntity = box; + me.TR(me); + me.TD(me, 5, 1, e = makeXonoticColorpicker(box)); + me.TD(me, 5, 2, e = makeXonoticCharmap(box)); + me.TR(me); + me.TR(me); + me.TR(me); + me.TR(me); + me.TR(me); + + // Statistic Stuff -Debugger + me.TR(me); + me.TDempty(me, 0.5); + me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Player Statistics:"))); + me.TR(me); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Join time:"))); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Total playing time:"))); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Last played:"))); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Games played:"))); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Win / Losses:"))); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Kills / Deaths:"))); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("CTF elo:"))); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("DM elo:"))); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("TDM elo:"))); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("DUEL elo:"))); + me.TR(me); + + + me.gotoRC(me, 1, 3.2); me.setFirstColumn(me, me.currentColumn); + me.TDempty(me, 1); + me.TD(me, 1, 3, e = makeXonoticTextLabel(0.5, _("Model:"))); + me.TR(me); + pms = makeXonoticPlayerModelSelector(); + me.TD(me, 1, 0.3, e = makeXonoticButton("<<", '0 0 0')); + e.onClick = PlayerModelSelector_Prev_Click; + e.onClickEntity = pms; + me.TD(me, 13, 2.4, pms); + me.TD(me, 1, 0.3, e = makeXonoticButton(">>", '0 0 0')); + e.onClick = PlayerModelSelector_Next_Click; + e.onClickEntity = pms; + + me.gotoRC(me, 15, 3.533); me.setFirstColumn(me, me.currentColumn); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0.5, _("Glowing color:"))); + for(i = 0; i < 15; ++i) + { + if(mod(i, 5) == 0) + me.TR(me); + me.TDNoMargin(me, 1, 0.2, e = makeXonoticColorButton(1, 0, i), '0 1 0'); + } + me.gotoRC(me, 15, 4.866); me.setFirstColumn(me, me.currentColumn); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0.5, _("Detail color:"))); + for(i = 0; i < 15; ++i) + { + if(mod(i, 5) == 0) + me.TR(me); + me.TDNoMargin(me, 1, 0.2, e = makeXonoticColorButton(2, 1, i), '0 1 0'); + } + + /* + // crosshair_enabled: 0 = no crosshair options, 1 = no crosshair selection, but everything else enabled, 2 = all crosshair options enabled + // FIXME: In the future, perhaps make one global crosshair_type cvar which has 0 for disabled, 1 for custom, 2 for per weapon, etc? + me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn); + me.TD(me, 1, 3, e = makeXonoticRadioButton(3, "crosshair_enabled", "0", _("No crosshair"))); + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticRadioButton(3, "crosshair_per_weapon", string_null, _("Per weapon crosshair"))); + makeMulti(e, "crosshair_enabled"); + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticRadioButton(3, "crosshair_enabled", "2", _("Custom crosshair"))); + me.TR(me); + me.TDempty(me, 0.1); + for(i = 1; i <= 14; ++i) { + me.TDNoMargin(me, 1, 2 / 14, e = makeXonoticCrosshairButton(4, i), '1 1 0'); + setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2); + } + // show a larger preview of the selected crosshair + me.TDempty(me, 0.1); + me.TDNoMargin(me, 3, 0.8, e = makeXonoticCrosshairButton(7, -1), '1 1 0'); // crosshair -1 makes this a preview + setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2); + me.TR(me); + me.TDempty(me, 0.1); + for(i = 15; i <= 28; ++i) { + me.TDNoMargin(me, 1, 2 / 14, e = makeXonoticCrosshairButton(4, i), '1 1 0'); + setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2); + } + me.TR(me); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair size:"))); + setDependent(e, "crosshair_enabled", 1, 2); + me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1.0, 0.01, "crosshair_size")); + setDependent(e, "crosshair_enabled", 1, 2); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair alpha:"))); + setDependent(e, "crosshair_enabled", 1, 2); + me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.1, "crosshair_alpha")); + setDependent(e, "crosshair_enabled", 1, 2); + me.TR(me); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair color:"))); + setDependent(e, "crosshair_enabled", 1, 2); + me.TD(me, 1, 1, e = makeXonoticRadioButton(5, "crosshair_color_special", "1", _("Per weapon"))); + setDependent(e, "crosshair_enabled", 1, 2); + me.TD(me, 1, 