From: Samual Date: Mon, 2 Apr 2012 15:48:09 +0000 (-0400) Subject: Make captureshield work properly X-Git-Tag: xonotic-v0.7.0~240^2~92 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=070ffd760cb4002c7c97c54c3b6fdd487c74f7aa;p=xonotic%2Fxonotic-data.pk3dir.git Make captureshield work properly --- diff --git a/qcsrc/server/mutators/gamemode_ctf.qc b/qcsrc/server/mutators/gamemode_ctf.qc index 96b6f4c6f..8613cecba 100644 --- a/qcsrc/server/mutators/gamemode_ctf.qc +++ b/qcsrc/server/mutators/gamemode_ctf.qc @@ -336,7 +336,7 @@ void ctf_Handle_Throw(entity player, entity reciever, float droptype) WaypointSprite_Kill(player.wps_enemyflagcarrier); // captureshield - //ctf_CaptureShield_Update(player, 0); // shield only + ctf_CaptureShield_Update(player, 0); // shield player from picking up flag } @@ -403,7 +403,9 @@ void ctf_Handle_Return(entity flag, entity player) { // punish the player who dropped the flag PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned")); - ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield only + + // captureshield + ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag // set next take time flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay;