From: terencehill Date: Sat, 14 Oct 2023 12:00:35 +0000 (+0200) Subject: Remove leftover code that does nothing (except initializing _menu_cl_* cvars) since... X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=093951097278ef05f4af596e65e3de789cf17e6d;p=xonotic%2Fxonotic-data.pk3dir.git Remove leftover code that does nothing (except initializing _menu_cl_* cvars) since commit 7d5244d30 because the changes of that commit also disabled automatic _cl_color and _cl_playermodel syncronization from console to menu --- diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_profile.qc b/qcsrc/menu/xonotic/dialog_multiplayer_profile.qc index e0495cca5..8c9016713 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_profile.qc +++ b/qcsrc/menu/xonotic/dialog_multiplayer_profile.qc @@ -21,7 +21,6 @@ entity makeXonoticProfileTab() { entity me; me = NEW(XonoticProfileTab); - me.configureDialog(me); // if color unset, set random color (init it) if (cvar_string("_cl_color") == cvar_defstring("_cl_color")) @@ -30,6 +29,12 @@ entity makeXonoticProfileTab() float randomColor = 16 * floor(random() * COLOR_BUTTONS_COUNT) + floor(random() * COLOR_BUTTONS_COUNT); cvar_set("_cl_color", ftos(randomColor)); } + // initialize item cvars + cvar_set(MENU_CVAR_COLOR, cvar_string("_cl_color")); + cvar_set(MENU_CVAR_SKIN, cvar_string("_cl_playerskin")); + cvar_set(MENU_CVAR_MODEL, cvar_string("_cl_playermodel")); + + me.configureDialog(me); return me; } @@ -56,32 +61,6 @@ void XonoticProfileTab_draw(entity me) { cvar_set("_menu_profile_apply_button_command_executed", "0"); nameinputbox_changed = false; - - // color buttons - string color = cvar_string("_cl_color"); - string inputColor = cvar_string(MENU_CVAR_COLOR); - if (color != inputColor) - { - cvar_set(MENU_CVAR_COLOR, color); - for (int i = 0; i < COLOR_BUTTONS_COUNT; i++) - { - me.colorButtonGroup1[i].loadCvars(me.colorButtonGroup1[i]); - me.colorButtonGroup2[i].loadCvars(me.colorButtonGroup2[i]); - } - } - - // player model - string skin = cvar_string("_cl_playerskin"); - string skinInput = cvar_string(MENU_CVAR_SKIN); - string model = cvar_string("_cl_playermodel"); - string modelInput = cvar_string(MENU_CVAR_MODEL); - if (skin != skinInput || model != modelInput) - { - cvar_set(MENU_CVAR_SKIN, skin); - cvar_set(MENU_CVAR_MODEL, model); - me.playerModelSelector.loadCvars(me.playerModelSelector); - me.playerModelSelector.go(me.playerModelSelector, 0); - } } else if (!nameinputbox_changed) {