1, e = makeXonoticRadioButton(5, "crosshair_color_special", "2", _("By health"))); + setDependent(e, "crosshair_enabled", 1, 2); + me.TR(me); + me.TDempty(me, 0.1); + me.TD(me, 1, 0.9, e = makeXonoticRadioButton(5, "crosshair_color_special", "0", _("Custom"))); + setDependent(e, "crosshair_enabled", 1, 2); + me.TD(me, 2, 2, e = makeXonoticColorpickerString("crosshair_color", "crosshair_color")); + setDependentAND(e, "crosshair_color_special", 0, 0, "crosshair_enabled", 1, 2); + me.TR(me); + me.TR(me); + me.TR(me); + me.TDempty(me, 0.5); + me.TD(me, 1, 2, e = makeXonoticButton(_("Other crosshair settings"), '0 0 0')); + e.onClick = DialogOpenButton_Click; + e.onClickEntity = main.crosshairDialog; + setDependent(e, "crosshair_enabled", 1, 2); + // TODO: show status of crosshair dot and hittest and pickups and such here with text + me.TR(me); + me.TR(me); + me.TDempty(me, 0.5); + me.TD(me, 1, 2, e = makeXonoticButton(_("Model settings"), '0 0 0')); + e.onClick = DialogOpenButton_Click; + e.onClickEntity = main.modelDialog; + // TODO: show csqc model settings like forcemyplayer and deglowing/ghosting bodies with text here + me.TR(me); + me.TDempty(me, 0.5); + me.TD(me, 1, 2, e = makeXonoticButton(_("View settings"), '0 0 0')); + e.onClick = DialogOpenButton_Click; + e.onClickEntity = main.viewDialog; + // TODO: show fov and other settings with text here + me.TR(me); + me.TDempty(me, 0.5); + me.TD(me, 1, 2, e = makeXonoticButton(_("Weapon settings"), '0 0 0')); + e.onClick = DialogOpenButton_Click; + e.onClickEntity = main.weaponsDialog; + // I don't really think this is useful as is, and especially it doesn't look very clean... + // In the future, if ALL of these buttons had some information, then it would be justified/clean - //me.TD(me, 1, 1, e0 = makeXonoticTextLabel(0, string_null)); ++ //me.TD(me, 1, 1, e0 = makeXonoticTextLabel(0, string_null)); + // e0.textEntity = main.weaponsDialog; + // e0.allowCut = 1; + me.TR(me); + me.TDempty(me, 0.5); + me.TD(me, 1, 2, e = makeXonoticButton(_("HUD settings"), '0 0 0')); + e.onClick = DialogOpenButton_Click; + e.onClickEntity = main.hudDialog; - // TODO: show hud config name with text here ++ // TODO: show hud config name with text here + + */ + me.gotoRC(me, me.rows - 1, 0); + me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "color -1 -1;name \"$_cl_name\";sendcvar cl_weaponpriority;sendcvar cl_autoswitch;sendcvar cl_forceplayermodels;sendcvar cl_forceplayermodelsfromxonotic;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY)); +} +#endif diff --cc qcsrc/menu/xonotic/dialog_settings_audio.c index 0701b9147,f3c27915e..03c08da55 --- a/qcsrc/menu/xonotic/dialog_settings_audio.c +++ b/qcsrc/menu/xonotic/dialog_settings_audio.c @@@ -3,8 -3,8 +3,8 @@@ CLASS(XonoticAudioSettingsTab) EXTENDS( METHOD(XonoticAudioSettingsTab, fill, void(entity)) ATTRIB(XonoticAudioSettingsTab, title, string, _("Audio")) ATTRIB(XonoticAudioSettingsTab, intendedWidth, float, 0.9) - ATTRIB(XonoticAudioSettingsTab, rows, float, 17) + ATTRIB(XonoticAudioSettingsTab, rows, float, 15.5) - ATTRIB(XonoticAudioSettingsTab, columns, float, 6.2) // added extra .2 for center space + ATTRIB(XonoticAudioSettingsTab, columns, float, 6.2) // added extra .2 for center space ENDCLASS(XonoticAudioSettingsTab) entity makeXonoticAudioSettingsTab(); #endif diff --cc qcsrc/menu/xonotic/dialog_settings_effects.c index 486fedb18,a963d1e30..c6c2ffcea --- a/qcsrc/menu/xonotic/dialog_settings_effects.c +++ b/qcsrc/menu/xonotic/dialog_settings_effects.c @@@ -3,8 -3,8 +3,8 @@@ CLASS(XonoticEffectsSettingsTab) EXTEND METHOD(XonoticEffectsSettingsTab, fill, void(entity)) ATTRIB(XonoticEffectsSettingsTab, title, string, _("Effects")) ATTRIB(XonoticEffectsSettingsTab, intendedWidth, float, 0.9) - ATTRIB(XonoticEffectsSettingsTab, rows, float, 17) + ATTRIB(XonoticEffectsSettingsTab, rows, float, 15.5) - ATTRIB(XonoticEffectsSettingsTab, columns, float, 6.2) // added extra .2 for center space + ATTRIB(XonoticEffectsSettingsTab, columns, float, 6.2) // added extra .2 for center space ENDCLASS(XonoticEffectsSettingsTab) entity makeXonoticEffectsSettingsTab(); float updateCompression(); diff --cc qcsrc/menu/xonotic/dialog_settings_game_hud.c index e53f99bc1,000000000..8d969fd7a mode 100644,000000..100644 --- a/qcsrc/menu/xonotic/dialog_settings_game_hud.c +++ b/qcsrc/menu/xonotic/dialog_settings_game_hud.c @@@ -1,103 -1,0 +1,103 @@@ +#ifdef INTERFACE +CLASS(XonoticHUDDialog) EXTENDS(XonoticDialog) + METHOD(XonoticHUDDialog, toString, string(entity)) + METHOD(XonoticHUDDialog, fill, void(entity)) + METHOD(XonoticHUDDialog, showNotify, void(entity)) + ATTRIB(XonoticHUDDialog, title, string, _("HUD settings")) + ATTRIB(XonoticHUDDialog, color, vector, SKINCOLOR_DIALOG_HUD) + ATTRIB(XonoticHUDDialog, intendedWidth, float, 0.5) + ATTRIB(XonoticHUDDialog, rows, float, 18) + ATTRIB(XonoticHUDDialog, columns, float, 3) +ENDCLASS(XonoticHUDDialog) +void HUDSetup_Start(entity me, entity btn); +#endif + +#ifdef IMPLEMENTATION +void HUDSetup_Check_Gamestatus(entity me, entity btn) +{ - if not(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)) // we're not in a match, ask the player if they want to start one anyway ++ if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))) // we're not in a match, ask the player if they want to start one anyway + { + DialogOpenButton_Click(me, main.hudconfirmDialog); + } + else // already in a match, lets just cut to the point and open up the hud editor directly + { + HUDSetup_Start(me, btn); + } +} +void XonoticHUDDialog_showNotify(entity me) +{ + loadAllCvars(me); +} +string XonoticHUDDialog_toString(entity me) +{ - return "hi"; // TODO: show hud config name with text here ++ return "hi"; // TODO: show hud config name with text here +} +void XonoticHUDDialog_fill(entity me) +{ + entity e; - ++ + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Damage:"))); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Overlay:"))); + me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage")); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Factor:"))); + setDependent(e, "hud_damage", 0.001, 100); + me.TD(me, 1, 2, e = makeXonoticSlider(0.025, 0.1, 0.025, "hud_damage_factor")); + setDependent(e, "hud_damage", 0.001, 100); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Fade rate:"))); + setDependent(e, "hud_damage", 0.001, 100); + me.TD(me, 1, 2, e = makeXonoticSlider(0.25, 1, 0.05, "hud_damage_fade_rate")); + setDependent(e, "hud_damage", 0.001, 100); + me.TR(me); - ++ + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_hidewaypoints", _("Waypoints"))); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Scale:"))); + setDependent(e, "cl_hidewaypoints", 0, 0); + me.TD(me, 1, 2, e = makeXonoticSlider(0.5, 1.5, 0.05, "g_waypointsprite_scale")); + setDependent(e, "cl_hidewaypoints", 0, 0); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:"))); + setDependent(e, "cl_hidewaypoints", 0, 0); + me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.05, "g_waypointsprite_alpha")); + setDependent(e, "cl_hidewaypoints", 0, 0); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Edge offset:"))); + setDependent(e, "cl_hidewaypoints", 0, 0); + me.TD(me, 1, 2, e = makeXonoticSlider(0, 0.3, 0.01, "g_waypointsprite_edgeoffset_bottom")); + makeMulti(e, "g_waypointsprite_edgeoffset_top g_waypointsprite_edgeoffset_left g_waypointsprite_edgeoffset_right"); + setDependent(e, "cl_hidewaypoints", 0, 0); + me.TR(me); - ++ + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_shownames", _("Show names above players"))); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(25, 0, "hud_shownames_crosshairdistance", _("Only when near crosshair"))); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "hud_shownames_status", _("Display health and armor"))); + me.TR(me); + me.TR(me); + me.TDempty(me, 0.5); + me.TD(me, 1, 2, e = makeXonoticButton(_("Enter HUD editor"), '0 0 0')); + e.onClick = HUDSetup_Check_Gamestatus; + e.onClickEntity = me; - // TODO: show hud config name with text here - ++ // TODO: show hud config name with text here ++ + me.gotoRC(me, me.rows - 1, 0); + me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0')); + e.onClick = Dialog_Close; + e.onClickEntity = me; +} - #endif ++#endif diff --cc qcsrc/menu/xonotic/dialog_settings_game_hudconfirm.c index b06dc9207,000000000..7749a148d mode 100644,000000..100644 --- a/qcsrc/menu/xonotic/dialog_settings_game_hudconfirm.c +++ b/qcsrc/menu/xonotic/dialog_settings_game_hudconfirm.c @@@ -1,40 -1,0 +1,40 @@@ +#ifdef INTERFACE +CLASS(XonoticHUDConfirmDialog) EXTENDS(XonoticDialog) + METHOD(XonoticHUDConfirmDialog, fill, void(entity)) + ATTRIB(XonoticHUDConfirmDialog, title, string, _("Enter HUD editor")) + ATTRIB(XonoticHUDConfirmDialog, color, vector, SKINCOLOR_DIALOG_HUDCONFIRM) + ATTRIB(XonoticHUDConfirmDialog, intendedWidth, float, 0.5) + ATTRIB(XonoticHUDConfirmDialog, rows, float, 4) + ATTRIB(XonoticHUDConfirmDialog, columns, float, 2) +ENDCLASS(XonoticHUDConfirmDialog) +#endif + +#ifdef IMPLEMENTATION +void HUDSetup_Start(entity me, entity btn) +{ - if not(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)) ++ if (!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))) + localcmd("map hudsetup/hudsetup", "\n"); + else + localcmd("togglemenu 0\n"); - ++ + localcmd("_hud_configure 1", "\n"); +} + +void XonoticHUDConfirmDialog_fill(entity me) +{ + entity e; + + me.TR(me); + me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("In order for the HUD editor to show, you must first be in game."))); + me.TR(me); + me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Do you wish to start a local game to set up the HUD?"))); + me.TR(me); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticButton(ZCTX(_("HDCNFRM^Yes")), '1 0 0')); + e.onClick = HUDSetup_Start; + e.onClickEntity = me; + me.TD(me, 1, 1, e = makeXonoticButton(ZCTX(_("HDCNFRM^No")), '0 1 0')); + e.onClick = Dialog_Close; + e.onClickEntity = me; +} +#endif diff --cc qcsrc/menu/xonotic/dialog_settings_game_model.c index c55d4d488,000000000..d1cdade77 mode 100644,000000..100644 --- a/qcsrc/menu/xonotic/dialog_settings_game_model.c +++ b/qcsrc/menu/xonotic/dialog_settings_game_model.c @@@ -1,51 -1,0 +1,51 @@@ +#ifdef INTERFACE +CLASS(XonoticModelDialog) EXTENDS(XonoticDialog) + METHOD(XonoticModelDialog, toString, string(entity)) + METHOD(XonoticModelDialog, fill, void(entity)) + METHOD(XonoticModelDialog, showNotify, void(entity)) + ATTRIB(XonoticModelDialog, title, string, _("Model settings")) + ATTRIB(XonoticModelDialog, color, vector, SKINCOLOR_DIALOG_MODEL) + ATTRIB(XonoticModelDialog, intendedWidth, float, 0.5) + ATTRIB(XonoticModelDialog, rows, float, 7) + ATTRIB(XonoticModelDialog, columns, float, 3) +ENDCLASS(XonoticModelDialog) +#endif + +#ifdef IMPLEMENTATION +void XonoticModelDialog_showNotify(entity me) +{ + loadAllCvars(me); +} +string XonoticModelDialog_toString(entity me) +{ + return "hi"; // TODO: show csqc model settings like forcemyplayer and deglowing/ghosting bodies with text here +} +void XonoticModelDialog_fill(entity me) +{ + entity e; - ++ + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Body fading:"))); + me.TD(me, 1, 2, e = makeXonoticSlider(0, 2, 0.2, "cl_deathglow")); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gibs:"))); + me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_nogibs")); + e.addValue(e, ZCTX(_("GIBS^None")), "1"); + e.addValue(e, ZCTX(_("GIBS^Few")), "0.75"); + e.addValue(e, ZCTX(_("GIBS^Many")), "0.5"); + e.addValue(e, ZCTX(_("GIBS^Lots")), "0"); + e.configureXonoticTextSliderValues(e); + setDependent(e, "cl_gentle", 0, 0); + me.TR(me); + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine"))); + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayercolors", _("Force player colors to mine"))); + me.TR(me); - ++ + me.gotoRC(me, me.rows - 1, 0); + me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0')); + e.onClick = Dialog_Close; + e.onClickEntity = me; +} +#endif diff --cc qcsrc/menu/xonotic/dialog_settings_game_view.c index 8ff33daf1,000000000..51ec3f43a mode 100644,000000..100644 --- a/qcsrc/menu/xonotic/dialog_settings_game_view.c +++ b/qcsrc/menu/xonotic/dialog_settings_game_view.c @@@ -1,134 -1,0 +1,134 @@@ +#ifdef INTERFACE +CLASS(XonoticGameViewSettingsTab) EXTENDS(XonoticTab) + //METHOD(XonoticGameCrosshairSettingsTab, toString, string(entity)) + METHOD(XonoticGameViewSettingsTab, fill, void(entity)) + METHOD(XonoticGameViewSettingsTab, showNotify, void(entity)) + ATTRIB(XonoticGameViewSettingsTab, title, string, _("View")) + ATTRIB(XonoticGameViewSettingsTab, intendedWidth, float, 0.9) + ATTRIB(XonoticGameViewSettingsTab, rows, float, 14) + ATTRIB(XonoticGameViewSettingsTab, columns, float, 6.2) +ENDCLASS(XonoticGameViewSettingsTab) +entity makeXonoticGameViewSettingsTab(); +#endif + +#ifdef IMPLEMENTATION +void XonoticGameViewSettingsTab_showNotify(entity me) +{ + loadAllCvars(me); +} +entity makeXonoticGameViewSettingsTab() +{ + entity me; + me = spawnXonoticGameViewSettingsTab(); + me.configureDialog(me); + return me; +} + +void clippedspectatingclick(entity me, entity checkbox) +{ + if(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)) + localcmd("sendcvar cl_clippedspectating\n"); + + CheckBox_Click(me, checkbox); +} + +void XonoticGameViewSettingsTab_fill(entity me) +{ + entity e; - ++ + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "0", _("1st person perspective"))); + makeMulti(e, "crosshair_hittest_showimpact"); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_bobfall", _("Smooth the view when landing from a jump"))); + setDependent(e, "chase_active", -1, 0); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_smoothviewheight", _("Smooth the view while crouching"))); + setDependent(e, "chase_active", -1, 0); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(1, 0, "v_idlescale", _("View waving while idle"))); + setDependent(e, "chase_active", -1, 0); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.01, 0, "cl_bob", _("View bobbing while walking around"))); + makeMulti(e, "cl_bob2"); + setDependent(e, "chase_active", -1, 0); + me.TR(me); + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "1", _("3rd person perspective"))); + makeMulti(e, "crosshair_hittest_showimpact"); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Back distance"))); + setDependent(e, "chase_active", 1, 1); + me.TD(me, 1, 2, e = makeXonoticSlider(10, 100, 1, "chase_back")); + setDependent(e, "chase_active", 1, 1); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Up distance"))); + setDependent(e, "chase_active", 1, 1); + me.TD(me, 1, 2, e = makeXonoticSlider(10, 50, 1, "chase_up")); + setDependent(e, "chase_active", 1, 1); + me.TR(me); + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_eventchase_death", _("Slide to third person perspective upon death"))); + setDependent(e, "chase_active", -1, 0); + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_clippedspectating", _("Allow passing through walls while spectating"))); + e.onClick = clippedspectatingclick; + e.onClickEntity = e; + // todo: onclick, do sendcvar if connected + + me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:"))); + me.TD(me, 1, 2, e = makeXonoticSlider(60, 130, 5, "fov")); + me.TR(me); + me.TR(me); + //me.TDempty(me, 0.2); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom factor:")))); + me.TD(me, 1, 2, e = makeXonoticSlider(2, 16, 0.5, "cl_zoomfactor")); + me.TR(me); + //me.TDempty(me, 0.2); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom speed:")))); + me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_zoomspeed")); + e.addValue(e, "1", "1"); // Samual: for() loop doesn't work here, even though it would make sense. + e.addValue(e, "2", "2"); + e.addValue(e, "3", "3"); + e.addValue(e, "4", "4"); + e.addValue(e, "5", "5"); + e.addValue(e, "6", "6"); + e.addValue(e, "7", "7"); + e.addValue(e, "8", "8"); + e.addValue(e, ZCTX(_("ZOOM^Instant")), "-1"); + e.configureXonoticTextSliderValues(e); + me.TR(me); + //me.TDempty(me, 0.2); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom sensitivity:")))); + me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.1, "cl_zoomsensitivity")); + me.TR(me); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "cl_velocityzoom", _("Velocity zoom"))); + me.TD(me, 1, 2, e = makeXonoticCheckBoxEx(3, 1, "cl_velocityzoom_type", _("Forward movement only"))); + setDependent(e, "cl_velocityzoom", 1, 1); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, ZCTX(_("VZOOM^Factor")))); + setDependentAND(e, "cl_velocityzoom", 1, 1, "cl_velocityzoom_type", 1, 3); + me.TD(me, 1, 2, e = makeXonoticSlider(-1, 1, 0.1, "cl_velocityzoom_factor")); + setDependentAND(e, "cl_velocityzoom", 1, 1, "cl_velocityzoom_type", 1, 3); + me.TR(me); + me.TR(me); + //me.TDempty(me, 0.2); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_reticle", _("Display reticle 2D overlay while zooming"))); + me.TR(me); + //me.TDempty(me, 0.2); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_death", _("Release zoom when you die or respawn"))); + makeMulti(e, "cl_unpress_zoom_on_spawn"); + me.TR(me); + //me.TDempty(me, 0.2); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_weapon_switch", _("Release zoom when you switch weapons"))); +} +#endif diff --cc qcsrc/menu/xonotic/dialog_settings_game_weapons.c index fa3549154,000000000..cfdaf8fdf