--- /dev/null
- HUD_Panel_UpdateCvars();
+ #include "itemstime.qh"
+
+ REGISTER_MUTATOR(itemstime, true);
+
+ REGISTER_NET_TEMP(itemstime)
+
+ #ifdef SVQC
+ void IT_Write(entity e, int i, float f) {
+ if (!IS_REAL_CLIENT(e)) return;
+ msg_entity = e;
+ WriteHeader(MSG_ONE, itemstime);
+ WriteByte(MSG_ONE, i);
+ WriteFloat(MSG_ONE, f);
+ }
+ #endif
+
+ #ifdef CSQC
+ // reserve one more spot for superweapons time
+ float ItemsTime_time[Items_MAX + 1];
+ float ItemsTime_availableTime[Items_MAX + 1];
+ NET_HANDLE(itemstime, bool isNew)
+ {
+ int i = ReadByte();
+ float f = ReadFloat();
+ return = true;
+ ItemsTime_time[i] = f;
+ }
+ #endif
+
+ #ifdef CSQC
+ void Item_ItemsTime_Init()
+ {
+ FOREACH(Items, true, LAMBDA(
+ ItemsTime_time[it.m_id] = -1;
+ ));
+ ItemsTime_time[Items_MAX] = -1;
+ }
+
+ STATIC_INIT(ItemsTime_Init) {
+ Item_ItemsTime_Init();
+ }
+
+ int autocvar_hud_panel_itemstime = 2;
+ float autocvar_hud_panel_itemstime_dynamicsize = 1;
+ float autocvar_hud_panel_itemstime_ratio = 2;
+ int autocvar_hud_panel_itemstime_iconalign;
+ bool autocvar_hud_panel_itemstime_progressbar = 0;
+ float autocvar_hud_panel_itemstime_progressbar_maxtime = 30;
+ string autocvar_hud_panel_itemstime_progressbar_name = "progressbar";
+ float autocvar_hud_panel_itemstime_progressbar_reduced;
+ bool autocvar_hud_panel_itemstime_hidespawned = 1;
+ bool autocvar_hud_panel_itemstime_hidelarge = false;
+ int autocvar_hud_panel_itemstime_text = 1;
+ #define hud_panel_itemstime_hidelarge autocvar_hud_panel_itemstime_hidelarge
+ #else
+ #define hud_panel_itemstime_hidelarge false
+ #endif
+
+ bool Item_ItemsTime_SpectatorOnly(GameItem it)
+ {
+ return (false
+ || it == ITEM_ArmorMega || (it == ITEM_ArmorLarge && !hud_panel_itemstime_hidelarge)
+ || it == ITEM_HealthMega || (it == ITEM_HealthLarge && !hud_panel_itemstime_hidelarge)
+ );
+ }
+
+ bool Item_ItemsTime_Allow(GameItem it)
+ {
+ return (false
+ || it.instanceOfPowerup
+ || Item_ItemsTime_SpectatorOnly(it)
+ );
+ }
+
+ #ifdef SVQC
+
+ // reserve one more spot for superweapons time
+ float it_times[Items_MAX + 1];
+
+ void Item_ItemsTime_Init()
+ {
+ FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA(
+ it_times[it.m_id] = -1;
+ ));
+ it_times[Items_MAX] = -1;
+ }
+
+ STATIC_INIT(ItemsTime_Init) {
+ // items time
+ Item_ItemsTime_Init();
+ }
+
+ void Item_ItemsTime_ResetTimes()
+ {
+ FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA(
+ it_times[it.m_id] = (it_times[it.m_id] == -1) ? -1 : 0;
+ ));
+ it_times[Items_MAX] = (it_times[Items_MAX] == -1) ? -1 : 0;
+ }
+
+ void Item_ItemsTime_ResetTimesForPlayer(entity e)
+ {
+ FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA(
+ IT_Write(e, it.m_id, (it_times[it.m_id] == -1) ? -1 : 0);
+ ));
+ IT_Write(e, Items_MAX, (it_times[Items_MAX] == -1) ? -1 : 0);
+ }
+
+ void Item_ItemsTime_SetTimesForPlayer(entity e)
+ {
+ FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA(
+ IT_Write(e, it.m_id, it_times[it.m_id]);
+ ));
+ IT_Write(e, Items_MAX, it_times[Items_MAX]);
+ }
+
+ void Item_ItemsTime_SetTime(entity e, float t)
+ {
+ if (!autocvar_sv_itemstime)
+ return;
+
+ GameItem item = e.itemdef;
+ if (item.instanceOfGameItem)
+ {
+ if (!item.instanceOfWeaponPickup)
+ it_times[item.m_id] = t;
+ else if (e.weapons & WEPSET_SUPERWEAPONS)
+ it_times[Items_MAX] = t;
+ }
+ }
+
+ void Item_ItemsTime_SetTimesForAllPlayers()
+ {
+ FOREACH_CLIENT(IS_REAL_CLIENT(it) && (warmup_stage || !IS_PLAYER(it) || autocvar_sv_itemstime == 2), LAMBDA(Item_ItemsTime_SetTimesForPlayer(it)));
+ }
+
+ float Item_ItemsTime_UpdateTime(entity e, float t)
+ {
+ bool isavailable = (t == 0);
+ FOREACH_ENTITY_FLOAT(pure_data, false,
+ {
+ if(!(it.itemdef == e.itemdef || ((e.weapons & WEPSET_SUPERWEAPONS) && (it.weapons & WEPSET_SUPERWEAPONS) && clienttype(it) == CLIENTTYPE_NOTACLIENT)))
