memcpy(&stream[PartialLength1], &snd_renderbuffer->ring[0], PartialLength2);
// As of SDL 2.0 buffer needs to be fully initialized, so fill leftover part with silence
+ // FIXME this is another place that assumes 8bit is always unsigned and others always signed
memset(&stream[PartialLength1 + PartialLength2], snd_renderbuffer->format.width == 1 ? 0x80 : 0, len - (PartialLength1 + PartialLength2));
}
else
memcpy(stream, &snd_renderbuffer->ring[StartOffset * factor], FrameCount * factor);
// As of SDL 2.0 buffer needs to be fully initialized, so fill leftover part with silence
+ // FIXME this is another place that assumes 8bit is always unsigned and others always signed
memset(&stream[FrameCount * factor], snd_renderbuffer->format.width == 1 ? 0x80 : 0, len - (FrameCount * factor));
}