mode 100644,000000..100644 --- a/qcsrc/menu/xonotic/dialog_settings_game_weapons.c +++ b/qcsrc/menu/xonotic/dialog_settings_game_weapons.c @@@ -1,78 -1,0 +1,78 @@@ +#ifdef INTERFACE +CLASS(XonoticWeaponsDialog) EXTENDS(XonoticDialog) + METHOD(XonoticWeaponsDialog, toString, string(entity)) + METHOD(XonoticWeaponsDialog, fill, void(entity)) + METHOD(XonoticWeaponsDialog, showNotify, void(entity)) + ATTRIB(XonoticWeaponsDialog, title, string, _("Weapon settings")) + ATTRIB(XonoticWeaponsDialog, color, vector, SKINCOLOR_DIALOG_WEAPONS) + ATTRIB(XonoticWeaponsDialog, intendedWidth, float, 0.7) + ATTRIB(XonoticWeaponsDialog, rows, float, 12) + ATTRIB(XonoticWeaponsDialog, columns, float, 5.2) + ATTRIB(XonoticWeaponsDialog, weaponsList, entity, NULL) +ENDCLASS(XonoticWeaponsDialog) +#endif + +#ifdef IMPLEMENTATION +void XonoticWeaponsDialog_showNotify(entity me) +{ + loadAllCvars(me); +} +string XonoticWeaponsDialog_toString(entity me) +{ + return me.weaponsList.toString(me.weaponsList); +} +void XonoticWeaponsDialog_fill(entity me) +{ + entity e; + + me.TR(me); + me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Weapon priority list:"))); + me.TR(me); + me.TD(me, 8, 2, e = me.weaponsList = makeXonoticWeaponsList()); + me.gotoRC(me, 9, 0); + me.TD(me, 1, 1, e = makeXonoticButton(_("Up"), '0 0 0')); + e.onClick = WeaponsList_MoveUp_Click; + e.onClickEntity = me.weaponsList; + me.TD(me, 1, 1, e = makeXonoticButton(_("Down"), '0 0 0')); + e.onClick = WeaponsList_MoveDown_Click; + e.onClickEntity = me.weaponsList; - ++ + me.gotoRC(me, 0, 2.2); me.setFirstColumn(me, me.currentColumn); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_weaponpriority_useforcycling", _("Use priority list for weapon cycling"))); + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_autoswitch", _("Auto switch weapons on pickup"))); + me.TR(me); + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_drawviewmodel", _("Draw 1st person weapon model"))); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "cl_gunalign", "4", _("Left align"))); + setDependent(e, "r_drawviewmodel", 1, 1); + me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "cl_gunalign", "1", _("Center"))); + setDependent(e, "r_drawviewmodel", 1, 1); + me.TD(me, 1, 1.0, e = makeXonoticRadioButton(1, "cl_gunalign", "3", _("Right align"))); + setDependent(e, "r_drawviewmodel", 1, 1); + me.TR(me); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_followmodel", _("Gun model swaying"))); + makeMulti(e, "cl_leanmodel"); + setDependent(e, "r_drawviewmodel", 1, 1); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_bobmodel", _("Gun model bobbing"))); + setDependent(e, "r_drawviewmodel", 1, 1); + //me.TR(me); + //me.TR(me); + // me.TDempty(me, 0.2); + // me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, ZCTX(_("VWMDL^Scale")))); + // setDependent(e, "r_drawviewmodel", 1, 1); + // me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 2, 0.1, "cl_viewmodel_scale")); + // setDependent(e, "r_drawviewmodel", 1, 1); - ++ + me.gotoRC(me, me.rows - 1, 0); + me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0')); + e.onClick = Dialog_Close; + e.onClickEntity = me; +} +#endif diff --cc qcsrc/menu/xonotic/dialog_settings_input.c index 603a49ca2,d8554be4f..58ab3f555 --- a/qcsrc/menu/xonotic/dialog_settings_input.c +++ b/qcsrc/menu/xonotic/dialog_settings_input.c @@@ -3,8 -3,8 +3,8 @@@ CLASS(XonoticInputSettingsTab) EXTENDS( METHOD(XonoticInputSettingsTab, fill, void(entity)) ATTRIB(XonoticInputSettingsTab, title, string, _("Input")) ATTRIB(XonoticInputSettingsTab, intendedWidth, float, 0.9) - ATTRIB(XonoticInputSettingsTab, rows, float, 17) + ATTRIB(XonoticInputSettingsTab, rows, float, 15.5) - ATTRIB(XonoticInputSettingsTab, columns, float, 6.2) // added extra .2 for center space + ATTRIB(XonoticInputSettingsTab, columns, float, 6.2) // added extra .2 for center space ENDCLASS(XonoticInputSettingsTab) entity makeXonoticInputSettingsTab(); #endif @@@ -84,9 -84,9 +84,9 @@@ void XonoticInputSettingsTab_fill(entit me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "m_accelerate", _("Enable built in mouse acceleration"))); - - + + - me.gotoRC(me, me.rows - 1, 0); + me.gotoRC(me, me.rows - 1.25, 0); me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "sendcvar cl_movement_track_canjump", COMMANDBUTTON_APPLY)); } #endif