From: Rudolf Polzer Date: Wed, 29 Dec 2010 17:03:58 +0000 (+0100) Subject: when frozen, immediately give the ice the right origin X-Git-Tag: xonotic-v0.5.0~330^2~12 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=02d5d7c33090996b3eaf71a3d8ec3347757900bf;p=xonotic%2Fxonotic-data.pk3dir.git when frozen, immediately give the ice the right origin --- diff --git a/qcsrc/server/mutators/gamemode_freezetag.qc b/qcsrc/server/mutators/gamemode_freezetag.qc index e69a74679..10a785270 100644 --- a/qcsrc/server/mutators/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/gamemode_freezetag.qc @@ -71,7 +71,11 @@ void freezetag_Freeze() ice.frame = floor(random() * 21); // ice model has 20 different looking frames setmodel(ice, "models/ice/ice.md3"); - self.movement = '0 0 0'; + entity oldself; + olfself = self; + self = ice; + freezetag_Ice_Think(); + self = oldself; // add waypoint WaypointSprite_Spawn("freezetag_frozen", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attached, TRUE);