From: DiaboliK Date: Wed, 17 Mar 2010 11:29:00 +0000 (+0000) Subject: (Commit created by redmine exporter script from page "Modelling" version 5) X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=0814a111c40d062d2a0076195ddf4eea8beb290e;p=xonotic%2Fxonotic.wiki.git (Commit created by redmine exporter script from page "Modelling" version 5) --- diff --git a/Modelling.textile b/Modelling.textile index f516300..daf65e8 100644 --- a/Modelling.textile +++ b/Modelling.textile @@ -11,7 +11,13 @@ h1. Modeling > > > * you must assign material to your model. Select your model in object mode. Press F5. Look for the MA box and type the name of your model for example umbra. > > > * as of right now you cannot use relative paths with the exporter so we will export to iqe, rename the material path, and compile iqe to iqm. > > h3. Exporting -> > > * select both mesh and armature in object mode. Go to scripts > export > inter-quake-model. Now make sure bounding boxes and meshes are both highlighted in the script window. First we will export the mesh. Leave the animation box empty. Export to a file path of your choosing, /path/to/mesh.iqe. Then hit the export button and hopefully it will work without any errors. Next we repeat the same steps for each animation but this time we put the animation name in the animation box: Animations: jump. In the file output box put the same file path as mesh.iqe and change it to jump.iqe: /path/to/jump.iqe. once you are done with this, it is time to compile iqe to iqm. +> > > # Select both mesh and armature in object mode. +> > > # Go to scripts > export > inter-quake-model. +> > > # Now make sure bounding boxes and meshes are both highlighted in the script window. +> > > # First we will export the mesh. Leave the animation box empty. Export to a file path of your choosing, /path/to/mesh.iqe. Then hit the export button and hopefully it will work without any errors. +> > > # Next we repeat the same steps for each animation but this time we put the animation name in the animation box: Animations: jump. In the file output box put the same file path as mesh.iqe and change it to jump.iqe: /path/to/jump.iqe. +> > > # You must open the iqe files in text editor and find the line which says Material. Make sure you lead it to the correct path for your textures, for example textures/umbra.tga. +> > > Once you are done with this, it is time to compile iqe to iqm. > > h3. Compile iqe to iqm > > > # Create a .bat file with any text editor. > > > # Place the .bat file in the folder with the .iqes you exported.