seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
seta "userbind5_press" "say_team positive"; seta "userbind5_release" ""; seta "userbind5_description" "team: positive"
-seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon"
+seta "userbind6_press" "say_team need help (l:%l^7) (h:^1%h^7 a:^2%a^7 w:^5%w^7); g_waypointsprite_team_helpme; cmd voice needhelp"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon"
seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming"; seta "userbind7_release" ""; seta "userbind7_description" "team: enemy seen, icon"
seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag"; seta "userbind8_release" ""; seta "userbind8_description" "team: flag seen, icon"
-seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon"
-seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon"
-seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon"
+seta "userbind9_press" "say_team defending (l:%l^7) (h:^1%h^7 a:^2%a^7 w:^5%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon"
+seta "userbind10_press" "say_team roaming (l:%l^7) (h:^1%h^7 a:^2%a^7 w:^5%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon"
+seta "userbind11_press" "say_team attacking (l:%l^7) (h:^1%h^7 a:^2%a^7 w:^5%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon"
seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flagcarrier, icon"
seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
-seta "userbind14_press" "say_team dropped weapon %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop weapon, icon"
+seta "userbind14_press" "say_team dropped weapon ^5%w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop weapon, icon"
// TODO change this to "use" once we can
-seta "userbind15_press" "say_team dropped flag/key %w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon"
+seta "userbind15_press" "say_team dropped flag/key ^5%w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon"
seta "userbind16_press" "say :-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one"
seta "userbind17_press" "say good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game"
seta "userbind18_press" "say hi / good luck and have fun"; seta "userbind18_release" ""; seta "userbind18_description" "chat: hi / good luck"
QUICKMENU_ENTRY_TC(CTX(_("QMCMD^took item, icon")), "say_team %s; g_waypointsprite_team_here", "took item (l:%l^7)", CTX(_("QMCMD^took item (l:%l^7)")))
QUICKMENU_ENTRY_TC(CTX(_("QMCMD^negative")), "say_team %s", "negative", CTX(_("QMCMD^negative")))
QUICKMENU_ENTRY_TC(CTX(_("QMCMD^positive")), "say_team %s", "positive", CTX(_("QMCMD^positive")))
- QUICKMENU_ENTRY_TC(CTX(_("QMCMD^need help, icon")), "say_team %s; g_waypointsprite_team_helpme; cmd voice needhelp", "need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)", CTX(_("QMCMD^need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^need help, icon")), "say_team %s; g_waypointsprite_team_helpme; cmd voice needhelp", "need help (l:%l^7) (h:^1%h^7 a:^2%a^7 w:^5%w^7)", CTX(_("QMCMD^need help (l:%l^7) (h:^1%h^7 a:^2%a^7 w:^5%w^7)")))
QUICKMENU_ENTRY_TC(CTX(_("QMCMD^enemy seen, icon")), "say_team %s; g_waypointsprite_team_danger_p; cmd voice incoming", "enemy seen (l:%y^7)", CTX(_("QMCMD^enemy seen (l:%y^7)")))
QUICKMENU_ENTRY_TC(CTX(_("QMCMD^flag seen, icon")), "say_team %s; g_waypointsprite_team_here_p; cmd voice seenflag", "flag seen (l:%y^7)", CTX(_("QMCMD^flag seen (l:%y^7)")))
- QUICKMENU_ENTRY_TC(CTX(_("QMCMD^defending, icon")), "say_team %s; g_waypointsprite_team_here", "defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)", CTX(_("QMCMD^defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)")))
- QUICKMENU_ENTRY_TC(CTX(_("QMCMD^roaming, icon")), "say_team %s; g_waypointsprite_team_here", "roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)", CTX(_("QMCMD^roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)")))
- QUICKMENU_ENTRY_TC(CTX(_("QMCMD^attacking, icon")), "say_team %s; g_waypointsprite_team_here", "attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)", CTX(_("QMCMD^attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^defending, icon")), "say_team %s; g_waypointsprite_team_here", "defending (l:%l^7) (h:^1%h^7 a:^2%a^7 w:^5%w^7)", CTX(_("QMCMD^defending (l:%l^7) (h:^1%h^7 a:^2%a^7 w:^5%w^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^roaming, icon")), "say_team %s; g_waypointsprite_team_here", "roaming (l:%l^7) (h:^1%h^7 a:^2%a^7 w:^5%w^7)", CTX(_("QMCMD^roaming (l:%l^7) (h:^1%h^7 a:^2%a^7 w:^5%w^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^attacking, icon")), "say_team %s; g_waypointsprite_team_here", "attacking (l:%l^7) (h:^1%h^7 a:^2%a^7 w:^5%w^7)", CTX(_("QMCMD^attacking (l:%l^7) (h:^1%h^7 a:^2%a^7 w:^5%w^7)")))
QUICKMENU_ENTRY_TC(CTX(_("QMCMD^killed flagcarrier, icon")), "say_team %s; g_waypointsprite_team_here_p", "killed flagcarrier (l:%y^7)", CTX(_("QMCMD^killed flagcarrier (l:%y^7)")))
QUICKMENU_ENTRY_TC(CTX(_("QMCMD^dropped flag, icon")), "say_team %s; g_waypointsprite_team_here_d", "dropped flag (l:%d^7)", CTX(_("QMCMD^dropped flag (l:%d^7)")))
- QUICKMENU_ENTRY_TC(CTX(_("QMCMD^drop weapon, icon")), "say_team %s; g_waypointsprite_team_here; wait; dropweapon", "dropped gun %w^7 (l:%l^7)", CTX(_("QMCMD^dropped weapon %w^7 (l:%l^7)")))
- QUICKMENU_ENTRY_TC(CTX(_("QMCMD^drop flag/key, icon")), "say_team %s; g_waypointsprite_team_here; wait; use", "dropped flag/key %w^7 (l:%l^7)", CTX(_("QMCMD^dropped flag/key %w^7 (l:%l^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^drop weapon, icon")), "say_team %s; g_waypointsprite_team_here; wait; dropweapon", "dropped gun ^5%w^7 (l:%l^7)", CTX(_("QMCMD^dropped weapon ^5%w^7 (l:%l^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^drop flag/key, icon")), "say_team %s; g_waypointsprite_team_here; wait; use", "dropped flag/key ^5%w^7 (l:%l^7)", CTX(_("QMCMD^dropped flag/key ^5%w^7 (l:%l^7)")))
QUICKMENU_SMENU(CTX(_("QMCMD^Team chat")), "Team chat")
}