From: Mario Date: Thu, 27 Nov 2014 08:41:37 +0000 (+1100) Subject: Apply new pitch settings by TimePath X-Git-Tag: xonotic-v0.8.0~134^2~1 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=00473777440f7a13bb5e726f2be95f51d31e3178;p=xonotic%2Fxonotic-data.pk3dir.git Apply new pitch settings by TimePath --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index cb8752959..7b66c5015 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -222,9 +222,9 @@ set sv_ready_restart_repeatable 0 "allows the players to restart the game as oft seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: increase pitch with more damage 3: decrease pitch with more damage" set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this" -seta cl_hitsound_min_pitch 0.95 "minimum pitch of hit sound" -seta cl_hitsound_max_pitch 2 "maximum pitch of hit sound" -seta cl_hitsound_nom_damage 80 "damage amount at which hitsound bases pitch off" +seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound" +seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound" +seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off" seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead" seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode" diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index 9b0d68365..55fbebd7f 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -411,9 +411,9 @@ float autocvar_vid_conwidth; float autocvar_vid_pixelheight; float autocvar_viewsize; float autocvar_cl_hitsound; -var float autocvar_cl_hitsound_min_pitch = 0.95; // minimal difference in minsta -var float autocvar_cl_hitsound_max_pitch = 2; -var float autocvar_cl_hitsound_nom_damage = 80; +var float autocvar_cl_hitsound_min_pitch = 0.75; // minimal difference in minsta +var float autocvar_cl_hitsound_max_pitch = 1.5; +var float autocvar_cl_hitsound_nom_damage = 25; float autocvar_cl_hitsound_antispam_time; var float autocvar_cl_eventchase_death = 1; var float autocvar_cl_eventchase_nexball = 1;