-------- SPAWNFLAGS --------
<flag key="FLOATING" name="FLOATING" bit="0">the item will float in air, instead of aligning to the floor by falling</flag>
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-modeldisabled="models/weapons/g_gl.md3"
+modeldisabled="models/weapons/g_mortar.md3"
</point>
<point name="weapon_hagar" color="1 0 .5" box="-30 -30 0 30 30 32">
-------- SPAWNFLAGS --------
<flag key="FLOATING" name="FLOATING" bit="0">the item will float in air, instead of aligning to the floor by falling</flag>
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-modeldisabled="models/weapons/g_laser.md3"
+modeldisabled="models/weapons/g_blaster.md3"
</point>
<point name="weapon_vortex" color="1 0 .5" box="-30 -30 0 30 30 32">
-------- SPAWNFLAGS --------
<flag key="FLOATING" name="FLOATING" bit="0">the item will float in air, instead of aligning to the floor by falling</flag>
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-modeldisabled="models/weapons/g_nex.md3"
+modeldisabled="models/weapons/g_vortex.md3"
</point>
<point name="weapon_devastator" color="1 0 .5" box="-30 -30 0 30 30 32">
-------- SPAWNFLAGS --------
<flag key="FLOATING" name="FLOATING" bit="0">the item will float in air, instead of aligning to the floor by falling</flag>
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-modeldisabled="models/weapons/g_rl.md3"
+modeldisabled="models/weapons/g_devastator.md3"
</point>
<point name="weapon_shotgun" color="1 0 .5" box="-30 -30 0 30 30 32">
-------- SPAWNFLAGS --------
<flag key="FLOATING" name="FLOATING" bit="0">the item will float in air, instead of aligning to the floor by falling</flag>
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-modeldisabled="models/weapons/g_uzi.md3"
+modeldisabled="models/weapons/g_machinegun.md3"
</point>
<point name="weapon_arc" color="1 0 .5" box="-30 -30 0 30 30 32">
-------- SPAWNFLAGS --------
<flag key="FLOATING" name="FLOATING" bit="0">the item will float in air, instead of aligning to the floor by falling</flag>
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-modeldisabled="models/weapons/g_minstanex.md3"
+modeldisabled="models/weapons/g_vaporizer.md3"
</point>
<point name="weapon_porto" color="1 0 .5" box="-30 -30 0 30 30 32">
"classname" "func_button"
"angle" "-1"
"wait" "5"
-"target" "makenex"
+"target" "makevortex"
"speed" "1000"
"lip" "64"
...
{
"classname" "target_spawn"
"origin" "0 0 448"
-"targetname" "makenex"
+"targetname" "makevortex"
"message" "origin $self.origin owner $activator flags 65536 colormap $activator.colormap classname droppedweapon $ spawnfunc_weapon_vortex think thrown_wep_think nextthink $time+0.5 velocity $activator.velocity velocity_z 512 movetype 3"
}
-------- KEYS --------
-------- SPAWNFLAGS --------
<flag key="FLOATING" name="FLOATING" bit="0">the item will float in air, instead of aligning to the floor by falling</flag>
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-modeldisabled="models/weapons/g_hookgun.md3"
+modeldisabled="models/weapons/g_hook.md3"
</point>
<group name="trigger_heal" color=".5 .5 .5">
-------- SPAWNFLAGS --------
<flag key="FLOATING" name="FLOATING" bit="0">the item will float in air, instead of aligning to the floor by falling</flag>
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-modeldisabled="models/weapons/g_campingrifle.md3"
+modeldisabled="models/weapons/g_rifle.md3"
</point>
<group name="func_fourier" color="0 .5 .8">