+ continue;
+ if (e == it) continue;
+ if (it.scheduledrespawntime <= time)
+ isavailable = true;
+ else if (t == 0 || it.scheduledrespawntime < t)
+ t = it.scheduledrespawntime;
+ });
+ if (isavailable)
+ t = -t; // let know the client there's another available item
+ return t;
+ }
+
+ MUTATOR_HOOKFUNCTION(itemstime, reset_map_global)
+ {
+ Item_ItemsTime_ResetTimes();
+ // ALL the times need to be reset before .reset()ing each item
+ // since Item_Reset schedules respawn of superweapons and powerups
+ FOREACH_ENTITY_FLOAT(pure_data, false,
+ {
+ if(IS_CLIENT(it))
+ continue;
+ if (it.reset) Item_ItemsTime_SetTime(it, 0);
+ });
+ Item_ItemsTime_SetTimesForAllPlayers();
+ }
+
+ MUTATOR_HOOKFUNCTION(itemstime, MakePlayerObserver)
+ {
+ entity player = M_ARGV(0, entity);
+
+ Item_ItemsTime_SetTimesForPlayer(player);
+ }
+
+ MUTATOR_HOOKFUNCTION(itemstime, ClientConnect, CBC_ORDER_LAST)
+ {
+ entity player = M_ARGV(0, entity);
+
+ if(IS_PLAYER(player))
+ {
+ // client became player on connection skipping putObserverInServer step
+ if (IS_REAL_CLIENT(player))
+ if (warmup_stage || autocvar_sv_itemstime == 2)
+ Item_ItemsTime_SetTimesForPlayer(player);
+ }
+ }
+
+ MUTATOR_HOOKFUNCTION(itemstime, PlayerSpawn)
+ {
+ if (warmup_stage || autocvar_sv_itemstime == 2) return;
+ entity player = M_ARGV(0, entity);
+
+ Item_ItemsTime_ResetTimesForPlayer(player);
+ }
+
+ #endif
+
+ #ifdef CSQC
+
+ void DrawItemsTimeItem(vector myPos, vector mySize, float ar, string item_icon, float item_time, bool item_available, float item_availableTime)
+ {
+ float t = 0;
+ vector color = '0 0 0';
+ float picalpha;
+
+ if (autocvar_hud_panel_itemstime_hidespawned == 2)
+ picalpha = 1;
+ else if (item_available)
+ {
+ float BLINK_FACTOR = 0.15;
+ float BLINK_BASE = 0.85;
+ float BLINK_FREQ = 5;
+ picalpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
+ }
+ else
+ picalpha = 0.5;
+ t = floor(item_time - time + 0.999);
+ if (t < 5)
+ color = '0.7 0 0';
+ else if (t < 10)
+ color = '0.7 0.7 0';
+ else
+ color = '1 1 1';
+
+ vector picpos, numpos;
+ if (autocvar_hud_panel_itemstime_iconalign)
+ {
+ numpos = myPos;
+ picpos = myPos + eX * (ar - 1) * mySize_y;
+ }
+ else
+ {
+ numpos = myPos + eX * mySize_y;
+ picpos = myPos;
+ }
+
+ if (t > 0 && autocvar_hud_panel_itemstime_progressbar)
+ {
+ vector p_pos, p_size;
+ if (autocvar_hud_panel_itemstime_progressbar_reduced)
+ {
+ p_pos = numpos;
+ p_size = eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y;
+ }
+ else
+ {
+ p_pos = myPos;
+ p_size = mySize;
+ }
+ HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ if(autocvar_hud_panel_itemstime_text)
+ {
+ if(t > 0)
+ drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ else if(precache_pic("gfx/hud/default/checkmark")) // COMPAT: check if this image exists, as 0.8.1 clients lack it
+ drawpic_aspect_skin(numpos, "checkmark", eX * (ar - 1) * mySize_y + eY * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
+ else // legacy code, if the image is missing just center the icon
+ picpos.x = myPos.x + mySize.x / 2 - mySize.y / 2;
+ }
+ if (item_availableTime)
+ drawpic_aspect_skin_expanding(picpos, item_icon, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL, item_availableTime);
+ drawpic_aspect_skin(picpos, item_icon, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
+ }
+
+ void HUD_ItemsTime()
+ {
+ if (!autocvar__hud_configure)
+ {
+ if (!(
+ (autocvar_hud_panel_itemstime == 1 && spectatee_status != 0)
+ || (autocvar_hud_panel_itemstime == 2 && (spectatee_status != 0 || warmup_stage || STAT(ITEMSTIME) == 2))
+ )) { return; }
+ }
+ else
+ {
+ ItemsTime_time[ITEM_ArmorMega.m_id] = time + 0;
+ ItemsTime_time[ITEM_HealthMega.m_id] = time + 8;
+ ItemsTime_time[ITEM_Strength.m_id] = time + 0;
