{
"qfusion", /* -game x */
- "baseq3", /* default base game data dir */
- ".q3a", /* unix home sub-dir */
- "quake", /* magic path word */
+ "base", /* default base game data dir */
+ ".qfusion", /* unix home sub-dir */
+ "qfusion", /* magic path word */
"scripts", /* shader directory */
- 2048, /* max lightmapped surface verts */
- 2048, /* max surface verts */
- 12288, /* max surface indexes */
- qtrue, /* flares */
+ 65535, /* max lightmapped surface verts */
+ 65535, /* max surface verts */
+ 393210, /* max surface indexes */
+ qfalse, /* flares */
"flareshader", /* default flare shader */
qfalse, /* wolf lighting model? */
512, /* lightmap width/height */
1.0f, /* lightmap gamma */
- qfalse, /* lightmap sRGB */
- qfalse, /* texture sRGB */
- qfalse, /* color sRGB */
+ qtrue, /* lightmap sRGB */
+ qtrue, /* texture sRGB */
+ qtrue, /* color sRGB */
0.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */
qtrue, /* light angle attenuation uses half-lambert curve */
qtrue, /* disable shader lightstyles hack */
qtrue, /* keep light entities on bsp */
- 8, /* default patchMeta subdivisions tolerance */
+ 4, /* default patchMeta subdivisions tolerance */
qtrue, /* patch casting enabled */
qtrue, /* compile deluxemaps */
0, /* deluxemaps default mode */
- 256, /* minimap size */
+ 512, /* minimap size */
1.0f, /* minimap sharpener */
- 0.0f, /* minimap border */
+ 1.0f / 66.0f, /* minimap border */
qtrue, /* minimap keep aspect */
- MINIMAP_MODE_WHITE, /* minimap mode */
+ MINIMAP_MODE_GRAY, /* minimap mode */
"../minimaps/%s.tga", /* minimap name format */
"FBSP", /* bsp file prefix */
1, /* bsp file version */