diff --cc qcsrc/menu/xonotic/dialog_settings_user.c index 03f5ee80a,5d6a32d56..911410b94 --- a/qcsrc/menu/xonotic/dialog_settings_user.c +++ b/qcsrc/menu/xonotic/dialog_settings_user.c @@@ -83,8 -83,8 +83,8 @@@ void XonoticUserSettingsTab_fill(entit me.TR(me); me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_allow_uid2name", _("Allow player statistics to use your nickname"))); setDependent(e, "cl_allow_uidtracking", 1, 1); - + - me.gotoRC(me, me.rows - 3, 2.6); + me.gotoRC(me, me.rows - 2, 2.6); me.TD(me, 1, 2, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "sendcvar cl_gentle; sendcvar cl_allow_uidtracking; sendcvar cl_allow_uid2name;", COMMANDBUTTON_APPLY)); } diff --cc qcsrc/menu/xonotic/dialog_settings_video.c index 2af99e6d5,db728d601..fe600ed07 --- a/qcsrc/menu/xonotic/dialog_settings_video.c +++ b/qcsrc/menu/xonotic/dialog_settings_video.c @@@ -3,8 -3,8 +3,8 @@@ CLASS(XonoticVideoSettingsTab) EXTENDS( METHOD(XonoticVideoSettingsTab, fill, void(entity)) ATTRIB(XonoticVideoSettingsTab, title, string, _("Video")) ATTRIB(XonoticVideoSettingsTab, intendedWidth, float, 0.9) - ATTRIB(XonoticVideoSettingsTab, rows, float, 17) + ATTRIB(XonoticVideoSettingsTab, rows, float, 15.5) - ATTRIB(XonoticVideoSettingsTab, columns, float, 6.2) // added extra .2 for center space + ATTRIB(XonoticVideoSettingsTab, columns, float, 6.2) // added extra .2 for center space ATTRIB(XonoticVideoSettingsTab, name, string, "videosettings") ENDCLASS(XonoticVideoSettingsTab) entity makeXonoticVideoSettingsTab(); @@@ -47,10 -47,8 +47,10 @@@ void XonoticVideoSettingsTab_fill(entit me.TR(me); me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "vid_fullscreen", _("Full screen"))); me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "vid_vsync", _("Vertical Synchronization"))); - + me.TR(me); + if(cvar("developer")) + { me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "v_flipped", _("Flip view horizontally"))); } me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Anisotropy:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("gl_texture_anisotropy")); diff --cc qcsrc/menu/xonotic/mainwindow.c index 7983e0bef,0af90bbe2..b1388b70c --- a/qcsrc/menu/xonotic/mainwindow.c +++ b/qcsrc/menu/xonotic/mainwindow.c @@@ -170,9 -160,13 +170,8 @@@ void MainWindow_configureMainWindow(ent me.mutatorsDialog = i = spawnXonoticMutatorsDialog(); i.configureDialog(i); me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z); - - - // dialogs used by multiplayer/player setup - me.crosshairDialog = i = spawnXonoticCrosshairDialog(); - i.configureDialog(i); - me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z); - + // dialogs used by multiplayer/player setup me.hudDialog = i = spawnXonoticHUDDialog(); i.configureDialog(i); me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z); @@@ -184,12 -178,12 +183,12 @@@ me.modelDialog = i = spawnXonoticModelDialog(); i.configureDialog(i); me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z); - + - me.viewDialog = i = spawnXonoticViewDialog(); + me.weaponsDialog = i = spawnXonoticWeaponsDialog(); i.configureDialog(i); me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z); - + - me.weaponsDialog = i = spawnXonoticWeaponsDialog(); + me.notificationDialog = i = spawnXonoticNotificationDialog(); i.configureDialog(i); me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z); diff --cc qcsrc/menu/xonotic/serverlist.c index e656b963e,cb6b0fbcd..e2a0e6c12 --- a/qcsrc/menu/xonotic/serverlist.c +++ b/qcsrc/menu/xonotic/serverlist.c @@@ -1150,90 -736,76 +1150,90 @@@ void XonoticServerList_drawListBoxItem( // 4: AES recommended and will be used // 5: AES required - { - vector iconSize = '0 0 0'; - iconSize_y = me.realFontSize_y * me.iconsSizeFactor; - iconSize_x = me.realFontSize_x * me.iconsSizeFactor; - - vector iconPos = '0 0 0'; - iconPos_x = (me.columnIconsSize - 3 * iconSize_x) * 0.5; - iconPos_y = (1 - iconSize_y) * 0.5; + // -------------- + // RENDER ICONS + // -------------- + vector iconSize = '0 0 0'; + iconSize_y = me.realFontSize_y * me.iconsSizeFactor; + iconSize_x = me.realFontSize_x * me.iconsSizeFactor; - string n; + vector iconPos = '0 0 0'; + iconPos_x = (me.columnIconsSize - 3 * iconSize_x) * 0.5; + iconPos_y = (1 - iconSize_y) * 0.5; - if (!(me.seenIPv4 && me.seenIPv6)) - { - iconPos_x += iconSize_x * 0.5; - } - else if(me.seenIPv4 && me.seenIPv6) - { - n = string_null; - if(isv6) - draw_PreloadPictureWithFlags(n = strcat(SKINGFX_SERVERLIST_ICON, "_ipv6"), 0); // PRECACHE_PIC_MIPMAP - else if(isv4) - draw_PreloadPictureWithFlags(n = strcat(SKINGFX_SERVERLIST_ICON, "_ipv4"), 0); // PRECACHE_PIC_MIPMAP - if(n) - draw_Picture(iconPos, n, iconSize, '1 1 1', 1); - iconPos_x += iconSize_x; - } + string n; - if not(me.seenIPv4 && me.seenIPv6) - if(q > 0) - { - draw_PreloadPictureWithFlags(n = strcat(SKINGFX_SERVERLIST_ICON, "_aeslevel", ftos(q)), 0); // PRECACHE_PIC_MIPMAP ++ if (!(me.seenIPv4 && me.seenIPv6)) + { + iconPos_x += iconSize_x * 0.5; + } + else if(me.seenIPv4 && me.seenIPv6) + { + n = string_null; + if(isv6) + draw_PreloadPictureWithFlags(n = strcat(SKINGFX_SERVERLIST_ICON, "_ipv6"), 0); // PRECACHE_PIC_MIPMAP + else if(isv4) + draw_PreloadPictureWithFlags(n = strcat(SKINGFX_SERVERLIST_ICON, "_ipv4"), 0); // PRECACHE_PIC_MIPMAP + if(n) draw_Picture(iconPos, n, iconSize, '1 1 1', 1); - } iconPos_x += iconSize_x; + } - if(modname == "Xonotic") - { - if(pure == 0) - { - draw_PreloadPictureWithFlags(n = strcat(SKINGFX_SERVERLIST_ICON, "_pure1"), PRECACHE_PIC_MIPMAP); - draw_Picture(iconPos, n, iconSize, '1 1 1', 1); - } - } - else - { - draw_PreloadPictureWithFlags(n = strcat(SKINGFX_SERVERLIST_ICON, "_mod_", modname), PRECACHE_PIC_MIPMAP); - if(draw_PictureSize(n) == '0 0 0') - draw_PreloadPictureWithFlags(n = strcat(SKINGFX_SERVERLIST_ICON, "_mod_"), PRECACHE_PIC_MIPMAP); - if(pure == 0) - draw_Picture(iconPos, n, iconSize, '1 1 1', 1); - else - draw_Picture(iconPos, n, iconSize, '1 1 1', SKINALPHA_SERVERLIST_ICON_NONPURE); - } - iconPos_x += iconSize_x; + if(q > 0) + { + draw_PreloadPictureWithFlags(n = strcat(SKINGFX_SERVERLIST_ICON, "_aeslevel", ftos(q)), 0); // PRECACHE_PIC_MIPMAP + draw_Picture(iconPos, n, iconSize, '1 1 1', 1); + } + iconPos_x += iconSize_x; - if(sflags >= 0 && (sflags & SERVERFLAG_PLAYERSTATS)) + if(modname == "Xonotic") + { + if(pure == 0) { - draw_PreloadPictureWithFlags(n = strcat(SKINGFX_SERVERLIST_ICON, "_stats1"), 0); // PRECACHE_PIC_MIPMAP + draw_PreloadPictureWithFlags(n = strcat(SKINGFX_SERVERLIST_ICON, "_pure1"), PRECACHE_PIC_MIPMAP); draw_Picture(iconPos, n, iconSize, '1 1 1', 1); } - iconPos_x += iconSize_x; } + else + { + draw_PreloadPictureWithFlags(n = strcat(SKINGFX_SERVERLIST_ICON, "_mod_", modname), PRECACHE_PIC_MIPMAP); + if(draw_PictureSize(n) == '0 0 0') + draw_PreloadPictureWithFlags(n = strcat(SKINGFX_SERVERLIST_ICON, "_mod_"), PRECACHE_PIC_MIPMAP); + if(pure == 0) + draw_Picture(iconPos, n, iconSize, '1 1 1', 1); + else + draw_Picture(iconPos, n, iconSize, '1 1 1', SKINALPHA_SERVERLIST_ICON_NONPURE); + } + iconPos_x += iconSize_x; + if(sflags >= 0 && (sflags & SERVERFLAG_PLAYERSTATS)) + { + draw_PreloadPictureWithFlags(n = strcat(SKINGFX_SERVERLIST_ICON, "_stats1"), 0); // PRECACHE_PIC_MIPMAP + draw_Picture(iconPos, n, iconSize, '1 1 1', 1); + } + iconPos_x += iconSize_x; + + // -------------- + // RENDER TEXT + // -------------- + + // ping s = ftos(p); draw_Text(me.realUpperMargin * eY + (me.columnPingOrigin + me.columnPingSize - draw_TextWidth(s, 0, me.realFontSize)) * eX, s, me.realFontSize, theColor, theAlpha, 0); + + // server name s = draw_TextShortenToWidth(gethostcachestring(SLIST_FIELD_NAME, i), me.columnNameSize, 0, me.realFontSize); draw_Text(me.realUpperMargin * eY + me.columnNameOrigin * eX, s, me.realFontSize, theColor, theAlpha, 0); + + // server map s = draw_TextShortenToWidth(gethostcachestring(SLIST_FIELD_MAP, i), me.columnMapSize, 0, me.realFontSize); draw_Text(me.realUpperMargin * eY + (me.columnMapOrigin + (me.columnMapSize - draw_TextWidth(s, 0, me.realFontSize)) * 0.5) * eX, s, me.realFontSize, theColor, theAlpha, 0); + + // server gametype s = draw_TextShortenToWidth(typestr, me.columnTypeSize, 0, me.realFontSize); draw_Text(me.realUpperMargin * eY + (me.columnTypeOrigin + (me.columnTypeSize - draw_TextWidth(s, 0, me.realFontSize)) * 0.5) * eX, s, me.realFontSize, theColor, theAlpha, 0); + + // server playercount s = strcat(ftos(gethostcachenumber(SLIST_FIELD_NUMHUMANS, i)), "/", ftos(gethostcachenumber(SLIST_FIELD_MAXPLAYERS, i))); draw_Text(me.realUpperMargin * eY + (me.columnPlayersOrigin + (me.columnPlayersSize - draw_TextWidth(s, 0, me.realFontSize)) * 0.5) * eX, s, me.realFontSize, theColor, theAlpha, 0); }