From: terencehill Date: Fri, 15 Jun 2018 22:55:45 +0000 (+0200) Subject: Mutators dialog: arrange weapon checkboxes in 3 columns X-Git-Tag: xonotic-v0.8.5~2040 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=049c2c2e3568ce1a7a0aca19a62e2bda0ab5f8c8;p=xonotic%2Fxonotic-data.pk3dir.git Mutators dialog: arrange weapon checkboxes in 3 columns --- diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.qc b/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.qc index 6d974ccb4..21e7ecadc 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.qc +++ b/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.qc @@ -252,14 +252,12 @@ void XonoticMutatorsDialog_fill(entity me) w = Weapons_from(i); if(w.spawnflags & WEP_FLAG_HIDDEN) continue; - if((j & 1) == 0) - me.TDempty(me, 0.2); - else + if ((j % 3) == 0) { me.TR(me); me.TDempty(me, 0.4); } - me.TD(me, 1, 1.7, e = makeXonoticWeaponarenaCheckBox(strzone(w.netname), strzone(w.m_name))); + me.TD(me, 1, 1.2, e = makeXonoticWeaponarenaCheckBox(strzone(w.netname), strzone(w.m_name))); setDependentWeird(e, checkCompatibility_weaponarena_weapon); ++j; }