From: Mircea Kitsune Date: Sun, 26 Sep 2010 10:08:11 +0000 (+0300) Subject: Make mines 1/3 the size of Mortar grenades, not two times bigger (too large imo) X-Git-Tag: xonotic-v0.1.0preview~307^2~33^2~37 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=0a082ecbcb548a8d7aa6abd97f77e3d923894be8;p=xonotic%2Fxonotic-data.pk3dir.git Make mines 1/3 the size of Mortar grenades, not two times bigger (too large imo) --- diff --git a/qcsrc/client/projectile.qc b/qcsrc/client/projectile.qc index f45a52aa1..39aabc44a 100644 --- a/qcsrc/client/projectile.qc +++ b/qcsrc/client/projectile.qc @@ -332,8 +332,8 @@ void Ent_Projectile() self.move_bounce_stopspeed = g_balance_grenadelauncher_secondary_bouncestop; break; case PROJECTILE_MINE: - self.mins = '-6 -6 -6'; - self.maxs = '6 6 6'; + self.mins = '-4 -4 -4'; + self.maxs = '4 4 4'; break; case PROJECTILE_PORTO_RED: self.colormod = '2 1 1'; diff --git a/qcsrc/server/w_minelayer.qc b/qcsrc/server/w_minelayer.qc index 984fc71b3..8709bd195 100644 --- a/qcsrc/server/w_minelayer.qc +++ b/qcsrc/server/w_minelayer.qc @@ -156,7 +156,7 @@ void W_Mine_Attack (void) if not(self.items & IT_UNLIMITED_WEAPON_AMMO) self.ammo_rockets = self.ammo_rockets - cvar("g_balance_minelayer_ammo"); - W_SetupShot_ProjectileSize (self, '-6 -6 -6', '6 6 6', FALSE, 5, "weapons/mine_fire.wav", cvar("g_balance_minelayer_damage")); + W_SetupShot_ProjectileSize (self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", cvar("g_balance_minelayer_damage")); pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); mine = WarpZone_RefSys_SpawnSameRefSys(self); @@ -178,9 +178,9 @@ void W_Mine_Attack (void) mine.movetype = MOVETYPE_TOSS; PROJECTILE_MAKETRIGGER(mine); mine.projectiledeathtype = WEP_MINE_LAYER; - setsize (mine, '-6 -6 -6', '6 6 6'); // give it some size so it can be shot + setsize (mine, '-4 -4 -4', '4 4 4'); // give it some size so it can be shot - setorigin (mine, w_shotorg - v_forward * 6); // move it back so it hits the wall at the right point + setorigin (mine, w_shotorg - v_forward * 4); // move it back so it hits the wall at the right point W_SetupProjectileVelocity(mine, cvar("g_balance_minelayer_speedstart"), 0); mine.angles = vectoangles (mine.velocity);