From: Mario Date: Fri, 10 Jul 2020 16:11:02 +0000 (+1000) Subject: Fix indentation of muzzle flash addition in Vortex code X-Git-Tag: xonotic-v0.8.5~851^2~5 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=044d6e7bacea730fa93654fd2e82648e699a3796;p=xonotic%2Fxonotic-data.pk3dir.git Fix indentation of muzzle flash addition in Vortex code --- diff --git a/qcsrc/common/weapons/weapon/vortex.qc b/qcsrc/common/weapons/weapon/vortex.qc index 4e10a5839..0fb4cbbb9 100644 --- a/qcsrc/common/weapons/weapon/vortex.qc +++ b/qcsrc/common/weapons/weapon/vortex.qc @@ -152,7 +152,7 @@ void W_Vortex_Attack(Weapon thiswep, entity actor, .entity weaponentity, float i actor.vortex_lasthit = damage_goodhits; //beam and muzzle flash done on client - W_MuzzleFlash(actor, weaponentity, EFFECT_VORTEX_MUZZLEFLASH, MDL_Null, w_shotorg, w_shotdir * 1000); + W_MuzzleFlash(actor, weaponentity, EFFECT_VORTEX_MUZZLEFLASH, MDL_Null, w_shotorg, w_shotdir * 1000); SendCSQCVortexBeamParticle(charge); W_DecreaseAmmo(thiswep, actor, myammo, weaponentity);