+ ItemsTime_time[ITEM_Shield.m_id] = time + 4;
+ }
+
+ int count = 0;
+ if (autocvar_hud_panel_itemstime_hidespawned == 1)
+ {
+ FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA(
+ count += (ItemsTime_time[it.m_id] > time || -ItemsTime_time[it.m_id] > time);
+ ));
+ count += (ItemsTime_time[Items_MAX] > time || -ItemsTime_time[Items_MAX] > time);
+ }
+ else if (autocvar_hud_panel_itemstime_hidespawned == 2)
+ {
+ FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA(
+ count += (ItemsTime_time[it.m_id] > time);
+ ));
+ count += (ItemsTime_time[Items_MAX] > time);
+ }
+ else
+ {
+ FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA(
+ count += (ItemsTime_time[it.m_id] != -1);
+ ));
+ count += (ItemsTime_time[Items_MAX] != -1);
+ }
+ if (count == 0)
+ return;
+
- HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
++ HUD_Panel_LoadCvars();
+
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
+ if (panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ float rows, columns;
+ float ar = max(2, autocvar_hud_panel_itemstime_ratio) + 1;
+ rows = HUD_GetRowCount(count, mySize, ar);
+ columns = ceil(count/rows);
+
+ vector itemstime_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
+
+ vector offset = '0 0 0';
+ float newSize;
+ if (autocvar_hud_panel_itemstime_dynamicsize)
+ {
+ if (autocvar__hud_configure)
+ if (hud_configure_menu_open != 2)
- HUD_Panel_DrawBg(1);
++ HUD_Panel_DrawBg(); // also draw the bg of the entire panel
+
+ // reduce panel to avoid spacing items
+ if (itemstime_size.x / itemstime_size.y < ar)
+ {
+ newSize = rows * itemstime_size.x / ar;
+ pos.y += (mySize.y - newSize) / 2;
+ mySize.y = newSize;
+ itemstime_size.y = mySize.y / rows;
+ }
+ else
+ {
+ newSize = columns * itemstime_size.y * ar;
+ pos.x += (mySize.x - newSize) / 2;
+ mySize.x = newSize;
+ itemstime_size.x = mySize.x / columns;
+ }
+ panel_pos = pos - '1 1 0' * panel_bg_padding;
+ panel_size = mySize + '2 2 0' * panel_bg_padding;
+ }
+ else
+ {
+ if (itemstime_size.x/itemstime_size.y > ar)
+ {
+ newSize = ar * itemstime_size.y;
+ offset.x = itemstime_size.x - newSize;
+ pos.x += offset.x/2;
+ itemstime_size.x = newSize;
+ }
+ else
+ {
+ newSize = 1/ar * itemstime_size.x;
+ offset.y = itemstime_size.y - newSize;
+ pos.y += offset.y/2;
+ itemstime_size.y = newSize;
+ }
+ }
+
+ HUD_Scale_Enable();
++ HUD_Panel_DrawBg();
+
+ float row = 0, column = 0;
+ bool item_available;
+ int id = 0;
+ string icon = "";
+ FOREACH(Items, Item_ItemsTime_Allow(it) && ItemsTime_time[it.m_id] != -1, LAMBDA(
+ id = it.m_id;
+ icon = it.m_icon;
+
+ LABEL(iteration)
+ float item_time = ItemsTime_time[id];
+ if (item_time < -1)
+ {
+ item_available = true;
+ item_time = -item_time;
+ }
+ else
+ item_available = (item_time <= time);
+
+ if (ItemsTime_time[id] >= 0)
+ {
+ if (time <= ItemsTime_time[id])
+ ItemsTime_availableTime[id] = 0;
+ else if (ItemsTime_availableTime[id] == 0)
+ ItemsTime_availableTime[id] = time;
+ }
+ else if (ItemsTime_availableTime[id] == 0)
+ ItemsTime_availableTime[id] = time;
+
+ float f = (time - ItemsTime_availableTime[id]) * 2;
+ f = (f > 1) ? 0 : bound(0, f, 1);
+
+ if (autocvar_hud_panel_itemstime_hidespawned == 1)
+ if (!(ItemsTime_time[id] > time || -ItemsTime_time[id] > time))
+ continue;
+
+ if (autocvar_hud_panel_itemstime_hidespawned == 2)
+ if (!(ItemsTime_time[id] > time))
+ continue;
+
+ DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, icon, item_time, item_available, f);
+ ++row;
+ if (row >= rows)
+ {
+ row = 0;
+ column = column + 1;
+ }
+ if(id == Items_MAX) // can happen only in the last fake iteration
+ break;
+ ));
+ // add another fake iteration for superweapons time
+ if(id < Items_MAX && ItemsTime_time[Items_MAX] != -1)
+ {
+ id = Items_MAX;
+ icon = "superweapons";
+ goto iteration;
+ }
+ }
+
+ #endif