From: divverent Date: Fri, 9 Nov 2007 13:33:44 +0000 (+0000) Subject: add cvar cl_movement_track_canjump (when off, client prediction allows "pogoing"... X-Git-Tag: xonotic-v0.1.0preview~2813 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=07957580dd4dfa7461f963ee635d76a5c4759363;p=xonotic%2Fdarkplaces.git add cvar cl_movement_track_canjump (when off, client prediction allows "pogoing" by holding the jump key all the time; this also seems to behave better than the current behaviour which too often sticks you to the floor) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7668 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/cl_input.c b/cl_input.c index d65d60fc..5ee230c6 100644 --- a/cl_input.c +++ b/cl_input.c @@ -421,6 +421,7 @@ cvar_t cl_anglespeedkey = {CVAR_SAVE, "cl_anglespeedkey","1.5","how much +speed cvar_t cl_movement = {CVAR_SAVE, "cl_movement", "0", "enables clientside prediction of your player movement"}; cvar_t cl_movement_minping = {CVAR_SAVE, "cl_movement_minping", "0", "whether to use prediction when ping is lower than this value in milliseconds"}; +cvar_t cl_movement_track_canjump = {CVAR_SAVE, "cl_movement_track_canjump", "1", "track if the player released the jump key between two jumps to decide if he is able to jump or not; when off, this causes some \"sliding\" slightly above the floor when the jump key is held too long; if the mod allows repeated jumping by holding space all the time, this has to be set to zero too"}; cvar_t cl_movement_maxspeed = {0, "cl_movement_maxspeed", "320", "how fast you can move (should match sv_maxspeed)"}; cvar_t cl_movement_maxairspeed = {0, "cl_movement_maxairspeed", "30", "how fast you can move while in the air (should match sv_maxairspeed)"}; cvar_t cl_movement_stopspeed = {0, "cl_movement_stopspeed", "100", "speed below which you will be slowed rapidly to a stop rather than sliding endlessly (should match sv_stopspeed)"}; @@ -1030,7 +1031,7 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s) // released at least once since the last jump if (s->q.jump) { - if (s->onground && s->q.canjump) + if (s->onground && (s->q.canjump || !cl_movement_track_canjump.integer)) // FIXME remove this cvar again when canjump logic actually works, or maybe keep it for mods that allow "pogo-ing" { s->velocity[2] += cl.movevars_jumpvelocity; s->onground = false; @@ -1752,6 +1753,7 @@ void CL_InitInput (void) Cvar_RegisterVariable(&cl_movement); Cvar_RegisterVariable(&cl_movement_minping); + Cvar_RegisterVariable(&cl_movement_track_canjump); Cvar_RegisterVariable(&cl_movement_maxspeed); Cvar_RegisterVariable(&cl_movement_maxairspeed); Cvar_RegisterVariable(&cl_movement_stopspeed);